Yes, I just haven’t had a chance to really explore anything yet, unfortunately my day off to play has been interrupted by real life, I was hoping someone already had the data for the new stat combos
Can anyone confirm what the new stat combos are?
So far it looks like Halloween is heavily winning vs. hot lol
Hi Mosferre, welcome to our dysfunctional family!
Drinking game. Take a shot of Tequilla every time you get the new build message (must start with launch at 12:01am). I wonder how toasted we’ll get
Okay that is freaking awesome, but I simply can’t be up that early for that long. I will probably get up start the download and go straight back to bed lol
Well, I’d like to have one anyway; but it would only work if someone could be on the moment it goes live and remains on for many hours.
I thought it would be fun to"bet" on how many “new build available” messages comes across the screen from the moment HoT goes live. This isn’t for vitriol, I fully expect ANY new release of ANY game to come with problems, and I’m ok with that, so this is just for fun.
There is no way I’m going to be up at 2 am and play throughout the day; I’m getting up having breakfast, running some errands, etc, and playing when I can in between.
But if anyone was interested in taking the job, we should have some fun with it.
(probably easier to actually vote for actual new builds that comes up, not messages so…. I vote… 5)
Ok ya bat wings too lol
And since apparently there is also a bat pistol, and we already know there is a bat themed greatsword or hammer or something I don’t remember, we can just go ahead and start making ourselves Batman lol
I really need that mummy backpack for my necro. Beyond that, not sure. Those minis look fun lol
After giving it a lot of thought I have decided that my revenant I make will be working on Halloween mostly, since I’ve never done the sylvari storyline, I was planning on working on that side of things anyway, so a pause for Halloween would be just fine, while my main, a mesmer, will be going to heart of thorns. I’ll probably alternate between them as I get bored with one thing or the other.
What will you do?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
You can go through the experience and enjoy it and just get the points as you go. No one is forcing you rush through this. If You are feeling the desperate need to get it all right away, that’s on you, not arena net
There was this one PvP match once where 7 of the 10 players were mesmers, and another where 9 of the 10 were either mesmers or thieves. Those two matches were very interesting lol
There are two things that contribute to the perception that Mesmers are overpowered. The first is they are really good one versus one, and the other is that if you don’t understand how to fight them, between their illusion generation and their cloaks and their teleports, they can definitely be frustrating. But what people don’t get is they can also be very fragile, and once you understand how to fight them its not as bad as it seems.
my only issue fighting against mesmers is if its in a crowd of other people, trying to the to identify between a clone and the actual caster when there is also other enemies around, necromancer minions, etc etc then it becomes a very complicated shell game, my whole screen is flooded with enemies. Lol
You know, chaos, you and I have been on the opposite sides of the fence in other discussions, but in this case I’m giving you two thumbs up lol
inb4 that one guy who always starts his posts with…
your evidence is anecdotal at best.so one time in wvw I was caught in a 3v1 and mid fight a thief just appears in the down state next to me, so actually it was a 4v1. they tried to rez the thief so I hit the rest of my f buttons and they downed too. then I stealth stomped all of them.
I won a 1v4 once, & I have to say actually felt bad about it, because the way they wete behaving I don’t think they knew how to play; in other words I think there new to the game; it was in world vs world and all 4 of them were acting very timid, they should have been all over my butt, they they kept backing off, not acting like a coordinated team, and they were acting like they were afraid of engaging. I think they were up levels too, but I finished them off easily, I actually felt pretty bad about the whole thing realizing that they’re probably newbies
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in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I have officially lost interest in this thread. Reading a laundry list of useless ire is accomplishing nothing. Off to other threads. GLHF!!!
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in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
Entitlement?
We were told what to expect. People planned for that and did the work asked of them. Whether you liked it or not we knew the upper boundary.
Then they changed it. Not us.
What? They did not change anything since they have not until now given a number.
They stated world completion was the max. Until the datamine of 170 most people were assuming 100 HPs would be a good number to guess at. When we saw the 170 (which again many did not believe) and the progression for a typical profession I realized I could not get everything right away but about 120 would give me a good starting build.
Can you source that? Because i don’t think they said that, I think assumptions were made. That being the case, if they DID change that, because I won’t swear they didn’t, I have the following thoughts on that:
1. It IS uncool to change the info this late in the game. So if they said different before now, then yeah, I agree it’s uncool.
2. However, sometimes changes have to be made, for whatever reason: health of the game, technical issues, other stuff. It’s highly unlikely they are changing things just to make things a pain in the rear for us.
Wanna know something? I kinda thought we would have our elites unlocked if we had done all the hps in the core world, and I would have preferred it that way, so I could use my elites fully at the very beginning of HoT. That being the case, though, I don’t consider this a bad thing.
My problem is the massive rage we are seeing here. The sheer levels of it is ridiculous. If someone said “I’m not happy with this,” I could understand, but people are just burn-the-building-down angry, and it’s flat out unreasonable.
I do not recall the URL offhand but anet specifically said we could run the new content with elites if we had world completion.
Yes that’s correct. But… that was also around the time they stated you needed an additional 65 HPs to unlock the new core spec system. So basically anybody with World Completion were home free when they eventually release the Elite specs. But when they changed it so that just leveling to 80 would give you enough Hero Points to unlock core traits & utilities with no need for the additional 65 points, the whole “World Completion will unlock everything including elite specs” statement went out the window.
Unlock the elite spec, not entirely master it. I can unlock the elite spec and have it half mastered soon as I log in with my main. Unlocking it isn’t the same as getting everything in it.
I’ll pay 1 gold to the first person who can actually find a quote FROM ARENA NET that says that day 1 the elite spec could be entirely mastered.
1 gold doesn’t sound very confident. How about upping that to 1000g.
I have never had 1000 gold in the entire time I’ve been playing the game which is been since beta. I’m always spending it. I’m fairly confident I am right, but not 100%. So in the unlikely case that I was wrong, I would not be able to pay it. Never bet more than you can pay.
At my best I’ve had 200 gold. I have always been spending it on forging a variety of exotic weapons such as all the mists skin weapons. You’re right, one gold is pretty darn low, it was more a statement than it was actually serious, I could afford that with my eyes closed however. Like saying I would eat my hat.
That being the case, I would be happy to make a bet. Considering the fact that people have been challenged several times already to produce evidence and no one has done so yet, I feel fairly safe. I still don’t bet more than I can afford it though, only a fool does that. There’s always the chance that you’re wrong.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
Entitlement?
We were told what to expect. People planned for that and did the work asked of them. Whether you liked it or not we knew the upper boundary.
Then they changed it. Not us.
What? They did not change anything since they have not until now given a number.
They stated world completion was the max. Until the datamine of 170 most people were assuming 100 HPs would be a good number to guess at. When we saw the 170 (which again many did not believe) and the progression for a typical profession I realized I could not get everything right away but about 120 would give me a good starting build.
Can you source that? Because i don’t think they said that, I think assumptions were made. That being the case, if they DID change that, because I won’t swear they didn’t, I have the following thoughts on that:
1. It IS uncool to change the info this late in the game. So if they said different before now, then yeah, I agree it’s uncool.
2. However, sometimes changes have to be made, for whatever reason: health of the game, technical issues, other stuff. It’s highly unlikely they are changing things just to make things a pain in the rear for us.
Wanna know something? I kinda thought we would have our elites unlocked if we had done all the hps in the core world, and I would have preferred it that way, so I could use my elites fully at the very beginning of HoT. That being the case, though, I don’t consider this a bad thing.
My problem is the massive rage we are seeing here. The sheer levels of it is ridiculous. If someone said “I’m not happy with this,” I could understand, but people are just burn-the-building-down angry, and it’s flat out unreasonable.
I do not recall the URL offhand but anet specifically said we could run the new content with elites if we had world completion.
Yes that’s correct. But… that was also around the time they stated you needed an additional 65 HPs to unlock the new core spec system. So basically anybody with World Completion were home free when they eventually release the Elite specs. But when they changed it so that just leveling to 80 would give you enough Hero Points to unlock core traits & utilities with no need for the additional 65 points, the whole “World Completion will unlock everything including elite specs” statement went out the window.
Unlock the elite spec, not entirely master it. I can unlock the elite spec and have it half mastered soon as I log in with my main. Unlocking it isn’t the same as getting everything in it.
I’ll pay 1 gold to the first person who can actually find a quote FROM ARENA NET that says that day 1 the elite spec could be entirely mastered.
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in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
Entitlement?
We were told what to expect. People planned for that and did the work asked of them. Whether you liked it or not we knew the upper boundary.
Then they changed it. Not us.
What? They did not change anything since they have not until now given a number.
They stated world completion was the max. Until the datamine of 170 most people were assuming 100 HPs would be a good number to guess at. When we saw the 170 (which again many did not believe) and the progression for a typical profession I realized I could not get everything right away but about 120 would give me a good starting build.
Can you source that? Because i don’t think they said that, I think assumptions were made. That being the case, if they DID change that, because I won’t swear they didn’t, I have the following thoughts on that:
1. It IS uncool to change the info this late in the game. So if they said different before now, then yeah, I agree it’s uncool.
2. However, sometimes changes have to be made, for whatever reason: health of the game, technical issues, other stuff. It’s highly unlikely they are changing things just to make things a pain in the rear for us.
Wanna know something? I kinda thought we would have our elites unlocked if we had done all the hps in the core world, and I would have preferred it that way, so I could use my elites fully at the very beginning of HoT. That being the case, though, I don’t consider this a bad thing.
My problem is the massive rage we are seeing here. The sheer levels of it is ridiculous. If someone said “I’m not happy with this,” I could understand, but people are just burn-the-building-down angry, and it’s flat out unreasonable.
I do not recall the URL offhand but anet specifically said we could run the new content with elites if we had world completion.
I think you are incorrect on this, as mentioned above. Again, I’m not absolutely certain, but I cannot recall anything where they said that elite specs could be 100% unlocked – I think data miners said that, not anet.
@Roy Cronacher, would it be possible to use this same type of system except a maybe 25% damage reduction on pets in WvW? Pets die instantly in WvW battles and it would help immensely to make some class features available in WvW… Of course percentages can always be tweaked until a balance is found.
This is not currently possible. For this change we made creatures, at the base AI level, look at what they are targeting and what they hit to adjust damage accordingly, it has nothing to do with player damage interactions. Doing this for WvW. adjusting outgoing player damage to minions, is not tech we are currently working on and likely would cause some perf issues as well. Players attack much much more often then creatures. So doing checks on each one of the damage targets from a player can become expensive very quickly. Though, that’s not to say that we won’t ever consider investigating it, but for now this change is specifically for creatures attacking player minions and we’ll be balancing it and seeing how it goes.
Hey Roy, the question has been floating around about what’s going to happen with creatures that split damage, such as phantasmal defender and bulwark gyro. We haven’t heard anything yet, could you explain to us what happens when those are in play?
The damage transferred works like it normally does, the minion takes a percentage of damage the player would have taken. The change is only from creature attacks against player minions, nothing else is different. I mean, sure, the defender will live longer because it dies to less AOE so it can soak more damage, if that’s what you mean.
The question being would that damage then get reduced by 95% or remain unreduced? My assumption is the latter but I just wanted to check to be sure.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
Masteries are like new weapons in Zelda. You know there is this rock you can see from the whole beginning but can’t get through till you get the bombs to explode it. Your first toon won’t have the bombs at start so there will be some gated locations in the first zone you can’t access. When you get the right mastery then all your account will get it so when you enter the first zone with the second toon, the number of HP available will be much bigger because there will be no gates anymore. So in the end the more your account masteries grow, the quicker it will be to unlock Espec on alts.
When you leveled your first character in the game there were no tomes available, no lvl 20 scrolls. You may have seen nice lvl 80 builds on the web, they were simply not available until you were lvl 80. So to rephrase other complains, you had to “finish” the content before playing your dream build. There is still no way to discover the tutorial zone with the build you want to play. And if you level in an old fashion way, you are still gated until level 71 minimum to play the exact build you want. Chances are you won’t reclaim Claw Island with this build. The difference in the expansion is that you’ll be able to replay the story missions…
Maybe the number of tomes in the game is too high so people now don’t understand character progression anymore, they just want to double click.
Gated content is a way of saying : we don’t really have that much content, so we have to make you jump through all these hoops to get to whatever little we have.
What about WvW? If a WvW player has multiple characters should they grind 200 ranks per character just to fully unlock espec for it?
With regards to tomes – I have leveled all my characters from scratch. Level 20 scroll was used a couple of times mainly to get rid of them (until I realized that that’s not feasible and started piling them up again). Most often I level my characters without buying them a single piece of equipment (they do get 15 slot bags) until 80. I enjoy doing this. But I am a minority, and even I will not enjoy grinding out HPs for especs. How many people will enjoy grinding out same content 3 times in a row (to make their characters competitive)? How about 5? 10? 20? 60? Some people do have a lot of alts and especs are often too good not to have.
Gated content with expansions isn’t new to gw2, it exists in very nearly every mmorpg in existence. There may be an exception or two, but it is by far the norm.
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Posted by: Morfedel.4165
GG for buying a game that required you to.. wait for it… play the game.
Maybe because (drumroll) this was sold as a ‘play your own way’ game and good for casual players, like RPers?
Did RPers get level 80 by just logging in the game and map chat or /emote in Divinity’s Reach ?
Yeah, you didn’t know about the /levelup emote? LOL!
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
Entitlement?
We were told what to expect. People planned for that and did the work asked of them. Whether you liked it or not we knew the upper boundary.
Then they changed it. Not us.
What? They did not change anything since they have not until now given a number.
They stated world completion was the max. Until the datamine of 170 most people were assuming 100 HPs would be a good number to guess at. When we saw the 170 (which again many did not believe) and the progression for a typical profession I realized I could not get everything right away but about 120 would give me a good starting build.
Can you source that? Because i don’t think they said that, I think assumptions were made. That being the case, if they DID change that, because I won’t swear they didn’t, I have the following thoughts on that:
1. It IS uncool to change the info this late in the game. So if they said different before now, then yeah, I agree it’s uncool.
2. However, sometimes changes have to be made, for whatever reason: health of the game, technical issues, other stuff. It’s highly unlikely they are changing things just to make things a pain in the rear for us.
Wanna know something? I kinda thought we would have our elites unlocked if we had done all the hps in the core world, and I would have preferred it that way, so I could use my elites fully at the very beginning of HoT. That being the case, though, I don’t consider this a bad thing.
My problem is the massive rage we are seeing here. The sheer levels of it is ridiculous. If someone said “I’m not happy with this,” I could understand, but people are just burn-the-building-down angry, and it’s flat out unreasonable.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
In fact it seems to me that considering everything, you still get quite a bit more upfront than you do in most if not all of those other MMORPGs, considering that leveling Scrolls and tomes of knowledge and the like. Plus if you did everything possible getting a 200 point jump in your specializations.
Furthermore, there is a big difference between playing new content to earn the new abilities, and grinding old content.
unless you think the very first character you ever made in Guild Wars 2 should have been made instantly level 80 and given all legendary and ascended gear for free. Which of course is completely silly
This content was intended to be played, and the new stuff to be earned, not to be handed out like candy to children on Halloween.
I can. Rift. They gave out all the souls (trait lines) of their new “profession” and even the option to, with deluxe purchase, bounce to lvl 60 (lvl 65 is cap) so you can join in all the content with everyone else right off. Still had to explore… still have to get those last five levels… still have to get all the achievements, etc. But you can join in with everyone else right away and, if you want costume things, they are still in the gem store.
Ok, so I’ve never played Rift, but by your own words you still aren’t getting everything there either. You still had to explore, get lasst 5 levels, the achievements, etc etc. But you can play with everyone else right away. Well, with HoT you can as well. Nothing is stopping you. And if you did all the core content, you are already just over halfway there too. So although you got more of a jump start than GW2, you still didn’t get everything there either, and just as with Rift nothing is stopping you from playing, so this really is a non sequitur.
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Posted by: Morfedel.4165
GG for buying a game that required you to.. wait for it… play the game.
Maybe because (drumroll) this was sold as a ‘play your own way’ game and good for casual players, like RPers?
I’m not sure how not having all the elite specs unlocked has anything whatsoever to do with roleplaying.
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in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am trying to recall a single MMORPG where an expansion handed out everything you expected to get with it up front, rather than making you earn it. I can’t think of a single one, and this sense of entitlement just truly baffles me.
In fact it seems to me that considering everything, you still get quite a bit more upfront than you do in most if not all of those other MMORPGs, considering that leveling Scrolls and tomes of knowledge and the like. Plus if you did everything possible getting a 200 point jump in your specializations.
Furthermore, there is a big difference between playing new content to earn the new abilities, and grinding old content.
unless you think the very first character you ever made in Guild Wars 2 should have been made instantly level 80 and given all legendary and ascended gear for free. Which of course is completely silly
This content was intended to be played, and the new stuff to be earned, not to be handed out like candy to children on Halloween.
@Roy Cronacher, would it be possible to use this same type of system except a maybe 25% damage reduction on pets in WvW? Pets die instantly in WvW battles and it would help immensely to make some class features available in WvW… Of course percentages can always be tweaked until a balance is found.
This is not currently possible. For this change we made creatures, at the base AI level, look at what they are targeting and what they hit to adjust damage accordingly, it has nothing to do with player damage interactions. Doing this for WvW. adjusting outgoing player damage to minions, is not tech we are currently working on and likely would cause some perf issues as well. Players attack much much more often then creatures. So doing checks on each one of the damage targets from a player can become expensive very quickly. Though, that’s not to say that we won’t ever consider investigating it, but for now this change is specifically for creatures attacking player minions and we’ll be balancing it and seeing how it goes.
Hey Roy, the question has been floating around about what’s going to happen with creatures that split damage, such as phantasmal defender and bulwark gyro. We haven’t heard anything yet, could you explain to us what happens when those are in play?
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Posted by: Morfedel.4165
Unlocking your elite spec is a training line in your training panel that costs hero points. You do need to have trained all the existing training lines before you’re allowed to put hero points into your elite spec.
That is going to majorly slow down Revenants with their inability to have the base world skill points at launch and absolutely no access to swiftness without the Herald Elite specialization.
Guess I finally have a reason to use my speed boosters that have collected dust in my bank for 3 years.
If you were using scrolls and tomes, you will have enough to unlock everything else anyway.
And colin just said you will have more than enough hps in the jungle, and can also earn them in wvw for example, so really, you have plenty of options here including completely unlocking your non-elites.
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Posted by: Morfedel.4165
Dear Anet, please can you make it so I can play the game blindfolded and unlock stuff without trying? Having to do stuff while I explore is such a drag. /s
Seriously, do some of you even know what grinding means? The very meaning of the word indicates you are doing something you find unpleasant, hence it grinding. Ignoring the fact you haven’t even tried the full product yet, if exploring the map and doing stuff along the way is unpleasant for you, why are you even playing in the PvE areas in the first place?
This really isn’t an issue, as far as I can tell, and I am willing to at least see how many challenges are available, and whether they are fun or not, before screaming about it being grindy. You haven’t even seen or tried the full maps yet and your complaining about how grindy it is? Unbelievable!
I guess that’s the problem with telling people the numbers, without context/comparison people lose their heads.
We should just make every character made level 80 with all legendary gear.
Seriously, when did character advancement turn into grinding? Just how are characters supposed to improve, without getting that grind accusation? I swear, some of you just want to be handed everything in the game without bothering to have to work for it.
Just a bit kitteny attitude.
I think there’s plenty of range between nuthin’ and 95% mitigation that could bring more variety to the current meager list of competitive builds. Saying things are “fine” right now is just cruelty to the abused and under used skills. Something that can move us back to a point between ‘horrible’ and ‘non-existent’.
No. There is no middle ground.
You must be fun to split a check with after eating out.
I LITERALLY lol’ed at that hehe
Simply posting here as well for the red tag visibility.
This was indeed the systemic change that I was referencing before.
I’ve been posting this in the other thread, but what is going to happen with damage that is split off to the bulwark gyro and the phantasmal defender?
Durring BWE3 Function Gyro (I’m assuming that it counts as a minion), died instantly to Wyverns fire fields. Will we see Function Gyro survive out there in the new system? Also Turrets… do they count as minions, considering that they are structures?
Concerning turrets, they already answered this somewhere, can’t recall exactly where, but yes it count as well.
So how is the damage going to be applied during the damage split to phantasmal defender and bulwark gyro? Reduced to 5% after the split, kept at the full 50%, something else?
How will this work with Phantasmal Defender?
And bulwark gyro? how these two deal with the damage split is a very important factor.
This could be really really interesting for I-defender, if you set it on a raid boss, have some one come in to tank it, the the defender will only take 5% of 50% of the tanks damage, unless it some how still takes the full hit. If the tank out puts any healing or if there is a druid, the defender could be sustained indefinately. Making it instumental in raid encounters that use any kind of a tank as it will be a almost constant 50% damage reduction.
The question becomes, is the damage considered applied to a player when it splits? if so, the defender takes full damage. Does it consider the damage applied to itself? then it takes 5%.
It really depends on how they coded it… and how they INTENDED to code it, which are two different things.
Actually, I think this is an important question, and it also applies to the bulwark Gyro. I’m going to post the question in that main thread.
Irenio, traditionally WvW shared the same rule set as PvE, and zerging is also where minions suffer the most. Can you please at least consider a test-weekend or the likes to see how 95% reduced dmg on minions by indirect attacks influences WvW?
+1
Yes spirit weapons are also affected by these changes, they didn’t go through a item by item list they said all minions and pets, and then they had to start replying to every thread asking wait a minute what about x or what about y. Yes they are all affected.
So you fix PvE but do not even bother of PvP or WvW for 12 skills of the engineer.
A.W.E.S.O.M.E.
/ESports
I think in most cases it’s only a really a problem in an AoE rich Zerg environment. In small numbers I don’t think it’s usually going to be as much of a problem.
However I am Not Dead certain about that. I just know that as a mesmer main, I have felt moderately fine about the status of illusions in 1v1 and small groups.
I looked at the wrong place in the wiki, I found its hit points, it has over 12,000 in PvE & 7000 in PvP so it looks like both numbers are correct.
- it has only 7.2 k HP.
Another thing to note, the phantasmal defender has a lot more hit points than the other phantasms. I’m not sure how much that is though.
look up
I saw that, but I saw another source that quoted it as having something around 12000. I checked the wiki and it doesn’t clarify that one way or the other.
The problem I have with this phantasm is:
- it is worse the more enemies around
- it is worse the more allies around
- it has only 7.2 k HP.
Assuming it’s just you vs enemy, but the enemy cleaves, the phantasm will save you 2.4k (if 4.8k damage are given, the phantasm takes 4.8k and saves you 2.4k damage). 2.4k life after 1.5s cast on a 25s CD… Not amazing.
1 ally: 1.8k HP saved. 2 allies : 1.4. 3 allies (which is the max since attacks usually don’t go beyond 5 targets) : 1.2k.And this was actually a fairly ideal case, because you dodge while the phantasm doesn’t.
It splits all damage no matter how much so, if a cloaked backstabbing thief hit you for 16000 damage, you take 8000 and Your Illusion takes eight thousand which depending on your build could possibly save your life.
Another thing to note, the phantasmal defender has a lot more hit points than the other phantasms. I’m not sure how much that is though.
I just read that myself, sweet, eh?
Of course they will be miserable and dont worry… gyros are gonna join em in a few months too. Why? Cause its engineer stuff and we talk about a-net here, they gonna make em work and then nerf em. As long as the nade kit works everything is alright.
Update: Pve turrets only gonna take 5% from aoe attacks or stuff that doesnt directly target them (basically if no enemie directly targets the turret with an attack it only takes 5% of the attack). Save to say gyros will have the same deal going on…so small yay about that i suppose. Pvp related stuff is “in a good place” so yea.. aint gonna make em better there
topic link:
Only in PvE, but still it’s a big deal.
After a lot of thought I decided that I think the defender is perhaps not perfect but not as bad as a lot of people think. It’s a rather long thought process, but essentially in amounts to the fact that this is a lot like protection, but giving 50% damage reduction instead of the lower 33% that protection grants, and its duration instead of in seconds is based on a health pool. It’s defending one person against one enemy lasts a lot longer than if its defending a lot of people against a lot of damage sources or one really huge damage source.
I think it balances out. But in order to verify my thought processes I’m going to do some experiments with it. The only real problem is against small numbers you wouldn’t really need it, and against a big source it’s utility may be questionable. If it gave 50% protection against just one massive hit against a group though, it might still be worthwhile. I’m not entirely convinced, which is why I am NOT planting my banner so to speak on this idea. I can certainly understand the thought processes involved in saying it sucks.
That being the case, a phantasm carrying a banner and having some effect similar to what we listed here does sound like a lot of fun lol, and the ability to redirect your other illusions to compensate for things like clones created from random dodging might be really nice.
If Mesmers are doing to have silly amounts of stealth and mobility then we need to be able to rally off of their clones.
A bug existed briefly that did precisely that, it literally made it impossible for Mesmers to defeat someone permanently. clones in particular are easy to kill even with down still number 1. The mesmer would be completely neutered.
Granted, a Mesmer using clothes and stuff can be hard to track, act of the matter is they have little in terms of Defense is too otherwise increase the toughness essential a problem that for example the Elementalist doesn’t help. This is there only real means of Defense, and you wanted completely neutered.
It does take a little more skill to learn how to fight a Mesmer with cloaks and clones, but it certainly can be done, I suggest you work harder at learning how to do it.
I like it
/15 charrs. :-)
Yeah the rare components like those and charged lodestones appear to show up on the map rewards at the 10, 30, 50, and 70 reward levels (datamined info subject to change, but sounds about right)
So 70 events for 4
Sad as it is to say, that is still a lot better than the two I have received over three years lol
Ah great, thanks!
I’ve been forging the mists weapons for my mesmer because they look so mesmery. I now have one of every season the mesmer can use that had the skin, barring the aquatic weapons and Wall of the Mists.
Imagine my surprise when I get the shield and ecto components, only to discover that unlike the rest of the mists weapons, the Wall instead of requiring 250 ecto requires 30 giant eyes.
In 3 years of playing I’ve only ever got TWO giant eyes, and a guild mate playing as long had 1 that he shared without my requesting it.
Another guild mate, who has 63 characters, 61 of which are level 80 and he has 116 map completions, and he has a total of 9 (no he didn’t offer his and I didn’t ask)
Checking the trade post, I discovered each eye runs for over eight and a half Gold, and was going to cost me somewhere in the ballpark of 264 gold to get all that I need. I’m not one of those people who Farms for gold, I can’t stand it, but usually it hasn’t been an issue, until now.
That being the case, I thought I noticed that giant eye was one of the possible Map awards at cursed shores, but I didn’t pay a lot of attention to it at the time. Did anyone else notice anything like that? Because if so it means I will be able to get some myself, and as well as lowering the price of them over time as well.
As a side note, I would really like to know why Giants dont drop giant eyes.