MMORPG.com's 2015 Best DLC/Expansion (MMO)
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I love most of HoT; not everyone thinks its a disaster. But, I am not 100% on it. I’d say I think HoT is around a 7.5 or 8.0 out of 10 – pretty good, but not incredible.
More to the point, I think a lot of HoT was setting up systems that could be used for later expansions. Meaning that in the future, I think we will see more content, because the systems in place for elite specs and masteries are now in place.
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
well considering there were only 3 options for this category and FF14 and SWTOR kind of suck in general compared to gw2
if a WoW expansion launched, it def would have lost, just because
but it still doesn’t fix the fact that half the expansion is unplayable at the moment, except raids
Strange. I find kitten ed near the entire expansion playable. You sure you’re doing it right?
someone just told me that attaching runes to items in your inventory soulbinds it? is that true?
That’s true. The only exception is ascended armor, which is always account bound.
except hasnt it always just ACCOUNT BOUND stuff? Because this soul bound… well it soul bound this exotic gear. I tried the same rune on a piece of trash armor, and it only account bound that. Is that how its supposed to work, vary based on rarity of armor? Because I was just fine with account bound, it was the soul binding that took me by surprise.
someone just told me that attaching runes to items in your inventory soulbinds it? is that true?
That’s true. The only exception is ascended armor, which is always account bound.
….
egads. I’ve been playing since day 1. How the hell did I miss that? And… oh god… I need 5 charged quartz crystals for EACH PIECE of armor
bangs head against desk over and over and….
someone just told me that attaching runes to items in your inventory soulbinds it? is that true?
My engineer is my armorsmith. He just made celestial draconic armor, you know, heavy armor that engineers cant wear, for my revenant. Does this all the time.
Attached the new Runes of the Revenant to it.
And at some point, the armor soulbound to him. I went back and checked the recipes, and there is nothing to suggest that should have happened, unless I missed something.
To say the least, I’m a little frustrated, as now I cant give it to my intended character. What the heck soulbound that crafted item to me? And can I get that soulbind broken so I can give it to my intended character?
Aren’t achievements, including story achievements, also a source of mastery points?
I just want to reiterate, for those of you who keep bringing up pugs vs guilds. there has been other content in the game that required organized Guilds to beat them. And that is no longer the case, pugs are now succeeding in that content just fine. Why are you so convinced that this particular event won’t go the same route?
First of all, I’m done tt several times, just not in the recent past. I did it a lot in the beginning. What I meant was I don’t know its current state because I haven’t done it in quite a while
As for the rest, I have been monitoring TD closely. I was concerned about how difficult people were saying it was and I even told a friend of mine that look like anet may have to nerf it. People have been saying it’s too hard, and yet an organized group did it twice in a row fairly easily. If it was too hard we would not have had such an easy time of it. explain to me how that has no accuracy?
One doesn’t need to have a butt load of failures when they see the successes. If we could succeed that easily, other people can too.
Get out of your guild and try it with pugs, understand the difference then talk about your “we can do it easily, others can, too”.
Ask people here how many of them have a >50% success rate with pugs, then speak out of the failures.
You just have to learn the freaking mechanics, do the freaking DPS, and stay disciplined and organized, and that is all pretty self evident in those runs I witnessed myself. So in other words yeah this really is a learn to play issue.
It just requires some skill and organization. Something most of the rest of the content of this game really doesn’t require. So yes I can easily stand by my statements. The people who are sitting here whining about it either need to learn to play, learn to understand that this does require some organization and skill, or just go play the rest of the brain dead content that doesn’t have a higher skill requirement. Just stop QQing and accept these facts.
Again stop ignoring others’ points and repeat these “l2p” jokes.
HOW are you going to let the pugs, those you don’t even know to l2p? When you enter a pug map, how are you going to know they are experienced or not? How are you going to pick people with “skill and experience” and kick the rest out? You can stand here to repeat these but in the game none of these matters. This is OPEN WORLD META, you don’t have the power to control it overall, there is nothing you can do other than leaving if people don’t even want to do the meta. THIS is why Open World Meta shouldn’t be too hard.
It doesn’t matter. Because pugs can learn to be organized as well. Tequatl also used to require organized Guilds in the very beginning and now pugs do it just fine. At that point. Over time as people learn and understand the mechanics they won’t have to have their hands held by Guild and can do it on their own. They just have to learn it. Unless you’re saying that pugs are incapable of learning. Because Guild people are people too.
I’ve done semi-PUG maps with LUCK (Deadly cuddles) and he kills nuhoch before phase 3 even happens.
The problem here is that you guys are more willing to complain on the forums for nerfs than learning the fight itself.
I’ve gotten like 5-6 kills already and 2 weapon left for Hivemaster while you’re still here complaining about how hard this map is.
So you need an organized guild to “carry you” and you say it’s easy lol..
I beat the Gerent in a PUG map during midnight, with people organizing in last 30 mins. Srsly, you’re the guy who has least right to say it’s easy. Try doing SCAR in PUG map for a change will you? If you can’t chip SCAR’s boss’s hp by 35% per phase and survive the whole fight, you’re incompetent.
Being with an organized Guild isn’t being carried. Stop being insulting. Being carried is when the individual in question isn’t assisting in the effort. If you are part of the victory and you contributed, then you are part of it, not being carried.
That was a rather pathetic attack by the way. Why don’t you try having a conversation instead of insulting people who have evidence contrary to your own.
It is “being carried” for sure, because you eliminate one factor of you need to do MORE DAMAGE than necessary to compensate some of the PUG’s people horrendous gear choice.
In PUG, you need to do 150%~200% more damage than you need to do in an ORG map. With Org guild, you only need like 80% of that damage to do well. You’d still win even if you perform slightly worse than average.
I push people to do SCAR in PUG map to RAISE AWARENESS of the bad design of SCAR path, so Anet may potentially fix the issue. After SCAR is fixed, I can agree this event is more manageable. (Before you say Ogre often fails too, Ogre fails usually because SCAR does too little damage in phase 1 or phase 2, making Ogre need to do extra damage to compensate SCAR’s mistake.)
You clearly need to go read up on the definition of what being carried means. It means you’re not doing your part of your job. If someone is in a group, and they do their best, and don’t just sit there and watch everyone else play, then no they’re not being carried. Go back and check the definitions for yourself and stop making up your own.
Now maybe there were some people just sitting around with your thumb up their butts not doing anything, but both myself and that other poster and clearly said that we were working with a group, not just sitting there applauding and cheerleading while they did their work.
Lol really? I made one serious attempt in a pug map before this. That’s it. Because I saw all the whining here, I knew that organization was going to be necessary, but you know, I think organizing something is fine, because being able to just auto attack one over and over and over gets really boring. Sometimes having some content that requires a little bit of actual thoughts and skill is a nice addition to the game. And if someone can’t handle that, maybe they should go back to playing the standard brainless content instead.
1 attempt and you came here to teach people how to play? Lol.
YOU: People just want faceroll content.
FACT: Most of the pugs do organize for 15-60 mins and they still fail.Let me make it clear to you. You can blame all the people for being incompetent. But the truth is that YOU CANNOT DECIDE what kind of people you are going to have in this pug map.
Can you check their gear?
Can you see through their experience?
Can you know their DPS?
Can you kick them out if you think they are bad or they don’t want to do the meta?NO, you can’t, none of us can. Then how are you going to make sure this map is good enough and know their skill?
THIS, THIS, THIS is why open world meta shouldn’t be too hard, it’s laughable to teach average pugs to be so awesome when you can’t even see what kind of pugs you will get.
And just to point out, in the beginning tequatl was being lost a great deal as well, but eventually over time people learned the mechanics and it went from being really hard to really easy. This is going to be the same thing, just learn the mechanics, and everything else will follow suit.
Why are you even comparing Teq rather than TT? Do you know what kind of ghost town TT was for a long while? Did people try to learn it?
Seriously, get out from your TTS team, try run with pugs for 10 times and see how your own individual"skill" matter in a open world meta.
First of all, I’m done tt several times, just not in the recent past. I did it a lot in the beginning. What I meant was I don’t know its current state because I haven’t done it in quite a while
As for the rest, I have been monitoring TD closely. I was concerned about how difficult people were saying it was and I even told a friend of mine that look like anet may have to nerf it. People have been saying it’s too hard, and yet an organized group did it twice in a row fairly easily. If it was too hard we would not have had such an easy time of it. explain to me how that has no accuracy?
One doesn’t need to have a butt load of failures when they see the successes. If we could succeed that easily, other people can too. You just have to learn the freaking mechanics, do the freaking DPS, and stay disciplined and organized, and that is all pretty self evident in those runs I witnessed myself. So in other words yeah this really is a learn to play issue.
It just requires some skill and organization. Something most of the rest of the content of this game really doesn’t require. So yes I can easily stand by my statements. The people who are sitting here whining about it either need to learn to play, learn to understand that this does require some organization and skill, or just go play the rest of the brain dead content that doesn’t have a higher skill requirement. Just stop QQing and accept these facts.
A couple of times now people have actually attacked other people in this thread because they were somehow being carried or otherwise supported by a guild effort. & I would really like to know how is it invalidated if a guild organizes a map instead of a pug? Because really I don’t see how you can claim that it is somehow invalid gameplay organizing one way verses another. After all raids have to be organized, and anyone doing speed clear in dungeons have requirements. If you really just want to be able to close your eyes hit the one button and walk away, then this particular content isn’t for you, otherwise any form of organization, pug or guild, is equally valid. So stop being kittens.
I’ve done semi-PUG maps with LUCK (Deadly cuddles) and he kills nuhoch before phase 3 even happens.
The problem here is that you guys are more willing to complain on the forums for nerfs than learning the fight itself.
I’ve gotten like 5-6 kills already and 2 weapon left for Hivemaster while you’re still here complaining about how hard this map is.
So you need an organized guild to “carry you” and you say it’s easy lol..
I beat the Gerent in a PUG map during midnight, with people organizing in last 30 mins. Srsly, you’re the guy who has least right to say it’s easy. Try doing SCAR in PUG map for a change will you? If you can’t chip SCAR’s boss’s hp by 35% per phase and survive the whole fight, you’re incompetent.
Being with an organized Guild isn’t being carried. Stop being insulting. Being carried is when the individual in question isn’t assisting in the effort. If you are part of the victory and you contributed, then you are part of it, not being carried.
That was a rather pathetic attack by the way. Why don’t you try having a conversation instead of insulting people who have evidence contrary to your own.
And yet my group did it twice in a row successfully. Doesn’t that count too?
Tell us how many runs have you done with pugs, and how many failure there are compare to successes.
Lol really? I made one serious attempt in a pug map before this. That’s it. Because I saw all the whining here, I knew that organization was going to be necessary, but you know, I think organizing something is fine, because being able to just auto attack one over and over and over gets really boring. Sometimes having some content that requires a little bit of actual thoughts and skill is a nice addition to the game. And if someone can’t handle that, maybe they should go back to playing the standard brainless content instead.
And to reiterate, we didn’t just win, we won pretty easily. Twice in a row, though I missed the first one. Three of the four lanes were beaten by the second burn, and the only reason the 4th one was a struggle was as I said before, the commander said that at first the people with her weren’t listening, but they started listening before the end, Got it together, and ended up winning anyway.
And just to point out, in the beginning tequatl was being lost a great deal as well, but eventually over time people learned the mechanics and it went from being really hard to really easy. This is going to be the same thing, just learn the mechanics, and everything else will follow suit.
And yet my group did it twice in a row successfully. Doesn’t that count too?
And yet the same things were once said about tequatl. TTS was formed precisely because of that event, and they also made that look easy too. And then lo and behold, as people learned the mechanics and started using it on their own without having to be coached, it really was easy.
Why are people comparing it with Teq rather than TT? Obviously it is more similar to TT, which you have to split to different directions and each lane got different mech, you need to kill different mobs in a certain period.
Do we see many people doing TT before the xpc?
I compare it to tequatl because I don’t really do Triple Trouble, just doesn’t interest me a whole lot. I have no idea what its status is currently to be honest, but seeing how smoothly without a whole lot of difficulty TD went it seems like an apt comparison considering how much people complained about tequatl when it first came out compared to how easy it is now.
I realize this is a bold statement.
I participated in a TD meta event with the guild TTS.
Nothing bold about what you’re saying at all. You rode the coatails of a large guild known for coordinating big events and they made it look easy for you. Come back to the forums after you ferried random people into a map, tagged up for lane, explained the mechanics to those who probably could care less as they’re going to do what they want anyways, and was able to not only defeat your lane, but prevented your squad from running into other lanes to help, thus scaling the bosses and ultimately leading to a fail.
If you can achieve that you will have a bold statement to make.
And yet the same things were once said about tequatl. TTS was formed precisely because of that event, and they also made that look easy too. And then lo and behold, as people learned the mechanics and started using it on their own without having to be coached, it really was easy.
I realize this is a bold statement, but after having done the event multiple times, I’ve come to that conclusion. It’s basically just like tequatl, which also seemed too hard in the beginning.
Now, beating Tequatl is usually trivial. We just had to learn how to do it.
I participated in a TD meta event with the guild TTS. And you know what happened? Not only did we beat it, all but one lane did so with little real difficulty. It went by the numbers, the lane I was in (Rata Novus) killed it on the second burn phase with time to spare.
When we were done, the officers had a post-mortem where they asked each lane officer to tell what went good and bad. The one lane that had trouble beat the Chak Gerent with 4 seconds to spare, and she said the problem was in the beginning no one was really listening to her directions, but in the end they pulled it together.
And when they were done, the head of the entire run said, “well, there we go, we had two successful runs back to back, let’s do it again soon!”
I stopped and said, “Wait, you did this successfully twiced? In a row?!”
Yup, they sure did.
The point being you need a tight organized group. Its more complex than tequatl, due to separate lanes, but really, if you have a tightly organized map it works just fine. And, just as a final point, I believe this will end up like Tequatl: as the population learns what they need to do, it will become almost as trivial as Tequatl now is.
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
The elder dragons are all supposed to be absolutely mammoth, but they admitted they had a lot of trouble getting zhaitan right and kinda rushed it – was supposed to be so huge that you could see him looking big even in the distance.
Hence, due to limitations at the time, he hangs on the side of an entire mountain while we pound him with lasers.
Round 2, mordremoth… whom we are told that as we traversed the maguuma jungle we were literally walking on his back, and that his roots have grown so deep that there is no way to physically kill him… at least not permamently. Thus going into his mind was the only way.
Which is kinda a bs way of getting around showing us the real dragon. But I suspect that was because they are STILL struggling to find a way to show us the intended truly immense size of each elder dragon, and also find a way that makes sense for us to fight something so big we are less than insects in terms of size.
So…. for the next dragon, how would they go about showing its size and still letting us kill it without getting silly?
To simplify it as best as possible.
If you enjoy grinding: Yes it’s worth coming back.
If you want to enjoy the game at your own pace like you have been able to the last 3 years without the need to grind for countless hours to make any sort of progression or get any involvement with the core content being raids: No, not worth coming back.If you don’t like spending hours grinding and crafting for ascended, then the expansion isn’t for you. Without Ascended, the playerbase will exclude you from the core content being raids.
Wait, you mean I can’t enjoy the game at my own pace?!?! Weird… because I have been. Guess I’m having badwrongfun….
silverwastes all the way, simply because the amount of champ bags and other loot you get simply stomps tarir meta to the ground.
^^This. It just takes too long to gather enough aurilium to buy keys to open all the chests under Tarir.
Don’t open all the chests.
Get as many characters In the area you can the next time you win the event, and make sure they all have sufficient keys, Then, the next time you win, you run your first character through and grab just the grand chests, then log off and log on your next character, etc just grabbing the grand chests.
As long as you log your character on and off in the chest area when its open after a map meta event is complete, they won’t be forced out of the area between then and the next time you log them on. So you can have multiple characters farming the grand chests each time there’s a victory, and if its a failure, you might be inclined to farm the great chests instead.
You might want to make sure you are in a group so that when you log other characters on if you end up in a map instance that failed, you can quickly right click and join to map. It’s usually pretty easy as people start leaving the map after they farm their chests, so it shouldn’t be locked for you to move in there. I’ve been doing this for a while and I’m getting a crap ton of loot.
OP: When saying zerker warrior do you mean the Berserker specialty or Berserker gear? Or both?
Deleting the “gw2cache…” folder also worked for me.
and me
Some people may need to do the PS again (including myself before anyone starts).. Zhaitan had a weakness and that was how easily his energy supply could be cut off. He was weakened enough that brute force could do the trick.
I wonder why people keep ignoring this poster? Geez, people.
This does make sense, but the problem is that ANet hasn’t bothered to explain any of this, in or out of story. While its clear they’ve done some retconning, they could have smoothed things over with a few lines of dialogue:
“What was Zhaitan’s Weakness?”
“Well, Zhaitan couldn’t feed on ley line energy, and had to have his minions feed on magical artifacts; furthermore, they had to do all that feeding for him. Stop the flow of artifacts, destroy his minions that fed him, and he becomes starved and weakened, thus vulnerable. Mordremoth was able to feed more directly, so other means were necessary.”
“I thought the shadow of the dragon in the Dream was Zhaitan, that’s what we were told!”
“I’m sorry, child, but we felt it necessary to hide the truth, that we sylvari were meant to serve Mordremoth. A lie, but a necessary one.”
Heck, I still want to know what happened to that other Pale Tree we hear about in the sylvari personal story. I’m more than a little surprised that there is no mention of it whatsoever in HoT.
Quite frankly, I think the idea of these dragons having specific weaknesses is ridiculous. Theres more than one way to skin an apple.
Because of this little point that was dropped into HoT, I feel like every expansion is going to revolve around the same plot trope. “Finding the weakness”.
I would have much rathered the dragons have no weakness, and the only way to kill them is with brute force, like we did with Zhaitan. According to ArenaNet’s lore writers the dragons are described to think, and exist in a way which we could never understand, so why is a concept as simplistic as a “weakness” being applied to these creatures which are supposedly so alien?
Im hoping they retcon or forget about this “weakness” deal. Why are Tyrians trying to progress magic and engineering in order to fight future dragons, if all we have to do is hunt around for their weakness?
A physical weakness doesn’t care less about how their thought processes work. they can be as alien as they want, but if they haev a “kryptonite” then their alien minds won’t make a bit of difference.
I hear lots of people saying the td meta is nearly impossible. I don’t buy into that, but sadly I haven’t even seen the chak gerent, much less killed it.
It’s almost like some new, long-waited-for content just suddenly appeared!
Seriously, its mostly because of raids. One of a couple of things will happen, I suspect:
1. As the newness of raids wears off, and pugs give up trying to pug it, more people will come back to the HoT maps,
or
2. Anet will realize this is harming the maps (VB anyway), and change how access is gained in some fashion. Maybe the Raid portals will appear in TD after the Chak Gerent is beaten! =-]
2-3 people aren’t even a full party you can’t call them a “guild”
I’ve been able to since launch. If they didn’t want small guilds, they could have put a required number of members like many other games.
And now effectively they have lol
I’m genuinely getting more and more baffled by the complaints on this forum.
You can’t expect content to be balanced around 2-3 person guilds. That doesn’t even qualify as a full party!
The game type should clue you in… Massivley-Multiplayer-Online.
If you can’t stand the rest of the community to thebpointbyou have hamstring your enjoyment of the game… Well, that’s your issue and not Anets.
And for the love of Dhuum. Does ever single tiny tangential complaint need a new thread?! This forum is already hard enough to navigate without “I’m quitting HOT because X” thread number 9000.
You should all start an anti hot support group guild, then you will have plenty of people to get a guild hall.
/rant
Lol I love ya man! +1
So I’m guessing no fix in for this yet.
Yeah, I’ve been having this bug since the patch. It doesnt even change, its that SPECIFIC zone, every single day. So I have to go in and shout at the map if anyone can tell me what the listed rewards are. I can see what my current reward will be, but nothing else.
And still getting it. Anyone else?
Well, I havent even seen the gerent emerge, much less beaten. I’d love to. As long as it fits in my schedule, I’m in
Yesterday a friend of mine bought and used 7 black lion keys. I never asked “why seven?” Thats what he did.
He got an unlimited hair change contract, or whatever its called, nonchalantly looked it up on the tp to see what it sold for… and suddenly went silent for a moment.
Approximately 1700 gold.
So, thats why. Granted, that was a gift from RNGesus, but it can happen.
Just not often.
Each hero point challenge in HoT provides you with 10 hps instead of 1. So for example, Verdant Brink has 11 hero challenges, thats 110 hps total.
Looks like this patch fixed Krepet in Metrica so he talks to more than one person at a time!
And yet I still cant talk to him. Sigh….
We have all failed the Tangled Depths meta countless times… Its frustrating. The only solution to this? Get organised!
The guild Gerent Slayers has been made to organise and succesfully complete the meta event in Tangled Depths. For the events to be done consistently you will have to join us on the public guild wars 2 teamspeak and bring the indicated food.
Starting this Friday 20th of november the organised chak events will start to be completed.
At the moment we need:
Another 3 lane commanders.
Players. As many as possible.To join send a mail to me ingame Acordeon.7134
Good luck everyone in completing this hard event.
you need to add what time… and what time zone.
cant seem to get krepet to talk. I do have the chest, but… I’m wondering if it requires the character who purchased it? Because my human necro bought it, I added it to wardrobe, but since he didnt have that location mapped in metrica, switched to my asura mesmer.
and he cant get krepet to talk. My suspicion is I’ll have to use my human necro. But I dont have time to test that right now.
I double checked in the map, btw, and some people there are experiencing it, but not all.
All Map Rewards for Straits of Devastation not displaying, just your current reward.
Either LOWER requirements for t4 or kittening FIX EVENTS. Either its faren that is bugging out, or itzel water buckets dont spawn, or mobs required spawn unreachable, invulnerable, etc.
Had this happen today, Faren bugged out, still made T4 at night and got the Blade chest. but I did see in map chat , that they had already don’t Faren once.
So what is the requirements for the blade chest anyway. Someone had told me either complete all the day events, or beat all the night bosses. Is that correct?
I don’t think its the Gerent that is the problem. The issue is… everything else.
#1: Even is located on the most confusing map in the game. Players don’t know where to go, what is going on, or what is relevant.
#2: Conveyance is horrible. I’m still not sure what to do in each lane.
#3: It is a long investment. The entire meta event requires global map cooperation from start to finish, so any player who wants to clear the event has to clear their schedule for the whole thing.
#4: It is hard to organize. Getting everybody onto the same map cooperating is extremely difficult. The maps are still filled with explorers and hero point hunters, so while you’re setting up the event there’s about 5 people leading different groups to different HPs.
#5: Everybody is already turned off of the event due to how hard it is.
#6: Other than the achievements, there’s no clear reward for even doing the event in the first place.
Surely there is SOME kind of reward. Other than collections that is
Honestly, I firmly believe we need a temporary guild for the sole purpose of organizing a map. Ala TTS with tequatl. And yes, I understand that “isn’t necessary,” except in the beginning it WAS necessary for Tequatl – it was in large part because of guilds like TTS that people did learn and master Tequatl, at least as fast as it was. I know they helped ME and some of my friends learn the mechanics.
And now Tequatl is somewhat trivial.
The thing is, with the time investment, there needs to be reward adequate to the time investment, otherwise people will just do Tequatl and ignore the meta events once they got their collections/achievements/etc.
Anyway, so we need something like The Tangled Depths Detanglers (TDD) or some such to at least get the ball rolling.
Just don’t go to the HoT maps? You’ll still have Central Tyria masteries, but you can just ignore those if you’re not interested in them.
There is no way to just turn off HoT, but it sounds like your complaint is mostly that you don’t like the maps, which are easily avoided.
It’s mostly masteries and so-called elite specializations that I want to turn off. But, I would also like to undo the dungeon changes. I didn’t farm dungeons, but I also didn’t finish them all. With the nerf, I’ll never be able to find a group to do all the explorable modes of the dungeons.
Why would you want to turn off masteries and elite specializations? If you don’t like the elite specs, don’t use them, simple as that, and for masteries, they do absolutely no harm and in fact help without taking anything from anywhere.
As for dungeons, they can still be done. You can still find groups, just not as easily as before. Perhaps join a guild and ask for help.
We need an organized group like what the TTS guild did for Tequatl to get everyone learning the mechanics better.
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
huh, I got the black poly this halloween, and was unsure whether to sell or keep it. I was actually a little surprised that it didnt create a more distinct, obvious coloration, so I was a bit disappointed, thus my considering selling it. Maybe it was due to the armor I was wearing.
LMAO, thats great. But only 3? come on, you can do better!
I got the piece that the flame Legion drops killing a few flame Legion in the starter area for the charr. Basically it doesn’t matter where you are or even what level that enemy is as long as they are that type of creature you need to kill the have a chance of dropping it. Also the Bandit piace I got in Queens Dale, the human starter area.
for my condi revenant pve build, I use the following: http://gw2skills.net/editor/?vlAQNApXinfNWNSuJrJRHl/kskygS4S5QJorcrkFUFhN5zoqZ2MKNQhFA-TxBNABAoP4B1fGd/hXU+t7TAQ1TBgOKBBA-e
I know I have some ascended and some exotic gear, but for the moment that’s what I have :P
Do the mobs have ambient dialog? That’s all I can think of. Unless there’s something your asura needs to fess up to…
Mordremoth is getting impatient with me because… hm…..
LOL I suppose it could have been ambient dialogue, but the critters were a bit of a distance away and it sounded right in my ear. Then again, could’ve been a bug to make it sound so close.
So, I dunno.
Odd; is it repeatable?
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