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Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Morfedel.4165

Morfedel.4165

With Utility Goggles, Lock On Trait, and Sneak Gyro, we might as well rename this class Thief Hunter

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

I feel like these changes do not address the issue Revenants have with conditions. Still no help for other legends, if you do not slot Mallyx then you just die to any condition burst.

Well.. Ventari has some nice condi removal too now and if staff 4 actually removes conditions properly you should have better condition removal than some other classes have on pretty much any build. I just wish they would make the ICD on Eluding nullification much lower (+/-2) so ventari would become more apealing to use instead of mallyx or maybe even instead of glint with more heal and condi removal support instead of boons.

Sorry I should have been a bit more clear.. this is from the perspective of a WvW roamer. Since I feel as if I cannot realistically use Ventari roaming, I am reduced to either using Mallyx and running a condi build, or running the risk of flat out losing to any condition based enemy on a power build using either Shiro/Jalis(preferred) or Shiro/Glint. The latter has literally no condi clear outside of traits and staff #4, and any runes or sigils you are using.

Why does everyone think you can’t beat condi builds without Mallyx. This is so far from true I can’t even believe it. I didn’t use Mallyx a single time in BWE2 and had great success in PvP. Shiro/Glint is excellent the fact that you all think you can’t win against a condi player without Mallyx is just ludicrous.

And Jalis as well. Jalis’ heal washes off all conditions, and his hammer skill lowers all incoming damage, including from conditions, by 20%.

Reaper Changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Guys, guess who is getting 2 handed melee power weapon with blocks and several leaps….
The Scrapper

I love the Reaper, I seriously do. But is it only me or everything I see from the other classes (except the tempest and maybe the dragonhunter) seems more op and better than the ours? It’s always the same thing

PS.: I know we have a leap on RS but it’s not the same thing that having it on the GS for example.

First of all we havent seen everything on scrapper yet; as for the others, not really. I love the chronomancer, but my reaper in bwe2 was doing absolutely horrific amounts of damage. I think we will be just fine.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

You know, I was just thinking of Mirror of Anguish earlier today; its the mesmer trait that, when hit by a CC, it copies the CC on whoever cast it.

What if EtD was kind of like that, but with conditions? Basically, it would copy conditions to all enemies within the area every time a condition is APPLIED. So the moment a condi lands on you, self-inflicted or not, it gets copied to all enemies in the area immediately. You could retain the pulsing condis as well if and when it doesn’t get cleared, thus….

Then if its cleansed a half second later, no biggie, it already got copied. I’d rename the skill Mirror of Darkness though in that case

Just an idea.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

  • Since corruption and mallyx is all about being the master of torment and being pushed more that route, I’m playing around with an idea I wanted to run by all of you. Torment is less valued in stationary fights due to the way torment functions. Since torment is the main damaging condition for Revenant, I’ve been thinking about adding functionality to a trait or maybe changing the minor 2 in corruption to increase the base damage torment does while not moving while not increasing the while moving damage to help it become more of a viable option in all areas of the game. What do you all think?

That seems like a solid way to go. A bit passive, though, don’t you think? Especially when you just added a whole new mechanic (taunt) that makes people move on their own.

The thing is that Malyx isn’t as strong as other specs and that’s precisely my point, people will always use the better options and shelf the weaker ones, that’s how metagames are born and sustained. I ran Shiro/Glint and had no problems with CC or conditions whatsoever while dealing heavy direct damage, all of those are for sure availeable if you run Malyx but the results aren’t the same.

The one caveat here is that this kind of thinking really only applies to a small subset of the player base: those playing high level competitive content. If Malyx isn’t meta, then that isn’t going to hurt it one bit when 90% of all other builds aren’t either, yet still get playtime.

+1 on that

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Oh I’m not saying spamming the same skill over and over is the way to go, not at all. I’m just saying it’s a possibility, and considering UA now pulses chill as well, it helps you land subsequent attacks.
I get that the 10% increase is strong in hybrid or even celestial builds, but that was already there before anyway.

Basically you hit the rights spot, Malyx will be better off in Hybrid or bunker builds… which aren’t as good as the power variation on PvP, and WvW roaming it seems sort of strong since you have more stat customability options plus food the problem is I don’t dig WvW that much to invest time on those kind of gear options, still it’s a hit for survivability and versatility for the ones who like the Malyx gameplay and you guys should make extensive video footage to support whatever changes you think it’ll need, what made the changes to displacement I think were the ton of mocking videos about the displacement being bad.

Many people seem to forget something important. EtD also copied control conditions like weakness, cripple, chill, etc. In my time with revenant I was running a full zerker build (or as full zerker as they allowed with the gear) in wvw, marauder in pvp, and I WAS using mallyx with it with great results. It’s not just all about power damage wise, it’s also about all that control we’re losing.

That being said, as I’ve pointed out before, I have no problems with displacement being gone. It was unique and fun, but I have to agree it was too potentially gamebreaking in all modes.
Unfortunately I play on a laptop so I couldn’t possibly play and record footage at the same time (I can barely get 20fps normally lol) but I would’ve loved to show off how Mallyx can be put to good use.

The thing is that Malyx isn’t as strong as other specs and that’s precisely my point, people will always use the better options and shelf the weaker ones, that’s how metagames are born and sustained. I ran Shiro/Glint and had no problems with CC or conditions whatsoever while dealing heavy direct damage, all of those are for sure availeable if you run Malyx but the results aren’t the same.

But see, thing is, I disagree that those are (or were, anyway) better options. I ran a condi /CC/tanky build using Mallyx and Jalis and did great with it.

Secondly, not everyone goes for what is called the Meta. Been playing since day 1 and I almost never run zerker.

With this new change, well, who knows. I’ll be trying it out.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

It just hit me, if Unyielding Anguish doesn’t have a CD, then this skill is directly conflicting with the nerfed EtD. They both do the exact same thing, pulsing torment in area, just in a different way. Kinda like stability and break bars, they’re essentially duplicate functionalities, UA probably being the winner cost-effective wise. Even more reason not to change EtD!

That is not really accurate, because torment stacks. In other words by using both skills together, we will be adding much more torment.

BWE3 Runes

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

I wanted to try out a set of runes that aren’t currently available in the beta test chest. You also can’t get to the Black Lion trading post.. With Beta characters. So is there a way I can get a set of runes not being normally supplied to the beta test characters since I didn’t already have it in my bank prior to bwe1?

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Let me say here that I think the changes to embrace the darkness are great for 2 reasons:

1. If I’m facing a condi heavy build, I prefer to save my energy for pain absorption to keep resistance uptime high.
2. If I’m facing a zerk heavy build, then old ETD is kinda useless but this new one will be great at spamming torment on mesmers and thieves with generally low condi clear.

Overall perfect change, in my opinion.

Ooohhh… yeah that will work well against enemies in stealth won’kitten All of a sudden I like that idea a lot more lol

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Since torment is the main damaging condition for Revenant, I’ve been thinking about adding functionality to a trait or maybe changing the minor 2 in corruption to increase the base damage torment does while not moving while not increasing the while moving damage to help it become more of a viable option in all areas of the game. What do you all think?

I haven’t played Mallyx much (and not since BWE 1) so I didn’t comment on the changes. This gave me an idea, though, to perhaps give a bit more flavor back. Instead of just increasing damage when stationary, what about something that would encourage enemies to move. I’m thinking about the venom trait you just revised. What if hitting X stacks of torment caused a pool of poison at their feet? Just a thought (which might be terrible) for a different feel. I think the CD would have to be lowered for that to be useful (offset by requiring more stacks)

Actually, that might be cool.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

I just wanted to stop in and say I’m definitely closely reading all the feedback about these changes and while I know some of you will miss some old functionality we feel it will be the right choice for the health of the game and profession for the long term. That being said I’m open to feedback and suggestions to make sure everything is awesome.

Though, I will say for mallyx most of the skills were brought into the middle-ground of meeting the condition threshold. As an example Banish Enchantment applies 3 stacks of confusion, it used to apply 2 if you didn’t meet the threshold or 4 if you did.

Also while it may be hard to see it on paper, some areas got improved such as torment application actually went up significantly. I can stack up an incredible amount internally, which is a bit scary, but we’ll have to see how it plays. It should help with making it much more of a condition damage viable build though.

Some things to note:

  • Unrelenting Assault did have some bug fixes to it which should help with issues like using it and having it fail being stuck in place as it animated should no longer be a thing. It’ll just fail without playing the whole animation.
  • Condition removal or resistance application has not changed, so the Revenant should have the same way to deal with taking conditions on themselves.
  • The recharge for unyielding anguish was a remnant of an old change and wasn’t supposed to be there. This skill shouldn’t have a recharge and I’m thinking about lowering the energy cost from 35 to 30 to make it more usable as mobility and condition application. It also should be applying 5 seconds of torment instead of 4.
  • Embrace the Darkness now applies a lot of torment in an area, twice as much as before. I’m looking at adjusting the cast time or upkeep cost for it to make it a bit more in line with the new functionality.
  • Since corruption and mallyx is all about being the master of torment and being pushed more that route, I’m playing around with an idea I wanted to run by all of you. Torment is less valued in stationary fights due to the way torment functions. Since torment is the main damaging condition for Revenant, I’ve been thinking about adding functionality to a trait or maybe changing the minor 2 in corruption to increase the base damage torment does while not moving while not increasing the while moving damage to help it become more of a viable option in all areas of the game. What do you all think?

I’ll keep reading and I’ll be open to suggestions and feedback. Just try to remember it may look more devastating on paper than it actually is in game. Some areas of this build actually got stronger.

I’ll try to get it as close as possible before the next beta, but there is still time to address feedback after BWE3 before launch. Just remember playing something usually tends to give different impressions rather then just reading it. Balance is an ongoing thing though and we’ll continue to adjust as necessary even after launch. Balance is never-ending.

Roy, I think the reason people are upset isn’t a power issue, it very well may be that this change does make it more powerful, the reason people are unhappy is because the copying of conditions was a very unique feel that we didn’t get from anything else, and that’s just got changed to just add more torment.

That being said, I will go ahead and give it a try. In the meantime is there anyway you can make runes of torment available for us to test with for this last BWE?

As for your suggestion of a trait increased torment, you might want to consider making that a selectable trait because player versus player style battles characters will be moving a lot anyway, so this might be something more selective, kind of like the falling damage traits, make it where we can select it, or perhaps kind of like that dwarf trait that doubles the effect of taunt against npcs, maybe it could have one effect against players and a different effect against NPCs. But I agree that otherwise torment in a static fight won’t be as impressive.

What about a unique effect, like for example that effect mesmers have that grants them stacking effects of ferocity every time they or an illusion hits with a main hand sword attack? You could have it give stacking effects of condition damage perhaps every time it hits a target that isn’t moving, or perhaps stacking effects of percentage overall damage increase or something like that. That way you get bonuses every time you hit a target that isn’t moving, and the target gets hit for additional torment damage when they are moving. That way it might not necessarily have to be fine-tuned to players vs non-player.

Chronomancer Changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Great changes overall, but i do have 2 cents:

  • Illusionary Avenger: …snip…
    This phantasm no longer shoots a bouncing projectile but instead initiates a melee attack that slows enemies and gives alacrity to allies within a 240 radius around the target. Removed old phantasm description.

Not sure if I like this change at all, very sceptical about this one. Sure, I want to test it first – but placing phantasms in melee range, and only hitting one target with slow at the time is a big nerf overall to this one.
Also giving alacrity only to the melee part of the group.
In full melee range this phantasm wil be pretty useless in both PvE and PvP, making it easy to kill.
I would probaly want the old functionality back, with shorter range on the bouncing projectile (if that is the issue at all if it’s ranged.)

The overall theme of the chronomacer and wells feels like it synergies better overall with melee / power builds. I wish there was some confusion or torment on atleast 1 well for mesmers who like conditions.

The wording is a little vague, but I think it means that every time it hits its target, or rather every time it initiates the attack, it does both the alacrity and the slow in the 240 radius. I could be wrong, it is a little vague, but that’s what it seems like to me.

Surprise surprise, Druid's last!

in Ranger

Posted by: Morfedel.4165

Morfedel.4165

You know, if their aspects really works like the Elementalist attunement, then that might mean that by taking the elite spec, perhaps all of their weapons have their abilities shuffled around.

Somehow I doubt that will happen, but it is an interesting idea.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Here’s a proposition: Disable condition removal from allies while under the Mallyx legend, tension solved. =) I agree it really ruins the uniqueness of the stance, it just seems like another condition spammer spec…

I don’t think thats something thats easily programmed in.

Then you spend more time on it jesus. They are not first year programmer students.

Wow, hostile much?

No, I simply dont get how you can think the devs can create such a huge game and have issues programming a functionality like that.

Simple, programming an entirely new behavior into the game is different than juggling numbers. I suspect they’re adding alacrity was not trivial. So then you want them to go ahead and add a new behavior when we’re just a few weeks from launch, and they’re still trying to balance and fix bugs and things like that. I don’t think they would reasonably have enough time to do that before October 23rd.

And by the way, I used to be a software developer myself. I was a contractor working in the Seattle area. I got out of the business and I’m in the medical field now, but I’m well aware how big systems can be very tricky when you decide to add entirely new behaviors. It’s not something you do quickly and easily.

And yes taking a crack at me calling me Jesus is a little hostile. Thank you very much.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Here’s a proposition: Disable condition removal from allies while under the Mallyx legend, tension solved. =) I agree it really ruins the uniqueness of the stance, it just seems like another condition spammer spec…

I don’t think thats something thats easily programmed in.

Then you spend more time on it jesus. They are not first year programmer students.

Wow, hostile much?

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Hm. What if with Embrace the Darkness, it maintained its copy ability… and also triggered on condi removal, perhaps with a slightly higher duration then? For example, copy conditions for 3 second duration… when a condition is removed, copy it to a nearby foe for 5 seconds instead as its getting removed? Or maybe “when a condition is removed off you, inflict torment on your foe” as an addition to the condi copying? Makes EtD more powerful, but it would resolve the “tension” between groups then somewhat.

I dunno, just throwing out ideas :P

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

And as a side note, if someone is feeling tension over having their self condis removed, they don’t have to play mallyx, any more than I have to play a corruption necro.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Here’s a proposition: Disable condition removal from allies while under the Mallyx legend, tension solved. =) I agree it really ruins the uniqueness of the stance, it just seems like another condition spammer spec…

I don’t think thats something thats easily programmed in.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

To reiterate my own thoughts as well as the thoughts of others:

1. Energy Balance vs Cooldowns: Do we need more cooldowns? I thought the entire point of the class was to use energy balancing ala thief’s initiative. I understand the differences, but it feels like it defeats the entire purpose by adding more cooldown.

If spamming skills is an issue, as someone else suggested, why don’t you add an escalating cost? For example every time certain skills are used, it gets, for example, a +10 or +15 energy cost on its next use, and every second that extra cost decreases by one? Except for upkeep spells, perhaps, give THEM a cooldown.

As a side note, I thought it might be amusing to make the dwarf taunt an upkeepable spell, but with a really high upkeep, pulsing 1 second of taunt per second

2. Displacement: It was a really cool effect, really cool. But if its causing problems that arent easily solved, I guess we have to lose it – with the caveat that if someone figures out how to solve the issue that would be really awesome

3. Embrace the Darkness: I really don’t understand the problem here, for a couple reasons. First of all, any necro that goes heavily into the corruption line of skills will have the exact same problem, as they would most likely use condi transfer skills to continue the pain. Second of all, besides the self inflicted conditions, we also have pain absorption, which will likewise be adding conditions to us: without condi removal, we need more resistance, but with condi copying it made it a very satifying if risky experience. I really think this was just fine as is.

But if you just believe you CAN’T keep the previous iteration, at least consider doing something else to make it more unique. I’ve made a couple suggestions, which may well not be viable, but something.

4. Banish Enchantments: If i’m reading this correctly, banish enchantments ALREADY got 3 stacks of confusion flat; so you just took out the bonus confusion and the self applied condition. That seems odd, and a bit of a nerf overall. But why don’t you have it remove ALL boons and convert each boon into a bonus stack of confusion? After all, it wouldnt be a lot different from the necro’s Corrupt Boon with the caveat that you get a lot more nasty confusion stacks, but at the expense of one condition more easily removed than the potential heavy collection of conditions that the necro corrupt boon does?

5. Overall I think the rest of the changes were fine and reasonable.

As a side note, although I love torment, I worry that its too focused on that one condition, making it easily cleansable. With the previous iteration of Embrace the Darkness they were able to “spread some love” the way necromancers could, albeit in a different way. Turning it into another source of torment concerns me that it will be too easily circumvented when classes have access to many effects that only remove one condition, which is much more common than the “remove tons of conditions” effect.

That being said, I suppose if they are constantly inflicting torment with their AA, then maybe its fine. I don’t know yet. Its probably ok for pve, its pvp and wvw where this might be a problem.

I’l reserve final judgement for BWE3, but obviously i’m in the “don’t nerf mallyx this way!” camp

Chronomancer Changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

oh and thank you so much for returning Float to Gravity well!!!

Chronomancer Changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

nice, I like almost all of this. I still think illusonairy reversion should have the icd, only because the illusion requirement is just weird

other than that looking good!

RIP Demon Lord Mallyx

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Honestly I’m not sure i’d call it a nerf. It lost the ability to copy conditions, but gained the ability to add more torment, pulsing it every second; with a 6 second duration you can get 6 stacks not even counting the other sources of torment we have.

That being said, though, it IS a loss of its uniqueness, and THAT does bother me.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

Roy: I think there is a valid complaint here RE: Embrace the Darkness. I’m not pleased with the displacement changes, but this change I’m not sure is necessary. I can understand tension with condi cleansing people, but is that really that much of a problem?

If it is, though, and this change is going to stick, maybe you could add on to it either a pulsing Resistance or a TRANSFER of conditions instead, but without the self conditioning effect. Do the same perhaps with Pulsating Pestilence.

Or maybe do something to return some of its distinctiveness. I’ve already made a suggestion, though maybe its a weak one, where Embrace the Darkness could maybe increase the stacks and durations of conditions (or maybe just damaging conditions, as some, like fear, would be bad to increase like that) on nearby enemies… I don’t know, i like torment and already picked up torment runes for my revenant mallyx build, so more torment is great for that build, but… ah, it just had a unique flavor that just got kinda lost a bit.

Were the issues about aoe condi cleansing really that bad? Because I’ll admit I didn’t notice anyone else complaining about it before you mentioned it… though I dont read these forums addictively. I mean, how is this any different from a Corruption Necro using all those self condis and transferring them too?

EDIT: I was hesitant to suggest this, but after thinking about the unique effect that chronomancers got, Alacrity, what about a unique effect for Mallyx? something like.. Agony Without End or something like that… the embrace the darkness could add it on every second to enemies in his aoe… while active, conditions cannot be removed by enemies in your vicinity.

It may be too late to add an effect like that, and maybe it would be too powerful, but I’m grasping at straws at how to keep our uniqueness without making it too powerful lol… i know, I know, us fans always have suggestions that are usually unfeasible, but what the heck

(edited by Morfedel.4165)

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

I have to say, as much as I hate to, that the changes to Mallyx are probably necessary. I mean, think about it: in order for it to work, it requires that you have conditions on yourself.

And you are no longer applying condis to yourself – which is actually a good thing, because yes, people in groups were doing aoe condi clears that were washing off your own condis. That sucked.

I LOVED the feel of the old mallyx… but it was just too situational, on a class where you cant change your elites, only your entire skill set.

So, while I regret the necessity because it was so cool, it just had too many problems when in a group where others might be doing aoe condi cleansing… and without the self condis, it was much less likely the condi duplication would be effective in a skill set where you can’t change any of the skills.

It seems like this would is mostly an issue in larger fights or organized PvP where heavy cleansing takes place.
How about allowing Pulsating Pestilance copy conditions while you use EtD instead of hoping your opponent hits you and you getting lucky or maybe allow EtD to return conditions once applied? That might be a little too much like Necro(Mallyx killed both players through condi, Necro feeds off it and/or returns it), but I just don’t want to see Mallyx lose all his flavor while also losing a ton of his strengths.

Honestly, I dont like the changes either. Its one of those heavy heart things: “With a heavy heart I accept these changes are necessary, much as I dislike them.” But thats going with the premise that the tension and complaints that Roy mentioned are in the majority.

I mean, if they aren’t, if its a minority, I’m not sure its such a big deal then.

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

I have to say, as much as I hate to, that the changes to Mallyx are probably necessary. I mean, think about it: in order for it to work, it requires that you have conditions on yourself.

And you are no longer applying condis to yourself – which is actually a good thing, because yes, people in groups were doing aoe condi clears that were washing off your own condis. That sucked.

I LOVED the feel of the old mallyx… but it was just too situational, on a class where you cant change your elites, only your entire skill set.

So, while I regret the necessity because it was so cool, it just had too many problems when in a group where others might be doing aoe condi cleansing… and without the self condis, it was much less likely the condi duplication would be effective in a skill set where you can’t change any of the skills.

Mesmers have condi transfer (arcane thievery was it?) and they dont apply condis to themselves, should that be changed too?
I honestly dont think the point of mallyx was ever to pulse out your self condis, those were always just too short to even properly pulse. Honestly by the time the skill that applied the self condi ended+EtD casting time, those condis had already worn off. It was all about fighting back against the condis enemies put on you.

I was also thinking of necros using corruption skills that self condi… but the condis themselves werent integral to their plan the way Embrace the Darkness is.

That being said, honestly I was fine with it, but apparently they were getting complaints about it from others. I would rather keep it the way it was, but if they were getting legitimate complaints, I can understand.

The transfer of condis with mesmer, though, was from a single utility, not an elite, and it was not integral to their offense the way Embrace the Darkness was; furthermore they only used Arcane Thievery if they needed to – if an ally washed condis off them no big deal. .

Even corrruption Necros didnt need to have the condis on themselves. They COULD transfer the condis, but that was a part of the effect of a skill doing something else, such as bleeding the opponent WHILE bleeding you, etc etc. Therefore a condi cleanse ddn’t hurt your offense as much as it does with the revenant, where they are all wrapped up in a single package.

I guess thats why I see their point, and I can go along with it. But I’d prefer there be another way if possible.

roy can we vote on rev pvp titles?

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Posted by: Morfedel.4165

Morfedel.4165

Roy, you’ve quickly become my favorite dev due to your interactivity in this subforum.

Go kick Karl, make him as talkative about Daredevil

+1 on that. There is some actual anger on some of the other profession forums on how this one gets so much attention from a dev and the others are ignored.

Which basically is the roundabout way of saying THANK YOU ROY… and tell your co workers to start paying attention to their people in some of the the other profession forums, they are feeling left out

Upcoming Revenant changes for BWE3

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Posted by: Morfedel.4165

Morfedel.4165

I have to say, as much as I hate to, that the changes to Mallyx are probably necessary. I mean, think about it: in order for it to work, it requires that you have conditions on yourself.

And you are no longer applying condis to yourself – which is actually a good thing, because yes, people in groups were doing aoe condi clears that were washing off your own condis. That sucked.

I LOVED the feel of the old mallyx… but it was just too situational, on a class where you cant change your elites, only your entire skill set.

So, while I regret the necessity because it was so cool, it just had too many problems when in a group where others might be doing aoe condi cleansing… and without the self condis, it was much less likely the condi duplication would be effective in a skill set where you can’t change any of the skills.

I do have to agree though that some of these mallyx changes felt like they were made a little less unique with these changes. Losing Mallyx’s condi duplication AND losing their displacement effects took two unique things and made them a bit more… generic.

We already have a lot of torment going on with Mallyx. What if we did something else with Embrace the Darkness, like.. I don’t know, maybe each second to enemies near you, all conditions on them gain one stack o each condi already on them plus their endurance extended another second or something? That way you are increasing your own condis on them plus allies?

Just trying to think of something that might regain at least a little o the uniqueness.

(edited by Morfedel.4165)

I've found the real ranger elite spec

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Posted by: Morfedel.4165

Morfedel.4165

He’s probably got a GS on swap.

Yup. And his new skill set is: Gadgets.

All with a bat theme of course.

I've found the real ranger elite spec

in Ranger

Posted by: Morfedel.4165

Morfedel.4165

Dang mang, I applause you for the amount of work you put into data mining this
+1

/bow

:-]

Surprise surprise, Druid's last!

in Ranger

Posted by: Morfedel.4165

Morfedel.4165

I must say, I wondered if they were making rangers last because they were going to include some tweaks to the core ranger as well. One can hope, right?

I've found the real ranger elite spec

in Ranger

Posted by: Morfedel.4165

Morfedel.4165

Everyone else will be saying, “I’m bringing a chronomancer lockdown spec,” or “I’m a reaper dps.”

Rangers will say: “I’m Batman.”

Attachments:

whats the lore behind revenant?

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

seems like a butt pull. class just came outta nowhere. i like to keep my good written story anet. I can handle the syvari are bad guys recon, but idk about this since theres no story.

For one, they seem to be related to Rytlock coming back from the Mists.

That’s all about we know so far: "A revenant is someone who returns from a long absence, often from death or in a supernatural way. "

https://wiki.guildwars2.com/wiki/Revenant

which is very strange, because you can play a revenant and play in the story where he first appears.

This is one of the few areas where I think anet dropped the ball. Barring some kind of weird time travel story, it doesn’t work. And I hate them just handwaving it.

They could have justified earlier appearances of revenants by having a single revenant-only story instance where brand new revenants get trained, then go into a “fractal” that will then let them relive what other people had done pre-rytlock…. and then just run the stories normally.

Its a stretch, but at least it would have been something. This just irritates me.

Torment Runes for my Mallyx Revenant

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

I really like Anti-toxin for Malyx.

The -Condi duration is super helpful for all the self condis you apply as well as what everyone else applies on you. It gives a nice -24% amount which is enough to bring all your self condis below the Demonic Resistance duration. This means you can use the Leap with really no negative side effects.

In addition, you’re constantly applying Torment to yourself with the Elite meaning you’ll always get the net boost of the 5 might stacks on incoming Torment/Poison (10s duration, 20s cool down allowing us to at least tap our Elite for might). This makes the runes effectively 183 Condi damage plus the 5 Might stacks (50% up time) at 258 Condi damage on average.

That is a great idea Kodiak!

Torment Runes for my Mallyx Revenant

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Darn it, make torment runes available for BWE3

Once the game goes live, I’ll be running some variation of the following in wvw and pve:

http://gw2skills.net/editor/?vlAQNAS5nnXNeNSqJvJR/kHlsgykS4Q5SJYrsrkFUFhN5zoqZ2MKNwhGA-T1BNABAob4B1fGd/hXU+t7FBQ1nAgOKBDAcAwu7O+ujvbpA8TsF-w

Revenant is Too Weak to Condis

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

I think the people that are complaining want to run Shiro/Glint and still have strong condition removal.

And thats the problem. As with any build, you can’t get everything you want.

Unless you are an elementalist.

Revenant is Too Weak to Condis

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Well now you’re right in my wheel house Roy!

Most competitive Engi builds use Alchemy, which even if you change nothing about your skill bar can help tremendously (relative to baseline Engi). You get the 75% health Elixir B proc and clear. 25% health Elixir S proc and clear if you grab it. Transmute every 15s. This is without using any elixirs or Elixir Gun on your skill bar. A skill bar that already has one of the best heals in the game that removes 2 condis every 15-20s.

Engi is among the worst at dealing with conditions no matter how you gear, but they have a chance. My argument is unless using Mallyx + Corruption a Rev doesn’t really have that same chance, at least I don’t think so. I believe increasing the amount of conditions removed on the traits/skills that have that functionality would help a lot and I would like to see where that puts us in BWE3 before we start seriously asking for more sources of removal.

The problem isn’t lack of options, its lack of build diversity. They actually have a couple of very decent options:

Salvation Trait Eluding Nullification: Dodge rolling removes a condition from nearby allies.

Invocation Trait Cleansing Channel: Invoking a legend removes a condition.

Staff skill Renewing Wave: Send out a wave of mist energy that heals and removes conditions from allies.

Legendary Assassin skill Riposting Shadows: Evade back quickly though the Mists, removing debilitating conditions.

Legendary Dwarf Skill Soothing Stone: Heal yourself and remove conditions. Gain retaliation for each condition removed.

Legendary Centaur Skill Purifying Essence: Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.

This doesn’t even count Mallyx’s access to resistance or the legendary dragon’s Infuse Light.

So that gives us five different legendaries that grant some means of dealing with conditions, although some much weaker than others: Dwarf and centaur can outright remove several, dragon can convert some of the damage to healing, assassin can cure a few specific ones, and mallyx can flat out ignore them via several methods.

We have one weapon skill that removes conditions, a trait on dodge, a trait on invocing a legend….

Frankly, although we may not have the best method of dealing with conditions, we aren’t entirely flatlined by them either, and some builds will in fact deal with condis very well.

Its like the aforementioned engineer: they have means too, they just have to CHOOSE them.

The problem is that the engineer can pick and choose to some extent, whereas the revenant his skills come in packages together, limiting your build variety. THAT is the problem: but you can deal with condis just fine if you choose to build for it.

Me, I was playing Mallyx/jalis… I loved it, and condis were rarely an issue for me, plus I was dealing out condis to the enemy like it was candy. Loved it

EDIT: that being said, although I don’t like the lack of build diversity that the revenant has to deal with, now that they also have weapon swap, having both two weapon sets AND two utility sets would make him too powerful if he could also change skills… with one exception. I firmly stand by the belief that they should be able to use racial skills. It wouldn’t harm anything, as the devs have said from day 1 they make the racial skills weaker, and it would just be strange to have one class that cant use racial skills.

And frankly, I now LOVE the revenant. Mallyx/Jalis all the way here, baby LOL

EDIT #2: And Jalis’ Vengeful Hammers reduces incoming condi damage 20%

(edited by Morfedel.4165)

Thanks ANET for this lovely event

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

I know there is quite a few posts about the broken event. I’m just gonna add to the chaos. I am so dissapointed in ANET. They haven’t given us any events this year! And the one event they do ( which is only a few days ) Is so broken! I wasted my whole morning playing to find out I got nothing for loot. From what I hear the people who did get loot only got 5?? Really ANET?? for a short event and the prices of the items you can buy that is absolutely ludacris! Not worth the “grind”. I see they adressed someone’s post on reddit, and said they knew of the problem and kind of joked about it. Seriously? If this is how they are going to run things, I am definitley not forking over money for the expansion. I know people make mistakes and they fix them but c’mon ANET, you’ve done nothing this year for “content” which is what this game thrived off of. I’ve been playing this game for over 2 years, and honestly at this point my thread is about to snap.

So the bwes and upcoming xpac don’t count I suppose

soo no forger or druid teaser today?

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

Ok fair enough. One weekend probably isn’t enough time.

I have four theories on why this may not be an issue.

Theory number 1: they are finishing up the earlier classes which will give them more time to work on these last classes.

theory number 2: they believe that these last classes are in a much better state and don’t need as much work.

Theory number 3: the next beta weekend is the last beta weekend, but after that beta goes live 24/7 for the next couple weeks, for everybody paying or not, to get last minute testing and to encourage more people to consider buying the expansion set.

Siri number 4. They plan on continuing to refine and fix the classes when it goes live, and figure it just needs to be good enough on day one. They sort of did that with Guild Wars 2 right after Beta was over.

Obviously I have no basis for any of these theories, but their ideas I had. My only concern is some bugs on some of the character classes took them literally years to fix, so I’m hoping they don’t do that this time around.

Revenant is Too Weak to Condis

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Much to your dismay, Revenant’s do need a weakness.

So what’s elementalist’s weakness?

a dc

Seriously though, they announced they are looking to balance ele. Don’t compare rev to that, or it will just be a call for nerfs right from the start.

Have they? That would certainly be nice.

Revenant is Too Weak to Condis

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Much to your dismay, Revenant’s do need a weakness.

I would agree with this if it was something that every class had.
I can’t think of any class right now that has to sacrifice EVERYTHING (weapons,utilities,traitlines) to deal with condies.
It’s like the warrior used to be back in 2012

Right now, in this meta there is little room for a rev to spec into condi cleanse and still keep relevant damage.
As of this last weekend of beta I was finding that any class that decided to go condi could render me on the retreat in a few seconds.

And every class has the ability now to make some kind of tanky condi build.

It would be nice if some condi removal was moved into either Jalis or Glint.

And the tablet would be great if it wasn’t so clunky to micro manage.

It may be better if the tablet acted like blood fiend and just followed the player.
Having to manage an enemy, tablet location, and energy may be overwhelming for some people.

I completely disagree with your assessment. I’ve been playing with mallyx and jalis most of the time, and firstly condis weren’t an issue. Secondly I was build to do heavy Condi damage, focused mostly on torment. I did great, didn’t feel I sacrificed anything.

Just wish I’d had runes of tormenting. Ah well.

Revenant is Too Weak to Condis

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Three Fifths of the Revenant isn’t weak to conditions. Mallyx eats conditions. Jalis has resistance and Glint converts condition damage to condition healing.

I don’t see the problem.

Jalis heal also cleanses

Revenant is Too Weak to Condis

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

I use and love mallyx. Bring those condis on!

soo no forger or druid teaser today?

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

unless they were releasing them all at once, someone had to be last. Relax, guys, we’re almost there.

HoT Dungeons coming soon?

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

Ruins of Denravi on this map shows up Twilight Arbor, so maybe that’s it.

Bloodstone Fen is the location of first raid wing. It’s 90% sure, because there’s a gate in Verdant Brink leading to bloodstone fen, accessible only using glider.

Where is that? I’ve seen a gate leading to another zone, but it wasn’t all that inaccessible, just blocked for the time being.

Can you outrun a centaur?

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

yes, the tablet should also be tethered to you and follow you if you move too far away from it.

Can you outrun a centaur?

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Salvation needs 25% speed. If centaurs are faster than humans and swiftness outruns a centaur, then 25% sounds centaur-fast and, you know, Ventari :-)

Herald holds too much of the Rev's power

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

I’ve been playing both with and without the elite profession specs. I don’t feel that any of them are necessary.

For example, I main mesmer. I’ve mained mesmer for three years. I love the Chronomancer. But at one point I switched out the spec for a different spec. And it did just fine for my needs at the time.

Gravity Well Feelings

in Mesmer

Posted by: Morfedel.4165

Morfedel.4165

I don’t care what else it does as long as it floats :-)

Honestly I always thought each pulse should spam some combination of conditions like chill, slow, and weakness. Then end with float. Only because three pulls and a float is too strong, but I still want the float :-)

Questions on Biomes?

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

If we can still fall so far, how is it that we are on the ground level?

Imagine a pot with a potato plant. The flower on the top is the jungle canopy. The leaves in the middle are the jungle floor. The potato (with many holes) and soil is the jungle roots.

You didn’t see the ground yet… all the structures are build on big ancient plants.

Leaves in the middle isn’t a floor though lol

Scepter Stealth Problem

in Mesmer

Posted by: Morfedel.4165

Morfedel.4165

I don’t think it is because an attack is in the air. Staff1 is much slower and doesn’t cause a problem.

Exactly! They disabled this effect with staff because it bounces. If they hadn’t done it, you couldnt stealth for another 5 seconds after firing staff.

Please, Anet, add this effect to scepter, an all slow moving projectiles, maybe thief SB 2.

The first hit still reveals you, and if you aren’t careful you attack, stealth, and get revealed when that slow attack hits. Heck it can happen with scepter 1 if you stealth too fast.

My real problem is that certain actions seem to trigger auto attack. For example, I’d be running in stealth and suddenly start autoattacking without explanation.

Recently I was pvping, cloaked, used pBerserker, and my gs started auto attacking.

Yes, you can turn off auto attack. You shouldn’t have to though