I was working on the multi blade backpacks we were getting during the scarlet events in lions arch.
I was one step away from the final product, and decided to buy the talking golem backpack. Applied its skin to the blade pack.
And realized I probably just prevented myself from finishing it the second I applied the skin.
Not as big as the precursor, but still, it was painful.
perhaps some living story style storylines will have separate branches for sylvari characters that transform the characters to “evil” for parts of it, as you fight to break control and HAVE to fight your once-allies, until you finally break control and regain your freedom.
I could see that as doable without making you “evil” in the “real world.”
sorry guys im Asura sooo lemme just get my flamethrower here just in case my sylvari guildmates try anything funny while we explore the jungle
what are you. a human?!
put that flamethrower on a golem ASAP!carrying weapons…pah! who does that anymore.
Clearly a bookah in disguise. A mesmer perhaps. If not, he should have his ears clipped!
Honestly, when it comes to movement speed… what they should have done baseline is similar to what they are doing for fall damage.
In other words, every class should have 25% movement speed added to one of its traits… or a passive effects on a skill like signet, for complete parity between professions I would choose the trait approach and rework the skills that currently grant this for the professions that have them (and do something about Traveler runes, or maybe not).
This way swiftness and superspeed can be the differentiating factors for each profession but everyone has access to same base mobility increase just like everyone has access to a fall damage decrease right now, afaik.
So lets see:
Classes that have the 25% base available:
Necromancer (signet)
Thief (signet)
Engineer (trait)
Warrior(trait)
Ranger (signet)
Elementalist (Signet)Classes that don’t have it:
Guardian
Mesmer (getting it with elite spec)Did I miss something on the guardian? I dont know that class well. But if I didn’t it means the guardian will share with the revenant a lack of the 25% speed buff. However, the guardian still gets access to swiftness.
You didn’t miss anything. The Guardian does not have a flat +25% movement speed trait or utility skill. However, I would argue that it’s not unreasonable for heavy armor classes to be missing out on such things. Also, Guardian swiftness uptime of >100% is entirely possible if you trait correctly and use the right weapons, and Revenant super speed uptime will still result in over faster than the flat +25% (as long as you’re out of combat and double-legend swap once you run out of Shiro energy.
The Mesmer +25% is locked behind the elite spec, so unless you take that traitline (and the elite spec changes), you don’t get the MS.
That’s not really any different than any other trait for the other classes granting +25% though.
Honestly, when it comes to movement speed… what they should have done baseline is similar to what they are doing for fall damage.
In other words, every class should have 25% movement speed added to one of its traits… or a passive effects on a skill like signet, for complete parity between professions I would choose the trait approach and rework the skills that currently grant this for the professions that have them (and do something about Traveler runes, or maybe not).
This way swiftness and superspeed can be the differentiating factors for each profession but everyone has access to same base mobility increase just like everyone has access to a fall damage decrease right now, afaik.
So lets see:
Classes that have the 25% base available:
Necromancer (signet)
Thief (signet)
Engineer (trait)
Warrior(trait)
Ranger (signet)
Elementalist (Signet)
Classes that don’t have it:
Guardian
Mesmer (getting it with elite spec)
Did I miss something on the guardian? I dont know that class well. But if I didn’t it means the guardian will share with the revenant a lack of the 25% speed buff. However, the guardian still gets access to swiftness.
Superspeed is currently the same as swiftness in combat. Bug?
No. I went and tested it to be sure. Superspeed IS FASTER THAN SWIFTNESS IN COMBAT!
We tested it several times in a pvp arena. There is no doubt. In combat, Super Speed is faster.
Its effectively the same as swiftness in combat.
The problem is in combat base speed is 210, out of combat is 300. You then apply the multiplier to whichever base speed you are using.
But there is a max cap of 400 regardless of what speed you are going. So you can never exceed 400.
So for in combat, swiftness speed is 210*1.33 = 279.3, while super speed is 210*2=420 capping at 400.
Out of combat, swiftness is 300*1.33=399, while superspeed again caps at 400; in this case the difference is very little.
Yeah, I will log in now and protest with all my shouts I have on my Elementalist!
I suppose we are completely ignoring the fact that the Overcharged Attunements that are a thing will lock you out of said attunement for x amount of time? That will very much change how the Elementalists is played, since you can just go around aimlessly changing attunements with that and so on.
That’s not a new mechanic though, a new direction, a new anything really. It’s just a more extreme version of our existing PBAoE damage and support mechanics found on DD. They basically took what we had, made the strengths stronger per attunement and the weaknesses weaker per attunement, then handed it back to us claiming its ‘new’ when it isn’t.
That said, DD is fun, this could be fun, but ‘new’, it is not. And until we get specifics, not only on what they are adding with the Tempest and how it will work, but on what they are changing on the base elementalst mainhands, I will withhold final judgement.
Chronomancers got a new shatter. Usingthe above logic you could say the same. Of anyof them really.
Sometimes people get so angry over the silliest things, but it’s especially embarrassing when they’re flat out wrong to boot.
Legendswap is instant now, and superspeed is the same as swiftness
out of combat, yes. In combat, as I mentioned above, superspeed is a lot faster.
Still, this really is about ooc travel, so… yes.
Let’s hope Roy reads and confirms if we can use Impossible Odds for 9 seconds ooc, then doubleswap with no cooldown (ooc) and repeat.
It’s already been confirmed that being unable to use upkeep skills ooc was a bug that should be fixed by next beta weekend, so it’s just a question of whether or not activating Impossible Odds puts Revs in combat or not.
Isn’t combat determined by striking or being struck by an enemy, not by skill use? I don’t think there’s any skill that would do this right now.
If Revenants could indeed IO for 9 sec and then double swap, that essentially means they would have 9 sec of super speed every 11 seconds (assuming it takes 1 sec to swap legends). This would be an overall speed increase of ~140% compared to full swiftness uptime at 133% or constant 25% for 125%.
Edit: Didn’t realize super speed was also 33%. It turns out to be equal to ~127%, which is slightly less than 100% swiftness uptime but slightly more than flat movement speed
Out of combat, superspeed moves at 400, swiftness at 399; its so close as to be identical. In combat, superspeed is a LOT faster.
Apparently nobody wants to read my last post. ._."
People don’t want a chain of skills to gain mobility that they would gain by having swiftness, a rather common boon.
Made the same suggestion in first post. Glad you read it.
Not talking about the bridge, of course.
And i made the same suggestion in another thread entirely. It’s not a contest. We agree. Rejoice!!!
Here is a quick example of what I’m talking about. I didnt put a lot of thought into it, just threw it together fast. It has no gear, but think rampager or sinister or something.
Take a close look: although it does some direct conditions, it also uses blinds and interrupts with some triggers off both. You have two built in auto skill interrupts, plus the poss proc interrupt or blind due to block off chaos storm and the poss proc of blind off chaos armor, in addition to the rest of the condis generated from the skills.
It also adds some direct damage output to your phantasms too.
http://gw2skills.net/editor/?vhAQNAraWnsICVphNoBWoBMrhFVDCtLp5KkBYE7ssDJf5A-w
Will it fit condi better then DPS? or vice versa?ff
Honestly, I think its a matter of the rest of your build. you can go either way.
pDuelist can certainly be used with precion, condition, and/or power. It fires 8 times, which is great. But if you take it with phantasmal fury, and the bleed on crit trait you auto get from that line, the pDuelist can stack huge amounts of bleed over time; with something that has precision, power, and condi, like rampagers or sinister, the combo works really well together.
In PvP I slot in domi/dueling/inspi whenever I want to have mantra of distraction and not being a liability to someone else (in condi sense). See Ross’ video about that, I’m pretty much running the same.
In WvW though, PU has become so powerful that you’re almost at a disadvantage for not slotting domi/dueling/chaos for power or dueling/chaos/illusions for condi. Inspi is still strong, just overshadowed by Chaos. But I still enjoy having domi/dueling/inspi or dueling/inspi/chaos (chaotic interruption) whenever I’m roaming with a group, those stuns/interrupts at key moments are important in focus fires.
…And this is all the more important against foes that abuse golem buff (+100% speed & +100% damage) who just spam skills and tried to kill people in vicinity. Been encountering those foes alot lately and without the right interrupts my group could die even when outnumbering them.
i hate to say this, but I wouldnt call it abusing the golem bluff… its the whole point of the event!
There is a widely used and very easy to do exploit where you can force the supercharged buff onto players not in a golem.
Really? I’d missed this. Wow. well then, yeah, that sucks. but the event wont last much longer, so….
In PvP I slot in domi/dueling/inspi whenever I want to have mantra of distraction and not being a liability to someone else (in condi sense). See Ross’ video about that, I’m pretty much running the same.
In WvW though, PU has become so powerful that you’re almost at a disadvantage for not slotting domi/dueling/chaos for power or dueling/chaos/illusions for condi. Inspi is still strong, just overshadowed by Chaos. But I still enjoy having domi/dueling/inspi or dueling/inspi/chaos (chaotic interruption) whenever I’m roaming with a group, those stuns/interrupts at key moments are important in focus fires.
…And this is all the more important against foes that abuse golem buff (+100% speed & +100% damage) who just spam skills and tried to kill people in vicinity. Been encountering those foes alot lately and without the right interrupts my group could die even when outnumbering them.
i hate to say this, but I wouldnt call it abusing the golem bluff… its the whole point of the event!
Revenants got weapon swap. Eles and engis need to be treated fairly and given weapon swap as well!
I hope that’s a joke.
Eles get TWENTY different weapon skills because of their attunement changes, not even counting conjured weapons. Engineers can take all kinds of weapon kits to change out their functionality, as well as getting tool belt skills.
Revenants got the ability to change their utilities instead. Which isn’t as flexible, because they have to switch legends, giving them two sets of predefined utility sets; whereas everyone else cant change their utilities in combat, but can instead combine their utilities in any way they wish ooc, something revenants cant do currently.
Even with weapon swap they are still the least flexible class in terms of build diversity. Engineers and elementalists arent anywhere near as handicapped.
We had better get another expac sooner than later. There is zero chance of this game surviving another three years between them.
3 years? no. But maybe a year and a half or so. I’m guessing. How long was it between expansions for WoW? I honestly don’t know, it would make an interesting comparison.
There are people out there who will complain and shout for nerfs and ‘rebalancing’ as soon as they have to put effort into killing a foe. I would welcome challenging content, but I somehow have doubts that this content will stay that way.
Remember the Days after Release where the Forum was flooded with " Everything too hard"? Even though 99% of the Players were used to traditional MMO thinking ( which is still getting you killed ), didn’t even know how the Classes worked ( the most important thing ), weren’t doing Dungeons at Lvl 80 and had kitten Gear ( a few greens most blues and even some white stuff ) most People on the Forums were demanding Nerfs to the Dungeons.
I also remember two other Things. Getting killed in the Starting Zones because didn’t utilized the Mechanics back in the Beta ( Yes, it was rather Easy to be killed by Mobs in the Starting Zones in the Beta ). And Mobs did dodge out of the AOE Circles but we ahd enough People saying that this would make AOE Skills useless.
And during Season 2 there still were " Things are too hard" Threads popping up and this time the OPs were rather hostile against the ones who didn’t had much Problems with the Stuff and let’s be honest. Season 2 wasn’t that much more difficult than the Stuff we already know, yes it wasn’t that easy but still on the easy average to above average side.
And yes Hard Content means, failing and getting killed, but it also means learning from Mistakes and finally succeeding the Challenge and having a great Feeling that you have accoplished something.
Should the Open World be really hard? Not really, some really hard Parts of the Open World would be nice but this is the Place where every PVEler is plaing.
Should the Dungeons or Raids ( if they are coming ) be hard? Of Course and with fitting Rewards like enough Gold and a reaonable Loot Table with Skins that you can’t get anywhere else.But how to make things harder and more Challenging? Well having a better AI who can react to our actions would be a good start. Also Encounters should play much more with Mechanics we use and introduce more Mechanics. Things like our Dodge Rolls. Having Mechanics that work with our Dodges would be nice, like a Dodge on the Right time triggering something that Debuffes a Boss and at the wrong Time hindering us in some way.
The Combat System of GW2 has great Potential, Anet only need to use it.^^
I remember when we used to consider subject alpha hard.
I’m actually really intrigued by this Warhorn, since it seems those that get 2-handed weapons (guardian, Necro) get existing Profession mechanics edited, and those that get an off-hand (Mesmer) get an extra skill (f5 shatter). I wonder how that would apply to Elementalist? a Fifth attunement sounds a bit crazy lol.
Unlikely to be a 5th attunement, not only is there not really a 5th element to use for it, but would also mean they would have to design new skills for every single existing ele weapon. And beside that the f5 on chronomancer aint exactly a 5th shatter either, but a different kind of class skill
WHAT DO YOU MEAN THERE’S NO 5TH ELEMENT?!?!
I’m actually really intrigued by this Warhorn, since it seems those that get 2-handed weapons (guardian, Necro) get existing Profession mechanics edited, and those that get an off-hand (Mesmer) get an extra skill (f5 shatter). I wonder how that would apply to Elementalist? a Fifth attunement sounds a bit crazy lol.
Unlikely to be a 5th attunement, not only is there not really a 5th element to use for it, but would also mean they would have to design new skills for every single existing ele weapon. And beside that the f5 on chronomancer aint exactly a 5th shatter either, but a different kind of class skill
WHAT DO YOU MEAN THERE’S NO 5TH ELEMENT?!?!
<img SRC=http://images.static-bluray.com/reviews/18_4.jpg/>
The tempest needs a new Warhorn skin that looks like s whistle.
So they can whistle up a storm. :-)
I’m thinking maybe either Rampager’s or Sinister armor.
And with that in mind, this is prob a better build, using Rampager gear: http://gw2skills.net/editor/?vhQQRAsf7clsnh20YZawRNwtGLvGj5KLPCaAf1U5EbENA-TlwPAA2+Dg6PAA-w
(edited by Morfedel.4165)
So what’s the purpose of the build other than to cram all the evade/block features into it?
To irritate/troll people?
LOL
Sorry, couldnt resist. Honestly, the idea is to have a solid defense while having some more offensive gear. Be less squishy while still being able to hit hard. shrug mostly its just playing around and trying different things. I like to experiment. Doesnt precisely HAVE to have a goal in and of itself other than see how it performs.
Superspeed also doesnt increase your speed that much when OOC; its only significant IC.
How it was explained to me is there is a max cap on your core speed of 210 IC and 300 OC, with a 400 speed max cap regardless of whats going on.
So OOC, with 33% speed increase, you end up going 300*1.33= 399, and superspeed SHOULD raise you to 600, but because of the 400 cap, you only go 400, just 1 pt above swiftness ooc.
IC is another matter though, as swiftness puts you at 210*1.33=279.3 where Superspeed puts you at 210*2=410, reduced again to 400.
I havent really tested the IC portion, but I know the OOC portion functions as I’ve explained.
The Take-Home message here is: if you want to travel long distances out of combat, then you go with Swiftness. Want IN COMBAT mobility, that’s superspeed.
So I’ve been lately experimenting with a build that tries to maximize a combination of blocking, dodging, reflecting, and stealth. It isn’t a dps build in the regular sense, but I suppose with all the defenses built in you could possibly go very aggressive, or whatever.
Its based off of the following key traits:
Dueling 2/2/3
Chaos 3/1/2
Inspiration 3/3/1 (alternatively: Illusion 3/2/1)
Sw+T / Sc+Sw
1. So each time I block an attack, as long as ICDs are satisfied: I create a clone, create a pDefender
2. Each time I dodge an attack, ICDs satisfied, I: Create a clone, create a pDefender, and get Reflection
3. EAch time I dodge regardless, I create a clone
4. Every time I evade an attack (IE sword #2), I get reflection and create a pDefender
5. Every time I use a manipulation, I get reflection (out of skills 6-10 all but one are manipulations)
6. I’m also using PU with three cloak skills
I just wish I could also get ineptitude in here. That could be a nice alternative to one of the other trait lines, but I’m not sure which one would be most worthy to drop if I went for that. Drop Inspiration and pDefender on block/evade for illusion with the blind/confusion on block/evade?
I’m not including the gear in the link here, simply because I see so many different types of gear you could use with this. Currently, I’m using celestial gear with traveler runes, but I’m contemplating some kind of set with Runes of Evasion.
I’d be curious to hear what gear and which trait options YOU would use with this.
with inspiration: http://gw2skills.net/editor/?vhQQRAsf7clsnh20YZawRNwtGLzGk5IG2GO7Rv/dZAudyA-w
with illusion: http://gw2skills.net/editor/?vhQQRAsf7clsnh20YZawRNwtGLvGk5KW2IQDwXaSZC+d0A-w
Around 6 minutes is when he states that they never said that they didn’t want tanks and healers.
Which is funny, when one of their many mantras was getting away from the holy trinity. Although I suppose they might argue that they meant that any one class filled just one role, but instead could fill several.
I think that Inspiring reinforcement should do two things:
1. Grant swiftness
2. Create an actual bridge you can walk across. Graphically just too cool
(of course that would invalidate jps, so that would never happen, but t would be cool lol)
Mace…
Jalis…
did you read my first post in this thread?Hammer 5
Weapon swapand unless your an Engineer or Warrior (or a Mace/Jalis Rev), 100% swiftness by yourself is a myth.
Mesmer: Focus 4 skill plus Signit of inspiration equipped. You’re welcome.
And if you REALLY want to move, you can include Blink with Mimic; double blinking is a ton of fun
To hit the road with hammer skills you have to stop moving. They’re too slow and you can miss the road, so it actually slows you down.
Already talked about mace, please read other replies.
Plus mace combo is something you can’t really use in jumping puzzles if you don’t want to fall.And what kind of argument is that? Mesmer forces you to use a (really good) offhand weapon or just swap an utility skill for 5 seconds of swiftness every 10.
And that’s the slowest class atm.
Revenant is forced to equip a weapon and a legend just for a combo that actually slows you down.
Is even worse then the slowest class.
A really good offhand weapon? I main mesmer and don’t generally like to use it except in wvw to try and pull people off tower walls, etc.
It’s Anet’s way of saying, listen up younglings you’ve played the Elemental ebough now it’s time for the Revenant. It was simpler for them to give it the warhorn instead of nerfing it.
oh come on, seriously? rolls eyes
Not, simply pulling your leg, roflmao.
oh hah ok then. :P
It’s Anet’s way of saying, listen up younglings you’ve played the Elemental ebough now it’s time for the Revenant. It was simpler for them to give it the warhorn instead of nerfing it.
oh come on, seriously? rolls eyes
just confirming an off hand weapon doesnt come even close to revealing everything the specialization will be capable of.
I love inspiration. i use it all the time.
Well, I use all of them all the time. Depends on the build; ignoring bugs I think they are all useful.
For example, my current world boss build, where i’m just running from world boss to world boss, consists of inspiration with temporal enchanter and harmonious mantras from the dueling line, taking mantra heal, condi cleanse, and stunbreaker, and temporal enchanter with feedback and time warp from the inspiration line.
for the adept master trait, I medics feedback. That gives me condi cleanse on both heal and condi cleanse mantra whch scrubs off Fear for one, which some of the world bosses cause; I use the stun breaker for things like the knockdowns that golem mk2 and teq cause for example; feedback I admit I sometimes change with other things, but as an example its great for teq’s fingers; time warp to speed up killing the bosses. Etc etc.
and time warp is the only one I’m specifically using to enhance the group; great that the mantras do it too, but its fine for me.
What I mean is, each trait line has its uses. I use the trait line for certain roaming bulds too; for instance, mental defense along with persistent images and protected phantasms when i’m building a phanasmal killer build if I want to keep the phantasms alive a bit longer.
oh yes, I’m well aware about the prestige explosion lol
I think i found a bug, but I’d love some help confirming it… unless its a known issue?
While cloaked, every time I use mantra of Stability, if I’m near a foe, I start auto attacking the foe, which breaks me out of stealth and, of course, reveals me.
I first noticed it when running through Arah, and I would suddenly sometimes start auto attacking targets and thus breaking me out of stealth. Honestly, I’m wondering if there is more to it, because I didnt think i’d used mantra of stability during that run.
Ive been working on testing out when it happens, and it seems to happen that you start auto attacking when you use mantra of stability if you have someone targetted.
Which includes how you know sometimes a creature gets targetted when you are facing them directly? I’ve been in the heart of the mists training area with the targetting golems practicing over and over to replicate this, and if I target the golem, or if its name is highlighted over its head when I’m facing them, and I use mantra of concentration (not charging it, its already charged, just activating it to get the stability), then my mesmer started attacking it.
Again, I wonder if there is more to it, as I didnt think I had activated the mantra of stability during that run, so I’m testing out other scenarios to try and figure out if there IS more to it, but as I said… is this a known bug? If not, anyone want to confirm I’m not imagining things here?
I mean really, he seems a bit too powerful when compared to the other three legends. Or perhaps you could say the other three seem underpowered compared to him.
Plz remove that pointless super speed and give it condition removal instead. Or actually condi transfer as it fits aggressive playstyle+adds some decent synergy with Mallyx.
http://wiki.guildwars.com/wiki/Impossible_Odds
“All Shiro’s attacks are double strikes and hit nearby foes. Shiro transfers conditions from himself to foes he hits”
I’m not so sure its pointless. I was talking about superspeed in a thread in another part of the forum, and someone there pointed out that, in combat, superspeed’s max speed is dramatically higher than swiftness or any other speed boost. He challenged me to try out out with both swiftness and superspeed in combat.
I haven’t yet, but if he is right, someone with superspeed will significantly outpace someone with swiftness, and positioning very much can make a difference in a fight.
So, how can I watch the POI? Its already done, right, but I checked youtube and it isn’t there either.
Does anyone know how long it takes to get put onto youtube?
Hiya Morfedel–thanks for asking.
Mark got the upload going as soon as the show was over, and I’m currently waiting for YouTube to finish rendering now. As soon as it’s done and we’ve added the finishing touches it needs I’ll put it out on GW2’s Twitter.
thanks rubi!
This isn’t a true testing beta, if it was it wouldn’t be:
“Hey guys you can help us “test” the Revenant by pre-purchasing an expansion we have told you next to nothing about! and playing our new class in the upcoming beta events!"
This is guaranteed marketing, no self-respecting game developer solely focusing on testing and data feedback will lock it behind a paywall.
People are pretty much paying them to test their game for them….pure marketing (and successful to boot!)
That isnt even close to what they said. What they said was:
“Anyone who prepurchases the xpac gets all this cool stuff (names some stuff) plus automatic entry into any beta we have!”
And guess what? that’s a kitten ed common thing for any computer game to do, offer free beta entry to any prepurchasers. Care for me to start listing a few dozen out as just a few examples?
So stop with the histrionics. Its nearly as common as betas themselves, and i’m hard pressed to think of a single mmo that DIDNT do that.
It actually will have a 1/2s cast time in the iteration you all get to play, the video didn’t have the latest version.
You have to hit so there is play to it, but the reward is high as it’s good added spike as well as healing.
I like the idea of it, deal damage as you siphon life. But I think the cooldown is a bit high, for a skill with such a high risk to it, I think 30 seconds CD isn’t that good.
Switch legend and use the other heal skill. problem solved.
That’s missing the point, is it not? From your comment I gather you aren’t even aware of the problem you’ve just reinforced.
Lol.
I’m well aware. I’m just disagreeing with you.
No other class gets access to two separate healing skills. If the cooldown of the one is too bad, thats ok, if you like the effect, because you still have your second healing skill.
So really, I’m not sure what point you are trying to make.
Ah, the old 2 healing skills! thing.
I’d imagne they will be tuned to be roughly equal with other classes heals in the end. Just because you have 2 heals to use doesn’t mean it will end up being more healing in burst or steady hps at all.
Anyway what I was generally getting at is if the heal is a bit too situational that it requires you to ignore it and swap it’s just a little bit worrying on how pratical it’s going to be. You get my point?
I do. I disagree with it, but I do.
BTW, if they do tune them down, as I expect they will, I think your point will be more valid. But I dont see it all that situational. I run vampiric style builds for necro all the time, and so this heal I think is just as good a concept… kinda like troll ungent too, or AED. Designed to activate them before the last second, rather than AT the last second. Several heals fit that description, and I think they’re all just fine.
Here you go
http://www.twitch.tv/guildwars2/b/678515075
Doesnt work. I mean, it loads up, but no video will actually play. I think that was only for the live video, not the recorded after the fact version.
It actually will have a 1/2s cast time in the iteration you all get to play, the video didn’t have the latest version.
You have to hit so there is play to it, but the reward is high as it’s good added spike as well as healing.
Hey roy, while you are reading these, I wanted to say I really love the revenant concept a lot. But many of us were wondering if there would be something to address an expanded build diversity? I mean, if all the utilities are locked down, even with two weapon sets thats far less diversity than any other class.
Still loving it, but hoping something is done about that without killing the feel of the class.
But what about all those poor people who claimed that weapon swap is not needed for the Revenant, have proposed overly-complicated weapon-swap alternatives, or have threatened to cancel their pre-orders if Revenant gets it?
It wasn’t needed, they could have designed the class with or without it just fine.
And honestly, this hasn’t made that big of a difference and the class is still disappointing, so far as customization is concerned this rose the Revenants four build decisions up to… FIVE! I can hardly contain my excitement.
Yeah thats the one issue I had, and have, with the revenant. very low build diversity.
I played in spvp with celestial and travellers, just for the heck of it. I didn’t get very many 1v1s, rather lots of lopsided battles, but the few I did have I won all but one of them.
Maybe it was they were unsure what to expect from a revenant? I dont know; but I didn’t feel the revenant was all that bad from that.
It actually will have a 1/2s cast time in the iteration you all get to play, the video didn’t have the latest version.
You have to hit so there is play to it, but the reward is high as it’s good added spike as well as healing.
I like the idea of it, deal damage as you siphon life. But I think the cooldown is a bit high, for a skill with such a high risk to it, I think 30 seconds CD isn’t that good.
Switch legend and use the other heal skill. problem solved.
That’s missing the point, is it not? From your comment I gather you aren’t even aware of the problem you’ve just reinforced.
Lol.
I’m well aware. I’m just disagreeing with you.
No other class gets access to two separate healing skills. If the cooldown of the one is too bad, thats ok, if you like the effect, because you still have your second healing skill.
So really, I’m not sure what point you are trying to make.
It actually will have a 1/2s cast time in the iteration you all get to play, the video didn’t have the latest version.
You have to hit so there is play to it, but the reward is high as it’s good added spike as well as healing.
I like the idea of it, deal damage as you siphon life. But I think the cooldown is a bit high, for a skill with such a high risk to it, I think 30 seconds CD isn’t that good.
Switch legend and use the other heal skill. problem solved.
So, how can I watch the POI? Its already done, right, but I checked youtube and it isn’t there either.
Does anyone know how long it takes to get put onto youtube?