Hello All,
I had high hopes after playing the Revenant at EGX Rezzed. After Playing the first beta, I am so disappointed.
I have tried a zerker and condi build with all weapon types. All I have seen is crazy low DPS, to the point where it took about 8 mins to kill a vet with other players.
That and no underwater weapon hardly make it much of a Beta.
From my perspective, I wish Arena net had not bothered with this weekend. I would have preferred them admitting that we are a long way away from hot completion.
After what I have seen today, I doubt very much that I will be playing a rev from day one, if even at all.
For what it is worth, I am seriously questioning whether I have a future in this game. (No you cannot have my stuff).
I guess that’s what you get for blind loyalty when the overlords have a culture of bleeding gamblers dry when you are a bit of a gambler yourself.
It is utterly dumbfounding how many people don’t understand the purpose of a beta test.
It isn’t to market a finished product. Its to find flaws and address them.
You know, “Hey devs, it looks like the revenant has a problem with damage output you may need to address” is a great way for a beta tester to report issues they discover.
Your response isn’t That of a beta tester. It’s that of someone looking for a bnigh complete product, which this isn’t.
I suggest you and others of your persuasion look up what a beta test and beta testers are. It certainly seems you either don’t get it, or don’t have it in you.
I think you are also forgetting that low DPS was reported after the last Portal Beta. All that seems to have changed is the inclusion of a staff and the venrtari legend. This also equates to low DPS.
Not at all. It was in an enclosed environment though. Seeing it in action side by side with And against the other classes in the open environment will give them much more useful data.
Hello All,
I had high hopes after playing the Revenant at EGX Rezzed. After Playing the first beta, I am so disappointed.
I have tried a zerker and condi build with all weapon types. All I have seen is crazy low DPS, to the point where it took about 8 mins to kill a vet with other players.
That and no underwater weapon hardly make it much of a Beta.
From my perspective, I wish Arena net had not bothered with this weekend. I would have preferred them admitting that we are a long way away from hot completion.
After what I have seen today, I doubt very much that I will be playing a rev from day one, if even at all.
For what it is worth, I am seriously questioning whether I have a future in this game. (No you cannot have my stuff).
I guess that’s what you get for blind loyalty when the overlords have a culture of bleeding gamblers dry when you are a bit of a gambler yourself.
It is utterly dumbfounding how many people don’t understand the purpose of a beta test.
It isn’t to market a finished product. Its to find flaws and address them.
You know, “Hey devs, it looks like the revenant has a problem with damage output you may need to address” is a great way for a beta tester to report issues they discover.
Your response isn’t That of a beta tester. It’s that of someone looking for a bnigh complete product, which this isn’t.
I suggest you and others of your persuasion look up what a beta test and beta testers are. It certainly seems you either don’t get it, or don’t have it in you.
Do you honestly think that this is a true beta?
Its hardly a beta when at least half of the main functionality is missing. This is a publicity beta more than anything else.
Arena Net have software to test DPS and other elements of mobs and professions. This weekend is about letting people have a hands on experience and nothing else.
From my perspective I am disappointed. Please don’t try and insult my intelligence by trying to tell me I don’t know what a Beta is as I have working for a software house for over 10 years.
I am quite familiar with the software testing process. I am also quite familiar with how marketing works also.
Before I switched to the medical field I was a software developer in test.
And yes I think this is a beta. For one they are already getting bug and damage output reports. You know, kinda like a beta. Doesn’t mean they can’t use it for marketing as well, but they said it isn’t finished, it’s CLEAR it isn’t finished, it’s painful obvious it needs more testing and work to finish it, and yet for some unfathomable reason despite all this you DON’T think this is a beta test?
The only one insulting your intelligence is you.
Hello All,
I had high hopes after playing the Revenant at EGX Rezzed. After Playing the first beta, I am so disappointed.
I have tried a zerker and condi build with all weapon types. All I have seen is crazy low DPS, to the point where it took about 8 mins to kill a vet with other players.
That and no underwater weapon hardly make it much of a Beta.
From my perspective, I wish Arena net had not bothered with this weekend. I would have preferred them admitting that we are a long way away from hot completion.
After what I have seen today, I doubt very much that I will be playing a rev from day one, if even at all.
For what it is worth, I am seriously questioning whether I have a future in this game. (No you cannot have my stuff).
I guess that’s what you get for blind loyalty when the overlords have a culture of bleeding gamblers dry when you are a bit of a gambler yourself.
It is utterly dumbfounding how many people don’t understand the purpose of a beta test.
It isn’t to market a finished product. Its to find flaws and address them.
You know, “Hey devs, it looks like the revenant has a problem with damage output you may need to address” is a great way for a beta tester to report issues they discover.
Your response isn’t That of a beta tester. It’s that of someone looking for a bnigh complete product, which this isn’t.
I suggest you and others of your persuasion look up what a beta test and beta testers are. It certainly seems you either don’t get it, or don’t have it in you.
I think it would be more interesting if there was just the one weapon, but it changed functionality somewhat with each legend. Say n hammer be melee with dwarf and ranges Condi with the demon for instance.
I’m going to offer an apology. I forgot to take into account that sharper images also works for both trait choices. Kinda got slapped down there but maybe I deserved it. My bad.
That being the case there are more elements to consider. Pf effects all Phantasms, such kitten Berserker with 4 hits or swordsman with faster attack, plus extra damage From crit + ferocity vs Condi damage, interrupts recharging the duelist faster. ..
When we start adding in defenses like stability and reflection I think we’ll end up going crazy lol , but we might be able to establish a mathematical baseline.
Hmm. Revenant channeling ventari lol
But some classes make excellent support. Guardians are often cited. Necromancer with marks and wells plus some of the new traits. Water elementalists. Possibly engineer with the healing kit and their heal support traits.
Im not as sure with warrior and ranger. Thief and mesmer not so much.
Btw this is specifically about heal style support. Every class offers some kind of support icons , some just not in healing.
If you wanted the feel of a monk , my gut instinct says the closest you’ll get is water ele with staff, or guardian for a more paladinesque feel
phantasmal fury gives 20% more crit which means less than 2 more bleeds on average for a iDuelist. On the other hand, duelist’s discipline gives effectively 66% chance bleeding (2 stacks x 33%) which amounts to about 5 more bleeds. The benefits from phantasmal fury (outside of the fact that duelist does not work) is that you also get this bonus on the second phantasm and if you have some power you also get an improved power. But if you spec in bleeds, duelist wins (+ you possible get a good recharge reduction from interrupts to keep higher Duelist uptime).
your math and logic is flawed. It all depends on how high the phantasm’s crit chance is, which it inherits from the creator of the illusion prior to phantasm-specific buffs like Phantasmal Fury.
If I have a 50% chance to crit and my iDuelist has fury, thats 70% of all hits, on a 8-shot burst thats 5.6 stacks of bleeding, vs 5.28 for the duelist:
8*0.7=5.6 > 8*0.33*2=5.28
It really depends on your chance for crit on the main character + the 20% increase via fury; the higher the crit chance the more likely that phantasmal fury will win out. The break even point is at 66% crit chance:
5.28/8=0.66, or 66% chance of crit.
So, less than 66% chance to crit, Discpline wins on bleed stacking. More than that, Phantasmal Fury wins.
Of course, Phantasmal Fury effects ALL of your phantasms, not just duelist, so if you also have out, say, a swordsman or berserker… on the other hand, Discpline in its intended form would allow you to recharge the duelist faster, and maybe magic bullet if you have other interrupts.
first, thank you arenanet for reminding me why i took a break for a few months in the first place, i am uninstalling your game as of now.
second, how in the hell do you NOT have a system in place that keeps the character in the game for at least 1 minute even if the client loses connection? i have lost 45 minutes of my life(map jumping and organization) that i will never have back on tequatl due to YOUR crappy netcode (my fiber optic 250mbit connection is SOLID) without ANYTHING to show for it (DC @ 20% teq, last burn phase with GW2 community organized event)
stupid things like the above just cost you a player who invested hundreds of euros into this game since launch. THANK YOU, i will put my money elsewhere.
please put more junk into the gemstore instead of fixing FUNDAMENTAL GAME BREAKING BUGS.
sincerely
angry FORMER CUSTOMER/PLAYER
p.s. uptight mods, feel free to infract and ban me, i don’t care anymore, nor am i giving anet any more of my money, be it gems or expansion. back to diablo. ALOHA!
waves goodbye
Not the first time someone’s ended up in jail in rata sum; previously it was trying to get to the bottom of the inside of rata sum, but I don’t think that happens anymore.
You could still get to the bottom of Rata Sum (in the inside) with any class. You just needed the fall trait. To get outside of Rata Sum to the land below you just needed to be in the council instance above and drop down. This all still worked back in April. I don’t recall seeing anything since then that would prevent this.
I think you misunderstand. In the early days, if you got to the bottom of the inside of rata sum, in the trenches and such, you were teleported to the prison, much like the video shown here in this thread. Then, one day, that stopped happening. This was over two years ago though, so I don’t recall all the details.
Neither the Scepter nor Duelist traits have been fixed.
Wait whats wrong with the scepter trait? I havent really been using it…
Well that sucks. Then again, every profession is having its bugs, so I don’t feel “special” about it either lol
Seems to me that Phantasmal Fury is a better way of insuring bleeding than Duelist’s Discipline anyway (unless you arent running precision of course, but I usually have pretty good precision), aside from the recharge benefits.
Hm. Power/condi/interrupt build without precision would feel weird to me, but if this trait was fixed that would be interesting.
The problem is other light armor characters (scholars) have other kinds of defenses that the mesmer doesn’t have; the mesmer’s defense is more slight-of-hand than the other two scholars, and clones and stealth is a big part of that.
And the problem with clones is, while they can confuse the issue somewhat, they are fairly easy to distinguish and fairly easy to neutralize by themselves. Since clones are also used for shatters, it puts them in a this-or-that situation.
That doesn’t entirely leave the mesmer without options; they have a couple blocks, their mainhand sword evade, distortion (which relies on either clones or signets), but to my eye their defense requires more thought than the other two scholarly classes if they dont have stealth.
As before, I don’t think the problem is PU; lots of people rage at thieves when they are cloaking as much as they sometimes do. The problem is the stealth mechanic, which to a certain extent I like, but I do see it’s problems.
You know what might be fun? Make clones more durable, nerf mesmer’s invisibility to much shorter durations, but everytime he comes out of cloak he shuffles positions with one of his clones. A shell game. Now that could be fun (but clones have to be able to survive to make that work)
Not the first time someone’s ended up in jail in rata sum; previously it was trying to get to the bottom of the inside of rata sum, but I don’t think that happens anymore.
…most of the traits are in really awkward places these days.
Ikr? I was messing around a JP with my thief and I couldn’t find it for the life of me. It’s a bloody grandmaster trait! Grandmaster!
Granted, that doesn’t mean much anymore, but that really threw me off.
The thief trait does a bit more than most. Mesmer, for instance, creates a chaos storm at point of impact. Most profession falling traits does something on impact.
The thief’s however does a bit more. Regardless of whether you fall or not, you also blind whenever you gain stealth. So, yeah, it’s not entirely surprising its a grandmaster. Maybe it should have been master? But certainly not adept like most others.
Did I miss where it said these beta characters would be in the Live world with people who are not also part of the beta?
While the idea is exciting, and might spur more prepurchase sales, it would make far more logistical sense to have a segregated beta ‘server’ environment.
If someone from Anet has said the Revenants would be in Live with non-beta players, I’d like a link.
Or you could just go read the announcement where they announced the upcoming beta was about revenants in the world with the rest of us.
People, its standard operating procedure, from every game I’ve ever heard of, to not save anything from the beta. If you can find one that’s ever been different, please point it out (though I’ll then point ALL the betas that didn’t. Weight of evidence will certainly be on my side in this).
It is a bit odd that you can play a beta in essence adjacent to standard in-game characters, but its still a beta, so no one should be surprised or morally outraged by this decision: as before, its NORMAL for a beta test.
It will suck though if someone gets a precursor drop on their revenant. Afraid that will happen? Then dont play the revenant. simple solution.
BTW I think half damage traits are going to be much much more valuable with the upcoming new wvw borderlands.
In combat, its value has a tiny tactical niche at best.
Unless your sole goal in combat is to goad an enemy zerg to follow you off a cliff that requires fall damage reduction to have a chance at surviving
Don’t laugh, I actually had that happen – in Obsidian jp, when you could repeat it per character and get lots of siege plans. There was a fight going on, it was me against two enemies, in the dark room at the end, I’d been waiting on a friend to get closer to portal him in, when they ambushed me.
I went over the edge and had the half damage trait and survived, by a fingernail since I was already damaged. For some reason instead of firing at me from above, they followed me… and died! LOL
But admittedly this was a rare moment; I’ve seen/heard of these things happening a few other times, but they are memorable for being rare
Neither the Scepter nor Duelist traits have been fixed.
Wait whats wrong with the scepter trait? I havent really been using it…
I didn’t intend that to be a jab at you, but at the devs.
It’s nonsensical, but that doesn’t seem out of character for them.
I’m sure it isnt on purpose.
Beta Test soon for those that pre-purchased
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
What he posted isn’t old news; the announcement was for revenant testing, not beta testing as a whole, and that stuff looked to encompass non-revenant items.
I wasn’t really being entirely serious… though most of that could very well apply to the Revenant test. Or it could not, we are missing some details (such as will Revenants created on Friday be insta 80 or not, I think they will but that is just my opinion). If our open world test characters will be insta 80, however, those beta boxes are likely to be available (or at least we can be hopeful of it).
Hm, interesting thought. 80th level I’d assume theyn would need for the test, but I could be wrong I suppose.
So just for the heck of it, my troll irritation build:
Its not complete, btw. Some possible variations I could see might include:
1) Switch healing signet to reflection heal and then change Chaos II to Chaos III and mirror images to arcane thievery
2) switch weapon set to Sw/Sw + GS (I went with the current set both for more stealth and more blocking/evasion)
3) Switch Mirror Image to null field and mass invis to time warp, then change Inspiration VII to Inspiration IX (but then you are kinda getting away from using stealth, which defeats the purpose )
4) switch to pure bunker gear, but then you really arent going to be contributing much at all heh
Regarding whether PU is OP or not, I don’t think its any more OP than any other stealth practiced by the thief.
I remember one match in pvp where a thief one-shotted me with 16k backstabs three times that match. I’d never been hit so hard by another player and was shocked. 16K? Well, I was running zerker or assassin amulet, something like that, switched to something less glassy, ran into the same thief and did better.
I think the real problem with fighting someone who is all stealthy and smashy is when you yourself are running full offensive gear; it allows them to hit you hard from a place of safety.
That leaves me with a few thoughts:
1. don’t run full offensive gear. I was dueling a thief who was incredibly bursty, when I was glassy as well, even with full cloak, he got the better of me. I switched to celestial gear with traveller runes, and I beat him every time. I could survive his burst, and cloak/defend enough to get him off me until I put him on his back.
Watched a warrior do the same thing to the same thief, switched to slightly less offensive gear and used lots of AOE huge distance spanning weapon swings and took the thief out. If he was in his zerker gear, bang, dead. This isnt the only example, but its the most recent one.
2. Really Strong AOEs: especially with CC components, if it’s somewhat spammable then you can put down the cloaker without ever seeing him. Reasonable? Maybe. Its hard to know if you are hitting the thief/mesmer, and it can be frustrating to be swinging blind wondering if you are hitting anything.
3. Incredibly strong condi with defensive play. I’ve put down thieves I didnt see but once. He came out of cloak, I pounded him with condis then went full defensive … about 15 seconds later he dropped onto his back, from cloak. And this was before the patch.
4. Cloak needs more Counterplay? Perhaps saying “dont run full offensive gear” isn’t really a fair response. If so, not much we, the players, can do about it except to ask for some counterplay measure. But we can’t have too much of that or it makes stealth worthless. We can make suggestions until we turn blue in the face, though, and so far all we have is a couple classes with reveal options. Better than nothing but still.
I can’t say which is the correct paradigm in this. I have been mainlining mesmer since day one and I love it. But I can understand how a non-cloaking character can find it frustrating. Hell, fighting thieves has always been frustrating for me, and with PU updated I feel I can do it better now, though I had two builds that did it decently beforehand (condi shatter and PU phantasm). I think I did ok with my necro a few times, it was built to be really tanky and the thieves I fought found it hard to put me down, though I never really could nail them either.
Incidentally, I may make a new build just to irritate/troll people in wvw roaming, heh. Take PU and as many of the on dodge/block traits, making clones, phantasmal defender, mirror/reflection, etc, on a full bunker set with doylak runes and the mesmer healing signet. I know, it won’t accomplish anything, just for fun to tweak people’s noses.
Actually my dolyak runes are currently on a PVT set, maybe i’ll just leave it on that and keep some offensive options. Still…
He’s right, i just tried it and my Mesmer can stack stealth upon itself and it increases the duration of the initial Mesmer stealth. I’m sure it didn’t at one point but I can admit when I’m wrong and will alter my post accordingly.
I could be wrong but it appears veil doesn’t stack with veil. I used mimic-veil then casted veil again as the first one started to fail, ran through the second and stealth dropped anyway.
Not a big deal, I can just mimic-veil-mass invisible-veil instead but it surprised me v and fit me killed running through arah :-)
So I realize several people here are enjoying the argument that’s ensuing, but has anyone else observed the above observation I made, or is this something everyone else has known about for some time and I just now picked it up? LOL
Guess I did because I hadnt had two mesmers try to throw down veils close to each other, and it’s only with mimic that I could do it myself. Just wanted to make sure my observation was accurate.
Beta Test soon for those that pre-purchased
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
What he posted isn’t old news; the announcement was for revenant testing, not beta testing as a whole, and that stuff looked to encompass non-revenant items.
He’s right, i just tried it and my Mesmer can stack stealth upon itself and it increases the duration of the initial Mesmer stealth. I’m sure it didn’t at one point but I can admit when I’m wrong and will alter my post accordingly.
I could be wrong but it appears veil doesn’t stack with veil. I used mimic-veil then casted veil again as the first one started to fail, ran through the second and stealth dropped anyway.
Not a big deal, I can just mimic-veil-mass invisible-veil instead but it surprised me v and fit me killed running through arah :-)
So maybe my tests didnt work well. Maybe I did it wrong. But if I’m seeing this correctly, it appears that if you have two veils up they arent working as intended.
Essentially, I was using a PU build that included all stealth sources for my mesmer, including Veil, and Mimic. The idea was I’d pop mimic, then veil, then run a bit and as cloak was failing drop the second veil, then Mass Invis a bit later (running through arah) and to my surprise, my stealth fell rather than being stacked on.
Mesmer’s Temporal Curtain does the same thing, so I suspect the behavior is intended but I wanted to confirm. It doesnt hurt much – I can go veil-mass invis-veil or some other combo instead. I just wanted to find out for sure.
Due to its current unintended behavior, the Grenadier trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.
Josh, this is the second trait they have disabled… and announcing it in the profession forums; not in the main forum areas, and not in the game client where they make major announcements
There are lots of people who dont come to the forums, and even those that do don’t monitor the profession areas.
Don’t you think it would be wise to make these announcements in the game client so people who dont frequent forums arent being left ignorant?
Hm, esp with ether signet, and that signet that recharges shatters, you could in theory throw out and shatter some clones, then throw out and shatter some phantasms then possibly recycle phantasms for another go
Lol at first when I read this I couldn’t believe that people thought this skill wasn’t incredibly fun but now I see and I agree a fix to the swiftness would be great. I hate it so much when I pop temporal curtain in WvW then some other random person pops like 3sec of swiftness and I miss it, it’s annoying lol. If this was fixed the skill would be perfect, I mean it’s already the most fun thing to troll with in EOTM and not bad on the Skyhammer map either lol.
Yeah I had a build for EotM and skyhammer using GS + ?/focus and some interrupt-triggered traits pre-patch. I’ll have to see how it goes post patch, but its also fun pulling people of castle walls who get kitteny
World vs. World Borderlands Stress Test [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Morfedel.4165
I am both a very stressful person and a very stressed-out person, so I should be a shoe-in.
Greatsaw Chainsaw. And Chainsword.
And I want them to add in a hockey mask.
:)
Darn you dark saviour, how dare you ninja my lengthy post with a simple link to the anet comment! DARN YOU!! DARN YOU TO HECK!!!!
If an exploit is defined as consciously making a decision to misuse an imperfection in the game code to gain an unfair/illegal advantage, despite the set code of conduct says this is an unacceptable behavior, then why are we not reporting those who misuse the grenade barrage/grenade kit trait bug??
Until ANet issues a hotfix for this, isn’t it fully within our right to report these people for exploiting??
No.
Anet made a post concerning guardians and their symbol bug that is proving so broken, and said that while they were disabling the offending trait until it’s fixed, they did not consider it actionable to use that trait.
Let me put it to you this way. This isn’t like some gimmick where if you do several things in unison, something unexpected happen. This is a standard ability of a standard class, and ANET would have to punish people just for using a skill. They have said in another post that they aren’t going to do that.
However, they can make an end run like they just did with Symbolic Avenger and disable it until they find a fix.
So, no, people simply using a trait or skill aren’t going to get in trouble.
Sorry for coming late to the discussion. I have a (hopefully) simple question, though:
Wells or minions?
I’ve been having success with both, but I find that, if I can’t down an opponent quickly enough with wells, I’m in a pretty bad spot for the ~30 second cool down before my next well bomb. On the other hand, minion AI sometimes goes completely haywire and they stop attacking (even if they do keep taking conditions off of me, which is nice). Does anyone have advice for which build is more suitable and in what scenarios?
IMHO, minions are better in battles where they wont take a ton of damage fast. small groups, that kind of thing; they will die fast in zergs, which is where wells would shine.
I don’t know how you’ve managed to play through the game without coming across the theory/explanation, but Sylvari are minions of Mordremoth and the Pale Tree is a Mordrem Champion like Glint was to Kralkatorrik. There’ve been clues dropped all over the game about a 6th dragon and the Sylvari being its minions, even Mordremoth’s name has been in the game since launch.
Malyck’s tree is likely a true Mordrem champion and he was born improperly. Closure to his individual story would be nice, but as players we can piece it together.
I’m well aware of that info, and thats precisely what I was alluding to when referring to malyck’s return; as a savior, or as a war leader leading a massive invasion of syvari from that other tree in service to you-know-who.
Which reminds me, I wonder if the nightmare court are going to fall under mordremoth’s influence, or if they are going to become some kind of anti-hero set; after all, they had protested the pale tree wanting freedom – would they want to become the sock puppet of a dragon, even considering their relationship?
Or perhaps just enough free will to reognize the horror of their situation as they more easily fall under control… or eagerly embrace their master? I could see this going a number of ways, including some kind of really fun multi-sided war between the pale tree, the nightmare court, malyck’s tree, and mordremoth’s new recruits.
You are right in that there is a limit, but as you level up your gliding that increases. Also in theory you should be able to find safe points to land and refresh.
That being the case, these runes might help if you make a mistake or miscalculate.
I’m wondering, since many sylvari got flipped by Mordremoth, will we possibly see Malyck and his missing tree? If so, without the protection of the teachings of Ventari’s Tablets, will they all be evil?
It would be interesting. I do hope they aren’t forgotten in the continuing story.
I tried my build against a couple burst thieves in 1v1 wvw. Both ran after a small amount of combat. It was great, I kept healing, every time they tried to burst me down, they couldnt keep up heh
Uh, but if you cant kill them, and you cant run, whats the point of being tanky? You are basically a sitting duck waiting for a hunter with a big enough gun to come and shoot you down….
A necro can’t catch a thief who is losing and decides t o IA out of there, for instance, so there is no point; unless the thief decides to fight to the bitter end, there’s nothing you can do if they run.
But if they run, I still won – I just didn’t kill him.
for those that can’t run like that, its another story. Some classes can’t get away fast enough, or think they can get you. Frankly, I’ve only lost one duel since I posted this – not that I went out dueling a lot. I won the rest, either by killing them or their running. I think thats a good enough result.
I actually considered swapping the offhand, going warhorn with mainhand dagger and offhand dagger with scepter.
The reason why I wanted the dagger is the ability to clear off more conditions, as well as it has more bleed stacking. When coupled with the scepter, which I should have considered in the first place, puts all my bleeding in one set, for triggering Blood Bond, and dagger’s #5 doesnt recharge fast enough to help the bleed blood bond trigger with mainhand dagger.
Honestly, I dont NEED any specific offhand. I am open to any of them. What I want is mainhand dagger, in part for skill #2, more vampiric, and it heals over 200 per pulse, and it has 9 pulses.
I wanted scepter for the bleed for Blood Bond.
So that leaves what I need for offhand; warhorn for swiftness, and therefore focus, or dagger? If you hvae a good argument for focus instead, I’m all ears!
I’m beginning to lean towards flesh golem over lich; it adds even more of my various minion trait goodies I have slotted. But Lich is just so fun!
After those two thief encounters I’m very happy with signet of vampirism for my healing skill now.
I see you want the trigger from the signet. I personally would still rather take the dagger trait in order to get the 25% movement speed and 33% recharge reduction with dagger skills to make your immobilize and life steal more frequent. And if you do use a dagger with your second weapon it helps there as well. The Life stealing from the bleed shouldn’t really matter too much but honestly its entirely up to you. Since I’m In PvE most the time I rely heavily on the ability to have AoE, so Dagger/warhorn and staff are prefered with wells. Since minions don’t last too long. In pvp I can see what you’re getting at.
The minions work ok in roaming, but in zergs you’re right, they die fast. I will progably have to go with a vampiric wells build for zerging and such.
odd. Good to know though.
Wow, I looked at the wiki page and somehow didn’t see that note. WTH is wrong with me lol
Maybe I need glasses
Anyway thanks for the input. Now Nicholas Kringle, my santa claus character, can go jumping with even more impunity! I’ll post a pic of him here tonight
As it stands there have been a grand total of zero kills of teq since its hp was doubled that can be guaranteed not to be attributed to the guardian symbol exploit.
You cant say that for certain, unless evidence exists of every teq kill that can be examined.
be aware that if you have stacks and dive into water, and at least one of your water weapons doesnt have the same sigil, you will lose all stacks. I’m not sure but I think that might be true if you remove your weapon with the sigil from your set too.
OP, as pointed out you missed a lot of things.
Elite specializations are heavily editing how a class works. While its not quite a new class, rewriting the core mechanics of 8 other classes has to be worthy of a second class.
And there are the other masteries. Such as hang gliding. Many of them are region-specific, but not all. There are masteries for legendaries and fractals coming out.
And do we actually know for a fact we aren’t fighting Morderemoth? Even if not, though, that surely suggests we will be in the future.
I’m not saying this will be worth the $50; seeing how much we got in the GW1 campaigns, I do expect a lot. But it could be these maps we are getting are massive in scope, and possibly with some impressive boss battles. I loved what little I saw, aside from the repetitiveness of the day/night cycle (although we had such a limited area, both horizontally and vertically, that we saw just a fraction of the entire map).
My son’s group beat Tequatl… with 1 second on the clock. Literally. My son started counting down they stood up and started whooping, and walked over to see all the omgs and I cant believe it was so close and etcs….
Haven’t beaten him yet myself, but I know others that have, and some with a few minutes left on the clock.
So, yes, its doable. But its a lot tougher than it was. Need to be very organized again, just like how it was at the beginning after he was buffed.
I was doing the Troll’s Revenge jumping puzzle, and as I was getting to the auto death on fall area, I began to wonder: Rune of Snowfall reduces falling damage by 25%. Every class has a trait that reduces falling damage by 50%.
So do they work together? If so, additively (50% + 25%), fractional ( [fall*.5]*.25] or are they exclusive? If exclusive, does the 50% take precendence?
I suppose I could go test this myself if no one else knows already, but figured I’d ask here before reinventing the wheel, so to speak.
Side note: At that auto death on fall area, three of us fell, and somehow my son, just my son, survived… with like 3 hp or something. we were amazed and shocked! LOL!
Maybe ‘niche’ is the wrong word. What I want, is for burning have a special place outside of “a bleed that hits harder.” As it stands right now, ANet could replace every burn with 3 stacks of bleed and there would be no difference. That’s boring.
So lets look at conditions:
Bleeding & Burning: does damage
Poison: damage with heal debuff
Torment: damage + more damage on move
Confusion: Damage + more damage on skill use
So I was thinking the other day how I missed disease and it’s ability to spread. Maybe the could do that with burning/fire, reduce the damage and have it spread! After all, fire does spread hehe
Man, though, what a zerg buster that would be!!!