Showing Posts For Morfedel.4165:

Revenant has weapon swap

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Posted by: Morfedel.4165

Morfedel.4165

Congorats on your fix, weapon swap complainers. Now comes the insanse Utility (6-0) Skills uber-nerfs to balance this.

Thank you…..

Nerf? Theres nothing to nerf, they are useless already and will remain so. Theres no reason to buff them anymore.

And will remain so? Wow, what an arrogant, presumptive, and utterly ignorant remark.

Revenant has weapon swap

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Posted by: Morfedel.4165

Morfedel.4165

kitten , I have to wait another couple hours before I can watch the POI

Rune of the Revenant Ideas?

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Posted by: Morfedel.4165

Morfedel.4165

Yeah I’d like to see new runes for the revenant, based on their legends too, like a healing one that’s ventari specific, or conditions that’s mallyx specific.

There could be one for Shiro that gives:

1) +2% damage against foes over 50% health
2) +35 Precision
3) +4% damage against foes over 50% health.
4) +65 Precision
5) +6% damage against foes over 50% health.
6) Release an explosion of Jade Shards that hit nearby enemies, upon being downed.

That last one is a bit too legend-specific

Unfortunate skill/trait names

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

There are some odd ones for sure. The guardian “Retreat!”, for example, which is rarely used to retreat, yet your character will boldly scream the imperative from the top of their lungs. Here a rename would have to be supplemented by a re-recording of lines as well, or the lines would have to be dropped altogether.

This has become a running gag (teehee) among guardians. I fear for what might happen if they ever changed ‘Retreat!’ to something else. The great Monk strike of ’06 comes to mind.

Ah, yes, the OTHER reason why they decided to get rid of the holy trinity lol

[Suggestion]Superior Rune of Taunting

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

Tacking on torment/confusion to Taunt is hilarious, Morfedel.

I know, I thought it would be fun haha

Maybe call it Rune of the Troll instead

[Suggestion]Superior Rune of Taunting

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

I think taunt should be molded after fear in terms of runes.

Therefore, I’d probably do something like, first, rename it Rune of the Tank

And then:

1: +25 Toughness
2: +35 Power
3: +50 Toughness
4: When you succeed in taunting a target, gain Aegis for 5 seconds. 10 second icd
5: +100 Toughness
6: +20% Taunt Duration; Against Taunted Targets, gain +5% damage.

I also had another idea, Rune of the Kiter:

1: +25 Vitality
2: +10% Swiftness duration
3: +50 Vitality
4: When you succeed in taunting a target, Apply 2 stacks Torment.
5: +100 Vitality
6: +20% Taunt Duration; when you taunt a target, apply 2 stacks confusion

Just a thought.

(edited by Morfedel.4165)

revenant to legend conversations

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Morfedel.4165

Oh I hope that’s true lol

Superior Rune of Vampirism

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Posted by: Morfedel.4165

Morfedel.4165

Perhaps lIfe stealing is increasing in popularity

revenant to legend conversations

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Posted by: Morfedel.4165

Morfedel.4165

I don’t have a link right now, but this has been mentioned in a few interviews and I believe in an older POI as well as something that they added in already

Really? All I noticed during the beta was when you used your elite.

revenant to legend conversations

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Posted by: Morfedel.4165

Morfedel.4165

I’d love to see conversations between a revenant and the legend he or she is channeling. Maybe ambient, maybe in combat but running around with my job-o-tron backpack made me think this could be a lot of Fun.

What rune with condi shatter builds?

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Posted by: Morfedel.4165

Morfedel.4165

Several. Offhand perplexity, tormenting, and nightmare

When Will Super Speed Be Fixed?

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Posted by: Morfedel.4165

Morfedel.4165

It still works out of combat…. the gains simply aren’t as noticeable because you’re still hitting that cap.

Another thing I forgot to mention is that Speed bonuses don’t stack. Its takes the highest single bonus and applies that to your movement rate.

The Max cap exists for 2 reasons….

1. Tracking stability. Most engines lose accuracy when deltas are too high, or the update rates are too low (lag, packet loss, etc). So the cap works to ensure errors are kept to a minimum.

2. Make sure players in PvP and WvW can give chase. The in-combat speed is meant to reduce the scale of movement so melee skills can reliably connect, and reign in kitters (who could control engagements through range alone).

The higher out of combat speed was to allow better travel in open world and WvW, where spawns are far apart. For PvE, they would use patrol density and the in-combat movement rate as a way to prevent you from skipping segments the designers wanted you to fight. This is a big reason Orr, while not particularly difficult to navigate, becomes troublesome to cross, due to constant engagements with undead.

So let’s see:

Out of combat, speeds should be:

+25%: 375
+33%: 399
+110%: 400 since cap

You notice a definite difference between 25% and 33%, but no real difference between 33% and 100%. Seems wrong, but ok.

In combat:

+25%: 262.5
+33%: 279.3
+100%: 400 because of cap

That is a substantial difference. I’ll try it out in combat vs swiftness so I can see it for myself. I am still unhappy about it though, I’d wanted superspeed to give me some better overland travel as well.

As a side note: How do you know it’s this way? Was there a post or something? I dont need links for verification, just curious.

Hard content confirmed !

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

Nomad would be viable if they had foes that hit really, REALLY hard, or if they had attacks that were unavoidable or something.

Just as high defensive characters pay for their build by being very low dps, very offensive builds should pay for their build with being under much greater threat.

So far that’s just not true in most cases.

So Disappointed After The First Beta

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Morfedel.4165

I think people are just confused about the difference between a beta versus a demo.

A Beta is supposed to come after an Alpha (tested by devs)! But this Revenant Beta was worst than an Alpha! Devs don’t even play their own game or what?? Rev with only two out of four legends and not even water weapons?! How that can be a beta for ‘’revenant balance tests’’ with other profession in the game?!

A.net sucks very bad right now!

If you think this is worse than an alpha you clearly have never done an alpha. I have. You really don’t know what you’re talking about.

Chill out with all the vitriol, eh?

Thank you for Shiro/Dual Swords!

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Morfedel.4165

The elite spec won’t be an underwater setup, haha. Revenant will have underwater setup, just not yet. Soon tm.

Oh boy, that would have been an epic troll… though, just saying underwater combat could use some love, it really needs traits designed specifically for it across the board.

Adding an underwater specialization for each profession, at some point, could actually address that aspect of underwater combat.

It’d be awesome if they released an underwater expansion with underwater specializations (villain: the rumoured deep sea dragon). But that’s most probably a thing for the far, far future…

I agree.

As I have said before in other threads, what we need is for the next xpac to be the fight to take down Bubbles!!! Have lots of underwater areas, a couple more underwater weapons per class to give us more underwater build diversity… and yeah, an underwater specialization might be fun.

I have to admit, i’m rather disappointed that they have removed some underwater content from the game. Out of PVP entirely, effectively removed from wvw, etc. I was hoping they’d’ve IMPROVED it rather than removed it.

So, while I think its a great idea… I suspect it won’t happen given the trend of what they’ve done with underwater content so far.

When Will Super Speed Be Fixed?

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Morfedel.4165

I ask because the patch has already added more sources of superspeed, including temporal enchanter from the mesmer traits. But its still capping at +33% instead of +100%.

Super Speed is working the way its always worked… its just that most people never understood the movement speed mechanics.

Essentially you have 2 base movement speeds. In combat (210), out of combat (300). Cripple and chill modify this downward. while boons and buffs modify it upwards. Both of these have a max cap of 400 (which is how fast you move with swiftness out of combat).

What Super speed does is allow your in-combat speed to easily reach the Max cap. (210×2=420, which caps it back 400). Try activating Slick Shoe’s tool belt skill while in-combat (while under the effects of swiftness if you feel like it). You will move insanely fast relative to your enemy, whose stuck in combat speed.

So what you’re saying is, swiftness gives +33% speed bonus in combat of 210*1.33 = 279.3, whee super speed will hit it in combat of the max 400?

I’m not saying you’re wrong, but are you sure? The wiki lists it as bugged. And I’d think that super speed should help out of combat as much as in combat. I obviously have no evidence to corroborate it, but it feels like it isn’t functioning as intended, especially if it only gives in-combat bonuses.

(edited by Morfedel.4165)

So Disappointed After The First Beta

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Morfedel.4165

There is a huge difference between constructive and destructive criticism.

Yes. That’s why trying to put down all criticism as useless is bad. And most of the criticism about revenant that appeared on forums during and after beta was constructive – it not only pinpointed the main problems with the class, but also even sometimes offered solutions.

Huh, you think so? I’ve seen posts like… well, the one below yours, saying that “+1 Was extremely excited about Revenant then super disappointed after playing one.”

Sure. You should have also seen posts that pointed out exactly what people found disappointing. Unless you consciously chose not to see them.

I did. And yet again, there is a difference between constructive and destructive criticisms.

When Will Super Speed Be Fixed?

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Posted by: Morfedel.4165

Morfedel.4165

I ask because the patch has already added more sources of superspeed, including temporal enchanter from the mesmer traits. But its still capping at +33% instead of +100%.

So Disappointed After The First Beta

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Morfedel.4165

I think people are just confused about the difference between a beta versus a demo.

Amen.

So Disappointed After The First Beta

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Posted by: Morfedel.4165

Morfedel.4165

There is a huge difference between constructive and destructive criticism.

Yes. That’s why trying to put down all criticism as useless is bad. And most of the criticism about revenant that appeared on forums during and after beta was constructive – it not only pinpointed the main problems with the class, but also even sometimes offered solutions.

Huh, you think so? I’ve seen posts like… well, the one below yours, saying that “+1 Was extremely excited about Revenant then super disappointed after playing one.”

If people understood what a beta is, and understood that the revenant in their final form, then the constructive criticism we have seen would be far more prevalent.

Instead we have post after post after post about how the revenant sucks, its ruined, its terrible, and now they think HoT is going to be a failure….

that isn’t constructive criticism. And, yes, the rest of us DO have the right to call them out on it if we desire.

Offhand Sword is Better Than Ever

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Posted by: Morfedel.4165

Morfedel.4165

I’ve always been a fan of Sw/Sw on Mesmer, we’re the only class that can make a viable sw/sw power build and aesthetically it just looks so kitten cool. But in the past Offhand sword was one of the worst possible choices for PvP/WvW compared to it’s competition (PvE offhand sword is actually one of the best choices for Dungeons) and unfortunately this recent balance patch gave no blessings to this awkward offhand.

.. Or did it?

PHANTASMAL HASTE – SPEEDY STABBINGS

The above link is a video comparing the attack speeds of iDuelist vs iSwordsman. iSwordsman (among other phantasms) was always bugged with pHaste to not give the proper boost in attack rate. With this patch, swordsman now clearly outpaces iDuelist damage-wise and as always the damage comes in one heavy hit rather than an easily-mitigated stream of projectiles. Both phantasms can be cast at 1200r, and at this point the only advantages Duelist has over Swordsman is that it sits safely at range and can work in condition builds… once it eventually gets fixed.

IP BASELINE & BLINDING DISSIPATION

Remember that painful illusionary counter that often ended up counter-productive when used defensively against multiple opponents? Well now you can more reliably net the damage without leaving yourself wide open. iCounter hits as hard as any of Swordsman’s attacks, and leaves you a clone to shatter after blocking. A quick Distortion or Blinding F2 should be enough to cover your animations, and the extra clone that the counter leaves makes for a nice shatter burst right behind the counter hit.

RELIABLE STUN – CONFOUNDING SUGGESTIONS

Of all our offhands, Sword grants the most consistent daze on a very low cooldown. With confounding, it is extremely easy to predict when this daze would be a stun and capitalize on it. As it stands, offhand sword is the most reliable and consistent weapon interrupt we have at the moment and on a much lower cooldown than the others.

LEAP FINISHER – CHAOTIC DAMPENING

So we need Chaos Armor to make our staff cooldown quickly huh? No better weaponset to compliment staff than Sword/Sword for this purpose. Summoning the iSwordsman counts as a leap finisher for the Mesmer, granting Chaos Armor on summon. This gives us 3 ways to proc Chaos Armor and a 30% reduction on our skills without needing another Ethereal field such as Null Field.


I’ve been running Sword/Sword+Staff since the patch and have a hard time leaving it. I believe it’s current state outshines the pistol, especially when paired with the staff and offers the second most damage behind Greatsword. I’d still like to see Illusionary Counter buffed to grant kitten evade between the block and counterattack but it is good to see that even though the Offhand sword wasn’t buffed directly, it’s still seen some noticeable improvement.

A very minor point as it won’t come up very often at all, but if you take the traits that recharge sword and staff, it also effects all our underwater weapons too, so running S+S / Staff plus those two traits…

Again, like I said, it isn’t something that will matter in most cases, but there are a few rare times, like when I had a couple reds catch me out while swimming across the wvw great lake to try to rejoin our zerg… the recharge did help me out there

(edited by Morfedel.4165)

So Disappointed After The First Beta

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Posted by: Morfedel.4165

Morfedel.4165

It is utterly dumbfounding how many people don’t understand the purpose of a beta test.

It isn’t to market a finished product. Its to find flaws and address them.

You know, “Hey devs, it looks like the revenant has a problem with damage output you may need to address” is a great way for a beta tester to report issues they discover.

Your response isn’t That of a beta tester. It’s that of someone looking for a bnigh complete product, which this isn’t.

I suggest you and others of your persuasion look up what a beta test and beta testers are. It certainly seems you either don’t get it, or don’t have it in you.

Usually developers work hundreds of hours to create things they show u in betas like this.
Alot of betas before (probably hundred or more) showed the same four things.

1. Players (often some rly expierenced or extremly good players too) adress problems, with balance, feeling and things like that.

2. Other players are telling them “it´s beta” “HEY IT IS ONLY A BETA U * SHUT UP”!

3. They chance that feedback can change that problems is usually not high. If the feedback is not “loud” enough it get´s to zero.

4. After the game/addon get´s released. Alot of players (most times the “Shut up guys” too) are crying loud about some problems.

Usually the same problems some player adressed at step 1…………..and after a release, the chance to change something is even worse.

If so many people are talking about the same problems about the revenant. The chance that they are right is exremly high.

If u can´t give good feedback, pls stop that “SHUT UP IT IS ONLY A BETA U *******” posts. They help never, and nobody, not even u.

Revenant atm is like a ele who get´s forced to play with only 1 attumend. 2 fix sets of utilitys, which often don´t make any sense with the attumend u choosed to play.

Nobody needs a water(only)ele with arcanskills OR signets. Nobody, and nobody wants to play it. And that ele wont even have to choose between his skills due to a questionable energysystem.

Better written here.
https://forum-en.gw2archive.eu/forum/professions/revenant/Lack-of-Customization-the-Real-Rev-Problem/first#post5281357

There is a huge difference between constructive and destructive criticism.

So Disappointed After The First Beta

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Posted by: Morfedel.4165

Morfedel.4165

Hello All,

I had high hopes after playing the Revenant at EGX Rezzed. After Playing the first beta, I am so disappointed.

I have tried a zerker and condi build with all weapon types. All I have seen is crazy low DPS, to the point where it took about 8 mins to kill a vet with other players.

That and no underwater weapon hardly make it much of a Beta.

From my perspective, I wish Arena net had not bothered with this weekend. I would have preferred them admitting that we are a long way away from hot completion.

After what I have seen today, I doubt very much that I will be playing a rev from day one, if even at all.

For what it is worth, I am seriously questioning whether I have a future in this game. (No you cannot have my stuff).

I guess that’s what you get for blind loyalty when the overlords have a culture of bleeding gamblers dry when you are a bit of a gambler yourself.

It is utterly dumbfounding how many people don’t understand the purpose of a beta test.

It isn’t to market a finished product. Its to find flaws and address them.

Wrong. Since the beginning GW2’s beta sessions have been thinly veiled marketing pushes. Should we bring up the beta stone drops? Even during this even Colin alluded to this being a marketing push.

I respect Gaile’s answer, but the honest truth is Anet puts out a live release then reacts to general player feedback.

You clearly don’t know what a beta test is. Like I said you can find the definition all over the place.

It’s about finding bugs and fixing problems. The revenant clearly has problems that need fixing. They put out a Beta. We played it. We found problems. KINDA LIKE WE’RE IN A BETA. Weird coincidence.

And yet somehow it isn’t a beta. Would you care to defend that rationale ?

Btwn you can have a beta that is also a marketing event. They aren’t mutually exclusive.

(edited by Morfedel.4165)

[Vid] BoonShare Mesmer Post-Patch (WvW/PvP)

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Posted by: Morfedel.4165

Morfedel.4165

‘My’ BoonShare mesmer build! It’s reallly fricking strong (like most mesm builds post patch) and I really enjoy playing it. It has Permanent protection, regen, fury, 6+ might and vigor and a lot of access to retaliation, aegis and swiftness
You can then share these boons with your signet of inspiration or when you cast a phantasm! This build is great for tPvP or small group roaming, your teammates will luv you :p

4) My SOLO/1v1 version – http://gw2skills.net/editor/?vhAQJARWlsnhC0YjawMNwtGL4GkZGCxIPnxLqdZAW9vA-T1CFwAl0FA4BAcVJogLAASlfoUTgmKIw3fIxhAYxRAQlqFBAQA4m38m38m3cAQL-w (use the food shown at the end of the video)

Just teasing here, but how can you boonshare solo?

How to Improve Revenants ideas

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Posted by: Morfedel.4165

Morfedel.4165

But revenant doesnt need weapon swap. Engi does fine without it so does ele. Its an issue of revenant desing that they tied weapons too close to specific legend, nothing else. Making it similiar way to ele glyph would solve that issue while still keeping weapon roles.

Staff would still be a support for Shiro for example, just in a offensive way as opposed to ventari which focus on healing.

Nonsense, ele and engie both have weapon swaps—they’re called kits and conjured weapons. Elementalist actually has the second-most options for weapons they want to bring to a fight, second only to warrior—and that’s not even counting attunements.

Reducing the coupling between specific weapons and specific legends will help but it’s not going to solve the problem by itself. Every single class—including engie and especially ele—has vastly more versatility on the 1-5 skills for range and utility than Revenant, even if legends changed how the weapon skills worked.

Math here: https://forum-en.gw2archive.eu/forum/professions/revenant/Lack-of-Customization-the-Real-Rev-Problem

And revenant has legend swap instead. That thing was supposed to be strong to make up for the lack of extra skills but it dindt worked out well as they made them these utilities too weak. I know pretty well how many access to x skills engi and ele can have, but wepaon swap is not a solution by any means. They always can come up with additional f2 mechanic where we taking avatar of current channeled legend similiar to necro ds to add some extra abilities. Its not a problem, just extra work for them.

The real problem is build diversity combined with having ranged/melee options.

1) You can only switch between two sets of utilities that are already predefined for you. This matches with other classes having only two weapon sets that have predefined skill sets. However, other classes can change their utilities at will between fights, where you are stuck with selecting another predefined set of 5 skills for skills 1-5; this severely limits build diversity in comparison to other classes. This is an issue I agree with. The revenant has too few options compared to the other classes.

In other words, their utility swapping is much like other classes weapon swapping; but their weapon is nothing like other classes utilities, and is much more restrictive even than the elementalist and engineer.

2) Many people are complaining that they don’t have ranged options for two of the three available weapon sets, stuck in melee, and that makes it difficult. For each of the elementalist and engineer weapon sets, not even including weapon kits, they have some range with their attacks; I don’t entirely buy their arguments actually, as I think most enemies can be fought in melee just fine, and both melee weapon sets had methods to close the range, not including even the skills of the legends, but I can see why it would bother people.

How to Improve Revenants ideas

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Posted by: Morfedel.4165

Morfedel.4165

I’ll also agree with others that simply having a weapon change with legend the way eles do with attunement might be a good solution.

And i disagree with it being a good solution or weapon swap in general. Maybe i want to play sword/shield Jalis?

I think he meant the weapons skills would change with legend, not the weapon itself. I’d be down with that—then f you want to play a sword/shield Jalis, the skills could change to actually be useful in Jalis.

If the intention was to completely link weapons with legends and allow swapping, however, I’m not down with that. The problem as it stands is that every weapon is too coupled to a specific legend; coupling it more is not going to help, it’s just going to reduce variety even more.

I have seen suggestions that would force us to pick certain weapon with their assiociated legend. And i believe thats what he meant. Still..weapon swap is not needed, what is needed are weapon skill that will get modified with your legend like ele glyph

No, abnaxis is right.

And if you check a post I made s could posts higher you’ll see I said it was a bad idea for build diversity.

I made a couple suggestions. One included having one weapon with core skills that modified based on legend. Second included hybrid from two weapon sets. Third was my idea that others commented first and i was agreeing with: treat them like ele weapons are.

(edited by Morfedel.4165)

How to Improve Revenants ideas

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Posted by: Morfedel.4165

Morfedel.4165

I’ll also agree with others that simply having a weapon change with legend the way eles do with attunement might be a good solution.

And i disagree with it being a good solution or weapon swap in general. Maybe i want to play sword/shield Jalis?

I’m not sure you understood what I was saying. Like ele get one weapon set. Have it change based on legendary like weapons doo for Ele. So sure you can run a sword and shields jalis just your other legendary would also be said n shield. Just abilities would change.

On failing events purposely

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Posted by: Morfedel.4165

Morfedel.4165

I find it interesting that many of the folks here apparently siding with the OP are condoning and encouraging the very same behavior they claim to be reporting.

Is it the players fault that re-taking a temple is more rewarding than holding it? And why is their definition of having fun (getting loot) somehow empirically less honorable or worthwhile than your definition of having fun (playing the game as you think it was intended)?

Maybe what those players should do in response to your desire to hold out is call in all of their friends to scale up the event without actually contributing to its defense. How would one or two parties fair against five champions at once?

I want to know why so many of you people who claim to be playing the game “the way it was intended to be played” insist on delivering all manner of grief on those players that aren’t playing it your way?

There is a huge difference. He was minding his own business playing the game. Another was rude and ordered him how to play instead.

If he had been going in first moment just to troll that would be another story. But that wasn’t the initial case.

and they know that he aint trolling how?

So let me get this straight. A group of people are waiting for an event to fail and some random person runs in to do the event, you’re honestly going to assume that person is trolling?

Even if they are, I don’t believe doing an in-game event as it was intended regardless of the reason is actionable. If I was also being verbally abusive then THAT is actionable, but doing the event itself, regardless of reason, isn’t.

Especially when it’s being done as intended.

(edited by Morfedel.4165)

How to Improve Revenants ideas

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Posted by: Morfedel.4165

Morfedel.4165

I’ll also agree with others that simply having a weapon change with legend the way eles do with attunement might be a good solution.

How to Improve Revenants ideas

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Morfedel.4165

What about completely remove cooldowns. Then each skill except the AA had an increasing cost each time it’s used, and lowers its cost over time as it isn’t used.

How to Improve Revenants ideas

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Posted by: Morfedel.4165

Morfedel.4165

I also want to note that while the Revenant does seem to have some decent in-combat mobility, its out of combat mobility, obviously, sucks. I hate having to take traveller runes for my only option.

So maybe tweak a couple skills: for instance, the Road skill from Jalis could grant several seconds of swiftness (and that makes a lot of sense. After all, its a road. The primary reason for roads is to facilitate travel), and perhaps Mallyx’s unyielding torment or whatever could offer 2 seconds of superspeed.

And the centaur trait line should offer 25% speed increase standard. not “I can outrun a centaur,” but “I AM a centaur!”

:)

How to Improve Revenants ideas

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Posted by: Morfedel.4165

Morfedel.4165

I’ve been thinking about this for some time.

Honestly, I love the Revenant. I love how it feels, I love how it plays.

But it still needs improvements.

Aside from balancing the numbers for damage, which is a minor thing to do in the long run, I think the real problem is lack of options, also known as build diversity.

Honestly, I like the idea. Other classes get skills #1-5 two sets via weapon swap during combat, but are otherwise set, and skills #6-10 that can be changed into anything out of combat but are frozen during combat.

By comparison, the revenant’s paradigm is reversed… sort of. Their utility set is handled the way weapons are for 6 of the 8 other classes. But their Weapon Set isn’t handled the way that the other classes’ utilities are.

And that’s part of the problem.

While giving the class unlimited weapon skill selection wouldn’t work, what if you could, instead, select two weapons… but not for weapon swapping. Instead, you select two weapons and then, when not in combat, could select for each weapon slot which of the two weapon skills you would use?

For instance, select hammer and mace/axe; then you select #1, the AA attack, to be the hammer; #2 and 3 be the mace’s #2 & 3; #4 selecting the axe #4, and #5 hammer #5.

This way you don’t get the danger of having unlimited weapon selection but still get some diversity that you can exchange between fights.

Another possibility could be that each weapon has a standard, basic ability, that gains a modifier based on the legend you are channeling. For example, perhaps for hammer #5, it does its base damage aoe, and gains the knockdown while channeling Jalis, while gaining some kind of condition(s) while channeling Mallyx.

honestly, I don’t think having one weapon to choose from and having it be either melee or ranged as being a big issue; the vast majority of the fights in the game either is good, with a few exceptions; in pve, once you know a fight you know which weapon will be best and can switch to it before it starts.

But having less diversity than any other class can be frustrating, so some options should be present.

I don’t think linking weapons to legendaries is a good idea, as it sets builds even further into stone, thus losing even the ability to change weapons, as your legend you are channeling locks you into a weapon as well. Likewise, I think giving them standard weapon swapping takes away from the differences that the Revenant is supposed to have.

As a side note, I think at least a tiny bit of diversity in utilities needs to be included anyway. I do like the idea of swapping utilities instead of weapons, but everyone should at least have access to their racial skills if nothing else.

Lack of Customization--the Real Rev Problem

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

The lack of build diversity is biggest concern. Having your utilities selected for you in four or or five packages plus only one weapon is not good.

Which is a shame. I actually like the class a great deal. But the class needs More CHOICES.

On failing events purposely

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

I find it interesting that many of the folks here apparently siding with the OP are condoning and encouraging the very same behavior they claim to be reporting.

Is it the players fault that re-taking a temple is more rewarding than holding it? And why is their definition of having fun (getting loot) somehow empirically less honorable or worthwhile than your definition of having fun (playing the game as you think it was intended)?

Maybe what those players should do in response to your desire to hold out is call in all of their friends to scale up the event without actually contributing to its defense. How would one or two parties fair against five champions at once?

I want to know why so many of you people who claim to be playing the game “the way it was intended to be played” insist on delivering all manner of grief on those players that aren’t playing it your way?

There is a huge difference. He was minding his own business playing the game. Another was rude and ordered him how to play instead.

If he had been going in first moment just to troll that would be another story. But that wasn’t the initial case.

On failing events purposely

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

Do unto others as you would have them do unto you.

I would want others to play the game and enjoy it the way they wanted WITHOUT interfering with other people’s game play.

Not sure that is always possible in the current state of the game. People can’t complete an event without interfering with those who want it to fail. People can’t cause the event to fail without interfering with those who want it to succeed.

I understand that. But someone trying to win an event isn’t usually actively and intentionally interfering with those wanting it to fail. The reverse isn’t quite as true.

Frankly they should make the rewards for both equally rewarding. My only concern is if success or failure effect other event chains, making a fix more complicated.

On failing events purposely

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

Do unto others as you would have them do unto you.

I would want others to play the game and enjoy it the way they wanted WITHOUT interfering with other people’s game play.

On failing events purposely

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

This reminds me a lot of the karma train attitude in EotM. Me and a couple friends would go defend in EotM, and get tons of bags as the enemy would show up expecting no opposition, and we would have several trebs that would decimate them in short order.

The karma train people would get angry because we had ruined part of their train. They even made claims like “EOTM is FOR KARMA TRAINING!” To which we replied show us where the devs said that’s so?

Anyway, we played the way we wanted, and had a great time. OP, you should do the same. Don’t let anyone tell you how to play, their fun doesn’t get to trump yours.

Changed My Mind. Cant Delete :/

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

So here I go ready to be all ascerbic and contrary… decided to post something potentially inflamatory… change my mind and decide to be nice…and cant delete this darned thread lol

I've never been so happy in my life

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

Honestly I’m joking, somewhat. I’m extremely concerned though. I understand it’s beta, but full zerk and l barely hitting for 1800 is… it’s bad. Now we don’t have all the trait lines but my real concern is the lack of weapons swap like most people were already questioning.

True but revenants are getting something no one else gets utility swapping.

Whether or not that is worthwhile is another matter. But think about this: Your utilities from one legend to the other are not linked to each other for recharge. A couple times in silverwastes today I got in trouble and healed, flipped to second legend and healed again. First was mallyx which got me some more healing for conditions then switched to dwarf which then removed conditions.

It was a nice combo.

I can taunt and get that spinning hammers going; fling mself across distances and using a few skills gather mobs together to make cleaving much easier or AOEing… I actually had a surprising bit of control of the battlefield I didnt even realize I’d have.

Yes I understand that weapon swapping is somewhat missed, but the utility swapping gave me some diversity that was really nice too especially with unlinked recharges.

Time will tell whether or not its worthy.

Everyone else gets something else that Rev can’t get.

Ability to customize Utility slots.

No argument there. I’m not saying the revenant has issues. I’m just saying it’s not time to make judgements when the class is still being tested

So Disappointed After The First Beta

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Other classes where available in the Beta Portal event. Even in my EGX experience other professions where available and played by other people, for what it is worth. Arena Net calculate their boss stats using software, this has been stated on the forums previously. This should be no different for our new class, and probably isn’t.

Lets get one thing straight. I am not trying to kittenbag Arena Net. I appreciate the work they are doing as I love the franchise. I have been here since GW1 Prophecies. I am also reading between the unspoken lines.

As I have already stated, I have experience in development and marketing. What we have been presented with isn’t worthy of a beta. Both on Arena Nets side and the players side.

To me this feels like PR from the beta backlash and the lack of information for quite some time.

Unless you can give me genuine reasons backed up with genuine facts other than ‘Useful Data’ .

I would appreciate you not white knitting my forum post. Prior to this I was the biggest of them all nearly

Accusing someone of white knighting is a sad and tired way of trying to delegitamize someone else’s argument when they disagree with you.

And I could just add v easily tell you to back up your accusation with facts. It goes both ways.

They said it was a beta. Sure it could ALSO be marketing as well, they aren’t exclusive, but yes they clearly need more data. That legitimizes a beta

Someone want to explain this?

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

Turai does grant this but I thought it was aegis and protection. Also didn’t think it was map wide but could be wrong

Tired of one combo burst

in PvP

Posted by: Morfedel.4165

Morfedel.4165

This meta is more kitten then ever.
2 hit combo thiefs
1 combo mesmer

3,2k armor and 25k hp

Still get full bursted even if you dodge, because in next 10 sec you’ll get new full burst.
This meta is total kitten.

Don’t wear full offensive gear then. I wear mostly gear with some of the stats are defensive. Such as rabid, pvt, or celestial, and I never get one shotted, esp if having the onddisabled trait and a solid stunbreaker Ready, a condi cleanse, I’ve beaten many of those one-shot ponies.

It does mean you have to abandon the full offensive mentality, though.

If you aren’t playing full offensive I don’t know what to tell you. Even with celestial gear no one has one shotted me. World of hurt, sure, but I always had a chance. Maybe you need a couple defensive skills and traits.

Imho only cloakers and extremely long range attacker such as Longbow rangers can afford to go 100% offensive With impunity.

How to Improve Revenants ideas

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Not only bosses. Many situations require some party members with ranged weapon (like the platforming part with harpies, that is already pretty bad for the lack of swiftness if you have no hammer)

Again, not REQUIRED. You can melee harpies fine, in fact if you have a guardian with you its preferred to stay close to them for their blocks/reflects. Things like “required” and “mandatory” mean you can not complete something without something. The only ONLY thing in fractals you can not hit without range are oil buckets in Battleground. And EVEN THEN you can just ignore them, break the doors, and run. Anomaly is helped with having range if all platforms near it are missing, but they come back pretty fast.

Again, I agree Revs need weapon swap and another range option, but not because of fractals.

Engineers and elementalists don’t have weapon swap. Perhaps a way can be found to do something similar to the revenant to make weapon swap unnecessary.

My [big] Revenant Rework

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Aside from the obvious build diversity question, my only real concern so far has been that many of the revenant’s skills are slow to activate. A lot of them are.

Me and another player were fighting a ranger in wvw. He was continuously dodging my attacks with their slow, obvious tells. It was rather frustrating.

My [big] Revenant Rework

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

As far as Mallyx goes, I like it’s skills but Unyielding Anguish kittenes off too many players and whenever I use it, I get cussed out, even when it was an accidental case. Now, I just use UA to place the field in more of a defensive role and just place it’s combo field on ranged attackers for it’s lifesteal properties. Though it’s when world boss fights when I’m doing that and they happen to walk in that field’s direction by mistake that kittenes everyone off and blames me, or “F’in Revenants.”

Other than that I think all of it’s skills synergize well with Jallis’s heal skill, but’s UA that needs a change.

I dont care if a skill kittens off people in pvp. Its pvp. If they get kittened off, its their own problem. I mean, seriously, hows that different from knockback, launch, etc.

As for world bosses… its displacing them too? like which ones? And is it really different from knockback, launch, etc?

So much Revenant Hate

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

I suspect swords will come if shiro is indeed the 4th spec, which strong indications show

Remember, the beta isn’t the full Rev, so plenty to be added yet

That’s pretty fair. I know it’s a beta but I thought all the specs were released/revealed already for it.

We have not released all weapons and legends for the Revenant yet. Right now there is definitely a gap in the playstyles offered as we haven’t discussed the more pure DPS focused setup yet. soon tm.

If hammer is the only ranged weapon, and there isn’t a more DPS like weapon for range… This is going to be a big blow to content like fractals or any fights that require range at some point while switching between range and melee. Hammer DPS is too low for the only range weapon.

Does anyone know if there is speculation for more ranged options for revenant?
As I understand it we are only going to be getting more melee weapons.

The revenant has some movement skills. They have that mallyx aoe teleport skill, the off hand #4, etc.

But if you are going to be in an area where range is important, tis simple, just switch to hammer during noncombat. Sure dps is lower for hammer, but its intended as a control weapon.

So if you are wanting a pure dps, well, either lets hope there are a couple more options, or dont play revenant.

I’ve have a lot of fun with the revenant so far. I think its just fine with the sole exception that if we are seeing how the skill configurations work we are not going to have a lot of build diversity, my only complaint.

Other than that, I’ve enjoyed it a great deal.

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

We already our. have druid with staff, and revenant with melee staff. I think that with those two, we can be somewhat certain that thief isnt getting a staff, melee or otherwise.

Could be wrong. But I’d be money on it.

Revenant staff is not their specialization. That like saying, we already have Warrior, Guardian, Engineer, Mesmer, with shield. I think it’s safe to say Revenant isn’t getting a shield.

Do you see the flaw in your logic here ?

Nope.

My logic isn’t about specializations , it’s about new content coming out. That’s what my logic is based on.

But if I’m wrong that’s fine. I don’t care a whole lot.

Weapon swap isn't needed.

in Revenant

Posted by: Morfedel.4165

Morfedel.4165

Like adding an different effect to your AA chain depending on which legend you have active. Also, having some choices in utility skills would be nice.

Aye, like a purplish swing with the weapon while using Mallyx, or a bluish swing when with Jalis? I like it!

And a possible added effect; maybe Mallyx increases your condi damage with a stacking effect like how mesmer’s fencer’s finesse increases ferocity; and the dwarf could, I dunno, give you stacking toughness or something.

just as an idea.

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

We already have druid with staff, and revenant with melee staff. I think that with those two, we can be somewhat certain that thief isnt getting a staff, melee or otherwise.

Could be wrong. But I’d be money on it.

I've never been so happy in my life

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

Honestly I’m joking, somewhat. I’m extremely concerned though. I understand it’s beta, but full zerk and l barely hitting for 1800 is… it’s bad. Now we don’t have all the trait lines but my real concern is the lack of weapons swap like most people were already questioning.

True but revenants are getting something no one else gets utility swapping.

Whether or not that is worthwhile is another matter. But think about this: Your utilities from one legend to the other are not linked to each other for recharge. A couple times in silverwastes today I got in trouble and healed, flipped to second legend and healed again. First was mallyx which got me some more healing for conditions then switched to dwarf which then removed conditions.

It was a nice combo.

I can taunt and get that spinning hammers going; fling mself across distances and using a few skills gather mobs together to make cleaving much easier or AOEing… I actually had a surprising bit of control of the battlefield I didnt even realize I’d have.

Yes I understand that weapon swapping is somewhat missed, but the utility swapping gave me some diversity that was really nice too especially with unlinked recharges.

Time will tell whether or not its worthy.