Showing Posts For Morfedel.4165:

Best Healer in Game?

in Profession Balance

Posted by: Morfedel.4165

Morfedel.4165

Interesting.

The reason I asked is I was speculating on a possible group heal specced character using the new nomad’s armor stats. However, since healing is secondary, maybe Cleric’s or Apothecary’s might be better, depending on the class.

Best Healer in Game?

in Profession Balance

Posted by: Morfedel.4165

Morfedel.4165

So, this seemed like the best place to post this question. I don’t play much of the classes that do more other-people-healing effects, heh, so I am not sure of the answer.

So… which class does the best healing for others besides themselves? Staff Water ele? Guardian? Something else?

Character from Human PS found in Dry Top!

in Living World

Posted by: Morfedel.4165

Morfedel.4165

Ah man, two dialogues I’ve missed. I can get the riot alice one eventually, but I have nothing on the infinity ball. I take it this zone doesn’t auto uplevel people?

How to kill Aerin

in Living World

Posted by: Morfedel.4165

Morfedel.4165

Glad to see I’m not the only one having problems with it. This is quite possibly the most annoying encounter in the game to date.

WHAT?!

I beat him first time with little trouble, and I’m no elite player. It took me a minute to figure out what was going on, but once I did, it was easy to either jump up and attack, or run up that ramp and attack. It annoyed me that he took so LONG to kill, but the battle itself really wasn’t all that difficult.

I can think of many other encounters FAR more annoying than this one.

Is Dry Top the only new area?

in Living World

Posted by: Morfedel.4165

Morfedel.4165

You people rush your content too much. It’s like complaining that you beat a Sonic game in one day.

It took 3 hours to get 95% of the AP that is not rushing content at all. This was the most pathetic Living Story and for it being the start of Season 2 its hilarious. GG wait 2 weeks relog.

I think you’re in the minority with that opinion.

Don’t get me wrong the zone is awesome and I love it but the little amount of stuff you can truly do there that you can’t do elsewhere for either more money or more enjoyment is quite sad. And 3 hours for content that is supposed to last 2 weeks especially it being the first of Season 2 is down right pathetic like I said. I am not in the minority go look at reddit or other forums people are raging at the lack of content.

How much did you pay for it? If it was zero, then really, you got more than what you paid for it.

And besides, this amount of content I rather expected.

Is Dry Top the only new area?

in Living World

Posted by: Morfedel.4165

Morfedel.4165

For me it comes down to the “The Gates of Maguuma Open July 1” announcement. That it would in fact grant access to, well .. Maguuma and not just the first little area of it.

It seemed obvious to me that we would get something like we did; it isn’t that the expansion is the gate to maguuma, its that the zone itself is. Therefore, we got the Gate to Maguuma, also known as Dry Top, not the entire zone, yet.

It is rather small though, but condensed. There’s a lot of stuff in there, considering its free content.

When someone actually PAYS for the content, I suppose whining might be acceptable, but for free content, really, you are getting MORE than what you paid for.

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

But what is this map update of brisban wildlands whith festival update? I have not seen it.

Me neither, do tell.

Since I haven’t seen this answered yet, there was a part of the world map for Brisban that was added. You can see the edge of it if you unfog Toxal Bog and Aurora’s Remains, but dat diving uncovered the full of it. Here is one version:

http://wiki.guildwars2.com/images/archive/e/e4/20140607172200!Brisban_Wildlands_map.jpg

Southeast corner. A pond, a small structure, and a very faint path to the edge of the map.

Was that a Scarab at 1 minute into the video?
http://wiki.guildwars.com/wiki/Moss_Scarab

Devourer.

You mean southwest corner of the map don’t you instead of southeast? I also see a faint path out of Aurora’s Remains in the upper left of that part of the map. Should be interesting to find out. Good find.

I hadn’t really been to Brisban seriously in quite some time, so I hadn’t been around to see it. I’ll go take a look tonight.

That’s something you can’t actually get to though, eh?

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

Was just checking out all the area;

The portal in Brisban, behind the bushes you can’t get through has something that looks sort of like a shimmery figure in front of it, not sure, hard to tell. But the shining blade ghosts in that Aurora ruins area say there is a White mantle Champion in there somewhere, and all I saw was some normal white mantle ghosts, no champion. So wondering if when the access opens, if the shimmery figure ends up being a white mantle champion in front of the portal.

The Brisban bandit talk (not sure if people are discussing it anywhere) has to be about the fort a little ways above where aurora is, that’s filled with level 80 champion bandits. No way to actually fight them, though with 1200 range weapons, you can poke at them, and get them to pretty much one shot you down… Not sure how that fort will get implemented for play, 80 lv foes in a much lower lv zone.

Well there is a way to get to them, but it involves map exploitation tricks and you will be downleveled fighting level 80 champions, so it won’t end well for you at all lol

The Content of New Zones in Maguuma

in Living World

Posted by: Morfedel.4165

Morfedel.4165

It might end up being just one new map: the Gate To Maguuma, which we will have to explore, etc etc, and eventually that GATE opens up to the rest of maguuma.

I’d love to be proven wrong, however.

Jumping Puzzle on Elder Dragon Fight

in Living World

Posted by: Morfedel.4165

Morfedel.4165

That would be kinda awesome

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

But what is this map update of brisban wildlands whith festival update? I have not seen it.

Me neither, do tell.

Teaser analysis!

in Living World

Posted by: Morfedel.4165

Morfedel.4165

Which portal is this, xenon?

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

The question is who attacks at Zephyr. Mordremoth shooting fireballs instead of flame breath from his mouth confirmed!

That isn’t confirmed. As a poster above, it looked like the explosion came from the
INSIDE, not the outside.

And even if it came from the outside, heck, that could have been aetherblade weaponry from their skyships.

It’s a meme, which originally had the form of ‘(Valve says something vaguely related to Half-Life) Half-Life 3 confirmed!’

Basically, if someone makes a statement and then follows up with something that appears entirely unrelated or at best represents a massive jump to conclusions and finishes with “confirmed!”, it’s most likely an invocation of this meme.

Ah, that wasn’t one I was familiar with!

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

Hmmm….that’s a recent change i get it? I can swear it was jungle not waste

http://wiki.guildwars.com/wiki/Maguuma_Jungle/Map
The brown parts are not jungle…

Also: Nooooo! not the sanctum!

I have to say, I was always a bit surprised in gw1 that they called Maguuma a jungle when it had so much desertie kind of areas. That being said, some of it was jungle.

However, it’s been renamed wastes. So I’m assuming there is no jungle anymore; but then again, it looked like Mordremoth was waking up in a jungle, so maybe I’m completely off base

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

The question is who attacks at Zephyr. Mordremoth shooting fireballs instead of flame breath from his mouth confirmed!

That isn’t confirmed. As a poster above, it looked like the explosion came from the
INSIDE, not the outside.

And even if it came from the outside, heck, that could have been aetherblade weaponry from their skyships.

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

Hmmm….that’s a recent change i get it? I can swear it was jungle not waste

No, its always been like that… for gw2. GW1, it was the Maguuma Jungle.

Season 2 Opener [Merged]

in Living World

Posted by: Morfedel.4165

Morfedel.4165

my reactions to the trailer:
there goes the Zephyrites.

Oh kitten they got shot down

that jungle looks massive, but the Zephyrites!

wait…. crystal desert confirmed?

It’s not the maguuma jungle anymore. Look at the in game map. It’s called the Maguuma WASTES.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Anyway, so I did create Badwrongfun [haha], just for the purpose of playing EotM the “wrong” way. No reqs, be in any other guild you want, etc, this is just when we want to EotM and play it the way the devs intended it.

I have a whole whopping 3 or so members so far, lol, anyone else interested? Mail me in game!

Guilds of the Mist event [EU] Guilds

in In-game Events

Posted by: Morfedel.4165

Morfedel.4165

Hm, sounds interesting

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

The thing that makes EOTM tolerable is that it’s not just a Frostgorge train. Every once in a while you get to do some actual PvP in the middle of grinding WXP and champ bags. (It’s kinda shameful how EOTM builds up WXP faster than most actual WvW play does, but that’s how it is :/ )

If somebody’s bunkered down in a tower or keep, it’s not that hard to build a couple of catapults or (god forbid!) a ballista instead of the usual rams. Worst case you can always go somewhere else. Seriously: it’s a pretty big map.

I firmly believe that the most fun EOTM commanders are the ones who ktrain all over and then strategically port back to home every time the enemy is about to take it. That bagfest/bloodbath keeps you from falling asleep.

This is exactly what I do. The Commanders I most enjoy following in EotM are the ones who do this precise strategy. Go out and capture poorly or undefended targets, but if the enemy comes calling at our Keep, we head back and defend it.

Wish I saw more of them myself.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

So, if anyone is actually interested, I decided what the heck, and created a guild for the sole purpose of playing EotM the RIGHT WAY, hehe…

I named it Badwrongfun, and gave the tag [Haha]

So, I’m not claiming to be some great leader or anything, so I’ll be up for advice. But in the meantime, if you are interested in joining for some EotM badwrongfun, send me an in game whisper and I’ll invite you

(and if we end up on different colors, well, we will have badwrongfun together anyway

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

If any of you has a EotM troll guild at this point, I’ll join, lol! Heck, maybe I’ll START one haha!

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

That’s the thing, the people posting here aren’t fighting. They’re setting up siege and sitting on superior arrow carts and killing people who have no desire or capability to fight. The landscape in eotm is horrible for actual wvw style fighting. Every gvg or large wvw guild wants open fields and what is eotm? Cramped and full of ledges.

but that is interesting, awesome, and requires different thinking due to possibility of launching or getting launched off edges, etc. It is a different environment.

And if others have no desire or capability to fight, well, that changes nothing. It’s still a wvw map. If they don’t like the fact some people are actually trying to wvw there, that’s THEIR problem, not the wvwers.

If enough people decide to troll eotm ktrains, then the ktrainers will just quit and then the trolls won’t have anybody to troll, so they’ll leave too. Then who will use the map? Nobody.

Eotm is just a terrible game mode and I hate how much time they wasted in creating it.

Incorrect. People who like doing wvw with the new map style will continue to come. In the beginning, thats what people were doing until the massive ktrains developed.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

I’m wondering why some of you don’t go into real wvw and fight people who are actually up for fighting back instead of fighting a blob of uplevels and pvers with your superior siege. Surely there are some lower tier servers in need of people who like defense as much as you all seem to.

Because we like EotM. That’s really the only answer that’s needed here. We are allowed to play any way we like too. If others don’t like it, well, it really doesn’t matter, as we are actually playing the map as the devs intended it.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Is there an EOTM trolling guild out there? I’d join right away.

After seeing this thread I’m convinced this is the true path!

I believe i’m beginning to think the same way!

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

As a wuwuw player, I honestly LOVE eotm how it is. This map is like open world pvp in pve zone, that’s so freaking awesome. If I feel like it, I can even cause wipes of my own zergs (just by wiping other zerg and making them respawn).

Still working on my collection, when I have time to bother with a screenshot:

I love you man! LOL!

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

But PvP also has no bearing on WvW either. Does that mean we should change THAT play mode? What if the few npcs in there dropped champion bags?

This is totally out of left field. Yes that mode has no bearing on wvw, but it also shares no maps either.

Look, all I’m saying is people accusing other people of being trolls because the latter are playing the map exactly as intended are being unreasonable. You can think of it as a pve map as much as you want, but its STILL a wvw map, whether it contributes or not. Maybe calling it a big pvp map may be more accurate.

So it gives pve awards? So what? That doesn’t change the intent of the map, and as such, anyone playing the map as intended has every right to do so, and calling them trolls for it is extremely inaccurate at the very least.

Yes, it’s still a wvw map. I was pointing out that many simply don’t see it as such because of how it’s designed.Until that changes, their views aren’t likely to change either. So just as they need to look at it from your perspective, you need to look at it from theirs as well.

I don’t need them to see my way. I just need them to leave me alone and stop harassing me for playing my way. I don’t harass them, they don’t have any right to harass me – regardless of how we are playing.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Morfedel, you’re right, it’s a wvw map, or at least it was designed to be part of wvw. Just like Obsidian Sanctum and Emerald/Garnet/Sapphire Sanctums were designed as part of wvw. However most of your follow wvwers don’t see those things as part of the mode. Why? Because they have no bearing on the game play.

I think most of the wvwers I know consider it to be a ‘pve’ map, not a wvw one, because its just an overflow and playing there equates to absolutely nothing in terms of wvw help. Most really don’t even care about the supply provided for the winning color.

Now, if that were to change, and winning there meant something, or the ppt affected the overall match, then people might approach it differently. But that won’t happen. It would require a complete overhaul to the original design, and at which point it just becomes another map that needs coverage.

But PvP also has no bearing on WvW either. Does that mean we should change THAT play mode? What if the few npcs in there dropped champion bags?

Look, all I’m saying is people accusing other people of being trolls because the latter are playing the map exactly as intended are being unreasonable. You can think of it as a pve map as much as you want, but its STILL a wvw map, whether it contributes or not. Maybe calling it a big pvp map may be more accurate.

So it gives pve awards? So what? That doesn’t change the intent of the map, and as such, anyone playing the map as intended has every right to do so, and calling them trolls for it is extremely inaccurate at the very least.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Knocking out bridges can be done with the Scorp’s Wanze. Nothing wrong with that at all. What I’m talking about is full scale defense sieging with sup’s, as if it’s a home bl Garri. Last week I came across a keep with door treb’s, cata’s, and 8+ sup AC’s controlled by some with full AC mastery. That’s way too much pressure for up level stats to handle.

Now, I’m not going to say I’ve never been a part of or led a defense/bag farming session in EotM. The big difference is knowing your limits as a player. You do this by thinking about the experience other players are having across of the entire layer. When you do you’ll realize sure you can defend a little for some laugh’s. Afterwards, you then go with the flow again. Otherwise, if you don’t, you are surely seeking to grieve the majority of players on the layer. In that scenario, you earned any level of negativity reflected back to you. Also any level of bad karma in the real world too.

So, doing the same thing in EBG is bad? If it isn’t then you have no right to complain, as this was specifically designated as a WVW map. Just because you don’t want to think about it that way doesn’t make it any less true.

And if it is, we have every right to play that way; don’t like it? Too bad. We aren’t doing anything wrong. And if the enemy zerg is coming in expecting an easy victory, then THEY are the ones doing something wrong… playing stupid.

It isn’t a pvd map, much as some of you may want to make it such. It’s a WVW map. It’s about killing the other players. Some of you are trying to make it into a karma train pvd map, but it was never it’s INTENT to be such. And as such, if some of us choose to play it the way it was intented, you cannot legitmately find fault for it.

So if you want some easy karma trains, go find a pve map to do it. Me, I’m going to play EotM how it was clearly INTENDED, and as such, feel no shame.

Disagree? Go find a developer comment ANYWHERE that disagrees with this sentiment. I dare you.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

I do find some like-minded people. I remember 5 of us stacking up on a couple trebs and several superior ACs

See, here’s the rub for me, you are essentially trolling. When 5 people can derail/take away the fun of the other 150+, you should be discouraged from it. And, trolling in EotM has to be the lowest form of game play in GW2. Especially when it is SO brain dead easy to defend in EotM.

The worst part of trolling in EotM is that the whole layer implodes once defense begins to occur. Most of the map population jumps ship to get away from the trolls. Do to the poorly instituted grouping of worlds, it’s already difficult to find a balanced layer to run around on.

If you want a “fix” for EotM, they should remove siege and only have “special” EotM transform siege like the Scorpions. Expand on those, with more transforms like the Koda, and EotM would be much more fun and prosperous game mode.

How does removing siege from EotM lead to a fun and prosperous game mode?
If entire zergs of upleveled, semi afk players get wiped by 2 arrow carts thats not because of those 2 arrow carts, its because those players are semi afk. If you take away the siege, it becomes even more braindead running in a circle.

I had great fun yesterday setting up a guild cata for each bridge leading up to the Statuary. They were all well hidden but in the open field. If the enemy commander opts to lead his zerg over a bridge that has 1% hp, he shouldnt be surprised, if he has to regroup at spawn.
I done it to the same zerg 3 times in a row on the same bridge. By then, you would have thought that the commander would stop in front of the bridge, send 3 guys over to destroy the cata and then move on. Nope, he went straight over it the 4th time.

Another fun moment was when i already had 2 bridges destroyed, those leading from the statuary to the juncture and towards the observatory. A group of 5-8 gankers was in front of the gate near the altar, preying on our people coming out of it.
When the buff on the statuary ran out, they went over there to cap it. I tried to destroy the last bridge while they ran over it but wasnt fast enough. Fortunately, I had a treb set up to fire cows with supply drain on the statuary champ. With no supply left to repair any of the bridges, they had no way out but to portal back to spawn.

Today i will try to master that approach by trebbing down each bridge to 1% health and wait until an entire zerg comes around to take the statuary. By firing cows at the champ I can drain all their supply and then 1-shot each bridge in front of them.

Also, some objectives spawn their reward chest quite close to a cliff, which is a great target for a cata shot to knock them off.

Congratulations, you have been awarded the ‘Captain Troll’ award.

Its a wvw map. Come on. How does killing players in a wvw map count as trolling. Is it trolling to kill people in EBG?

The level of ignorance being shown by all these people saying killing zergs in EotM is astounding. When you can explain how killing enemies in wvw any other map is somehow trolling, then your arguments might bear some merit. Until then, it’s just plain ignorant.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Defending with siege in eotm is like killing the champions out of order in the old frostgorge train. It wasn’t against the rules or anything, but there was absolutely no reason to do it other than to annoy other people. Even your own team gets annoyed because you defend and they have less stuff to recapture for experience and champ bags.

Its a wvw map. Deal with it.

And yes there is a reason to do it; some people LIKE the idea of defending. And, you get the satisfaction of getting lots of bags from the enemy.

But what it amounts to is this: its a wvw map. It’s not trolling. its fighting the enemy player. No amount of whining that its trolling is going to convince, because its a WVW MAP!!!

Seriously.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

I do find some like-minded people. I remember 5 of us stacking up on a couple trebs and several superior ACs

See, here’s the rub for me, you are essentially trolling. When 5 people can derail/take away the fun of the other 150+, you should be discouraged from it. And, trolling in EotM has to be the lowest form of game play in GW2. Especially when it is SO brain dead easy to defend in EotM.

The worst part of trolling in EotM is that the whole layer implodes once defense begins to occur. Most of the map population jumps ship to get away from the trolls. Do to the poorly instituted grouping of worlds, it’s already difficult to find a balanced layer to run around on.

If you want a “fix” for EotM, they should remove siege and only have “special” EotM transform siege like the Scorpions. Expand on those, with more transforms like the Koda, and EotM would be much more fun and prosperous game mode.

How does removing siege from EotM lead to a fun and prosperous game mode?
If entire zergs of upleveled, semi afk players get wiped by 2 arrow carts thats not because of those 2 arrow carts, its because those players are semi afk. If you take away the siege, it becomes even more braindead running in a circle.

I had great fun yesterday setting up a guild cata for each bridge leading up to the Statuary. They were all well hidden but in the open field. If the enemy commander opts to lead his zerg over a bridge that has 1% hp, he shouldnt be surprised, if he has to regroup at spawn.
I done it to the same zerg 3 times in a row on the same bridge. By then, you would have thought that the commander would stop in front of the bridge, send 3 guys over to destroy the cata and then move on. Nope, he went straight over it the 4th time.

Another fun moment was when i already had 2 bridges destroyed, those leading from the statuary to the juncture and towards the observatory. A group of 5-8 gankers was in front of the gate near the altar, preying on our people coming out of it.
When the buff on the statuary ran out, they went over there to cap it. I tried to destroy the last bridge while they ran over it but wasnt fast enough. Fortunately, I had a treb set up to fire cows with supply drain on the statuary champ. With no supply left to repair any of the bridges, they had no way out but to portal back to spawn.

Today i will try to master that approach by trebbing down each bridge to 1% health and wait until an entire zerg comes around to take the statuary. By firing cows at the champ I can drain all their supply and then 1-shot each bridge in front of them.

Also, some objectives spawn their reward chest quite close to a cliff, which is a great target for a cata shot to knock them off.

Amen brother.

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

I do find some like-minded people. I remember 5 of us stacking up on a couple trebs and several superior ACs

See, here’s the rub for me, you are essentially trolling. When 5 people can derail/take away the fun of the other 150+, you should be discouraged from it. And, trolling in EotM has to be the lowest form of game play in GW2. Especially when it is SO brain dead easy to defend in EotM.

The worst part of trolling in EotM is that the whole layer implodes once defense begins to occur. Most of the map population jumps ship to get away from the trolls. Do to the poorly instituted grouping of worlds, it’s already difficult to find a balanced layer to run around on.

If you want a “fix” for EotM, they should remove siege and only have “special” EotM transform siege like the Scorpions. Expand on those, with more transforms like the Koda, and EotM would be much more fun and prosperous game mode.

No, it’s not trolling. its a wvw map. If you are in a wvw map, I have every right to defend, and you have every right to go to a pve map; its part of the freakin design of the map.

Is it trolling to defend stone mist ? Is it trolling to defend garrison? then its not trolling here. If you want to play pvd, too bad, it’s not my problem, because thats what the kitten reason the map was designed for!

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

It is pretty easy to see both sides of this debate. On one hand EotM is part of WvW and players should be able to enjoy the game their way within the rules set forth. On the other hand ANet has so few fun ways to level players (GW2 PvE is horrible after the first or second toon), EotM is one of the better destinations.

Ultimately defending in EotM is like a pro team playing against a high school team. I suppose if you enjoy lopsided engagements spoiling other players fun, defending in EotM is the place to be. There is nothing “wrong” with it but it is sort of kitten-ish.

I’m sorry… spoiling other people’s fun? It’s kittenish? Its a freakin wvw/pvp map! How is that going against any form of design philosophy or spoiling fun? If you don’t want to run the risk of being killed by other players, then go to pve, otherwise, “spoiling” someone else’s fun is PART OF THE DESIGN OF THE MAP!

2 rangers made my day.....

in WvW

Posted by: Morfedel.4165

Morfedel.4165

lol awesome, thumbs up!

Badwrongfun in EotM

in WvW

Posted by: Morfedel.4165

Morfedel.4165

I have no problems with people playing the game however they want; if they want to karma train, roam, whatever.

But the attitude by many EotM players is appalling. There will be times where I’ll advertise that a group is taking some point or another. If it was ignored, or people said “we’re karma training, sorry” or whatever, that would be fine.

But no. The answers I get are “if you want to defend, you’re in the wrong map, this map is for karma training, go to WVW.”

Or similar.

Seriously? My suggestion that we try and defend is actually somehow some kind of badwrongfun?

I end up pointing to the others that this map was designed as a kind of wvw, which is a kind of PVP, and NOT PVE/PVD; they are welcome to enjoy the game however they want, but don’t tell me how to play either, or to leave the map for some other.

Fortunately, I do find some like-minded people. I remember 5 of us stacking up on a couple trebs and several superior ACs, and getting some 40+ bags defending and BREAKING attacks on our fort, on more than one occasion in a single match. The loot was pretty decent, but it was also fun.

Badwrongfun, apparently, as out of two commanders there, one cursed us for taking away their chances to flip it later. TOO BAD, I have no obligation to play the way YOU want me to either.

IF this map is really designed to be wvw, and not pvd, then I think a change need to be made. Kind of like with Queen’s Pavilion, take away the chests and drops from the champions, have an end-of-match reward. For example, to encourage people to not just hand over their strategic positions without protest, perhaps have a scaling reward based on how long a point is held – so the longer you hold it, the more points it awards.

This would make it less rewarding to just ignore the fact that your foe is attacking your fortresses.

You could also have a personal point total, so someone cant just hop in and out for 5 minutes and get the same reward as everyone else.

At the end of the match, then a reward is emailed, or sent to the bottom right of your screen, based on your personal total + your realm total.

That way, people would STILL get rewards, but have them think less karma train and more wvwish… which WAS the intention of this map, I believe, plus relieve people who are queued for hours in wvw in the meantime.

Its turned into pve with the occasional pvp once in awhile… pvd…. which again, would be fine if it wasn’t for the fact people are actually CLAIMING this map is for karma trains, and chastising those who disagree.

I’m hoping for a fix.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Morfedel.4165

Morfedel.4165

Thiefs:
- Can jump in and out of combat easily. Problem is that whenever they start losing a battle they tend to stealth and run away.
- They can use their finisher to kill someone when stealthed, but when the necro uses DS he can’t use his finisher? Either prevent stealthed thiefs from using finisher or also allow it for necro’s in DS.

This. Seriously. Thieves can engage at will, and if they don’t like how it’s going, disengage at will. It’s utterly frustrating and unfair – near infinite stealth spamming is bad enough. Only way to keep a thief down is if you happen to be able to spam enough CC to keep him from cloaking, and continue to hammer him down… or with enough conditions he goes down before he can wash them off while in cloak.

Otherwise, he Infiltrator’s arrow away, resets, and comes back while you are NOT resetting.

As for warrior, I agree. warriors don’t really have any weaknesses, and have so many strengths.

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Morfedel.4165

Morfedel.4165

There are two things I’d love to see:

a king of the hill kind of battle

And, something like Fort Aspenwood from GW1, where we have completely different goals when it comes to trying to win the battle.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Morfedel.4165

Morfedel.4165

I think Mesmers should be a bit better at CC/anti CC; if necessary, compensate with less damage.

This is coming from a GW1 perspective, but in that game, mesmers DEFINED CC. Hammer warriors aside, mesmers were still the king.

It was a bit jarring to discover that, here, they are not. Far from it. Engineers, warriors, even fear spamming necros can exceed that, especially as the mesmer’s CC abilities are mostly single target, which would be fine if they were also more powerful than things like hammer warriors, but they are not: hammer warriors can generate more CC, and mostly AoE CC, whereas the mesmer lags far behind.

Ok… so I suppose that’s more wanting the old GW1 mesmer back than because it’s really broken, but still.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Morfedel.4165

Morfedel.4165

For Necro, I would say the weaknesses are a lack of burst ability and a lack of escapes. Situations that force them to “play defensively” should not be kind to them. Strengths should be very potent active sustain (it is the designated “attrition class”) and constant, sustained pressure while being very resilient to the same.

This comes from Necro’s lore position as practitioners of Aggression magic. If you don’t stop a nero from being aggressive, he should be the biggest pain you have ever faced.

Right now, what’s really missing is the “active sustain.” It’s on the weak side, primarily because only life force can be replenished with any sort of ease. Real health also needs to be easily restored when built for it.

As an addendum to this, I’d like to see an increase in vampiric style attacks. In GW1, there several skills that directly did this, both over time and directly. Now, only one attack does this innately, the rest comes from traits, runes, and sigils.

Frankly, I’d like to see more vampiric skills and decouple most of it from traits, etc. But I assume that would be too significant a rewrite.

A question about GW2

in Guild Wars 2 Discussion

Posted by: Morfedel.4165

Morfedel.4165

making the game harder and nerfing gold farming methods accomplishes two things

1. people who are dedicated players who like to farm for stuff will quite, making server load lighter
2. people who aren’t so dedicated but still want gold will end up spending even more money on buying gold because it’s now impossible to make gold by playing the game

it’s very easy to understand these kind of situations once you face the fact that it’s all about the money

inb4 “omg how dare anet try to make money blah blah blah”

yes, anet deserves money for content. however, taking present content and making it harder is not content, and therefore not deserving of money.

it’s sad to say that i’m thinking about leaving too, for wildstar

huh, since the update, I made well over 160 gold. And I wasn’t trying. I have friends who make MUCH more. I must be doing something wrong.

Look, in all seriousness, they never intended the game to be played with things like nonstop champ trains in queensdale and such; its never what they wanted the game to be, and really, if all you are doing is queensdale trains all day long…. sounds terribly boring to me.

Fun Times in WvW

in WvW

Posted by: Morfedel.4165

Morfedel.4165

This isn’t a discussion about mechanics, complaints, praises. Just thought I’d tell about a great time I had in WvW a bit ago.

I am not a really big pvp/wvw person. I mostly do pve. However, once I’ve done the majority of content in any game, I always start doing pvp stuff a bit more.

I’m in a pvx guild, so we do some wvw together. I discovered I like roaming (and my favorite class is mesmer), so I roam, and I did ok for myself against all classes. I don’t consider myself an excellent player, or a crappy one… strictly average.

But lately, I started doing pvp… quite a bit of it. The action is much more condensed and intense, and while I don’t mind losing, I hate getting stomped out of existence. I found myself getting obsessed with trying different builds, finding the perfect sweet spot, mastering techniques…

I actually do mean I got obsessed. I had to stop for awhile. But in the meantime, I found it made me a much better player. Still not saying I’m excellent here, but my skills definitely improved.

Case in point: I was roaming… and I would always 1v1, hesitantly 1v2, but that made me very nervous.

This morning, I attacked a warrior, started hammering him with a new build I was trying out, one I made to maximize diversity rather than specialize in any one area. I was, to be frank, owning him, but watching him move and fight, I got the impression he was new or nervous (I wish I’d paid closer attention to his rank).

Then an engineer showed up to help him. I killed the warrior, he rezzed the warrior.

So I killed both of them.

After that, a third showed up and started to rez them. I moved to stop… and 8 more showed up. they started to hammer me, but dodging, cloaking, spinning out clones, I managed to make it to stonemist’s outer wall portal, and I laughed that 8 of them weren’t able to kill me.

One of them laughed… as they came around the corner, at the spot their treb had destroyed, not having had noticed myself.

So, I’m back to cloaking, dodging, cloning, popping my mantras, barely getting to the gate to the inner wall.

they set up a superior ram… which I proceed to destroy before they get it finished. They run out of supply trying to build it, I kept it down, laughed again; they kept trying to kill me, but I’d back off and come back…

Then I saw a movement at the corner of my camera, pivot it around, and see a 30 man zerg from the OTHER server emerging from the lord’s room. They pile one me hard and dance on my face, while the first server’s team ran off.

Well, I have to say, it was the best solo experience I’ve ever had in WvW and it was worth it, tons of fun, and my skills have noticably sharpened. I’m very pleased.

As for my build, I’m not at home, and I want to make sure I have it correct before I posted it, but its a hybrid I designed; I wanted to have a lot of options, flexibility, at the expense of specializing. The majority of my gear is exotic to ascended celestial of different types, except my weapons, which are exotic whatever I have found and liked at the time.

It uses some mantra enhancers, some phantasm enhancers, on death effects, spreading out conditions and power, with spammable defense from mantras. A kind of mixed bag. Is it awesome? Not gonna say. But it was fun that one time at least heh.

I’ll post the build tonight if anyone is curious, but the point of this thread was to get away from whining, discussing of mechanics, and just tell a cool story of an event that was helluva fun

Sick of condi builds when roaming

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Why I quit playing Healway Guard:
Even though I have 3.3K armor, nearly 1.3k Healing, running shouts with Pure Of Voice and have Absolute Resolution trait on, I still can’t deal with all the insane condition spaming.
You cleanse 3, 4 new are applied. And you can’t effectively outheal the condition damage.

You don’t outheal the conditions, any more than you outheal direct damage. You survive long enough to kill the opponent.

Sick of condi builds when roaming

in WvW

Posted by: Morfedel.4165

Morfedel.4165

I will not get sick of condi QQ threads where someone got hit by more than one condi class at once. I wonder if they are so upset about 2 staff eles or thieves or 2 hammer warriors? What did you expect would happen?

Two hammer warriors and I turn into a ping pong ball. Lotsa fun lol

Sick of condi builds when roaming

in WvW

Posted by: Morfedel.4165

Morfedel.4165

It’s ridiculous that some classes can apply more conditions than you can cleanse

If you could cleanse as much as they could apply, conditions would be utterly worthless. What you are asking for is not reasonable. Conditions need to be as viable as direct damage, and you asking to be able to cleanse as many as are applied?

Sick of condi builds when roaming

in WvW

Posted by: Morfedel.4165

Morfedel.4165

What needs to be fixed? So you can’t burst down a necro/engi who just condi’d you to death? Seriously, outside of pvp, conditions are already messed up. If they’re nerfed in pvp/wvw then they’d be useful nowhere

What needs to be fixed is the amount of conditions applied vs the amount of cleanse a person can have needs to be balanced. It’s draining any semblance of build variety in WvW when conditions are so strong that every class that wants to roam must take every kind of cleanse available to them so they don’t die to conditions instantly.

Basically, cleansing needs to be made stronger

Some cleansing is. Runes of Lyssa for instance converts 5 conditions to boons when you use your elite.

Necromancers have well of power that does a similar thing, plus a mark on their staff that transfers conditions,. Mesmers have Null field. Warriors have a stance or some such that makes them be able to ignore conditions temporarily. Eles have diamond skin. There’s a sigil that gives you a chance of getting rid of a condition, and another that actually transfers it, like every hit or every crit or something, minus the few second cooldown.

There are a number of classes have condition mitigation that can be very effective, as well as some runes and sigils. Conditions rely on wearing you out. I’ve seen zerker thieves and warriors take down foes in a matter of seconds.

I think its just you need to try out some of these condition mitigation tactics.

How hard would extra maps be?

in WvW

Posted by: Morfedel.4165

Morfedel.4165

Speaking of EotM and WvW, it occurs to me that, like the environs of the three regions have some significant differences, perhaps the three borderlands maps could be significantly different too. Only fear would be that some maps would be more advantageous to some sides than others.

But that being the case, I think it would be cool.

Phantasm Golem Fun in Gauntlet

in Festival of the Four Winds

Posted by: Morfedel.4165

Morfedel.4165

First loss I’ve had was against… uh, the boy and his dog, lol. First time I killed the dog first, but took forever and lost via the clock, second time I killed the master, and his dog one shotted me.

Sounds fun, go for the dog first but you should focus on eating the meat and let your adds do the damage, basically aim for the achievement and you should have no problems in beating the encounter.

Yeah, I had to change my build a little for that battle; I changed two of my utility skills to signet of domination and mantra of distraction.

As it is, my timing wasn’t perfect, so I didn’t get the achievement, but I did win.

Then I fought Liadra, died pretty darned fast, first time ever and wasn’t quite prepared for how it played out, despite having read dulfy on how to fight her.

And after that, work time, so I’ll try again this evening.

Phantasm Golem Fun in Gauntlet

in Festival of the Four Winds

Posted by: Morfedel.4165

Morfedel.4165

So, I’m running what I call my phantasm killer/golemancer build. It uses phantasmal swordsman, duelist, asura elite golem (series D), and golemancer runes on rampager gear, using Sword/Sword and Scepter/Pistol.

Traits: Domination 2 (empowered illusions), Dueling 3 (Phantasmal Fury), Inspiration 5 (Mender’s purity, persistent images), Illusions 4 (Compounding Power, Phantasmal Haste)

The idea here is to spawn as many hard hitting creatuers as I can and kite around in the meantime with some potshots here and there.

Overall it’s worked quite well. For instance, I killed the ooze with very little trouble. Deadeye nearly had me, actually downed me, but my three phantasms and two golems killed him off before I died.

My one real problem was the pirates, as there are so many of them and my phantasms, of course, are single target. I beat them with 2 seconds to spare, just barely.

First loss I’ve had was against… uh, the boy and his dog, lol. First time I killed the dog first, but took forever and lost via the clock, second time I killed the master, and his dog one shotted me.

Gonna try again this evening after work, but it was a lot of fun so far lol

Suggestion : Choose the maps

in PvP

Posted by: Morfedel.4165

Morfedel.4165

What if people don’t care about having longer Q times? Those who like all maps can just select them all and have a normal Q time?

I would wait 10+ min to not get skyhammer/ temple / khylo

That’s like half the maps. :P

Not my fault if my PC can’t handle those maps. 10 FPS is unplayable.

it is your fault – we have 2014

Well, I wouldn’t say his FAULT so much as his RESPONSIBILITY. Clearly, internet speeds and computer capabilities determine whether he can handle the game or not.