Also in the current state your are not stunned for the whole time of PW. I think he meant that the stun duration is exchanged by an equal immobilise duration.
This is actually worse because you have 20% more condi duration, something that doesn’t count with stun.
Inf strike is already 1 secs and 1/4, add pw and it’s 2 secs neat.
If you remove 0.5 secs cast time from PW you have 1.5 secs immo.
Exactly PW flurry duration.
Every time you IS-PW, your opponent, with nag “genius” suggestion, would be immo for the whole duration of PW ( with the great allegiance of immo stacking of course).
This is a beyond terrible suggestion, and i’m telling this as a thief.
Thief change would make PW less strong for ress control BUT totally broken in any other situation.
Steal-inf strike-PW would be unavoidable, full damage.
Inf strike-PW alone would be enough to eat 10 k + damage.
PW being broken is more of Ini regen related than stun or whatver else.
Moreover it would make protection injection totally worthless, and any thief would be able to kill engies with no problem, while actually engi is the only real counter to thieves ( overall, not only S/P).
How can a thief of your caliber even think about this dumb change is beyond me, immobilize is already stronger than any possible stun aside maybe for ress control.
PW balance is clearly off, and i really have no idea how to fix it without making it more broken or totally useless without redesigning it totally.
Well, lets list the differences between stun and immobilize:
Immobilize stops you from moving
Immobilize stops you from dodging
Immobilize can be stackedStun stops you from moving
Stun stops you from dodging
Stun interrupts you
Stun Prevents you from casting skillsYou can remove immobilize much more easily than a stun.
Stability does not protect you from Immobilize, but there are other ways to be immune from conditions.From this I’d say immobilize, same duration as the stun from pistolwhip as of now, replacing the stun would be a nerf, not a buff. Stacking the immobilize would make no difference here,with another immobilize you are already immobilized through the pw.
Also, no need to be so aggressive.
Stability is your friend.
Stun can be stunbroke.
Do i even need to list how few skills remove conditions istantly ? and if they will EVER remove immobilize in the hell of a teamfight ( or even a thief who just hit you with 3rd auto chain) ?
Do i even need to list how many stunbreaks are instant ?
Dude, seriously do you even play the same game i play.
Do you really want to use a stunbreaker for a skill that a class can just spam on you?
Do you really think every single class got a stability skill?
Do you really think a max. half second immobilize is making that build insanely broken?
It may be stronger against classes with excessive access to stability(war) or stunbreakers (guard), but the other classes would have an easier time with this change.Easier time ?
Think FOR A SECOND what the random thief vs necro fight would be.
1. thief engages from 1300 range with steal-inf strike and goes with PW.
2. nec is immo for 2 secs ( whole PW) and eats full damage ( 12k )
3. thief has almost full ini ( steal + ini regen = 6 ini restored from 8 ini cost)
4. nec spams everything in order to counterpressure thief.
5. thief stunbreaks
6. nec tries to heal
7. headshot
8. Inf signet-inf strike-pw
9. BP
10. Stomp.This is your EASIER time.
Do i need to make the same example with mesmers and eles ?
1. The whole combo is doing 7-9k
2. you still cast everything (steal + infiltrators + pistolwhip) = 2 sec immobilized while pistolwhipping?
infiltrators is 1 second immobilize
after it you have to cast pistolwhip that takes some time, too
So you are not immobilized for 2 sec while you get pistolwhipped
Your point it totally invalid
One word.
Immobilize stacking.
whole combo 7-9 k ?
Steal → 1500 dmg
Inf strike ( crit) → 2k damage
PW → 5-6 k
Fire proc → 1k damage
It’s 9 k with no crit from IS and no fire proc ( unprobable, with 77% crit chance), 11k if everything goes as normal.
And i didn’t even count best PW ( 7 k damage) if all attacks crit.
Even if it 9 k , normal condi nec has 18 k health. 1 combo and he’s at half health.
(edited by Mrbig.8019)
Thief change would make PW less strong for ress control BUT totally broken in any other situation.
Steal-inf strike-PW would be unavoidable, full damage.
Inf strike-PW alone would be enough to eat 10 k + damage.
PW being broken is more of Ini regen related than stun or whatver else.
Moreover it would make protection injection totally worthless, and any thief would be able to kill engies with no problem, while actually engi is the only real counter to thieves ( overall, not only S/P).
How can a thief of your caliber even think about this dumb change is beyond me, immobilize is already stronger than any possible stun aside maybe for ress control.
PW balance is clearly off, and i really have no idea how to fix it without making it more broken or totally useless without redesigning it totally.
Well, lets list the differences between stun and immobilize:
Immobilize stops you from moving
Immobilize stops you from dodging
Immobilize can be stackedStun stops you from moving
Stun stops you from dodging
Stun interrupts you
Stun Prevents you from casting skillsYou can remove immobilize much more easily than a stun.
Stability does not protect you from Immobilize, but there are other ways to be immune from conditions.From this I’d say immobilize, same duration as the stun from pistolwhip as of now, replacing the stun would be a nerf, not a buff. Stacking the immobilize would make no difference here,with another immobilize you are already immobilized through the pw.
Also, no need to be so aggressive.
Stability is your friend.
Stun can be stunbroke.
Do i even need to list how few skills remove conditions istantly ? and if they will EVER remove immobilize in the hell of a teamfight ( or even a thief who just hit you with 3rd auto chain) ?
Do i even need to list how many stunbreaks are instant ?
Dude, seriously do you even play the same game i play.
Do you really want to use a stunbreaker for a skill that a class can just spam on you?
Do you really think every single class got a stability skill?
Do you really think a max. half second immobilize is making that build insanely broken?
It may be stronger against classes with excessive access to stability(war) or stunbreakers (guard), but the other classes would have an easier time with this change.
Easier time ?
Think FOR A SECOND what the random thief vs necro fight would be.
1. thief engages from 1300 range with steal-inf strike and goes with PW.
2. nec is immo for 2 secs ( whole PW) and eats full damage ( 12k )
3. thief has almost full ini ( steal + ini regen = 6 ini restored from 8 ini cost)
4. nec spams everything in order to counterpressure thief.
5. thief stunbreaks
6. nec tries to heal
7. headshot
8. Inf signet-inf strike-pw
9. BP
10. Stomp.
This is your EASIER time.
Do i need to make the same example with mesmers and eles ?
Thief change would make PW less strong for ress control BUT totally broken in any other situation.
Steal-inf strike-PW would be unavoidable, full damage.
Inf strike-PW alone would be enough to eat 10 k + damage.
PW being broken is more of Ini regen related than stun or whatver else.
Moreover it would make protection injection totally worthless, and any thief would be able to kill engies with no problem, while actually engi is the only real counter to thieves ( overall, not only S/P).
How can a thief of your caliber even think about this dumb change is beyond me, immobilize is already stronger than any possible stun aside maybe for ress control.
PW balance is clearly off, and i really have no idea how to fix it without making it more broken or totally useless without redesigning it totally.
Well, lets list the differences between stun and immobilize:
Immobilize stops you from moving
Immobilize stops you from dodging
Immobilize can be stackedStun stops you from moving
Stun stops you from dodging
Stun interrupts you
Stun Prevents you from casting skillsYou can remove immobilize much more easily than a stun.
Stability does not protect you from Immobilize, but there are other ways to be immune from conditions.From this I’d say immobilize, same duration as the stun from pistolwhip as of now, replacing the stun would be a nerf, not a buff. Stacking the immobilize would make no difference here,with another immobilize you are already immobilized through the pw.
Also, no need to be so aggressive.
Stability is your friend.
Stun can be stunbroke.
Do i even need to list how few skills remove conditions istantly ? and if they will EVER remove immobilize in the hell of a teamfight ( or even a thief who just hit you with 3rd auto chain) ?
Do i even need to list how many stunbreaks are instant ?
Dude, seriously do you even play the same game i play.
Thief change would make PW less strong for ress control BUT totally broken in any other situation.
Steal-inf strike-PW would be unavoidable, full damage.
Inf strike-PW alone would be enough to eat 10 k + damage.
PW being broken is more of Ini regen related than stun or whatver else.
Moreover it would make protection injection totally worthless, and any thief would be able to kill engies with no problem, while actually engi is the only real counter to thieves ( overall, not only S/P).
How can a thief of your caliber even think about this dumb change is beyond me, immobilize is already stronger than any possible stun aside maybe for ress control.
PW balance is clearly off, and i really have no idea how to fix it without making it more broken or totally useless without redesigning it totally.
This is one of the worst thought out decisions ever at ANET.
I’ll give them a big hint as I told them BEFORE they implemented this.
YOU DO NOT REMOVE REWARDS WITHOUT A NEW SYSTEM IN PLACE
The smart approach would have been:
1. Keep giving glory
2. Stop giving glory on the day the new rewards are ready
3. Keep the glory vendors in place for 1 month following the removal of glory.This or a similar approach would have made sense.
As I said, their communication of this topic and the next steps really has room for improvement.It seems like they gave it to someone fresh from college and with little to no experience in PR. Mistakes happen, especially if you are inexperienced or have a young team, but I don’t understand why they don’t do anything to repair the damage done.
Which leads me to the conclusion that there simply is no system to replace the old one yet. And even if we assume that there is a good system that will take over, their communication policy takes a lot of the drive away from it.
Not to add to some drama, but all in all I do consider this somewhat disrespectful to us as customers.
That’s exactly my point.
Bolded for emphasis.
Do you know what i like to do ?
I like to PvP ( with my friends or alone) against people of my same skill level. I also like to compete for the best ( Leaderboard rank) and maybe earn something.
This cannot be achieved because:
Leaderboard is broken
No rewards for playing at high level
No rewards for keeping on playing at that levelSum these 3 and you understand why no one wants to form teams and truing playing competitively.
This brings to no competition.
this brings to me having no fun.
This is aNet fault.
And this patch made things even worse, reason why i rage.
yeah right now it has flaws. everyone akownledges that. If however, the new system gets put in place and exponentially increases the popularity and competition of sPvP. would the wait time be worth it?
The removal of glory was happening.. everyone was told and should have been aware if it mattered to them, it wasnt a secret. the changing of gold earned from a win is also skewed, but it is much easier to get gear in pvp than pve. making the gold you would have earned obselete.
I agree with meichor.7809 about just enjoying the game.
also if you are worried about getting steam rolled make a team of half decent players and join team Q. You will win matches and make friends in the proccess. which would be good prep for the new updates coming out that we all hope will boost the popularity of PvP
I’m not worried about being steam rolled, it’s quite the opposite.
NO ONE takes PvP seriously enough to even make decent teams to compete ( there something like 2 serious teams even in EU, the rest are pugs), because there’s nothing to compete for.
Now we have nothing, not even a decent way to make money ( something that was already not enough in order to play and keep playing at high level, because any random tryhard playing all day at 70% rating, winning 50% of his games, would have obtained the same stuff i did winning 50% of times in top 100).
If before this patch there was little reason to play PvP, now there’s none.
NONE.
Since when is gold nothing?
30 silver for serious effort in a TPvP match is tantamount to nothing. You get more silver selling the loot for afk auto-attacking most world bosses for 2-3 minutes in PvE.
I think 30 silver should be increased a bit but please think from a different perspective.
I play PvP 99% of my game time, to me, being able to earn some gold from spvp is nice.(Assuming gold is going to become the common currency for both pvp and pve, compared to only being able to spend glory on pvp only items, I will end up having choices, and choices is good, and it promotes PvE population trying out PvP and vise versa)
I don’t see TPvP as an effort, because, winning or losing, I’m enjoying the process a lot, on the other hand, I hate doing PvE content, so regardless of the rewards, I stay away from it.
Sometimes it’s not about how MUCH you earn, is about earning Enough while ENJOYING the process. And ANET’s first move is to attract more people who will eventually enjoy PvP as well….
you could craft dyes previously from PvP salvages and in turn make gold lol
I crafted ~50 dyes or so, made about 30G from it (all beit, 2 of them were 10G a peice lol, so I got a bit lucky)
but yea. you could make gold previous through dye crafting…
Right now, pvp is about as dead as I’ve ever seen it lol
Thanks, just what I needed, 2 months of rewardless PvP.
And don’t give me this gold reward nonsend
champ train = 40-45 champ bags an hour. If I want gold i go do that
If I want gold and FUN , than I can also go do high lvl fracs/wvw.spvp? gold reward is laughable per hour…why on earth would THAT of all things be the reward? we can’t get some tokens or something here? i mean seriously?
I understand you. But my point is:
Do what you enjoy doing the most, if earning gold is what attracts you to the game, no problem, I adore that too. Don’t base everything around reward, the TRUE reward of a game is enjoying fun time with the people you like playing with.Think about this… back in the old days, why are people playing counter strike 24/7 in the internet cafe? There’s no drop? There’s no state, games ends everything carries over.
The gaming industry later on noticed that a reward system will encourage more players and more gaming hours, but let’s not forget the true essence of gaming.
Is really to do something you love doing and have fun.
Do you know what i like to do ?
I like to PvP ( with my friends or alone) against people of my same skill level. I also like to compete for the best ( Leaderboard rank) and maybe earn something.
This cannot be achieved because:
Leaderboard is broken
No rewards for playing at high level
No rewards for keeping on playing at that level
Sum these 3 and you understand why no one wants to form teams and truing playing competitively.
This brings to no competition.
this brings to me having no fun.
This is aNet fault.
And this patch made things even worse, reason why i rage.
The reward IS the GOLD. Once they merge pvp armor with pve armor, it’s ALL buyable/craftable with relationship to GOLD.
getting the big picture?
Gold is OK…
No it’s not.
You’re better off making a hotjoin team and maraud scrubs because right now, between queue times and possible losses, going into solo q or team q is a waste of efficient time.
they killed even the least competition left with this patch, i was something like 100 or something in solo q leaderboard and IMMEDIATLY went troll builds because right now i’ve no interest in winning ( LB is a joke, rewards are ven worse than before, i can’t get good moneys etc. etc.).
There’s absolutely no point in playing right now.
and fixing spirit of nature bug was too much of a task to put it in, amirite ?
Don’t even start on healing signet then….
Sigh
Its not only happening on temple.
True, it happens in every map at random.
When will you REALLY fix this ?
wow
much constructive
very truth
such diplomacy
wow
Jokes aside, devs are literally out of touch with the game.
This game is amzing ( have been played both wildstar and TESO and they both suck balls when compared to GW2) but now, unless serious marketing pushes, it’s kinda too late to recover.
Such waste
wow
As the title says.
it says " this are is not available yet" and asks to go back to home ( just to display it again).
Pls fix
Do you main Thief?
Yes, I am one of the baddest thief you will ever find in EU.
I’ve been playing with my thief since launch(aka. Evisceratrix [permabanned])
I have mastered all weapon sets, and played a wide range of builds and variations.When do you feel that Pistol Whip is unbalanced? (scenarios would be great)
To me, personally I think Pistolwhip is unbalanced, due to the Dodge capability, the animation is sometime glitched(like standing on place but actually casting the skill)
There are hidden secrets about Pistolwhip, and how to totally dominate in PvP with it.-When you cast pistolwhip you are dodging all the attacks until the animation ends.
-While doing the animation, you gain initiative from trait, and from seconds, so the ini regeneration is quite you know
-Pistolwhip damage is way too high for the cost of 5 initiative, I’ve tested builds, and I still hit 5k – 7k with only 20% crit dmg
-the stuns on pistolwhip is horrible and just plain horrible and should be removed even if its 0.5ms, for some reason its like 1s or (gives big disadvantage on other classes)
-even my little sister could kill an elementalist as long as I tell her to press button 3 all the timeto sum it all up why its unbalance due to
-stun
-dodge
-huge damage
-gives big disadvantage to players (skilled or un-skilled)How does it feel unbalanced compared to other class mechanics?
Pistolwhip destroys the fun… its like back in the spam 2 heartseeker era.
one skill, 10 dead bodiesWhat would you do to change Pistol Whip to better fit the class/game?
-To keep pistolwhip balance either you could do theseV1
-Remove Stun
-keep the damage
-Increase initiaive cost to 7
-remove the dodgeV2
-Keep stun
-increase initiative cost to 7
-remove the dodge
-minimise the damage 20%V3
-Increase initiaive cost to 7
-keep dodge
-remove stun
-minimise the dmg 20%V4
-Increase initiative cost to 7
-remove dodge
-remove stun
-keep the damageV5
-increase initiative cost to 8
-increase damage 20%
-remove dodge
-remove stunV6 (HARD MODE)
-increase initiative cost to 8
-no changesI like how liewec said about the vulnerability, but confusion? nope..
its a good idea to give pistolwhip a condition effect like vulnerability, imagine, you’re being slashed, lets be realistic, if you get slashed, do your armor remain intact? nope.. you
become vulnerable.. lolanyways, I can’t be bothered writing things down in formal way.
First time PW has same DPS as AA chain(AA chain make cripple and weknes and ofc cost ZERO initiative)
Secondly increase initiative cost on 7 or 8 ? This is best joke in this topic
Looks like you have not played the thief in life
Are you serioulsy telling this to SINISTER ?
This is the reason why threads like this have absolutely no sense, because any random can feel entitled to know stuff.
Personally i agree with Sinister and if anything, the issue right now is ini regenerating too fast with PW animation being very long ( aka regening craptons of ini while doing so, spamming even more PW).
But tbh the real problem with thieves is the whole ini system, paired with a boring and idiotic profession mechanic with absolutely no flexibility ( Steal) being overbuffed due to the reasons stated above.
Something that lead to the idiotic achievement of doing so much with a single button.
Instantly.
Thief needs a redesign, not a simple “shave”
It’s strange because IG every thief I’ve spoken too says it’s OP for the rewards it grants, also describing the build as ‘dumb’ or ‘virgin’.
I think the point is it’s a bit more powerful than other builds, it face rolls instantly anything without damage mitigation (which sucks for ele), and it’s stupendously easy to play, which irritates committed players.
What made pistol whip OP is the buff to ini.
Ini regenerates faster so long channelings give you more ini so you can spam more.
It has never been Op in the past ( aside haste stunlocking) and nobody ( aside few) really used it for a reason.
I main thief ( from beta) and i can say that the only problem PW has right now is ini regenerating too fast.
This, along with minor problems ( like sleight of hand havling steal CD- aka havign tons of teleports avoiding PW rooting) make the set A LITTLE too strong ( surely not like people would like to believe).
S/P thieves have counters and suck a lot more 1vs1 than old S/D thieves.
Imo S/P is almost fine, rather than a nerf i would completely change the animation.
Aside joke guys at the top playing 1 match every week in order to stay ranked ( our dear pro rickster being so proud about it, not playing for 2 months, doing a game, RANK 1, LEL);
solo q has become horrible.
It’s full of people with no clue at all, it’s like people has literally no idea what to do.
Top leaderboard people mixed with people in the % without any real sense so it’s even impossible to carry.
The more you play the more you’ll win/lose 50% of the time not because you’re matched with people of the same skill, but because the outcome is totally RANDOM so it’s like throwing a coin.
I really don’t see good players playing anymore, and as a pure solo q player doing even 10-15 solo q per day i did nothing but going down and down from top 100 while players are afking at the higher spots.
I’m not even mad for that, i’m mad because solo q players are now totally clueless, worse than ever.
Seriously, what happened to this game ?
lol nice shot at me. Whats up are you jelly?
You really think I want to not play for 2/3 months and then come back to STILL massive queue times because I am rank 1. You really think I don’t want permanent decay so that I can actually have fun with the game. Do you have any idea how long queue times are when you are rank 1 and playing off peak times? Do you have any idea how BORING the games are at these times when it is just complete beginners and you because the system keeps all the rank 50-200 guys together and shoves the top ranked players into a long queue (at off peak times)?
I suck at this game now. Utterly suck. Do you think I even want to be rank 1 and have to perform like I used to in order to have balanced match ups? I can’t carry anymore. I can’t win even many of my 1v1s anymore. I can’t team fight anymore. I lost passion for the game and having not played much for a good while now I also lost skill at the game. And then because the system is broken it is hard for me to have fun playing again because I get shafted by being still rank 1.
I was the best. I suck now. If you think you were better than I was then get a better win % and get to rank 1. That is all there is to it really. The FACTS are such. Not opinions or egos but facts.
So there it is. Don’t really see why you called me out. I really am bad at this game now. I don’t care enough and I lose to everyone as I have lost a ton of skill through lack of activity. I don’t want to be rank 1. I don’t want to have none permanent decay which makes it terrible to play the game.
Why the shot at you ?
Because of comments like this
These forums are a joke. It is so OP. Warrior is a minor issue compared to this. It really is the most broken thing I have ever seen in this game.
And I dont need to l2p. I am rank 1 solo q eu. Rank 1 with best win % in EU with over a handful of games. So I dont need to l2p. Anet needs to learn to nerf this BS.
It is honestly something which I have never seen in this game before. It is the most broken thing ever.
I hate this attitude.
Solo q ranking is a joke and usin it as some form of entitlment is ridicolous.
Sad story is that no one can know if you’re good or if you suck because the only way to be known is via team Q and team Q leaderboard ( aside being another big joke) shows SINGULAR players instead of teams.
LOL.
Because doing something like WoW arena system was too difficult for aNet.
Anyway, here you kitten
so being rank 1 and having the best win % means nothing? If so then you and everybody else should have no problem winning as high a win % as me then. Should be easy for you to carry
You can’t carry anymore.
That’s the problem with solo q right now.
In the past, when players were at least DECENT you could carry because at least they were at the right place.
Now solo q is full of random idiots playing facerolling professions believing they can facecannon into 3vs1 sure they’ll win.
All this braindead meta has done is to totally destroy people sense of danger so they just go suiciding themselves instead of being actually useful, and since good players no longer play ( because they can easily afk at high rating without playing), going into solo q is a total joke.
Again, i’ve been top 100 for months ( BY PLAYING, not afking) and i don’t want to go team q because meta is horrible, but now it’s just too much.
Aside joke guys at the top playing 1 match every week in order to stay ranked ( our dear pro rickster being so proud about it, not playing for 2 months, doing a game, RANK 1, LEL);
solo q has become horrible.
It’s full of people with no clue at all, it’s like people has literally no idea what to do.
Top leaderboard people mixed with people in the % without any real sense so it’s even impossible to carry.
The more you play the more you’ll win/lose 50% of the time not because you’re matched with people of the same skill, but because the outcome is totally RANDOM so it’s like throwing a coin.
I really don’t see good players playing anymore, and as a pure solo q player doing even 10-15 solo q per day i did nothing but going down and down from top 100 while players are afking at the higher spots.
I’m not even mad for that, i’m mad because solo q players are now totally clueless, worse than ever.
Seriously, what happened to this game ?
lol nice shot at me. Whats up are you jelly?
You really think I want to not play for 2/3 months and then come back to STILL massive queue times because I am rank 1. You really think I don’t want permanent decay so that I can actually have fun with the game. Do you have any idea how long queue times are when you are rank 1 and playing off peak times? Do you have any idea how BORING the games are at these times when it is just complete beginners and you because the system keeps all the rank 50-200 guys together and shoves the top ranked players into a long queue (at off peak times)?
I suck at this game now. Utterly suck. Do you think I even want to be rank 1 and have to perform like I used to in order to have balanced match ups? I can’t carry anymore. I can’t win even many of my 1v1s anymore. I can’t team fight anymore. I lost passion for the game and having not played much for a good while now I also lost skill at the game. And then because the system is broken it is hard for me to have fun playing again because I get shafted by being still rank 1.
I was the best. I suck now. If you think you were better than I was then get a better win % and get to rank 1. That is all there is to it really. The FACTS are such. Not opinions or egos but facts.
So there it is. Don’t really see why you called me out. I really am bad at this game now. I don’t care enough and I lose to everyone as I have lost a ton of skill through lack of activity. I don’t want to be rank 1. I don’t want to have none permanent decay which makes it terrible to play the game.
Why the shot at you ?
Because of comments like this
These forums are a joke. It is so OP. Warrior is a minor issue compared to this. It really is the most broken thing I have ever seen in this game.
And I dont need to l2p. I am rank 1 solo q eu. Rank 1 with best win % in EU with over a handful of games. So I dont need to l2p. Anet needs to learn to nerf this BS.
It is honestly something which I have never seen in this game before. It is the most broken thing ever.
I hate this attitude.
Solo q ranking is a joke and usin it as some form of entitlment is ridicolous.
Sad story is that no one can know if you’re good or if you suck because the only way to be known is via team Q and team Q leaderboard ( aside being another big joke) shows SINGULAR players instead of teams.
LOL.
Because doing something like WoW arena system was too difficult for aNet.
Anyway, here you go.
I like this question. As you said, our focus right now is to better integrate sPvP with the rest of the game. This will hopefully do one major thing: Bring more people into sPvP that are already playing Gw2. This will mean more competition, and better matchmaking. The new ladders (which I hope you’re giving feedback for in the CDI thread) should be a good way to gain prestige for being the best.
Apart from competition and prestige, what kind of things are most attractive to the high-level players? Personally I’m not hyper competitive and play all parts of the game, so the rewards overhaul will be amazing for me :P
Evan,
PvPers DON’T WANT more PvErs into PvP.
A good PvP game will attract PvPers, or rather people interested in playing the game in order to win, instead of bringing people who are there simply for the achievement points.
PvP right now needs a serious marketing push with rewards based on ladder position, weekly/monthly automated tournaments with real money involved ( even GEMS would be fine at start) and a huge, HUGE advertising in order to make people come back ( if there’s still a chance to do so).
I don’t want to sound rude, but PvE players majority of times are scrubs in PvP.
Same for WvW players.
We need PvPers, not scrubs.
You are completely wrong. We want as many new players in PvP as possible. You must play at the lower end of a queue, but if you were higher, you’d understand… the higher you get in the ladder, the better the quality of players. Who cares if more new players come in? They will be playing at the bottom of the ladder, and I’ll never see them. Should some of them get better, then I’ll have a chance to face them. More players is a good thing.
This comment is absolutely ignorant and proves that you play very little PvP if not at all.
Team q is the new solo q
Solo q is totally random, the system puts high ranked people with total noobs in order to even teams ( sad part this is a team game so a top 100 guy with 4 scrubs won’t be able to carry them all, and this happens TONS of times, one of the biggest reasons why people afk on their high positions).
I’ve been top 100 eu for months till people kept on playing, now you see always the same people in the queues and only quite late at night ( sizer, collero, skoa,lisey and very few other ones ) while the rest are totally random nabs that became even more nabs thanks to this skill-less meta.
Don’t say stuff you’ve no idea about.
I’m currently around 700-800, quite enjoying staff zerk ele, still i get matched with top 100 people.
here it is your " at the high end, matchmaking is better".
LEL
(edited by Mrbig.8019)
EU solo queue is pretty good overall.
No it isn’t.
#18thorout.
I said it before, i’ll say it again.
So the leaderboards should favor people with more wins more heavily. That I agree with.
I don’t think it’s a random 50% chance though. If you’re getting a 50% win rate, it means that the ranking system is probably doing its job in matching you with people of the same skill level.
Typical match when in top 100.
I <- rank 66
random <- not even in leaderboard
random <-not even in leaderboard
random <- not even in leaderboard
random <- unlucky rank 200-300
Other team
random <- rank 200-300
random <- rank 400-500
random <-not even in leaderboard
random <- not even in leaderboard
random <- rank 400-500
For those who played in the high end of the leaderboard this setting will be pretty common and familiar.
Sorry dude, if you think that people winning/losing 50% of the time is due to matchmaking doing its job than you’re delusional.
My analysis is purely matemathical: there can’t be any other option than simply because there’re only 2 outcomes ( win/loss) and it just HAPPENS to be the exact same outcome of the perfect competitive environment.
Point is that in the perfect competitive environment ( teams of equal skills) the win/loss ratio is determined by skill while in the REAL scenario win/loss ratio is determined by the number of clueless people your team/opponent’s team have.
This is just the sad reality, solo q is a bigger joke than ever right now.
Aside joke guys at the top playing 1 match every week in order to stay ranked ( our dear pro rickster being so proud about it, not playing for 2 months, doing a game, RANK 1, LEL);
solo q has become horrible.
It’s full of people with no clue at all, it’s like people has literally no idea what to do.
Top leaderboard people mixed with people in the % without any real sense so it’s even impossible to carry.
The more you play the more you’ll win/lose 50% of the time not because you’re matched with people of the same skill, but because the outcome is totally RANDOM so it’s like throwing a coin.
I really don’t see good players playing anymore, and as a pure solo q player doing even 10-15 solo q per day i did nothing but going down and down from top 100 while players are afking at the higher spots.
I’m not even mad for that, i’m mad because solo q players are now totally clueless, worse than ever.
Seriously, what happened to this game ?
I like this question. As you said, our focus right now is to better integrate sPvP with the rest of the game. This will hopefully do one major thing: Bring more people into sPvP that are already playing Gw2. This will mean more competition, and better matchmaking. The new ladders (which I hope you’re giving feedback for in the CDI thread) should be a good way to gain prestige for being the best.
Apart from competition and prestige, what kind of things are most attractive to the high-level players? Personally I’m not hyper competitive and play all parts of the game, so the rewards overhaul will be amazing for me :P
Evan,
PvPers DON’T WANT more PvErs into PvP.
A good PvP game will attract PvPers, or rather people interested in playing the game in order to win, instead of bringing people who are there simply for the achievement points.
PvP right now needs a serious marketing push with rewards based on ladder position, weekly/monthly automated tournaments with real money involved ( even GEMS would be fine at start) and a huge, HUGE advertising in order to make people come back ( if there’s still a chance to do so).
I don’t want to sound rude, but PvE players majority of times are scrubs in PvP.
Same for WvW players.
We need PvPers, not scrubs.
Going through all of these threads is showing me a few things. We as a community (sPvP) are getting pretty toxic. We need to tone it down. It’s past time to start focusing on the things we like about this game and keep our opinions to ourselves when they start getting personal toward each other and the devs. When the patch does hit we need to do our best to be constructive in our criticism.
I feel like you can’t grow a good community in this environment and this game definitely deserves a good environment for its players. I hope you guys join me in trying harder to be less toxic towards the devs and other players.
The game building part is on the devs, but the community being a good one is on us and we are doing a terrible job of being a good community . We can’t offer criticism to the devs without looking in the mirror and asking, “Am I really actually trying to make this a place that other gamers want to come and try this game out or am I a part of the problem?”
TL;DR Right now I feel like ArenaNet is doing a better job at making a quality game than we the players are of making a quality community
- “Of all the awkward people in your house or job there is only one whom you can improve very much.” ~ #CSLewis*
I’m sorry for you, trying to be positive is futile.
sPvP has been neglected for far too long, too many players have quit and the few still being there carry all the weight of aNet lack of understanding over themselves that they became rude.
We have been slapped in the face for far too long: no rewards for playing competitively ( or playing in general) , terrible balance, abusable joke leaderboards with no decay, no support for the community, gamebreaking bugs in there for months ( spirit of renewal is simply the last one) etc. etc. etc. have driven the community totally crazy.
No way to save this, unless they really start caring for real. And without a big marketing push, it still won’t be enough, trust me.
And even if you can’t do it, S/P thieves have 2 dodges, like all other classes.
Yeah for sure.
But it’s true.
50 % vigor uptime if steal connects.
what may be OP is the fact tha now PW can be spammed due to faster ini regen.
Cmon phanta, no one used S/P from PW damage nerf for a reason, now it’s suddenly OP ?
i can’t seriously understand all this hate.
S/P thieves are hard coutnered by reta in a ridicolous way, stay still for the whole duration and ( above all) can be COUNTERED unlike S/D thieves.
Thieves can now be focused again without wasting all your stuff into random infinite dodges, i would say thieves are now one of the best targets to focus, especially since PW animation has a wide open space at the end of it.
And even if you can’t do it, S/P thieves have 2 dodges, like all other classes.
I can keep an engis healing turret interrupted on my thief and Im pretty sure thats a close to instant skill so, pretty much anything. Its also pretty easy to predict when someones going to heal based on their rotations/hp left.
healing turret is not insta. also depends when you interrupt it, deployment or burst. both together are 0.5 + 0.5 =1sec and ver visible too.
Is it even possible to interrupt the burst?
Nope
1/2 with prediction, 3/4 on reaction.
don’t worry dude, that shark is probably wandering in the low elo bracket, meaning it’s just a scrub with tons of experience ( still a scrub tough).
Rank means nothing, a rank 60 may have farmed it via skyhammer tough knowing nothing about rotations and skilled play.
Don’t be afraid to get stomped, you’ll eventually get better and stomp all the sharks in the ocean ( or not, it’s all up to you).
Map awareness is all you need after all.
Ignore this, what more than likely happened is that due to the low population and the starting MMR (being way too high), you were inappropriately paired up.
There’s no need to think that way.
Rank is totally meaningless, there’re TONS of rank 50-60 scrubs.
Population may be low, but there’s no need to hide this fact, giving PvP even worse advertisement than it deserves.
I would be more worried about the fact there’s no way to measure skill in this game rather than talking about “bad matchmaking”.
don’t worry dude, that shark is probably wandering in the low elo bracket, meaning it’s just a scrub with tons of experience ( still a scrub tough).
Rank means nothing, a rank 60 may have farmed it via skyhammer tough knowing nothing about rotations and skilled play.
Don’t be afraid to get stomped, you’ll eventually get better and stomp all the sharks in the ocean ( or not, it’s all up to you).
Map awareness is all you need after all.
tbh, trickery thieves ( S/P-D/P) are very weak against condies: 1 full wipe ( lyssa) every 45 secs and 3 condi cleanse tied to a stunbreak ( shadowstep), with S/P being quite better tough sacrificing a lot for it ( condi cleanse on inf return: if you dump your ini to cleanse, you deal no damage).
Thieves are shifting toward trickery, that is tied to higher risk-reward than dumb S/D acro.
Again, we need to put things in perspective: thieves have the best mobility, so they’ll ALWAYS be the best roamers.
Ofc they need to be strong 1vs1 ( it was aNet vision to make them like this) so there’s really no point in trying to fit other proffs into this archetype, because they’ll fall under thieves.
Old burst meta mesmer is the perfect example of a glass cannon being brought into a team for different reasons rather than pure damage: other classes should shift towards this kind of archetype.
If other classes could bring different kind of support instead of simple raw damage, this, along with wars nerf ( because warriors existance creates an “easy” way to avoid such things) could bring TONS of diversity.
Staff ele is also a good example, tough not viable.
aNet should start making things right before it’s too late.
Imho lacking “mandatory” interdependency is a huge problem. I know, it is what many ppl want (I am certain some warriors want it that way for sure). But it is this lacking interdependency that causes the strong 1vs1-builds/classes. You/we have to look at the circumstances.
And that brings me to the bolded part: Can you elaborate on, what you mean? Because being strong 1vs1 does include a lot of unfortunate things, if you have to take every possible counter into consideration, and that is frankly where I feel, that a build like S/D-evade-spam does cause some un-fun mechanisms – not to mention ragebursts and headaches
I hope I make sense; if not I can elaborate on it.
Thief is strong 1vs1 but also squishy, its point presence is almost irrelevant ( unlike wars, with big persistent AoEs and invulnerabilities) and can be countered by almost all classes ( S/D acro is another story but really few people still run it in EU, altough it’s by far thief best 1vs1 build).
Every class can kill a thief 1vs1, but they can also lose, and this is really how it should be.
But if you match strong 1vs1 capabilities with the best mobility and stealth you have an unmatched roamer.
So there’s really no point in forcing other proffs into this role.
Let’s make them different than a simple " raw damage dealer" like the thief.
i, as a thief, totally agree that my favourite prof is the main reason why mesmer and ele ( and other zerk builds aside, maybe, zerk necro) cannot be played succesfully in tPvP.
Tbh i believe that the best way to make other zerk proffs to fit in the meta is to make them having different roles than simple “roam and kill”.
In the old burst meta, mesmer was simply the best proff due to time warp, IoL and Portal, aka its TEAM UTILITY rather than pure damage.
This is the way it should be.
And in order to do this, we need to nerf warriors: being the best " all rounders" they simply put to shame other professions regardin “risk reward” ratio.
Because, let’s be honest, thieves has always been there as the best roaming proff, and nobody will take their role: thieves used to train all other glass cannons from the beginning, nobody complained in top tier PvP ( aside the full quickness oneshot, which was really broken).
And notice that thieves have received nothing but nerfs in these months.
Pretty much this.
Also people should learn that having great survivability vs both condi and power while also providing very high damage and team utility through cc or other means is not okay(looking at you s/x thieves and hambow warriors).
tbh, trickery thieves ( S/P-D/P) are very weak against condies: 1 full wipe ( lyssa) every 45 secs and 3 condi cleanse tied to a stunbreak ( shadowstep), with S/P being quite better tough sacrificing a lot for it ( condi cleanse on inf return: if you dump your ini to cleanse, you deal no damage).
Thieves are shifting toward trickery, that is tied to higher risk-reward than dumb S/D acro.
Again, we need to put things in perspective: thieves have the best mobility, so they’ll ALWAYS be the best roamers.
Ofc they need to be strong 1vs1 ( it was aNet vision to make them like this) so there’s really no point in trying to fit other proffs into this archetype, because they’ll fall under thieves.
Old burst meta mesmer is the perfect example of a glass cannon being brought into a team for different reasons rather than pure damage: other classes should shift towards this kind of archetype.
If other classes could bring different kind of support instead of simple raw damage, this, along with wars nerf ( because warriors existance creates an “easy” way to avoid such things) could bring TONS of diversity.
Staff ele is also a good example, tough not viable.
aNet should start making things right before it’s too late.
i, as a thief, totally agree that my favourite prof is the main reason why mesmer and ele ( and other zerk builds aside, maybe, zerk necro) cannot be played succesfully in tPvP.
Tbh i believe that the best way to make other zerk proffs to fit in the meta is to make them having different roles than simple “roam and kill”.
In the old burst meta, mesmer was simply the best proff due to time warp, IoL and Portal, aka its TEAM UTILITY rather than pure damage.
This is the way it should be.
And in order to do this, we need to nerf warriors: being the best " all rounders" they simply put to shame other professions regardin “risk reward” ratio.
Because, let’s be honest, thieves has always been there as the best roaming proff, and nobody will take their role: thieves used to train all other glass cannons from the beginning, nobody complained in top tier PvP ( aside the full quickness oneshot, which was really broken).
And notice that thieves have received nothing but nerfs in these months.
instead of making posts like this, what about actual balance patches before there’s no one left playing this game ?
I often lose to thief on most of my profs (engi/mesmer/thief/necro/ele, i do somewhat better with bomb/nade engi), but i would be cautious on nerfing thieves. when I play one, i often have hard time landing my CnD (though I play d/d now). I’m somewhat annoyed by D/P perma stealth, I think this build needs more risk associated with it. I’d limit stealth stacking to 3 (that’s 3*3=9sec stealth from 3 jumps) and put 4 sec reveal between stealth chains. That is, after you’ve stacked your stealth (up to 9 sec), you can not stealth again, or chain more, without being revealed for some time.
I don’t want to nerf thieves, i want other proffs to be DIFFERENT than a simple roamer.
Roaming is for thieves.
In the burst meta, mesmer was top tier thanks to its UTILITY, not thanks to its roaming capabilities.
Bring that back, and we’ll see more build diversity.
Spirit Ranger
Spirit ranger is the apex predator of the tanky-supportive role.
Very strong 1vs1, totally brainless, totally AI related.
Give rangers real utility and remove this AI spam crap. And for the love of god, REMOVE SPIRIT OF NATURE: signet of undeath has almost 3 secs cast, how can you actually believe spirit of nature can be balanced in any shape or form ?
Spirit of Nature, after the nerf to its HPS will be relatively balanced. Not only will its res be able to interrupted, it can also be killed in seconds if focused in a team fight.
Spirit Ranger also is not that good of a 1v1 as warriors absolutely destroy it, and anything bringing sufficient AoE like Thief, Engineer, and Necro should have a chance against it. In fact most teams now are running Warrior as backpoint because it won’t really lose to anything 1v1 in a reasonable length of time.
I also wonder why people complain about spirit of nature when Guardians have been broken/OP res bots for ages with their shield knockback without an ICD.
Also, spirits are not AI. They are essentially signets in killable form that require you to dump 20-30 points into a traitline to make them effective
Resolute healer has a 60 secs CD.
Also, stability stomp and GG.
Good luck interrupting spirit of nature with the zoo bodyblocking everything ( not impossible, still difficult) and a ful ress+ condi cleanse on a 30 secs CD.
Start taking inputs form the community SERIOUSLY, before it’s too late.
If your ‘suggestions’ are anything to go by, I sure hope they don’t.
Mastercraft in arguing, where did you obtain it ?
I think taking input from the people on this forums is a horrible idea. Especially since I believe thats what Anet has been doing since early into release causing a lot of imbalances. To me the game seems more unbalanced then it did at launch or shortly there after. What this game needs badly for almost all aspects of the game but especially PVP is a test server. Sure the feedback of the community is important but a test server where players can be invited to play in matches and tournaments to find bugs and issues with balance would allow for proper adjustments.
Sorry, i meant people that have a clue, not the 90% of the average joe player.
I main thief, as many of you may know. I also play pow nec as an alt.
This is just to make people understand my point.
Apex predators in this game are ridicolous.
Thieves
Thieves kill all build diversity. They’re vastly superior on damage-survivability-mobility-support ratio then all other “glass” builds.
We need to bring back diversity: if in the old burst meta Mesmer was a staple, it was due to its unmatched-gamechanging utility ( time warp, IoL, Moa, portal), now impossible due to being forced to run condi cleanse and mass invi.
Mesmer-ele above all need to be simply different than the generic roamer, because thief is and will always be unmatched.
Medi guard is a good example, still not perfect but it’s a good example.
Wars
Warriors are too strong, we all know it. They’re so strong that they can cover all roles togheter, making teamplay and coordination totally worthless.
I would look at immunities above anything, even before HS.
Endure pain and zerk stance togheter are indeed terrible design on a profession with so much sustain
Zerker stance needs to be removed.
Rebalancing should be done according to it.
Spirit Ranger
Spirit ranger is the apex predator of the tanky-supportive role.
Very strong 1vs1, totally brainless, totally AI related.
Give rangers real utility and remove this AI spam crap. And for the love of god, REMOVE SPIRIT OF NATURE: signet of undeath has almost 3 secs cast, how can you actually believe spirit of nature can be balanced in any shape or form ?
Guardian
Undiscussed support bunker, i mean wtf, it’s been like this from day 1.
Can’t you see there’s something wrong with it ?
Dear aNet, if you don’t address these glaring issues, PvP will have no chance to recover.
Start taking inputs form the community SERIOUSLY, before it’s too late.
Can we remove this kitten ? along with skyhammer pls.
you want to create an even stronger war abomination.
Your suggestion is built around giving more survivability to eles tough forgetting about wars ( just think FOR A MOMENT at wars with pow-pre-tough ammu) or even medi guards.
But like all other gamebreaking bugs, it won’t be fixed till next here i bet.
Nothing better than wait 10 minutes + per queue then getting skyhammer.
I got it something like 60-70% of my solo q in the last 3-4 days, 3-4 times in a row sometimes.
At least i went down so bad in the leaderboard that at least now queues pop almost instantly.
I believe we should all quit the game, aNet behaviour regarding this map is literally absurd.
Do you all never learn? Do not play pvp around patch time because that’s when servers go crazy and stuff like this happens. They should just disable arena before patches or when they even touch their servers. I had a few guildies getting kicked from a game and it restarted. The same happened to me before the last balance patch a few decades ago only that time the game restarted as a 2v4, the 2 being me and an unfortunate teammate.
And where’s our fault ?
Kicking you out of games for patches without announcements, pretty legit.
Get disonhonored/rating bug because you were playing and NO ONE told you that your game would be restarted: are you really trying to say that these things are OUR fault and not aNet’s ?
Ask starcraft and reroll if going back into top leaderboard rating from 0% due to rating bug was funny, and even more, ask them if it was their fault.
In my case, i know it’s not my fault, but we all know this game PvP is a joke so nobody cares anymore.
ok , i don’t know if this happen to anyone , but before the update i was in solo pvp and all of us got kicked from the game to the mists and couldn’t get in again, then again at around 21:30 + 3 gmt another small update and i got kicked again me and the others from the game , (to the mists) i loged out to update , then i logged in to see i have dishonor , i mean this is crazy , i got kicked from the games and on top i get dishonor for 3 days, now i sent a ticket but by the time they will read the 3 days would have passed . how is this fair?
Its not enough the unbalance in the game , the bugs and now this?
In a genius patch day i was kicked out with my team, relogged and was left 1vs5.
Went from 156 to 80%.
It already happened to reroll and starcraft.
They had to go back to their places by playing, nothing was done.
Nothing will be done to you too.
Just go into 1vs1 rooms and have fun, don’t get yourself involved too much.
Since pistol whip animation buff, s/p > d/p slightly because of evade frames and sword 2. I think once you’ve played d/p enough and understand the flaws, then s/p will definitely be superior to play especially against another d/p thief. The fight will depend on the better thief, but if we’re talking about players of the exact caliber, then I think s/p would win for sure. It really comes down to timing and anticipation/guessing.
Yea you can headshot the pistol whip cast but why would you waste 4ini to daze and tickle someone for 1/4s only for them to do it again? You’re not going to be able to do headshot while simultaneously dealing damage to them so you’re wasting loads of ini…seems like a pointless trade off. If I see you daze me and leap at me with HS out of blind field, i’ll pistol whip then and you’ll eat the whole thing…
Pre-daze nerf I would agree since you can still auto attack 2x before they come out of daze, but post-daze nerf, no.
Oh and spamming BP against a s/p thief is dumb…don’t do it.
its not 1/4s , if u stun the PW, they wait about 3~s to be able to do it again, 3s in thief world is a lot
You have got to be kidding me…
Please do yourself a favor and don’t post unless you know what you’re talking about…and it’s obvious you don’t even play a thief.
Lesson for you:
Thieves run on intiative, not cooldown time in seconds like all other classes. If you stun/daze my pistolwhip or any other weapon skill, it will put ALL of my skills on the same stun duration as your skill (I.E: Headshot has a 1/4s daze, thus all my skills will go on a 1/4s shutdown)
I will immediately be able to use whatever weapon skill I please after that 1/4s daze. It will NOT put my pistol whip on a 3s CD upon interupt because IT HAS NO CD. Try it for yourself. This is my reasoning behind why I don’t think Caed’s suggestion of dazing the pistol whip helps with the fight at all…you cannot do damage while simultaneously dazing them because the daze duration is too short. Not to mention you have to waste 4ini just for it. Since post-daze nerf, it’s totally not worth it.
You’re thinking about dazing/stunning a skill on a class whose weapon skills runs on CD times. Say, if I interupt a warrior’s Backbreaker(which has a 1s cast-time and a 30s CD) with Headshot, , I will put that particular skill on a 3s CD, while all his other skills will be put on a 1/4s CD.
The only way you’re going to disable a thief for 3s is if your skill actually stuns/dazes for 3s like Signet of Domination on a mesmer. You cannot put any of the thief’s skills on a 3s CD.
Again, i agree S/P is superior to both D/P and S/D, but D/P will ALWAYS win in a duel, unless outplayed.
The last 2 words sums up every thief 1v1 fight’s outcome. Being outplayed is what it comes down to in the end because thieves have very little margin for error compared to a lot of other classes/builds. That’s why most good thief 1v1s end up looking like DBZ battles, right?
lol yeah
What i’m saying is that if you compare 2 guys of the same caliber, D/P has the upper hand mostly thanks to higher stealth uptime and S/P lacks of “istant” dodges like S/D.
It’s the same reason why S/D is an overall better dueling build ( FS-AA-LS with dodge here and there, port away, without losing damage while S/P needs to stay on the target in order to keep the pressure, another reason why S/P has a lot higher skill floor than S/D).
But if we account that S/P is not THAT worse than S/D in dueling capabilities + CCs+stab-stomp interrupts-cleave damage it’s obvious that S/P trickery is current best choice, especially if your team does his job properly.
And, unlike S/D, it CAN be countered without relying on pure luck.
Edit to your edit:
Steal-stab will mostly come out at the beginning.
BP+HSx3= 6 secs of stealth. Position yourself and steal-stab as soon as your opponent is out of dodges-casts PW.
Even if he has withdraw, he will still be poisoned.
Steal-stab+fire sigil = 8-9k damage, or rather 60% of S/P overall health. if you count WD poisoned heal ( 3k +-) he will end up with 9 k health, already on the defensive.
This is how standard duels go, among skilled thieves, in duel servers.
In NA i heard you don’t have it, you really should create one.
In tPvP it’s a whole different story, in that case i agree with you, since it’s very unlikely that a D/P thief will spam stealth while roaming.
(edited by Mrbig.8019)
