Showing Posts For Mrbig.8019:

Nerfing into oblivion Incendiary Powder

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Posted by: Mrbig.8019

Mrbig.8019

meanwhile warriors are spamming perma aoe burning and causing burning with every auto attack.

suddenly one 4 second burn to a single target on a 10 second cooldown seems trivial.

At least with war you know what you have to avoid.

With engies a single 200 damage autoattack ( or hitting a mine, created WHILE DODGING) willl proc a 7 secs 700 dps burning.

Unavoidable.

I’ve had fights where an engi barely hit me, still enough to bring me down thx to IP.

Give engi the damage it needs but this trait needs to be nerfed into uselesness ( or skilled play) like dumbfire.

Nerfing into oblivion Incendiary Powder

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Posted by: Mrbig.8019

Mrbig.8019

What about giving proper buffs to engies and removing this kitten trait ?

Engies are not even dat viable ( condi build wise) but this kitten is so totally no skill related it really freaks me out.

state of the ranger?!

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Posted by: Mrbig.8019

Mrbig.8019

Top teams seemed to favor a Ranger over Engineer or Mesmer. Not a great position, but to say its the worst… Some people who play at a high level seem to clearly disagree with you.

Do you know he’s THE RANGER that was chosen instead of engi or mesmer in a top team ?

and LAWL, who wouldn’t want a mes ? Mes is prolly one of the most effective profession in high end pvp.

Turrets decap engi

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Posted by: Mrbig.8019

Mrbig.8019

the thing i find fun is that basically no one really knows the build i’m talking about, yet they claim about it not being “gud” or anything.

Lawl.

Turrets decap engi

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Posted by: Mrbig.8019

Mrbig.8019

Here’s my 2c:

I’d assume the main time you’d face off against a turret decap engineer is if they push into your home point and you’re stuck defending against it. Your best bet in this situation is to engage the engineer as far away from the node as possible and to deal damage to them as you chase them to the point. Their strength comes from having their turrets down in a confined area, and they’re not going to waste them by dropping them in roads somewhere. Just make sure you don’t get CC’d in roads and then decapped for free.

If you’re solo pushing far and trying to get a node from a decap engineer who is playing backpoint…well, you’re both doing it wrong.

Grouch, i dunno about how things fare in NA but in EU i’ve seen teams running double even triple turret engeneer ( commonly with a guard and 1-2 dps, with 1 being hambow) literally spamming AoE knockbacks no-stop to the point that even teamfights are a total mess.

Accelerant turret trait is totally broken, you can’t even kill dem turrets without getting spammed with CCs, and this is especially obvious in teamfights.

I don’t know about how top guys ( first page) deal with them ( and according to people running such comp, they don’t even know since they’ve still not met them in team q) but just " a tier or two" below it’s totally out control and i’m kinda happy there’re not so many engeneers capable to use that build.

I really hope this thing won’t become meta, otherwise harsh times are coming.

Turrets decap engi

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Posted by: Mrbig.8019

Mrbig.8019

Is this really becoming a thing ?

Cuz if it really is, it’s like the worst thing this game ever created.

Best PvP track ?

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Posted by: Mrbig.8019

Mrbig.8019

What do you want out of it? :/
Region tracks give more loot mystic clovers and Obsidian shards.
Dungeon tracks give guaranteed Exotics. (Which you can salvage for ectos, or sometimes if you’re lucky the 3-5g crafting materials)

You’re not gonna get Dat Rich playing pvp, I’d just let it cycle after you get all the guaranteed skins you want.

i already have all the skins i need, i was rank 60 pre-patch ( and thousand of tourneys on my shoulders).

i just want to know the best track gold-farming wise cuz i hate pve and have no intention to do it.

Best PvP track ?

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Posted by: Mrbig.8019

Mrbig.8019

still waitin for an answer

Elites in needing of rehaul

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Posted by: Mrbig.8019

Mrbig.8019

I’ve recently started using Dagger Storm in my S/D build and so far I’ve found it to be of pretty good use. 8 second of stability when canceled or on demand projectile reflection and AoE cripple, plus a whirl finisher, is actually very strong. My only qualm with it is how dodging in the middle of it cancels the skill. We have stow weapon for that. A damage buff to it would make sure I always take it instead of Basilisk Venom, but even the added dodging functionality would make me take it over Basi on sword specs.

The point is exactly how unreliable the whirl finisher is.

It MAY work and it may NOT.

Not really e-sporty.

Best PvP track ?

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Posted by: Mrbig.8019

Mrbig.8019

I’m tired of the useless kitten i’m getting from tracks.

Which is the best one ?

Elites in needing of rehaul

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Posted by: Mrbig.8019

Mrbig.8019

It got nerfed back in the day, because everyone used to run super glass and got mad they’d get wiped to it for playing like idiots. Condi damage was added to it, the physical damage got nerfed, and it got slowed down so it took twice as long to deal the damage. They overnerfed the kitten out of it, hence why you only ever see basi being run. Thieves guild seems pitiful these days as well. It would be really nice to see them rebalance several elites on many classes.

Ye i should re-edit the post to make it more “universal”.

Point is dagger storm right now is silly, you can stay next to your opponent for the whole duraration of the “storm” and not even a single dagger may connect.

Elites in needing of rehaul

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Posted by: Mrbig.8019

Mrbig.8019

At first it was just about dagger storm, but i think that a more general view about elites needing fixes is kinda deserved.

Dagger Storm

I know it’s not top priority and all, but can we please make this elite skill mor reliable offensive-wise ?

There’re times when i literally sit in my blinding field and NOT EVEN A SINGLE DAGGER will hit my enemy for the whole duration.

Ok thx plox.

Mortar

This one doesn’t need fixing, it needs total rehaul, it has no use both in pve and pvp.

Fiery Greatsword

In the past before the buff to D/D eles i would have said that there was literally no point for this elite to have such a huge CD, and since S/F eles ( the “closest” to viable eles pre-patch) had no mobility, a huge decrease in FGS CD would have helped them being viable.

Now it’s not needed anymore, still there’s no point for it to have such high CD.

Tome of Wrath

The other tome may have its uses. This one absolutely sucks.

All ranger’s ones aside spirit

Rampage as one has always been terrible. Entagling roots is a joke.

I think that the only proffs with good elites are Mes and Nec, all other professions’ elite are basically reduced to 1 maybe 2 at best, there’re so many sucky elites it’s not even funny.

If ya have future plans for balance, this should be high priority, maybe not top, but at least it should be the first thing to do for the next balance patch.

Ok thx bye

(edited by Mrbig.8019)

The meta is so boring, 0 skill required

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Posted by: Mrbig.8019

Mrbig.8019

You know, I actually kind of enjoy this meta. I think the fact that everything is so easy to play will force players to become more skillful and I actually think that in the end skill will win out over cheeze builds.

Not at all. The problem is that in soloQ , a big part of games are either 4v5( where you generally lose), either about 5 squishies vs 3 warriors and 2 engis. You actually don’t learn anything in such situations. Now if you add to it that the build is fairly easy to play, and doesn’t have a lot of risk…

That’s all the problem. These builds don’t have any explicit counter. You can’t say " ok they got 5 warriors, so we should be able to win if we run that ". In GW1 for example, common meta things such as Iway, bbway could be dealt with easily if you worried about having the spirits down, if you had someone to rupt some key skills, etc..

You actually do learn a lot by running full dps builds, since you care much more about positionning, handling conditions, dodging key skills,…

I’ve won matches with 4 thieves.

FOUR

THIEVES

It all goes down to player skill in solo q, where solo skill really counts.

If you know how to rotate properly, a team with too many warriors will be outrotated ez and you’ll win 100%.

In team q it’s kinda different since heavies are often supported but overall balanced comps will always win.

And if you’re really tired about heavies just bring a decap engeneer and faceroll them while they try ( and fail) to kill you.

Cheese wars are countered by even more tasting cheese.

Storage Problem

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Posted by: Mrbig.8019

Mrbig.8019

You don’t. You open the chests. Done.
Or you choose 1 or 2 paths to reduce chest variance – from a gold-farming point of view, there clearly is a best path anyway.

and it is ?

pls tell me cuz i’m really tired of all this kittening on boxes.

pvp needs soon the following features

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Posted by: Mrbig.8019

Mrbig.8019

- 2 vs 2 / / 3 vs 3 Game mode

- Guild Wars Game mode. Lord / / castle fights. Maps // isle // copy paste gw1 gvg / ha maps. Easy.

- Ladders with specific rewards for conquest. Unique titles, unique skins, unique weapons for pvp players.

- More skills / balance of existing skills. More build diversity.

- 1 vs 1 duel game mode.

- 8 vs 8 heroes ascent like game mode.

- precursors / legendary weapons for high performance on ladders both solo team q.

- Higher gold income from matches in pvp.

- Reworked rank system to convert it to rank 80 prestige system. New polished and prestigious finishers. Ways of showing pvp performance, leaderboard presence, experience in pvp.

imo current gold is enough

If you plan to storage your stuff for the legendary you’ll never be able to craft via pvp then the answer is

ROFL NO.

Track progression

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Posted by: Mrbig.8019

Mrbig.8019

You get a bunch more money and progression in Soloque.. plus there’s a cap on how much you can progress in hotjoin..

This totally motivates me to form a team and compete for the huge competitive scene this game offers.

Track progression

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Posted by: Mrbig.8019

Mrbig.8019

gg zuik time to bring lightning hammer into competitive pvp

WATWATWAT

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Posted by: Mrbig.8019

Mrbig.8019

Ok dudes it went a bit off lawl.

This is not a “OMAGWD OP NERF PLOX” thread.

I’ve been playing power nec as my “main” (along with thief) from beta, and it has never been viable, not a single time, and it’s not even now.

Pow nec is uber squishy, has no mobility, no reliable ranged damage and no realiable AoE damage without CDs ( wells).

It’s an over all “balanced” build relying totally to burst damage.

Point is, when that damage goes out, it’s silly and ridicolous: wells+lich shananigans is ridicolous if you stay in the circle, something like the biggest source of damage that has been coded in the game.

I just find this damage silly, and i would be really satisfied if this was “flipped” into a more reliable source of damage instead of oneshotting whole teams if they don’t stop you.

That’s it.

WATWATWAT

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Posted by: Mrbig.8019

Mrbig.8019

You’re mad that a full glass cannon build used an elite transform to deal a lot of damage? The only stupid thing is that Lich was allowed in super cereal game mode like 1v1.

I’m the necro dude wtf is wrong with your brain rofl.

18 k oneshots are totally legit, indeed they are.

and it was in yolo q, surely not in 1vs1.

WATWATWAT

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Posted by: Mrbig.8019

Mrbig.8019

I mean, cmon….

/15 oneshots

Attachments:

One necromancer in semifinals; zero in finals

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Posted by: Mrbig.8019

Mrbig.8019

Nec is a free kill right now, not even good for 2vs2.

Nec is just not suited for conquest mode unless they have huge fire in their kitten nal, and they’ve not sadly.

They’ve nerfed all nec bleeds and condi pressure due to dumbfire, then nerfed dumbfire, so now we have a weaker pre-dumbfire nec ( which was ridicolously bad) with all the power creep that went throgh other classes, making nec even weaker.

Power nec is a joke, going down in like 2 seconds even with the smartest positioning ever.

It’s sad how they totally overnerfed nec after overbuffing it ridicolously: shows how clear aNet intentions are toward the profession.

PvP without incentives

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Posted by: Mrbig.8019

Mrbig.8019

top priority is top.

anet pls.

New players have no intention to learn sPvP.

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Posted by: Mrbig.8019

Mrbig.8019

lol. we should stay afk.

-Titanium

NA Tournament of Legends - Discussion Thread

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Posted by: Mrbig.8019

Mrbig.8019

It seems US teams like rolling a lot tankier, compared to the “superior rotation” strats that top EU teams have.

It’s a shame we don’t see more EU style comps.

Rotation comps require a lot better team strategy, and most NA teams form and break very quickly. So it makes sense to run a meta that has high success with lower teamwork. You can see it in their rotations (or really lack thereof).

I love NA, but we really just have never had the top tier PvP scene EU has.

Aside that, in EU even “mid tier” players know how to rotate. Their thieves (for example) just never really know when to leave the fight to go for a decap ( with an empty point being lonely for ages) and they never really knew( heavies) when to rotate on points without stacking.

It just seemed lot of mechanically good guys playing by themselves like hotjoin stacking.

It was very boring to watch, even more due to them running such “bunkerish” comps without dps ( mostly cuz of bad rotations, since dpses can’t afford that).

The only solution is to merge EU and NA, i know lot of NA guys playing in EU without any problem, NA seriously can’t continue like this.

Asura Animations & Visual Effects are Broken

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Posted by: Mrbig.8019

Mrbig.8019

i find way more interesting the fact the word “soon” has even a copyright logo on it.

Anet never ceases to amaze me, seriouslee

Asura Animations & Visual Effects are Broken

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Posted by: Mrbig.8019

Mrbig.8019

Been said from beta.

It’s so wrong on so many levels.

How to counter this type of thief

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Posted by: Mrbig.8019

Mrbig.8019

put portal, leave the trebuchet, go far

PvE players forced to PvP

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Posted by: Mrbig.8019

Mrbig.8019

The patch has been a success for the most part, but point is, the way how rewards tracks are settled ( cap in hotjoin- no cap in solo q/team q) is obviously not working.

I’ve never seen solo q in such a terrible state ( team q on the other side is feeling good, though no one really wants to compete), people are literally REWARDED for afking ( cuz they wouldn’t get anything by not queing anyway, so who cares, even afking is a plus) and people literally ZERGING and IGNORING any possible strategy.

Currently there’s literally no point in joining solo q unless you already ended your reward cap in hotjoin OR you have no one to play with in team q.

Ye, cuz even duo queing in team q is way, WAY better than playing solo q.

This is kinda serious, pls fix this.

Helpful Caster Advice for ToL

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Posted by: Mrbig.8019

Mrbig.8019

Helseth casting was very good.

Instead of bashing Blu and Sireph ( altough it’s legit) i would try to have “good PvPers” teaching them.

Bring pause to GW2 for event.

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Posted by: Mrbig.8019

Mrbig.8019

Gotta love how people are responding to a 6 month old post like it just happened yesterday.

point is, it happened yesterday.

Congrats to TCG for winning the EU Tournament of Legends

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Posted by: Mrbig.8019

Mrbig.8019

Sizer will finally have Bolt and stop complaining when he sees one in the 1vs1 server

Well played guyz

Bring pause to GW2 for event.

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Posted by: Mrbig.8019

Mrbig.8019

It’s quite easy in fact…

Actually, it’s not easy. If it were, I can guarantee you that I would have already implemented it myself. We LOVE easy changes that improve quality of life for our players. (Maximum payoff for minimum effort. :P)

This is definitely something we want to do, but it’s at a lower priority than what we are currently working on. I know that isn’t what you want to hear, but it’s how we have to approach these sort of things.

After this tournament it’s quite obvious that you need to rework your priorities.

ToL is an example of why esports won't happen

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Posted by: Mrbig.8019

Mrbig.8019

Bad players… lol can’t blame that one on Anet…

Yeah, you can. There is no tutorial, or integrated and progressive arena’s. Your first experience is hotjoin. Hotjoin, although fun and serving a purpose, doesn’t lay down any ground work. Most games will instruct you on what the rules, but not how to win. PvP just throws you in with no instruction..let alone concepts on how to win.

Each profession suffers terrible confusion as to what their purpose or design is. Is there any reason to take an engineer over a necro?, a Ranger or a thief?. It doesn’t help with statements such as, “Ele is the king of versatility..” are made, then a few months later the exact same call is made about engineer. In order to do a good job, first of all a craftsman must have good, well maintained tools. You wouldn’t use a chisel when trying to saw, you wouldn’t use a plane when try to lathe..get where I am going with this? The notion of all profession can play how they like is understandable in a game where PvE is mostly done solo, but in PvP professions need purpose. No craftsman will ever become good if the only tool they use is a swiss army knife.

This.

And even more, there’s no real way to tell if you’re improving or not.

Conquest is won by rotations, something you can learn only by having a good strategy and there’s no way to tell if you’re improving your strategy.

Usually you lose and you can’t even understand what went wrong.

End scoreboard needs to be a lot more detailed than current one.

It was actually a total of 3 disconnects, and it was on the losing team.

This is partially true. I can fully explain the disconnects for everyone in the interest of transparency.

1st disconnect: Tage disconnected and couldnt get back in due to a bugg. The server wasnt full. TCG won tho. Then this thread was made and I made my previous post.

2nd disconnect: This one made all of the admins in the room immediately scream “OH NO!”. Two players disconnecting 20 secs in on the same team is never a good situation. Unfortunately, the tourney rules stated that unless it was a mass disconnect, the match wouldnt be restarted. The reasoning for this is that we dont want people faking disconnects if their team has a bad start. So unfortunately, the match had to continue. We are not happy about this situation either, it was a rough way to end a otherwise fairly good day of competition.

I personally want to thank Otist for being graceful about the situation and to thank the EU community for their turn out! See you tmw for semi’s and finals guys!

I know there were particular rules, but Otist didn’t have a bad start, teams were absolutely even and they disconnected in the middle of a team fight.

Even if there were rules, it was OBVIOUS that was not premeditated, moreover they happened at the real start of the match.

A rematch could have been allowed.

Whatever, it’s in the past already, just think you can be more flexible in certain obvious situations like this one.

Tournament of Legends thief specc

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Posted by: Mrbig.8019

Mrbig.8019

Not a common build, first time I see it in a tournament.

it’s played a lot in 1vs1 servers though.

It’s all about having the guts to play a different build, just like zapdos is doing right now with staff ele ( or niah with the survival build).

15th balance patch has opened tons of possibilities, most teams preferred to run with the “easiest” choice.

I’m sure that as more teams join the community we’ll see tons of innovation.

Easiest choice being s/p like the one sensotix runs?
Which one is considered to be more effective in teamfights?

that S/D variant is very strong 1vs1 but weaker to other thief sustain builds ( like S/P or CS S/D), i would consider that build stronger in team q than standard S/D build but again it’s a matter of choices, CS S/D would be better in a high dps comp ( for example).

Imo S/P trickery still rules supreme while having very good 1vs1 capabilities as well, but again, it’s a matter of choices: S/D builds are very hardly counterable while S/P can be countered and outplayed.

i take it standard s/d and s/p both have 2/6/0/0/6
—> what traits are used and do both speccs use the same?

also: you mentioned stab stomps; how can i get stab without usage of LS?

You can interrupt stab stomp/resses with sleight of hand + bountiful theft.

S/D trickery is bad, S/D is good only when paired with acrobatics.

As traits are concerned, look at the build link i posted.

CS traits are of your choice, aside executioner.

Tournament of Legends

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Posted by: Mrbig.8019

Mrbig.8019

This tournament is great.

teams are still going for the “easy” route but still i’ve seen lots of different stuff like eles, trickery/acro thieves and survival/Bm rangerz.

Balance is really good in the power creep ( lulz) and matches are enjoyable, in the chat i’m seeing tons of people who would never expect PvP to be this good.

Now we need rewards for high end teams, a better conquest mode and we’ll may be able to have a very good PvP game and community.

Tournament of Legends thief specc

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Posted by: Mrbig.8019

Mrbig.8019

Not a common build, first time I see it in a tournament.

it’s played a lot in 1vs1 servers though.

It’s all about having the guts to play a different build, just like zapdos is doing right now with staff ele ( or niah with the survival build).

15th balance patch has opened tons of possibilities, most teams preferred to run with the “easiest” choice.

I’m sure that as more teams join the community we’ll see tons of innovation.

Easiest choice being s/p like the one sensotix runs?
Which one is considered to be more effective in teamfights?

that S/D variant is very strong 1vs1 but weaker to other thief sustain builds ( like S/P or CS S/D), i would consider that build stronger in team q than standard S/D build but again it’s a matter of choices, CS S/D would be better in a high dps comp ( for example).

Imo S/P trickery still rules supreme while having very good 1vs1 capabilities as well, but again, it’s a matter of choices: S/D builds are very hardly counterable while S/P can be countered and outplayed.

Tournament of Legends thief specc

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Posted by: Mrbig.8019

Mrbig.8019

Not a common build, first time I see it in a tournament.

it’s played a lot in 1vs1 servers though.

It’s all about having the guts to play a different build, just like zapdos is doing right now with staff ele ( or niah with the survival build).

15th balance patch has opened tons of possibilities, most teams preferred to run with the “easiest” choice.

I’m sure that as more teams join the community we’ll see tons of innovation.

Tournament of Legends thief specc

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Posted by: Mrbig.8019

Mrbig.8019

Sizer ?

he was running 2-0-0-6-6, a quite common build

http://gw2skills.net/editor/?fZAQNAsYFmgmg8OMfpMaFguPSU6LA-TZBFwACeCAl2fYxhAoaZAAnAAA

sigils on shortbow are of your choice, you can even run air/fire.

You can also run the same build with 30 in critical strikes.

it’s a matter of choices: more damage or stab stomp/ress interrupts.

Why not form a team?

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Posted by: Mrbig.8019

Mrbig.8019

looks like the problem is with the players.
I agree with you, If anet make a 2v2 or 3v3 rated game modes we might actually see more teams since the 2v2 who faced each other had close match and think the other team is good they might form a team with each other eventually.

I personally like team queue more, I don’t mind who I play with, the best way is if you like team queue, just add whoever you think is good to your friendlist and just pug team queue, you never know you might end up with a strong team that can be in the top 10.

That’s exactly how Car Crash [CC] Formed. We were just a pug friends playing with each other than suddenly we had the right players and the right comp and we destroyed every team and decided to form. you never know that might happen to anyone…

I don’t think it’s a players issue.

The real problem is there’s no point in forming a team cuz:

1. there’s no incentive to stay on top: rewards are more of a grind, there’re no rewards/visibility for being top 100-200 and staying so.

2. leaderboards areeasily abusable: you get no bonus for playing against equally skilled opponents ( 1 win is enough to keep your rating from decaying, even if you play on dead hours against rank 1 baddies), decay is not permanent so you can easily avoid the game for 2 weeks then playing again 1 match to see you effectively CLIMBING the leaderboard instead of going down.

3. You can’t effectively know who is bad or good, there’re no parameters to define how skilled you are: in this game rotations are way more important then being mechanically good.

You can be extremely good mechanically but you may suck hard with rotations, actually being a burden for your team.

This issue becomes almost impossible to overcome when “pugs” play togheter, especially if there’s no one really good with rotations ( and even if there’s, other players will hardly listen to him cuz why "should he be right instead of me ? ")

Altough i find 1-2 to be more important, 3 is also a big deterrent for players in order to form a team, mostly cause you usually can’t understand what was wrong with “dat guy dying on far errytime”, so it’s also to hard to correct them.

Personally i started pugging in team q as soon as i understood solo q was a joke.

I mostly go solo still i’ve managed to be top 100 ( currently around 300).

This is of course wrong on so many levels, and screams loud about how important a GOOD tutorial to learn the basic of conquest + rewards for playing on top AND playing against the top are needed.

Just my 2 cents

Path of Ventari [TPvP Build]

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Posted by: Mrbig.8019

Mrbig.8019

0-30-10-10-20 ( current 0-6-1-1-2) was basically standard necro build pre-dumb fire patch, nothing to see here aside some strong kitten.

meta got worse

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Posted by: Mrbig.8019

Mrbig.8019

As PW got nerfed, it seems like a lot of thieves switched back to S/D.
Thank god for that. Such a difference.

They went S/D cuz might stacking runes.

S/P is still the best around, even stronger now with air/fire sigils.

S/P is probably the only set where you can still play lyssa effectively, altough there are now better runes.

They broke something with Warlock this patch

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Posted by: Mrbig.8019

Mrbig.8019

and you are worried more about this than Power Block putting rezzes/stomps on CD ?

MEH.

[Mesmer] Power Block - Bug

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Posted by: Mrbig.8019

Mrbig.8019

That may make Mesmers viable in PvP. God knows nothing else in this patch did.

I feel that Mesmer has a lot of things they shouldn’t have but this seems like a viable team play option in tPvP and would make sense to work this way (including auto attacks and thieves).

Are you two drunk or something ?

They’re probably just not playing thieves like quite afew of the rest of us, but you know.. from a thieves point of view I can totally see why suddenly being unable to mash heartseeker might be infuriating.

Aside how totally broken it is against thieves, what did you not understand about the fact that it puts stomps/rezzes ON A 10 SECONDS CD so you can’t stomp/ress ?

I mean, i should really stop frequenting forums like many others already did, since people understanding of the game is really, but really ridicolously poor.

I would really like to have devs in EU mists and not only on NA in order to report broken stuf on the live instead of passing trough these forums.

What people fail to understand is that the only thing that’s really broken about the trait is that it puts stomps/rezzes on cooldown. Other than that it’s fine. It opens up a brand new interesting role for Mesmer in dungeons (which is good since in this SAME patch they butchered Mesmer dungeon builds) and helps gives Mesmer a much-needed place in competitive teams.

I’m sure some people would love to see it nerfed into uselessness (which is synonymous with hotfixing it to it’s original incarnation), but that’s lousy design.

Dude, mesmer has been present in basically all teams knowing what they do from months, might runes are pushing mesmer damage into ridicolousness ( 3.5 k damage per shatter, perma 15 stacks of might and kitten like this) and now this broken trait made things even worse.

1 man down ? CHAOS STORM, GG.

3 men stomping ? CHAOS STORM , GG

These are just 2 of the most blatantly broken things a mesmer does right now.

(edited by Mrbig.8019)

[Mesmer] Power Block - Bug

in PvP

Posted by: Mrbig.8019

Mrbig.8019

That may make Mesmers viable in PvP. God knows nothing else in this patch did.

I feel that Mesmer has a lot of things they shouldn’t have but this seems like a viable team play option in tPvP and would make sense to work this way (including auto attacks and thieves).

Are you two drunk or something ?

[Mesmer] Power Block - Bug

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Posted by: Mrbig.8019

Mrbig.8019

Nah, they’re all running Power Block :>. Btw, does the bug also hits thiefs? Since they have 0cd on skills (utilities not included)

yes, it also sends thief skills into a 10 secs CD.

Interrupt BP on D/P thief after weapon swap = gg

[Mesmer] Power Block - Bug

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Posted by: Mrbig.8019

Mrbig.8019

It seems they’re all too busy with the reward tracks to notice how brokenly bugged this trait is.

REROLLED ENGI so stronk > nerf

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Posted by: Mrbig.8019

Mrbig.8019

Engi Opness is second only to power block mesmers putting RESSES into CDs ( totally broken, aNet pls fix this ASAP FOR THE LOVE OF GOD).

If you can’t undesrtand this than you should stop dueling against mists NPCs and start taking a look at what is happening in team q.

Disabling shot broken

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Posted by: Mrbig.8019

Mrbig.8019

I think you’ll be okay with SB3 having a .3 window for counter play.

and where’s MY counterplay to him

like, ya know, if i see my opponent is dodging the stun on PW and i cancel the animation in order to not waste ini.

Like, ya know, if i see an attack and i dodge.

that 0.3 secs timespan ( which is A LOT) is a frame where i can’t ABSOLUTELY REACT aside ports.

This is wrong.

End of the story.

Add an aftercast so i can dodge/animation cancel and reduce animation’s lenght.

THIS is how disabling shot should be fixed.

Disabling shot broken

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Posted by: Mrbig.8019

Mrbig.8019

You realize that is an “instant” evade ride? The evade starts at the front of the animation. Even instants need a window of opportunity to be effective. There’s no play behind constant evading. Just don’t use SB if its that terrible now.

I wish you’d have seen all the Necro staff bugs that become intentional nerfs over the course of the last year. This very needed SB nerf is nothing.

Ofc you have no idea what’re you even talking about.

if an enemy is able to capitalize on sb 3 “uncancellable” aftercast and the thief has no stunbreaker available, he’ll be dead.

This is so wrong on many levels, it needs fixing immediatly cuz sbow is MUST HAVE for every thief and making a skill totally broken will only kitten the class for no reason.

nerf disabling shot but , for god’s sake , DO kitten AS IT SHOULD BE DONE, NOT LIKE THIS.

Disabling shot broken

in PvP

Posted by: Mrbig.8019

Mrbig.8019

They did what needed to be done. If you use it properly without spamming it, aka using it to dodge an attack rather than avoid all possible incoming attacks) and watch other people’s attack movements, they won’t b hitting you in that .3 second gap becuase they’d be missing with their attack you evaded, and by time they got off a new attack that .3 sec frame would be over. Just adapt and use the ability a little better now and it’ll work just as well as ever. In teams, evades already scaled too well against numbers of people, of you’re being swung at by 5 guys so e of those hits should land. Sorry you can’t perma evade against an entire Zerg anymore.

Welcome to everyone else’s world. :T

Re-read what i’ve written in the OP, pls.