It’s bad enough I’m addressing somebody who keeps referring to his level of play experience as “casual”, but some of your ideas here are quite simply ridiculous…
hey, i really am a casual player!
1. Unlike Black Powder’s tiny radius (the skill which, btw, warrs always seem to stand in and later complain allows thief to perma blind), Combustion shot easily covers an entire point (or a lot of a point, if we’re talking about the graveyard on LotF). As a result, the debate becomes one of surviving versus holding a point.
yes, the combustion shot works very nicely at that. i like the large radius. it is working nicely as intended.
2. The skill “Pin Down” already applies two condis, Combustive Shot applies a third on a short CD. Furthermore, not every class or build has the level of condi removal/dampening that warrs can get…
yup! it is a powerful skill! so it has a recharge timer of 25 or 20 seconds!
yes, not every professions have lots of conditions removals. rocks, scissors, paper etc.
mesmers have illusions, necromancers have death shroud, thieves have stealth, etc.maybe the 0.25 seconds activation time is … too powerful. impossibru to dodge unless the victim got off lucky with a dodge.
consider 0.50 to 1 seconds maybe? and a very big obvious aiming animation. consider flashing effects also? to make it obvious. people have been asking for this.3. Spamming dodge has become increasingly more difficult in recent months, and even when doing so, there’s no reason you won’t get hit by the pulse on Combustive Shot. There’s also the issue of being able to be hit when your dodge cast ends, whereas you have to keep dodging in order to survive and thus can’t stand in place. Furthermore, that burns your dodges, which then can’t be used for the “loleazy” dodges on skills like Eviscerate, Earthshaker, and so forth.
hmmm perhaps consider increasing the activation time of 0.25 seconds? make it 0.50 seconds – 1.00 seconds?
4. You’re extremely wrong as far as what the main source of damage from CS is- you seem to claim it’s the physical damage. That damage was never that high anyways- the real killer is the burning, which, outside of fear (when traited w/ damage), is the most damaging condition in the game, and once you have burn, you certainly can’t “spam dodge” to get it off.
ehehehh i did not claim that. i just said the overall physical damage is reduced by 15%
the burning is meant to be powerful. if professions do not equip enough condition removals, then they are supposed to die by conditions.
by the way, how does the burning from combustion shot works? does it applies burning every second during the 9 seconds (level 3) or once on impact and every 3 seconds?
it pulses once on impact, and another pulse every 3 seconds right?
total 4 pulse on level 3, 9 seconds duration.Pin down needs a telegraph and a unique animation.
i can accept that. but the activation time is 0.25 seconds so i dun think adding telegraph or unique animation matters since the only time pin down misses is when the target has a lucky dodge roll.
No skill should ever be like combustive shot radius is.
On zerker gear, 3rd level combustive shot deals about 1 k damage per tick ( crit) on top of 4 k of burning. That’s 8k damage YOU CAN’T DODGE in any way. By simply pressing a button you get a free 8 k damage on the whole point ( even bigger), unless you spam dodge like a mad SIMPLY TO AVOID THIS SKILL PASSIVE EFFECT, whilst not caring about the war unleashing hell on you meanwhile.
Pin down needs a longer and more obvious animation.
Arcing arrow is the perfect example of a balanced skill: slow, obvious, high hitting.
Arcing arrow could have even be able to deal 20k damage, it woud have been balanced.
Combustive shot and pin down are not.