Nerfentalist of Augury Rock
Nerfentalist of Augury Rock
I wouldn’t mind being immune to a specific condition. Also, everyone should be stunned by my beauty, having to close their eyes to fight, and thus perma blind.
Nerfentalist of Augury Rock
Thieves are not a problem when you take advantage of your surroundings. But I agree their stealth mechanics should be less brainlessly rewarding. On the counterparts, buff their defense mechanics.
I don’t know about buffing their defense. I only go into stealth for the guaranteed crit. If it weren’t for hidden killer, I wouldn’t stealth at all. I honestly don’t need it because of how tanky and mobile I am. Like I said, a lot of thief complains are total bull. You’re only squishy in full zerker, which is true on every class, except warrior now because they’ve been buffed to god mode tier since they whined about lack of sustainability when they were in full zerker. Meanwhile they’ve always had the best sustainability if they used anything besides a full zerk build. Now a decent warrior is unkillable without 10-20 people to take them down. That’s how much it typically takes to kill my warrior anyway. And I usually take several of them with me before I go if I choose to stay and fight.
You may be right, you know that class better than me. I’ve always read thieves have poor defense/sustainability in which they compensate with mobility/stealth/high damage burst. I gave it a try (like lvl 3 before delete), but could never take my eyes away from my elementalist. The only thing I know is that’s a class I really enjoy fighting, as well as mesmers. Tricky classes make fun fights, when you have to think and move fast.
Nerfentalist of Augury Rock
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Should be:
“Elementalists are mono-faceted spellcasters (Arcana mandatory) that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness (-AND- Vitality), they make up in versatility (if spec for it, Arcana again) and the ability to inflict average damage in a multitude of attacks, combos and rotations (if not interrupted nor on cd).”
Our very essence is screwed but we still deal with it.
Nerfentalist of Augury Rock
No elemental/magical damage/resistance/penetration whatsoever. I regret that.
Nerfentalist of Augury Rock
Yes I also had the idea of having a “thermal shock” trait, something like you deal 10% more damage on targets that are affected by burn and chill at the same time.
Edit: they could even implement it as an aoe debuff: all targets within 360 radius of you suffer 10% more damage if they are affected by burn and chill.
I can see it like that as well:
[Thermal Shock] +10% damage on targets that are affected by burn and chill at the same time
[Elemental aura] Whenever you’re surrounded by an Aura, you deal +10% damage to foes affected by Thermal Shock.
Nerfentalist of Augury Rock
Thieves are not a problem when you take advantage of your surroundings. But I agree their stealth mechanics should be less brainlessly rewarding. On the counterparts, buff their defense mechanics.
Nerfentalist of Augury Rock
I think Fire/Chill/Weakness-Blind/Blood-Cripple are enough for making sense as elementalists.
But I think we should be able to combo those conditions more efficiently i.e. Burning->Chill/Chill->Burning => Thermal Shock (Damage+weakness/broken armor or 10 stacks of vulnerability)
If there was to be a specific condition for us, i would like it to be Electrified (1s stunned each time you cast a spell/skill)
Also, Water Field+Electify->Chain Lightning (foes in water field electrified for 2-3s)
Churning Earth channeling+Electrify->Lightning shower (Lightning damage + foes caught in CE stunned for 1s)
It’s so good to dream sometimes.
Nerfentalist of Augury Rock
Given a single map.
Server A population: 80
Server B: 20
Server C: 10
Outmanned buff:
Multiply Server B’s players’ stat by 4 (by 2 if too OP)
Multiply Server C’s players’ stats by 8 (by 4 if too OP)
That would make people think twice before running 10vs1
And remove the orbs buffs and replace them by something useful for structures upgrades.
Isn’t that sweet?
[Edit] After giving it a second thought, just multiply Vitality/Toughness/Healing Power and supply capacity stats, so there won’t be anyone able to one shot the opponent. That would make the fights more interresting for everyone.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
Riverside, will you stop to do exploits and cheats when you are unable to take something? You have the numbers, you can take it something perfectly free of this kitten. But you prefer to use unfair ways to do the things. I understand why people said cheaterside instead riverside…
[IMG]http://i.imgur.com/UzD28eu.jpg[/IMG]
[IMG]http://i.imgur.com/OsylFO0.jpg[/IMG]
[IMG]http://i.imgur.com/ZoNLF56.jpg[/IMG]Is not 100% your fault, Anet should fix that kitten of the zoomhack.
Experienced the same thing here. I was defending a tower alone, bare handed against 20+ RS, but still a couple of them needed zoom hack to down me. I wasn’t even angry, but so so much disappointed. Hope that one day a fight vs RS might be fun and tasty. But that won’t be today.
Nerfentalist of Augury Rock
I’m lazy and quite colloquial, I play the same build for PvE/WvW, I just change some traits/utilities/weapon sets/food buff (just to get things faster and to empty my bags full of crafted food) according to the situation. My PvP build doesn’t differ by much though.
Can’t say i play an optimized build, but that works fine.
Nerfentalist of Augury Rock
Nerf other classees people will scream, buff the ele people will cry. This is a huge dilemma. Folks usually accept more easily being killed by a warrior than someone wearing a dress and doing flashy stuffs.
Nerfentalist of Augury Rock
Oh come on, I do agree with most of the complaints, but the class is not that weak.
Try playing it.
Ele vs mesmer: Mesmer wins (unless he is using portal+illusion)
Ele vs warrior: Warrior wins. Always
Ele vs ranger: Ranger wins. Always
Ele vs thief: Thief wins, unless he is really bad.
Ele vs necro: Necro wins
Ele vs engi: engi wins
Ele vs guardian: No one wins.Why would any team bring a class that is likely to lose every 1v1?
- Considering a fair 1v1 vs an equally skilled player.
I only play with my ele.
And I win in most 1v1 situations when i’m not screwing things up. Though I admit I’m not a top player, i wouldn’t lose before making my opponent eat his teeth.
The only truth is I have to double-triple the efforts and mistakes are not forgiving.
Nerfentalist of Augury Rock
I ’d prefer the mesmer for the extra pink aura.
Nerfentalist of Augury Rock
I think 3 eles would be enough (D/F for Fire/schocking, D/D for Frost/Shocking, and Staff for Magnetic/combo Ice) Each set compensates the weaknesses of the others. Played and synchronized well, this setup is absolutely gorgeous to play and watch.
Nerfentalist of Augury Rock
We support our ennemies
Joke appart, using staff in 1v1 or 1v2 situations requires tremendous skill, reflexes, timing, targetting, and positionning. When you master staff you know you’re a good ele. No reward for the effort, except personal satisfaction.
Maybe i should try playing it myself sometimes.
Nerfentalist of Augury Rock
Oh come on, I do agree with most of the complaints, but the class is not that weak.
Nerfentalist of Augury Rock
Sometimes i intentionaly don’t stomp people. I just torture them so they can not get back in the fight too soon.
Nerfentalist of Augury Rock
But eles fights are the most awesome ones
(at least when they last more than 10s)
Nerfentalist of Augury Rock
What I am getting from this is the Elementalist is going the be more capable in healing and CC. Personally I like that direction. What are your thoughts?
I think I’m not a monk and I don’t want to be one
Nerfentalist of Augury Rock
I think we don’t know all the details. We might be delightfuly surprised. Hope keeps us playing, so let’s just wait and see. Well, i’ll stick to my ele forever anyway, no matter how many nerfs. As long as I can have nice fights against good players.
Nerfentalist of Augury Rock
but, at the end of it all, you’re strongest attacks will be just spamming 1 and maybe 2, lightning whip, fireball and lava, scepter 2-3-4 combination.
I love the Dagger/Staff/Scepter set. Extra arms in upcoming patch.
Nerfentalist of Augury Rock
I wish ruins were more structural than buffing people to the bone. Like +supply speed, + Dolyak speed, +construction speed, + siege weapons duration, +walls/doors resistance according to each ruin. That would force people to get the ruin in wich they see the most beneficial to the situation. So you could potentially have let’s say +30% of those buffs for your server.
Nerfentalist of Augury Rock
Is it Scarlet invading the mists?
Nerfentalist of Augury Rock
May be my imagination but i found Staff unusually more reactive tonight in twilight arbor. But maybe cause i haven’t been playing it for a while. I’ll give it a new try if wvw is up before i get sleepy.
Nerfentalist of Augury Rock
Would probably happen a lot more often if they had color differentiation for the enemy names depending on which server they are on. One enemy server’s names red, other enemy server’s names orange, for example.
Couldn’t agree more. I think something like Purple (red team)/Dark Red (blue team)/Orange (green team) could bring more visibility in Zergfests in contrast with the environment.
Nerfentalist of Augury Rock
MF Food. Does that makes me a bad person?
Nerfentalist of Augury Rock
Whatever build you try, you’ll just be trying in wvw. So just play the way you want as long as you have fun with it. But some vitality and a little toughness are not a luxury.
Personally i have suicidal tendencies, I run solo in middle of zergs, i’ve been running with conjures since i learnt the new patch (without the proper build to optimize them, just my usual own with a couple of tweaks) but still, that works fine for me, my craziness often make ennemies run or focus me (sounds like my love life).
Nerfentalist of Augury Rock
That makes me want to share some vids too, dunno if my hardware could endure it though.
I would have bursted (well great word for a tanky ele) him while under invulnerability, chilled him then interrupt his next rotation, and burst him again: he had neither protection nor stability at that moment. It’s what i do usually, but it’s easier to say it with perspective. My fingers sometimes slip with fury, picking up kittenin banners in middle of a fight, going left instead of dodging forward, or stupid stuff like that. I’m so clumsy, my worst ennemy is no doubt myself.
Nerfentalist of Augury Rock
I think we’re just playing it wrong. I’d like to watch the devs play eles so I can learn from them, and so i might be “ok” too.
Nerfentalist of Augury Rock
Talking about oranges and apples, I agree you can’t compare GS and Staff, melee and range, pbaoe and rngaoe.
But, if we compare Ele’s Dagger skills with war’s GS, there’s no denial warrrior’s dps wins by far, while having the sustainability to deal such damage. So, it may be true the two classes can deal the same amount of damage in their best situation possible (staff ele for big immobile mindless stuff – so rewarding) and War’s GS for anything that has a minimum of (artificial or not) intelligence/life.
Nerfentalist of Augury Rock
Or don’t.
But please take a look at lingering elements
Ling what? Tha mandatory thing that never worked?
Nerfentalist of Augury Rock
Then make the meteors at least three times their actual size :p
Nerfentalist of Augury Rock
Oh please make us able to decrease the aoe of meteor shower T_T
Nerfentalist of Augury Rock
Haha i liked how the risen sat still in the first seconds before getting hit. I still think that it would be better for staff to be able to reduce the aoe of MS for less rng damage.
Nerfentalist of Augury Rock
I never said I agreed to the statement. Nevertheless, aoe [stuns, heals, regen, cleansing, cripple, immobilization, chill, burning] and combo fieds (just staff skills speaking, not even talking about sharing auras and attunement boons etc) might be helpful to any party. Though good parties are scarce, eles should always be covered and protected in any situation as it’s often the first one targetted. When you know your ennemy’s target, you can predict its movements and thus timing and positionning of your attacks.
Nerfentalist of Augury Rock
Fire aura can be fine for might stacking when you’re still under some protection. But I agree the skill itself is pretty weak, and I never understood why it has so long cd compared to other auras.
Nerfentalist of Augury Rock
Those damages would be more useful if not diluted over time and space.
Nerfentalist of Augury Rock
Because rtl is the coolest, the flashiest, the classiest, and that comes with a price.
Nerfentalist of Augury Rock
Well if you can’t kill an average ele, you’d have trouble against other classes. What I mean is that you learn to know yourself mutually with your fellows (how they place themselves, how they switch, how they combo, how they adapt), and you practice in the real world in the same time. Knowing your own limits can help you to get over it. But you’re right saying nothing compares to the real thing, that’s where experience counts.
Nerfentalist of Augury Rock
Good eles don’t die against noobs, they have a fair chance to die against an average opponent
We may be squishy but not as useless as that ^^
Nerfentalist of Augury Rock
Let’s admit the Ele was designed to be a support class (which contradicts the core philosophy of the game): you can’t support anyone when you’re the #1 target. You just fight for your own survival.
Nerfentalist of Augury Rock
One can learn from fighting other classes, but fighting fellow elementalists (perfect balance/equality, same tools), you can see better where you lack. Because there’s always a better elementalist than one self.
Nerfentalist of Augury Rock
There are other classes besides Ele? o_O
Nerfentalist of Augury Rock
Would it be possible to create a pvp arena dedicated to elementalists, to help us survive through nerfs, and improve our mutual gameplay? We’d become like an occult, forgotten and secluded sect like Shaolin, Wu-Tang or whatever. And no one would complain about balance nor OP [insert class].
Nerfentalist of Augury Rock
It’s more like Ride The Dust now.
Nerfentalist of Augury Rock
This is probably a stupid idea (it’s mine after all), make the base healing lower, but have it multiply based on cast time. So stuff like Churning Earth and Meteor Shower have the side effect of providing healing to us as well, while we can still spam stuff like Lightning Whip to get rapid-fire heals off.
Or make the healing based on the number of targets hit :p (i know i’m dreaming)
Nerfentalist of Augury Rock
You’re more likely to be killed or interrupted while casting MS than killing a moving human target. Nevertheless, it works fine on structures and giant sitting bosses.
Nerfentalist of Augury Rock
Oh gosh i can see another nerf incoming. MS radius reduced to 120 and number of meteors divided by 10, and DT ground targeted within 90 range with damage halved so the populace can feel happy again. Yay.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
Oh that’s just because of the new elementalist OP skill: perma invisibility (no one can see you, even the spectators)
Nerfentalist of Augury Rock