Nerfentalist of Augury Rock
Nerfentalist of Augury Rock
If Anet hasn’t found any name yet, I’d suggest Sorcerer: “your thirst for knowledge and power, and your deep understanding of the alchemy of the elements has allowed you to develop new powerful spells for the greater fights that have to come”
Nerfentalist of Augury Rock
Maybe it is just me, but from my experience some professions tend to be saltier than others. It would be interresting to study players profiles according to their favorite class. Tell me what you play, i’ll tell who you are.
Naw, it’s just that sometimes we try too hard to have fun. While everyone can get what they want in PvE, half will always win/lose in PvP.
You go into a PvP game accepting that you might lose and the way to salvage that loss is to learn from your mistakes. But you also have the desire to win, over your peers.
We can of course examine gaming from a distant perspective and declare that we are feeling entitled while in luxury. But PvPers can be a greedy bunch. And when we can’t satisfy that greed, we turn to (oh the rage) escape mechanisms. And those can be entertaining in itself.
Yes, you pointed the right word: greed
That’s just what turns this world so mad. There is good greed though. The greed to become better, a better player, or a better individual.
intersesting. Is it based on what class one mains or do u also take in account seconds and third classes. Well anyways
Main Class: Elementalist
Second: Warrior
Third: DruidWhat profile do i fall in?
I think you’re an open minded guy. You like to try to discover new possibilities and you are not bound by… not sure of the english word for… bias? You’re mostly a team player even though you like challenging yourself. You are quite charismatic and willing to lead if the need comes. People think of you as someone reliable, and they trust you because you acknowledge your own mistakes, and your own limits. But you are humble and willing to improve. You’re the type to believe only what he sees and feels by himself. What rune describes you? Rune of the adventurer. Gosh I should make a crappy facebook test.
Nerfentalist of Augury Rock
Could be interresting, as it is something that has been suggested many times, including me. But I can’t really imagine Anet designing 30+ new skills for the sake of eles… we’ll see anyway.
Nerfentalist of Augury Rock
Playing staff ele gets you loads of hate from your teammates even before the match starts. And you also get hated by ennemy team by the end of the match.
I had an ennemy guard running from spawn through my team’s unsuccessful coordinated efforts to take him down, only to get to me on Foefire’s mid to burst me down. I just ignored him. Dodged his traps, cleansed his burns, TPed away, sheathed my weapon, won the match.
So much more examples like that. Like I get so much hate-focused sometimes they forget and lose the ongoing fight on mid.
Edit: playing non meta staff ele requires strong will, strong character, and lots of composure. Because you will be flamed. By everyone. If something bad happens, if you lose, if necro dies stupidly because chasing after far when we have 2-cap, in the end it’s gonna be the staff ele’s fault.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
Maybe just an exhaustive sheet (archivable) with detailed stats, just to know who did what and how. I know it would help me know where I failed and where I could have been better. I know some dps meter give a lot more useful information than ingame match recap.
For the rest, rank based on team mmr vs ennemy team mmr would be a good start. Still, something should be done to avoid alt accounts faking the results.
Nerfentalist of Augury Rock
Oh you forgot the greed to 3-cap when you have a comfortable margin, and then everyone wipes at far and your team gets snowballed.
Nerfentalist of Augury Rock
I do agree with the concept, that’s just the term “precision” that irks me. 1/6 is like rolling a dice.
Nerfentalist of Augury Rock
Maybe it is just me, but from my experience some professions tend to be saltier than others. It would be interresting to study players profiles according to their favorite class. Tell me what you play, i’ll tell who you are.
Naw, it’s just that sometimes we try too hard to have fun. While everyone can get what they want in PvE, half will always win/lose in PvP.
You go into a PvP game accepting that you might lose and the way to salvage that loss is to learn from your mistakes. But you also have the desire to win, over your peers.
We can of course examine gaming from a distant perspective and declare that we are feeling entitled while in luxury. But PvPers can be a greedy bunch. And when we can’t satisfy that greed, we turn to (oh the rage) escape mechanisms. And those can be entertaining in itself.
Yes, you pointed the right word: greed That’s just what turns this world so mad. There is good greed though. The greed to become better, a better player, or a better individual.
Nerfentalist of Augury Rock
I’d be okay with making it an actual blast even without damage. A 180 aoe kb would be sweet but might be op.
I Like Rock Solid, it can be very useful if timed well. But for a master trait, 2s stab feels a little lackluster. Maybe 3s would be good without being op given the poor access to stab core ele has. But I forgot it is also Aoe so maybe it is balanced the way it is.
Nerfentalist of Augury Rock
Burning precision: 33% chance on crit chance, I wouldn’t call that precision. More like burning luck. Or “hit and pray that burns”. Though it’s ok in pve, it’s too random in spvp to be meaningful. There are more realiable ways to apply burning on a specific target at a specific moment.
Nerfentalist of Augury Rock
Last minute 135 would be funny :p
Nerfentalist of Augury Rock
Well, there are worse things in life than losing or winning a game. At least, being able to play is quite a luxury in itself. I can understand the frustration, but that can’t excuse all the hate and the insults. People just need to chill out a bit. Just remember there are people dying for real, for no (or bad) reason, out there. When i think how a simple game makes people react, i can see no hope for humanity.
Nerfentalist of Augury Rock
Without the >75%hp drawback.
-with bigger healthpool
-better armor
-much more damage
But you still can kill them so i guess it’s considered balanced…
Nerfentalist of Augury Rock
Could we define what junk is, so we could sell it along other junks? Like minor/major runes or blue/green items for those who dont bother salvaging. Some people don’t craft either and maybe just want to sell all upgrade/crafting components out of their inventory.
Nerfentalist of Augury Rock
I don’t know if it has already been discussed, but could we do something about it? Do you think it’s op or balanced? I wouldn’t mind something more useful. Still looking for the blast.
Nerfentalist of Augury Rock
Maybe Elite Maps with Normal/Hard Mode? Of course Hard mode should be like hell. Maybe give the mobs GW1 skills… (Hello hexes & curses!)
Nerfentalist of Augury Rock
Quite salty, but it’s ok if you take it with a glass of water. Other than that, it looks like a ghost town. Or a small village where everyone knows each other, and where you can’t avoid people you don’t want to meet.
Nerfentalist of Augury Rock
I’d like stat history for every match with a lot of details in order to know who did what and how. Figures also help to know where you lacked and where you failed or did good. For instance, cleanses are not counted anymore while they provide a lot of support. In a very competitional environment, you should be able to measure how much damage you prevented for your team as much as the damage done. Time spent in downstate, time spent reviving, distance traveled, number of interrupts, etc… there is so much to learn from a match if we could be given the tools to do so.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
Eles are the squishiest class that relies heavily on boons for dmg mitigation (prot®en&vigor mainly). Problem is those boons are mostly provided through traits while other classes have a good part of their dmg mitigation tools built in weapon skills and class mechanics (and can spec for more survivability through traits& utilities) thus allowing them to build for damage.
Until HoT, no weapon skill granted protection; we had to trait for it, or take armor of earth.
Only 2 weapon skills granted regeneration and were – still are – on relatively high cd. At this moment, no utility grants regen, we still have to trait for it. (Except maybe glyph of elemental harmony but requires to be in water) And even regen is pretty useless without healing power, so that’s another stat we have to equip.
Vigor only provided by phoenix (and traits again of course).
So we have scarce access to our means for survival.
The point is, eles have to trait for survivability or damage. The mechanics is flawed by essence. The class mechanics only gives us more skills with half the efficiency and twice the cd, and even then we still have to switch between offensive and defensive.
To compensate, i think everything could be fine if elemental attunement was just made baseline for the player, and make the trait AoE. But that has already been suggested countless times. Or rework the weapon skills and utilities to give more frequent access to those boons.
Overall, Eles should become less trait-dependant, but I think there’s no hope anymore at this point.
Nerfentalist of Augury Rock
Eles will be fine when they won’t have to spec heavily in sustain and defences to simply exist. That is always your first thing in mind when making a build. I think it is time Anet remembers its manifesto. Well even then, they’re easier to kill than a ranger’s pet.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
I was surprised it happened because this was gold rank match up. I figured the players would at least play their hardest.
That’s so cute of you <3
I wish you better matchups and better teammates and of course lots of fun
Nerfentalist of Augury Rock
Yeah I know it happens, I’m jsut saying it is not that common.
Nerfentalist of Augury Rock
I wish I could help, but i don’t get it either. Just playing for the fun, and improving myself. Some friends have lower winrate but are ranked higher, i’m just telling myself it is as it is.
Nerfentalist of Augury Rock
I see much childish and unproductive behaviour, but never witnessed such a thing. I’m positive you just had bad luck. Most players are fairly decent, although less rage and blame would always be welcome.
Nerfentalist of Augury Rock
Maybe start with something simple, and give eles (and every class) the same total numbers of base stats. Eles could have maybe more concentration or whatever, i don’t really care having lowest hp/armour, but the points lacking need to go somewhere else.
Yeah I know we have twice as more weapon skills than other class, but they’re already balanced around that fact.
Nerfentalist of Augury Rock
Sword main hand. Staff Offhand.
Nerfentalist of Augury Rock
Gain 0,5-1s resistance each time you remove a condition.
Nerfentalist of Augury Rock
I’d like a jungle map too! With bushes to ambush, and people would start naked (then we would clearly see the balance issues) and gear up after getting gold from kills!
Nerfentalist of Augury Rock
Oooh I’d like an annihilation mode <3.
Nerfentalist of Augury Rock
I totaly agree it would be too strong on 3s cd, hence why I increased it to 18s untraited, 12s traited.
My intention was to give scepter a hard cc that could be used defensively, or offensively to set up a larger combo. Sure it could be done with dagger offhand but air 5 and earth 4 are on a pretty high cd, and needs you to be close to your target, which you would want to avoid on a squishy spec without hard dmg mitigation and relatively modest disengage potential. Focus Air 5 is single target, and Water 5 not so reliable.
Indeed scepter skills don’t do any chill, and I wish it did. For a condi weapon, and for a class that uses elemental damage, it is a pity water aa couldn’t apply some chill on third strike for instance. It’s not like it would be op compared to bleeding+poison+boon conversion on necro aa.
I thought it could synergize with Elemental surge (condi on arcane skills, arcane cdr + ferocity) in a damage oriented build.
I feel somewhat frustrated that we have so poor active access to chill in water line (and weapon skills in general), everything is about vulnerability for a line that focuses on sustain. Vulnerability should be air thing (gw1 armor penetration).
Nerfentalist of Augury Rock
Love emotes would be cute, though.
Nerfentalist of Augury Rock
Originaly, it was a gw1 elite skill, so I took some inspiration from there.
So, for the next balance patch/fix/nerf i would like to suggest these changes to this wonderful skill:
Cast time: 1/4s
Aftercast: None.
Duration: 2s
Max targets: 5.
Initial effect: foes in the initial area are 1/4s deep freezed (180 radius) and chilled 1s.
Final effect: Creates an explosion of ice (360 radius). Foes caught in the explosion are chilled for 3s. Already chilled foes take 25% additional damage. Base damage: 2000.
Cooldown: 18s
How does it sound? (un)Balanced? Useful? OP? Weak/useless? Could it open new strategies/builds? And you, how would you like the next shatterstone to be? Let’s be constructive (though realistic) and inspire the devs! Even if they don’t read!
Nerfentalist of Augury Rock
It’s a great utility, but with high opportunity cost. You get easily interrupted if not properly positionned/timed/covered, and you can’t apply any pressure except insta cast abilities. Armor of earth isn’t even a guaranteed full channel due to boon strip/conversion and it’s a huge waste anyway. Under heavy pressure and focus, you can just forget about it unless you can LF to a safe spot.
It would be nice to have on heal skill procs from runes start at the beginning of the channeling though. It works with rune of radiance (light aura at start of the cast), but most runes apply the bonus at the end. Rune of the revenant could work the same way for instance.
Nerfentalist of Augury Rock
We’re in a fast and furious meta. Less boons, more wounds.
Nerfentalist of Augury Rock
As an ele main, I never expect anything, I’d only shatterstone myself.
Nerfentalist of Augury Rock
I’d take a rework over cele anytime Something actually well thought, understanding of the concept and philosophy of the class depending what they want it to be, and giving it the tools to be so, with no more band aids and last minute tweaks.
Nerfentalist of Augury Rock
20s? Frost aura doesn’t deserve that low a cooldown due to the amount of chill spam it has. 30s maybe.
The fact that dagger-dagger has both shock aura and frost aura is a great amount of CC.
If any aura skill deserves a slight buff it should be staff’s magnetic aura given how niche it is and how it is compared to Sand Squall / Swirling Winds / Magnetic Wave.
That’s still less chill spam than necro, and it requires the ele to be hit, so there’s some kind of trade off. Same with shocking aura, although the latter has an icd per attacker.
Why the squishiest class has so many traits/skills that require you to be hit to get any benefit? I think auras were originally meant to be powerful and dissuasive (“oh this ele has his aura up, i should stop spam my 3k aa brainlesssly and wait for an opening to burst him”) and are now (“oh, did that ele did something to me?”). I’m not complaining, it reflects perfectly the new visuals.
Auras were meant to be an active defensive and dissuasive mechanism for the squishiest class, but were never good enough to fulfill that role. Traits spread all over the lines, huge cd for short duration, effect triggers when hit (and sometimes dead) Only with the elite spec it became finally a thing, because you had good aura uptime and the meaningful traits were there.
Mesmers had chaos armor, stealth, and tricky gameplay to compensate their squishiness, eles had elemental auras and boon sustain. A magic armor for squishy mages is a basic in any rpg, and i think it was originally meant to be that way. The issue came when those auras are not self sufficient and you had to heavily trait/gear them to be, speccing yourself to be survivable, losing potentially offensive abilities to fulfill a role as aoe damage dealer.
Nerfentalist of Augury Rock
Staff damage/survivability is fine in pve, the only issue is it is very spread out or too concentrated. Luckily you have ccs and mobs are predictable. Depending on number and hitbox of ennemies, some skills are more suited than others. But you can clean large numbers of mobs faster than any class out there.
PvP is another matter though.
Nerfentalist of Augury Rock
Or just compensate the lack of hp and toughness by having natively more healing power. All classes should have the same fixed amount of base stats before we can balance things out. Maybe give mesmers/thieves more innate precision, guards could have some healing power too, i don’t know, even naked there is still an uncomfortable discrepancy.
Give all adept minor traits of the elements baseline. When in fire, you gain 150 power; when in earth 150 thoughness; when in air grant movement speed. The first adept tiers becomes stat converters:
-For Earth, Strenght of Stones to adept minor: additionnal 10% thoughness to condition damage.
-For Fire, Power Overwhelming to adept minor: additionnal 10% of power converted to condition damage.
-For Air, 10% of precision is coverted into Healing Power.
Then, you need new traits to replace the used one. Ferocious Wind (Air adept), Power Overwhelming (Fire master), Strenght of Stones (Earth Master).
For Earth, upgrade Elemental Shielding to Master tier. Add a new trait, Obsidian Focus to Earth which grants 360 thoughness and reduce condition damage by 33% when channeling skills (including overloads)
I’ve though of something similar too. We have150 power in fire, 150 toughness in earth, 10% boon duration in Arcana, we just miss the 150 precision baseline in air and 150 healing power in water. Maybe add 150 expertise in Tempest? And bring back lingering elements made baseline.
Or, make aquatic benevolence affect also yourself, eles can’t really have the luxury of being devoted altruistic healers nowadays. We don’t have so many good/useful traits, so a gm tier trait that doesn’t even benefit to yourself in these dark times seems inappropriate.
Nerfentalist of Augury Rock
You can make it even prettier
Nerfentalist of Augury Rock
As it is, it should be instant, give an aura at the beginning and at the end. And maybe reduce CD to 60s. I’d like it to be on 45 seconds, but that would be the same as aftershock.
Nerfentalist of Augury Rock
Or just compensate the lack of hp and toughness by having natively more healing power. All classes should have the same fixed amount of base stats before we can balance things out. Maybe give mesmers/thieves more innate precision, guards could have some healing power too, i don’t know, even naked there is still an uncomfortable discrepancy.
Nerfentalist of Augury Rock
Could water overload leave a field, btw?
Nerfentalist of Augury Rock
We’re talking about ele elite, we wont ever have anything game changing.
Nerfentalist of Augury Rock
Rebound: For the duration, send back all incoming conditions to their owner. With interests.
Nerfentalist of Augury Rock
Perma fury and perma lava font is better. Plus you can stack more burns.
Nerfentalist of Augury Rock
I’m sure there are some developpers in the playerbase that would help them for free.
Nerfentalist of Augury Rock
I think the original design of ele is what it was supposed to be. A hard hitting aoe mage with more than average mobility and soft but constant dmg mitigation through boons (lingering elements – even if never fixed and finally ditched-, elemental attunement, boon on glyph, boon on this, boon on that, etc). Weaknesses: lowest hp/armor, very chill sensitive, hard cc (not so much stab access on core spec), high utilities cd, heartseeker.
Now: underperforming/hard to land damage, nerfed mobility, boons reduced/stripped/converted, and all weaknesses being kept untouched.
Oh i still remember that preview vid when the ele cast meteor shower on two ettins and it actualy knocked down foes. A hard cc on a long telegraphed interruptible channelling fire skill, who would even dare to dream about that now…
All we have now is a shatterstone buff.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
I fully support OP. As for income, maybe create skill skins. I know i’d pay for that.
Nerfentalist of Augury Rock