Nerfentalist of Augury Rock
Nerfentalist of Augury Rock
You can get one more blast finisher with evasive arcana in earth. But I agree one more blast finisher and one more aura on staff wouldn’t hurt.
Nerfentalist of Augury Rock
There’s something wrong with the spec when almost half the traits are dedicated to make overloads somewhat viable. Overload traits should all be made baseline, and create new traits that work with a regular playstyle. Other elite spec don’t have to trait their new mechanic so heavily.
Nerfentalist of Augury Rock
Stability on aura, and remove a condition when you gain stability. That would be nice, and maybe open more builds oustide water line.
Nerfentalist of Augury Rock
I want the ability to float in the air like a Mursaat.
Nerfentalist of Augury Rock
Or since it is arcane themed, give 10s of AoE Arcane power.
Nerfentalist of Augury Rock
even servers can’t handle elespam anymore
LoL
Never experienced that. Is it a NA issue?
Nerfentalist of Augury Rock
I totaly agree.
Having a small history of your matches (like last 10-20 played) would be even better. But without anyone to compare to, the figures mean pretty much nothing. We should be able to see the whole stats of your team and enemy team in order to get a relative view of your own performances.
But it’s a nice step in the right direction.
Nerfentalist of Augury Rock
I find DD burning uptime pretty annoying. I wish I could stack as much burning with staff, if only earth aa was more reliable.
Burning guards can stack ridiculous amout too but once you’ve avoided/cleansed their burst they’re dead meat while dd celele can sustain much more.
Nerfentalist of Augury Rock
The essence of elementalists is to attunement swap according to the situation, and chain combo, to achieve what other classes achieve with one weapon skill (I may be exagerating but you get the idea). Therefore Tempest overload is counter-productive and counter-intuitive for those who’ve been playing ele for years.
As for me, it convinced me that i’m better off without it.
Nerfentalist of Augury Rock
I like playing cele FWA staff for more support. Some people tend to have selfish builds and/or playstyle so I like to compensate for that. Although I mostly play at close range for my allies to benefit from both EA. Something like a staff bruiser though it may sound dumb.
Nerfentalist of Augury Rock
More statistics is definitely something we’re interested in.
OoOooh Yes please!!! That would be so much more esporty! More than Win/Loss ratio. A record of matches played with detailed statistics like:
- Kills/Deaths
- Damage dealt (direct, crits, condition)
- Damage taken (direct, crits condis)
- HP healed (both you and allies)
- Time in downstate
- Allies rallied
- caps/decaps
- map objectives
- distance run
- other useful stuff i may overlook cause it’s still too early.
Nerfentalist of Augury Rock
Rebound!
Sounds like a nice elite shout to bump a thread.
Nerfentalist of Augury Rock
New yes, but underperforming, no mechanic synergy, and not optimized: Unefficient (too much ressources allocated for too little results). Why would we do worse when we can already do better?
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
This is how i would have imagined overloads. To compensate the tremendous investments and drawbacks, each overload should be equal to an ultimate, or at least to Meteor Shower, nothing below. Other than that, autoattacks and standard rotations bring much more to the table.
Nerfentalist of Augury Rock
Could be worse.
Nerfentalist of Augury Rock
3. Can’t decide until I have tried, but I look forward to trying some stuff.
Nerfentalist of Augury Rock
Radius for a tempest should be at least 10.000 and change the sky, starting with powerful winds that grant swiftness to allies and slows ennemies, then a rain that heals allies, followed by lightning storms that set everything they strike on fire, leaving fire fields.
Well, that’s how i would’ve imagined it. Something more apocalyptic.
Nerfentalist of Augury Rock
Also don’t bother defending your treb, if you ever need to use it. It’s a waste of time.
I tend to wreak havoc with treb, if the rotations are secured, putting pressure on teamfights, to bait opponent. By the time he comes and destroys it, i’ve already decap or +1 a node.
Nerfentalist of Augury Rock
I’m not sure if inhibiting conditions refers to movement impairing condition, or stuff like weakness, blind, vulnerability… I think it would more probably be the latter since there’s already a trait for reducing incoming movement impairing conditions.
Nerfentalist of Augury Rock
Well… fingers can hurt if put right.
Nerfentalist of Augury Rock
Well if the elite has a reasonable cd, (=<60s) it could be worth it.
Nerfentalist of Augury Rock
Not really impressed, a little disappointed, but I can see some potential so i’ll just wait to try it out.
Nerfentalist of Augury Rock
Maybe also remove the innate slow on tornado, it’s really painfull to watch.
Nerfentalist of Augury Rock
Character centered AOE chains.
Nerfentalist of Augury Rock
As long as we don’t have to blow it i’m ready to give it a try. If the ele uses it more like a focus, with animations like xmen’s storm, floating around, with elemental gaze, calling powerful winds, storms, lightings, tornadoes, ripping rocks appart and make them fly, i’d be ok with the terrible aesthetics of the weapon…
Nerfentalist of Augury Rock
Well, I hope we won’t have to blow. I could forgive the skins if we were given the ability to fly, like Storm.
Nerfentalist of Augury Rock
I’m so so sad… :_(
This is a crime against aesthetics.
Nerfentalist of Augury Rock
As a staff ele, i find d/x s/f no threat at all. I’m so glad they made blasting staff baseline, preventing me from arcana. I wish Dagger and focus got something baselined too.
Nerfentalist of Augury Rock
I always felt in a good place. At least I always felt there was a place for my ele. But I feel eles used to play so faithfully through the nerfs and constraints, never giving up on their loved class, that the tiniest direct or indirect buff has great consequences on their potency.
Nerfentalist of Augury Rock
I’d be satisfied if the staff ele draws symbols/signs/writings/magic circles in the air when waving its hands. In different colors, according to attunements.
Nerfentalist of Augury Rock
There’s Air#2, but… oh, well…
Nerfentalist of Augury Rock
I already bought the sword i wanted, so no. Staff MH and sword OH is the only compromise i’d make if it’s a matter of number of skills.
Nerfentalist of Augury Rock
Never noticed, as I don’t speak that much to npcs, but I believe it is a nice addition. Done discreetly as well, as indifference is all that matters. Trans as folks as one should say. Congratulations Anet anyway, it is much appreciated.
Nerfentalist of Augury Rock
That would buff the ele, i’m not sure it’s in the balance teams policy. Maybe they could remove the chill and condition damage from the useless rune of the elementalist and put vitality and healing power instead, since we don’t have that many chills anyways.
Something like that maybe?
(1): +25 Power
(2): +35Vitality
(3): +50 Power
(4): +65 Vitality
(5): +100 Power
(6): +20% Burning Duration; +20% healing effectiveness.
Or maybe change that altruistic water minor grandmaster trait…
Nerfentalist of Augury Rock
Or maybe yellow? I hate yellow.
Nerfentalist of Augury Rock
Is it really the developper’s choice? I thought the commercial part was NCsoft.
Nerfentalist of Augury Rock
I have 3 ideas:
1.
- Incerases health while transformed
- Blocks projectiles, while there’s a 50% chance to reflect it
- Doesn’t reduce movement speed
- Gains 3 stacks of stability instead of 12.
- Not transform anymore, instead summons a tornado in a targeted location
- Tornado can’t move
- It blinds, damages and weakens foes who gets into the tornado
- While tornado is active, the skill is replaced with another one, giving you the ability to teleport to tornado’s location, destroying it, but launching nearby foes3.
- Make it a signet instead (Signet of Storm)
- While passive: Reduce recharge of your attunements
- While active: Surround yourself with a storm, blinding and causing vulnerability to nearby foes and blocks projectiles for a short time
- Reduce recharge to 90 sec
I like that, though none of them are gonna happen. Crappy Elite is part of ele core mechanic, but one can dream.
Nerfentalist of Augury Rock
So it is true that you have to take 3 trait lines and you can take grantmaster on every of them?
yes, also you have to take a grandmaster, you can’t take 2 masters anymore.
Hello diversity & customization <3
It’s very good change which makes traits much easier to balance.
Easier is not always better unfortunately. I hope you’re right, but i’d rather have the ability to make good or bad choices as long as they’re my own.
Nerfentalist of Augury Rock
Or here is another idea about Conjured Weapons…move them in weapon line,
They give no bonus stats,you can’t drop 2nd set for teammates and nerf dmg on skills that need nerfing.
In Fire Attument,you would wield Flame Axe, in Water you’d wield Icebow,in Air you’d had Lightning Hammer and in Earth Shield. Attuments would still have their cd’s same as they do now.
So simple to do.I can’t count how many times this has been suggested already… :/
I know I am not the first one suggesting this or that anything I am saying is like “groundbreaking”. and heard for first time.
Sorry, it wasn’t meant to be any criticism, I just wanted to point out that we pray for nuts.
Nerfentalist of Augury Rock
Hell, that person(you know who!) didn’t even knew if Geomancer freedom is an existing ele trait , or it was newly added . Shame! Shame ! Shame! like Cercei Lannister . Shame!
Hahaha this made my whole day. Very nicely written post anyway, I can’t stop reading it. It always amazes me how much the ele community is more creative and eloquent. So much that I fail to see why we are so misunderstood.
Nerfentalist of Augury Rock
So it is true that you have to take 3 trait lines and you can take grantmaster on every of them?
yes, also you have to take a grandmaster, you can’t take 2 masters anymore.
Hello diversity & customization <3
Nerfentalist of Augury Rock
Or here is another idea about Conjured Weapons…move them in weapon line,
They give no bonus stats,you can’t drop 2nd set for teammates and nerf dmg on skills that need nerfing.
In Fire Attument,you would wield Flame Axe, in Water you’d wield Icebow,in Air you’d had Lightning Hammer and in Earth Shield. Attuments would still have their cd’s same as they do now.
So simple to do.
I can’t count how many times this has been suggested already… :/
Nerfentalist of Augury Rock
I planned to try a new aura build, but aura traits are still so much all over the place, that makes it difficult to have an optimal build. Plus we dont gain any aura from earth nor arcana line. I would have reworked elemental shielding to pop a magnetic aura when you make a combo in earth (10s icd) and gain 3s protection when you apply an aura to yourself or an ally (more active gameplay than waiting to be hit which is always a bad idea as an ele), and made arcane shield as an arcane aura. And I would have increased the range of aura share and/or made the boon duration on aura proc factor with the number of allies affected (on yourself only, not allies). That would make a good alternative to EA and make the support line rewarding, since we have a grandmaster minor useless for us. I also wished there was a trait that grants regeneration whenever you pop an aura. Kinda feels lacking, since we can have might/fury-swiftness/prot. That would make cantrips less mandatory.
Nerfentalist of Augury Rock
Adapt. Or die trying.
Edit: I think blasting staff and attunement reduction made baseline are welcome, but overall, the changes are neither good nor bad. I think i’ll spec for more survivability than I used to, though. I’ll try different stuff, until i find a build that i feel comfortable with. I’m happy there will be some new openings in gameplay, but I whished some staff issues were adressed, or at least looked at. Well, it’s just wait and try for now.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
They should make it both to not contradict any version. So 300+600 would be fine.
Nerfentalist of Augury Rock
I hope that none of your fears come true and I wish your hopes will be fulfilled.
Nerfentalist of Augury Rock
Sure, but that’s the only one for engies. I said two traits for warriors/eles.
Nerfentalist of Augury Rock
Well, chill is supposed to counter eles and kill them by locking their mechanic, that’s a specific condition designed against eles. That’s also why we are the only class (besides warriors) that has two traits to remove/reduce chill effect. I’m not saying it’s fair, but as far as I know, no other condi is plain counter to any specific profession mechanic.
Nerfentalist of Augury Rock
I think not. I hope i’m wrong though.
Nerfentalist of Augury Rock