Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
Don’t those things melt faster with conditions?
Edit: I’d like pets/clones/minions count as kills on on-kill sigils.
Then ppl should rally by killing them :p
I think it happened with clones for a moment, a while ago. I like that idea though. Well maybe not for clones since they’re so squishy, but what about Necro/Ranger pets?
(edited by MyPuppy.8970)
Don’t those things melt faster with conditions?
Edit: I’d like pets/clones/minions count as kills on on-kill sigils.
(edited by MyPuppy.8970)
You’re probably off on your timing, but I’m certain if he cycles his defenses and uses his trap heal efficiently, he can stay topped up quite often vs less experienced players.
Well I can’t be too sure, I was looking from afar. He didn’t seem to kill anyone though, looked more like a troll build to me. I did not exagerate my estimations of his raw healing cycles though. From 10% to 80% every few seconds. I watched for maybe 20s and he did that like 4-5 times, so I wondered if there was some build allowing that much raw healing uptime. Maybe some build with low vit and very high healing power with well timed blocks/invulns.
On that matter, is there any DH build that allows him to 1v3 on the node and healing from 10% to 80% every 5s or so?
You know, you may be ironic, but you may all be pleasantly surprised tomorrow
Or not.
Can you interrupt a healing dead pet?
Well… every human achievement started with a dream…
edit: talking about op.
Are you raising torches and pitchforks for tomorrow?
I admit we could shave boon spam/duration a bit to open more windows of opportunity and counterplay, but that goes with shaving condi and aa spam on some classes.
I like stoning… I think it takes time to pick up a pebble and throw it glamorously like a diva, allowing your ennemy to be awed before it hits.
Oh, and let’s delete every classes without boonstrip/corruption watching those Spammers getting all the cakes while facerolling on the keyboard and you can’t do kitten all against it…
Give every class the same hp pool/toughness/power scaling and an actual active defensive mechanic and i’ll agree with cutting down prot/regen.
It’s a weird feeling; somehow i feel like i’m impatient to be disappointed.
Never realized it’s 5 targets actualy, just reread the tooltip… i feel dumb.
Oh, and let’s delete the classes without vit/toughness that rely on those said (removable/corruptable) boons to have a chance to step out of the base.
To me reading the small map is a bit hard ( class icons are way to large tbh ).
Not indicating mesmer clones would be a HUGE qol improvement. If we know there’s a mesmer, we know there are clones, no need to cluster the minimap anymore.
To add to that, not indicating which is the real mesmer when they use their downed stealth would be an even better QoL fix for mesmer. As it is (and has been), there’s really no point producing a clone since there’s still a big red arrow over the real one.
I agree.
I’m not so positive about a viable full glass cannon ele, according to the infos we have so far, but we’ll see. I’d be glad to be wrong though.
To me reading the small map is a bit hard ( class icons are way to large tbh ).
Not indicating mesmer clones would be a HUGE qol improvement. If we know there’s a mesmer, we know there are clones, no need to cluster the minimap anymore.
Is it just me, or does gw2 support pseudo surround sound, making it pretty easy to “hear” the direction of effects?
Helps me spot stealthed thieves a lot.
So what you actually want is a radar and for thieves to loose their stealth? Or is that thief attacking you and staying stealthed? Sorry mate, but your argument just doesnt make any sense.
If that thief attacks you, he is out of stealth and either he is in melee and you really should see him no matter what… or he is ranged, and then I hear the direction of the bullets or see the direction of the arrows.
I never asked for anything, i was just adding a comment related to the post above me. I was basicaly saying that surround sounds are helpful against stealthed thieves. Surrounding awareness is visual/audio/minimap.
The bright side is that people will have to find another justification to their lost against an ele other than because of a cheesy amulet/trait. No more complaints about celestial (even though i don’t use it) is a great qol forum/mapchat improvement.
Shatterstone would be kinda cool if the cooldown was much inferior to the detonation time… we could land several like mines to get more terrain control.
(though i could swear i could have kb several people when all the stars were aligned)
When all staff skills are aoe/multihits? (except stoning, but maybe aoe weakness on auto is too strong)
With the future condi spam it is more than ever relevant. It would help to know if you need to cleanse asap or not. Waiting for the first tick is sometimes too late.
Is it just me, or does gw2 support pseudo surround sound, making it pretty easy to “hear” the direction of effects?
Helps me spot stealthed thieves a lot.
Oh, is it ending yet?
You can delay your death strategically with the right timing to get a rally. Or you can chose to get downed next to your base’s door. Well, its greatest advantage is in repositionning/timing your death, make it easier for your team to revive you.
Why do they have more hp than most of the classes anyway?
From my experience, most thieves i met were decent people. People are quick to blame the thief when something goes wrong, but i find they have a better team spirit than most pvp heroes out there. Anyway, apart from a notorious necro, most afkers i met were warriors, back in the days.
Meanwhile, ele sword damage is non-existent.
It does even more on some classes.
I am not a fan of elementalist deviating from their main elements; burning and bleeding.
What about chill? I wish we had more access to chill without having to be hit. Or a trait like burning ice: chilled foes are also burnt. Could make rune of the elementalist useful for once.
I anticipated that, so I made like 95% of my games in season1 without cele. Just to get used to it.
Can anyone convince me that these skills are useful and unique and do not need a rework?
They are useful and unique but they still need a rework. A cooldown reduction would be appreciated for instance. 60s for 3-blocks if traited, when others can spam blocks/evades on their low cd weapon skills… Or maybe make arcane skills unblockable and ignoring armor.
Even with the shatterstone buff?
Without vitality, healing power is useless. Without healing power, toughness is useless. Without toughness, vitality is useless. Rince and repeat.
How about puting the missing stats somewhere else? I’d be ok with less vit/toughness if we had by default more power/healing power for instance. It always bugged me that all classes don’t have the same stat pool.
They want a shatterstone meta.
I personnaly feel more comfortable with some toughness since we have the lowest armor, and no defensive mechanic.
Well, that’s still potentially 3 condis per aa… so i don’t really see how the new diamond skin is outrageous.
Hum… i plan to play without any boon.
Edit: and i’ll retreat if my team grants me boons.
Well, i won’t mind it given Necro’s scepter aa converts one boon every attack and corrupt boons on 15s cd now.
Diamond skin: Each skill you use while attuned to earth removes a condition.
Why would eles be treated fairly? We will always be punished for having more unreliable weapon skills.
Just make the mommy dolly invulnerable, maybe?
more armor choices, and I mean real choices. no more jackets/coats/long drapes for medium armor. Leather Harnesses for males, more form fitting armor, things that could be useful for a barbarian or a athetic kind of thief available for all races, not just norn or charr.
We guys also want to feel sexy sometimes ;o
And as for new places, I’d LOVE a dark sinister city, with a dark victorian england vibe to it. Also haunted places, haunted houses, haunted ships, haunted graveyard, sinister and dark forests, creepy tower ruins, creepy towns, BRING ON THE CREEPY!
Oh I wish we could see the Echovald Forest again sometimes <3 But I’d love to see more creepy landscapes too. Something very dark and tormented.
Got my way out (after a loooooong time), but I had more success by soloqing than team qing… same in diamond i lose more pips in team than solo… but nevermind the losses, it feels good to play with friendly people you met ingame. Though I climb faster solo.
Hmmm… maybe give them a way to kill things before getting one shot without defensive traits/utilities?
Working as intended. It was hotfixed with hot if i remember correctly. I find it annoying too though; i was used to see my ele turning to cast it, now you have to use proper positioning. Especially at close range.
Well I just don’t like invulnerabilities
Perhaps difficult to program, but what if the cd was reduced to 25ish seconds if no allies are saved from death? Another aura on a utility-level cd would be decent, if still a bit weak.
- “If the effect expires naturally, grant an aura based on your current attunement and reduce cd by 50s.”
This would give it an effective 25s cd in many situations (and it’d -still- be worse than a utility, but more usable and versatile).I really like that idea. Isn’t 50s a bit too much?
How about making “Rebound” true to its name?
Rebound
• All incoming attacks (self only) for the next 4 seconds are converted to healing for you and your allies. When the effect expires, grant an aura based on attunement and 50% of the damage received is returned to the enemy.
• Prevents Capture-Point Contribution
• 0.25 seconds casting time
• 600 radius
• 75s CD- Will only prevent damage from incoming attacks. Conditions already applied will still deal damage.
- Allies affected will still take damage, will only receive healing based on the damage taken by the caster, and will gain an aura based on the caster’s attunement.
- Enemies will receive damage based on their own damage applied to the caster.
- Only the caster will be affected by the prevent capture point contribution effect.
- Damage reflect does not work on bosses.Interesting too, I don’t really like the capture point prevention though. Sounds a little bit op on a bunker build
No, “Prevents capture-point contribution” works the other way around. It will work like Mist Form, Obsidian Flesh, or any other form invulnerability or damage prevention skill.
For example, you own a cap point in PvP and you are fighting 1v1. If you use rebound, the enemy will be able to decap your cap point for the duration of the skill.
Yeah, i understood, that’s why it bugs me. As a point holder/decaper you should be very careful with that kind of skill.
Perhaps difficult to program, but what if the cd was reduced to 25ish seconds if no allies are saved from death? Another aura on a utility-level cd would be decent, if still a bit weak.
- “If the effect expires naturally, grant an aura based on your current attunement and reduce cd by 50s.”
This would give it an effective 25s cd in many situations (and it’d -still- be worse than a utility, but more usable and versatile).
I really like that idea. Isn’t 50s a bit too much?
How about making “Rebound” true to its name?
Rebound
• All incoming attacks (self only) for the next 4 seconds are converted to healing for you and your allies. When the effect expires, grant an aura based on attunement and 50% of the damage received is returned to the enemy.
• Prevents Capture-Point Contribution
• 0.25 seconds casting time
• 600 radius
• 75s CD- Will only prevent damage from incoming attacks. Conditions already applied will still deal damage.
- Allies affected will still take damage, will only receive healing based on the damage taken by the caster, and will gain an aura based on the caster’s attunement.
- Enemies will receive damage based on their own damage applied to the caster.
- Only the caster will be affected by the prevent capture point contribution effect.
- Damage reflect does not work on bosses.
Interesting too, I don’t really like the capture point prevention though. Sounds a little bit op on a bunker build
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