Mystic’s Gold Profiting Guide
Forge & more JSON recipes
anyone else hate this temporary content feature as much as i do?
+1
i have the same situation of the op but with the other blue wingsThere is a set of wings you can buy in the TP, iirc.
event = http://wiki.guildwars2.com/wiki/Wings_of_the_Sunless
other event = http://wiki.guildwars2.com/wiki/Holographic_Shattered_Dragon_Wing_Cover
TP = http://wiki.guildwars2.com/wiki/Holographic_Dragon_Wing_Cover
kinda hard to remove 2 tickets from circulation when the minimum price per item is 3 tickets.
There are two markets: buy orders and sell listings.
buy orders are people saying “I want to buy 250 iron ore at 1s10c each”
sell listings are people saying “I have 250 iron ore I want to sell for 1s20c each”
When you buy stuff, I almost always place a buy order (You pay less, but someone will have to fill the order so it takes longer)
If you buy a sell listing, it’s instant but costs more (I’ll do this if the two prices are really close to each other)
When you sell an item, there are 3 check boxes. first is ‘match highest buy order’. This will sell the item instantly because it’s filling someone’s buy order. It’s also less money. second is ‘match lowest sell listing’. This will take longer because someone else will have to come along and buy it, but you get more money when it sells. The third is just match your lowest listing of that item, which is also a sell listing, so it takes longer to sell.
Regardless of what price you pick, there is a TP tax. whatever the price is, you pay 5% of that price when you list the item (even if you’re filling a buy order). This is taken out of your bank. When the item sells (if you’re filling a buy order it sells instantly), 10% of that amount is taken out. As a result, selling something for 1 silver will net you 85c (15% total tax). Everything you do with the TP should include this tax in your calculations.
‘flipping’ is when you place buy orders on an item, wait for them to get filled, then sell them as sell listings for a higher amount. If you select the items correctly, you will make a profit from other people’s impatience (you wait to buy the item, but they sell theirs instantly. Then you wait to sell it, but they buy it instantly). An example would be a buy order for 50s for an exotic sword, then listing it for 1g (1g x 0.85 = 85s, so 35s profit = 70%).
crafting can also make you coin. it does take more research – spidy can help a bit with that. I’m one of those people who made a api tool to help identify profitable things to make. It would be VERY difficult to make a meaningful profit without one. This is how I got started:
One day I noticed that Elder Longbow Stave was selling for like 30 times as much as Elder Wood Logs, yet I knew it only took 12 logs to make it. So I decided to make a few. Sure enough, they sold within a day and I made a little profit. I then got the gist of how many logs each of the huntsman components took, then looked through the TP and found where they sold for much more than how much that many logs cost. Then I wanted to do the other tiers and the metal components. I made a spreadsheet to help. it was basically “enter elder wood log price here: [ ]”, “make elder longbow stave if it sells for more than this: [ ]”. I got pretty good at searching the TP for log and ore prices, entering them, then looking up all the component prices and making a hand-written list of what to make. I found the spidy api. I wrote a script that would get the prices from spidy, calculate which components were profitable to make, give me a list of what they are, give me a list of what materials were needed to make them. Then I expanded the list to other professions. Then other crafted things. It’s now a long list :P I share it with interested people, but I’d rather not give it to everyone. PM me if you’re interested.
(edited by Mystic.5934)
get lots of gold and T6 mats, save 1 million karma, save 200 skill points, get world exploration. The rest will just fall into place.
This won’t help your plight, but it does illustrate the problem:
One of the deciding factors for me to buy the infinite salvage kit is so I wouldn’t have to have crude kits on hand because I kept mistaking them for mystic kits.
To everyone trying to narrowly define ‘need’:
It is possible to need this new pick.
If you want to define ‘need’ as ‘absolutely necessary’, I’ll remind you: ascended is not necessary, exotic is not necessary, rares, greens, blues, even whites are not necessary, playing GW2 is not necessary, drinking water is not necessary.
yet all of those are needed because you need them for something.
In the case of this tool, you do need it to have best-in-class gear.
how about able to sell the vision crystals and lesser vision crystals?
sorta like how mithrillium is account bound but deldrimor ingot isn’t.
If i want to know if an exotic piece of armor or weapon after salvaged has a chance of dropping insignia/inscription i have to read in this forums threads and make research since some named do and others dont even with same stats.
that is true. that is why I can make gold from salvaging
If they made it easy, everyone would do it and they would probably drive the prices so far down/up (down for inscriptions, up for exotics) that you would actually have to pay gold to get dark matter.
I feel like this thread is starting to unravel. please tone it down guys; less ‘!’, ‘?’, sarcasm, and rhetorical questions.
To answer a couple questions: no, I am not expecting a refund. Or even an answer. But I know they’ll read this, so I am requesting one to make a point: that I will not play a vertical progression game. I play GW2 because they believed in horizontal progression. I’m not going to be buying a new tool every couple months so it maintains my BiS gear.
I feel lied to, cheated, and they taught me a good lesson: don’t buy things from the gem store if it’s possible they could be one-upped. If they cared about the player-base and did give refunds to people or made the old infinite tools just as good, it would certainly solve the problem about being worried that what you purchase will ever be obsolete. That’s what I’m getting at.
If they simply ignore over two thousand outcries of genuine concern, we’re already deeper into that territory than anyone realizes. It means both the battle and the war has been lost. It’s sad, but I’ve seen this before; in a big MMO from the mother company of Anet.
Other than that: other than quitting, there simply is no other remedy left than requesting a refund. Do I want a different pick? No. Do I need the sprockets? No. But I also don’t like the feeling of having been cheated. And yes, you can cheat someone without actually lying. And I’m a lawyer, I should know (sorry Mystic)
Hello lawyer-person! guess I should of saw that one coming. Though in my defense, I was referring more to us not being in a court of law rather than RL professions.
I think ‘difficulty’ needs to be specified, as in what makes it difficult. There is good difficulty and bad difficulty. bad difficult would be the new wurm boss, where it requires the coordination of 90+ people and you can’t easily specify who those people will be. bad difficult is 5 players vs. 100 trash mobs that don’t give loot.
good difficult would be lupi. (he’s the best boss imo). variety of mechanics, requires skill, it’s obvious what you should do, not complicated, etc. the individual marionette champs are a pretty good attempt, but the fact that if any one team fails due to rng giving them 2 players while another team has 8 means that the whole event’s success is just the luck of a draw, which makes it bad.
place a bomb under the boss to make it vulnerable to attack is a good mechanic. having to place 20 within 30 seconds is bad. each bomb placed makes it semi-vulnerable to attack for a short time (20 would make it fully vulnerable) is good.
Any White, Blue, or Green item that is selling for more than 2s is worth selling on the TP, otherwise salvage it and use/sell the materials. This applies for all level of items.
the one exception is light armor. especially level 16-80 (sell on TP if it’s for 4s or higher). especially if level 51-60 (sell on TP if it’s for 13s or higher). especially if it’s a coat (16-80 = 6s or higher, 51-60 = 20s or higher). Linen is just so yummy.
account bound. just be careful not to equip it or add a sigil or infusion to it.
Wait, what? I have the first set from one of my characters (a character I don’t even have anymore). They make shiny trophies since they are still bound to that character. What is this account bound upgrade you speak of?
as Zaxares said. Since you deleted the character, you won’t be able to take it out of the bank. I’m pretty sure you could make a support ticket to have them exchange it for you manually, just explain your situation to them.
This topic is specifically for the Molten Alliance Mining Pick, which has a much different situation.
I have to disagree here. Just because I got a good deal on this pick doesn’t mean it’s price tag is any less. They changed the price, it is now 1000 gems, same as this new pick. Many people paid that 1000 gems, and many people payed 1000 gems for the bone pick. Those people deserve a refund as well, not just people who got the early-bird special.
I don’t see how the 800 gem price makes any difference. the purpose of the refund is to exchange for the better model. I’m fully expecting to pay the price difference.
I got the 20% figure from dulfy… I usually take her word on things. http://dulfy.net/2014/01/28/gw2-gemstore-update-watchwork-mining-pick-and-mask-of-silent-sun/
It was confirmed elsewhere, but they probably got their 20% figure from her as well :P
Hmmm… the chance to get a gem from a node is also around 20% – if this sprocket really does replace that gem, I would be inclined to resend my request (that would make this new pick different but similar). Does anyone actually have a new pick to test with? just do a bunch of harvesting (ideally around 100 nodes), then tell us how many nodes and what you got out of them.
I highly doubt it could replace the chance of more ore – that chance is closer to 5%.
It absolutely is allowed. Omitting unnecessary information from your advertising is perfectly fine and happens all the time.
Legally, you are correct. But there are no lawyers here. We are customers who know when we are being swindled. technically, grammatically, they haven’t done anything wrong. Yet most people think they have. They never need to worry about being sued, we all agreed that it’s a changing game and can be changed to suit their design at any moment. they only need to worry about people quitting because this is becoming a game they don’t want to play. you can’t use technicalities and double-speech against the customer – only the courts.
BTW: an acceptable alternative to a refund would be to add these new picks to the vendor that upgraded the tools from soulbound to account bound. Easy exchange program. So easy, in fact, that I’ll check there when I get home because they might of done that already and just forgot to tell people about it. Seems like an easy solution they might of thought of.
This pick is 1000 gems and robs me of a portion of my ore for an item that self-deflates in value because of this pick.
this pick does not rob you of anything. if you mine an iron ore with it, you get 3 iron ore and 0.6 sprockets (I assume it’s 20% per chance and not per node?) the sprocket has clearly been identified as in addition to the ore you normally get.
It’s kind of disappointing that so many people are assuming the worst of ANet in the OP’s situation.
I understand why people would or wouldn’t assume the worst, but it’s still disappointing.
I guess I’m not sure what ‘worst’ you’re referring to. that statement is usually about intentions. I have no idea what their intentions were, though I am curious to see what they do about the resulting issue. I’m of the opinion they aren’t fully capable of removing this new tool, so I’m trying to come up with ways to work through its introduction so the least people are offended. If the MAMP had a 20% chance of a bonus azurite crystal when it first came out, I’m pretty sure there wouldn’t of been an uproar. The problem is that there were similar items already out and people feel shafted. Those people need to be taken care of if Anet expects to get their continued support.
costs obi shards to refine them. most people don’t still have 7 million karma saved up from before karma nerf.
karma is literally more valuable than gold. extra bank space is far preferable than wasting 100k karma just to save space. I’d sooner destroy dragonite than refine it, and sooner buy another bank toon than destroy something that should be valuable.Now, how is Karma hard to come by? Also, what the heck do you need 7 million for???
each event only gives a couple hundred karma. ascended requires thousands, legendary requires a million. it takes around 5,000 events to get a million karma. refining my 4000 dragonite ore would consume 168,000 karma – more than my ascended set. karma is hard to come by.
“New—Watchwork Mining Pick!
A recent breakthrough in mining technology has let us make a new infinite mining pick. This self-repairing pick has a chance to add a Watchwork Sprocket to the rewards when used to mine ore veins!” – https://www.guildwars2.com/en/news/new-watchwork-mining-pick-and-more-in-the-gem-store/
it’s not a bug.
at 406, best thing to do is refine ori and ancient wood.
at 425 you can no longer do that. I like to make the superior sharpening stones at that point; should get you to 440.
after that, you must discover a couple exotics to get to 450. 2 or 3 depending on luck.
So just because Watchwork pick gives a bonus junk sprocket it is better? Please tell me how richer it will make you and how stronger you become with it. OH GOD THIS GUY CAN GET 1 EXTRA SPROCKET – WE’RE DOOMED, HE IS OP! Anet never ever stated that Molten pick would be the only one of the kind.
1000 gems = 75g
let’s estimate 1s/ore and 30c/sprocket
old pick: paid off in 7500 ore / 3 = 2500 nodes. at 30 seconds/node, that’s 20.8 hours
new pick: paid off in 5769 ore / 3 = 1923 nodes. at 30 seconds/node, that’s 16 hours
short answer is: 30% richer
sorry, I’m a math person. when people ask me for numbers I give them.
I posted this in a different topic But I figured I’d post it here as well.
This new tool grants people having it an unfair advantage because there currently is no other way to get an item similar to it. I am also unaware of the lore behind ore veins that have sprockets in them?
My Idea:
Why not let gathering tools have a slot. Then allow crafting professions to make upgrades for them for nodes that have gone away. This would cover all the bases if recipes were released for everything we have had in the past and it would help with current TP inflation on those items. You could even make general ones such as 20% chance to get more ore.I believe that would even the playing field.
I’m all for removing the bonuses entirely. trouble with removing is: “this pick was advertised to give sprockets, now it doesn’t; refund!” so I don’t see them doing that.
adding bonuses to the other infinite picks is an acceptable alternative, though far from the best idea (removing bonuses).
just ahead of that idea is your idea; with the sockets to add boosts to any tool (when added to temporary tools, you get it back when the tool breaks). It meshes well with all other items.
I would never of bought this pick had I known a functionally better one was going to be released.
fair warning: I’ll be requesting this same refund again if you ever release a pick that is better than the watchwork pick.
I wonder if you would do the same with say a car rl :P.
I wouldn’t. There is no real-world equivalent to most in-game stuff because:
It isn’t like they changed the item that you bought, they just introduced a new pick.
Which made the previous one obsolete.
In a game that shouldn’t have planned obsolescence in the first place (Advertised as having no vertical progression!)
exactly! INFINITE; It was advertised as “this is the last pick you will ever need to buy.”
come to think of it, if the company promised me an infinite car that I would never have to repair or replace again, but then came out with a new infinite car that drove twice as fast, I would request an upgrade for the price difference. which is what I plan to do if they give me a refund. kinda illustrates why in-game and IRL aren’t usually comparable.
(edited by Mystic.5934)
Correct me here I’m at work – but I believe the in game pick does not contain text to illustrate the 20% chance.
I can also confirm this.
actually, this is a very good point.
the majority of players don’t read game release notes or the forums, so they would have no idea that this pick gives extra sprockets. They are not buying this pick for the bonus, they are buying it for the looks / have a complete set / etc.
I’m seriously scratching my head at this move. I understand that this is probably an attempt to keep sprocket prices from ever skyrocketing beyond the rational (and a good attempt at that), but it is completely unfair to previous customers given the price point is the exact same as previous account bound infinite picks. What they SHOULD do is sell a pick upgrade accessory for a couple hundred gems that can add sprocket mining functionality to any infinite pick.
except there’s only like 11 uses for sprockets. 2 will never be used, 3 are once-per-account type things, and the rest are rarely used. Unless they plan on releasing a wave of recipes, watchwork sprockets will sink to 2c on the TP. the home instance node was already slightly overkill. adding to a pick is simply doomsday. notice the trend: http://www.gw2spidy.com/item/44941. that is expected to reach zero in about 3-4 weeks.
Watchwork Mechanism -> zealoth’s insignia or inscription
Runes of Exuberance
Sigils of Malice
Portal Devices
Sigils of Bursting
Exquisite Watchwork Sprocket
Runes of Tormenting
Runes of Perplexity
Sigils of Renewal
I can agree with the pick upgrade idea – especially if there were several to choose from and you had to select one. sorta like finishers but with pick bonuses.
You paid 800 gems for it. The new one costs 1000. You’ll get no refund.
I’m only expecting 800 gems back.
I’ll wait for the mining pick that gives a 50% chance of Ectoplasm
I’ll wait for the 100% one.
An easy precedent:
when infinite tools were made account-bound, they upgraded old ones for free. People complained that they bought 12 for all their alts and they wouldn’t of if they knew had known they were going to be able to get account-bound instead. I see no difference here.
I would never of bought this pick had I known a functionally better one was going to be released. That’s the problem with vertical progression, and what I previously loved about GW2. However, if we get to upgrade lesser picks for free, then it’s not really progression but rather replacing – like changing the stats of an item type to balance it.
fair warning: I’ll be requesting this same refund again if you ever release a pick that is better than the watchwork pick.
kitten kitten it!
this breaks all sorts of things I previously loved. pay to win and gear treadmill.
if my molten pick doesn’t get a 20% chance of a bonus azurite crystal from any node, someone will be receiving a very strongly worded email. (Bone pick should have 20% chance of candy corn)I believe you only paid 800 credits for it.
I believe you are right.
However, I changed my mind after writing this. giving the older picks similar bonuses is not an acceptable fix. I do not like vertical progression, and giving these picks any bonus would result in that. I don’t want to now pay 1000 gems for a pick that gives watchwork sprockets, then 1200 gems for one that gives candy corn, then 1400 gems for one that gives azurite, then 1600 gems for one that gives higher-grade material (get ori from mithril), then 1800 that gives a 4th mining at every node, etc.
bare minimum, you need double-digit results. So 10 rare dyes. For decent results, you need triple-digit (100 rare dyes). good results needs quadruple-digits. I’m not talking how many kits you opened, I’m talking how many rare dyes you got out of it.
It’s like precursor drop rates. You can’t say “I found 3 precursors in 3000 hours of playing, therefore the drop rate is 1/1000 hours”. that just isn’t enough sample size. bare minimum, when someone finds 10 we can guestimate the drop rate.
it’s hard finding the drop rate for rare things like this, because the sample size required is much larger than it at first appears. Look at the dragon coffer, to get the claim tickets. Some people open thousands and never see one, others open 10 and get one. you just can’t open 10,000, get one, then say they have a 1 in 10,000 chance to drop. it’s not a large enough sample size. When you receive 10 tickets, then we can start to talk. 100 and we can state percent drop rates.
wiki estimates you’d get 5.4 tickets from 6,000 dragon coffers. I would say that 6,000 would not be enough to get a good drop rate. By my calculations, you would have a 23.8% chance at 5, 23.3% chance at 6, 16.9% chance at 4, 15.6% chance at 7, 8.2% chance at 3, 6.8% chance at 8, 2.6% chance at 2, 1.8% chance at 9. It’s far too likely to get something other than the average.
6,000 is a really good sample size for ecto drop rates because you get more than 5,000 ectos out of it: 5,000 is a far better sample size than 5.
why this pick is bad and I won’t buy it:
in 2 months they’ll release an infinite pick that is equivalent to black lion pick
then 2 months later they’ll release one that has a 20% chance at upgraded material (mine mithril, get ori)
then 2 months later they’ll release one that has a 20% chance of a bonus cloth material of the same tier (mine ori, get 3 ori + 1 gossamer)
then 2 months later they’ll release one that has a 20% chance of a bonus ecto
This item starts pay to win vertical gear progression. I am not going to be paying for gear updates every 2 months
maybe I’d buy one if they release all of them and say ‘no more’, THEN i’ll pick my favorite (probably even top 2 or 3) – it would still be pay to win, but it wouldn’t be gear progression, which I find I simply hate.
I really should of taken video :P would of satisfied people’s need to see it. hmmm, maybe someone else did: http://www.youtube.com/watch?v=erueZq-QrhUa
anyways, it’s a design choice of theirs.
I would never run around with FPV, but it is certainly handy for scenery shots and jumping puzzles. I would like the option to easily switch into and out of it.
I know it reduces the price of ascended armor, but I would prefer lesser vision crystals just didn’t exist. the cost the exact same SP, which is the hardest part of them to obtain, they just add complexity forcing you to be careful what you make because they are so easily confused, especially with the same icon.
Other things on the list of icons that should be changed: mystic salvage kits (they share an icon with crude). I know there are more that should be here, but they aren’t coming to mind atm.
Keeper’s Masque = Recipe: Keeper’s masque + damask helm padding + damask helm strap + vision crystal (hopefully that’s a typo on the wiki – I would of expected lesser vision crystal)
Keeper’s Zealot Insignia = Recipe: Keeper’s Zealot’s Insignia + Zealot’s Intricate Gossamer Insignia + 10 crystalline dust + 5 glob of dark matter + 3 bolt of damask
Zealot’s Intricate Gossamer Insignia = Recipe: Zealot’s Intricate Gossamer Insignia + watchwork mechanism + 5 ecto + 5 bolt of gossamer + 20 spool of gossamer thread + 1 watchwork mechanism
I’m starting to think zealot’s recipes are a good investment
but the time until we see a good return is usually measured in months. on the other hand, there are far less of them than celestial, so maybe sooner.
at first I thought a potential fix would be to add bonus loot to the old infinite picks (such as azurite to molten and candy corn to halloween one), but that also wouldn’t be a good idea. they would still be pay to win.
two acceptable alternative designs:
- the watchwork sprocket replaces what you otherwise would of mined. apparently right now a rich node would give 10 iron ore + 2 sprockets. just make it 8 iron ore + 2 sprockets! there; basically even.
- gathering tools do not give anything different, just as they used to
there is no way I will ever buy a tool that gives extra. because that means that in 2 months they’ll release an infinite one that is equivalent to black lion pick, then 2 months later they’ll release one that has a 20% chance at upgraded material (mine mithril, get ori), then 2 months later they’ll release one that has a 20% chance of a bonus cloth material of the same tier (mine ori, get 3 ori + 1 gossamer). This item starts pay to win vertical gear progression. I am not going to be paying for gear updates every 2 months. maybe if they release all of them and say ‘no more’, THEN i’ll pick my favorite (probably even top 2 or 3) and buy that one – it would still be pay to win, but it wouldn’t be gear progression.
kitten kitten it!
this breaks all sorts of things I previously loved. pay to win and gear treadmill.
if my molten pick doesn’t get a 20% chance of a bonus azurite crystal from any node, someone will be receiving a very strongly worded email. (Bone pick should have 20% chance of candy corn)
Thanks, Aquila, I was about to respond to that.
I got the 3% value from: http://wiki.guildwars2.com/wiki/Flame_Dye_Kit/Drop_rate
on that page, contributors reported from 97 dye kit openings. the number of rares dyes they got: 3, 3, 0, 1, 6, 5. I average that to 3, which is about 3%.
http://wiki.guildwars2.com/wiki/Frost_Dye_Kit/Drop_rate reports 1.5% each (based off 34 dyes)
it would be a mistake to assume these seasonal dye kits have the same drop rates as unid dyes. it may be the case that they do, but we can’t assume that until shown to be true.
Either way, it’s a lottery. in a lottery you pay $1 for a small chance at $1,000,000. you shouldn’t be disappointed when you lose because you will lose 999,999 times out of a million. a million is huge. a million hours is 114 years. this is the same thing but smaller. you pay 7.5g for a small chance at something worth 40g. you’re going to lose at least 4 out of 5 times.
now I really want to celebrate my million-hour birthday! mine will be on 7/10/2098
ascended item = recipe + ascended component 1 + ascended component 2 + ascended inscription/insignia + vision crystal
inscription/insignia = recipe + exotic inscription/insignia of your choice + damask/deldrimor dowel + dark matter + crystalline dust
which means that making an ascended armor set requires 1 insignia recipe (21k karma) and 6 item recipes (each 5 laurels + 3 gold)
attached is a compilation of screen shots showing what I’m talking about.
on top right is the item (ascended Priory Helm of the Traveler)
on top left is the Transmutation Splitter preview.
“Wupwup Masque
…
Account Bound
Soulbound on Use”
THAT text is the bug. just stop these items from lying to us about what we will get out of them.
Transmutation stone/crystal has a similar problem:
on bottom right is the two items to be transmuted.
on bottom left is the preview if you select some things.
“Beigarth’s Masque
…
Account Bound”
again, lies.
I want to be able to buy stuff from the LS vendors again. Things like Recipe: Superior Rune of Exuberance. We can just say that she’s having a 10-year anniversary again. girls like to not age.
I think it’s much more likely that any precursor you can craft will be a new precursor for a new legendary (one that’s not available to be MF’ed or found).
Like when they added ascended, how every different type is from different sources. They seem to really like this.
when you say ‘a lot of it’, I tend to think 1000 ori ingots. you don’t need anywhere near this much. closer to 200 ingots. I made that mistake on tailor. crafted about 900 goss bolts, but found that around #200 or so it was already at 425.
425 to 440 I usually craft T6 potions or runes. as jeweler has no consumables, maybe gemstones and jewels will give exp at this point?
440 to 450 requires discovering 2 or 3 exotics (depending on luck – really annoying when you’re at 449.9, but can’t do anything about it)
450 to 475 slow way = refine ascended materials. fast way = discover about 5 exotics.
475 to 500 = discover about 12 exotics.
this is all with a crafting booster.
19 exotics should require about 304 ori ingots + 95 ecto + 95 gems.
500 gems for 5 dyes
100 gems cost 7.8g
that’s 7.8g per dye
looks like the rare ones have about a 3% chance of dropping = 18% chance of a rare one = 1 rare one every 5.55 dyes = 43.3g for a rare dye. So 43.3g should be the average price of one of these rare dyes. let’s head over to spidy:
charred dye = 75g
cinders dye = 40g
flame dye = 70g
flare dye = 30g
molten dye = 35g
pyre dye = 100g
average = 58.3g
buying dye kits is a good deal!
if the tree grows back in an hour, I think it’s ok to cut down. pretty hard to extinct them when you can’t even get rid of a single one.
the bug is not that we can move vigil gear to whispers characters – I don’t care if they allow that or not.
the bug is that it’s soulbound when it says it’ll be account bound. If they want it to be soulbound, have it say it’ll be soulbound. I can work with mechanics. being lied to is not alright.
Mystic it would still be possible without any macro/botting within 1-3 hours, you can click 5x fast and it will place 250X5 buy orders.
stacks of 250, 5 at a time. process: click field, type 250, click ‘place buy order’ 5 times. I’d estimate it would take maybe 2 seconds to do that? that’s 1,250 every 2 seconds = 2 million in 53 minutes.
you are correct, no macro even needed :P
you can get 5 clicks in? I’m lucky to get 3. 2 is pretty much guaranteed. if 3, it would take 89 minutes to place 2 million buy orders. boo my internet is too fast = first world problems :P still hate comcast.
removing buy orders should take about as long as placing those orders. just press play on a movie, position the mouse on the first ‘remove’, then click twice a second. should take around 67 minutes
costs obi shards to refine them. most people don’t still have 7 million karma saved up from before karma nerf.
karma is literally more valuable than gold. extra bank space is far preferable than wasting 100k karma just to save space. I’d sooner destroy dragonite than refine it, and sooner buy another bank toon than destroy something that should be valuable.
Still an issue! The “Top Demanded” category should not be allowed to be used as font page advertising by a few whales whom wish to hock items they’ve been hording. It makes the category into a farce.
The category should be removed from the TP panel until a solution can be found. Either that or limit order volume to single digits! 250 is obviously way too generous and easy to abuse.
I don’t even know why it’s there in the first place. Same goes for the other categories. highest price list has changed once in the last year and a half (perma hair stylist). top demanded never changed until someone realized they could do this. I could see them being interesting, but why are they front-page? I never gave those lists a moment’s attention until now that I could possibly notice which item this botter is promoting so I can buy it first before the price jumps, then sell a day later at 100% profit.
DONT YOU DARE reduce how many buy orders we can make. do you realize how long it takes me to buy 9,000 iron ore atm? if they remove the latency bug or reduce the stack size limit, placing buy orders for crafting will remove crafting from the game. If anything, increase how many we can buy at a time so I don’t have to sit there for 10 minutes: click field, type 250, click field, type 1, click field, type 10, click ‘place buy order’ three times, click field, type 250, click field… bah. then remove these useless lists from the front page. replace it with ‘newest additions to the TP’, most recently traded items (the last 10 items anyone has ever bought – it will basically give you a list of 10 random items to advertise random things on there) , ‘newest additions to the gem store’, ‘current gem store promotions’
(edited by Mystic.5934)
after some testing: if the item that supplies the stats is account-bound or soulbound (green or higher), the transmuted item is soulbound. if the stats item is white or blue, the transmuted item is account-bound.
my tailor made ascended helm (account bound)
my guardian bought vigil helm (soulbound)
transmuting looks of vigil and stats of ascended produces a soulbound item for whatever reason (After doing this I did some tests and found that the resulting item is soulbound if the stats item is simply capable of being soulbound, which seems k’ed up to me)
I wanted my ascended helm back so at least I’d have a crummy-looking one to use. denied.
apparently the process I needed to follow was: transmute looks of vigil helm with stats of white item, move to character I wanted to use it on, transmute looks of white item with stats of ascended helm.
like I said in 2nd-to-last sentence: this process should not be necessary, hence: BUG
but that’s besides the original post. Transmutation splitter lied to me. It gives you a preview of what items you get back. the vigil helm was labeled soulbound and the ascended helm was labeled account bound. stupid me for believing it, right? When I get home tonight I’ll buy another T splitter and bring up a preview of another item that shows similarly for the people who only believe screenies.
chain of events:
- account-bound item stats + soulbound item looks Transmuted makes soulbound
- Transmutation splitter told me I would get account-bound item and soulbound item back from using it.
- Transmutation splitter gave me two soulbound items.
I don’t really care what you think the mechanics of this item should be, but don’t have it lie to people. If it’s going to give you soulbound items, have it tell you so you can make informed decisions.
Same goes for transmutation stone/crystal. If the item that comes out is going to be soulbound / account bound, have it say so.
Why should light armor EVER be soulbound to a guardian??
(edited by Mystic.5934)
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