Mystic’s Gold Profiting Guide
Forge & more JSON recipes
np
the same goes for the other ascended insignia as well as ascended inscriptions
when they announced that they were overhauling sigils and runes, many superior sigils and runes jumped 2-3 times their value.
I didn’t bother trying to flip those.
Instead, I noticed that the average sigil and rune price went from like 50s to 80s. which means that the minimum profitable price to buy major sigils and runes went from like 5s to 8s. meaning that instead of 100g profit off a couple hour’s forging, you would get 400g profit.
I don’t know of any recent spikes in superior sigil/rune prices, so I’m gonna guess that they are speculating.
btw: it can indeed be profitable to buy major runes and forge into superior. I usually get about 50g/hour from about 2000 majors (throwing the majors that come out back in), but that day I got about 300g in 3 hours from 7500 majors. you just watch a movie at the same time :P Avengers, in this case. I had to stop because I couldn’t buy any more due to other people catching on and the price of majors went up
(edited by Mystic.5934)
1g x 1.15 = 1g15s
1g15s x 0.85 = 97s75c
so if you sell for 15% above vendor price, you’re selling at a loss
that darn math!
the number you’re looking for is 117.647% or less of vendor price (100 / 0.85)
talk to master tailor
go to the insignia tab
at the bottom is Recipe: Ascended Insignia (21,000 karma)
buy one
double-click it
select Recipe: Morbach’s Dire Insignia
double-click it
vwalla!
actually, #1 is not strictly about land/water (and certainly not limited to warriors). A lot of skills will inherit the cooldown of other skills you have at the same time. Not all, but a lot. I think it has to do with when those skills are typically used and if they are abusable.
similarly, some skills you can switch even though you’d expect a cooldown
such as casting portal entre (but not exeunt), then switching that skill to anything else and there won’t be a cooldown.
I envy!
Unfortunately, the recent patch added super crummy fps for macs, even on best performance you will get 1-4 fps in zerg battles. However, you will be able to get some truly amazing scenery when no one is making things go boom around you.
I’m curious: the PCIe SSD… is it the one that came with it (stock)? do you happen to know the transfer rate and IOPS? I have this one in my 2010 Mac Pro and just curious how it compares: Mercury Accelsior ~750MB/s read and write, 100k IOPS
Giving time a value, the people selling to me are actually losing money. And why would you sell for 0c when you could just type in 2c and end up with 1c?
selling for 2c will actually net you 0 income. at least for low number of items each.
2c x 0.05 = rounds to 1c listing fee
2c x 0.1 = rounds to 1c tax when item sells
so it costs you 1c to list, and you get back 1c.
if they sell 250 at a time, however:
2c x 250 × 0.05 = 25c listing fee
2c x 0.1 = 1c tax each x 250 = 250c sales tax
you get back 250c, but it only cost you 25c = 225c profit (would be more if people buy in groups larger than 1 each)
A few months ago I was buying a Leeks off the TP for 1-6c each (a couple dozen a day), then selling to a merchant for 7c each. couldn’t place buy orders for under 8c, but people could list them for under that for some reason. Was more of a funny bug than profitable (pretty sure they fixed this – or at least Leeks stopped being so cheap).
explanation:
people get in the habit of just selling everything, not even taking the time to notice that they are making less money. In all honesty, that’s not a bad strategy – I do similar when flipping.
think about it this way: the more time you spend thinking about if something should be posted, the less time you spend champ farming, for example. So someone spends 1 second per item and doesn’t think about maximizing their profit vs. someone spending 3 seconds per item to compare to merchant value and be sure they are getting the most copper. after 100 items, that’s 100 seconds vs. 300 seconds, and the 300 second person will have saved maybe 30c. that’s 3 minutes to save 30c. that extrapolates to 5s40c per hour. meanwhile, the 100 seconds person has farmed 5g in that hour.
hmm how is it worth it?? i mean salvage kit come in 25 stack.. carry 100 only take 4 slot.. plus as you salvage it goes down pretty fast.. before you run out you will surely find an npc to resupply them..
as for function, it cost 3 copper per use, which is almost exactly the same of basic salvage kit per unit price…
hmm confusing…someone please explain, thanks
Its .5 cheaper overall so in the end it pays itself off. (I have used it well over 1000 times) so i saved over 500c so far and it hasn’t even been out over a year. On top of that it takes only 1 slot rather than your 4 slots. Also don’t need to run to a merchant to buy more kits.
you will have over 300% mf before it pays itself off.
800 gems = 68g = 680,000c / 0.52c cheaper per use = 1,307,692 uses
it takes 4,295,450 luck to get to 300% mf / you get ~10 luck per blue item = 429,545 blue items.
It’s purely a convenience item.
TLDR: you will get 300% mf at least three times before recouping the cost of buying the infinite kit.
A lot of the cost of Legendaries, currently, are the Icy Runestones… Which are immutably set to 1g each.
icy runestones cost 100g
Gift of Might + Gift of Magic will currently cost you at least 610g (gathering them yourself does not mitigate this, as you would sell them to the TP if you didn’t use them; gathering yourself would save you around 50g)
precursor will cost you at about ~40g – ~800g
They should really just have an option for you to open the entire stack in game… same with buying multiple of the same item from a NPC (stupid icy runestones).
If what you said, I would be soooooo happy.
Icy Runestones, Lumps of Coal, Lumps of Primordium, Jug of Water, probably cooking stuff as well.
fun story: I spend 5 minutes clicking furiously to buy 8,000 jugs of water, then 20 seconds to craft 2,000 master maintenance oils.
I’ve always wanted to try guesting on another server’s wvw to see how they do things. not to be a spy, but out of interest. I can tell different strategies among our commanders, and other servers have other commanders – like aggressive vs. planned out vs. defensive vs. brutal. EotM is a little like that.
(brutal would be “let’s stack here and slaughter that zerg that will pass by soon”)
No, it needs to be changed to actually be -10% damage so the potions work as originally intended. Whats the point of using them if they increase the damage done to you, as well?
that’s basically the definition of berserker builds.
permanent mushroom tonic. even a craftable tonic would be acceptable, but I’d be willing to pay upwards of 10,000 gems for a perma one.
has a 50/50 chance to either make you big or make you small. similar to the effect by box o’ fun and similar.
one thing I know that would work: window mode (it’s under the graphics options). not as immersive, but it’s not bad imo.
I can confirm FPV sucks in combat, especially melee combat.
however, it does have uses in scenery and jumping puzzles.
I hope they know we don’t want permanent PFV, but rather just another step on the zoom with the mouse wheel.
in DB, our activity is based on our success. losing wvw? people go elsewhere and we lose even further. winning wvw? 6 hour queue.
marionette has been failing a lot recently (mostly due to EotM), so people stopped going, so we’re failing more now.
I just can’t stand the reversed mouse wheel direction on zoom in, zoom out :P
How to turn off natural scrolling in Mac OS X Lion
1. Open System Preferences (under the Apple menu, top left-hand corner).
2. Click Trackpad.
3. Select the Scroll & Zoom tab.
4. Deselect Scroll direction: natural.
I think on Mavericks they moved this checkbox to the Mouse & Keyboard preferences
I’ve always wondered: why do they call them ‘macros’ if it’s 1 button = 1 action? shouldn’t it just be called ‘key binding’?
“Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
1. This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
2. For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
3. You cannot program a macro to perform the same or multiple actions on more than one account at a time.
4. You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.”
what you mention is just one of his examples. The first 2 examples deal with what legal macros can do. things like “press A and it casts multiple spells is not ok”
You may be able to argue something like “the one action is opening this stack of bags”, but I’m not the person to argue that to. let me know if you can get clarification from someone with a red border around their name.
Realy? wow. That must drive the big traders crazy.
it does.
I’d like to be able to open that item in a new window, keeping the list open in the window behind it.
relevant info: I spent 2,000 gold on gems when it was around 7g = 100 gems. A friend joked that I single-handedly cause a price spike. But when I checked again, the price was about 7g1s = 100 gems. Sure, someone could of sold 28,000 gems at the same time. But I think it’s more likely that it takes a LOT of buying/selling to move that price around. Like in the millions to go from 7g to 8g.
crafting booster does level up crafting faster during discovery compared to not using it. gw2crafts says it takes discovering 36 exotics to get from 400 to 500. with a booster, it took me 19.
As I understand it, “1 click = 1 action”, so an auto-clicker, where you do 1 click and it opens 250 bags would translate to “1 click = 250 actions”, and thus not be allowed.
mouse wheel-based auto-clickers I would say are legal because they are “1 click = 1 action”, you just found a way to do 1 click very rapidly.
along these same lines, if you had a macro that did a double-click when you pressed a key, I could see that still being “1 click = 1 action” in some situations such as opening bags, because 1 click = 1 bag opened. but that same macro would be against the rules for salvaging, as 1 click = 2 items salvaged.
I am glad I do not have to be a lawyer.
Throw them in the mystic forge.
Items bought with karma arent salvageable.I remember salvaging them many months ago, but I realised it was after I transmuted them.
I just transmuted the gloves with cheap (80s/ea) Magi gloves and salvaged them that way.
80 SILVER each?
you could of transmuted with cheap 1s white gloves and it’d do the same thing. you’re only after the rune anyways. level 80 would be safest as I feel some runes can’t be on low level armor, but the price difference between 80 and 5 is so little that it’s just not worth having to waste 1s buying a 2nd pair of gloves :P
They capped agent of entropy at 125 AP.
Why not cap daily/monthly at 1000 AP? or even 5000? I think some of the grinders are at around 8000 atm.The difference between Daily and Agent of Entropy is that the Agent one could be filled infinitely in 1 day, as long as you have the gold, while the Daily you can only get about 11 AP per day, no matter or what.
at most ~4 clicks/second, 86,400 seconds/day, 200 salvages / tier, 2 AP / tier = 3,456 AP per day. 
I was going to get into time to refill the bags, but in reality that wouldn’t be much of an issue (160 item slots x 250 stats = 40,000 salvages, so you’d only empty and refill them like 9 times in the day.
(macros are against the ToS, so anyone getting more than 3,456 should be banned)
They capped agent of entropy at 125 AP.
Why not cap daily/monthly at 1000 AP? or even 5000? I think some of the grinders are at around 8000 atm.
Mathematical proof about PC optimization causing Mac problem:
PC_old_fps = Mac_old_fps
PC_new_fps = PC_old_fps * 1.1 (ie: 30 to 33)
Mac_new_fps = Mac_old_fps * 0.1 (ie: 30 to 3)
old_total_fps = Mac_old_fps * percentage_of_users_that_use_Mac + PC_old_fps * percentage_of_users_that_use_PC
new_total_fps = Mac_new_fps * percentage_of_users_that_use_Mac + PC_new_fps * percentage_of_users_that_use_PC
update is beneficial if new_total_fps > old_total_fps, or, to put it another way:
Mac_new_fps * percentage_of_users_that_use_Mac + PC_new_fps * percentage_of_users_that_use_PC > Mac_old_fps * percentage_of_users_that_use_Mac + PC_old_fps * percentage_of_users_that_use_PC
simplified:
Mac_old_fps * 0.1 * percentage_of_users_that_use_Mac + PC_old_fps * 1.1 * percentage_of_users_that_use_PC > Mac_old_fps * percentage_of_users_that_use_Mac + PC_old_fps * percentage_of_users_that_use_PC
simplified:
PC_old_fps * 1.1 * percentage_of_users_that_use_PC – PC_old_fps * percentage_of_users_that_use_PC > Mac_old_fps * percentage_of_users_that_use_Mac – Mac_old_fps * 0.1 * percentage_of_users_that_use_Mac
simplified:
PC_old_fps * 0.1 * percentage_of_users_that_use_PC > Mac_old_fps * 0.9 * percentage_of_users_that_use_Mac
simplified:
PC_old_fps * 0.1 * percentage_of_users_that_use_PC > PC_old_fps * 0.9 * percentage_of_users_that_use_Mac
simplified:
0.1 * percentage_of_users_that_use_PC > 0.9 * percentage_of_users_that_use_Mac
simplified:
percentage_of_users_that_use_PC > 9 * percentage_of_users_that_use_Mac
which translates to: the update was beneficial if there are more than 9 times as many PC users as Mac users that play GW2, ie: 10% of players use Macs, 90% use PC
If this is not the case, the optimization update should be reversed without question.
I’ll bring up, however, there’s still a problem of user experience. basically, you could replace fps with user_experience to get this:
PC_new_user_experience = PC_old_user_experience * 1.05
Mac_new_user_experience = Mac_old_user_experience * 0.05
and the math would simplify to:
percentage_of_users_that_use_PC > 19 * percentage_of_users_that_use_Mac
which translates to: the update was beneficial if there are more than 19 times as many PC users as Mac users that play GW2, ie: 5% of players use Macs, 95% use PC
quick example:
no reset at dredge) 30 min + 30 min + 60 min = 120 min
reset at dredge) 30 min + 30 min + (30 min + 30 min + 30 min) = 150 min
this is assuming 30 min for every non-dredge fractal and 60 min for every dredge fractal. your numbers may vary. It’s also assuming best-case scenario of you not getting dredge on the reset.
If you think you’re pro and can do all non-dredge fractals in 20 min but dredge takes 60:
no reset at dredge) 20 min + 20 min + 60 min = 100 min
reset at dredge) 20 min + 20 min + (20 min + 20 min + 20 min) = 100 min
at the very least Anet should tell mac users at login that it’s not their computer’s fault they can’t play. forum members are just a small fraction of players.
I think it’s a bit more complicated:
Copper = 1-23, Iron = 19-55, Platinum = 49-62, Mithril = 63-80
Green = 1-20, Soft = 16-33, Seasoned = 31-48, Hard = 46-63, Elder = 63-80
Rawhide = 1-18, Thin = 16-33, Coarse = 31-48, Rugged = 46-63, Thick = 61-80
Jute = 1-18, Wool = 16-33, Cotton = 31-50, Linen = 46-63, Silk = 61-80
And I’m pretty sure a level 20 heavy armor, for example, can’t drop copper and iron. It’s more like there are level 20 heavy armors that drop copper and other level 20 heavy armors that drop iron.
“Tier 6: 74-80” ??? I’m unaware of any 74+ item that will give T6 materials. It’s the kit that gives you upgraded materials – the item tried to give you T5.
average returns (I’ve recorded around 3000 total salvages to get these values):
heavy coat = 2.45
heavy other = 1.35
medium/light coat = 3.1
medium/light other = 2.1
long bow/short bow/staff/trident/hammer/harpoon gun/spear/greatsword = 1.8
scepter/torch/mace/pistol/rifle/sword = 1.2
focus/shield/dagger/warhorn = 1
(edited by Mystic.5934)
If I already completed the personal story, can I help a friend that’s doing their order’s quests to join that order as well? If not, it’s kinda sad that my main character can’t be in all 3 orders simply because I completed the story in a timely manner.
I’ve heard people say that GW2 only uses one processor core, is this true?
I ask because I see this wineserver application that runs whenever GW2 is open and it uses 300% cpu (meaning 3 cores). Am I reading this wrong?
if you had the problem before the patch on the 4th, then there is no way you’d notice an increase right now due to Anet’s optimization bug.
As bizarre as it may seem, your computer looks like it may be barely strong enough to play GW2. people have reported slightly higher fps using bootcamp on the same machine. deleting preferences and stuff like that can sometimes fix bugs such as the TP not working, but they tend not to help for performance issues.
right now may not be the best time to try and fiddle with it, as you’d never know if you actually did any good.
again, Anet changed something that made all macs have orders of magnitude less fps than they should. basically, what used to drop fps from 40 to 30 now drops it down to 3.
and yet I’m still better at using a golem in marionette defense than most people :P
I find wvw the most unplayable. can’t react to anything and players tend to be able to kill other players in under a second, so that’s 3 frames I have to do anything meaningful.
I keep hoping they make it so command-enter (which currently just switches between windowed and fullscreen mode) will also decrease the resolution a tad in windowed mode so that, you know, it actually fits in the screen. not once have I ever switched from full screen to windowed that I didn’t also have to change the resolution in the options.
well… it’s pretty rare that the upgraded material is significantly valuable than the base one, but there are a few exceptions:
mithril → ori
elder → ancient
cotton → linen
with crude SK (2.13c/use), let’s say there is a 90% chance at elder (34c) and 10% chance at ancient (4s95c). average value returned per use = 0.9 * 34 + 0.1 * 495 = 80.1
with infinite SK (3c/use), there seems to be a 87.5% chance at elder and 12.5% chance at ancient. average value returned = 91.625c
so a 11.6c increase for a 0.87c increase in price
Journeymans: 85% elder, 15% ancient = 103.15c
11.525c increase over infinite, but it costs 29c more to use.
Master/Mystic: 83.75% elder, 16.25% ancient = 108.9125
higher than journeyman, but not nearly enough to make up the 29.44c difference.
Fine is between jouneyman and infinite, but the drop rate reported here was the same as infinite kit. If they do fall into the equation I suggested, fine would have a 13.75% upgrade chance: 86.25% elder + 13.75% ancient = 97.3875c. 5.7625c above infinite but costs 8.52c more. So it looks like infinite is the most profitable in terms of upgraded vs. basic materials for elder vs. ancient. I chose those because it was the largest percent difference between the tiers. I would expect a lower difference in values to show an even lower difference in the returns.
I forgot to mention that players have a finite amount of time to play. If they rolled and got dredge again, more time was just wasted. I do agree that it could be quicker assuming you don’t get dredge again. The level of fractal you’re doing also matter as lower levels can simply be face rolled. Your party make up, skill, and synergy also has an impact which can’t easily be quantifiable.
If a group takes over an hour to do the fractal, I seriously question what it is exactly that they’re doing to make it take that long. I’m pretty sure DnT and rT can do it in about 30 minutes (or less) and I don’t see why the average pug can’t do it in 45 min.
So you can see why most players should not restart fractals. :P
also, those calculations DO take into account the chance of getting dredge again (I didn’t make these calculations). “Thus there is a one in five chance that dredge has a one in four chance of arising and a four in five chance that dredge has a one in five chance of arising = [you get dredge 21 times out of 100 runs]”
I pray while in the transition screen every time not to get the dredge map. It is not a difficult map but an annoying map. The bomb part is just stupid.
I’d almost want to have a list presented to us in the event menu for which fractals are coming up – or at least the next one. I say ‘almost’ because there will definitely be people who will qq on the second fractal as soon as they see dredge is the 3rd. Unfortunately, the math probably backs them up as that method being shorter. (instead of 2.3 times as long, dredge would probably only need to be ~1.5 times as long to merit restarting = 30 min vs. 45 min)
Do any devs actually play fractals above lvl 10?
At igher levels Dredge fractal is so long compared to other fractals that it’s better to just exit and start fractals from the start that go troug all the pain of doing it.
https://docs.google.com/file/d/0B8xrv7IFopOqVGRpQ1JmMnZuaWs/edit?pli=1
TLDR: It is faster to restart fractals than play dredge fractal only if dredge takes more than ~2.3 times the time of the other possibilities. If the others take you 30 min, dredge would need to take 69+ minutes to merit restarting the run.
I think the Anet devs should do a live stream of them doing a level 40+ dredge fractal the legit way.
I would pay gems to see that. 1,000 would even be worth it.
make sure to tell them not to use their dev powers to insta-kill everything.
I never looked at that front page until this started happening. Now I look to see what was added to the top demanded list so I can buy it and resell it a day later at 100% profit.
I see no reason a top demanded list would be there in the first place. or top supplied. or highest value. or whatever the 4th one is. I recommend replacing all 4 with: “gem store newest items”, “newest items added”, “most recent items purchased”, “highest spread” (largest difference between buy and sell listing)
(edited by Mystic.5934)
as an asura, everything about my character is micro-sized, so it’s only a small problem :P
simple fix: set story completion to 0, level to 0, skills to 0. everyone would still want that ability.
wait, what happened?
a few months ago, they said they closed the back doors into that cage with buttons and switch. They didn’t.
Did they finally close all the back doors? (I currently know of 2 that work, one that worked in the past but I haven’t tried in a while)
I wish they decreased the spawn rate of dredge in there… from 0 delay to at least 10 second delay.
just install the game, then sign in with your account. your character is never transfered. If you have a friend that has GW2, you could even sign in on their computer (but you can’t be signed in one two computers at once)
to download the game again:
https://account.guildwars2.com/login
https://account.guildwars2.com/account/download
I strongly advise you to stay out of exotics, dyes and lvl 68+ rares.
Very, very strongly.Tis against the ToS to say why though, but I think you can think of a few reasons.
my guess is that he would then be competing with you, and you don’t want that.
/wave
Hi competition!
I’d personally suggest severely reducing badges from achievement chests (like to 1/10 it’s current – only give them less often, like only in massive chests), rather than adding a rank requirement to gift of battle.
I was flabbergasted when I kept getting 100+ badges every chest – which ends up being around 2,000 by 5,000 AP or 4,000 by 10,000 AP
In general, the harder it is to make a profit, the more profit you can make. So if you’re being outbid left and right, it’s because the item is severely undervalued and if you do get one, you’ll make a killing. It’s usually more profitable to make 100 low-profit deals than one high-profit deal – due to time used to rebid and being undercut when you do list it. I usually don’t refresh bids or listed items all the time. once a day at most; unless it’s an item I need, like the precursor to a legendary I’m making.
There are general times when it’s best to place buy orders or list items. I don’t really have it down all the way, but I do notice my listed items sell a lot on sunday, and buy orders are outbid a lot in the early weekday evenings. So place buy orders late in the evening (like midnight to 2 am), then list everything sunday morning.
bloodstone dust has other uses:
http://wiki.guildwars2.com/wiki/Pile_of_Bloodstone_Dust
the other ascended materials do not.
most of the uses require crafting level 450. In particular, the toxic consumables can use a lot of bloodstone and do give a little profit (the other uses are all account-bound). every now and then I’ll make 100 of these which uses 2000 bloodstone, and they sell on the TP within a day. currently, each consumable craft has a ~26s profit after TP tax, but that’s for making 5 potions from 100 bloodstone. So 2000 bloodstone would give a 5g20s profit. For a month of saving bloodstone, that return stinks. But it’s better than 0
Just read Vol’s response… yeah, forgot about needing a recipe. I got mine months ago at that event for fairly cheap. is it possible to even get it again (aside from opening those toxic champ bags)?
(edited by Mystic.5934)
I guess I rushed through crafting so I don’t exactly understand what you’re asking, so let me try to rephrase:
you are asking if crafting white items is possible? Not possible. blue is the lowest grade armor craftable. If you want white armor, there are merchants that sell it (they sell you armor that is a similar level to what level your character is)
might be helpful: http://wiki.guildwars2.com/wiki/Leatherworker http://wiki.guildwars2.com/wiki/Tailor
Fire Elemental pre-event: Defend the C.L.E.A.N. 5000 golem = http://wiki.guildwars2.com/wiki/Defend_the_C.L.E.A.N._5000_golem
upon failure: Destroy the C.L.E.A.N. 5000 golem stolen by the Inquest = http://wiki.guildwars2.com/wiki/Destroy_the_C.L.E.A.N._5000_golem_stolen_by_the_Inquest
which is followed by: Destroy the chaotic materials created by the reactor meltdown = http://wiki.guildwars2.com/wiki/Destroy_the_chaotic_materials_created_by_the_reactor_meltdown
So I’m guessing the evil CLEAN 5000 just wanders around until killed? (because destroying the chaotic material is the pre-pre-event – the one right before defending the CLEAN 5000)
OK here goes:
I bought 7k Hard Leather Straps and i gonna salvage 1k with each salvage kit except Black Lion…
This will be a good test
I love salvaging a rare 80 accessory from an event and getting copper. GG Anet
I realized when I first read this post that I don’t regularly salvage trinkets. What you say should be impossible. I’ll have to test it when I test salvage drop rates of trinkets.
Your mouse is going to hate you for this.
Seriously though, this tends to prove your previous point, though the sample can still be viewed as statistically small. It looks like there really is a base percentage and that the augmentation of kits applies to this base chance.
I have to disagree. 1000 salvages on each will get a fairly high correlation. I plugged it into wolfram:
http://www.wolframalpha.com/input/?i=confidence+interval+for+binomial&a=FSelect_**BinomialInterval-.dflt-&f2=0.95&f=BinomialInterval.c%5Cu005f0.95&f3=1000&f=BinomialInterval.n%5Cu005f1000&f4=0.105&f=BinomialInterval.phat_0.105&a=*FVarOpt.1-_***BinomialInterval.phat--.***BinomialInterval.k—-.*—
with 1000 samples, we can say with 95% confidence that the crude kit % chance to give upgraded material is within 8.6% and 12.4%.
I put those points into excel (stated % chance of rarer materials vs. actual % chance of rarer materials) and got this formula: (actual % chance) = 0.239 * (stated % chance) + 10.172
I’m gonna go out on a limb and guess the actual formula: (actual % chance) = (stated % chance) / 4 + 10. example outputs:
“0%” = 10%
“10%” = 12.5%
“20%” = 15%
“25%” = 16.25%
“50%” = 22.5%
I then included the rare trinket and discarded garment results you got above. it altered the equation a bit: (actual % chance) = 0.1686 * (stated % chance) + 10.899
But those are less trustworthy as they are different items, so let’s not include them
it’s definitely not something like: (actual % chance) = 10 * (1+ (stated % chance))
unless it was closer to: (actual % chance) = 10 * (1+ 2.2*(stated % chance)) which just seems too unusual
(edited by Mystic.5934)
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