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Promised Update - Highly Disappointed

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Posted by: Nageth.5648

Nageth.5648

Yeah, I don’t think anyone was expecting them to release a non-beta OpenGL client or something like that. The most I was hoping for was them saying that they will be reviewing their QA procedures to ensure that major patches will stop having significant bugs on release. I doubt they’ll do that, though.

The most realistic thing I was hoping for was for them to start treating this like an actual beta. Where they will inform us here what to expect and where they’d like us to help them test (e.g., we’re dramatically changing parts of the engine, the game will likely have performance bugs for you).

Worst case was them ignoring us and continuing to advertise the Mac beta while selling their game . Yes, this is the worst case in my opinion (and what happened). Them announcing they will no longer officially support the mac client would be better because at least it would be closer to the truth of the situation. We’ve had to fix their bugs for our selves on more than one occasion.

Edit: I mean they haven’t even bothered themselves to update the known issues thread. Everything about the BLTC section is now out of date. There is a mention of an LA bug that doesn’t exist anymore because LA doesn’t exist in that state anymore. And the movement control break bug can be fixed by command tabbing out and back into the game. Quitting and restarting won’t fix it sometimes (as seen by the updater bug from late last year). The update notes haven’t been updated in over a year despite us having had some fixes.

(edited by Nageth.5648)

Wont intstall

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Nageth.5648

Did you download the client fresh from the website or are you using an old installer? (Also, I assume you have a fully updated machine, have run software update etc)

Has the mac client improved at all?

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Nageth.5648

Yes and no. We did get some framerate improvements (not horribly significant) along with everyone else a few months back. However, the number of game breaking bugs that last from days to weeks has increased drastically (thankfully the insta crash bug they introduced with the living story epilog was fixed after a day…a record time for a fix for them as far as mac bugs but the bug should have been caught by QA before launch).

So far, the only official word we got was from PAX last fall where they said the mac client was on the back burner. We have also been told that there is no mac QA, but that we’re somehow covered by the regular QA process (ignore how every new patch we have a crippling bug).

If you already own the game, feel free to play again. The changes look nice. I won’t be surprised if the Mac client is unplayable for days to weeks after the patch, though.

Promised Update - Highly Disappointed

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Nageth.5648

I was ready to buy some gems to get more bag space today if they announced something positive. I didn’t make a purchase today because we were instead continued to be treated with disrespect. I would have been fine with a “hey guys, the announcement has been delayed” or something like that. But what do we get? The usual. Silence.

April Feature Pack: Will we see any updates?

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Nageth.5648

But hey guys, they’re advertising the minimum specs needed to run the mac beta on the store page! Ugh.

I’m just amazed that Anet is shocked when we tell them that we don’t feel like we’re part of this community and we feel like they’re taking advantage of us. The evidence is all around them but they won’t see how this relationship is completely dysfunctional.

(edited by Nageth.5648)

April Feature Pack: Will we see any updates?

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Nageth.5648

So we getting an update tomorrow or it get pushed back?

April Feature Pack: Will we see any updates?

in Account & Technical Support

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Nageth.5648

So is this good news or bad news (or maybe neutral?)

>.>

Wow @the new traits for Ele

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Nageth.5648

Agreed. Wish they’d open a PTR for us to test this stuff out.

Comprehensive Ele changes from RU

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Nageth.5648

Do we have confirmation that the trait will work with bundles/conjures while you’re sitting in earth attunement? Just making sure we’re not assuming something (like how some people assumed the thief heal would work on critters).

100% confirmation? No. However, traits like the current fire grandmaster traits do work with conjures. Same with traits like Piercing Shards. It’d be rather odd if Stone Heart didn’t work.

Agreed. I’m mostly hoping an ANet dev will pop in and let us know either way because I am thinking up some conjure builds that make use of this.

Comprehensive Ele changes from RU

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Nageth.5648

There appears to be a definition problem. Can you define what you mean by burst?

Comprehensive Ele changes from RU

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Nageth.5648

Can you provide more detail for how you plan to use this trait outside of making crude bathroom humor jokes? I’m really curious. I would like to know how people want to use these traits.

Uhhhhh…you swap to earth to proc prot and negate burst and/or to proc rock solid to clear condis and heal……..situationally……

I heard you like rock hard appendage jokes.

You guys are severely underestimating the fact that you can nullify and entire burst and leave the attunement with prot for your following offensive posture.

This. TBH I’m kind of confused why people insist that they need to sit in Earth attunement. This trait is an Active Defense which allows them to nullify an entire burst. If they choose to stay in Earth to permanently get the trait’s effect which cripples their DPS greatly, then they’re doing it wrong.

We’re not the ones insisting a need to sit in earth. The trait is the one insisting that. Historically, elementalist traits that require you sit in an attunement have not be very useful. And this trait very much requires you sit in an attunement. And no, before you accuse me for the millionth time, I’m not suggesting they just make you immune to crit period the end. Everyone is well aware that would be overpowered.

Wow @the new traits for Ele

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Nageth.5648

You see, this is why I think you want a passive trait. Stone Heart is an Active Defense which you need to use at the right place and at the right time. What you want is something that cannot be countered that doesn’t let the thief to get a time window when he can burst you.

Do you think it’s fair that a thief gets no window at all to do what he’s best at which is bursting?

And if a thief baits you out of Earth Attunement and successfully bursts you then he deserves to be called skilled. It’s the same as waiting for your enemy to dodge twice before dropping all your bursts.

Let me give you one build as an example which will be possible because of Stone Heart.

S/x Fresh Air Stone Heart Build (x/30/30/x/x)

We all know that Fresh Air builds will always be prone to crit bursts (usually killed in seconds by thieves in PvP). Earth Attunement in Scepter and Focus are Defensive (AoE Blind, Additional Toughness, Condi Cleanse with Projectile Reflect, and Invulnerability). Stone Heart would fit this weapon set perfectly because it will allow you to survive an incoming burst and counter your enemy with your own burst.

Same thing goes with Scepter/Dagger but this is less defensive. Going into Earth just for Defensive purposes won’t be a waste at all.

This lets the naturally squishy Fresh Air build a lot more survivability if used properly.

Where in the world did I say I didn’t want active defense? The entire profession is based around active defense. Everyone knows that. Look at the example I provided. Removal of conditions on active application of regen by the elementalist. That is active defense.

No where did I say “lets make this trait apply to every attunement.” I said “this trait is situational and lacks synergy with existing traits and skills”. Those are two completely different things.

I repeat. No where did I say “I want an I Win button against a thief.” You have provided no evidence of me ever saying that.

So looking at your example. You talked a lot about the air traits. The air traits have a good bit of synergy and seem to have some identity. Yeah. What about the earth traits? The only one you talked about was the gm trait. My point is, that the trait line should be more relevant than a gm trait that will help you in a situation. Again, look at the water gm I keep using as an example. There are traits that help you apply regen in that trait line which helps make that trait of condition removal viable.

Lets drill down on this earth gm trait in more detail. It has two components. One is immunity to criticals (do we have confirmation that it prevents on crit procs or does it just negate crit damage). The other part is you having to be in earth attunement. There isn’t really much synergy you can have from not being crit (unless they put in some weird traits that require not being crit for a period of time to work). This leaves the second part for the synergy, sitting in earth attunement. Okay so what earth traits do we have that provide an advantage for the elementalist to sit in earth for a period of time.

There is the minor trait that increases toughness. By extension there is a trait to increase condition damage based on your toughness. And there is the alacrity trait that reduces cool downs for earth (while not encouraging you to sit in earth it at least helps you do it if you want).

Now lets look at the earth traits that encourage you to swap out quickly.

There is a minor trait that damages and cripples on attunement. There is also stability on attunement.

So we have more toughness if you sit in earth but you have more damage and stability if you swap in and out of earth as fast as possible. And thats it.

The rest of earth applies to a random assortment of other skills and traits (e.g., auras, signets, and weapon skills overall).

Does what I’m arguing make sense now? Earth has a split personality. They seem to simultaneously want you to stay in earth and leave earth.

Comprehensive Ele changes from RU

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Nageth.5648

Earth, this one I don’t even know. I don’t even know how can people say that it sounds lackluster. It screams grossly overpowered to me and I’m considering abusing it. Can you imagine thieves backstabbing you for 2500 at most? It’s a ridiculous counter for power builds and even hurts condi builds that rely on applying stuff through crits.

The problem is the fact that Earth attunement skills offer no threat what so ever. So while you take less damage, you are also yourself much less of a threat. They can just continue to attack you until you are forced into changing Attunements to heal up at which point you are vulnerable to crits for at least 10seconds. That is enough time for at least 2 Backstabs and plenty of HS spamming.

Managing it intelligently can deny thousands of damage. I don’t think you seem to realize the difference between a 2500 damage backstab and a 6000 one.

Also, conjures.

Yeah, conjures is the only way I see this trait being worthwhile. It could effectively turn you into a warrior. I just would like to see the conjure traits we have be a bit more useful. Do we have confirmation that the trait will work with bundles/conjures while you’re sitting in earth attunement? Just making sure we’re not assuming something (like how some people assumed the thief heal would work on critters).

Wow @the new traits for Ele

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Posted by: Nageth.5648

Nageth.5648

This, my friend, is what you call skilled play. Being able to know when and how to use your skills and advantages is what makes a player good.

Imagine that you’re a thief and you’re trying to burst an Elementalist with Stone Heart. Right before you burst from stealth, he switches to Earth and negates your crit burst. If I was that thief I’d say that Elementalist is skilled for knowing when to proc Stone Heart.

This is better than having it more of a passive skill. I’d rather say “Oh, that Ele switched to Earth to block my burst. He’s good” than say “Oh, he blocked my crit burst because of a passive/RNG skill. He’s a lucky sunuvab!tch”

And about synergy, this trait have great synergy with Lingering Attunements. You attune to Earth for defensive purposes. Now you want to deal damage? Switch to Fire or Air. You will still have 5s of Stone Heart after you switch out of Earth.

Again, you’re putting words in my mouth. Where did I say I wanted a passive? No where. In fact, I said the exact opposite (and you happily cut out my examples that say as much). If you care to address my point, which is about skill and trait synergy rather than a semantic argument about situational abilities then feel free. But so far all you’ve done is completely misconstrued my point twice. You only briefly mentioned how the trait has synergy with another trait which is explicitly designed to have synergy with every attunement effect by design. This does not address how earth traits are low on synergy over all (because the trait in question is in Arcana). Nor does this address how earth skill synergy comes from quickly swapping out of earth attunement, not from sitting in it while a thief wails on you until they get bored.

You also use this Arcana trait as an excuse for the no damage part. Okay, so you have 5 seconds of crit immunity (assuming the trait isn’t buggy). Lets talk about skilled gameplay too while we’re at it. Lets assume the thief is moderately skilled and won’t just heart seeker spam you and then run around randomly (your example of a skilled thief involves a not very skilled thief since it assumes he’ll be standing around doing nothing while you swap attunements).

So lets assume an actual skilled thief. Lets assume he sees you’re in earth attunement (because he can see that). So he baits you out of earth attunement or waits for you to switch. He can then wait for the earth attunement to fall off (because again he can see that). And now you’re stuck with a window where you can be crit down. And I think we’re aware that a skilled thief can spike you down significantly in a 4 second window.

You see the problem here? The ability is dependent on you sitting in an attunement that has no synergy to sit in it. The only example of synergy you provided was on in Arcana that allows for a 5 second grace period (when the trait works correctly). How does that address the earth trait line. How does that provide a coherent play style?

Lets link it back to the example I provided that has synergy. How does this trait have the same synergy as the water trait that removes conditions when you apply regen? That trait is just as situational. But it has actual synergy. And yes, it too requires skill. If you blow all your regen skills at the same time you will be open to conditions eating you. So yes, playing well requires skill. But that is no defense for a trait that lacks synergy with traits and skills in the profession overall, my friend.

Strange after client crashing 3-18

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Nageth.5648

Actually, a lot of the performance improvements came from the patch that destroyed mac performance around groups (the one mid way through the marionette content). My framerate solo jumped from 30 to 60 fps for that patch. The only problem was, of course, how the framerate cratered to sub 1 fps around people. These days with most settings at high I’m getting something like 60-80 solo and 20-30 around large groups. I haven’t tested if I’ll crash in a WvW zerg since the 3-18 patch, though.

[PvP] How to make SIGNETS viable

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Nageth.5648

Hm, what if they flip the signet of water. So that it has a random chance to apply chill (sort of like glyph of elemental power, maybe a higher proc chance) and the activate cures maybe something like 3 conditions.

This way you have compelling reasons to keep the signet up and to use it without muddying the waters as far as what the active and passive does. I’m a bit worried that giving the activate and the passive a condition clear will make the signet confusing to new players.

Comprehensive Ele changes from RU

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Posted by: Nageth.5648

Nageth.5648

Can you provide more detail for how you plan to use this trait outside of making crude bathroom humor jokes? I’m really curious. I would like to know how people want to use these traits.

Wow @the new traits for Ele

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Posted by: Nageth.5648

Nageth.5648

You go into Earth to block Crit Bursts and block crit procs for condis. You leave Earth when you want to deal damage. With Lingering Attunements you can make full use of Stone Heart. You don’t need to be locked up in Earth.

Having a class be immune to Crit permanently is so OP so Anet made it only on Earth Attunement so it promotes skilled plays.

I don’t think anyone is arguing to make the trait apply to all attunements. It seems pretty obvious that an across the board immunity would be insane. What we’re saying is that the current version of the trait is situational at best. This normally wouldn’t be problematic except for the fact that earth traits are low on synergy and earth skills encourage the elementalist to leave the attunement as quickly as possible. The trait thus contradicts current mechanics without providing any synergy other than a possible buff to conjure builds in pvp/wvw settings.

By saying situational, you mean you want something with more passive play? I don’t know, IMO it’s good as it is. It promotes skilled plays instead of passive plays. You predict that someone will burst you? Switch to Earth to completely negate the crit burst. With Lingering Attunements, you should have decent up time of Stone Heart’s bonus.

No, by saying situational I don’t mean wanting something more passive. By saying situational I’m implying that the situation for which it is useful is very infrequent. Again, I stated that situation is not necessarily bad. When you have situational abilities that have high synergy it is good.

For instance, applying regen also removes a condition. This is situational. You have to be getting hit with a lot of nasty conditions and have access to a lot of regen for it to work. Conditions are prevalent in WvW fights. And staff has access to lots of regen (as well as other traits in water increase the ability to apply regen). So the situational trait that has synergy works well.

Compare this to our new earth gm trait. Again, it is situational. You have to be in a situation where you can predict you will be taking spike crit damage (if you cannot predict it there is a chance the earth attunement will be on cooldown or you’d be spiked down so fast that you won’t have a chance to respond). There are some situations where this can happen. For instance, if you know there are some thieves that are roaming an area you can be prepared. Another would be warriors. However, now that you’re in earth and protected from crits, what now? You cannot support your teammates because earth primarily has low dps finishers, not combo fields. The one high dps ability is on a very long cooldown and is very hard to hit people with. The control skills in earth are also low in number and high on cooldown.

Essentially, earth skills are built to either provide defense that carries over between attunements or sets up combos for other attunements or provide control skills that limit enemies on a higher cooldown. This makes for an attunement where you have nothing to do in it for any length of time. The only way this could provide synergy is if this trait works while using bundles/conjure weapons.

What would you change with new traits?

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Nageth.5648

I think the problem is that our traits overall have issues. The foundation is weak so of course the grand master traits will be iffy. Water has the most synergy out of all the trait lines so it is no huge surprise that everyone picks those traits even though we spend the least amount of time in the water attunement casting water skills (and I believe the water trait is so bad for current play style 100% intentionally).

I’m not sure how to suggest a fix for these traits when there are some fundamental issues. Frankly, I think the profession could have used some more master level traits than more grand master traits for trait lines with no cohesive identity.

Wow @the new traits for Ele

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Posted by: Nageth.5648

Nageth.5648

You go into Earth to block Crit Bursts and block crit procs for condis. You leave Earth when you want to deal damage. With Lingering Attunements you can make full use of Stone Heart. You don’t need to be locked up in Earth.

Having a class be immune to Crit permanently is so OP so Anet made it only on Earth Attunement so it promotes skilled plays.

I don’t think anyone is arguing to make the trait apply to all attunements. It seems pretty obvious that an across the board immunity would be insane. What we’re saying is that the current version of the trait is situational at best. This normally wouldn’t be problematic except for the fact that earth traits are low on synergy and earth skills encourage the elementalist to leave the attunement as quickly as possible. The trait thus contradicts current mechanics without providing any synergy other than a possible buff to conjure builds in pvp/wvw settings.

Wow @the new traits for Ele

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Nageth.5648

It’s not just a counter to backstab, it’s a counter to everything that triggers “on crit” and that is a lot. I’m excited to test this new earth trait, seems like the best of the bunch, blinding from fire might help scepter builds, but I don’t think its worth going 30 on fire, I don’t think anyone would drop fresh air for the new air trait, same to the arcana one.. water is just.. meh.

Yeah, I can see it being situationally useful. And since you can easily swap to diamond skin maybe someone can make it work. I don’t know. The earth traits are still really low on synergy.

Comprehensive Ele changes from RU

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Yeah, I’m just wondering if the decrease in skill cd will run up against the internal proc cd, making the decrease in cd less useful.

Wow @the new traits for Ele

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Nageth.5648

Aquatic Benevolence, guess it’s alright for a full support build.

It isn’t. Cleansing water is much more powerful as a support trait and it helps keep the Ele alive too. Aquatic Benevolence might make a good tier 2 trait. This is assuming you’re not supporting using a scepter. I guess it might work there.

Ele - OP survivability now

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It’s not op, everyone other class is getting a damage increase except eles. We will just die slower perhaps thanks to the blindness.

This, everyone seems to be forgetting the overall difference between professions. Ele is not being massively buffed.

Wow @the new traits for Ele

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Nageth.5648

I very much agree that Blinding Ashes is interesting. There are more consistent ways to blind as an Ele. This gives more benefit for the condition Ele that we’ve all given up on so I at least appreciate what they’re trying to do.

The problem with the earth one is that they keep putting in these interesting GM traits that sound good on paper but have no synergy with anything else. The earth trait line is kind of a cobbled together mess with no real vision.

Comprehensive Ele changes from RU

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Nageth.5648

Would Burning Fire over Pyro Alacrity work better in that situation? I don’t know.

Wow @the new traits for Ele

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Nageth.5648

Honestly, we need more viable traits in the lower tiers before they go goofing off with these high end tiers.

Ele - OP survivability now

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Nageth.5648

I can see how the new arcana trait could be useful in certain situations to improve survivability. The fire one is kind of meh. There are more reliable ways to apply blind. They keep adding interesting stuff to earth but I haven’t found a good way to build them into anything. They’re like good first drafts but no real synergy. The air one is a joke. And water will likely be ignored because condition removal is way more powerful than the increase to healing.

Client Crashing

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Nageth.5648

Didn’t crash during some light leveling of my new necro and played for about 2 hours. I didn’t do any WvW (I’m pretty sure I’ll still crash there during bigger fights). So the crashing seems to be mostly fixed again.

Contacting ArenaNet Directly

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Nageth.5648

Indeed. We can’t really tell them how to run their company but we can appeal to them and share how we feel.

Client Crashing

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Nageth.5648

Yeah, the game crashing with no message started prior to this latest patch. This patch just dramatically increased the frequency of the crashing and introduced freezing.

Client Crashing

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Nageth.5648

Mac users must change game? I want play…really,Anet don’post any news…
Some suggestions for a nice game i can play good with my Mac?

Loads of decent games for Mac on steam. I’m currently addicted… (I’ve been playing for 3 hours straight!) to Starbound it is PROPER good. Soo much better than Terraria or Minecraft… There’s always Civ V or IV and Lord of the Rings online.

Yeah, Starbound is great. Only problem is the server setup is still a bit of a pain (well it was last time I played it but the game is very much being actively developed so maybe it is better now). EVE Online is fun if you’re looking for some PvP and if you have a friend who plays ask them for a referral and you’ll get more free play time. Other than that, D3 expansion is coming out soon and the new loot system is really improved.

But back to the subject, I do think we should probably just back off and play another game for a while and wait to hear from Anet as far as when they fix this issue. Help with everyones’ sanity, probably.

Contacting ArenaNet Directly

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Nageth.5648

I would encourage people to write a constructive letter to Anet (please lets not be jerks). If you want to rant, feel free to write something really mean but don’t send it (save yourself the stamp). I’m still drafting mine up but hope to mail it off this week sometime. Almost wonder if we should send them pity cupcakes since they seem to like those cupcakes. lol

Contacting ArenaNet Directly

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Nageth.5648

Frankly, I’d prefer writing real letters and sending it to them (so easy to lose email without meaning to). Maybe I’ll just send it to their main office and hope it gets handed to someone and not a round file.

Contacting ArenaNet Directly

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Nageth.5648

Yes, I know this isn’t really a support question but everything mac related gets put here anyway. So whatever. I was wondering if anyone knew how to contact ArenaNet directly? I’m wondering because I’d like to write regarding my concerns over the mac beta client. What brought this about? Well the reaction to the Chinese beta, mostly. There was considerable bad PR surrounding the Chinese beta which eventually resulted in Mike O’Brien releasing some statements trying to explain what is going on (see: http://www.reddit.com/r/Guildwars2/comments/20smr4/mike_obrien_interview_on_the_chinese_version_of/ ). Mac users will likely never rebel in the same way as seen with respect to the Chinese beta (even if we had the numbers we’d probably just leave the game rather than make a huge public stink en masse since we’re used to being ignored by game companies). So I thought I’d at least try to write a plea to them in an effort to get a public response regarding the state of the mac beta client. You know, one last push before giving up on this game and moving to a game where the company acknowledges the existence of the mac client at the very least.

ANet's silence is why so many people leave.

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Nageth.5648

I know this isn’t about the mac client (and that all discussion of the mac client is banished to the mac beta support forum even if it isn’t about a support issue) but Anet’s lack of communication is also readily apparent with respect to the mac beta too. The mac client has been slowly degrading ever since the fall. The last few major patches have made the game progressively more unplayable. First it made the game a slideshow and now we can’t play the game for more than a few seconds (literally) before the game crashes. Between patches the game becomes playable for about a week but then another big patch comes and completely destroys the client again.

The support staff have said a few things and attempted to reassure the mac user base but honestly, no one reads the mac client support forum (probably why everything is banished there). There are mac users in map chat who have no idea why their client is crashing. We need Anet to tell us the truth about the mac beta client. The Chinese beta problems warranted a press release explaining the issues the Chinese had with their beta, why can’t the mac beta users have dialog with the devs too? We’ve been in beta for over a year with no communication, no indication of what they’re working on or what they’d like us to test (the answer is likely test the purchase gem button since that is the only feature they fix quickly). Seriously, Anet. You can justify staying relatively silent for a lot of things. But a year of silence for an entire platform you advertised as holding personal relevance for some of your staff (how you have people who own macs) makes no sense.

Give us an update on the state of the mac client.

Client Crashing

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Nageth.5648

Lets keep in mind that the devs are on the west coast (PST). I highly doubt they had anyone working on this in the middle of the night. It is still 6 am there so we probably won’t hear anything about this for another 6 hours at least. Going by increasing degradation of the mac “beta” client I expect to see a solution in a few days. So lets adjust our expectations and go find something fun to do in the mean time (I’ve been having a blast with the new D3 loot system).

Client Crashing

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Nageth.5648

created a asura necromancer,,,,, it crashed 8 times until i could finish the tutorial part,,, then it crashes every 20 minute,,,, crash seems to be more constant in dungeon or fractal, normal pve, farming and levelling it takes more 40 minute before it crash,,,,, also crash when i use the airship pass to go on that airship in gandarranfield,,,,, please fix,,,,

I’ve seen no discernible pattern to the crashes. I crash most frequently in the Grove (ranging from 3 seconds to 30 seconds). In LA I crash after about 5 minutes. Maybe it has something to do with loading objects or something (the Grove has a lot of little objects all over the place). I don’t know.

Will the Mac client make it out of beta?

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Nageth.5648

I’ve been pretty happy with the performance (until latest patch crashes)
fwiw

Same, I was willing to put up with the client having issues here and there for all of 2012-2013. Ever since the goofed up client patcher in 10.9 they’ve only been rolling out patches that completely break the game. They’re reaching the limit of a lot of people’s good will, here. Honestly, we need an official statement from Anet on their main website, not buried in here. There are mac users in map chat that are complaining of crashes and I do my best to let them know that the patch is bugged and that Anet is working on a fix (in whisper because the instant you say mac people start the personal attacks). Not everyone comes to these forums. Imagine if you were a mac user trying to play this game for the last couple months and you didn’t come here to see Anet talking. You’d probably up and leave for another game. Actions speak louder than words and in this case we don’t even have that many words to go by.

When will we see a Native OS Client?

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Posted by: Nageth.5648

Nageth.5648

I’ve had no end of troubles with that other game as well. I have no idea how Anet’s abysmal support managed to out shine them (the reps here are nice and polite but it doesn’t stop the company from releasing progressively worse and worse patches during 2014). Things are so bad I’m considering going back to WoW of all things (even though I dislike the game play at least I can play the thing when I want to).

(edited by Nageth.5648)

Client Crashing

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Posted by: Nageth.5648

Nageth.5648

Hello i have same problem since last patch about 5 pm.. every 5-10 minutes crashed, nothing work – reinstal, repair, nothing … and must manually restart pc every time because its just stuck.. Is possible fix it soon please? I’m sad

Are you getting this problem on a PC?

I’m on a MBP 17inch and have been having this problem now for around 24hrs since last update, Does any know if anyone is doing anything about this or is this Matt dude on his own fixing it

Haha imagine if the Mac Tech team was one guy… that would be priceless.

Actually, they stated (during the PowerPoint Wars 2 patch) that there is no mac tech team. Essentially, this isn’t a beta client. This is a mistake. They can’t come out and say it because it would look bad so they’re doing triage on the client after the patches horribly break the game (likely in their free time).

Honestly, if there was any decent mac MMO coming out in the near future I’d leave (I know the one everyone is thinking but my experiences ruled it out for me). The way it is, I’ll probably keep playing during the week or so that the client actually works between patches and never buy gems again. It is obvious they don’t care about us as a community and as a community we can only do so much to fix the problem ourselves. I have a lot of respect for the community members here who put in so much effort to try to fix this client for ourselves.

Client Crashing

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Posted by: Nageth.5648

Nageth.5648

Yeah, that was what I was leaning towards. My patcher acted funny (stuck at 3 files left to patch) then magically was done sooner than I thought it should be. I’ve been messing around using parts from a windows install but if we can fix it by just doing a clean reinstall that might be a better move.

Edit: trying the complete reinstall now. patching parts from the windows install only stopped my computer from locking up on the crash but the crashing still happens.

(edited by Nageth.5648)

Unimplemented Cultural Armour

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Posted by: Nageth.5648

Nageth.5648

I thought some of the clothing you see on citizens was actually the cooking clothing you can buy in the gem store.

Client Crashing

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Posted by: Nageth.5648

Nageth.5648

It’s like ANet is running some sort of sick experiment to see exactly how bad they can make the game before we all leave. Seriously, at this point I’ve never buying gems again until you guys come out and announce you have at least 1 Mac QA guy that at least tries to launch the game before releasing a new patch. This is beyond unbelievable.

Edit: I’m pretty sure there is some sort of corrupt file. When I’m in LA there is a weird section of the hill just west of fort mariner where there is new sand but I’m still walking on the old terrain underneath it. I’ve run the repair command but it didn’t fix it.

(edited by Nageth.5648)

fps drop with patch

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Posted by: Nageth.5648

Nageth.5648

Did they seriously revert the fix?

Edit: my performance is okay but I’m still getting the constant crashes which makes it exceedingly difficult to play for obvious reasons. So i’m still using my windows partition and still not buying anymore gems.

(edited by Nageth.5648)

lockedRect.pBits CTD error back :-(

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Posted by: Nageth.5648

Nageth.5648

Yeah, I have to boot up into Windows to play WvW due to the constant crashing. It doesn’t crash in LA, though. Been getting some pretty horrendous latency too but network performance is another issue.

fps drop with patch

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Posted by: Nageth.5648

Nageth.5648

Let us know which settings seems to minimize the crashing. Thanks.

fps drop with patch

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Posted by: Nageth.5648

Nageth.5648

And an update, I’m back to crashing. Sigh.

Game crashes constantly after last patch.

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Posted by: Nageth.5648

Nageth.5648

Yeah, i last about 5 minutes in WvW for crashing.

fps drop with patch

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Posted by: Nageth.5648

Nageth.5648

Yeah, it doesn’t seem to be fully fixed, but it is at least semi playable. For me it was something like

15 fps + crashes → less than 1 fps → 10 fps + very frequent crashes → 10 fps (I haven’t had a crash yet but they could just be hiding)