Showing Posts For NapTooN.6283:

Taking October 23 off from work/school?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

I was there when X happened with bugs and all is part of the experience.

RIP planes and sit jumping.

screw you! Why do you have to remind me of sit/sleep jumping! Now I miss them again until I forget about them again.

Rev and WvW

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

If you dont like the healing of Ventari, use the bubble. it is great against Rangers sitting on the Wall

Revenant and hero points

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Think of the Legends as Utility Categories like with the others Professions.

Shiro is Traps, Jalis is Survival, Ventari is Shouts. if you only spent a few points into Shiro, you only get 1 or 2 Skills in the Legend. If you want the whole legend, you have to spent the points for every skill like with the other Professions.

Rev Mains?

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Totally swapping to Rev as my main. I love the theme and enjoy the way it plays.

Plus I’ve always wanted to play a heavy armour magic class, but didn’t really enjoy guardian.

What about Warrior? They are the Masters of Magic:

  • Poof your Health is gone!

Taking October 23 off from work/school?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

I took 2 weeks off, starting the 23rd. Why do i do that? Well i had not really a summer vacation from work so it comes in handy. The other Thing is, i am a Revenant Player, so i have quite a few things to do before i am on par with the Rest of the crowd storming the Jungle.

Rev Mains?

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

I was pretty sure to main a Revenant (even taking 2 weeks vacation, starting October 23rd :-D to get him as fast as possible on par with my other Toons), but then DareDevil happened. I play my Thief every now and then, but kitten looks the DD fun!

Right now my decision still stands (investend into Torment Runes etc. weeks ago) but the DD is a close contender for that spot.

Future elite specs

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Noone Forces you to pick the Elite Spec after Glint. If you prefer Herald, you can stay Herald until Guild Wars 2 Servers shut down.

Herald holding a dagger?

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

It’s a Norn with an Asura Sword :-P

suggestion for yearning empowerment

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

No. I like my 33% Duration. Without it, i can not cap to 100% without Food anymore.

YE: 33%
Rune: 45%
Sigil of Malice: 5% (cheaper than the 10% and 5% is enough to cap)
Givers: 20%
————————————-
103% Torment Duration (the 3% are a buffer for some -% Duration)

And why are you so sure that Torment will get a 20% Sigil? There are enough Conditions that have none either:

  • Blind
  • Confusion
  • Fear
  • Immobilize
  • Slow (recently introduced into the game)

So just because Torment is a Condition, does not mean it gets a 20% Sigil, unless you have an A-Net Quote exactly stating that it will happen.

The problem with Conditions

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Glint/Herald is Support, so it can not be in your Power DPS Build.

Glint is actually really good for Power builds.

1. 100% Fury uptime
2. Might application
3. Low CD 20 Vuln stack burst ability
4. Heal skill with highest potential healing of all the Rev’s heal skills
5. High damage AOE Elite with knockback.
6. Blind
7. Stun Break

Glint is definitely not just Support. Can you imagine 100% crit chance with Facet of Darkness with Burst of Strength into a recently buffed UA. That’s huge damage.

I know, but Auras by default are considered Support :-). If we go by your example, you have Darkness on all the time for the Perma Fury. That leaves you at 3 Energy/s Regeneration. If you want to apply Might, you have to use the Trait (not that much Might from it) or activate Strength and keep it up. Now you are at 1 Energy/s Regeneration. If you use Strength on Cooldown for the Vuln, you get no Might from it.

1 Energy per second is not that much so if you are not very conservative with your weaponskills, your are faster OOE than you can look. Glint looks great on paper and i am already tinkering with possible builds but it surely has to be tested if it is the holy grail of Power Revenants :-)

The problem with Conditions

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

/

Pretty much a build i played but with staff instead as swords were broken. That still didnt saved me from any condi build that could wreck me without really any ability to counterplay.
http://gw2skills.net/editor/?vlAQNAscinvNWNS6JrJRVl/ksrygSYW5QJYscrklNFhd851qxy9rNQiHA

Alternative is to drop invocation all together and go Glint if Jalis will suck too hard. If i slot staff i will have to lose either ranged option called hammer (which can at least prevent projectile condi application for some 6sec) or dps from sword. For 2 condi cleanse on (lol) selfroot 1sec castmove.

1 condi every 10sec from legend swap is nothing really and it mess up my playstyle as i actually tend to camp one legend unless i had swap for heal or bursted someone and drained all my energy by doing so.

And Jalis heal cant be really considered as as condi cleanse cus..its our healing skill. I wont use it at full hp if i get weakness or something. Its just a bonus, nothing else.

I would go salvation, i really would do it. But not in current state, too many useless traits for dps for what in fact? 1 condi removed on a dodge with 10cd? Also salvation is a support line, where condi cleanse etc belongs is our sustain line – retribution. It is no different than war defense line or survival line for ranger.

They could just get rid of steadfast and place some condi cleanse there as right now all of these traits in gm are lackluster. Retribution line is mandatory as revenant is weak to cc. There is simply no way to drop stab on dodge or protection on cc with current lack of stunbreaks across the legends except Shiro.

For comprasion my war and ranger builds. Everyone knows medi so that one inst necessary.

http://gw2skills.net/editor/?vJAQBNy0BdhYZIYkitteniYgIo0vY6nCLAigBAb9XYEA

“Meta” gs/x build. 2 diff sources of condi cleanse on class mechanic without losing dps. Berserker stance and resistance from hs is just a cherry on top. Soon he will get berserker to end up wth even higher condi removal.

http://gw2skills.net/editor/?vNAQBNSpCNsY/KYxCctYgQo2SPAq6/Lqhcvn3VIFA

My pewpew. He doesnt need anything else really. Signet for condi bomb and 1 trait for passive cleansing (doesnt work that great tbh but it saved my … many times). But as i said you pewpew from tons of tools to kite condi builds. Easymode

Look, if we kept it that civil in the first place, our whole Drama would never have happened. Now I understand your point much better.

The problem with Conditions

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Quick look at my ranger…war..and guard. All of them are dps.

War;
Cleansing ire – remove condi based on adrenaline when it connect (up to 3)
Brawler recovery – remove condi on wep swap, 5cd
Berserker stance to prevent condi application for 8sec, 60cd
6sec resistance form healing signet on bombs

Both doesnt need any utility skill, its all build in class mechanic.

Guard

Virtue of resolve – 3 condi removed when trained, 43cd. Can be reset with rew focus
Smite condition trait – remove 1 condi on healing skill
Ray of judgment – remove 1 condi on 20cd when it connect
Smite condition utility – remove 1 condi doing extra damage, 16cd
Contemplation – all condi are converted into boons, 46cd

Ranger;

Survival skills remove 2 condi per use. Needs utility skills to do so
Bear f2 (class mechanic and terrible pet) removes 2 condi on 20cd
Signet of renewal cures 1 condi every 10sec, active transfer all of them to pet.
Empathic bond – 3 condi every 10sec are transfered to pet. Full passive class mechanic.

Tbh when i play ranger i dont need anything else than bond, i also use signet for a condi wipe in O.o moments. Thats due to his advantage in range and kiting potential.

All of them got enough condi cleanse..Not too much (maybe except war due to basically unlimited amount of adren in fight) and not too low. Revenant should get some as well with one oh kitten button like rest of them.

The argument behind dps is the most stupid thing ive ever heard on this forums..
Play ventari, try to condi cleanse on yourself by standing next to tablet and wasting time waiting for animation when youre a glass that can go pooof in one hit. Or play ya know..condi legend designed for condi builds..hahah. Rookies rookies..

Quick look at the Revenant:

  • Renewing Wave: Removes 2 Conditions on a 15s CD 15E
  • Riposting Shadows: Removes Immobilize, Cripple and Chill on a 0s CD 30E
  • Soothing Stone: Removes 3 Conditions on a 30s CD 5E
  • Purifying Essence: Removes 3 Conditions on a 0s CD 35E
  • Eluding Nullification: Removes 1 Condition on a 10s CD
  • Cleansing Channel: Removes 1 Condition on a 0s CD (Legend Swap has a 10s CD)

So let’s see, i guess a Revenant DPS Build is Shiro/X + Sword/X + X + Devastation + Invocation + X, right?

Since the X are variable and not relevant for a DPS Build, because there are no other DPS Legends/Trait Lines, we can fill them as follows:

  • Shiro (Riposting Shadows) /Jalis (Soothing Stone) or Ventari (Purifying Essence)
  • Sword/X + Staff (Renewing Wave)
  • Devastation + Invocation (Cleansing Channel) + Salvation (Eluding Nullification)

and now tell me how you have not enough Condition Removal in your DPS Build. Calling others Rookies because you are not able to think for yourself is such a classic behaviour.

So in short, while all classes i mentioned get these perks in one build while going zerk (with exception of survival on ranger) you asking me to run for a tiny bit of condi cleanse;

1.Jalis/Shiro for soft cc
2.Ventari
3.Salvation line
4.Invocation line
5.Staff

So basically..yeah thats right. BUNKER BUILD.

Make a footage with Shiro/Ventari (running with one subpar healing skill will be fun) vs anyone half decent with condi build, prove me that it is strong. Until then im done with this worthless, clueless discussion. Bye. Beta next week, you have a chance to shine.

Ok ok, ignore my Post just for a moment and tell me about YOUR DPS Build. Because it sounds like you have one without Invocation and without a “free” Weapon Slot. Glint/Herald is Support, so it can not be in your Power DPS Build. Mallyx/Corruption is Condi, again not possible in your Power DPS Build. Ventari/Salvation is Support/Healing, not viable in your Power DPS Build.

Please tell me what is in your actual DPS Build that you do not have space for Staff, Invocation and Jalis or Ventari. I am not joking, i really want to know it, you make it sound like you have 0 space for Condition Removal in your Build.

The problem with Conditions

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

the fact is that with the lack of swappable utility skills, every legend should have access to condi cleanse, so I can survive conditions even on Shiro/Glint.

You have Staff #4, CR on Dodge and CR on Legend Swap for that.

The problem with Conditions

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

I think everyone is looking at this from the wrong perspective. I have no problem with the Rev having weaknesses ,but when you think about the current classes and meta game there is a lot of cause for concern. I believe as a Rev we already have a “decent” amount of Condi cleanse ,but it pales in comparison to what most of the other classes get. This is a HUGE cause for concern because Conditions are very strong in the current PvP Meta. So allow me to spell this out for you all. What that means is that if classes like Ele, Guard, Warrior have such amazing Condi cleanse yet Condi builds are still incredibly strong then said Condi cleanse only serves to put them on even standing with the meta and anything less then what they offer will be completely destroyed. I very well plan to run Staff and I’d rather not always have to use Mallyx there are other Legend combos I would like to try. With that said if the classes mentioned above can still die to a Condi build with that insane amount of cleanse what do you expect to happen to the Revenant? We would have to setup our entire builds around Condi cleanse which would severely nerf Rev build diversity/viability.

I’m still anxious to see how the class performs with its recent buffs in the next BWE. It may not need more Condi cleanse ,but I’d really rather not have a particular Legend (Mallyx) be an absolute must for PvP. Most other classes are limited to 1-2 Meta builds so it wouldn’t be unfair if it was a choice that had to be made ,but I’d just prefer it not to be (and with the amount of Condi cleanse on most other classes it most definitely will be if we want to compete).

How is taking a few Utility Skills and Traits for Condi Removal less of a must for a Condi PvP Meta than taking a certain Legend?

A Legend makes 50% of Revenants Utility Skills. If we leave out Elites, that translates to 2 Utilities or 1 Utility + Heal with Condi Cleanse on other Professions to reach the 50%. They are in the same boat as we are, they just have more interchangeable choices.

But that is the Price you pay if you select the Revenant. If you want Support/Condi Removal, better take Ventari and not expect your DPS Legend to remove Conditions from you. That is the same like a Thief asking for Venoms to remove Conditions. Venoms are not made for Condition Removal, neither is Shiro, you people should get your head around that fact.

Ok guess you didn’t read my whole post ,but it doesn’t surprise me. Allow me to repeat what you clearly missed. “Most other classes are limited to 1-2 Meta builds so it -wouldn’t be unfair if it was a choice that had to be made ,but I’d just prefer it not to be.” I am very aware that it’s not any different from other classes that are pigeon holed into specific Utility selections to remain viable. Just in their case they have a little more custom-ability with their Utilities as they don’t have to pick them in sets. I also understand this is the trade-off presented to the Rev. More active Utilities for less customization in said Utilities.

Next time read my whole post before assuming MY stance on something and stop putting words in my mouth you clearly have no clue what I’m trying to say.

That is exactly what i said minus the Meta Build Part, so what was i assuming again? I am not mocking you, i am just asking.

The problem with Conditions

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Quick look at my ranger…war..and guard. All of them are dps.

War;
Cleansing ire – remove condi based on adrenaline when it connect (up to 3)
Brawler recovery – remove condi on wep swap, 5cd
Berserker stance to prevent condi application for 8sec, 60cd
6sec resistance form healing signet on bombs

Both doesnt need any utility skill, its all build in class mechanic.

Guard

Virtue of resolve – 3 condi removed when trained, 43cd. Can be reset with rew focus
Smite condition trait – remove 1 condi on healing skill
Ray of judgment – remove 1 condi on 20cd when it connect
Smite condition utility – remove 1 condi doing extra damage, 16cd
Contemplation – all condi are converted into boons, 46cd

Ranger;

Survival skills remove 2 condi per use. Needs utility skills to do so
Bear f2 (class mechanic and terrible pet) removes 2 condi on 20cd
Signet of renewal cures 1 condi every 10sec, active transfer all of them to pet.
Empathic bond – 3 condi every 10sec are transfered to pet. Full passive class mechanic.

Tbh when i play ranger i dont need anything else than bond, i also use signet for a condi wipe in O.o moments. Thats due to his advantage in range and kiting potential.

All of them got enough condi cleanse..Not too much (maybe except war due to basically unlimited amount of adren in fight) and not too low. Revenant should get some as well with one oh kitten button like rest of them.

The argument behind dps is the most stupid thing ive ever heard on this forums..
Play ventari, try to condi cleanse on yourself by standing next to tablet and wasting time waiting for animation when youre a glass that can go pooof in one hit. Or play ya know..condi legend designed for condi builds..hahah. Rookies rookies..

Quick look at the Revenant:

  • Renewing Wave: Removes 2 Conditions on a 15s CD 15E
  • Riposting Shadows: Removes Immobilize, Cripple and Chill on a 0s CD 30E
  • Soothing Stone: Removes 3 Conditions on a 30s CD 5E
  • Purifying Essence: Removes 3 Conditions on a 0s CD 35E
  • Eluding Nullification: Removes 1 Condition on a 10s CD
  • Cleansing Channel: Removes 1 Condition on a 0s CD (Legend Swap has a 10s CD)

So let’s see, i guess a Revenant DPS Build is Shiro/X + Sword/X + X + Devastation + Invocation + X, right?

Since the X are variable and not relevant for a DPS Build, because there are no other DPS Legends/Trait Lines, we can fill them as follows:

  • Shiro (Riposting Shadows) /Jalis (Soothing Stone) or Ventari (Purifying Essence)
  • Sword/X + Staff (Renewing Wave)
  • Devastation + Invocation (Cleansing Channel) + Salvation (Eluding Nullification)

and now tell me how you have not enough Condition Removal in your DPS Build. Calling others Rookies because you are not able to think for yourself is such a classic behaviour.

What will Rev bring to PvE?

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Posted by: NapTooN.6283

NapTooN.6283

@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.

I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.

I agree completely. I hope I don’t HAVE to do that often, but there are certain fights in fractals where it will be the best option. A reflect trait might have been pretty awesome, though…

In Mai Trin for example, absorb is better than reflect. The Problem with a reflect Trait would be, that it:

  • would become mandatory if you want to use Ventari
  • The Upkeep would have either went up to -10 (from -8) or the Max Duration of 20 seconds would have to be slaughtered.

Reflect makes no sense for Ventari anyway. He was a Pacifist, not a “I am peaceful until you throw things at me”-Centaur

So? IF you throw a ball into the wall and it bounces back hitting you in the head it now means wall is hostile and wants to harm you ?:P

That’s how I see reflect:D

Obviously, otherwise the Wall would just have absorbed your Ball. Mean mean Walls.

Describe the Herald in 3 Words

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Posted by: NapTooN.6283

NapTooN.6283

fifty percent yes

but not 50%

if you don’t count those as words, you only used 2 words instead. No matter how you turn it, your wall was not flawless :-D

What will Rev bring to PvE?

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

@savacli actually, I think the most common usage of Ventari will be for stopping projectiles.

I thought about that too, but then it was one of those “surely someone else on my team can deal with projectiles better than I can”. In a party set I’ll gladly let the reflect bots handle that responsibility more efficiently (looking at you Mesmers and Guards) since absorbing a projectile doesn’t offer as much as reflecting it. If extreme projectile control is needed, such as a handful of fractals, I have no problem slotting in Ventari, but it really feels like wasted potential.

I agree completely. I hope I don’t HAVE to do that often, but there are certain fights in fractals where it will be the best option. A reflect trait might have been pretty awesome, though…

In Mai Trin for example, absorb is better than reflect. The Problem with a reflect Trait would be, that it:

  • would become mandatory if you want to use Ventari
  • The Upkeep would have either went up to -10 (from -8) or the Max Duration of 20 seconds would have to be slaughtered.

Reflect makes no sense for Ventari anyway. He was a Pacifist, not a “I am peaceful until you throw things at me”-Centaur

The problem with Conditions

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Posted by: NapTooN.6283

NapTooN.6283

I think everyone is looking at this from the wrong perspective. I have no problem with the Rev having weaknesses ,but when you think about the current classes and meta game there is a lot of cause for concern. I believe as a Rev we already have a “decent” amount of Condi cleanse ,but it pales in comparison to what most of the other classes get. This is a HUGE cause for concern because Conditions are very strong in the current PvP Meta. So allow me to spell this out for you all. What that means is that if classes like Ele, Guard, Warrior have such amazing Condi cleanse yet Condi builds are still incredibly strong then said Condi cleanse only serves to put them on even standing with the meta and anything less then what they offer will be completely destroyed. I very well plan to run Staff and I’d rather not always have to use Mallyx there are other Legend combos I would like to try. With that said if the classes mentioned above can still die to a Condi build with that insane amount of cleanse what do you expect to happen to the Revenant? We would have to setup our entire builds around Condi cleanse which would severely nerf Rev build diversity/viability.

I’m still anxious to see how the class performs with its recent buffs in the next BWE. It may not need more Condi cleanse ,but I’d really rather not have a particular Legend (Mallyx) be an absolute must for PvP. Most other classes are limited to 1-2 Meta builds so it wouldn’t be unfair if it was a choice that had to be made ,but I’d just prefer it not to be (and with the amount of Condi cleanse on most other classes it most definitely will be if we want to compete).

How is taking a few Utility Skills and Traits for Condi Removal less of a must for a Condi PvP Meta than taking a certain Legend?

A Legend makes 50% of Revenants Utility Skills. If we leave out Elites, that translates to 2 Utilities or 1 Utility + Heal with Condi Cleanse on other Professions to reach the 50%. They are in the same boat as we are, they just have more interchangeable choices.

But that is the Price you pay if you select the Revenant. If you want Support/Condi Removal, better take Ventari and not expect your DPS Legend to remove Conditions from you. That is the same like a Thief asking for Venoms to remove Conditions. Venoms are not made for Condition Removal, neither is Shiro, you people should get your head around that fact.

Describe the Herald in 3 Words

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Posted by: NapTooN.6283

NapTooN.6283

I did describe
how to cancel
facets to him
three word style

fifty percent are
two words, making
it four words
instead of three.
I am sorry

4 steps to fix Ventari/Jalis ideas.

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Posted by: NapTooN.6283

NapTooN.6283

For Jalis there are 2 possible Options considering Forced Engagement:

1. Reduce the Cost
2. Keep the Cost but make the Trait work with it and not only with NPCs

The problem with Conditions

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Posted by: NapTooN.6283

NapTooN.6283

One class?

Warrior can bring cc, mob, damage and condi cleanse in one build

CC, Mobility, Damage = Shiro /Sword/X
Condi Cleanse = Ventari/Jalis + Staff

as you can see, Revenant can bring that in one build aswell. The difference is, YOU don’t want to build that way.

Ranger can do the same

lol, 99% of the year Ranger is considered bad and useless until someone comes and needs an Argument for a Revenant Thread

Guardian while doesnt have a lot of mobility nor cc they make up for it by being quite resistant for some period of time

Necro doesnt have mobility has tons of cc, espesially chill and cripples to keep someone in (guess who cant run away?)

Mesmer can bring condi cleanse on shatter if they willing to do so but its not needef for them as they have milion ways to avoid damage while poking from range

Thief is not bad when it comes to condition removal either and will get even more – by dodging on 1cd. Lets pair that with sword 2 that also removes one..and will be a meta soon thx to daredevil.

Engi with trait revamp got some serious condi removal as well

And ele..nuff said

All of them can configurate their builds to make condi removal work with power build without any problems. Now where is the condition removal tree for revenant? Cause i cant find it somehow?

as I said 500 times already, Jalis/Ventari/Staff/Salvation all have Condition Removal, if you don’t want to take them, stop complaining, the Tools are there.

Mallyx also;

-is a stricle condition legend, which makes him useless in power builds
-does not remove conditions, olny applies short strippable resistance
-require not olny full set of utilities, but also traitline
-you also lose stunbreaks which in the makes makes you even weaker and useless

Revenant is already weak to cc, isnt that enough?
Ugh..new players..i wont bother anymore

Ugh.. stubborn Players..want everything in their favorite build without making compromises

Describe the Daredevil in 3 Words.

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Posted by: NapTooN.6283

NapTooN.6283

Draufgänger for Germans

the legendary stances in the water

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Posted by: NapTooN.6283

NapTooN.6283

The important part is as of now. Noone says that the other Legends will not be usable UW some time in the future.

The problem with Conditions

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Posted by: NapTooN.6283

NapTooN.6283

you can’t have everything.

Tell that to dd eles ( 4 ele team just won ESL carried hard by a thief lol ) and all other classes that can slot pick up mobility, condi removal, decent damage and cc. For some weird reason they can have “everything” but rev is not allowed to be on par with them? Thats something i dont understand at all. Care to explain why?

Just because one Profession is overpowered, does not mean every other Profession has to be aswell. Go the other way, bring Eles on par with the other 8 Professions.

The Advantage of Power over Condition is simple. Sure Conditions are Fire and Forget if not taken care of but Power kills way faster than Conditions.

Burning disagrees with you. Also its not even about damaging conditions as all ppl need to shut down revenant is weakness and immo. Those 2 condi are enough. One to turn rev into a walking joke doing glacial hits all day long and immo outside of Shiro to have a sitting duck waiting to be eat hundred blades and die like a noob. Those are not issues either?

I would also like to see how you will perform in 1v1 against burn guard and burn war btw.

If you don’t want to be a sitting duck against Weakness and Burning, take Mallyx for the Resistance, Ventari for the clunky Condition Removal or Jalis for the Heal. If you don’t want to take Mallyx. stop complaining that you are a sitting duck against Conditions. Mallyx is only 25% of your Total Skills (the other 75% are the two Weapons and the other Legend). If you are not willing to commit 25% of your Skills to Condition Protection, please for the love of Roy, don’t complain that you are shut down by them. Other Profession have to take Condition Removal aswell if they want to take care of Conditions.

the legendary stances in the water

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Posted by: NapTooN.6283

NapTooN.6283

Shiro and Mallyx are the only UW Legends for Revenant as of now, The Wiki is incorrect about Jalis.

Some Trait Issues I've Found

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Posted by: NapTooN.6283

NapTooN.6283

About Venom Enhancement: For going Condi you don’t have to take Mallyx. The only Condition that Mallyx offers is Confusion and a bit of Torment. I Play a Condi/Support Hybrid and don’t take Mallyx. Corruption and Mace is enough for the Condi Side.

The problem with Conditions

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Posted by: NapTooN.6283

NapTooN.6283

This thread isn’t quite going in the direction I had hoped. I did not make this thread to talk about Rev’s supposed weakness to Conditions (there are plenty of threads about that) ,but to talk about the general balance between Condition builds and Power builds and how there is little room for skill in overcoming Condition built opponents.

DoT based builds are generally pretty OP in most MMO’s. They share a similar trait to Pet builds such as BM Hunter in WoW. This trait is a little something called Fire and Forget. DoTs just like Pets can be put on or assigned to a particular target and once that is done you can now play the run around and avoid death while your damage that requires no further input from you kills your target. People using Power based builds do not have this luxury. They are forced to constantly sacrifice active defense (with the exception of evade skills such as UA or Staff 5) in order to partake in active offense which can be completely negated by a dodge.

So the real question here is what can be done about this apparent imbalance between the two build types? If nothing changes (and it most likely won’t) what tools do Rev’s currently have that can help them deal with this Fire and Forget playstyle (specifics please)?

I already gave you specifics against Conditions outisde of Mallyx. Ventari and Staff. If you don’t want to take Tools against Conditions, don’t complain later that you don’t have Tools against Conditions. If those Tools don’t fit your DPS Build, bad luck, you have to sacrifice Condition Protection then, you can’t have everything.

The Advantage of Power over Condition is simple. Sure Conditions are Fire and Forget if not taken care of but Power kills way faster than Conditions.

The problem with Conditions

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Posted by: NapTooN.6283

NapTooN.6283

and don’t forget Ventari 9, that removes 3 Conditions + 2 Conditions removed with Staff.

Revenenant's displacement field and sPvP

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Posted by: NapTooN.6283

NapTooN.6283

As far i rebember you cant displace mobs in HoT with defiance bar.

You can not move Mobs in Vanilla with Defiance Stacks either. That is my Point. Defiance Stacks/Bar cover all Control Effects, including Displacement. Stability on the other hand lists the Control Effects it ignores, and Displacement is not on that list.

The problem with Conditions

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Posted by: NapTooN.6283

NapTooN.6283

Everything needs a Weakspot, for Revenant that are Conditions. If there are reliable ways for a Profession to cover that Weakspot, it is no longer a Weakspot.

Revenenant's displacement field and sPvP

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Posted by: NapTooN.6283

NapTooN.6283

Judging by amount of threads about it, no, you’re not the only one.

Personally, I haven’t noted it as some huge problem when I was playing. In theory, yes, you can AoE displace on short cooldown. In practice, if you want to spam it you’ll be dead by third Unyielding Anguish.
I think it’s like with Epidemic. In theory, it’s one of the most powerful abilities in game. In practice, very few people run it.

Unyielding ,for me, is amazing mainly for cancelling stomps/rezzes and because it has Cripple you can copy.

I wonder if they fixed Displacement vs. PvE immobile mobs and Stability. Any news, @Roy?

The Problem with Mob Stability is, that it does not give Immunity to Displacement. It is not a Bug, it is just a movement effect that is not covered by Stability. So basically, “fix” is the wrong word because it is not broken.

Bank duplication for BWE2?

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Posted by: NapTooN.6283

NapTooN.6283

Anet already said your beta bank and toons will persist thru all the BWEs. At this time, there is not going to be a reset. That may change between now and the next BWE, but as of right now, there is no reset. I seriously doubt they will change it now since the way BWEs operate has already been officially announced. I planned ahead of time and had everything ready to go in the bank. Maybe people should have paid attention to what ANet told them and done some planning and preparation.

Telling others to pay Attention and not paying Attention yourself seems quite silly.

The Devs said that progress will not reset between BWE1 and BWE2, they never said thru all BWEs like you Claim.

Anyway, they had Vendors during the Borderlands Tests for everything, so it is a mystery to me why they are not here for the BWEs.

Describe the Herald in 3 Words

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Posted by: NapTooN.6283

NapTooN.6283

Where’s my spear.

Stop the Trolling

Where is my spear are 4 words.

Facets

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Posted by: NapTooN.6283

NapTooN.6283

You get the Boons aswell. SE will give Might to 5 People (you included) whenever you apply a Boon to an Ally (should Trigger on yourself aswell)

Herald sudddelny don't look that promesing

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Posted by: NapTooN.6283

NapTooN.6283

Facet of Chaos will lock us out of being able to use non-Herald upkeeps.

As far as I remember, Upkeeps end as soon as you leave their Stance. So basically, Glint will lock us out of being able to use non-Glint upkeeps.

(edited by NapTooN.6283)

Revenant PvP Champion Title

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Posted by: NapTooN.6283

NapTooN.6283

Relevant

/15Charr

What stat set / build?

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Posted by: NapTooN.6283

NapTooN.6283

Apothecary Trinkets/Shaman Armor with Mace/Shield + Staff, Ventari/Glint

Exclusive berserker reveal is up!!! "Zam"

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

That Torch Flames of War skill is how the Tempest Overload Fire should’ve been… a moving fire field you can combo with AND it explodes after some time. I bet unlike the Overload Fire this won’t lock all your skills and dodge and won’t be a useless channel.

It sounds unique enough (and awesome) I haven’t even seen it in action yet but I’m excited for the Berserker. One issue I have with it is the name, I mean we already have a stat set called Berserker, calling an Elite spec Berserker (while the weapon for it is a condition weapon no less) feels a bit weird and out of place.

Maybe they should’ve called the elite spec Rampager?

You mean like the Soul Reaping Reaper with the Reaper Title activated?

Good, now Roy, Where is my energy?

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NapTooN.6283

The Problem with Energy on Weapons is that one Weapon will be superior to the other and be considered “the way to go” and the others will be considered useless. I am not interested in “Revenant Sword or Kick”, but that will happen if we get Energy on Weapon Skills.

I am 100% against any energy regen weapon skills, traits, sigils, runes as that would lead to making them mandatory. 100% on this with Roy for reasons stated and several others.

Cut costs down instead.

I can see where there might be that problem IF they only put it on a couple weapons, but what if they put the same energy gain on ALL weapons, for purhaps one skill? It would certainly eliminate the Sword or Kick issue.

However, I do agree cut costs down because some skills seem to still require a bit too much energy.

Wiuld you prefer 0 passive upkeep and regen skills or 0 regen skills and 10 passive upkeep?

Why not have both?

If we put the same Energy gain on every single weapon in a copy and paste fashion, we can just lower the Energy Cost of that Skill by the amount it would generate. Hence why i said earlier that it is useless to come up with something that can basically be achieved by just reducing the cost by X.

Describe the Herald in 3 Words

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Posted by: NapTooN.6283

NapTooN.6283

Where’s my Resistance?

+1

Being the first class to provide AOE Resistance would have been great.

Since you ignored my and another post on the other thread.

Mallyx has AoE Resistance just like the Mesmer with a Trait.

Good, now Roy, Where is my energy?

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NapTooN.6283

Go play a bit of Guild Wars 1 to get a feel for Energy Management it might improve your Revenant.

If the Revenant’s energy management took more inspiration from GW1 then I’d be very happy indeed. Unfortunately with the exception of pip-based regen, they have nothing in common. Active skills with conditional energy gain like Power Drain and Falling Lotus Strike were what made energy management in GW1 interesting and rewarding, and I think similar skills could benefit the Revenant.

Roy is no Idiot, he is a competent Developer that listens to Feedback.

And that’s why I’m offering mine. The thing that you don’t seem to understand about feedback is that a variety of opinions is actually helpful.

The Problem with Energy on Weapons is that one Weapon will be superior to the other and be considered “the way to go” and the others will be considered useless. I am not interested in “Revenant Sword or Kick”, but that will happen if we get Energy on Weapon Skills.

Let's see your Revenants!

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NapTooN.6283

Those are my current both Revenants.

Attachments:

Good, now Roy, Where is my energy?

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NapTooN.6283

Ok this makes sense for traits, but I don’t see how it precludes energy gain on skills. Given that the possible combinations of weapon and utility skills are completely locked down for Revenant, there would be no way for builds to cherry-pick energy-gain skills.

Of course there is a way:

  • “Sword regens 1 more Energy than Mace, Mace is Trash”

There is no way to equal out all weapons to have the same Energy Gain on every single skill unless you make them all a copy/paste of each other. There will be one optimal Weapon with the optimal Energy gain/Damage Ratio and it will be cherry-picked by the min-maxers and the rest will be labled as utter trash and never be used again.

It is fine as it is. If you can not manage your energy properly you have a few options:

  • Go back to your spammy Professions, there are 8 of them
  • Get out of the Mindset that Revenant is about spamming skills
  • Go play a bit of Guild Wars 1 to get a feel for Energy Management it might improve your Revenant.

Roy is no Idiot, he is a competent Developer that listens to Feedback. If the Energy Costs for certain skills are way to high, he will put them down, just like Cooldowns. Everything else is just a matter of learn to play the Revenant how it is meant to be played, and that is not a “I spam everything I have on Cooldown”-one, sorry.

Revenant Changes Based on BWE Feedback

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NapTooN.6283

Mai Trin with Ventari sounds fun.

It was fun indeed. Mai Trin is one of the few places where Projectile Block is > Projectile Reflect. If you reflect her Shots, you teleport to her, if you block them, nothing happens.

The AoE Cleanse was awesome during the Stacking and the 20 second Bubble was even more awesome during the rezzing after the Cannon Phase. If it would have reflected, my rezzing would always have been interrupted by me being teleported to Mai.

Ventari's tablet underwater

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Posted by: NapTooN.6283

NapTooN.6283

They keep saying they’re going to convert “some” of the legends for underwater.

I’m very much suspecting the reason for that “some” is Ventari. I don’t think they’ll convert Ventari to underwater combat at all, since it would completely alter the entire dynamic of the legend. And I also see no reason any of the other legends wouldn’t work underwater. Ventari really seems like by far the most likely culprit for the repeated use of “some” to me.

You are right, it works totally fine to build a Road in the middle of the Water, have rotating Hammers around yourself while you are able to move on the Z-Axis, or turn yourself into a Stone without sinking yourself ;-)

Any reason to not take Herald?

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NapTooN.6283

I would like to see some one with ventari/glint (staff+ —- + shield ) combo on teh next beta.

I wanted to do that anyway, you can fill that blank with Mace.

Herald (Glint) Details

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Posted by: NapTooN.6283

NapTooN.6283

I would also be okay with traits that could help with energy generation. Passive generation is boring. Give us something more to play with, make it even more complex.

And what would those Traits be? For example, the idea that is thrown around that Weapon Skills give you Energy (Baseline, or under certain Circumstances) is basically just a cost reduction and nothing complex at all. There is no giant difference between:

  • Phase Smash returns 5 Energy
    and
  • We reduced the Energy Cost of Phase Smash by 5

The only one would be that you can use the second one at 5 Energy and the first only at 10 (in this example it has a Cost of 10).

I can not think of a fancy way for Active Energy Management that can not simply be trumped by a Cost Reduction. And asking for fancy stuff for the Revenant just for the sake of fancyness is silly. If the Weapon Skills are too expensive, Roy will reduce the cost, that is all that is needed. The Revenant has enough Swag already.

That idea is still boring. Nothing I have in mind is for the sake of existing. While I do think costs could be reduced on many skills, having skills that simply return energy as a baseline feature is… still boring. I’m more interested in if/then situations, like many traits and skills already in the game. This follows the logic of every other class that has traits to reduce the cooldown of skills.

Some ideas:

Corruption
- When you have a number of conditions on you, the energy cost of your next skill is reduced by 25% for each condition (Threshold: 3, ICD 10s)

Retribution
- Incoming disabling conditions (stun, knockdown, etc) generate 25 energy. (ICD 5s? 10s?)

Salvation
- While regeneration is active, gain +1 energy pip.

Devastation
- Gain 15 energy when you interrupt a foe. (No ICD?)

Invocation
- Gain 10 energy when removing a condition. (No ICD?)

Alternatively,
- Your next skill after swapping weapons has a 50% reduced energy cost. (ICD 9s)

Etc. I’m not saying that all of these traits should be a part of the class, or that they should go in the game as-is. I made them up based on similar traits that exist in other classes as well as attempted to synergize them with each trait line and style of play.

I am fine with Energy Management that can not simply be translated to “We reduce the cost by X

And as far as I can see, your ideas are unique enough to not fall into the above category.

Revenant Changes Based on BWE Feedback

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NapTooN.6283

I also think the tablet should follow the player. If you are going for literally 100% Support and not trying to deal damage to anyone at all then it’s fine that you should have to move the tablet around however that’s not how this game is played even support players like to use weapon skills and damage enemies even if their damage is negligible at best. Currently the Tablet requires way to much micromanagement to even think about doing other things while controlling it and that’s coming from a highly competitive player that managed 26+ keybinds for WoW arena back in the day. If they made it follow the player it would improve the fun factor of using it as well as allow it to have more synergy with other Legends and builds associated with them.

If you want Pets that follow you around, play Guardian, Necro or Ranger.

  • If you only want the tablet to come to you automatically when you left its leash range, fine with me.
  • If you want the tablet to stay by your side no matter what and not being able to be placed at a specific spot for as long as you want it to, congratulations, you removed everything that was special about the Tablet and turned it into a generic Pet.

Revenant Changes Based on BWE Feedback

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Posted by: NapTooN.6283

NapTooN.6283

Since so many are asking for condi cleanse I’m sure it will be considered. Shiro+Glint has none.

Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.

Besides conditions, what other weaknesses do you expect there to be, Roy?

I’d argue boon removal will be a pretty significant weakness, especially to glint. CC might still sort of be a weakness depending on the build.

Everyone who runs Boon Removal against Glint wastes his skills, unless you talk about Boon Conversion. Hey Mr. Glint Revenant, here eat this Boon Removal! > Boon reapplied every 3 seconds