I have the Zerk/Valk Trinkets, Valk Armor and Assassin Weapons.
I can’t decide if i should facedesk this metal desk or my keyboard……
Technically it is impossible to facedesk anything else than a desk.
Don’t worry. If a Random Guy on the Internet tells A-Net to not nerf something, they will hold back.
Don’t worry. When a Random Guy on the Internet tells A-Net to better not nerf something, they will totally not do it.
If you like Doges, double Hounds of Balthazar for 4x Doge Fun.
There are 2 Answers to your Question:
- Camp the Left Arm with your whole Group behind the Corner like in the good old days
- Stealth
To explain it further, 4 People keep the one side busy so that the Seal does not regen. The guy with Stealth (Scrapper or Daredevil) charges the Hammer with the Group and then goes alone for the other Seal. They Stealth, run to the Seal, hit it and then dodge the attacks to not be downed. They run back to the Group and let them hammer the other Seal. Repeat until the first Seal is down and Zerg the last Seal together.
I have thought about it and it can be really useful for fights where breakbars are the issue and damage is fine, but on the other hand it seem a little bit overkill.
It won’t be overkill if you have to instantly break a bar and every second counts. The Problem is just that Time Warp is useful 99% of the Time, while Moa is only a Niche Option at best, but a pretty good one at that.
I think a Valkyrie Reaper with lots of Ferocity could be a quite potent DPS with Gravedigger.
The Moa Signet is awesome against any kind of Breakbar. Especially against the worst offenders like Bloom Hunger and the Grawl Shaman (Pre Transfomation) which are basically immune to any kind of CC on top of their Breakbar.
Without Moa, they never break at all, with the Signet boom instabreak. The 10s Transformation does not count as conventional CC. I would use it more often especially in Fractals and maybe some day in Raids, but it is a shame that Time Warp is such a strong Elite and basically mandatory for everything group related.
What about you? Do you use Moa at all outside of PvP since the Invention of Breakbars?
I did not feel many Problems while being in Raids over the Weekend. Noone dropped before i charged my AF to 100% and after the first fill, it was always ready way before i was able to use it again (10s CD)
So at least in Raids, i can live with the Change.
anet do you plan on some necro changes like.. “you only gain lifeforce while attacking a target that is full health”? just so i know if i can safely reroll back to my necro without wasting time on theorycrafting setups for our raid and whatsoever… just pls lemme know. like was allway talking nicely about your work lately but this thing right now is the first time i regret buying the addon to be honest…
At least you only theorycrafted.
I made the mistake to apply my theorycrafting and tweak it after every nerf/change. I crafted and switched stats on ascended gold sink 6 times since druid release. I’m done and I should get an achievement for it: “Deep kittened by ANet” – 10 AP.
“Deep kittened by ANet” -10 AP. Fixed that for you, they kittened you after all, why shouldn’t they take 10 AP away from your with this Achievement :-P
EditL: This is generally for PvE. PvP ventari has its own issues that need to be worked out.
Ventari’s healing is split into two parts which make it difficult to use reliably. The heal procs from the tablet itself. And the drops a ventari specced revenant can produce on use of the tablet. (One of the grandmaster traits)
You can control where the tablet heals. But you cant control where the shards themselves drop. Which makes it difficult to use them to support allies. Also to make the most of it your allies have to be looking FOR those shards.
Ventari’s sustained healing potential is high. As its capable of dropping those shards continuously. However the actual effectiveness is limited because theres no way to guarantee the people that get those shards are the ones that need them. And you can’t generate them fast enough to aid 10 people in a raid.
From what I can tell a support revenant is meant to work in two general parts. Mitigation and Recovery. Ill use vale guardian as an example as its the only boss I have used this setup on.
Jalis works very well for mitigating damage the grp takes in risky situations. You can use it to cover some of your people if you knwo your not going to make it to the aoe site in time. Also if people get low you can use jalis to lower teh damage they take for a bit to buy time for there healing to come off cooldown.
Once the dangerous moment has passed and its under control you can move back to ventari and help them all recover from the damage tehy have taken.
Its not a pure healing setup like druid. Its a bit more complicated than that. Infact I would argue that for the purposes of raid fighting it might be TOO complicated.
I would change the item drop grandmaster that instead of releasing a pickup on use. The tablet targets the lowest health ally nearby and instead pulses additional healing to that ally. The player would still need to be near the tablet to benefit. But there not looking at the ground searching for healing drops instead of looking at the bosses mechanics.
For healing many allies IMO this GM is useless you are better of getting the outgoing healing one. This trait is at its strongest for bubker builds specially in SPvP.
The issue is hte outgoing healing one doesn’t do enough either because of the range (low to high not skill range) of ventari’s base heals. Ventari CAN’T perform the kind of emergency heals a druid can with lunar impact. The bad part is in most runs your going to need that. My suggestion was more to repurpose that trait to provide the kind of emergency healing ventari is lacking.
Sustained healing is all well and good. But bosses are desgined with highs and lows. SOMEONE is going to get spiked.
Edit: Ventari does more than enough healing to sustain a group when its going well. And Ventari Jalis is good for keeping the damage the raid takes down. But it lacks the oh kitten heals for when things go wrong. Which in a well designed boss fight SHOULD happen. Or atleast the threat of something going wrong should always be there.
Edit 2I don’t want to just take up another post spot) What I meant by the above is that as long as the group only requires sustained healing then ventari is fine. Though in that case there are better heal options available. And your losing out on ALOT of damage youd be getting if that revenant went dps. So what your getting by taking a ventari healer in its current form may not be worth what your giving up when you could just take a druid that can also boost the raids dps.
If i compare the strongest heals of my Ventari to Druid, both in same gear Lunar Impact ended up around 4500 while Natural Harmony was around 3500 (on allies).
You can fire off 2 Lunar Impacts before Avatar goes into CD, 3 if you are fast and lucky.
That is 9000 Health in 10 Seconds, with another 10 Seconds CD. Natural Harmony has a delay of 2s and a CD of 2s. That is basically 3500 Health in 4 Seconds. That is 7000 Health after 10 Seconds, BUT there is no Cooldown of 10 Seconds before we can heal again. So we are looking at 9000 Health in 20s with (only) Lunar Impact compared to 17500 Health in 20s from Natural Harmony.
Another Thing Ventari has over the Druid in Raids is Energy Expulsion. It is a great Knockback against the Balls with basically no Cooldown.
The new Squad UI is incredibly confusing for me. How exactly are we supposed to find and recruit people for a raid group? If I post something through the lfg system I will end up with a party of 5, how am I supposed to conjure up the next 5 people? I don’t know anyone and so I am left to spam map chat with requests for people. When people leave the raid after rage quitting the first time they die, I have to leave the instance and stand around waiting for more people to whisper me, then sometimes after I right click on their name I get no prompt to invite to squad.
How on earth is this simple? It’s confusing as heck when there is no explanation given to us on how to operate the new system aside from ‘lots of people can join together’.
You don’t have to leave the Raid to fill the Squad:
- Open the LFG
- Read the endless LFR Entries under the Open World Tab until you find a Profession you want in your Squad
- Hover over their Entry to see their Name and keep it in Mind
- Type /Squadinvite P41nk1ll3r1337
- repeat until your Squad is full
Did it take you 6 hours because you kept dying and had to restart or is it 6 hours for a single successful run?
6 Hours for the whole run would mean around 5 hours and 45 Minutes against an enraged Vale Guardian :-P
I am pretty sure it was 6 hours of Trial and Error before it worked.
They should add a raid finger like in WoW.
As far as i remember, they said NO to a Raid Finder and YES to a LFG Category for Raids
You are correct. There will be no Raid Finder. They don’t want the majority of players (casual players) to be all over raids, cause it’s simply not meant for them.
Apparently only those who are interested in raids will find a raid related guild or something.
But I do agree, the LFG tool is horrid as it is now and needs a revamp.
you can still use the LFG to create a PUG-Raid.
- Open a Squad
- Check the LFG for Raid Entries
- decide which one you want
- type /squadinvite “Name”
- repeat until your Squad is full
I have a question.
What is the need for Enrage Mechanics in GW 2 Raids? What purpose it serves?
I thought that developers wanted to stay away from Zerk Meta? At the moment it seams not only that the raid has some tough mechanics ( which I love ) and are not the easiest, but on top of that you have that rush DPS DPS DPS! Which I find to be a dumb and boring mechanic as a fake difficulty. Is it just me?If there were no DPS checks then you could run Nomad gear on bunkers and one shot every boss after an hour of autoattacking. Enrage timers are necessary for difficult raiding. End.
You could still try in Nomads. Enrage only adds 200% of Damage, with enough Healers and everyone being tanky, Enrage might not matter that much.
They should add a raid finger like in WoW.
As far as i remember, they said NO to a Raid Finder and YES to a LFG Category for Raids
I haven’t even tried to get into a raid. I know I’ll simply be kicked once they see the boot with wings appear. Sad, really. When it comes to PVE I like it hard so I wanted to try raids.
I was not kicked at all and well liked in the Condi Slots. 4k – 12k Poison Ticks together with something around 5k Torment Ticks.
I went in with Apo Trinkets and Shaman Armor/Weapons. The Healing felt nice and the Nature Spirit is great for Mass Rezzes, but my Ventari Revenant with the same gear felt a bit more potent with the Healing.
My Lunar Impacts healed for about 4500 while the Tablet for about 3500 but that was easier to use than the constant F5 + Ground Targeting from the Druid.
I will try the Raid with my Apothecary Trinkets and Shaman everything else. Water/Stone/Nature Spirit for the Defensive/Healing Part and Vipers Nest + Flame Trap for the Condi Utilities.
I do Apo/Shaman as well. Druid/Nature Magic/Marksmanship. Water + Nature Spirit, Glyph of Tides and Equality and either Stone Spirit for more Support or something else. This build has great green numbering and throws hefty amounts of CC around.
The other elite specs’ weapons aren’t fugly. I don’t see why the herald one should be.
Sorry, but swinging a freshly pulled out Tree with my Druid feels pretty ugly to me. Yggdrasil looks awesome and like an actual Staff, but the simple Tree is nothing i would call “not fugly”.
My Revenant uses Mallyx/Ventari and Apothecary/Shaman Gear. It is a mix of Condi/Healing but at least this Setup gives me Toughness and Vitality on top of the Rest.
Without Ventari i would go Carrion i think, The Power it gives next to Condi and Vitality helps the Hammer or the other Weaponset not to hit like a wet noodle
To enter you need to be in a Raid squad (or a leaderless squad). The entrance is located in the North East corner of Verdant Brink just east of the Itzel village.
Is there a way to connect the Creation of a Squad to the LFG? It will be quite messy if 500 People stand around the entrance and try to manage everything via Chat.
I know Raids are meant for Guilds and organized Groups, but PUGs can be organized to a certain degree with the right Tools. I PUGed my way through everything in GW2 since I created my Account during the First Beta 3 Years ago, and never had a real Problem anywhere (not even in higher Fractals).
The only way i can think about it right now is for 2 people to create seperate LFGs:
- Player A: “LF Raid Group, Warrior, Revenant, Guardian, Engineer”
- Player B: “LF Raid Group, Mesmer, Mesmer, Necro, Ranger”
And then after both were filled via the LFG Tool, they fuse together to form the Squad.
I totally love Mai Trin for her Noob Filter, once you are through the gate, if you don’t have enough AR, everyone will see it when you die on her Platform while she is still green.
This happens at every final boss (Mai Trin, Molten Duo and Jade Maw)^^
I know, but for whatever reason it is the biggest satisfaction if it happens during the chatter between Mai and Horrik.
They should have the Entrance Platform of the Lab pulse constant Agony. This way you don’t have to ask them to run to a tiny little ball of purple energy to test their AR. Or make the Entire Lab pulse Agony, except for a tiny spot around the Vendors/Repair Station. This way, People can still get out of combat to buy, repair, or change their Build.
I totally love Mai Trin for her Noob Filter, once you are through the gate, if you don’t have enough AR, everyone will see it when you die on her Platform while she is still green.
My shiny new staff keeps jumping out of its weapon slot into my bag – accidently salvaged it and had to make a new one
That’s not a Bug. PvP, WvW and PvE have different Builds. If you swapped from PvE to HotM or WvW for the first time, you would not have the Druid Spec equipped, thus being unable to carry the Staff and putting it into your Bag
Here is my Scrapper. She was an Engineer for 3 years and used 2 Styling Kits since then, one when she became a Scrapper. My Chosen colors fit the Function Gyro perfectly (did not know about it’s color before I went for orange.
If you haven’t bought HoT, is it worth it to salvage rings?
My understanding is that you get Stab matrices or whatever for a fotm mastery track/line/trait. But, if I have heaps of rings, and salvage them, will I even be able to use them? I has a hope I’m wrong
You can exchange 1 Matrix for 2 Keys for the Fractal Boxes.
It is finally usable instead of just a fast Group Rez, i love this change.
Finally the Noobs have to learn to dodge red circles instead of cheesing Mai Trin. I always charged the Mobs to prevent them from killing Ellen, now I don’t have to do it anymore.
I’ll be playing as a reaper straight away. Can’t wait for it!
No unfortunately you will not be playing as a reaper straight away.
Yes he will. If he has 100% Map on his Necro, he can get quite some Reaper Traits and Skills straight away.
Daredevil - hero points/elite spec thoughts
in Guild Wars 2: Heart of Thorns
Posted by: NapTooN.6283
60 points to unlock the elite. I think we get 60 for logging in. 400 to unlock the whole enchilada. All of us have anywhere from 100-214, and each hero point in HoT gives 10. So 20 if you’ve played a bit, and we can get them in wvw now too.
But one of the important distinctions to keep in mind is that with the Thief just “unlocking the spec” is worthless. All it gives you is one extra dodge per fight, and less than certain Engi builds offer. It’s not until you fully unlock the spec that it actually becomes potentially worth using, when you have the GM traits and utilities. That’s why Thief players are more upset about this new change than most.
As an engie player, I would take the 3rd dodge instead of the F-Gyro every single time. Care to trade?
I’d be 100% up for that if we could swap the Elite skills too, Stealth Gyro for Impact Strike.
Impact Strike sounds awesome with a Hammer
If I wanted to work as a QA Tester I would change my job
I’m not going to run around and search for bugs after launch. I’ll however report any bugs I encounter during my normal play session. And about that “common sense” – it doesn’t always work on things we encounter for the first time.
It does. If you visit the Vendor as the first Thing you do in the game, you can not buy things from him because you have no Karma. To get the Karma, you go out into the World and earn Karma. If you get 500 Karma for a simple Task and are able to buy 250 Rare Weapons with it, your common sense should be tingling, otherwise you are a lost case :-)
And Arena Net did not ban People that bought only a few Weapons for themselves at that Price, they banned the Idiots that abused it and got rich with it. If you buy hundreds of weapons at that Price, you are totally aware that something is wrong with this Price and deserve to be banned.
~snip~
For example, maybe that vendor is selling items for 1/100th of their sell value, or perhaps an escort event spawns an infinite number of instantly respawning loot piñatas when you cause the NPC to get stuck.
~snip~And how should we know that it’s not intended? That’s some bad attitude here. We’ve seen this happen – after vanilla launch people were banned for the “karma weapons exploit” (and I wasn’t one of them if you ask). Some of them had no idea that it was not intended. I’m all about banning exploiters and hackers but in situations like these, cases should be triple-checked.
- By using common sense? (Hey i get 500 Karma for this “kill 10 Rats Event”, the Vendor sells RARE Weapons for 2 Karma. It is totally intended that i can buy 250 straight away).
- By double checking with other Vendors? (Hey, this T3 Vendor sells his Weapons for 2 Karma, the T2 Vendor wants 1000 Karma and the T1 guy 500, they are totally scamming me, i go to my trustworthy 2 Karma T3 Vendor).
I really do hope the community takes them up on this offer – and that they fix the exploits in content such as fractals (both the ones that exist now – like the mia trin relog or stack = no port berkserker, necros on jade maw, and any new ones) and raids very quickly when it is brought to their attention. It takes away from fight difficulty and makes a joke of otherwise interesting content.
I agree on the Mai Trin Relog Stuff. but that can be circumvented if you don’t let Ellen die. I do that everytime to urinate in the cereal Bowl of those Cheapskates that can only beat Mai if they relog over and over.
The Berserker does not seem to be an exploit to me. Why should he teleport to someone if everyone is in Melee Range of him?
Playing Nice and Exploits
Hey everyone! Just letting you know, in case you weren’t aware, Heart of Thorns is launching soon! With any new expansion there are bound to be a couple of things that are inevitably going to happen when the floodgates open.
Playing Nice
Guild Wars 2 has the best community, it is known. Let’s keep it that way!While everyone plays a little bit differently, keep in mind that you aren’t the only one out there. Keeping your chat and actions friendly allows everyone to have a great experience when playing together.
I just want to remind everyone that we will be monitoring for players that are causing issues for others. If you feel someone is stepping over the line, the report function in-game is the best tool at your disposal (right click the chat/player selection and select Report).
The last thing that we want to do is to have to put some people into timeout because they are making the game not enjoyable for others, but we will.
Exploits
Let’s talk about exploits. Exploits can be described as the abuse of a bug or unintended game design to gain an advantage over other players. For example, maybe that vendor is selling items for 1/100th of their sell value, or perhaps an escort event spawns an infinite number of instantly respawning loot piñatas when you cause the NPC to get stuck.Exploits are bad news for everyone, and while we hope there won’t be any…ok I’ll just go with that.
We have a team ready to investigate issues and monitor activity, but our players our greatest asset when it comes to keeping Tyria a fair place.
If you happen to run across an exploit (or even if you think something may be an exploit) please don’t hesitate to send an email to exploits@arena.net. Feel free to send us your screenshots/videos/selfies/essays/poems if you believe you have found an exploit in the game!
What about people who kick others before the last boss in Fractals to invite friends for the gear? These people are scum and nothing ever seems to happen to them when reported.
This will no longer be an issue in less than 24 hours. Fractals will be 1 Fractal only per Difficulty. If they kick you know half way through the Fractal for a Buddy, you have lost 10 Minutes top for the longer ones. They are still scum, but at least they don’t take 1 hour of your lifetime away from you.
Who doesn’t have 200 ranks in WvW?
you have to Rank up 200 times AFTER Launch to get the HP in WvW
Well, it requires 400 HPs to unlock everything. You can start using Druid after a lot less (60, I think) than that. So, if you planned your build 1st, you can unlock those traits and skills that you want to use much sooner and just use those until you need to unlock the others. It’s not like you need 400 HPs just to use the elite at all.
60 for Staff and Avatar. For the Rest you don’t have control over what you unlock first.
You can unlock all other 5 core trait lines by just leveling up to lv80.
You can get 400 Hero Points from Maguma Jungle alone.
hence Point 2. but finishing 40 Hero Challenges on a Profession you don’t like just to unlock something that you like might be a big hassle for many People. Even more if we consider that not all HCs will be reachable without proper Masteries.
I wish they’d tell us how many points we need to unlock all the skills and traits. The fluff items I can wait for, but I do want my full Herald unlocked as soon as possible.
From what it sounds like you need to basically unlock things in chunks. So one chunk mentioned is it’ll be 60 points to unlock the Specialization (at least first minor trait, and at least ability to equip shield). Another chunk could be required to unlock the Legend and all Utilities. Another chunk could be required to unlock the remaining traits. Another chunk required for the Herald Shoulder piece.
From there’s it’s just an assessment of the options available. If it takes 160 or 200 skill points to unlock Utilities then getting Traveler’s Runes and using those instead is pretty solid. Conversely if it’s something like 100 points to unlock Herald and we get Glint legend with Swiftness it might be feasible to ride that out.
In either case, depending on what you define as “a day of playing” it is more than possible to get Herald on day one. By that I mean if you put in 2 hours, probably not. You put in 8, 12 or 18 it’s pretty feasible. What I am sure is people going to kitten the hell out of it, come up with an “optimal” route and it’ll eventually be plastered everywhere so it’s kinda not worth worrying about even if you do play fairly casual.
Traveler Runes are double the price of Speed Runes and not worth for the Duration until you unlock the Perma Swiftness. (unless you intend to Keep them of course).
Why do you say “Glint or Herald” when glint=herald :P It’s like saying butter or butter :P
Anyways we are fine without Herald. It’s not be-all-end-all and with recent changes Jalis is shaping up to be a nice legend.
You can be a Herald without using the Glint Legend. That’s why People say that.
I for myself might go Mallyx/Ventari with Apothecary/Shaman Gear for Condi/Heal Hybrid. Corruption/Salvation/Invocation.
You can always pick Herald line for 60 HP pick, for example, Shiro and Jalis as your legends and still have very useful Facet of Nature.
60 pts gives you shield from herald and facet of nature and you can still use other legend’s skills. You’re not worse for it than necros.
That will force you to play with just two traits lines, I prefer to use two different legends and three full lines instead.
Your last Point is true for EVERY Profession. If you make a Fresh Character and farm the first 60 Points for the Elite, you will have an empty Trait Line until later.
…for the full Elite Spec, how many of the never played Ranger, just want to play Druid-People are going to drop Druid?
It is quite a time Investment if you just create a fresh Ranger for the Druid:
- 200 Ranks in WvW
- 40 HoT HPs
- 210 Core HPs + 19 Maguuma HPs (or any combination of the two)
Those are the 3 Options you have to unlock the full Druid with everything. People that already had a Ranger won’t have big Problems getting the Druid, but Freshmen have to invest quite a hefty amount of time into the Ranger if they want to play Druid.
What do you think? Will this 400 HPs drop the Druid Population by a large margin?
Maybe make the ele icon depict all 4 attunements, and the engineer icon depict something more than the grenade?
The Engi Icon is an Elixir Bottle, not a Grenade.
i loooove that animation. it even gives a sound as far as i know. sounds a bit like “crystal oasis”. just awesome!
might sound a bit like it because it is actually it :-)
Yes they have Perma Stealth now:
- Duration of 30 Seconds, Cooldown of 45
- after the 30 Seconds, you still have 14s of Stealth left and 15s Cooldown.
Technically you would be visible for 1s but you can bridge that gap with the Stealth from Elixir S. with the right traits, Elixir S is off cooldown when you need it the next time, over and over again.
You won’t have 14s left at the end. That would only occur if you could have more than 5 stacks of stealth, and you can’t. In practice, what will happen is your later stacks will override your earlier ones.
I think what you’ll end up with is 4 stacks with 1s on them and 1 stack with 4s on it, so 8s in total.
So if you want permastealth, you’ll need to blast/leap smoke bomb 3 times while the gyro’s on CD, ideally getting your first combo off when you’ve 1-2s of stealth left.
You Start with 1 Stack of 4s. After 3s you get a second Stack with 4s (5s now). After 6s your first Stack ran out and you get a New 4s Stack (6s now), etc. You will never reach the Limit of 5 Stacks because you only get a 4s Stack every 3s.
With the changes to Scrapper, the gyro should keep up with the player, be harder to kill, and have 90% stealth uptime (kitten cooldown aka 45 seconds, grants 40 seconds stealth total). I’m not too bothered by it since it’s killable and an elite, but…our stealth utilities have terrible uptime, and SR is just as easily countered as the gyro. I’d like to at least see a little boost to meld with shadows.
Its even better then you think. When gyro die after 30s you already have 14s of stealth (tested) so its just 1s gap.
This gap can be closed with Elixir S which will be off cooldown when you need it the next time, leaving you with perfect Perma Stealth (except for the visible Gyro)
It says" overcoming challenges in the jungle to unlock your elite specialization,"
wat?
We cant just unlock it via hero points and such when we start? im really confused about this
I was confused as well. I bought HOT for the elites, not to go play in their new zones just to get to them (I want to hit the zones on my schedule, not somebody elses).
People have been doing hero challenges, and almost nothing else, for weeks now in case the number was higher than what we had on all our characters (this was especially frustrating to us altoholics). We were pretty much told we could play HOT content if we were 80s and there was not a qualifier to that. Everything says the main HOT content is elites —- points of interest, blog posts, BWEs. This means nobody will be playing elites right from day 1?
You can play the HoT content if you are 80 and there is no qualifier for that. Part of the HoT content is working to unlock the elite spec. ANet never once said you would have access to all elites the moment you login on day 1. They never even hinted that would be the case. The only thing they said was that you will need hero points to unlock new utilities and traits. You are going to actually have the play the game, get used to it or find another game that suits you better.
I DO play the game. Why do you think I am on this forum?
Because you want to complain about having to play the game to get stuff?
Sounds like someone actually liked Traits 2.0…
Weird.I’ll roll with whatever decision they have (even if it means re-playing the same blah mastery quest nine times or more), but Traits 2.0 was supposed to teach a valuable lesson:
Do not lock character-defining build choices behind extensive, unwieldy content gates.
Now, to go read this countdown blog post so I know dubtee-eff is going on. :P
You will have a 5% Chance to drop an Elite Spec Trait/Skill in the Final Raid Chest. That would be a Challenge :-D