Showing Posts For NapTooN.6283:

Please listen to the WvW comunity

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

This might sound harsh, but it is not meant to insult you: You complain about Trolls in Obs interfering with your GvG. But “trolling” the WvW by not doing anything to help the Server win is fine?

This is not trolling because they don´t intend to disturb WvW it´s just that there is no other way at the moment to organize these kind of fights. That´s a difference in intention. It might disturb you but at least everybody paid for that game the same way and the guilds have the same right to play as they want as you have.

The Troll Problem is easily fixed. Bring a few “Guards” to your GvG. If People come into the Arena to watch, that’s fine and no Problem. If they start trolling your GvG, you mow them down and let the “Guards” prevent them from entering the Arena again.

Well i don´t know if you have been in the OS yet or if you participated in GvG´s. First, Guards don´t help at all. In GW2 there is an insane amount of stealth, so the guards if you bring some don´t see those people coming in early enough.

Second, even if they manage to get one and kill him, it takes 30 seconds to come back because OS is so small.

I was more often in the OS when it was still part of the EB. Whenever i am there now (normally i don’t have a reason to be) there is noone there, not a single Person. Stealth might be a Problem, but you can bring Rangers and Engineers to reveal them. It is quite a corridor to the Arena IIRC so it is hard to avoid the revealing AoE-Spam from the Engineer. If the time is a Problem for you, move the GvG to the platform below the End Chest, has quite a bit of Space and if you kill a Troll there, it takes more than 30 seconds to come back and it might not be worth it for him to come back.

You still have the Option to move to EotM and look for a nice GvG Place, there noone cares about the Points.

About your right to play how you want: Sure you GvGers can play how you want, AS LONG as you don’t disturb the flow of the WvW and not handicap your Server. And by the way, what is more likely? That a Troll disturbs your GvG in Obs into unplayability or that a Zerg comes by your GvG at Stonemist and mows you all down?

Please listen to the WvW comunity

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

The bigger the Blob, the less your personal skill counts towards the victory. If you want to be proud of your PvP Skills (talking about all those GvG Guilds), dont throw 30 man blobs at each other. Go into sPvP and fight 5v5 Customs or if 5v5 is too small for your Guilds taste, go to OS and fight 8v8 GW1 Style or 10v10 or whatever.

In those places you don’t interrupt the flow of the WvW Matchup of your Server with taking 30 Spots of People that care about the score instead of useless killing.

Unfortunately Anet forces GvG interested guilds to do exactly that because until now they denied them a place where they can participate in large organized fights without beeing disturbed by others. SPvP is like we all know a 5vs5 which is not suitable for GvG´s which starts usually around 15vs15. Obisdian Sanctum is also not suitable because OS is full of trolls. So if you go there with your guild you can be 100% sure that some trolls will somehow disturb the fight you have there and because OS is one big Arena you also can´t avoid them.

I see where you coming from and to a distinct you are right GvG´s does not help WvW in terms of points but at the moment there is no other way and that´s not the fault of these Guilds, it´s Anets fault at not implementing something that has demanded by the GvG community for a long time.

This might sound harsh, but it is not meant to insult you: You complain about Trolls in Obs interfering with your GvG. But “trolling” the WvW by not doing anything to help the Server win is fine?

The Troll Problem is easily fixed. Bring a few “Guards” to your GvG. If People come into the Arena to watch, that’s fine and no Problem. If they start trolling your GvG, you mow them down and let the “Guards” prevent them from entering the Arena again.

Please listen to the WvW comunity

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

It makes sick reading most of these comments who don’t want to fight enemies in WvW.

You wanna say we destroyed your game mode? Ok, well thanks for turning WvW into another regular PvE map.

The bigger the Blob, the less your personal skill counts towards the victory. If you want to be proud of your PvP Skills (talking about all those GvG Guilds), dont throw 30 man blobs at each other. Go into sPvP and fight 5v5 Customs or if 5v5 is too small for your Guilds taste, go to OS and fight 8v8 GW1 Style or 10v10 or whatever.

In those places you don’t interrupt the flow of the WvW Matchup of your Server with taking 30 Spots of People that care about the score instead of useless killing.

I’ve been a solo roamer for the last 2 years, running around a map killing people is what I do… I don’t know why people think it doesn’t help, but the commanders I report zerg movements too seem to like the info, I think the word is scout. And I think scouts were a huge part of warfare in medieval times, so was raiding and killing people.

Do you go to maccas for a salad or go to a brothel for a hug? Then why come to WvW and treat it like another PvE boss train? There is already like 30 maps for that.

It makes 0 sense why you would go to an open world pvp area and say things like “we dont want to fight, only PPT”, That’s essentially saying “I’m only here to fight tower lords and if 1 person tries to kill us for taking the tower or a guild wipes our group then they are bad and interrupt WvW flow”… SERIOUSLY!!!!???

I’m also going to point out, that scouts and small roaming groups help a hell of a lot more than you think, it’s the scouts and small groups who rock up to Ogrewatch and ballista all the siege down before telling comm it’s clear and easy to take before we move onto the next tower to ninja or we sit between enemy spawn and our pugmander to fight off enemies which essentially means less resistance for those people who “don’t want to fight”.
It’s mostly the scouts running around upgrading stuff, it’s mostly the scouts sieging things, it’s mostly the guild groups who switch maps to defend things and it’s mostly the scouts who make call outs and switch maps for help.

Now in light of all the help these people provide for killing stuff for you, are you still willing to say they interrupt WvW flow and don’t contribute? I’m sure guild groups wouldn’t mind watching 10 people zerg bust your 30 uplevels as you try and take a tower, would you then rage at them for not helping? Or are you gonna get angry you dont have these guardian angels on map for you anymore because you chased em all off to support your carebare embroided bag addiction?

You misunderstood me. I have no Problem with People roaming around and killing Stuff. What I have Problems with are these “Hey Guild X, let’s meet at Stonemist for a 30v30 GvG Match”-People that Clog up the WvW Seats for their stupid Honor Battles. A Guild roaming around and sieging Towers is playing WvW and totally fine with me. A Guild coordinating with an Enemy Guild to have glorified structured PvP is NOT playing WvW and totally not fine with me. Those People take the spots of the ones that roaming Guilds that Siege Towers etc. They can do their Honor Battles in Obs or wait for Guild Halls.

Please listen to the WvW comunity

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

It makes sick reading most of these comments who don’t want to fight enemies in WvW.

You wanna say we destroyed your game mode? Ok, well thanks for turning WvW into another regular PvE map.

The bigger the Blob, the less your personal skill counts towards the victory. If you want to be proud of your PvP Skills (talking about all those GvG Guilds), dont throw 30 man blobs at each other. Go into sPvP and fight 5v5 Customs or if 5v5 is too small for your Guilds taste, go to OS and fight 8v8 GW1 Style or 10v10 or whatever.

In those places you don’t interrupt the flow of the WvW Matchup of your Server with taking 30 Spots of People that care about the score instead of useless killing.

Wait wait wait, WHUUUUAT?

30 vs 30 is easyer than 10v10 pff ok! Shure buddy! Coordinating 30 players in a fight is shure easyer than coordinating 10 players all 1v1 ing in the smal scale shure. I finaly realize how wrong i was with believing that it takes more effort and time to train and form a proper 20 25 player WvW guild than just going 5v5 (1v1) spvp.

Wait… Are you telling me, that you let your 30 man Blobs 1v1 each other. Then it totally does not matter where you do it. If the Arena in ObsSanc is too small for your 30 1v1s then do 10 1v1s one after another, since they are 1v1 anyway it does not matter if they take place at the same time…

Changes in daily system - a real shame

in Guild Wars 2 Discussion

Posted by: NapTooN.6283

NapTooN.6283

You’re right. It is so much harder to go chop 5 logs in maguuma jungle than to win a PvP match as a class you don’t even have, or to take a keep on a WvW that’s stuck in a tier where they constantly lose.

So you want a “chop 5 logs in the Eternal Battlegrounds” Daily for WvW?

soo no forger or druid teaser today?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

Only one beta weekend to give feedback and our core profession is still bug ridden. Eles might be upset over tempest, but ele is strong and will always have a place at least. Ranger is still a red headed step child. It needs to come out of the gate in HoT very strongly and it must make a good impression or else it we will have to face “looking for raid, no druids/rangers”.

The Fact that Eir is a Redhead makes your Point even stronger.

Thiefs in Raids (PVE)

in Thief

Posted by: NapTooN.6283

NapTooN.6283

The thief will have several roles. It all depends on which one they pick.

#1: Rezzer/aggro management. Thieves are one of the best rezzers in the game, particularly because they can just drop a shadow refuge and nearly bring back a fully defeated player. If a player is getting harassed too much by a champ, stealth is an instant de-aggro.

#2: Thieves have the highest single target damage in the game when buffed. Given no other utility is needed, a thief will be in a default spot.

#3: Evasion tanking. The thief is very good at evades. Whether it be from their utilities and traits, or their weapon skills, a thief is capable of evading attacks for extremely long periods of time. It is high risk gameplay, but you’d be amazed what a good evade tank can accomplish.

#4:Thieves aren’t without control. Smoke screen blocks projectiles and blinds, dagger storm is also a long duration reflect. Any venomshare build can give the team mass immobilize (which the thief can already do quite well), mass chill, or even mass stun. I can’t imagine a champion who’s breakbar won’t be shattered by 5 basilisk venoms. On smaller enemies, scorpion wire can pull for crucial re-positioning, and the blind fields will still render them incapable.

#5: Boon stealing. It isn’t done as much anymore, but the ability to steal boons does have its niche uses. Bountiful Theft, in particular is a really strong skill that also acts as a group party buff, so if it yanks something like, say, quickness off of a boss, then your whole team gets to shred. The group vigor is just a plus.

#6: Thieves natively inflict a lot of poison, even on power builds. Poison has an anti-healing mechanic that, while seldom used, is quite valuable. Considering that warriors, guardians, mesmers, and elementalists don’t have any poison, this gives thieves another niche they fill.

#7: Spammable blast finisher. Its always around, so just saying.

#8: Thieves have high single target uptime for weakness. Lotus poison is 4 every 10 seconds, and Weakening Strikes is 5 every 10 seconds. If both are taken, this can amount to 9 seconds of weakness every 10 seconds. I’m not sure how break bars will work with weakness, but if they just cut it in half like defiance does, it is still a relatively high uptime of 45% on a champion. Sword auto attack adds more, Weakening Charge from staff adds more, leap finishers in poison fields add more, too.

All in all, the thief has many roles it can fulfill, and many of these roles aren’t done as well on other classes. Granted, a thief can’t do everything listed above all at once, but they are flexible enough to adapt to what is needed.

I was happy about the Weakness love Dare Devil gets, until i played my Ranger yesterday and found out that i can Perma Weakness with just a Mainhand Axe. All in All, Ranger is better at Weakness Uptime with a ranged Pet.

Gates versus Walls

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

I agree. I’ve heard arguments that these maps are designed to eliminate zergfests, but you almost have to have one, just to get through a wall or gate.

How so? On Paper, you just need the Super Laser (disabled atm afaik) and well placed Siege Equipment to break through. Does not matter if 5 People operate the Siege and a Blob is watching or not. The Walls/Gates don’t melt faster just because a Blob stands nearby doing nothing.

This blobb is not just standing there & doing nothing, it’s able to unload a metric cat-ton of supply, to make the gates melt.
What formerly simply could be done by PvD, will now achieved by ram-spam. But in order to ram-spam (& set up offensive AC’s on the same time) you’ll need the supply-capacity of a blobb. So yea, if anything it encourages blobbing.

Also expect the price of rams / catas / trebs to increase

I understand what you mean, but at least the Blob can no longer brainless PvD it’s way into the Structure like atm, they have to use Siege Equipment to get inside. There is a simple way to prevent Ram-Spam:

  • Cap the number of possible allied Rams withing a certain Radius to 3.

You need 120 Supply for 3 Rams, that is 12 People without the Rank Upgrade, i would not call that a Blob. You can do the same for other Siege Equipment to prevent Siege-Spam. At least brainless Head against the Door is prevented and that is a first step in the right direction by Arena Net.

By increasing the Price, do you mean Supply or Badge/Gold? If you mean Supply, that would totally encourage Zerging instead of preventing it. Right now you need 3-4 People for a single Ram, if you increase the Price, you need more People which will result in more Blobs running around to be able to place Siege.

Just cap the Number of possible (completed) Siege [to prevent Griefers from throwing Build Sites everywhere] being next to eachother and you will discourage Blobing, because standing by doing nothing and just watching gets boring sooner or later.

Gates versus Walls

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

I agree. I’ve heard arguments that these maps are designed to eliminate zergfests, but you almost have to have one, just to get through a wall or gate.

How so? On Paper, you just need the Super Laser (disabled atm afaik) and well placed Siege Equipment to break through. Does not matter if 5 People operate the Siege and a Blob is watching or not. The Walls/Gates don’t melt faster just because a Blob stands nearby doing nothing.

Please listen to the WvW comunity

in WvW Desert Borderlands Stress Test

Posted by: NapTooN.6283

NapTooN.6283

It makes sick reading most of these comments who don’t want to fight enemies in WvW.

You wanna say we destroyed your game mode? Ok, well thanks for turning WvW into another regular PvE map.

The bigger the Blob, the less your personal skill counts towards the victory. If you want to be proud of your PvP Skills (talking about all those GvG Guilds), dont throw 30 man blobs at each other. Go into sPvP and fight 5v5 Customs or if 5v5 is too small for your Guilds taste, go to OS and fight 8v8 GW1 Style or 10v10 or whatever.

In those places you don’t interrupt the flow of the WvW Matchup of your Server with taking 30 Spots of People that care about the score instead of useless killing.

Beta is now closed ... VERY Skeptical

in Thief

Posted by: NapTooN.6283

NapTooN.6283

Go back to the Revenant posts when first released or the first trials of the Necromancer.

Read them today. They all went from Gloom and doom to this profession is useless to wow…Give it some time. Thief was released for tests 5 days ago and no neither Revenant or Necromancer was fixed 5 days later.

Revenants have a different dev, who is actually interested in the profession…

At least Thiefs have a Dev (even if he is not interested that much), Rangers don’t even have a Dev that is NOT interested :-D

Reaper is hands down awesome

in Necromancer

Posted by: NapTooN.6283

NapTooN.6283

Have been playing in PvP mostly and in Conquest Reaper is “ok”. Nothing special but you can deal massive blows in team fights like in Kyhlo mid. CttB->Executioner’s Strike and then just swirl everyone down. 1v1 or 1v2 on point is kinda sad tbh. But in Stronghold this is just sweet. Like this sweet.
http://i.imgur.com/MKpfvRU.png?1

Hey cool, that is the first Screenshot i am part of (Toxeena).

1 million dollar question

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

The Legends are all like Skill Categories of others Profession. Shiro and Glint are not different to Banners and Physicals. Those are not meant to handle Conditions. If you want Condition Removal you have to take the Skill Categories that offer that: Jalis and Ventari.

Yes everyone else can throw in a single Utility Skill to handle a bit of the Conditions and don’t have to commit 5 Skills to it. But that it the tradeoff of the Revenant for having 10 Utilities in Combat. If you don’t like that fact, Revenant is not the Profession for you, sorry.

  • Shiro: CC + Mobility
  • Glint: Boon Sharing
  • Jalis: Utility + Damage Reduction
  • Mallyx: Condition Removal from Allies + CC + Boon Removal
  • Ventari: Healing + Projectile Protection + AoE Condition Removal

Those are the Designs of the Legends, if you tack Condi Removal on every single one that has None it would be same like tacking Condi Removal on at least 1 Skill of every Category of other Profession.

If you want it as a stubborn Revenant glued into Shiro and Glint, take the Traits and Weapons to reach it, you act like other Professions have something like “Remove all Conditions” with 0s CD on a single Skill.

Shouts + Powerful Aura = fixed?

in Elementalist

Posted by: NapTooN.6283

NapTooN.6283

There is no risk in testing it in final BWE. Make Auras able to stack in Duration and see how it goes. If it is way over the top, cap it at 2 Stacks so at least PA and the Shouts work together. This would prevent all the nasty 20+ seconds Magnetic Auras Karl might be afraid of:

Earth Overload + new Rebound + Magnetic Aura (Staff) + Shock and Aftershock + Powerful Aura

Shouts + Powerful Aura = fixed?

in Elementalist

Posted by: NapTooN.6283

NapTooN.6283

I have not played the Tempest during this BWE, but did they fix the Problem that the Auras other than Frost do not Stack?

In BWE1 Powerful Aura would override the Auras from the Shouts except for Frost, which resulted in:

  • 5s Flame Shield
  • 5s Magnetic Aura
  • 10s Frost Aura

PA would be a gigantic boost to the Auramancer Playstyle of the Tempest, but only having 1 stacking Aura is a bit inconsistent. 10s Magnetic Aura for others might be a bit much in PvP but it is on a 50s Cooldown (37,5 with Rebound). I am really interested in the Auramancy of the Tempest, but if this Problem is not fixed, the interest comes close to 0.

Thiefs in Raids (PVE)

in Thief

Posted by: NapTooN.6283

NapTooN.6283

Thieves have:
-very good dps
-the longest projectile reflect in the game (dagger storm) Wall Reflection untraited has 10s and less cooldown
-access to easy group stealth
-spammable blast finisher for crazy might stacking
-large amounts of non-weapon blinking, for carrying bundles faster (as some PvE content requires)

I’m not to worried about the Thief’s place in raids

Beta is now closed ... VERY Skeptical

in Thief

Posted by: NapTooN.6283

NapTooN.6283

I am quite on the other side. I only played my Thief every now and then but totally loved my DD. Reapers were only a Problem when they were in my face, but chipping away at them from 1050 Range was quite relaxing. Acro + DD is pretty slippery so it is hard to keep them in place to take advantage of the Reaper Damage.

Yes the DD has issues like the clunky dodges and other stuff, but that is what a Beta is for, to find the problems and report them in a reasonable fashion. Carl has 3 Elite Specs to handle but I hope that he can present quite some fixes for the final BWE for the DD.

Evasive thief

in Thief

Posted by: NapTooN.6283

NapTooN.6283

I use Acro/Crit/DD with P/P and Staff. Some great Synergy there.

have option to remve pet full time plz

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

Than something is wrong.
Because I can “dodge” effects right in the middle of their happening. But I cannot sidestep a 2000 radius boss AoE.
Have you tried sidestepping a Thief? That would be one hell of fun to watch.
I can do it with the “Dodge” everyone is talking about, but not the one you are trying to.

I’m not sure if you do not understand or do not want to understand. I believe in the latter. Sidestepping is totally different to what the discussion is about.

No you can not dodge effects, you evade them with a Dodge Roll, that is a difference, hence the “evaded” popup. If you just dodge roll out of the way, there is no popup, you would get the same effect with a sidestep. Let’s give you a practical example:

  • Engineer shoots a Mortar Shell at you from max range
    - If you Dodge Roll before the Impact, you won’t evade the Skill and get no reward for “successfully evading an attack”.
    - If you Sidestep before the Impact, the same thing happens
    - BUT if you wait for the Impact and Dodge Roll through the Hit Box, you evade the Skill and get rewards for “successfully evading an attack”

That is all that i say the whole time, Dodge and Sidestep are the same as Long as you don’t dodge roll through the Hit Box. Heck you can even add jumping over shockwaves to that list because you dodged it by jumping over it. With a Dodge Roll through it, you would have evaded it.

Theorycrafting Healing Build Ventari/Glint

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Personally I believe Invoking harmony and Tranquil balance are better traits for selfless healing since with the herald you can easily keep perma swiftness and regen and you’ll be constantly legend swapping anyway. For runes I prefer runes of the monk for that extra 10% outgoing healing would also recommend slotting 1 sigil of life for up to 250 extra healing power and 3% outgoing healing.

Sigil of Life is Inferior to Benevolence. 250 HP convert to 3%, Fully stacked Benevolence gives +12,5% Outgoing Healing. in comparison: To reach the 3% from the fully stacked SoL you only need 6 Stacks on SoB.

[Suggestion] for BWE 3

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Guys, Be Patient!
I’m really exciting to play a main rev too but just wait the extension is finished and polished! I already think 23 october is a marketing date for don’t let us wait too much, i think now arenastaff must work at 100% to have the stuff finished for the 23/10. Moreover, why only revenant in this case? You don’t think it’s a little unfair to have only the revenant availible before the realease of the expansion? And the class specialization? Those who want to play their class have to wait the date and those who want to play revenant don’t? Just think about it it’s unfair! Think too that, if revenant has early acces there just are going to have only revenant everywhere, when, if it’s realeased in the same time that specialization it balance a little the class population.

For BW3 we’re going to have misty dodge and ajustments.

It is not unfair when it happenes during the BWE. During the BWE you can all play your new Elite Specs with BETA Chars. YOU can already collect Hero Points for YOUR Elite Spec right now with your Character. A Revenant can NOT collect Hero Points for the Herald, because the Revenant is not playable yet.

And read carefully, I said Revenant playable during the BWE, Herald will still be locked behind the HoT Launch.

But you are right, it is totally unfair for the other Professions if the Revenant is able to catch up for three days and collect Hero Points for his Elite Spec like everyone else is right now.

question sigil and runes value once launch

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

Tormenting might go up a bit, with Torment being the lovechild Condition of the Revenant.

Can beta server run early without staff?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

Relevant:

And unto him that slaps you in the face offer also the other cheek. [Lk 6:29; KJV]

[Suggestion] for BWE 3

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

If the rev gets a headstart it should be 3 days before launch. This is an entire new class, we need as much 80 testing as possible.

You can do that every single BWE including the Preview Weekend. Noone stops you from creating a BETA Revenant and run around the World with your free Exotics. Or use your Tomes during this BWE to put your Live Revenant to Level 80, like you would do anyway during the Headstart.

The only difference between BWE3 and Headstart is, a Headstart leaves out everyone else, while activating Revenant for BWE3 leaves out noone because they are all busy playing around with the new shiny Toys called Druid and Forge.

[Suggestion] for BWE 3

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Betas are for testing and feedback, not jumping ahead.

I would like to see early Revenant access for the same reasons you do but that’s not what a BWE is for.

I know, and you can still test and give Feedback. You can give even more Feedback if you start your Revenant from scratch instead of having a Level 80 handed to you with 500 exotic Items. And you won’t find a bug in the Personal Story with a Revenant of any Race if you don’t play that certain Personal Story (maybe you can already play the PS with BETA Chars, have not tested it the last time).

The Beta Chars are on the Live Server, so it makes no difference if you play with a BETA or Live Revenant (considering Feedback). Yes, Live Revenant can not give Feedback on Verdant Brink or the Herald, just like all the other Beta Testers that don’t go to Verdant Brink or don’t play a Herald.

There is no better Test than playing like you would if it wasn’t a BETA. Many People don’t bother with Dungeons/Fractals or whatever because they are not allowed to keep the Rewards. Live Revenants could keep those Rewards and thus are more likely to be taken to those places and might discover some imbalances or broken things regarding Revenants there.

have option to remve pet full time plz

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

This is Guild Wars terminology.
Traits, Abilities, Effects and Mechanics are set for “Dodging”.

If you didn’t dodge by the Guild Wars 2 terminology – you didn’t. Play with words will not help you get anywhere with your point.

http://wiki.guildwars2.com/wiki/Dodge

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

Can beta server run early without staff?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

What are you talking about? I am from Germany and the times are perfect for my taste.

Starting at 9pm Today (no need to take a day off from work) and ending at 9am on Monday. By the way 9 in the evening is not “the middle of the night” unless you are a Kid that has to be in his bed at 7pm.

[Suggestion] for BWE 3

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

We already had several Threads with „can we get early access?“ , “pls give us Revenant”, etc.

This one offers a Suggestion for the final BWE that will come after this one.

For the BWE3 Period only, make it possible to create a Revenant in a non Beta Slot (for Prepurchasers). If you create a Revenant this way, you won’t be instant 80 and won’t get any fancy exotic chests, you are basically naked Level 1 like every other fresh Toon.

The “Live” Revenants will act exactly like all other Profession during the BWE, which means that the Elite Specialisation is locked until HoT launches. If you want to go to Verdant Brink or check out the Herald, you can always switch to your BETA Revenant.

This way, everyone can play like they want, and the Revenants can prepare for the HoT Launch with a 3 day period to catch up to the rest of the Playerbase. You have the choice to either prepare your Revenant or play your favorite Elite Spec in the Beta Slots. After the end of the BWE3, the “Live” Revenant will be locked and unusable until HoT Launch.

I think this solution will minimize the complaints of the other people screaming: “If you get your Revenant early, I want to play my Reaper aswell!” The obvious difference between Revenant and everyone else is: everyone else can farm extra Hero Points for their Elite Specs now, Revenants can not.

This is the best and in my eyes fairest solution I could come up with to please the Revenants and not let the others feel screwed over. If A-Net has the actual Tech to make it possible and how much work it might be, I don’t know, but giving ideas and making suggestions is always better than blindly demanding everything “right now” (nothing against all that other “Early Access”-Threads).

So Roy, I know you will read this sooner or later because you are very active on the Revenant Forum. This is no entitled “Give me Rev or I quit!” Thread and it is not the end of the world if I can only play a real Revenant at the 23rd Oct. It might be exhausting to read the 500th Thread about the same topic but we love the Revenant as much as you do (at least some of us) and it just would be awesome to catch up to the rest of Tyria without feeling to rush everything to not be spoiled by people already in the Jungle with their non Revenants.

Maybe you have already something like this planned and simply can’t talk about those plans, but even if not, we will still love you for what you have created with the Revenant ?

have option to remve pet full time plz

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

Stat / build choices?

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

Apothecary (Trinkets)/Shaman (Armor) + Dire (Weapons) for Condi/Support Build.

  • ~22 000 Health
  • ~ 1 200 Condition Damage
  • ~ 1 000 Healing Power
  • Mace/Shield + Staff
  • Venatri/Glint
  • Herald/Corruption (for Torment and Maniacal Persistance)/Salvation (for Outgoing Healing)
  • Fury from Herald + MP from Corruption gives enough Crit Chance to go with 0 Precision.

Druid better be something special

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

Yea i am waiting for the reveal be for i decide if i want to continue my gw2 experience- raids drop my interest allot- my only fear with druid is that it will be ground targeting like the necro staff . really needs a cast on person option

It was datamined that there will be an Option that places your Ground Targeting Cursor directly onto your actual target if you are in range.

Legends being in many minds at once.

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Posted by: NapTooN.6283

NapTooN.6283

Shiro didn’t strike me as the flirting type.

That said this is something I’d like to hear more on. The blog post said we can, lore-wise, have conversations with our legends and that they are fully sentient. It also says that not all Legends are cool with being channeled, so it seems like the legends don’t have a lot of say in the matter.

Wether each revanant has their own copy of the legend or not I don’t know, but it seems like if two revanants channeling Ventari were to fight one another the legend Ventari wouldn’t have a say in how their power was being used. After all, not all revanants are overcome with an urge to destroy Cantha every time they channel Shiro.

… Or DO they?

Ventari vs. Ventari would be great. Only 1 Tablet and you and your Enemy can both control it.

Some Trait Issues I've Found

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Posted by: NapTooN.6283

NapTooN.6283

Redeeming Protection is 10x better than eye for an eye. 5s ICD with 3s prot on disables is a lot of uptime and pretty consistent dmg reduction.

Eye for an eye has kitten ICD and and its usability is really kitten low.

Venom enhancement is indeed terrible. Maybe they made it with Mallyx elite in mind and copying? Who knows.

Eye for an Eye is mostly bad because Improved Aggression only works with NPCs. If it worked with PCs aswell, a 6s Taunt on CC with (fourtyfive)s CD would be much better.

have option to remve pet full time plz

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

Herald + Ranger/Reaper

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Posted by: NapTooN.6283

NapTooN.6283

Although the Remorseless stuff is indeed some nice synergy, don’t forget that the ranger can already do this to himself with “Strength of the Pack!”

Although the burst gained from Remorseless + Facet of Darkness might be much more significant with the now freed-up Entangle… Might be pretty evil for WvW roaming.

Strength of the Pact gives the Ranger 4 Opening Strikes on a 60s (48s traited) CD for the cost of an Elite Skill.

Herald gives the Ranger an Opening Strike every 3s for as long as he is in Range for the cost of -2 Energy Regeneration.

I agree that the Ranger can do it alone for a short window, but the Combo with the Herald is miles ahead and less costly.

Rev Mains?

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Posted by: NapTooN.6283

NapTooN.6283

I think I’ll stick with necro (shocker?!?!).

not at all. Necro is very durable and fun to play even though People always kitten around with the “no Support” argument. And the Reaper only adds more fun to the Profession, so it is not shocking to see a Necro sticking to the Necro.

Some Trait Issues I've Found

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Posted by: NapTooN.6283

NapTooN.6283

About Venom Enhancement: …

I get that and I’m going to try that but venom enhancement doesn’t feel viable since rev just can’t apply enough poison for that to be better than the heal on incoming condition trait, except in pve, which it’s still pretty weak.

Revenant alone can not, that is true, but there are Runes and Sigils for that. I for one use Orr-Runes in PvP +20% Poison Sigil which caps me at 100% already. With the Orr Runes i get a 20s Poison with a 20s cooldown, sure i have to be hit for that, but that will happen sooner or later anyway because we are not DareDevils. You can go Rata Sum instead of Orr for a Radiation Field which will pulse a 6s Poison every second for 15s on top of weakness.

Sigil of Doom gives you another 16s Poison on Weapon/Legendswap with a 9s cooldown. Sure one stack is not much, but it is enough for the -33% Healing and lasts quite Long. If he removes that stack, you can still slap him with your Mace for a 6s Poison.

Herald + Ranger/Reaper

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Posted by: NapTooN.6283

NapTooN.6283

Herald can grant a remorseless Ranger an Opening Strike every 3s and can fill a Reaper’s Lifeforce Bar out of combat.

I guess those two will be close friends to the Herald.

Revenant and hero points

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Posted by: NapTooN.6283

NapTooN.6283

Think of the Legends as Utility Categories like with the others Professions.

Shiro is Traps, Jalis is Survival, Ventari is Shouts. if you only spent a few points into Shiro, you only get 1 or 2 Skills in the Legend. If you want the whole legend, you have to spent the points for every skill like with the other Professions.

Basically this explains it pretty well.

So basically all or nothing because you can’t have cross legend skills and the more you put in the more expensive skills are meaning you will unlock less skills than another class.

Not exactly. A normal Profession can equip 3 Utility Skills. To reach the exact same on the Revenant, you just have to unlock the first Shiro Skill and the first 2 Mallyx ones. That is not much more expensive than for normal Professions.

Yes you have those 3 skills divided between 2 Legends and have to swap to be able to use them, but going deeper into the Legend to have the whole stuff is not different for other Professions.

If you want to use the whole Shiro, you have to invest quite some Points into it, but that is the same for Trap-Rangers. The Ranger won’t just unlock the first Trap and fill the rest of the Bar with Shouts and Survivals. If he wants to specialize in Traps, he has to invest quite some Points into Traps.

Does Pulmonary Impact stack?

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Posted by: NapTooN.6283

NapTooN.6283

Remember guys that PI-Trait only triggers if you INTERRUPT something. Spamming Headshot 5 times does not mean that every single shot interrupted something. So it is not Daze = PI it is INTERRUPT = PI

Yep, its like the new Feline grace, you have to successful evade or interrupt to gain benefits (which a lot of classes haven´t as a condition for their traits…), i think feline grace should have been 25% endurance gain on successful dodge but whatever. Of course there has to be some changings on numbers etc, nothing is perfect from the beginning, but please without making something usefull completely useless (acrobatic “cough”).
Lets see how a PvP build could possibly look like (in conclusion to the current meta):
D/P Daredevil on interrupt

I think every average pvp-player knows what the problm is, right? condiremove…
You have to sacrifice impacting disruption for a condiremove where you have to hope getting attacked while evading, otherwise there isn´t any condiremove. You could take trickster and flanking strike instead of course, but I wouldn´t consider it enough and loosing bountiful theft is huge. Generally you loose a lot when going for daredevil.
Lyssa-rune could be an option, but is very lackluster as well (was such a nice rune once >_<).

I am happy that we have “On Evade” and “On Interrupt” Traits. It reduces the spamming and rewards you for actually using those things at the right time. It might be unfair that some Trait are “On Evade” and others are still “On Dodge” but it is great step in the right direction that we have at least some that reward Brain over Spam

have option to remve pet full time plz

in Ranger

Posted by: NapTooN.6283

NapTooN.6283

Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.

Let’s make a very stupid example, just to explain.

Add a trait (or just an option) to add the “spirit” version of a pet.

Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.

Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).

The fact that they can be killed is part of the problem. ANet made a combat system based on dodging, and gave rangers a permanent AI companion that cannot dodge. The ‘dodge or die’ mechanics that they are so fond of become ‘sacrifice your pet and do without your class mechanic for the next minute’. Given how well they’ve handled things in the past, I’m surprised that they made such a monumental mistake.

Another problem is that they attached so much utility to pets. This has prevented ranger from being properly balanced, because attaching so much to an AI lowers the skill ceiling in a number of ways. If they had made the class mechanic preparations rather than pets, I believe that rangers might actually have a place in, for example, the WTS.

Pets can dodge, it is called F3 (sure basically only works of you are attacking from Range and the enemy telegraph is long enough.), but Pets technically can dodge the one shot moves.

Does Pulmonary Impact stack?

in Thief

Posted by: NapTooN.6283

NapTooN.6283

Remember guys that PI-Trait only triggers if you INTERRUPT something. Spamming Headshot 5 times does not mean that every single shot interrupted something. So it is not Daze = PI it is INTERRUPT = PI

No Elite spec for Revenant?

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Posted by: NapTooN.6283

NapTooN.6283

Just for your Information, the Editor was updated with the Elite Specs except for Forge and Druid.

Ventari in Raids

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Posted by: NapTooN.6283

NapTooN.6283

If any of the Bosses has Projectiles, Ventari will be a King amongst Peasants with his 20 Second Bubble. His AoE Condi Clear is also very potent.

Rev Mains?

in Revenant

Posted by: NapTooN.6283

NapTooN.6283

I play everything, but I’ll definitely be focusing on Revenant for HoT launch.

I’d certainly hope so! :p

I was about to scoff at the “everything” comment, but then I thought, that’s actually a good idea for balancing.

Doesn’t everyone play every clas?

nope. Instead of an Ele i Play a second Ranger, and i don’t have a Warrior that was not deleted.

Teaser this week?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

  • of coarse…..if Anet descides to do a 180, punch me, and reveal ranger isn’t getting a staff, but a off-hand sword, main hand dagger, hammer, rifle, or shield..
    then that would be the biggest surprise ever xD

yeah, cause it would be a surprise

right now. we’ve lost so much hype for druid because we know what its called, what its getting, and the skills its getting. being one of the first to be known

so unlike the thief who only got revealed lately. for Druid we’ve known all this time.

so it would be a major surprise if they showed Druid was a trick and it was something else.

I just quoted that part to answer your Question why I talked about Rangers not getting Hammer.

Teaser this week?

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Posted by: NapTooN.6283

NapTooN.6283

  • of coarse…..if Anet descides to do a 180, punch me, and reveal ranger isn’t getting a staff, but a off-hand sword, main hand dagger, hammer, rifle, or shield..
    then that would be the biggest surprise ever xD

Revenant character model looked familiar

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

Kormir

………

Teaser this week?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

to be fair
the only 2 left are the Forge and Druid

we all know their weapons, and their names.

and speculation about their themes are likely to be pretty spot on.

so the hype for these isn’t going to be much….(would have been better to get them over with before the unknown ones)

of coarse…..if Anet descides to do a 180, punch me, and reveal ranger isn’t getting a staff, but a off-hand sword, main hand dagger, hammer, rifle, or shield..
then that would be the biggest surprise ever xD

as for Forge, hype wise there isn’t much anticipation

but demand wise, there is a steady amount as Engineers have been suffering due to the massive ammount of reflects, invulnerabilities, and blocks that prevent alot of engineers skills (engineers lack the mobility and melee to counter mesmers….unless u got a flamethrower in which case BURN MESMER BURN)

so engineer hammer and moving drones would actually kitten off the community if Anet changed it to something else (as its something engineers could really use)

so yeah, final stretch.

give my Engineer rifle 1 skill an optional animation change plz <.< (optional change. like a gem store one so i can aim my rifle. not shotgun my sniper)

Druid won’t get Hammer. The Spec is called Druid and not Bunny Thumper :-D

Teaser this week?

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

I sincerely hope forge is not the name its as if they got halfway a good name and thought lets stop here. Forgemaster would make so much more sense.

But who knows perhasps it is.

Zommoros is the Forgemaster. Making every single Engineer able to snatch that Profession would be an Insult to him.

You have to live with the fact that you and your buddies will be Djinn-Minions and not Forgemasters themselves.