Showing Posts For Navzar.2938:

Combination Aura

in Elementalist

Posted by: Navzar.2938

Navzar.2938

These auras used to activate elemental shielding and zephyr’s boon, but that was changed a while back saying it was unintended.

(edited by Navzar.2938)

Getting one shot... okay?

in PvP

Posted by: Navzar.2938

Navzar.2938

Right, and all classes can global or burst in a small time frame. War just has it easier to learn because its only 3 buttons.

Revisit Lightning Flash Plz

in Elementalist

Posted by: Navzar.2938

Navzar.2938

It’s only powerful if it hits. Without LF, it will very rarely hit, you just spend 2 sec getting hurt, then they leave the circle with that last 1.25sec. It’s still possible to dodge, but somewhat harder. You’d have to dodge so the earth cast would finish while you’re rolling, since that gives you an invincibility frame if you’re rolling away. I personally think it’s fair because you’re burning a 45sec cd utility to make a weapon skill hit.

But regardless, that’s an opinion on whether or not its overpowered, not on being a bug.

Revisit Lightning Flash Plz

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Why would that be a bug? There are plenty of skills with no cast time and none of them interrupt actions. Besides, that’s the only way to hit with churning earth in pvp.

What exactly would make weapon swap OP?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I feel the healing/defensive skills are what would be really OP. You already have one sets water attunement, then you can wep swap for another round. Plus putting down a long lasting water field and then spamming blast finishes in it. As for outside of combat wep swap? That’s just like manually switching weapons, so there would be no problem.

Getting one shot... okay?

in PvP

Posted by: Navzar.2938

Navzar.2938

Ele is earthquake>lightningflash>fire attune> ring of fire> arcanewave>Cleansing fire>firegrab>maybe roll back and burning speed. So that’s actually 7-8 skills (fire attune is in there because its a damage skill from traits), so that’s fairly fair from one shot. And once again, one shot means a single hit. Hence the numerical value one (1). And yes, all the bursts are a 2-3 sec time frame.

(edited by Navzar.2938)

I'm dying super easy with d/d?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Producing less balance

in PvP

Posted by: Navzar.2938

Navzar.2938

Because the nerfs caused everyone to migrate to D/D, which is our best weapon set as eles. Couple that with what Diogo said, many people realizing that eles have to spec defensively, and you have a new bred of harder to kill casters.

Most of the underpowered calls were about non bunker staff and S/D, and nearly no one plays them now, thus they are forgotten.

Also, imo, annoying =/= cheap. Cheap= taking little to no skill.

Getting one shot... okay?

in PvP

Posted by: Navzar.2938

Navzar.2938

Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed)

Fine, then give all classes a “bolas” type move, and give us all a move we can use to kill someone in one second, then everything will be balanced. OH WAIT, that’s not how it currently is.

Therefore = not balanced.

Simple logic.

First of all, immobilize IS a condition, so it can be cured by any condition removal.

Secondly, all classes don’t need the same mechanic to be balanced. Are pets imbalanced because only rangers have the? How about clones, death shroulds or virtues? Are they all imbalanced because only those classes have them? There’s also skill types like traps, that only two classes have, or shouts that only 3 have.
And its not a single move that kills in 1 second, but a skill combo. Huge difference.

But since you asked for bolas like moves, that is ranged immobilization-
ele- Signet of earth- only 3 seconds, but no easy to see projectile.
guard-signet of wrath-same as above
ranger-muddy terrain, aoe immolize, and cripple even less dodgeable than above
thief-devourer venom- 4 sec total, as practical as the attack you use to apply it. can be shared
engineer-net shot- used every 10sec, 3sec immo
necro-bone fiend

Mesmer only has it on swap, a weapon skill, and the other classes also have some on wep skills too.

As for the burst damage? Every class can burst, even necros and rangers.

Getting one shot... okay?

in PvP

Posted by: Navzar.2938

Navzar.2938

First of all, being one shot means you’re being killed in one shot, not 10.

I’ve seen this before, great video, but I to me it doesn’t mean 100b is bad. I enjoy fighting 100b wars, I have options to counter them, and it feels great when I do, its just a faced paced battle. You won’t be able to dodge every time, but you should have a stun break on you, and that will let you get away, or a block, or a blind or some other defensive mechanism or just stun them first. These 100b guys have to run glass to hit so hard, so they’ll get hit hard in exchange when you dodge and hit back. They aren’t very mobile either, they can’t vanish after failing to surprise you. They’re counterable in multiple ways, so its not like I’m screwed if I’m not running a certain set up.

And lastly, if you’re taking such high damage from 100b, you must be running glass too, so you should have similar capabilities.

Of course you can’t stop it every time, but you can stop and defeat it enough so that its not over powered.

You could also be a bit more constructive instead of just complaining, offer some suggestions on what to be done or something.
I think quickness is the issue, not 100b. Double damage is just hard to balance. Maybe reduced damage and unrooting the war would work too, since that’s an overall buff while reducing the burst.

Zephyrs Boon

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Use elemental attunement as well. With 20 arcana, switching to air=6sec. Assuming you spend about 4 seconds in air attune, that’s 6/15. Using shocking aura will give 12sec swiftness, so 12/25. Frost aura gives 6 sec, so 6/40. 6/40+6/15+12/25= 1.03, so its perma

Elementalists aren't hard to play.

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I think its more about the higher skill cap. Not necessarily harder, but your mastery of the class is just more apparent. Of course these days you just have to find the right skill combos on the forums :p

The skills aren’t that hard too learn though, since many have similar function. ex. on d/d, air 2, water 2, fire 2 all have similar range and angle, water 2 and earth 3 are both an pbaoe snare, fire 3, earth 3, air 4 are gap closers.

Melee Caster Viability

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

D/D is one of the best choices for ele. I like to use an auramancer build to keep up and share boons. You still have to spec into water to make up for the low hp/armor, but you’ll probably want powerful aura or cleansing water anyway. The basic formula is zephyr’s boon for fury/swiftness, elemental attunement for extras boons, and water for extra hp and condition removal. Then just toss in some cantrips on the right for sticky situations. D/D is also playable as a glass cannon burst using earthquake+fire attunement.

(edited by Navzar.2938)

Illogical weapons pricing

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

I think the price should be proportional to the amount of skills a weapon provides. So a 1h sword would cost 60% of a 2h, and a shield would cost 40% of a 2h. Why does the price compared to other items matter? Because one type of item offers a better “deal”, giving you full functionality at a cheaper price. It’d be nice if crafting and all parts of the game reflected this as well. As for two handed weapons and sigils, they don’t need two because they already deal 10% higher damage through better stats.

As for the farmer worker thing, people generally expect equal pay for equal work. Equal work being same quantity and quality, and at the same time/need for said work. The second group being paid the same amount for half the work is a legitimate complaint.

(edited by Navzar.2938)

Mystic Forge Ascended Armor Recipe

in Suggestions

Posted by: Navzar.2938

Navzar.2938

I like how exotic armor is obtainable with karma and I think it would be great if you could obtain ascended armor when it comes with mostly karma as well. Of course it shouldn’t be too easy, so I think a good way to do it would be to combine the 6 karma temple armor pieces. (Let’s face it, we have way too much spare karma anyway.)

For the formulas, each armor piece should be for the same slot (all boots, or all gloves etc)

Balthazar armor + Lyssa armor + Whispering armor + [4th item]= unique/named exotic berserker’s stats item.

Dwayna armor+ Melandru armor + Grenth armor + [4th item]=unique/named exotic apothecary’s stats item

[new exotic1] + [new exotic 2]+[240 philosopher’s stones or 40 crystals] + [4th item]=ascended armor piece

I’m not really sure what the 4th item should be in the formulas. Maybe something like Elonian wine or ectos? I’d kind of like to avoid those since they’re just gold, but it needs something in there. I guess the if it followed the scheme of the ascended accessories it would need a vial of condensed mist essence for the final forging. It could even be obsidian shards to increase the karma requirement even more if people think 1.5mil isn’t enough for a full ascended set.

As for the stat scheme, I’m not really sure, maybe soldier’s? Maybe the stat scheme should be decided by the use of stones or crystals like back slot items. That or 4th item should be another temple piece with the stats you want on it (meaning soldier’s, rabid or magi, just like the temple armor).

Reason? People should have more options than having to spend hordes of gold to get top tier armor, just like we have options for exotics.

Anyway, feel free to leave your thoughts on this or add to the suggestion, especially for the 4th items.

(edited by Navzar.2938)

Cleansing Flame

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I think stun break+3 condition removal is fine at its cd. D/D eles only have a lot of condition removal if they trait for it, so it really helps out on an aura sharing build where you won’t be able to take the cleansing water trait.

Isn't Jormag the cutest?

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

The elder dragons are not evil either. Think about it for a while.


Are humans evil to ants? Or is it just a natural order.

Do humans send in saboteurs and assassins? Attempt to corrupt city governments? No we just step on them without thinking. These dragons are plotting and thinking about the destruction they wreck.

That’s what makes them evil.

We have pesticides and ant farms, and we also mess with their pheromones. So yeah, we’re pretty evil from an ant’s point of view :p Stepping on them is just an extra bit of evil to them XD

Rip Southsun Cove (Seas of Sorrow)

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

I actually really like the difficulty level the cove is currently at, I just don’t like that there isn’t much to actually do. So I’m just waiting on those future updates and hoping they don’t nerf me or the enemies.

(edited by Navzar.2938)

Ele before the nerf?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Please don’t pointlessly necro threads ><There are some more viable varients of that build, and they’re pretty good, but no need to post them all over the place, especially dead threads. (That being said, I do appreciate that we have a burst build again, so thank you. Hopefully it won’t result in more nerfs.)

(edited by Navzar.2938)

Gold/Gem exchange rate is making me sad

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

As the amount of gold the average player has, the price of gems increases. As you have more money, you have more to spend on buying gems. Since 1000 gems is as useful at lvl 2 as it is at lvl 80 (assuming you don’t want to trade them for gold), people will be willing to spend that extra money on those gems. Thus gem prices increase. If you look at it in terms of gems per hour, its just as easy (easier for those of us around since launch) to earn gems through gold now as it was at the beginning of the game. So while it may seem like it, we’re not actually paying much more because of the relative value of gold then and now.

In one word: inflation

Eles never get to whinge in our forum again

in Warrior

Posted by: Navzar.2938

Navzar.2938

War burst isn’t that much of a problem. For a burst to be OP it needs burst, reliability and an escape mechanism. It’s fairly easy to see coming and isn’t that hard to dodge (WvW doesn’t count, you can get any skill off in there, even churning earth without lightning flash). Even if War has +9k hp and +300 armor, it doesn’t have strong mobility/defensive mechanics (ex. stealth + warps), which are worth more than hp when you’re in a glass build, to make it OP, it. The best the rifle has is its 1500 range if the war isn’t noticed (which is decent).

Yes, it’s still fairly strong, and its better than our current ele burst (video’s build is impractical and only has damage), However, it’s not over the top or owning other class’s builds, and it leaves a good amount of time to react. It’s main advantage is that its just easy to do.

Besides, the impractical video build will probably be adapted to be more viable than its current version, with reduced damage of course. The current example is really just the same as practicing high numbers on a light armor golem, so it doesn’t prove much as far as having an equal burst build (ride the shock aura/RTL doesn’t make up for the glass).

The main problem here is with the weak “evidence” about how ele is as good at bursting.

(edited by Navzar.2938)

Eles never get to whinge in our forum again

in Warrior

Posted by: Navzar.2938

Navzar.2938

Both this and rifle burst are fairly impractical anyway, so I doubt they’ll do too much outside of WvW. War is tankier in its glass build and its ranged, but ele has better damage.

Actually, that combo is fairly impractical, easily countered, and in general elementalists need to sacrifice a lot more to achieve what a warrior can achieve and less.

Even fully specced for glass cannon instagib rifle, warriors are a lot tankier than Elementalists. They can throw out their combo from a lot further away, and can use Frenzy to cover for the long channel time of Kill Shot. Even without Kill shot, they still do very respectable damage with volley, and they have the luxury of doing all this from the top of a tower, which is actually practical during seiges. Thanks to piercing rifle shots, they can also take out a sufficient chunk of a zerg without exposing themselves to retalliation.

Come on, it’s not rocket science.

And Ele can not die on siege defence.

Say what? This is a point blank burst, it can most definitely die in siege defense.

BTW, minding linking the thread where eles were whining about about rifle burst? I’d like to take a look at it.

Signet of Restoration is really weak?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Is different and bester for elem is bester because you can spam on D/? 2 or 3 skill per secondes :

1 air 1 fire is 0,5 secondes spam .
swap is instant .
3 air is instant
can trip is instant
2 earth is instant
esquive with esquive arcane is instant
4 fire is 0,25 secondes .
+ passif skills or passif shield on trait or on signets or on rune .

on war is just all one seconde ……

so one war = 200/seconde
so one elem = 200×2 seconde + all instant swap , dodge , skill instant and passif skill or shield .
…..

war = 10/20
elem = 20/20

It’s not actually that good. You can’t just look at activation time because many skills have still have animation or aftercast delay once the skill has been successfully activated. For example, dragon’s claw is .5sec activation time, but you can only spam 1 per second.

Of course spamming 1 per second alone is still better than the war signet, and the instant cast skills and attunement swaps still add to it.

Post 11/15, what's REALLY changed for you?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I’ve now joined the hordes of d/d eles. Before I used staff the most, and used d/d to travel, but know I mainly just stick with d/d. It’s actually better aoe damage since I can’t might stack on my staff anymore. I mainly just use staff for events now, or if there’s 8+ mobs for some reason.

(edited by Navzar.2938)

Signet of Restoration is really weak?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

You can’t really compared things at low levels since they’re balanced around lvl 80. At level 80;
Healing signet: base 200hp a second +3.25% healing power. 3320 active heal, 20 sec cool down.

Signet of Restoration:202hp a cast + 10% healing power. 3275 active heal, 25sec cooldown.

SoR is basically only good on daggers since other weapons don’t attack fast enough. If you spec for healing power, ele signet is actually better (assuming you never stop using skills).

Thieves overpowered breakdown

in Thief

Posted by: Navzar.2938

Navzar.2938

Step 1: Hit Dodge Roll twice ( I can’t even count how many heartseekers spammers i’ve dodged doing this, once their intiative is gone, you practiclly win)

As an elementalist you should be prepared to be super squishy, you are a light armor after all, unless you run bunker ele of course.

You can say you PvP in every MMO you play, but that doesn’t automaticlly make you good, there will ALWAYS be someone better then you, I’m not saying this thief is good, but there are thieves out there that have an amazing amount of skill (that aren’t actually backstab glass cannons)

Elementalists have several survivability skills dont they?

Frost Aura.
Shocking Aura.
Arcane Shield.
Mist Form.
Armor of Earth.
Obsidian Flesh.
Fire Shield.

Cant you use one of those to survive?

I’m sorry and I’m usually the one to never say this, but learn to play(Practice makes perfect), I’ve had an Ele Tear me to pieces before, i know they’re good, IF mastered.

Good luck my friend please stop the QQ now

This. aside from fire and frost aura, the rest will stop most melee bursts in their tracks.
As for frost aura, that won’t automatically stop it, but it will make kiting much easier.
An ele should nearly always have a cantrip on the bar for a pvp situation, and seeing as they’re have a squishy base survivability, they should also be partially speccing in a tankier direction.

…but did you really list fire shield as a defensive skill? That one won’t do anything.

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

Eh, yeah, sorry that went on for so long. As far as the auto attack is concerned, I feel like its slightly lacking, but not too badly. Hammer already has weakness, so maybe 2 or 3 stacks of vulnerability for 5 seconds?
Blast finisher? Maybe, I don’t really know how weak or strong that would end up being. I feel as if it wouldn’t be overly useful since you want finishers to be on demand, yet can be very strong since its a spammable blast. Maybe it’d earn rangers a spot for their healing spring?Not sure what else would make sense on a hammer though.

(edited by Navzar.2938)

Glass cannon Elementalist in WvW

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Glass cannon ele is ok for zergs or defended behind a wall, but it definitely shouldn’t be your only set. It mostly serves to speed up battles that you would win anyway, or maybe aoe burst while one else is is holding the attention. Carry a second set in case you want to solo or do smaller group content. It’s great for sieges though, since you’re either just slamming doors or popping out from behind a wall to defend.

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

I refer you to the answer I gave Cog. Please utilize some level of comprehension when you read before responding. The quoted text you lept on like a starving jackal was in reference to the poster I was responding to and his talk about “flashy effects”. Nothing more, nothing less.

I’m sorry, I do admit I wasn’t clear about what I was saying.
You said it was about utility right? So I listed the utilities I saw of each skill, which was the main thing this thread was started about, showing that they are both rather similar. If you see a problem with my interpretation of said skill uses, please point it out. You didn’t say much about the utility of the skills though you did say there are important. It’s not like they weren’t brought up. You failed to actually describe how the warrior’s hammer is actually lacking in overall utility. Key word is overall, of course it has less utility towards one area (ex healing), but it still has a decent variety overall.

It isn’t flashy with lightning or pops or buzzes or whatever, but it thunders around. It stuns in a large AoE. It knocks people back. It snares multiple people.

Oh look he’s said while it’s not flashy, it still has utility. And you call him out on the flashy part, and ignore the part where someone says war hammer does actually have utility.
Rather than (intentionally or not) trying to belittle others by claiming everyone is unable to understand what you’re saying or accusing me of being a “troll” in order to imply my comments as worthless and inflammatory, please use some analysis to explain why the the things others don’t matter. And that doesn’t just mean that it, but actually back it up. Of course I mean each concept as a whole of course. That “flashy” comment was only a side thought.

(edited by Navzar.2938)

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

While I can accept the damage difference, I can’t accept the lack of a blast finisher or an ability attached to the end of the third swing. It’s inconsistent.

My god do people just not read the friggin thread?

To hell with every other part of the weapon. To hell with the “utility” bs.

There is an ability on it, so its not inconsistent. The ability just sucks.

And in case you didn’t realize, it’s not just about the auto attack, but the overall utility of the war hammer skills compared to other weapons. And guess what? It’s not lacking compared to the lightning hammer, its just not as flashy. Yes, the lightning hammer autoattack has more utility than war hammer’s auto attack, but overall that’s not the case.

Fractals, fracturing Guilds

in Fractals, Dungeons & Raids

Posted by: Navzar.2938

Navzar.2938

If the rewards aren’t getter better than I suppose it doesn’t matter, but then why aren’t people repeating lower lvl fractils? o.O

Fractals, fracturing Guilds

in Fractals, Dungeons & Raids

Posted by: Navzar.2938

Navzar.2938

It’s not about it being unfun, its that many people will want to skip up for better rewards. And since only the boss has agony, they’ll do it anyway. Besides, that still means skipping the first 10 at least, and skipping content over all.

Fractals, fracturing Guilds

in Fractals, Dungeons & Raids

Posted by: Navzar.2938

Navzar.2938

Then people would just group with higher levels to skip up. I think an easy fix would be not having your level reset upon doing a lower level fractile.
edit: That would completely fix it though, but at least some people would help out lower lvls.

(edited by Navzar.2938)

Rangers being OP against thiefs

in PvP

Posted by: Navzar.2938

Navzar.2938

If he’s hitting you so accurately, he’s probably just following the bleed ticks.

ranger has the less survivability than all of the proffessions
thief has the highest damage

and you think rangers are OP against thieves?

oh you
-You and your pet gain 2 seconds of protection when you dodge roll.
-Increases endurance regeneration by 50%.
-Applies camouflage when you are dazed, knocked down, launched, pushed back, or stunned. This effect cannot trigger more than once every 30 seconds.
and much more

Even if the ranger is camouflaged, isn’t he still in the same place if he’s stunned? So he’d still need a stun breaker.

Gems value will crash

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

Is it even possible to make money by buying gems with gold and then selling them for gold?

Gems sell for 70% of the cost to buy, so basically, prices would have to increase by 50% or more since your investment to profit.

D/D Elementalist boon duration

in PvP

Posted by: Navzar.2938

Navzar.2938

Longish boons isn’t that big of a problem except for protections or stability. And for protection, it really isn’t very long on most skills compared to the cd. The majority of it comes from elemental attunement, which gives 5 sec on swapping to earth. That should probably toned down to 3 for pvp to be more in line with guardian(maybe even 2), but other wise I think the boons are fine. Of course anet will probably hit us it another hard nerf anyway.

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

No, but being a utility skill does. How did you miss that in nearly half the posts?

No, it really really really doesn’t.

He could have and probably should have compared it with any other weapon: GS, Guardian hammer, thief sword, etc and the same point would have been made. Just because he chose an ele utility that makes a kitten weapon, WHICH STILL FOLLOWS THE STANDARD MODEL OF FUNCTIONALITY, does not make his point invalid. kitten /eyeroll

Okay, let’s pretend for a moment that being utility skill magically doesn’t matter. I already made a nice list of alternate uses besides damage that each skill has. Guess what? Lightning hammer doesn’t have more.

Now back to reality, it DOES matter. Why? Because to compare the two bars, you would have to have to compare it to the warrior hammer skills plus a utility slot. Also, what exactly are you saying deviates, the warrior hammer or the lightning hammer? The warrior hammer is only different because the 3rd hit on the auto attack has a lackluster effect. The other is a utility skill on a caster class.

Edit: And in case you don’t understand, extra effect on skill 1 is still there, it just happens to be a very weak one, not deviating. (Though it does need a better one.)

Edit: As for the lightning hammer, its not just the skill bar, but the bar along with its limitations (like limited time/uses, not counting weapon stats.) You can say just look at the skills, but unfortunately the limitations do alter the functionality of the hammer and how you’d use the skills.

(edited by Navzar.2938)

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

Why is it that elementalist players seem incapable of basic reading comprehension…

My god.

snort, but but but ele hammer is poo and we don’t use it! snort snort

Um, that has nothing to do with a deviation from a seemingly standard model of functionality from weapon primary attacks sir
snip

No, but being a utility skill does. How did you miss that in nearly half the posts?

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

In response, I’ll reconstruct the original problem with using the ele hammer as an example.
Because the ele hammer is actually a utility skill. That’s it really. Even if “it follows one of the pretty standard models”, one would expect it to be something extra because of this. You really should have just used one of the other standard models as the comparison. And thank you for clearing up that you agree that conjured weapons are crap on an ele :p
Besides, as far as utility goes
Ele hammer:blast finish, enemy fencing, aoe, blind, push, stun, leap, lightning field
War hammer: blast finish, whirl finish, aoe, weaken, cripple, push, stun, leap

As far as flexibility/multiple uses goes, lightning hammer pretty much only has the lightning field usable as a fence as an advantage over warrior hammer, while the warrier has a whirl finish and a snare (which always have multiple uses).
If you consider the entire bar, rather than just the auto attack, its actually fairly similar.
Uses besides damage
War:
skill f1- 3 other uses
skill1- 0 other uses
skill2- 1 other uses
skill3-1 other uses
skill4-2 other uses
skill5-1 other uses

Lightning Hammer:
skill1- 2 other uses
skill2- 1 other uses
skill3- 1 other uses
skill4- 0 other uses Zero practical use at all.
skill5- 3 other uses
Though warrior hammer’s auto attack lacks complexity, compared to lightning hammer the warrior hammer as a whole does not.

(edited by Navzar.2938)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

The thing is, that ferarr IS just a cosmetic. It’s not actually doing the job of an automobile any better than another fully functional car.

Should max stat gear be easy to be obtained?

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

To answer the original question:
Yes, I strongly believe that max stat gear should be easily obtainable, no 70g a piece bullkitten. This allows everyone to have the same statistical strength and would allow casuals to just drop in and play without having to worry about being excluded or dragging down their party because they have weak gear, and would make being better based on skill rather than gear at max level.

This is an MMO

MMO’s are based on “more effort, more reward”
Stop trying to destroy a perfectly good MMO with the constant whining that all should be equal.

Why does the reward have to be better stats? There are many ways to reward players, the easiest of which is just looking awesome. Things like better looking armor or cool titles still allow players to feel rewarded for their work in a way that’s also easy to show off to others without creating a power imbalance or making those items necessary. Players aren’t whining about wanting everyone to be equal, they only want everyone to be equal in strength. Players should obviously still be able to visually distinguish themselves.

(edited by Navzar.2938)

I believe inequality was created

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

So if I spent the event time farming four rares, threw them in the mystic forge, and out popped a precursor then that was horribly unfair to you as well? What were the actual odds of a precursor from the event?

I don’t think its the RNG alone that the OP is complaining about (although many people hate them) but because this was also a one time event. This along with the RNG with high precursor drops means many people got lucky and earned vast sums of gold, therefore artificially creating a large wealth gap consisting of the ones who got lucky at the RNG and those who didn’t. And to make it worse, it’s a wealth gap created by pure luck rather than being earned. At least with other RNGs, they even out a bit through farming / rolling multiple times.

(edited by Navzar.2938)

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

Where’s the gear grind? You mean playing the game? That’s grinding now? Sheesh.

You complain about gear you don’t want (or need) because playing the content the gear is needed for is a grind. You don’t need the gear because you’re not grinding (playing) it, but you’re upset it’s there because other people do want to play the content that requires it?

What’s your point again?

The difference between play and grind is in quantity. Having to run a dungeon a few times to get what you’re after is playing. Having to run said dungeon a few -dozen- times becomes more than a little grindy, at least as a lot of people see it.

When you repeat a dungeon for the umpteenth time because it has an item you require, you are not doing that dungeon for fun, you are grinding it for gain. THAT IS GEAR GRIND.

Except it doesn’t have an item you require, it has an item you want. It has an item made specifically for going deeper and deeper into the dungeon you acquire it from. If you want an item made for an infinitely scaling dungeon that you don’t actually want to participate in, then that’s a problem with your own specific priorities. Not a problem with the game.

You also have to invest a good 70ish gold outside of the fractal stuff. So if I want to continue delving, I have to scrap together that gold or apparently get owned later on by agony. Besides, it goes against the plateaued pve gear concept they put forth, in which max strength gear is fairly easy to obtain.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

They can only be upgraded via infusion, which only gives you Agony resistance, meaning no runes and sigils.

Incorrect, infusions will grant stat bonuses in addition to agony resistance. Considering there are defensive, offensive, and omni infusions; it’s not out of the question that they may offer bonuses similar to runes and sigils.

https://forum-en.gw2archive.eu/forum/game/gw2/Infusions-affect-normal-stats/first

Along with this, ascended equipment already have the upgraded stats build into the item. So the moment you get it, it’s already stronger than your upgraded exotic. Then come the infusions, which may or may not increase stats.

The EA answer is SO simple…

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I feel like EA outside of water attunement is very lacking right now. While putting the finish back in earth would fix part of the problem, fire and air are still rather weak, so they’d need a slight buff. Air should have the the radius on it increased or change it to a 1/4 sec daze, its the most useless atm imo. Fire would need a slight damage component, maybe around 1/3 fireball’s strength? As for earth, either put back the blast finish, make it 3 stacks of bleeding for 6 seconds, or add a 1 sec immobilize.

There’s an ele grandmaster trait that gives shocking aura, a 25 second cooldown, every 90 seconds.

The thing is, that trait is an automatic response, which makes it more valuable than the skill alone. And it’s a response to a very crucial situation, which makes it that much better.
That and they wouldn’t want a trait to deter you from doing something because of a long cooldown.

Tornado Or Druid ?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I’d go for tornado solely for underwater use. DO NOT USE TORNADO ON LAND-it’s pathetic. As far as elites go, you’re best off sticking with the glyph or greatsword.

Why does my Ele seem like its made of glass?

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Agreed, you just need a bit more health, and skills are some of the main defensive mechanisms on an ele. Always have at least 1 cantrip on your bar.

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Navzar.2938

Navzar.2938

The complaints about ele are mainly because they get the biggest nerfs without any buffs as compensations. They definitely are some of the most fun to play, but they’re also statistically weaker in many regards, not by a large margin, but enough to make some players feel like they’re being punished for playing a class they enjoy by making it weaker.

The main problem with the arguement is that you keep saying things like “even a conjured weapon” and how they’re better, which makes it seem as if you’re disconnecting the weapon with the elementalist it has to be on. Even if the weapon itself is better, the fact it has to be on an elementalist brings it back down.

I think what you’re looking for isn’t necessarily more extra effects, but rather more choices in play style, and for a higher skill ceiling? Elementalists by nature have the highest skill ceiling due to the high volume of abilities (which are diluted in exchange), making it much more important to know your skills, position, etc as well as giving them more areas to spec into and focus on, because more skills= more creative ways to play. The aggravating part is that you’re usually weaker than someone with the same skill level as you until you get to higher skill thresholds (excluding bunkering anyway, but that was nerfed.)

So to see if I’m getting this right- In short, you think you’re skills are boring/inflexible?

(edited by Navzar.2938)

Captain’s Council Commendations

in The Lost Shores

Posted by: Navzar.2938

Navzar.2938

I’d like to know too, since I still have 1000 commendations left to spend and IDK what to put them into.

2 Precursors from the chest? Really?

in The Lost Shores

Posted by: Navzar.2938

Navzar.2938

Makes you kind of hate RNGs, but at least the precursor market falls as a result.