I definitely thought about that, but I wanted to hope that anet learned from the past.
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Buying the item is not breaking any rules. As long as you’re not exploiting with it, you should be fine.
And that is precisely why you and most other warriors fail. You rely on those formulas which mean absolute kitten . We test things out in game. what works on paper is never the same as how it works in game.
Paper formulas are basically what it’d be if everything was optimal. They’re not usually what really happens because no one is perfect.
So if what you’re saying about regen is true, then I’m guessing it’s one of the following: some source was left unaccounted for, the actual regen is different from stated regen, or you’re counting some sort of healing as well for an average. I’d also love to know how you do it for the pvp lulz.
if elementalist is underpowered then why it took me 30min to defeat a bunker ele? we were in sPvP, map changed twice, we fought in three different maps and when the 15min line passed I became bored thinking I never ever get him down nor does he get me down. How I won him? I really didn’t, he wanted go to a gym.
I was bunkerish condition warrior.
You answered it yourself:
I was bunkerish condition warrior.
bunker vs bunker = very long match.
You can’t say an ele isn’t underpowered because it took you a long time to kill a bunker with a low damage build.
As for OP: Honestly, just play what you have more fun with, it’s a game after all. If you like them about equally I’d say roll the war to make things easy on the pve side.
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The 5 stack limit is only for things that stack duration, so it won’t affect bleeding.
I’m not sure if I’d call this a good thing for elementalists since we’re pretty boon heavy. I’d have to wait until it hits to see if it really makes much of an impact though.
^Retaliation is also much deadlier than reflection when it comes to weak multihit attacks.
I kind of doubt it will, at least not by much. If it does make bunker eles effective again, then the invuln skills will probably just get nerfed.
^The only way for support to work in pve is if it’s a support that increases group dps.
We just need to get enough people together for a new game: Guild Wars 0
The setting will be during the Guild Wars, and it will play as an upgraded version of the GW1 we all know and love. Or Gw1.5 to help bridge the gap between 1 and 2.
So it’d basically just be GW1 with better graphics and a trading post (and maybe some other things gw2 did right).
/desperatelyholdingontoGW1
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This also messes with regeneration and fury from swapping.
What worries me most is getting a stupid situation like 15+2+2+2+2, so you’d have to wait 15 seconds for your near useless stacks to start disappearing.
Basically, for this to work they’d have to change a lot of things to have longer durations but with a cd or make the shortest stacks get used up first.
I’d like to be able to hit the button again to use it before it’s fully charged for a weakened effect. IIRC that’s how a lot of channeled skills were originally going to be designed.
This makes me really wish I hadn’t missed the trip in the anniversary sale
Especially considering I’m an ele
They’ll probably add some sort of mystic forge recipes that use them eventually.
Look into the future. (by that I mean pay attention to what’s about to be released and past update trends)
The only thing I really dislike about churning earth atm is it’s stupid channeled effect. It’s practically useless since it’s only a 1sec cripple, but still makes the skill go on full cd if interrupted. That and it aggros in pve.
I think it’d just end up steam based or boiling water.
Anet probably intended it to work on the 5 point traits. So even if it gets fixed it won’t be much better.
How do they consider game usage data for balance anyway?
I really hope it’s not x% of people play class y when they’re deciding which professions are too strong as a whole. After all, eles have a popularity boost because of their flashy skills.
I suppose a similar system would a show some indications for which builds are OP/UP.
I hate it when people come repeating the obvious statement that gw1 and gw2 are different games. Yes, they’re different, but many gw1 players bought gw2 expecting a sequel to the game they loved, but they didn’t get that.
Sure gw2 is still a good game, but not for the same reasons as it’s predecessor.
Bank tabs aren’t really worth buying anyway. Just make some mule characters or some personal guild banks.
AFAIK shots fired through fire fields just get a 1sec burning effect.
isn’t the “garbage state of karma” caused by everyone having way too much of it and not enough things to spend it on?
seems to me like reducing the amount we get from one source in exchange for something everyone benefits from is in the general direction of “better”, regardless of the small numbers involved.
Except not everyone benefits from luck. What about people that already maxed their luck? Furthermore the small numbers really do matter. You can just buy some cheap green and salvage it for the same effect.
Karma really can be used by anybody. Even if you feel like there’s absolutely no karma item you want, then you can just turn it into gold (1mil karma —>20~25g), which could buy you more luck anyway.
I feel it would have been more successful if it was a permanent consumable like the infinite salvage kit.
Use elemental surge.
Arcane wave = 6 chill pbaoe with 360 radius
Arcane power= five packets of 3 sec chill
On the down side though, now you’re using arcane skills and don’t have EA
Still fun for messing around though.
Seeing as no elementalists were harmed in the making of the last competitive tournament in GW2…I think devs are going to rethink the class.
This is just my opinion, but that was probably the boldest statement the class could make. Not that there was just one…there was just none.
/rhyme
Yes at 15th october conjures are getting buffed everyone will be using them
and the healing spell geyser get incr radius and we get some kind of line of warding like guardian has
i mean they fixed ele this was our problem the whole time
More radius of geyser and line of warding and conjures bom we are fixed
This HAS to be sarcastic.
What are you talking about? Seems pretty legit to me.
Ele’s really arn’t that bad tbt, it just takes alot more skill to pull of than the other meta builds and its really the counters from classes and s/d thieves that shut eles down, nerf the other builds, dont change ele.
Well if it takes a lot more skill to pull off, wouldn’t that make them kind of bad? After all you’d want to compare fighters of similar proficiency in their classes.
The thing is about jack of all trades is that they have to be able to be fairly good at everything or be decent/mediocre at everything role, but able to multiple things at the same time.
If you have to stop one thing to to the other, then you need the first time of jack.
Type 1- You’re fairly good at all things, so you just switch your fighting style/role in the middle of battle to best counter the enemy, but you can still only do one thing at a time.
If you can do multiple things at the same time you want the second
Type 2 You’re not really that good at anything, but you can do everything at the same time. Individually you’re pretty weak in each category, but they add up to make you equal to another profession.
There are a few problems with this:
1. equipment- if you can specialize in one role, you can make the fullest of your equipment’s stat points.
2. This isn’t really unique to us, other classes can do this too, although they still have to option of specializing.
3. If we actually tried to play a jack of all trades role, we’ll end up being a type 1 that can only do one or two things at a time. However, we’ll only be okay in each role, rather than good.
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New master level traits:
Frostbite- Chill deals damage
(0.10 * Condition Damage) + (1.5* Level) + 5 damage per second
Putrid Flame- when you inflict burning you inflict poison as well.
details tbd
Fresh Air builds don’t run 30 arcana, and they’re some of the better builds left.
I’d say 30 arcana is a good deal less common than it used to be although still not enough.
Either way, this change wouldn’t do anything to that.
I was addressing your claim of your version being better healing than the warrior signet.
And no, nobody would wait to time the skills for healing signet, it wouldn’t nearly be worth the trade off for an extra few hundred hp compared to using a skill when you actually need it. It’s extra work yes, but it’d make you worse.
You also have to consider that warriors don’t have to do anything for their passive to heal them. The multiple heals we get from the current SoR are because we use instant skills in the middle of our other skills. If you add a .8 internal cd, that ruins it, so we’re basically just going off of the normal skill activations, making it it around the same anyway.
Freezing gust-2 of the following-increase chill to 5 sec, increase base damage to 150, 120 or 180 radius
Gale-One of the following-reduce cd to 40, reduce activation time to 1/4sec, 120 or 180 radius, add base damage of 200
Fireshield-one of the following-reduce cd to 25sec or increase duration to 9 seconds
(I want to avoid altering the effect since it’s gained by multiple sources)
Flamewall- I see two major options
0. Either way, make the cast time 1/4 second
1. Straight buffing- some combination of buffing the burn duration and direct damage
ex. twice the damage and burning duration.
2. Make it a veil skill like the old spectral wall or veil of invisibility. Burns foes who pass through it for 6 seconds
bonus- also, increase the height by 50% or so to make it look cooler :p
edit: Or if your concerned more with showing d/f some love, you could try making freezing gust, comet, and gale have a stronger or an added effect under a certain range.
You could also add a pbaoe element on the activation of fire aura or maybe some of the other skills.
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Didn’t read the “leak” itself, but I am very worried that unsteady ground will become quite overpowered if it is changed to be like line of warding. The skill definitely needed a buff though.
may i ask why a worse version of a skill from another profession is automatically OP if given to elementalist?
Wasn t a leak btw its official if i remember well
How is it worse? It has a shorter cooldown as well.
They said they reworked it, so why would you think the recharge will remain the same?
I can see it not being very noticeable as far as solo play is concerned, but it will definitely make a huge difference in group play if party members have boons as well.
Also, it does hinder regen stacking quite a bit, so it does have some impact on solo play.
Also, though it’s not very ele related, doesn’t this 5 stack limit thing kind of screw over projectile/whirl combo finishers in general? They were already weak, but now they’re low stacks can actually get in the way.
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All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.
I think that would be a major ele-nerf. I don’t really know how they want to implement something like this – because it would make some already useless traits and spells even more useless (burning precision for example and all auto-attacks that stack conditions like earth and fire 1 with scepter, water 1 with dagger or earth 1 with staff).
The new cap for might would be 15? That’s a huge nerf for both PvE and PvP eles. That’s a major aspect of our support in PvE.
I don’t really get what they mean with that or how they’re going to implement it. Since most of those conditions/boons stack in duration would it mean that they can’t be stacked more than 5 times per player or overall? Can you only stack again if your stacks have run out?
It only affects duration stacking things, so might won’t be affected. Stack limits are overall, just like you have an over all 25 stack limit for might. You can stack again once some of the stacks have run out.
For pvp, asura anything
Make it like lightning whip
Hmm…yeah you can change the animation from a lightning whip to a fire whip, you can then split the dmg in two for two hits..great idea thx
I was talking about the cone angle. LW and FG used to have the same cone remember?
Make it like lightning whip
Which is why the air signet should do 33%, like the thief, instead of 25% like the 4th air skill.
Casting air 4 on staff basically renders your signet useless for 20 seconds… Which therefore make the air signet a stupid skill to equip. The sort of things eles have to live with.
Thieves is 25%….
Jesus riceWell ok, it should do more than the base skill none the less.
It also does instant damage where the thief version does not, and stunbreaks.
There’s nothing wrong with Signet of air -_-.
Agreed. The problem is with zephyr’s speed.
You forgot to add some of the general updates that affect us as well.
All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.
-This could hurt as a bit when it comes to chill, burn, and regeneration. And I guess it affects stoning too, but no one uses auto attack anyway :p
More importantly, it can really affect how well we work with other classes.I’m not sure I’m getting this. I mean how does it work right now? And how will these changes how these buffs and condis work in game? Is it a buff? Nerf? Can someone please explain? >.<
Currently the stack limit is 25. Once you reach that cap, you can’t increase the duration by applying the boon/condition again until one of the previous stack’s duration is used up. Any attempts to do so will just do nothing and go to waste.
For boons I think it’s just used in the order that they are applied. Conditions seems to use the highest condition damage stack first.
so if over 10 seconds you get 5 swiftness buffs for 20 sec, 20 sec, 20 sec, 20 sec, 20sec, now for the next 10 seconds any more swiftness applications will be ignored.
If it’s something like 20, 15,10,10,15 I think it’d be the same way, so you still need to wait 10 seconds, but I’m not certain.
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let’s just uber nerf it. ex. now stealth only makes you transparent. or now it it has some sort of hardish to see trailing effect, like spectral walk but transparent.
Then give thieves nice buffs in exchange.
For the record, this isn’t a very serious suggestion, it’s just fun to think about.
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Anet will probably just add them to the gem store in an RNG box or something :p
I think we need some new terms for casuals
There’s people who don’t have much time to play and can’t do hard content.
There’s people who don’t have much time to play and like hard content.
There’s people who have a lot of time to play and can’t do hard content.
We can only replace the ‘c’ with a ‘k’ in one of them though, so I’m lost on how to organize this. Since I’m a type 2 casual, I’m voting that one :p
Movement effects don’t stack at all. The highest value is used.
Yes, he has a point, staff is interesting. But he keeps saying that staff out dps LH and it is wrong. I have proven this many times.
He is also not that accurate on figures, and he does not take rotation into account.
Finally:
Switch to Earth Attune when you aren’t in combat. You can lead with Eruption then switch to Fire and cast Lava Font in the same place for a furyblast. This works even if you cancel the Eruption with the attunement switch; you don’t get the damage from Eruption but you still get the blast finisher.
I hope I am reading this wrong.
Edit: What in Komir’s name is effective power?? What do people use it for??
Effective power is what you’re average power will be when you include critical hits and damage modifiers.
ex. 2000power with 100% crit chance and 0 crit damage with no damage modifiers would be 3000
I’m curious as to why you say staff doesn’t reduce LH damage though. As I understand it, the lightning hammer has it’s own weapon damage, so staff basically just takes away a sigil.
The Monks decided other classes were incompetent so they picked up some weapons and started killing things themselves and thus guardians were born.
Considering line of warding has a 40s cooldown, they will slap a 5 minute cooldown on the elementalist version.
Seems balanced. I mean we do have 20 skills after all.
It wouldn’t be a Daecollo post if it wasn’t over the top :p
You forgot to add some of the general updates that affect us as well.
All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.
-This could hurt as a bit when it comes to chill, burn, and regeneration. And I guess it affects stoning too, but no one uses auto attack anyway :p
More importantly, it can really affect how well we work with other classes.
All player controlled minions. excluding Mesmer phantasm and clones because they were already increased in a previous patch, now have 71.43% more hit points in a PvE map.
-Yay, more health for elementals in pve
Aoe spells with that have a maximum number of targets will now count combatants that block or evade the attack towards that maximum
Skills that buff allies in an aoe now prioritize party members
I’m going to chime back in here and say I’m very against changing the gear itself. If you do that, people will just switch to the next most offensive gear.
The problem is a large portion of gw2 non fractal pve content just encourages having your full team go maximum dps because of easily dodged and/or 1 shot attacks instead of applying pressure through sustained damage.
IMO, the ideal would be having some pressure through weaker harder to avoid damage while still mixing in some harder hits.