Maximus is right. Potentially with a 2g gap, others are more likely to buy it. If you just undercut by 1c, potentially you’ll get undercut as well. With a 2g gap, a lot of potential sellers have to think if they wanna list at 7.99 or 9.99.
Not really. Unless its a fast selling item, most would just undercut him.
One top of the above, use + vitality equipment and to keep your gear up with your level as you get stronger. I’d suggest masterwork within 5~10 levels or fine within 5lvls. It will make a big difference on your defenses/hp.
You should also take advantage of your mobility. Never stop moving and keep your enemies frozen/crippled so you can kite them. If you’re using churning earth, but then you should knock them back/down then maybe shocking aura, or just make have them crippled/frozen and enough distance to get the skill done before the mob reaches you.
Even if though you’re melee, your attacks have 300 range, with is 130 more than standard melee. That means you can stay slightly outside of their range and keep hitting them.
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Huh? I don’t understand, how does lock autotarget help?
Tool tips don’t usually account for rune or sigil effects. You should still be getting the effect when you actually apply the bleed though.
If you mean the most recent change to armor of earth, it always gave that duration, the tooltip was just wrong.
Honestly, I’ve never had that happen to me. You can click do that with anything that isn’t a target: buildings, the sky, water, etc so accidentally clicking an enemy is really unlikely. Of course there are times you mentioned like wvw where there are a lot of enemies (although you can still click the sky) , so I can see why you’d want an untarget button. If its just for the sake of untargetting your attacks though, why not try using target closest ally? I haven’t tried that myself though, so I’m not sure if it will clear target with no allies around.
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Yeah, but then you’ll just get an ascended weapon, so legendaries still won’t have better stats. Although an ascended will still probably be between 50 and 100 gold =/
Just click with the ground with the mouse to clear target.
Is it so hard to believe that people genuinely d/c in WvW and don’t like getting punished for it? If it’s a log out timer, people in real combat will still get killed and drops will be given. No difference there. If they’re in a situation where they normally wouldn’t die and d/c (huge zerg vs unprotected camp, combat mode gets stuck or that long lasting condition is still on you), then they just time out and they’re fine. Also, d/cing just once an hour is enough to make the 3s fees (repair+waypoint) add up).
I don’t really see why people are against a log out timer when it gets the same thing done and fixes other’s complaints.
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Oh is that so? I’m too poor to afford one, so I didn’t know. I just assumed you could sell anything that isn’t bound. But yeah, I agree with you there. Legendaries are supposed to show you did something, although it was mainly farming, but if you can buy them its just a huge farmfest, which is pretty stupid. At least it would take 1.5k gold out of the economy :p
Well seeing as its soulbound on use, and there was always a legendary category, there was no reason to think you couldn’t sell it. It was just a matter of time until someone decided to make one for profit. And loling at the 475g listing fee.
I think legendaries should be an extremely hard, epicly long quest series that is also material consuming. That way it would actually represent an impressive accomplishment and skill, while still acting as a gold sink (although not as much as it is now, since precursors would preferably be earned instead of RNG).
Unfortunately, that would require a lot of work and content, so I doubt it would happen.
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As far as instances go, they could add a solo option or make it scale with the number of party members (of course more would still be easier). But this doesn’t really seem like it would be high on the list seeing as its usually easy to get a group.
Keep auto target off and use tab or click. Most of d/d skills are actually manual target anyway. Also remember to turn off melee assist so you can run through foes to dodge more easily.
Big bad charr owned by little skritt lol. But yeah, anet should get around to fixing that.
Rune of the mad king also summons ravens on using your elite. So be a norn ranger with mad king runes. That way you summon ravens as you turn into a raven so you can fight along side your raven XD
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Is this enough skin for you? Granted its painted on, but close enough.
http://wiki.guildwars.com/wiki/Monk_Dragon_armor
http://wiki.guildwars.com/wiki/Monk_Star_armor
Oh and I throw my hat in with having having options. So yeah, you can be skimpy if you want to, and I can wear a heavy winter coat :p
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I understand that the devs don’t want people to be able to convert karma into gold, and thats fine. But after spending 42k karma on a piece of equipment, you should at least be able to salvage out the rune once you decide to replace it without having to use up a transmutation stone. Just make the rune of [god name] account bound if it comes from karma armor and eliminate the other salvage materials (or make them near worthless, like a single t1 common mat).
Plus, some of us put in our own runes near the beginning of the game when karma items were still salvagable, with the idea that I could just salvage it out and sell or re use the rune if I get tired of the armor.
You mean necro wells? Well bombing is good for bursting single targets, so I’d imagine its only better for groups.
Terror used to deal as much damage as pve confusion, but looking at the new wiki formula, it’s now 362base+30% condition damage instead of 130 base and 15% condition damage. Fear is really short though, so it will only deal one or two hits anyway. Kind of funny that its strongest form is in the downed state…
oh and 50% more damage while target has another condition, that’s important too.
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So then an elementalist should be a sylvari, because a plant is closer to nature?
I hope they be careful about the rebalancing. Seeing as all of our attacks are aoe, simply reducing damage would also drastically hurts our 1v1. And I personally think offensive staff is kind of weak as it is anyway. Luckily it wasn’t this patch
The thing is, d/d hits much heavier lol I think it needs some love on water and fire 2 in terms of hit delay (and activation speed for shatterstone).
Sorry, but what exactly is the purpose of scepter then? I understand staff is great for support, and focus is very defensive, but I don’t see much on scepter besides some conditions.
Tab targetting works for small scale encounters, but its kind of slow on larger ones. You could also pan around with you mouse to try and find him in a group.
whats so hard to understand? steal puts u into stealth. ur opponent cant see u to target u atk and on UR screen come out of stealth on my screen u dont to me ur still invis. thief hits c/d stealth again rinse repeat till opponent dead. stealth to down. opponent wondering who just killed me…. i never saw him.. thats wut pvping a thief is like
Its about not being able to see the thief even after stealth ended that people are complaining about.
I’d personally like an elite arcane skill. Something with a instant cast, moderate effect and with a low recharge (like basilisk venom used to be).
Or maybe it could apply a passive boost for x seconds. (arcane aura?)
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Elementalists already run perma swiftness most of the time anyway, so while it may seem like a mobility boost, in practice we’re not going to be any faster than before. If they’re using the signet as their mobility, they actually have less than before, in exchange for freeing up a trait/ not putting a skill on cd. Many classes got a mobility boost on the signet to match yours, no reason ele would be magically excluded. And you guys got a mobility boost too on fleet shadow, so I don’t really see why you’re complaining? (I’m assuming this is about elementalist mobility vs thief considering this is in the thief forum?) So in terms of mobility, you guys actually got more buffing to it. We just got a different, less mobile, option
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omg, I think I have a new build …
Share? XD
I don’t feel forced into D/D because its overpowered. I’m only forced into D/D because the other weapon sets are so pathetic and because my favorite pve play style doesn’t exists. After that d/d was the most fun. That being said, this isn’t much of a change to d/d. All ele wep sets can get perma swiftness, knocking out 3. Stone splinters buff is more applicable to scepter imo, although there are still better choices unless you’re speccing heavily into earth. 4 was a fix, 1 was also a fix and it was implemented before this update. 5 is the buff that works best on d/d because of its fast attacks, but not in pvp.
Really the most hate this will get is that it didn’t nerf d/d, which I’m pretty thankful for. Although I’m afraid that means the FoTM eles will stick around a bit longer.
Time is money. About how long does it take you to earn that skill point?
I usually level up once in like 1-1.5 hours (through dungeon runs). So I look at 10 skillpoints as a 10 hour investment. If that makes any sense to you.
I kind of disagree with this. It would be true if you were doing things solely for those skill points, but that’s not usually the case. Skill points are a bonus on top of whatever it is you’re already doing.
Usually if they’re hacking, the name will come up as “unknown” in the combat log, and you’ll never see them.
I’m really surprised and glad we didn’t get any major nerfs. The new falling skill also looks like it would be really strong, so i’m guessing its not at full power? Interesting underwater buffs as well Overall, a great patch for us compared to the usual.
Oh and I think the aura thing was actually already implemented earlier in a stealth patch?
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Ah but do keep in mind that we’re elementalists, making us prime targets for nerfs :P
Hopefully it’ll be like 100b, and devs will just let people get over it. I expect a slight survivability nerf though and some bug fixes. Hopefully some small buffs to staff or scepter too, but not betting on it.
It’s usually not a good idea for a company to give a start time anyway, since that just leads to massive stress on the login servers with everyone trying to get in at the same time.
As for my guess, I’d say around 11p.m. server time.
You can also use earthquake+churning+arcane wave/blast if you’re running elemental surge (which I use for the chill stacking).
The D/D guide that was posted certainly helps as well ^^ Takes a chunk out of the learning curve.
I’d have to agree with the above post, it’s because everyone switched. The complaints are still very true to other weapon sets and D/D always had the least.
Seeing as its Christmas soon and Christmas means game sales, they’re probably going to increase the server number or capacity soon. Well, they should anyway. I have no idea if they’re actually planning on it.
If you mean frost aura, it’s only really strong on multiple rapid hits, like unload or rapid fire. Since it only lasts 7 seconds it will actually only chill a few times. This is mainly because of kiting, while you could theoretically get 7 or so decent hits in, that would be unlikely since most eles will still try to dodge around. Compare it to other chills like spinal shivers (5s, 20rrecharge), chilblains (4s,20recharge) or winter’s bite (3s, 10recharge). As for others, freezing gust and frozen burst are in line, frozen ground seems ok at 40s recharge. but can be really strong if groups stand in it for long.
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No, using the skill before/during the chill doesn’t matter. It just changes the cooldown rate while you’re chilled, meaning it takes 1.66 seconds to take 1 second off your cds. So if you’re chilled for 5 seconds, your coodowns will only decrease by 3 over that time period.
The 1s/6s argument was saying that 1s would have the same effect as 6s of chill on a single skill because 1s chill>skill activates while chilled=25s recharge 6s chill>skill activates while skilled=25sec recharge. Of course 6s would still be much better because it would affect more skills.
It’d be pretty OP if it increased the cd by 66% of the skill’s cd, just imagine a small 2s chill used right before an elite or something, bam extra 2min down.
I would like to see small buffs to non D/D eles, as this would allow elementalists to actually play a different weapon set and remove some complaints against d/d.
Maybe a small nerf like elemental attunement earth 3seconds instead of 5 in pvp. (Edit: I’m not actually hoping for that, since I main an ele, I’m just being hopeful that we won’t get nerfed too badly :p, and it seems reasonable.)
Rangers still need some love. A buff to long range shot would be nice. Maybe 1sec attack speed. Decrease the effect recharge on spirits or some signet buffs.
Otherwise, bug/glitch fixes.
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You should try getting a 1v1 d/d tournament going XD
Weird thing is, the fire shield animation appears, the fire shield effect just doesn’t apply.
On second thought, forget what I said, I’m an idiot. I’m still triggering traits from all of my other combo auras… I assumed it was one of their stealth fixes like aura duration.
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Far more than the top 10% can dodge 100b. Even in hot join a lot of players will watch for it against you after hitting them with it 2 or 3 times. I don’t understand why 90% of people are being labeled as “noobs” who can’t deal with it. That may have been true at the beginning of the game, but if that were still the case there would be a lot more complaining.
THese auras used to activate elemental shielding and zephyr’s boon, but that was changed a while back saying it was unintended.
The ‘unintended’ part was about the blast finishers from EA.
No, they were separate nerfs. Anyway, it was nerfed because players could keep up protection fairly easily using it along with elemental shielding.
Which conjure you use.
Frost Bow
where you use. (pve/wvw/spvp/dungeons)
Pve and hotjoin pvp
your impression of your skill level with it.
lvl 2 of 5
the basic tactic around the use/the specific combinations.
For pve, skill 4 on groups, sometimes skill 5 on a freezable boss
for pvp-skill 5 for the good stun/freeze, often followed by 4 or a dpsing
I also use it on myself when a d/d thief stealths (expecting them to try to backstab)
or a point to keep players out of it. I use it on balled groups as well…which is usually a a control point anyway
If you’re using a staff, you can also use it to keep an enemy in your aoe.
Build used as its relevant and why.
Doesn’t really matter.
I almost never use my elites (for the above reasons), kind of odd considering how game changing they were supposed to be :p I’ll pre cast the gyph before a fight once in a while though.