I would have liked it if the level cap was 100 to begin with, but if they raised it now we’d all have to get new gear again, which would kind of suck.
Already have 100% as well. I wonder how much karma that really is?
1.2mil karma used
12g worth of stuff
hard potion (infinite use earth ele transformation)
cold potion (infinite use ice ele transformation)
240k karma back (I reinvested a lot, and stopped here)
66 obi shards
I also got 4 putrid essences. I don’t really get why they put those in there, but I guess they’re technically lodestone level.
Surprisingly no mini priest everyone seems to be getting.
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64 boxes netted me about 3g and 11 obi shards.
Ya know they added new karma armor right? I’ll be saving up my karma still.
Where? o.O Maybe I shouldn’t have spent my that 290k karma XD
At the Orr temples, they added new ring/amulets/accessory items
Sorry i read the patch notes wrong.
Ahh I see, ty for telling me about that. It’s all exotic it seems.
64 boxes netted me about 3g and 11 obi shards.
Ya know they added new karma armor right? I’ll be saving up my karma still.
Where? o.O Maybe I shouldn’t have spent my that 290k karma XD
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I’m personally thinking 15% karma might be better.
Just use drakes. You can usually get two dodges in when they use fire breath.
We can use it on large enemies now
For the immobilize anyway.
If magic find stacks multiplicatively like sigils, this is how much MF twelve +20%MF infusions would net you to your base loot chance:
1*+20%MF – 8 of 10 drops won’t be affected = 20% additional chance
2*+20%MF – 64 of 10^2 drops won’t be affected = 36% additional chance
3*+20%MF – 512 of 10^3 drops won’t be affected = 48.8% additional chance
4*+20%MF – 4,096 of 10^4 drops won’t be affected = 59.04% additional chance
5*+20%MF – 32,768 of 10^5 drops won’t be affected = 67.23% additional chance
6*+20%MF – 262,144 of 10^6 drops won’t be affected = 73.78% additional chance
7*+20%MF – 2,097,152 of 10^7 drops won’t be affected = 79.02% additional chance
8*+20%MF – 16,777,216 of 10^8 drops won’t be affected = 83.22% additional chance
9*+20%MF – 134,217,728 of 10^9 drops won’t be affected = 86.57% additional chance
10*+20%MF – 1,073,741,824 of 10^10 drops won’t be affected = 89.26% additional chance
11*+20%MF – 8,589,934,592 of 10^11 drops won’t be affected = 91.41% additional chance
12*+20%MF – 68,719,476,736 of 10^12 drops won’t be affected = 93.12% additional chance
Magic find isn’t a % chance of doing something. It directly increases rare look rates. Multiplicative increases just go 1.2, 1.44, 1.728, etc.
I doesn’t matter though, since it just adds up. You can actually see it as a stat on your hero panel now too, so it’s easy to verify.
Still great for finding groups though, so I don’t think it’s useless to most.
Nice way to convert karma to gold (although they banned people for it earlier lol) and help lower lodestone prices.
Got 1 obsidian Shard and 66 Unidentifiable objects. Spent all my excess Karma (45k). Be interested to hear what others got to see if its worth spending more in the future
Any idea what those unid obkects do?
What about the minstrel? I had heard that one was lacking, but I didn’t see it in thr update notes. I haven’t ever seen one in game though, so idk if it actually is lackong though.
Where did you see this? Nevermind. Good to see they did this so people don’t lose a fortune on their pricey exotics
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With the introduction of world guesting, I’m just wondering if people might end up adding unofficial purposes to certain worlds.
ex.
World A is the main gathering place for fractals.
World B is a gathering place for dungeons.
Worlds C,D,E are where people run Orr temples/events
Something like this could really cut down the time it takes to get a group for runs, or find enough people to do that temple event in Orr, and probably some other stuff too. I’m not saying its necessary at all, but I’ve seen communities do this before.
What do you guys think? Think it will happen? Should it happen?
Signed for any skill alterations. Even if it’s something like the change in RTL pathing a while back, it backs a big difference.
iirc this is what they wanted to do, but ran into some technical problems. I hope they’re still planning on working on it though, since it’d be a nice addition.
I dont really care if people will get or not more fat stuff by using MF gear. There are people who like using it and, placebo or not, I dont see a problem. Game is not about making money/hour, it is about having fun (which I know is not that easy considering all the grind and the lack of content, but this is for another thread). People blame other people’s mf gear for their personal lack of ability to play the game.
And if you never played WoW, this is the reason you dont understand what Im saying and stated Im “insulting people by accusing them of playing another successful MMO”. Im not insulting anyone. This IS the way things work in WoW. To make end game content you MUST use equipment A, build B and rotation C or people dont want you in their group because, well, because the “drops/hour will be worse”. So if you have no idea on what you are talking about, you should just run your fractals instead of whining in forums.
And about the AC thing, dude, you are really short sighted, arent you? This was an ironic example. Dont take things too serious. Neither the text nor the game. And go buy your mf gear instead of whining. A monkey with a mouse can beat any content in this game if you give him enough bananas, which makes all this mf discussion stupid.
Not playing WoW means I have no idea what I’m talking about when it comes to GW2? Makes perfect sense.
And going back to the non-mfers just don’t have skill thing again I see.
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For now I’m just going to wait and see how they handle ascended armor acquisition. If it’s another forge gold grind like back pieces, then there’s going to be a lot of rage. Who knows though, they might just add laurels as an option for obtaining them.
I do it on my elementalist. It’s okay solo content as long as your not trying to solo the champion karka or 2+ vetern karka. You an still tank the champion long enough to mine the rich ori and escape though.
I actually like that the area has fights vs a low number of stronger mobs. I also feel that kind of content brings out the worth of single target skills as well (or it would if eles had any).
Honestly, I think it’s because of the way anet makes their game to be huge hordes of mobs everywhere that aoe seems powerful. Maybe they should just make more areas with less mobs that are farther apart, but stronger. Kind of like southsun cove, but with more things to do besides gathering mats.
.23%? You’re giving up your primary stat, that’s 1003 attribute points, leaving you only your two 698s. (689×2)/(698×2 + 1003)=58.19% That’s quite a lot worse. Of course if you’re only looking offensively, then (698×2)/(1003 + 698)=82.07% plus critical damage. Huge difference between 41.8% 18% and .23%
And wearing mf armor doesn’t increase your skill stat, you’re just as skilled as the rest of us.
You are missing my points here. What Im saying is that using best stats available is completly unnecessary since the game content is incredibly easy. You dont have gearchecks in dungeons/raids (oops we dont have raids) where you NEED extra powerful stats to beat content. This game has no real challenge, so a group with 5 decent players using MF can beat ANY content. I know WoW-boys will whine about doing it 3 minutes faster per run (dunno how you survive without a damage meter addon), but since there is no real challenge in GW2 there is no reason to worry about this. If you worry, well, then dont do PUGs, gather 4 other friends who take the game too seriously and go for AC World record.
All I see here is the good old american problem: “wait, he is getting better stuff than I am and it is not fair that anyone else gets more stuff than I do”.
The thing is, you’re not really get much more out of that extra 100+% magic find. It only affects rare drops from monsters, which is very low, so its still not much at double rate. It’s only worth using when the extra rares are valuable, like lodestones, but just for extra ectos? You’ll make more money/hour just from the extra time you save using normal gear since most of the money is from the chests and end rewards.
If it was actually a “no one should get more stuff than me” thing, then no one would be arguing about this and we’d all go out and buy mf gear. Perhaps you’re projecting your real feelings and that’s why you defend mf gear?
Also, I’ve never played WoW. Funny how you just jump to insulting people by accusing them of playing another successful MMO when you run out of things to say and then you don’t even get it right.
And why are we now suddenly assuming it’s grinding AC? First it’s mf users are all magically more skilled, now it’s people running AC and nothing else.
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First of all, you still don’t absolutely need the gear
You don’t absolutely need exotic gear either. It’s an issue about the difficulty of reaching max strength gear. The easier it is to reach, the more the being good or bad is about skill.
And even if its just for Fractals, it’s still kind of harsh that you have to spend 40-60g+20-30g for the infusion just to get to higher levels without getting owned by agony. Well at least with the way inflation is going, it’s not as bad as when it was released. Maybe they were counting on this all along?
P.S. It says 175% on wiki because they only took into account the three basic attributes. For some reason the inherent upgrades on ascended are a lot stronger than exotic exquisite gems, so it’s actually more than 175% of a white’s strength for the trinkets.
Combo finisher could have different tiers of strength. This would make balancing skills more easy because you can greater control how much of a buff adding a finisher will be. Some finishers have weak effects due to more spammable skills being available. This leaves some skills like tornado, kill shot, arcane blast or crippling throw to be weak finishers.
What would finisher tier affect?
Projectile: Affects strength of the finisher (amount of healing, or condition/boon duration or stacks)
Blast- Either strength or effect of area radius
Whirl- strength and/or how rapidly bolts are thrown out
leap- strength
I’m thinking either weak, normal, strong, or just normal and strong.
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. . .
@Navzar,Explorer’s gear is not giving up 1003 useful points. That toughness will not save you from a graveling scavenger landing it’s leap – omnomnom combo. It will not save you from Kholer’s pull-whirl. It will not save you from Colossus’s or the Howling King’s screams (poor Ghost Eater has no scary attacks at all…my MF warrior just stands toe to toe with him). Surviving those attacks is 100% about player skill and experience.
That’s why I should the difference with both defensive and offensive stats. If you read past the first sentence, you’d still see that its 18% less power+ no critical damage. Or is extra power and crit damage useless too?
That is one of many other things in this game that makes me feel like in WoW. “Oh your gear is 0,23% worse than what we want for our group, I dont care if you are more skilled than the rest of us”.
yeah, if it feeds your delusion that MF users are the most skilled players in game, so be it.
.23%? You’re giving up your primary stat, that’s 1003 attribute points, leaving you only your two 698s. (689×2)/(698×2 + 1003)=58.19% That’s quite a lot worse. Of course if you’re only looking offensively, then (698×2)/(1003 + 698)=82.07% plus critical damage. Huge difference between 41.8% 18% and .23%
And wearing mf armor doesn’t increase your skill stat, you’re just as skilled as the rest of us.
As for the ascended armor thing, I’m one of those people. Ascended armor is about it being very hard to get (40~60G a piece) while being significantly stronger. MF armor? Just as difficult/easy to get as non mf armor. And you could use normal armor, but make the choice not to.
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Of course, that’s why you don’t take any of that group into a dungeon with you. The point is that you can very easily eliminate that extra time by switching to your normal gear.
And if we cared so much that someone is getting more stuffs, then we’d just use mf ourselves. Heck, I do use it, just not for dungeons. Besides, in something easy like CoF, you get most of the better drops from chests, which mf doesn’t affect. So as far as money/time goes, its better off without it anyway. Also, you can’t play your maximum potential if your using mf gear. I don’t see what’s so hard to understand about that. And if percentages are so empty, why do you even use mf gear? That’s all it is, an increased percentage.The assumption that only good players use mf gear is also very lulzy as well.
No the incorrect assumption is that all MF players are bad players who will always be the one to let the team down when what you wear and how well do you are two separate things.
No, the assumption is that and MF player will be worse in his MF gear than in normal gear, which is very correct.
Eh idk, ascended equipment gets really pricy, and you kind of need it to get far into fractiles. It’s around 40-80g for a back piece with good stats, and 20~30g more to infuse it (or 100g if you want to add the innate infusion).
Other than that though, I agree there isn’t much grinding to do.
…..
I have seen every single profession reaching the same levels of the ele survival when..speccing for survival, an ele speccing for dmg die 3x faster than a thief while a thief specced for survival pretty much is unkillable, there is this caltrops build for example.
Anyway I faced engineers who were 2x more durable than eles , and this goes for every single profession, so the question is should I survive if I spec accordingly? The answer is yes …..
This is a good point, which highlights our recurring problem: the vast majority of eles are speccing bunker. If there were more viable builds, we’d have less x/x/x/30/30 eles, and people would eventually stop seeing it as overpowered too as players learn to counter them well and share those methods. (like 100b burst)
Divinity runes are very nice because of their flexibility, but they aren’t actually better. When it comes to making your character stronger or do whatever it is you want it to do better, there’s almost always runes out there that much up better for a specific build or type of builds. So just decide what your major play/build style you use and pick runes that go well with that.
They’ll spike very nicely since the supply replenishes so slowly. Then they’ll eventually be lodestone value and my avatar will be able to afford some very nice pixels ^^
If it’s more of a nostalgia thing, how about recreating some gw1 missions/elite areas as special missions in gw2? Kind of like how fotm recreates historical events like the fall of Rin, but with gw1 players’ favorite missions
Of course, that’s why you don’t take any of that group into a dungeon with you. [/sarcasm] The point is that you can very easily eliminate that extra time by switching to your normal gear.
And if we cared so much that someone is getting more stuffs, then we’d just use mf ourselves. Heck, I do use it, just not for dungeons. Besides, in something easy like CoF, you get most of the better drops from chests, which mf doesn’t affect. So as far as money/time goes, its better off without it anyway. Also, you can’t play your maximum potential if your using mf gear. I don’t see what’s so hard to understand about that. And if percentages are so empty, why do you even use mf gear? That’s all it is, an increased percentage.
The assumption that only good players use mf gear is also very lulzy as well.
edit:forgot I need /sarcasm when I’m on the internet.
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People play a game for fun. If they can’t use their favorite build anymore, it’s not as fun. Or if said nerf makes them so weak they can never win anymore, but that’s not usually the case.
You might only be adding 3 minutes, but it’s only going to be a 30min run, so that’s 10% longer with the other players in the group gaining nothing extra so you can get extra loot yourself. That’s not selfish?
Although if the entire group wants to use mf, then that’s fine. Since that way at least everyone is gaining something in exchange for the loss of strength.
1) Why make a party if you equip just for your own interest.
2)You claim to be skilled, but really nothing excuse this, you trade an helpful stats, for a stat that help only your droprate.
3)Not all player have the same “skill level”, and most of the fantomatic MF users, go on dungeon, die like idiots, and make the rest of the party to lose time for ressing them, and all of this just for the sake of the droprate of one player!
As i said on this thread, if the MF value was shared by all the party members, i see no harm on using MF gear, because you trade an helpfull combat stats, for an helpfull droprate stats, and this is acceptable. But on the actual form, there IS REALLY NO EXCUSE.
Skilled or not, sometime you may die just because you have not enough vitality or toughness, or you slow your mates because you have less crit damage then the others.1) Because soloing AC isn’t possible except maybe path 2, and even then, it’d be really sketchy.
2) I trade nothing of effect. I’m wearing the equivalent of knight’s gear, but using my skill rather than stats to stay alive. More than that, even if I went zerker, it wouldn’t make a noticeable change in how long it takes to do an AC run because there are so many other variables that go into that.
3) Totally pointless complaint for magic find gear since it would be a problem regardless of what gear that player was wearing. If someone is making a dungeon run impossible to complete, you don’t need to know what gear they’re wearing to identify that fact.
More than that, on the AC and low level fractals I run my MF warrior, even bad players still have some value provided they don’t commit a cardinal sin like rezzing Deltha before a ghost wave is cleared. It takes a whole host of problems in a party before an AC run becomes impossible, and none of those would relate to what gear someone is wearing.
As for sharing magic find for an entire party…why would anyone who believes they should be rewarded more for being better ever like this? If I could have made 3.5g on an AC run, but now I’m only going to make 2.5g because no one else is willing to invent in MF gear and food, then I’m losing out because the rest of the party is leeching off of me and the fact that I can wear explorer’s and still more than carry my weight.
My suggestion was about keeping motivations for good players to play their best. Sharing MF is the exact opposite of that. Sharing is about letting the player who just sits in the corner with his autoattack get the same rewards as the player who is busting their juvenile feline off.
I’m so not interested in a game that hands out participation ribbons.
The problem with your post is that wearing mf doesn’t mean you’re a better player.
With mf gear your contributing less than you would with normal stat scheme gear that goes with your build, and yet you get more drops. So in essence, your being rewarded for being worse than you should be.
If you make them account bound, then players would just give their old equips to other characters on their account, so you’d still have rapid loss in value because you’d only be buying equipment once for all of your characters until they need lvl 80 gear. With soul binding, you have to buy the equips for each character, which creates more demand for them.
Not if it cost x amount of gems to make an item account bound. It would be handy for items like Infinite Light, and other similar items.
But then you’d have the same situation described above, but with high price items instead.
If you make them account bound, then players would just give their old equips to other characters on their account, so you’d still have rapid loss in value because you’d only be buying equipment once for all of your characters until they need lvl 80 gear. With soul binding, you have to buy the equips for each character, which creates more demand for them.
Yeah, I hope they fix the issue with party leaders. I personally don’t even understand why we have them aside from deciding who shows up in cut scenes. Maybe they should just make the next person automatically become leader when one leaves?
No point in necroing this thread yet again, it’s outdated and karma no longer an issue. Perhaps it should just be locked?
Zephyr’s Boon to Master trait indeed sounds like a great idea. I would go as far as making it a Grandmaster trait.
Also, change Evasive Arcana (water) to do damage + vulnerability, and make it a Master trait * hides *.
Zephyr’s boon is definitely not worthy of being a grandmaster trait. Master trait would be a reasonable nerf, but the thing is it wouldn’t actually stop the bunker part so people would keep complaining just as much. imo the easiest way to weakena lot bunker builds is to just reduce the healing power further coefficient on skill that aren’t the main heal.
You could do that if you’d give me some evasive manouevres for compensation say:
E.G water trident : “heal allies for 500 base healing+ coefficient and apply 4s cripple on nearby foes” or something along these lines
Then you’d still just be mitigating again so there wouldn’t really be much point would there? Anyway, I think I worded that wrong. I meant for the base healing to remain the same, but the additional healing from healing power to be reduced for all skills that aren’t slot 6.
I like a balanced set (Power, though+vit) for my characters to use for pve, I have all professions so 8 chars.
Taking in account the Ascalon Catacombs is the fastest and easier dg to do to get tokens for a full exo gear i made this calculation:
Armor: 1200 tokens for 1 set
You can also get p/v/t armor with karma (except for legs), which is pretty cheap thanks to jugs.
…especially when we have some perfectly good charr vehicals, dolyacks and horses.
Horses? Never in my gw1 or gw2 life have I ever seen a horse. I don’t think they even exist in Tyria, or have I missed something?
Zephyr’s Boon to Master trait indeed sounds like a great idea. I would go as far as making it a Grandmaster trait.
Also, change Evasive Arcana (water) to do damage + vulnerability, and make it a Master trait * hides *.
Zephyr’s boon is definitely not worthy of being a grandmaster trait. Master trait would be a reasonable nerf, but the thing is it wouldn’t actually stop the bunker part so people would keep complaining just as much. imo the easiest way to weakena lot bunker builds is to just reduce the healing power coefficient coefficient on skill that aren’t the main heal.
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You seem to be confusing this build being over powered with me wanting to remove elementalists only “viable” build.
This build is not “on par” with anything, it sets the standard that nothing else reaches.
I understand that outside of this build, ele’s are somewhat of a joke, that does not, in any way, shape, or form, make this build any less over powered.
Its like saying class X has 2 builds that are viable, class Y has 1.
Class Y build should be twice as good to compete with class X.
No, it’s not because this is setting a standard. While this is indeed a strong build and I can see why some people might want it tweaked (but only tweaked, not destroyed), it is indeed one of our only serious pvp worthy builds atm, the other being full bunker (and trait wise, that’s fairly close to being the same thing.) That’s why people are defending this build so much, they’re afraid that if anet listens to forum whiners, it’ll get nerfed as hard as our other historic nerfs, and we’ll back to having no viable builds.
I don’t really want ele to get nerfed.
What should be done – Warrior, Ranger, Necro and probably Engineer should be brought to the level of Elementalist, Mesmer and Guardian viability/strength/diversity.
Solves the problem, ele’s players stop crying.
I agree with this very much. (Although I’d argue that eles don’t really have much diversity.)
Yes, 5 accounts ganking your solo account isn’t fair, nor is it a fair comparison, nor is it exclusive to multiboxing. Compare account to account, not the person’s behind the computer.
5 accounts ganking a solo is ok if its 5 different people because it requires the manual input of 5 people. 5 accounts controlled by a person who is giving the commands only once and having the rest of the accounts automatically mimic it is very different from 5 people controlling 5 accounts. Comparing person to person seems much more intuitive than account to account imo.
Now if he’s controlling each of then 5 account separately, then I think that’s perfectly fine since its the equivalent of 5 people’s manual input
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…
What I asked was if their attacks were actually hitting. They mostly weren’t. That’s important because avoiding attacks is more so player skill than build (although ele’s higher mobility certainly helps).
Nobody can just stay being hit for 10 mins -.-", not in this game lol. But when you have professions who can do things similars to the video…. i guess there is something wrong.
An ele is killable and i don’t think is really OP, but there are classes that need to improve. Necros, engineers and rangers are a bit low comparated with other classes. Eles and thieves needs a nerf? not really, but other professions need a buff or new mechanics.
I actually think it’s okay if professions can do things similar to that video or the one of the warrior soloing Arah explorer provided the players must be incredibly skilled to do so (the ones in the videos are), however I think all professions should have such capabilities. So yeah, imo the wrong thing isn’t that they can do such awesome things, but that a few classes (maybe) can’t do something like that. (I say a few because something like a mesmer or guardian can probably do some insane things, even if I haven’t seen a video of it yet).
Almost 15 mins of tanking and running of 6 or more enemies
And here another one where he is fighting around 8 enemies and kill some.
You can check more info in this forums, this player have a thread talking about his build and playstyle. I’m sure he can be a really good player, but i don’t think anybody is able to do something similar with my necro.
What I asked was if their attacks were actually hitting. They mostly weren’t. That’s important because avoiding attacks is more so player skill than build (although ele’s higher mobility certainly helps).
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