It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
Just did some test on Orr and plinx chains. Still the same cap 6k~8k, the same time to hit the DR(20~30 min). Nothing changed. Well something changed, instead of going from 378 to 230 after i hit the cap, it is going progressively to 350, 328, 290, etc, one event after another until you start getting next to nothing again.
Great improvement Anet, now i can get a whole 2k karma more than before until i get next to nothing. Keep the good work.
They said 3 hours to make the update, when it was in fact 30 minutes. I almost lost all my time spent on eternity.
You should try balthazar event. Every single one of his attacks one shots you, and there are dozens of veterans mobs running around with a champion abomination, that also one shot you.
Been days that my server is unable to complete that fight.
Now as for lupicus, he is a really easy fight once you figure out his patterns and attacks. In the 2nd phase, just stay at max range possible of him and when you see it using the aoe animation, run away on the opposite side. There are so much space in that room that you can actually recover your hp, if you run far enough.
Can someone please teach me how are we supposed to fight him in that tiny room of front door? The last battle.
You simply do not have any space to dodge the earth spike and his aoe covers the whole room. I can do him just fine in the other paths, dying only 2~1 times, but i died dozens of time in that part
You can see the rest of the title if you hover your mouse on it.
It is not bugged on my server. The problem is i don’t think people will be able to complete it there. Or do you mean bugged that the boss is one shoting 100 people in 3 min?
Please and thank you.
This is absolutely an issue as the game matures and we are working on ways to make running story mode with someone worthwhile even if you have already run it so players just reaching these dungeons can more easily find groups to play with. It will probably take some experimentation before we find the right motivator.
Jon
Here is a good idea jon for people that already ran story mode. Give karma to them. Like 3k for completing the dungeon at end. Also to prevent abuse, just make it that you will only win the karma rewards if one of the group haven’t done story mode before. This way, people are always helping others that need story mode or have never done
Robert already said they won’t give us details because exploiters will find a way around to abuse it. We will soon figure it out when the patch fix everything and people start doing legit runs anyway.
If we still get punished even if we do different paths of different dungeons each time. I’m done with dungeons.
we’re aware of this issue, and today’s patch should see improved reliability in the DR system.
Oh god, does that mean you don’t know if it will be fully fixed or not? It has been 2 weeks that i’m afflicted with permanent diminishing returns, i don’t want to wait any longer.
Lack of continuity is a big issue as it currently stands. We need some characters to be with us from 1-80, and others can come and go in the storyline. Characters shouldn’t just disappear without explanation.
The Charr warband is a nice start, but we need those elements used across the entirety of the personal storyline. Otherwise, how will we care about them if most of them are only around for 2-3 events? Longevity on NPCs allows us to interact with them, build relationships with them, care about them . . . and through that, care much more strongly about the storylines that involves them as well.
100% agree.
Story spoilers
You killed my Sieran
. And for what purpose? Just to impact me emotionally? Well sir, you did it.
I wonder what will happen if monday patch doesnt fix it. Will we have to wait another week? A month?
They assume because it is going to break the economy. LOL, the rewards were already terrible, and in the time spent there i could have gained more money elsewhere.
I’m suffering from the same thing, ever since they implemented the rigid authentication from 2 days ago, i get an email every single time my IP changes. This is REALLY annoying since my ISP changes all the time.
Before that, i wasn’t being affected.
kitten finally someone opened a dungeon guild. Count me in bro,
I did Ascalonian catacombs yesterday at morning. Today afternoon, i do it again got 45 tokens 2rd path, did it again 3rd path got 10 tokens, did it again 1 path 15 tokens. My teammates got between 30 and 60, so it isn’t diminishing returns, we were all the same group for the 3 runs.
I have been in a permanent state of diminishing returns since the start of the system. Doesn’t matter how long and if it is my first time that i do the dungeon, i always get shafted rewards. Did Crucible yesterday, been like 1 week that i haven’t done, and only got 30 tokens.
Jon, please can i take part of the local testing? I’m beginning to think this is something specific to my account. I have plenty of time, so i can test how many times you want.
I just wanted to update everyone on where we stand with this. So far we have found a single bug with the system that is causing certain players to get stuck in a state of reduced rewards without actually exploiting. A fix for this has already been made and is being tested locally now. We are going to do more significant testing on this new version but we also believe it is more bulletproof to begin with. Please keep posting data as these cases are somewhat rare and are hard for us to find with internal testing but seem to be exposed quickly when thousands of people are playing the dungeons.
All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. This means that if you are speed clearing and then play some new chain for the first time it may not reward the full 60 tokens. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high.
If you think you are running at a fairly reasonable pace post all of the chains you have run and the time of day they were completed and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system. Please continue to use this thread as a place to post this data so that we have it all in one location.
Thanks,
Jon
Jon, can you tell us how fast do that mean? Is 1 hour per dungeon considered fast?
We are being punished because of people that Arah shard farmed or abused an exploit of any way(dev mentioned something about getting 20 levels per run, CoF)
I think it has to do with people that didn’t do story mode of the dungeon. It just came to me. I joined a Honor of the waves explo mode, and someone give up on the midway. One of the members went out to recruit someone, and when he tried to get back, they were in a new instance. I then, remembered that i haven’t completed story mode. Me and another guy was the only one inside the dungeon. Maybe i was bumped to be the leader of the instance.
After we all were out, i re did the party for a new run, but no one couldn’t enter. We were getting a firewall error or something. After i left the party, everything started to work.
Why did your QA didnt find that bug out?
Because WE are the QA.
While I can agree with that sentiment in some ways, is it intended for the first run of any given explorable path on a day to yield anything other than 60 tokens? Because that was a bug many of my groups encountered with inconsistent rewards on completion.
What we’re seeing in a lot of these cases, is that players actually have beaten the path the day before, so they aren’t getting the first run bonus of the day, since it hasn’t rolled over yet to the next day (the rollover happens at 5pm pacific time).
For instance:-It’s 10pm at night, you beat CoF Magg chain. You go to bed.
-Patch happens at Midnight.
-Wake up at 8am. Log in, get new patch.
-Run Magg’s chain, see diminished returns.In that case, the new ‘day’ hasn’t rolled over yet because it’s not 5pm. So you get hit by the diminished returns.
Not saying this is the answer to ALL cases, but it has proven to be the answer of many of the cases. After 5pm today, when everything is rolled over, we’re hoping to see things settle out with the DR system.
My Opinion: the day should roll over at the same time we push patches. I’m going to talk to someone about this…
Nope not the case to me. Definitely bugged. Like i mentioned before, i haven’t done a dungeon since forever. Here screenshots of me running and the time Started 13:09, finished 14:29 or so. Second path i get even less rewards. I should be geting 60, 60 tokens. I will probably get 15 or 20 tokens if i do 3rd path today.
(edited by Moderator)
Do you truly think they won’t discover how it works sooner or later? All of this is just punishing legitimate players. I have no idea when my timer will be up and i’m still getting shafted rewards even after days that i did a dungeon.
That’s kind of surprising, given that the latest patch has been out for about sixteen hours.
I’m fairly sure it’s supposed to reset daily, but that’s why I’m asking to confirm
Hi there hammerknife :P. How is the guild? How many people active? i really need a dungeon guild now. With all this restrictions put in place, it is even more frustrating doing with PUGs.
Yeah i think i’m permanently bugged. Last time i did a dungeon was CM story mode 4~5 days ago. Today i complete 1 path of AC explo mode, 45 tokens as reward and 19 silver, 1 hour and min to complete it. I complete the 2 path and i get 30 tokens and 9 silver. Now we will have to wait 1 more week of shafted rewards. And that’s not even a guarantee that the bug will be fixed.
I will try one last time tomorrow AC. If it is still bugged, i’m done with dungeons. I’m going to give a break for 1 month to allow anet to pick all the pieces and stitch together.
The system is not intended to punish players who manage to beat a chain very quickly through their skill. But if that group then decided to start speed clearing that path, it’s supposed to diminish their returns.
It’s use is as more of an insurance policy against future exploits or bugs.It is currently not our plan to outline how the DR system works, because doing as such provides those intending on exploiting the system with bits of information they could use to circumvent it.
Do you truly think they won’t discover how it works sooner or later? All of this is just punishing legitimate players. I have no idea when my timer will be up and i’m still getting shafted rewards even after days that i did a dungeon. This is very very frustrating. Why am i getting diminished returns even after all this wait? Is there a dps or something similar in place now?
I feel like giving up on dungeons and never doing it again.
I’m still getting shafted hard by the rewards. Didn’t do dungeons for like 3~4 days, and i haven’t done this path for even longer. My first run today and i’m still getting nerfed rewards. Can you look if my char is bugged? Been like that since you implemented the system. I always get shafted no matter which path i choose or how long i do it. First time doing TA a few days ago and i got 6 silver on the UP path.
Took us about an 1 hour and 30 minutes. That’s still enough to trigger the diminishing returns? My teamates all got different rewards, one of them got 60, one got 5 tokens and so on. What’s the cool down period? Say if i do another one now, am i still getting shafted?
Please robert…i dont want to wait for another week to do dungeons, you have no idea how frustrating this is.
Screenshots when i started and finished.
(edited by Moderator)
And that low level de don’t scale properly, and you end up getting bad rewards. I have 0 reasons to go back and do them.
Bypassing content by jump mashing against a wall isn’t what we wanted you to do.
We’ve known about this issue in particular, and are actively working on it.
But are you going to do anything about the people doing it over and over or are you just going to close the hole eventually further teaching exploit quick before its gone that people seem to have already adapted.
I would like to see exploit punishments so people stop doing it every chance they get when a new one is found.
And more importantly, people stop actively pursuing. I only see people announcing arah shard speed farms and cof speed farms in Lion’s arch, no one wants to do all the way…i really need a dungeon guild.
Still in really need for a dungeon guild.
I’m all for one to increase the rewards, specially the money. But making universal tokens will not incentive people to do different dungeons or paths.
And that’s what Jon told that they are doing, increasing the rewards to reduce the amount of times doing the same dungeon. And now you want them to give you all the dungeon rewards just for doing one path that you are able to beat it? Hell no, devs said those armor are a symbol of prestige. I shouldn’t be running around with CoE armor for abusing CoF exploits.
@Dandy
Reading comprehension, do you have it? I said i approve of better rewards to diminish the grind, and the reason that is a bad idea, is that everyone will flock to the fastest and easiest dungeon to get things done. Just like…wait for it…now. Except that with universal tokens, everyone will be running around with every dungeon armor. CoF image was already ruined, and i don’t think devs want to spread it further to other dungeons.
Universal tokens is a terrible terrible idea. The people wanting this probably are the same doing arah shard farming and Cof and Just want all the armor in the fastest and easiest way. It is already bad enough now that everyone are only announcing those dungeons, places like CoE would NEVER be done with universal tokens.
I’m all for one to increase the rewards, specially the money. But making universal tokens will not incentive people to do different dungeons or paths.
Jon could we also get the costs of items down a couple 100 tokens please?
You asked so nicely, but how about we just give out more tokens instead?
Jon, this is great news, but please do this wisely. Don’t just hand out tokens. Make the dungeons harder, then raise the amount of tokens given to players.
Also, it might be nice to allow players to buy other items with tokens, like Globs of Ectoplasm and Obsidian Shards.
THIS THIS. Make dungeon tokens able to buy lodestones, ectos or other stuff. It would help increase dungeons lifetime.
Just give people a 5 minutes timer to get back.
Tired of PUGs all being wiped to kholer pull.
My char name is Nebilim and i am on Blackgate. But i don’t care if the guild is from another server as we can still party.
I pretty much plan to get ALL of crucible of eternity items but can’t find anyone that do that dungeon. And when i find, they can’t last 3 seconds against Alpha. I can do dungeons once maybe twice per day depending of my schedule and mood. I have a level 80 guardian and i’m trying to powerlevel my engineer.
(edited by Nebilim.5127)
Travel costs are there to encourage people to walk instead of teleporting everywhere.
How about a bag exclusively for food? You can even expand the loot table and add more type of food. But make them drop from enemies that make sense like gnawls, humans trolls etc
The main problem I see with our LFG system is that it is tucked away inside your contact menu (which to me is incredibly weird, but I’m a content designer, not a UI designer.. so I’m sure there is some reason for it being hidden in there), which means not everyone is using it, since not everyone knows about it.
Spread the word!
Nobody uses because it is useless. The system does not tell for what you are looking group. You can’t put any descriptions. Honestly, i just can’t understand how a dungeon finder to all servers will hurt anyone.
I have really have to give props to the people responsible for some of them. I was near a Flame legion camp in Iron Marshes and some of the enemies started complaining about how their shaman isn’t being revived after being told to burn him and wait for his glorious rise. Later they start whining about how the shaman is really dead and it is a waste of time waiting. I laughed so much haha. I wish there were a compilations of such dialogues, because i feel i’m missing a lot of them.
That being said, i have never seen a game with so much varied and spoken dialogue. Not even in massive single player RPG games with the exception of Dragon quest 7, but it is a close competitor. Some of the VA did an awesome job as well and i can’t notice any voice that is being too overused.
@Mortuary
They could…i don’t know? Get good at game and do the harder dungeons? Find a dungeon guild and learn the aspect of it. That’s something that they can strive for and stretch their end game. Or do you really expect devs to hand hold you and give everything on a silver platter all the way? Yeah lets do that, let’s give a legendary to everyone right off the bat.
Here is what I know about GW2 dungeons. 40-50 plus people standing around LFGing dungeons 2 days ago. Today 3-4 people afking in front of dungeons and in other areas, the waypoints are constantly contested due to a lack of players.
All AAA MMOS have PTRs for a reason. Usually its so they don’t commit PVE or PVP suicide days before another Triple A MMO launches an expansion.
I don’t think you get it. Colin made clear that dungeons are for the elite of the elite, the creme of the la creme. It is by no means to be a fast or easy task that any random guy can complete it.
I’m very glad Anet has their mind set that they do not intend to make dungeons easier to the broader crowd. Casuals have the entire overworld just for them.
Those people are complaining about bosses being impossible is because no strategy was discovered/they don’t know/didn’t specced their classes or pugged every single of their runs.
Believe me, people always find a way. I played Monster Hunter Frontier and no matter how hard Capcom made the bosses, people always discovered some cheap strategy to beat them. Crazy stuff like taking advantage of a specific terrain or monster mechanic, to even calculate the amount of damage it takes to stunlock it.
As example for Guild wars, you can actually make Kholer and the troll to fight each other to death on AC, then you can easily kill the survivor.
Although, I would agree with a 1 piece per run if dungeons were 5 times larger and took hours to complete it. Maybe the sizer of a zone full of dynamic events and what not.
While i do agree that the dungeons rewards needs tweaking what you are suggesting is making it too easy. People would be done with all armor and weapons very fast if 1 run provided a piece. Ramping up the difficulty would be meaningless since strategies to take monsters down would show up on the internet. Then, everyone would be here whining there is nothing else to do anymore. And if Anet exaggerate we might end up with bosses ala FF11, with the devs actually having to teach people how to beat them.
They just need to bump a bit the money and the tokens, like 40 tokens or so. Or give bonus to people that complete all paths in one day. Let’s say if you complete all paths of a dungeon, you win 50 tokens and more money on top of the usual 20~30 per run. This would actually encourage people to do other paths instead of the easiest and faster.
And also for the love of god, bump the loot % chance of chests, i did dozens of several runs and have never got a exotic weapon. It’s always a blue and white fest. I’m not asking for a exotic every run but as right now, the chances seems less than 2%.
Subject Alpha is an awesome boss and if you think it is too hard, then you are missing something really elemental about this encounter. I won’t spoil it, but if you do find out, it is one of those things after which you scream how you could have died so often and miss this. Double thumbs up for Subject Alpha.
Are you talking about how to avoid the crystal? If yes i do want to know about it :P. It just seems an instant, no tell move.
Posted by: Nebilim.5127
It feels that the bosses on dungeons were specially designed to counter zerg spams. Think how well that work outside. As right now, tons of events in overworld is a boring zerg spam. Specially the dragons and bigger chain events.
Lets see Subject Alpha as example. He would tear to shreds any type of group that just want to bumrush him. Add the number of crystals he can do and we have a hard boss.
Kholer from AC is another one. Imagine seeing him pulling 20 players and killing them in one shot.
I’m not asking to put those on the beginner areas but it would surely change the pace of later areas like Orr and break the monotonous of just smashing your keyboard on zerg fights to win. The closest thing from what i suggested would be The fire elemental, which actually requires a bit of teamwork to effectively kill the ambers and the boss. You need to pay attention or else you die.
Alpha is manageable. Only bad thing is the instant crystal attack. But that is offsetted if your party don’t die in 5 seconds there and can help you destroy the crystal. Me and an engineer just managed to duo him. My other party members were just being one shot at the entrance.
You know…i think i’m getting shafted by the same bug.
But it is not a bug, i think it is dependent of how many times you die, if you die too many times=bigger reward to cover the expenses.
I just did crucible of Eternity for my first time explo mode and only got 13 silver, the group was relatively good and we did it fast. Did it again later and got 13 silver again but died more often because my PUG sucked really hard and i was duoing Alpha with another guy that could stay alive.
in Crafting
Posted by: Nebilim.5127
It is just warriors that set the attack to auto shoot to kitten off people.
in Crafting
Posted by: Nebilim.5127
It is the greets when someone interact with them. It is specially noticed at certain points like the armorsmith’s nearby asuran and sylvari on Lion’s arch.
“Ideas are like cream, good ones rise to the top”
“Seiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiize the moment”
Over and over and over x_x
On an unrelated note, i love the skrit and man dialogue in the TP of Lion’s Arch. They have like 6 different dialogues and the skritt says “No” in such a cute voice.
Also the dungeon greeters, but that seems to be fixed already, at least in crucible of eternity.
(edited by Nebilim.5127)
I will just stop doing dungeons. The reward and effort spent on it isn’t worth it. Did Crucible of eternity story mode for my very first time, took us 2 hours, countless deaths and in the end i got 13 silver as reward. Barely paid my armor and traveling expenses.
I will never do story mode again nor help someone because of it.
Let me clarify the change a bit since not everyone understands it.
If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.
If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards.
Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode.
As Peters mentioned here, we are supposed to get the full reward if we do the dungeon on the first time. But after completing Twilight Arbor explorable mode for my very first time, i still only got 13 silver and 80k xp. I did not do that path before nor any dungeon today. We completed in like 2 hours. My teammates got 30 silver and another one 20 silver. This HAS to be a bug.
Let me clarify the change a bit since not everyone understands it.
If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.
If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards.
Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode.
I got measly 13 silver and 80k xp for doing TA explo mode for my very first time. Nor other dungeon today was done. Is this right? My teammates got 20 silver and it seems another one got 30 silver.
The lessened rewards make me to never want to help someone to do story mode again. Specially for dungeons like Crucible of Eternity and Ascalon catacombs.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.