Fun, but that mantra heal would drive me nuts.
I think I can explain. The Internet is tuned to find the absolute worst interpretation of anything written or posted.
People who like or agree with a post generally are not motivated to reply. Especially since loud obnoxious posters (who have nothing better to do) drown out any positive message. I see this pattern constantly everywhere on the net.
Thanks for taking the time to post some videos particularly of an unusual spec, having made a number in the past for other games I know full well how much effort it is to make one.
Anyway I have some (hopefully) constructive criticism:
1. First video was 480p, it was too blurry to tell what was going on.
2. Second video was 720p, much better video quality but a montage of interrupts is very odd to watch. Most people would expect a full fight rather than something so disjointed and the constant slow-mo got old very fast.
3. Too many special effects, they get in the way IMO. The color grading looks weird.
Interesting experiment but without DE the shatters come so slowly :<
That build just looks soo squishy, I could never run that :<
Is it just Revenants with the energy bar? What I secretly hope is every class gets them like in GW1.
Why? Because we’re mesmers and Energy Burn, Guilt & Shame, Mind Wrack to name a few old friends. I played monk more than mesmer in GW 1 and the game of cat and mouse vs mesmers was one of the things that made gw1 PvP interesting. Different weapon sets gave you more or less power and different power regent. Typically you’d have an energy hiding set, a normal set and a high energy / low regent set for emergencies. You’d sit in the energy hiding set to mitigate energy burn and switch to cast. The gw1 power mechanics where interesting even without mesmers. You had to be pretty careful not to spam the 10e abilities or you’d run out of power. Sometimes you needed to switch to the high energy emergency set to save someone but this was risky since there was less regent and you could get stuck in the high energy set and end up oop. Eles had a wonderful elite called ether prodigy. It gave you massive power regent at a price, there was a mechanic called exhaustion which reduced your total power pool. You were literally burning the candle at both ends because use ether prodigy too frequently and you’d be unable to cast.
You can fight on point with MTD builds. After watching messiah’s video I gave the meta battle MTD build a go. It seems to be pretty good, with decent condi clense, a fair amount of boon hate, and its fast between points. I’m not entirely sure if geomancy is worth it over two energy runes, but it did seem to put out a fair deal of pressure in team fights.
MoD can be fun in a shatter build, often a F1 shatter will get somebody low and they’ll panic to heal and then you can nail them with a halting strike proc.
A fairly obvious build is 6-2-6-0-0 with CS and CI. Obviously I didn’t come up with that one. A variation would be 2-6-6-0-0 with I guess Duelist’s Discipline and CI.
0-6-2-0-6 with Duelist’s Discipline and MTD for condi shatter would work.
Oh my point is, I mean for example i would like to build a full lockdown build with both power block and CI.
The need for DE is too great making this build not feasible, i mean yeah you could work with it but it would be tougher because of the lack of DE.
Im saying is that, DE in its state right now is almost needed on all mesmer builds, which in a sense also kills diversity.
But hey, im not against your suggestion or anything, I think its a great step for diversity.
Well I suppose the only feasible solution then would be placing DE In adept minor instead of master minor.
As well as placing sharpener images in adept selectable trait section, and critical infusion in master adept.
That would allow you to run 30, 5-10,30,?,?In any case deceptive evasion will always have a cost in order to have it. So it should remain were the crit chance, vigor, and the rest of our solid staples are.
I think you won’t be able to put DE anywhere that doesn’t restrict build diversity. Instead I think underused talents in other trees should be reworked to create clones too.
I think there’s another way. There’s loads of bad Mesmer talents in all the trees that nobody uses, if some of these where changed to produce closes in various ways (e.g. clones on heal, clones on attack with 5-10s cd etc…) then DE would no longer be 100% required.
@Lettuce do we really need to go all sirlin.net on you? MTD is a valid spec, who cares if it has a low skill floor if it’s effective? Play to win.
Seems strange that somebody whose so obviously playing to win would dismiss CI as cheese. OH well.
Biggest downside I see to CI builds is having to recharge the daze mantra between fights, apart from that I love it personally.
Interesting to see.
Now I could be wrong but wasn’t it the rangers who where doing most of the face melting? Yes you did get a few nice spikes of 10+ torment but they didn’t last long and it didn’t really seem to be doing that much damage and every time somebody dropped like a sack of spuds, there where being focus fired.
And chain fear is not OP? When a necro fears you 4 times in a row and you only have 2 stunbreaks. Necro lost to a thief= l2p.
atse at his best. So, how does the Necro do this exactly?
With atse’s assistance, several times in a row!
I wish they’d remove downed state entirely but in absence of that some of the skills need attention.
Thieves are designed to gank, that’s why this exists.
Runes of the pack work well in sPvP in practice and do well mathematically too. People tend to forget that (averaged over a long period) that (up to the cap) 1% crit damage is worth more than 1% flat damage boost in a power build.
This isn’t to say that runes of strength are in anyway bad – they’re very good, just not the only option.
+1 on GS/Staff. Would be nice to see lock down as well kittenter with those weapons (I’m having quite a bit of fun with that combo at the moment)
Thanks. But i like my armor. @arenanet can you guys fix this bug already.
There are more important things and in no way they must “fix it already”.
That bug is just embarrassing. Yes they should fix it and it ought to be easy, but probably isn’t due to the usual shoddy games industry “software engineering” practices.
There is 1 mes weapon that I personally don’t run an energy sigil on, and that is staff. That’s because by the time weapon swap is off cool-down, phase retreat will be as well.
Surely you want as much active avoidance and clone generation as possible? It doesn’t seem redundant to me.
Yes, particularly if you have a clone death or shatter build.
Manipulation CD reduction is nice but boon stripping is one of our strongest traits, I don’t think it’s worth the trade especially since you loose 5 stacks of vulnerability on daze too.
Likewise arcane thievery vs null field really isn’t a hard choice, particularly in a team fight.
I think that’s a good suggestion, I never got on with the heal mantra. Mind you I probably don’t use it to its best advantage where you need to start healing earlier than you would with ether feast. I always get disappointed by how much each charge heals for and the long channel is frustrating.
Try staff and sword + pistol and grab null field. Lots of chaos armor combos should help you a bit with survivability.
What weapon sets are you using?
If it’s 1 on 1 I like to try and soften opponents up a bit with phantasms and try build up some vulnerability stacks before going in for the kill.
CS is defiantly a strong skill and it does cause havok in a team fight. I have seen the CI procs trap careless players in an ele’s aoe field which in combination does melt faces
You sure somebody else wasn’t hitting them too? I find it hard to believe that CS was melting anyone.
I wonder, how many more pages of contrived duplicitous rhetoric from my topic antagonists will be manufactured disavowing what I’ve already shared and what I’ve already addressed.
Truly, my topic antagonists verbiage is of totalitarian proportions, and nigh Shakespearean, considering a game founded on diversity spurred the social community with it’s social medium through which my topic antagonists speak.
Bravi. Bravi.
Excuse me, are you a Markov Chain Generator* and is this an attempt at the Turing test?
To be fair this thread probably should be locked.
Not running stun breaks is entirely up to you. Feel free to die more than you would otherwise. However, don’t be surprised if your team mates are not happy with you and the other side laugh.
Not in sPvP its not. Its funny in WvW mind you.
Let’s hop over to the warrior boards and theory craft us a sPvP GS/Rifle build We can even take bulls rush, no one will suspect that!
I think quite a lot of weapon and rune combinations work adequately well. The only thing that really seems nailed down are energy sigils. Personally I prefer setups that make us crit more often and harder since that’s what usually gets kills.
There’s no stun breaks in that build, you’re going to have a bad time in sPvP with it. Sorry if that’s not what you want to hear.
Remarks void of the insight I’ve shared have little value, and, only serve the narrow-minded, which is fine, for the narrow-minded will be left to their devices, as, those who do read thoroughly through all that I’ve shared will at the least obtain my perspective.
Congratulations good troll, you had us. Let’s try this on the other classboards it’ll be fun.
There’s no stun breaks in that build, you’re going to have a bad time in sPvP with it. Sorry if that’s not what you want to hear.
Protection monk from GW1.
This is true but people will whine anyway about anything that makes them loose.
Anecdotelly I’m finding the procs to fire quite regularly and I try not to get hit too. I’d suggest trying them in hot join and decide if they work for you.
True. A different approach with the same net result would be to gain ageis on interrupt.
The damage bonus from criting is much higher than 7%. With runes of the pack you’ll have 70% crit rate whenever fury procs. Maybe more with different sigils.
@StickerHappy, BlackDevil:
In case I haven’t made myself clear earlier, Wastrel’s Punishment can be changed to proc confusion on interrupt. It’s a minor GM trait, so it should be somewhat powerful.
How about blind on interrupt? Say 3s. That would help vs thieves.
I’ve not tried them this patch but the rock dog from the runes of the ogre hits decently hard too.
Some thoughts:
I think null field is the right choice. It gets rid of everything at once (when you want stability to go, you want it to go now), where as the iDisenchanter just chips away at the boons. Also null field let’s you combo for chaos armor which I’m a fan of in squishier builds.
I’d defiantly go daze mantra for this build, sure its more channelling but you proc the aoe heal more often and you get more vulnerability stacks and more halting strike procs.
I wonder if staff might not be better than greatsword for this build too because of chaos storm. Also the extra up time on chaos armour probably helps make it safer for you to be close enough for your aoe heals to actually help.
Really interesting, perhaps you just discovered why phantasms were occasionally doing crazy damage. (I know the devs hot fixed some scaling issues but I was never able to reproduce some of the crazy hits people claimed)
Yeah I’d like to see that too.
I personally use null field as my only condi-clear. That’s mostly because I wanted more chaos armor, and it’s great in team fights.
To be honest mesmer should try to avoid being in the thick of it (random aoe will kill your clones and phantasms), and you can usually avoid a ton of conditions by positioning.
I like the idea of fury as well as quickness for FI. I agree the cripple seems kind of redundant on CI, and poison would be nice
Random thought: it would be really nice if we could trait for something that meant we don’t feel like we need to always have blink + decoy.
I agree that you should let people dictate how you play in a game, but I’m a firm believer in making an informed decision