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Why do ppl hate the Engineer?!

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hey, this thread could be named “why do engineers hate other engineers…”

Don’t forget that engineers have different levels of effectiveness in different portions of the game. Some people are taking experiences in a couple of game areas (positive or negative) and using that to say whether engineers are fine/broken.

go for the eyes or rifle mod?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s pretty difficult to get go for the eyes to proc when you need it to, but it can be useful. In general, you’ll probably get more out of 10% damage increase. Are we talking PvE/PvP/WvW?

mostly PvE maybe a little wvw (though i doubt it)

As others have said, go for the eyes won’t help you in WvW. If you don’t care about your damage and just want to support/heal/control in an event or dungeon, go for the eyes could be good. Blind in general is much more effective vs. mobs than other players, because players attack much faster than mobs. I would say keep the damage, but switch to go for the eyes for maybe soloing a couple of veterans or being a purely supportive dungeon teammate.

Bomb kit speculations

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hmm, I think I see the difference. I actually use bombkit as part of my tPvP power build. I can see how the kit would be much more frustrating as part of a condition build, having to land fire and concussion every time to be effective (and probably seeing them both quickly cleansed). As a power bomb user, I still use fire and concussion whenever I can, but my effectiveness doesn’t go down to zero when they don’t hit. Smoke bomb is still decent even after the nerf, and glue bomb is pretty lame but I’m starting to see how valuable it is for setting up BoB. Pretty much everyone in tournaments knows when to dodge BoB, so a lot of them are just staying in its radius until the last second. Enter well-timed 1 second immobilize

For condition builds, maybe she shrapnel trait could be changed to be equally effective for bombs and grenades? I like the unblockable idea as well.

How do you get into pvp these days....

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

Yes, it’s a problem, and I’m expecting it’s going to get addressed in this patch. In the meantime, there are still a couple of open PvP guilds that are very active. tPvP is one of the best/most active.

Bomb kit speculations

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

I don’t know, bombs are already decent for some things. Sure, they’re probably not excellent for WvW but they’re probably our best PvE kit and pretty decent for tourneys.

It’s too bad the smoke bomb got nerfed a while back—I think the idea behind the mine kit originally was that it could completely deny an area. It was a little too strong, so it got changed to bomb kit, but kept the area denial by shutting down offense while pumping out damage.

Even now though, it’s still pretty decent. If you can bait people onto your bombs they’re gonna have a bad time

New engineer looking for build.

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

I don’t think what you’re asking for is possible.

True, unfortunately. There are a few builds that can do most of what you’re asking, but with some serious deficiencies in other areas. For example, rifle duelist is a decent 1v1 build, but is awful for PvE or tournaments.

We also don’t really have much in the way of “ready-to-use” builds. Your best bet, if you like the engineer, is to stick with it and continue tinkering with different builds. Most engineer players use a build they’ve created as they’ve gone along. Some of them are “everything” builds like what you’re asking for. But all of them have serious weaknesses that their users know, accept, and work around.

Free Tournaments, 35+ only; Paids 40+ only

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Posted by: NevirSayDie.6235

NevirSayDie.6235

You totally missed my point, but that’s ok.

Show me a post that quotes when I said ANYONE sucks?

I am confident in my words because I come from the inner circle, not because I’m arrogant. I WANT gw2 pvp to grow…I’m here to share my insight not to stomp on anyone trying to get into it. I don’t think I’ve personally attacked anyone here about their skill.

I don’t see what you’re talking about…

I think I can help here—In general, people not a part of an “inner circle” harbor distrust of anyone in an “inner circle.” So using that as a kind of credential check is probably not helpful toward your goal of sharing insight and helping PvP to grow.

I would start you posts with something like “I have a top-5 paids team that I run with regularly but I also solo queue frees all the time.” Otherwise, you’ll probably come off as arrogant even if you aren’t intending to sound that way.

skill ceiling vs skill floor

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Skill ceiling is interesting. I have deep respect for good warriors and don’t think the fact that they’re relatively simple to pick up means that they don’t have a “skill ceiling” just as high as any other profession. Also, just the fact that most thieves run essentially the same build doesn’t necessarily mean they don’t have a high skill ceiling. The same can be said for eles.

In the case of engineer, though—part of the high skill cap is that most engineer players create their own builds. We do have one kind of standardized burst build but not many players actually use that. So I think that can raise the skill ceiling slightly. Not that a 10/30/30 ele doesn’t have a high skill ceiling, but there’s an added element if your profession doesn’t have a standard to draw from. You have to compensate for the weaknesses you know good and well are in the build you created. Kind of fun, actually.

will random maps take forever to implement?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

To be fair, single match paids were so popular (especially the first week) that it would have been hard to predict that single map would get old. Everything is trial-and-error here, so based on their successful trial of 1-map paids they continued the system.

I do think it’s odd that it has taken so long to basically introduce “normal” mode to PvP. Isn’t that what every game uses—queue for a single match, random map? Maybe team/solo queue split? Sure, some fps games have a “hotjoin” mechanic and I guess the 8-team tournament mechanic was kind of interesting…but in hindsight, launching the game with a normal match mode would have been far better. Now it’s looking like after many patches/modifications, sometime in the next few months the devs will be ready to unveil: a regular single match mode!

go for the eyes or rifle mod?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s pretty difficult to get go for the eyes to proc when you need it to, but it can be useful. In general, you’ll probably get more out of 10% damage increase. Are we talking PvE/PvP/WvW?

Rules regarding afk and turrets?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Here is an example of where the turrets durability does not matter. There have been a few engineers camping the Maw event lately. They have turrets on auto drop so if it is destroyed, another is dropped as soon as cd is over. The character gets res’d if he goes down by other players doing the event, so as long as this persons character is not physically moved out of range they are getting exp/karma for 2-3 events of this chain while AFK and since the event occurs every 25min or so, it adds up quick.

This kind of thing has got to be against the rules.

That’s interesting. Most things of this nature are so absolutely useless that there’s no way anyone could profit from them, but this could actually net a few silver an hour. I can imagine Anet frowning on that.

skill ceiling vs skill floor

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

As another example, engineers have a low skill floor, but a high skill ceiling. The two aren’t dependent on each other.

Interesting you say that. I did not think people considered engi easy to pick up initially.

The devs’ original intention was for engies’ non-kit builds to be just as effective as the kit builds, but due to bugs with our main weapon sets that didn’t work out as intended. There are a few excellent players doing things like rifle/elixirs or pistols/turrets, but those can hardly be held as examples of “starter builds.”

The Thief Hunter or The Rifleman

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

I like it. I find tanky rifle builds excellent at dueling thieves in PvP—haven’t tried it much in WvW.

If you can squeeze toolkit or flamethrower in, I think you’ll find them very effective vs thieves as well. The toughest thing about thieves is downing them before they run away, and magnet is good for that. Not to mention gear shield and prybar. Flamethrower doesn’t really deal damage, but the blind is nice and the pushback can keep a stealthed thief from rezzing someone.

Are Engis Weak?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

engineers will feel great in open world PvE, WvW, and most dungeons.

Your right about PvE. But that is just because PvE isn’t that hard. WvW and PvP your right to, you can have a nice fight there, but saying we ‘feel great’ is not justified imo. Our gadgets and turrets suck atm. Gadgets suffer high CD’s (I doubt you’ll EVER see an all gadgets engineer). Turrets need some serious buffs to make them a real option. Our only real decent option are kits. However flamethrower/elixer gun aren’t that great..

Don’t get me started about dungeons. We feel great in dungeons? We might feel great, but we actually are nearly to useless there. Half of the time, I get kicked out of a party because I’m an engineer.

We are not weak, but we are not up to par with the other classes. I’d say the engineers that are still playing are kind of brave, not moving to another easier choice

Definitely, that’s why I didn’t say engineers feel great in PvP. Our WvW builds have some pretty nice advantages over PvP builds: confusion hits double, grenades have good range, we have good food interaction…

the Meta

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hey, I mainly play an engineer in paid tournaments (and a couple other professions, but I enjoy engineer more). Engineers are extremely fun and can be very effective, although they’re generally considered to be pretty weak.

There are some bugs/quirks to navigate. There are also very few competitive engi players, so there aren’t many good streams/videos to learn from.

If those things don’t scare you off, go for it. Playing an engi is super fun and rewarding.

Are Engis Weak?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Engineers have some odd quirks and bugs to understand. They have a generally higher skill floor and higher skill ceiling than other professions. The devs originally intended engineer’s “simpler” builds (using fewer kits) to be just as good as the “complex” builds (using a lot of kits). That only partially worked out.

Engineers can be very effective in most parts of the game. They are also extremely fun to play. If you enjoy a high “actions per minute” profession and aren’t afraid of keeping track of hidden cooldowns and understanding some strange and sometimes unintended mechanics, engineers will feel great in open world PvE, WvW, and most dungeons.

Balancing

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

(Engineers aren’t far above, but you get the idea)

You’re saying Engineers are considered a bad class for pvp? I whole heartily disagree. I believe we have more viable specs than all the other classes. We have the highest skill cap, I would argue that it is TOO high, but this isn’t the place for it. People either like being bunkers or seeing big numbers with little effort, and those are the builds that become popular. (Backstab thief, 100b warrior, glass cannon ranger, shatter mes, D/D ele, glass cannon ele, 100nade, etc.) Since we can’t spam 1 and 2 and have insane dps, people see us as a second class citizen. Most people would rather take a guardian bunker than an engineer bunker, simply because we are such a complex class that if we so much as breath at the wrong moment we could end up dying. And here I thought I wouldn’t bring up that our skill cap is too high…

I’ll end with this, we aren’t a bad class in pvp or pve for that matter. We are a class that if you do not play to perfection, you could end up on your kitten.

Fair enough. I was merely stating that engineers are “considered” a weak profession for PvP. I thought it was appropriate to mention, since I had just said that warriors were “considered” the weakest profession in PvP. Engineers are generally “considered” the 6th or 7th, so it was only fair for me to state that as well.

The poll in the PvP forums has us tied with necros for next to last, so while I agree with you that a very well-played engi can be great in PvP, it would be totally inaccurate to say we aren’t “considered” a weak profession.

Unique Snowflake Syndrome

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Some of it may be curiousity. Very few engi players run the exact same build (except for some 100naders) so it’s understandable to seek out fights against another engi to see how well your build stacks up. I always love it when I happen to get in a 1v1 with another engi. I don’t purposely seek out fights with engies but I enjoy them when they happen.

Balancing

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Engineer has some entry barriers. There are a lot of quirks you need to know before you can be really effective, which is unfortunate. That wasn’t originally the way the devs wanted the profession to work out.

However, it’s not fair to simply compare dps on weapon skills 1-5 and say that engineers are worthless. For example, warriors are almost universally acknowledged as the worst profession in PvP. (Engineers aren’t far above, but you get the idea). Give it time—engineers possibly have some minor buffs incoming in the near future, and as you get more comfortable with different builds you’ll find your damage increasing by a lot.

How exactly do I play an engineer (PvE)?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It increases the bomb radius for all bomb skills except the traited dodge roll bomb. In that case, it’s bugged because it seems to reduce that explosion to near zero radius.

It has the same effect on the bomb dropped from kit refinement, but yes—besides those two, it works fine and is incredibly useful.

Ah, nice; does it also apply to the explosions from Grenades, or just the Bombs kit and Big Ole Bomb?

Bombs only, unfortunately. There’s no way to increase the size of grenade explosions.

The low-down on the "Solo-Queue" Fiasco

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Posted by: NevirSayDie.6235

NevirSayDie.6235

New teams/players dont have alot of tickets, and wont win even half there paids. They would run out of the few they have too quick.
people should not be forced to solo Q in order to play with there team. I see rank 10 premades losing to pugs in frees frequently, simply because they are so inexperienced.

I want a solo Q. Don’t get me wrong, i’m just ssaying it would require a bigger rethink and rework than most people seem to understand.

Oh certainly—my point was simply that free tourneys are not currently a good place for a new team to gain experience. So I don’t think we need to be too zealous to keep them as they are to protect 5-man, low-rank premades, because they don’t really benefit those teams.

Single match with matchmaking would be a nice intermediate step. That way we don’t have to divide the playerbase even further between hotjoin/solo/team, it would just work a little better for soloers or teams. We could eliminate tickets altogether or simply allow them to be gained solo or in a group. The idea is that QoL improvements could grow the playerbase, allowing for more reasonable solo/team splits in the future.

How exactly do I play an engineer (PvE)?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

It increases the bomb radius for all bomb skills except the traited dodge roll bomb. In that case, it’s bugged because it seems to reduce that explosion to near zero radius.

It has the same effect on the bomb dropped from kit refinement, but yes—besides those two, it works fine and is incredibly useful.

How to quickly deselect target for jump shot?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

I doesn’t matter who you have targetted, just double swap in mid-air and you’ll cancel the landing animation. At least that seems to be what you’re going for?

Premades should not be allowed into frees

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I think it’s great as advice to point out that you can find your own team and do the same thing, but I do not think that is justification to leave the system that way.

There are many people who simply cannot find teams whether it be because of their own time, their social situations, or simply because they think they are significantly better or worse then whomever they have access. Not to mention, there are going to be times that you play the game and your team is not around.

Giving people something reliably competitive to do with ease is one of best solutions I’ve ever seen. Things like the League of Legends solo queue have introduced a phenomenal method of giving people an answer to this problem. Right now you have people who don’t like hotjoin, don’t like the fairness of frees, and lack the tickets or team to play in paids. At least when I’m among my peers guildmates, this makes up a significant portion of whom I talk to.

It’ll take time to get there, but I really think the final solution is to simply have a solo queue and a team queue. With tickets only being used to qualify for QP and amping out the rewards. Artificial restraints on allowing someone to be competitive for whatever the reason be it needing a team or tickets are things that only serve to damper the sPvP population.

This right here. Quoted for emphasis.

How to quickly deselect target for jump shot?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

If you’re trying to get rid of the annoying delay at the end of jump shot that makes it painfully slow as an escape:

1. Use jump shot
2. Switch to a kit in mid-air
3. Use weapon swap/drop bundle key in mid-air

The jump shot should go the full distance but cancel the half-second of “hey everyone! kill me!” hangtime.

Please remove tournament wins from monthly

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Free tourneys are in bad shape right now because the devs made some excellent changes to paids, and now everyone is doing paids instead. Hopefully they change frees soon as well.

Premades should not be allowed into frees

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

I work more than 40 hours a week, own a house, have a fiance and dog, go to the gym, run on my spare time when im not at the gym, I clearly have a social life, and pvp enough to run out of paid tickets and have a decent amount of QP’s.

Excuses?

Pointing at the reasons you are casual isnt an excuse to play and learn like a casual. Use your time wisely.

Customer: “Waiter, I didn’t order vodka, I don’t want to get hammered tonight. I don’t like it. Just a little wine please.”
Waiter: “Well, you should like like vodka! You could like it if you wanted to. It’s an acquired taste. Drink it!”

…it doesn’t matter that casual players could get better if they wanted to. They didn’t order Steep Learning Curve with a side of Ganked. They just want a meaningful match without having to voip. Some are okay with hotjoin, but not all—for obvious reasons.

By the way, a lot of hardcore players also like random vs. random.

Once again, since this thread is quickly deteriorating into casuals and hardcores looking down at each other: change frees to single match with matchmaking, or even just combine frees and paids into “ranked match.” Most people would prefer separating the queues, but the population probably can’t support that yet, nor the “ticket” system.

Elementalist Balance

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’ve always wanted to theorycraft an ele build, but I knew I could never make one better than 10/30/30 d/d, so I’ve never really played the profession. I don’t personally know enough about eles to decide how they should be adjusted, but most of these ideas seem like they would open up new builds while toning down the current one.

huh?? It depends on the role you want the build for.D/d in eu meta is not even that used and s/d is more common.You can go 0/0/10/30/30 in s/d and be bunker or you can go 0/10/10/20/30 or 0/20/0/20/30 and focus on damage all of them being pretty much viable and used in paids.
In fact i m pretty sure there are other viable ele builds that just happen to not be that selfish and powerfull in 1vs1 but could rule in teamfights(arcane power+elem surge after the last patch comes to mind).Just nobody runs them in paids atm.But from what ive been watching from streams the top pvp scene consist of a few teams that can be counted in 1 hand and have the communication of what a casual weekend nights team would have in other competitive games..so i guess the meta is far from being developed..

I meant it would be cool to theorycraft a build that didn’t have 50-60 points in water and arcane. I understand there are variations to the 10/30/30 but that’s not what I meant.

Besides, the point was that the OP has the right idea. Open up new builds while toning down the one the devs deem “unhealthy.”

Premades should not be allowed into frees

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Posted by: NevirSayDie.6235

NevirSayDie.6235

l.o.l this guy wants to make me Q up with my guild is frees all night tonight.

I used to advise new players who were struggling to enjoy hotjoin to solo queue frees, but I can’t any more because people actually do this (and because of 4v5 issues). Hopefully, they’re currently being re-designed to have the same format as paids (single match + matchmaking) so that I can once again tell newer players that frees are a good place to find interesting, close matches.

Until then, paids are the best mode for people just starting in PvP. Odd.

Gear in Heart of the mists

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

I would also like to see some new stat options, especially power/precision/toughness. That alone would really help to open up builds for warriors and necros.

Valkyrie’s amulet is actually useful for professions that can guarantee crits (or have high fury uptime). Right now, it’s mostly just eles that use it, but there are a couple of creative builds for other professions that use it.

Elementalist Balance

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

Hey all, first off, batman plays a mean ele. He also theorycrafts, which puts him in a better position to suggest changes than someone who just picked up the 10/30/30 build from a stream.

Anet’s been pretty clear that they intend to adjust d/d 10/30/30 ele. The important thing is to do that in a way that opens up other builds at the same time. I’ve always wanted to theorycraft an ele build, but I knew I could never make one better than 10/30/30 d/d, so I’ve never really played the profession. I don’t personally know enough about eles to decide how they should be adjusted, but most of these ideas seem like they would open up new builds while toning down the current one.

Non structured?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

In hotjoins, the “play now” button only considers rank, as far as I know. Unfortunately, most high-level players who still do hotjoins don’t use the play now button because it will usually send them to an empty room or a room that’s being used for duels. So they manually select a match from the list that’s more than half full.

I’m hoping free tournaments are being re-designed to be a viable alternative to hotjoin for new players. If they just copy the paid system—single match with matchmaking—it would be much better. Hotjoins could stay for people wanting to farm/duel.

Stealth Bleed Thieves vs Trebuchet in tPvP

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Posted by: NevirSayDie.6235

NevirSayDie.6235

He means that trap rangers are even better at attacking/defending trebs than condition thieves are, which is true. Thieves in general turn the “learning curve” into a “learning right angle,” which is problematic and has probably caused many people to stop playing. There are also some builds/professions that are at a severe disadvantage vs. stealth thieves in a 1v1, because not all builds include AoE or lockdown ability.

All that said, stealth/condition thieves are not gamebreaking. If you don’t have a build that can lock them down and kill them, you should focus on staying alive (they can’t damage you unless you insist on staying in one place) and avoiding 1v1s unless it’s on a point your team controls. Your team will probably win because you’ve negated most of that thief’s effectiveness.

Eles healing - not op

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Now, engineers, if having some healing power, each bandage heals for around 2k as well (maybe a little less like 1.8k), x 3, with 12s cd, you have 6k heal every 12 seconds vs our 6k heal every 20 seconds.

Hey, time for another post from the engi representative. As I said, bandage = 1000 healing with a .5 coefficient. Thus, 2000 healing power = exactly 2000 heal per bandage. 1600 healing power = exactly 1.8k healing per bandage.

Direct comparisons like these are dangerous because:
1. They’re always a comparison between a profession someone knows inside and out, and one that person is unfamiliar with; and
2. They’re not the only way to gauge effectiveness.

Premades should not be allowed into frees

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I think a redesign of free tourneys is already in the works. I would be fine with paids being the only game mode playable by a 5-man team. Honestly, though, just switching frees to the same format as paids—single match with matchmaking—would go a long way to fixing the problem.

The low-down on the "Solo-Queue" Fiasco

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I dont think people understand what the issue would be with introducing solo Q.

Youd have solo Q free, team Q free. Paid.-still team q for now lets assume.

Now, do you think free team Q’s would ever pop? NO. Because its hard to get frees to pop now, ur not going to get 8 premades (40 ppl ) quing free tournies.
Frees are a few premades and mostly solo Q players.

Now how do new teams pratice? they have to do paids. Which requires tickets, which means they have to farm JUST TO PLAY TOGETHRE AS A TEAM.

The issue with solo Q is that they would have to complely rework the free/paid distinction. Even perhaps getting rid of paid tickets.

THAT is the big issue here.

I’d rather have 1 option for teams and 1 for solo/duo than 2 options for teams and 0 for solo/duo. As the population rises due to having more interesting matches for new players (read: not 500-15), the game could potentially support team frees, solo frees, team paids, and solo paids.

Also, paids currently have working matchmaking, which makes them the perfect place for a 5-man team of rank ~10 players to practice together. If a low-rank team joins a free using the current system, they’ll probably win 5v4, win 5v4, lose 500-0 against a rank 40-50 premade.

Eles healing - not op

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Lets see, an ele dagger 5 healing heals for about 2-2.5k if traited/specced into healing power, under a 40s cooldown.
An engineer can drop 5 healing bags which heals for the same ammount each of them.
A banner warrior can heal 4-5k with banner skill number 2 if specced into healing with only a 10 seconds cd, without counting regen.

Now you might be wondering, ya eles give a healing aura, plus another 2-2.5k heal on water attunement switch, guess what a warrior shout can also heal for that much.

Not to mention warriors and engineers have way more armor, and hp. You still think eles healing is op? It just looks op because a healing specced ele has NO HEALTH, thus the smallest healing looks op cause they refill most of their almost nothing hp.

So a warrior can be a way better “healer” than an ele, where eles are equally if not worse than engineers.

The only difference is that warriors all go to kitten 100blades spec or other viable specs they do have, while eles do only have one viable spec.

Hey guys, this is your resident forum engineer player. Since so few people have ever played an engineer, I’ve volunteered to come to the forums and explain what engineer skills actually do.

An engineer’s med kit can drop three bandages, each with a 12 second cooldown (or 15 if you trait for it…yeah, our traits are that good!) Each bandage heals for base 1000 health, with a .5 healing power scaling. So with 3000 healing power, each bandage would heal for 2.5k (yes, I know that’s impossible…) Each bandage is single target and takes a little over a half second to drop.

Auto balancing comedy..

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s one of the reasons why I don’t enjoy playing in hotjoins. I know some people enjoy being able to hop in and out whenever they want. They leave because their team is behind, or because they don’t like guardians, or because there aren’t enough people in the room. That’s fine.

The problem is that hotjoins are one of the only two options for solo players. Especially since free tournaments are plagued with issues right now, this is a bad time to be a casual or semi-casual PvPer.

Personally, if I don’t have at least an hour to play, I don’t log on any more because I know my chances of getting an interesting match are low.

General Engineer Information

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Posted by: NevirSayDie.6235

NevirSayDie.6235

how can an engineer run an enemy down ???

““I see the question a lot where people ask whether an engineer can be played without kits, and if so won’t they just be weaker? And the answer is no, they will just play very differently” <—- you roll another class… “very differently”…

Flamethrower used to have an area pull as its 5 skill, so it was very, very effective at running people down. We no longer have much in the way of chase abilities.

Tired of these 4v5s tPvP.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Why? Tournaments are meant for groups. If you group with someone who leaves how is that ANets fault?

Because there isn’t a mode for solo queuers. Well, unless you count hotjoin as PvP.

Um, is this supposed to happen?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I wish AN added an hour long ban for people who do what the OP tried to do. Forcing them back in obviously isn’t getting the message across.

Not sure how that would help…?

Sure, he should at least try until his team gets wiped and then tell his team he’d rather not go back out of spawn. But the problem is the first guy that didn’t show up, not the OP.

I think the best fix is to make free tournaments into single matches for solo/duo queuers. Fast pops so people don’t forget they queued and log off, no more pro vs pug, the possibility of using the same matchmaking program they’re already testing in paids. Best of all, an alternative to hotjoin for casual/semi-casual players.

Is there a dmg tax on engi weapons?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Flamethrower is the worst kit we have. It only has one thing going for it: the CC. If you are switching to flamethrower for damage, you’re doing engineer wrong.

just want to make sure this gem doesn’t unchecked, because it is straight up wrong.

the FT is not the worst kit, it is just a kit that Gates Assassin seems to know nothing about.

It was a little too pessimistic, but not too far off. If you main flamethrower, you do so for the fast hits/AoE/might stacking, not because it hits hard. I’m not sure if it’s the “worst kit.” I use it because I find it to have good synergy with my build, but taken as an individual set of five skills it’s pretty unimpressive. Taken as an isolated set of five skills, each of the other kits could make a good case for being “better.”

General Engineer Information

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Posted by: NevirSayDie.6235

NevirSayDie.6235

That’s actually very refreshing. It seems that the devs saw pretty clearly the strengths and weaknesses of the profession before the game went live.

It seems they expected swapping utilities out of combat to be more effective than it actually is, though. I can see how you might possibly switch to turrets for defending something and kits for escorting something, except traits would be a mess and turrets are generally bad. Also, not being able to switch anything in tournaments seems to be a bigger deal to a profession they expected to be switching constantly to fit the situation.

It’s interesting that they knew players didn’t like RNG but still included it. I can understand their rationalization, though I’m not sure that randomly getting swiftness would ever change anyone’s strategy.

It’s too bad that you can’t chase people down with the flamethrower anymore, it used to have that great gapcloser pull…Oh well, at least they were aware that engies weren’t going to have good mobility.

tl;dr—devs seemed to have a very clear idea of what they wanted our strengths and weaknesses to be. Along the way, some things got muddled, and not in our favor. But at least they understand what’s going on.

Skill "delay"

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Toolbelt skills currently have a bug with skill queueing, meaning that if you press a toolbelt skill a microsecond before your previous skill finished casting, it won’t go. Med kit also has an unintended mechanic of canceling skill 1 if you press any other skills before it’s finished casting.

Thanks, that explains some of the problems.

Still needed is why switching to a kit, firing a skill, then switching to another kit often doesn’t work – the skill fails to fire or the second kit swap doesn’t occur.
Do you have to wait for the skill animation to finish before swapping to another kit?

I’ve had that happen to me as well and just chalked it up to an outdated CPU. If it’s happening to other people, though, maybe it’s actually a bug.

You do have to wait for a skill to completely cast before swapping kits, or the skill will fail. I’m not sure what would cause a swap to fail.

engineers and extinction

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I see way more engineers in PvP than I did a couple months ago. Times were I could play an entire evening without ever seeing another engineer. I still think we’re probably one of the least-played professions (maybe THE least) but it used to be five times worse.

_Drop Antidote_ stealth nerf?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

almost useless in pvp and wvw same for the trait that removes conditions each time you are affected by an elixir whats the point in removing 1 skill when you get 4 slapped each time you do.

The key is to try to choose the condition you want to remove. A skill that removes 1 condition always removes the last one applied (or the last “stack” updated) so if you watch your condition bar it’s possible to get rid of that stack of 10 bleeds while ignoring the 2 vulnerabilities.

As for the rest of the thread: we’re engineers, let’s be more accurate. As many people have said, it’s been one condition since one of the beta tests so we shouldn’t be crying “stealth nerf!” I wouldn’t mind if it got buffed, though.

elementalist

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Fair enough. I like using bombs also, but I haven’t seen another engi running bombs in PvP for probably a month.

elementalist

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Posted by: NevirSayDie.6235

NevirSayDie.6235

^2 hard cc in the bombs build ?? 3 knock backs all aoe plus 1 daze ,stun +6 dodges in the span of 4 sec. And of course immobilize, cripple and a blind field..
As for the cond burst engie builds the burst are so much easier than for example s/d fire burst and with a shorter cooldown ..unless you expect to randomly land dt..Of course you can go with 2 arcanes and rely on earth2 ,air2 -> arcanes and hope the fire skills land/crit..but then???you dont have cantrips thus you dont have escapes (if rtl dissapeared/nerfed as an escape like people want)
Imo ele damage is pretty bad cause its all conetrated into a few hard hittings spells that are too telegraphed and unreliabe in every weaponset unless d/d.
not to mention autoattacks are worst in game.So..

Again, I wasn’t saying either profession is UP/OP or calling for the nerfbat. I’m not talking about damage or survivability, I’m just talking about engi cc. The two commonly-used engi builds (grenade/rifle burst and grenade/pistols/elixirs conditions) have two and zero hard cc skills.

If someone told you “eles are OP because they have the only lightning fields in the game,” you would promptly reply with something very similar to what I just said.

No possibility to do 1vs1?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Just make sure you duel in “raid on the capricorn.” No one likes that map, so they’ll leave an let you duel

Skill "delay"

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Toolbelt skills currently have a bug with skill queueing, meaning that if you press a toolbelt skill a microsecond before your previous skill finished casting, it won’t go. Med kit also has an unintended mechanic of canceling skill 1 if you press any other skills before it’s finished casting. I’ve never experienced any other issues, though.