(edited by Nier.8741)
Let’s be real though. In this game duels matter, but why does it take two people just to kill a d/d ele because you don’t have a d/d ele to mirror that d/d ele in a 1v1? So because I can’t 1v1 a d/d ele and I don’t play cele necro or d/d ele, I have to 1v2 a class that can delay a 1v2 easy?
Like honestly the OP deserves no less, people who play d/d ele deserves to be hated. D/D ele isn’t even a good balancing point anyways.
The best balancing points right now are Warrior Thief Engi. There is NO ARGUMENT because each of those classes have REAL TRADE-OFFS.
First of all, I’ve seen you play you aren’t special you are literally probably one of the most inferior players in the game.
Second, judge-ing from your posts and the fact that you wanted cleansing ire nerfed AND had trouble on rampage as a d/d ele mesmer main, it shows that you aren’t as good as you think you are.
Now I don’t pretend to be the best player and would consider myself mid-tier, but if I’m one of the most inferior players in the game then why have I placed 3rd in the go4 3 times in the last 2 months as well as placed first in the AG 2 weeks ago with a full pug team?
http://play.eslgaming.com/player/8900777/
http://www.twitch.tv/gamewithstorm/v/16683196?t=1h57m53sAlso if you read the posts carefully, I said nothing about personally having issues with rampage. I just felt that it excelled in too many different areas compared to other elites.
Just because you play ESL that doesn’t mean you’re a good player. Look at Crysis LMAO. Like you’re pretty much him only slightly worse.
First of all, I’ve seen you play you aren’t special you are literally probably one of the most inferior players in the game.
Second, judge-ing from your posts and the fact that you wanted cleansing ire nerfed AND had trouble on rampage as a d/d ele mesmer main, it shows that you aren’t as good as you think you are.
Warrior is balanced, not UP or OP. You aren’t good enough to say jack about Warrior if you can’t land high casting times AND you aren’t good at this game if you fail at dodging high casting times
I get it bro, you’re dying to random hundred blades without CC, you’re dying to frenzy great sword auto-attacks, and you probably think Mesmer and Ele is balanced.
I get it man. And this is why they will NEVER listen to an inferior player spouting incompetent opinion.
You CANNOT nerf stances and rampage because there are other things that are MORE UNHEALTHY FOR THE GAME. PU Mesmer, D/D ele, Ranger if they buff it back to spirit ranger level, Guardian, even Necro now.
Rampage is a necessary evil. Show me how “good you are at Warrior” if you think Rampage isn’t necessary and that Warrior is “Easy and effective” like “everyone else” is saying. Put some videos, I’m waiting 
I promise you, you will get destroyed at top play with such a fail mentality and skill level.
Burrtheking how many seconds is that total for a fight.. to be immune to something.
the cooldown dosent matter if it can be chained for a good percentage of each fight..
we know that fights arent non stop and when you engage your new targets you ususally have the cooldowns back from the last fight.
That’s still not “spamming.” Spamming is using the same skill repeatedly in a short period of time.
Spamming immunity is using immunities back to back; doesn’t have to be the same skill..
Spam all 3 back to back, pop a heal, hit rampage, gg. That’s over a 60sec fight right there.
Okay sure. But if you can’t dodge high casting times and can’t kite a Warrior at all then you’re fail player who should literally stop having an opinion because you’re just that bad and not worth listening to. You’re complaining about Warrior damage outside of rampage just shows how bad you are as a player.
I don’t know why people have an opinion when they have no competitive play presence or talent.
Doesn’t matter it takes no skill no matter what. That bs deserves to get nerfed, lets nerf F4 so that you can’t do it while you’re getting stunned and make decoy not a stun break so that maybe Mesmer will finally take skill.
My next suggestion though? Please go re-roll Ele, Guardian, Mesmer, Ranger see-ing as you’re clearly at a beginner skill level and literally have no idea how Warrior works. Evade spamming while having reliable sustain or instant cast damage is the play-style for you. That being said, don’t touch Thief or Engi either and expect to do well in top play because you don’t know how “each classes make plays.”
Kinda sad that even though the class is so “simple in design” people can’t even figure out how to play it at max efficiency OR can’t figure out any counterplay.
(edited by Nier.8741)
It’s simple to understand that when you are bad at landing high casting times, you are NOT GOOD ENOUGH TO PLAY OR SAY ANYTHING WITH WARRIOR.
I’m not saying Warrior is an easy mode class and that someone like you should be able to make it work. I’m just saying you aren’t to say ANYTHING yet if you can’t understand how Warrior works. It’s simple to understand why you won or lost on Warrior but it’s hard to apply the Warrior mechanics which is the “hard to land but hurts when it does” concept. You are pretty much clearly new to the game and don’t know what the meta is right now in PvP so before saying “Warrior is bad” and negatively affecting balancing, please learn to play first.
I recommend watching these guys and take notes:
http://www.twitch.tv/tarcisanastasis
http://www.twitch.tv/RomOnCoke
http://www.twitch.tv/blacktruth009
Before ignorantly saying “Warrior is bad because I don’t know Warrior works” please take notes from your superiors.
P.S Warrior is meta, just look at ESL for the love of god. The ignorance is just so strong.
(edited by Nier.8741)
Sorry bro, Ranger never did take any skill even today.
Nothing hard about instant cast taunt or baiting cool downs and dodges with your pet.
Ranger is THE beginner class until they change how braindead evading while spamming attacks and getting carried by AI works.
Zerker warriors counter d/d eles the same way shoutbow warriors countered them before the June patch.
How do you deal with thieves? When I’m on zerker warrior, I’m having the toughest time vs thieves coz Im noob scrub unlike you.
Not really, must be hard to Earth 2 combustive shot and win off of that.
https://forum-en.gw2archive.eu/forum/game/pvp/Why-Ranger-isn-t-getting-buffs/first
People rage at Rangers because Ranger isn’t even hard yet people fail so hard to play an easy class.
And then you get people saying “oh ranger so hard high skill cap” when in fact it is THE easy low skill cap class of the game because you just do the same Taunt combo over and over and it’s not even hard to land and then spam evades when you get focused.
The whole ranger community is annoying honestly, they can’t understand why their class can be stupidly easy. Like I wouldn’t even say my main can’t be easy, EVERY class in the game right now is stupidly easy but Ranger was ALWAYS easy since launch. Some classes that are easy right now were hard at one point.
This class will NEVER deserve respect in it’s current state, there is not a single top player that respects ranger because this class takes no skill. It never took skill whether it was viable or unviable.
What this class needs is a REWORK.
(edited by Nier.8741)
Revenant will enforce the DPS meta. Thanks Roy Cocscrocher.
He thinks Engi and Stance Warrior are good in duels, LOL.
You forgot that PU Mesmer is on top and Shatter Mesmer can duel better and easier than stance Warrior too.
Rotations aren’t THAT simple man. Not unless you’re a d/d ele.
Just wonder, what is the problem, logically, for you to use whirling Axe? too risky while casting? or long cd? or just axe design looks bad? what would be reason?
In terms of PvP, of course.
thx!
In terms of PvP, of course
In terms of PvP
PvP
And then the PvE guy comes and says..
Because it’s channeled… autoattacking deals more damage than it.
If you’re using the skill for its damage, you’re doing it wrong. Its only use comes from building adrenaline if for whatever reason no other method of doing so is available. I don’t really feel that tagging mobs is a good enough reason to call it a useful weapon since it’s not like it is very difficult to gain event credit without it, but some people seem to like it for that as well.
Okay but for real, you know why Whirling Axe is great in PvP? Because defiant stance will heal retal AND whirling axe does something vs. blind spam. Come back and say auto-attack does anything vs. blinds please.
Simple, make blinding ashes 20 seconds so that they will finally use the other traits and use the fire trait line for DAMAGE. And cut the burning stacks on ring of fire from 3 to 1.
Keep the evade for all I care, blinding ashes is just brainless and takes no skill to land. If they can’t make blinding ashes skill based then gut the cool down.
Something that takes skill.. oh wait.
Boring, nothing special. Spotlighting Axe + GS which is like one of the most low skill cap Warrior builds in the game isn’t anything special, sorry man.
And it’s WvW too, you’ll get destroyed in sPvP by people that matter with no rampage.
Not a bad idea at all man considering Herald and Chronomancer’s status in power.
A ranger complaining about burns? You could’ve took the condi cleanse Signet. You could’ve used Lyssa and you wouldn’t really lose out on damage.
Ranger has NO RIGHT to complain about anything, this class is easy and effective. It just isn’t as strong because ITS NOT HARD to play a ranger.
You can’t complain about burning even from d/d ele and even though d/d ele’s burning deserves to get nerfed.
There’s a reason why PU is called PU.
It’s because it smells so bad kinda like the people who play this skill-less tasteless anti-fun build.
And I don’t need to explain why PU means it smells bad either. If ANET wants casuals to play the game, they need to delete underhanded annoying builds that “may not be viable in team play but still manages braindead garbage and anti-fun to play against.”
PU, Turret Engi, same garbage.
I don’t know why ANET doesn’t get rid of these things so the game will be fun. D/D ele is up there but that’s easy to nerf without gutting it.
Anything with a GS isn’t hard. Or shoutbow.
I don’t understand why people think PU should exist. It’s like saying Turret Engi was healthy for the game really.
^
I wouldn’t waste time trying to prove anything to a person who thinks Revenant is just as slow as Necro or is fair and fun to go against.
Simple brainwaves op.
If somebody dodges or evades the sword 3 at least 3 or 4 hits of it, are evades, I see it all the time in the screen.
And this sustain damage crap, every 10s Sword 3 will hit max for 8.5K damage and with some dodges or blinds will bring the damage around 6K optimal and if there are other targets around even less.
In the same time interval a player can land two 7K eviscerate which 14K damage in 6.5s.
So which ones higher sustain damage, a player can hit 8.5K optimal every 10s or a player can land optimal 14K damage in 6.5s.
If you tell me using Shiro heal plus Sword 3 is OP, I will agree with you but complaining about damage is a joke.
This guy has got to be the best Warrior in NA/EU. Wow, even better than Tarcis/Rom/BlackTruth.
Herald has NO counterplay. Getting conditioned to death? Just use Lyssa and learn to spam evades better so you don’t get condition damage in the first place.
Getting bursted? That’s okay, you have an instant cast defiant stance.
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I hate how Revenant is nothing new, it’s just a mix of the anti-fun meta that we have had for the past 3 years which are sustain, invuln when focused, and evade spam while attacking.
Revenant before patch was ALMOST a well designed class. It actually felt like a Heavy Armor who has to decide whether to trade or not. But ANET is making bad decisions by listening to people or thinking that evading while attacking is fair and fun and challenging.
I get it man. Revenant is pretty much like d/d ele so a weak inferior player playing something op is balanced. I understand that, but that is NOT a good way to get casuals into the game.
I guess because I can 1v2, even though I am getting carried by the class, it is suddenly balanced. Good logic, best logic ever.
Like instead of listening to people like that ANET should just balance around how fair Thief Engi Necro and Warrior are. Not balance around people who say “oh I can 1v2” it’s so balanced. That’s just so fail.
Like we should totally give Warrior something that can eat through evades and that will be balanced right? Like whats the point of the dodge system because I can 1v2 because of privileged mechanics right?
Get that in your head, Revenant is OVERLOADED. But you’re a casual, probably still in high school freshman year. So I don’t expect you to understand simple logic.
(edited by Nier.8741)
ANet already announced changes to DH which didn’t make it into this BWE:
https://forum-en.gw2archive.eu/forum/professions/guardian/Dragonhunter-Changes-for-Next-BWE/5419316Still won’t make it that great, but at least better than not being used at all.
none of those tweaks changes the fact that the longbow feels like combat in slow motion or the dichotomy of cast time virtues when for 3 years the Guardian’s entire core mechanic traits was mostly designed with instant activation virtues.
that and the long as kitten self rooting bow attacks on a class that has the least mobility in the game. (a 600 range 40 sec cooldown leaping virtue that can get interrupted and doesn’t bypass immob ain’kitten
I’d say necromancer has overall worse mobility, and revenant has about equal mobility.
In general yeah, I didn’t really like what I saw of dragonhunter. It sounds like it should be able to give a long range option to the medi guard playstyle, but its just not really implemented well.
I’d rank it along with tempest as the worst elite spec, but tempest is only really bad because its traits offer almost nothing of value. Berserker is somewhere in between good and bad, whereas the rest of the elite specs are really good.
He thinks Revenant has the same mobility as a Necro, FAIL. This is why games should never be balanced around casuals like you.
I just find it sad that people find “privileged mechanics” skill-based and balanced. It’s just so pathetic. Sorry but people like that is why I think Democracy can fail, statements such as “Revenant is balanced and healthy for the game” is such a fail opinion that will affect the system VERY NEGATIVELY.
Nah, just re-roll Herald or Chronomancer. Because why not? If I can get away with easy mechanics where I can do 10k damage as I spam evades, why should I put myself at a disadvantage?
At least Daredevil doesn’t deal 10k damage when it’s dodging. At least Berserker doesn’t spam evades while it’s trying to land it’s CC. At least Reaper can’t get invulnerabilities and have high risk high reward casting times.
REALLY keep it clean because I really want people to know that ANET is doing another big mistake by adding evades on top of/while doing reliable damage AND invulnerability for when you do run out of evades.
So basically what Revenant (Or most specifically HERALD) can do is:
1.) They can gap close from half way through the map. They are even MORE MOBILE than Thief or Sword GS Warrior.
2.) They DO NOT have any openings as they are doing damage (It doesn’t help that they do A LOT of damage too) but they used to and they were already rewarding. All they had to do was make Revenant an ACTUAL HEAVY ARMOR CLASS which traded hits decently. But ANET instead make it a heavy armor class that can spam evades while dealing easy to land damage.
3.) And when they do run out of evades they just spam the Shiro evade or shield invuln OR the glint heal.
4.) Hammer can bait dodges/cool downs by spamming auto-attacks and #2 because low cool downs and high ratios. Hammer auto on Rev/Herald is literally one of the worst 1 spams in GW2’s history it’s not even funny. Doesn’t help that they can just spam invulns and evades when they do get focused or counter pressure with Unrelenting Assault which is a 2 second evade that does hundred blades damage.
5.) Conditions counter revenant? That’s okay learn to use shield, learn to use Lyssa cause you probably won’t lose out on damage anyways, and most of all? LEARN TO SPAM EVADES AND INVULNS. Not my fault you can’t out-damage a condition user because you fail to spam evades or let yourself get weakness on this disgusting spec.
6.) Did I mention that they can buff their team mates with ALL the important boons in the game? Let’s enforce the meta some more shall we?
Like it’s so sad, this class is even “simpler” than Warrior to play because you literally get away by spamming because everything you do, you never get punished for it.
With how ANET is going about with the game in the future, you are just making it so hard for casuals because of attack/evade mechanics which take no skill to play while being too effective and enforcing the meta on top players for the same reason. It is just going to fail if ANET keeps making the game anti-fun to play like this with OVERLOADED KITS.
It’s just no different from Chronomancer right now honestly. I’m guessing in order to compete with other people, we all have to buy HoT. Instead of making the game fun and balanced so that people will be inclined to buy the game to support YOU GUYS out of good will, we have to pay to win, sigh.
P.S My advice to ANET is, play your game, make better decisions, and stop listening to people who think attack and evade mechanics are healthy for the game. THIS is a substantial part of why casuals CANNOT get into your game, it’s because of annoying anti-fun mechanics like this with unclear counterplay.
(edited by Nier.8741)
^
So you can 1v2 easily and call that balanced? Sigh. Really fail principles from the community. Sorry dude but I don’t believe you know what balancing is. EVERY top player is saying revenant is overpowered. There is nothing hard about spamming evades and dealing reliable damage on top of so much burst mitigation when you do run out of evades. In fact revenant actually has ZERO COUNTERPLAY. They have the tools to out-damage condition damage AND they can potentially enforce the roamer meta.
You have no clue what a balanced class is, sorry. Just stop while you’re behind.
P.S Revenant balanced, rofl.
https://forum-en.gw2archive.eu/forum/game/pvp/My-opinon-on-Balance-Changes-1
So much for “calm down your taytays” when he was crying about the damage pool increasing and not getting carried by slick shoes anymore 2 months ago.
Sigh, the hypocrisy is just so real.
They break PvP because they’re literally flooding the matches with their presence because everybody knows they’re overpowered.
Yes we’ve all seen how much they dominate PvP tournaments.
Oh wait…
Just because something isn’t viable, doesn’t mean it takes skill and is fun to go against. Also just because d/d ele counters it, doesn’t mean it’s fine. LEARN rotations already people, please.
Good thing PvP is balanced around 1v1 dueling, right? Oh wait…
Good thing I know how to rotate, right? Oh wait..
If I’m a trap ranger and I’m up against a d/d ele (because I’m the only mobile person to save backpoint) and then because I have to call for help since we have no d/d eles to mirror that and it’s a bad match-up, then it’s a 1v2 against the d/d ele right? Now my team is 3v4 on mid point. And if I’m 1v1 to keep numbers on track against d/d ele, most of the time I will LOSE because d/d ele takes no skill to play against anything that isn’t a d/d ele.
1v1s MATTER in this game. It is ignorant to say it doesn’t.
Now learn rotations please before you say ANY more. Inb4 the same guys says, “well you should be mirroring that d/d ele comp wise anyways” yawn.
It takes no skill to play but d/d ele beats it.
Mesmer has zero builds that take skill to play.
When ele gets nerfed ranger will be viable even though they are already kinda strong if you figure out how landing hits work.
You can’t complain about CC when there is just so many evades and stun breaks on certain classes.
You can get crit for 6k by a fire grab from celestial d/d if you wear zerker. And d/d ele is a TANK CLASS too. No other tank class can hit that much as a tank, and if people say “final thrust” can do the same damage well then that’s a fail argument.
Classes get stacked because they have “10 million evades and I screwed up buttons.”
You really don’t understand the real problem. Say they don’t allow you to stack classes, it’ll screw with the matchmaking and probably make longer que times because the system won’t be too lenient since the game won’t allow class stacking.
The real problem though on the other hand is the past mistakes from the old devs are coming to bite the new ones such as Robert Gee. I’ve said this before, class stacking is NOT the problem, the problem is really balancing team failing to consider “dodge count/numbers/mechanics/rotations.” There is no reason to stack thieves, there is no reason to stack rangers. But people stack d/d ele’s and mesmers because they TAKE NO SKILL TO PLAY. THAT is the real problem, how easy certain classes are is what makes class stacking stupid. The solution is to MAKE THOSE CLASSES STOP BEING EASY MODE.
Like for example, d/d ele wouldn’t be abused by so many people if they didn’t have blinds on burn on top of evades while having so much mobility AND tankiness. The problem is related to the balancing team itself.
If d/d ele gets nerfed, this game will be close to balance. I promise you.
Your class stacking solution will simply screw over people who can only play one class. It just isn’t an ideal world and will fail in practice.
Arenanet tried to nerf celestial by 10% for the last patch. This failed because they didn’t understand the changes they were making. The amulet got reduced stat advantage but overall a CELESTIAL SPEC got buffed in terms of the percentage stat differential they have over other specs due to the fact that they removed previously equal points from trait lines. So the amulet is now responsible for more stats.
I doubt ele is too good, it is just celestial amulet which gives those specs a 13% gear advantage (it was previously around 12% before the last patch).
ELE is the problem. Evade spam and blind spam with so much tankiness takes no skill.
Snip
A build that duels really well because it is a “bruiser” should not be able to have an easy time dealing with a gank. THAT is the whole point, d/d ele has everything.
You play shoutbow instead of D/D ele? You get bursted and is easy to gank and chain cc.
You play back point guardian instead of D/D ele? You have no escapes and you have no mobility.
You play ranger back point instead of D/D ele? Well ranger is just an inferior version of ele anyways, whats the point? Oh and at least ranger doesn’t blind you when you hit it during fire aura. And if you go “bruiser condi ranger” then you’re useless on team fights, unless you go trap in which case you’re easy to burst.
But if you play D/D ele, then you have NONE of those problems that the other “bruisers” have.
P.S Backpoint and Bruiser are interchange-able.
YES people DUELS MATTER. MOST classes will have such a bad match-up with d/d ele it’s ridiculous, most of the time you will need help killing this easy mode class. Sure, you can say “this is a team game, learn to gank D/D ele” but D/D ele can delay 1v2s so easy compared to other “bruisers” causing your team to outnumber a different point SO EASY.
This is why nerfing D/D will help the game right now. You can’t say “don’t nerf D/D ele because it’s only a small fraction of a larger problem,” considering D/D ele’s role as a POINT HOLDER deletes competition from OTHER point holders. In Conquest YOU NEED point holders, it’s not a “bruiser problem” it’s more like this one class deletes the purpose of other classes.
Do you understand now why your “larger problem” logic is beyond flawed and is a point that isn’t worthy? Bruisers are NECESSARY in conquest, but D/D ele deletes the point of other bruisers.
(edited by Nier.8741)
The Abjured didn’t win due to having 2 cele eles, they won because they rotated and knew where to not fight (as in, where their competition was strongest), along with the insane job Magic Toker did to back cap.
Oh, and let’s say they didn’t play 2 cele eles. What do you think they could have run to still beat TCG and oRNG? None of them are elite at memser so that is out. Warrior is ok so maybe 1 could have run that. What about the other…. medi guard maybe? They would have gotten beat given their other 3 classes are engi, necro, and thief.
and actually cele ele directly won them the game. It allowed phanta to mess around on the enemy homepoint for long periods of time.
Tbh oRNG had what it took to beat Abjured, but if oRNG didn’t have a d/d ele (such as Denshee on it) abjured would’ve beat them all day.
D/D ele just deletes the point of taking other classes into a team comp. Really pointless, there is no excuse for this bad balancing.
P.S I believe Abjured still would’ve took the game even if d/d ele wasn’t meta. They ARE the superior players.
Not EVERYONE is gonna play Warr + Guard just to counter a braindead spec like d/d ele. I don’t understand why this class has so many privileges when they are fine if they take away some of what they have.
And if they nerf D/D ele and then people go Cele Necro after that? Then Warrior and Guard comes back into the meta because those classes are really good vs. Necro.
Nerfing D/D will be a good decision for the game. It will bring SO MANY specs back it’s not even funny.
But Tornado getting 25% damage reduction won’t hurt.
I don’t understand why ANET gives EVERYTHING to this class.
They can take away (one or two of those)
1.) The teleport
2.) Blind on burn
3.) Evade on burning speed
And D/D will still be viable. I just don’t understand why you’re allowed to have so much BS. This class literally takes no skill.