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“Good riddance”
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.Ehm, no! You really compare ele survivability to an warrior in general!? There is a reason ele had to go auramancer in the first place! Now ele gets nerfed hard with both the removal of cele amulet, and the change to diamond skin! Then Anet also nerfed mesmer chronobunk into the ground, and did some other stuff aswell!
In all mmos I been playing I found that the warrior community, is the one that takes ignorant to a whole new level! You allways seem to argue for highest dps/burst in the game, while also want to have access to gap closers, speed and high survivability!
In some games the devs (Rift, Aion etc) listened to your whine, and the “warrior” type of class got so OP that you couldnt even get near, because then you died instantly! But mostly you couldnt keep range either because of all those gap closers, snares etc…
And now we have you, that want perma protection and superspeed for warriors… the fuq!?
Warrior isnt that bad acually, ive met this guy ingame who was very successful with it in pvp, think his name was “John Conneer” or something simular.
And this game sure knew had to play warrior!
Problem warriors and thieves had in pvp is because of this meta! And now things will change quite a bit acually! Maybe you should wait for patch to hit live and test out the changes to warrior, before crying at forum!???
Nowhere did I mention about giving us perma protection. You have to be completely biased to compare ele’s and a warr’s survivality and conclude they are equal. That extra health doesn’t tell the whole story. Ele for eg. can have tons of healing + condi cleanse + good protection uptime + support all in 1 build which exceeds any sustain warrior offers as a whole (let alone 1 build). Warrior sure have the DPS ONLY if they hit which is another issue altogether because blind spam is given to some other classes like candies, other condi spams, AoE in which warriors melt in under 10 sec after the initial endure pain runs out.
/EDIT: I did mention in another post that ranged dmg needs nerf in general like gunflame, scorched earth (its useless in pvp anyway). Melee dmg should be greater than ranged IMO specially in a game like gw2 where positioning is very important.
(edited by NiloyBardhan.9170)
Warriors will stay in their graves unless some rework of traits/skills happen. If the preview was any hint about what they think about buffing sustain, its bye bye for warriors for next season as well. Also LB primal burst and gunflame needs nerf.
Don’t worry. 20 HP more per sec on Healing Signet will have us sustained in fights. We’re just tanking 20k dps in one second, no worries!
Holy kitten, that’s helluva buff. What are you talking about? xD
Warriors need access to protection and the ability to maintain it for 40%+ of time. The fact that we are melee is itself a big disadvantage with buggy gap closers.
When will you guys understand that a class that needs to be in melee range and has bugged gap closers (like GS #5, sword #2, Bull’s charge) needs protection access to survive in the AoE and CC spam. Warriors had one conditional sources of protection before (converting weakness via WH trait) which got nerfed unnecessarily on 23rd June 2015. Eles for eg can maintain buffed protection for 80%+ of the time while having kittenloads of heals and condi clear.
Ranged classes like engi, eles have access to superspeed whereas a class that is primarily meant to be melee has access to none lol.
/EDIT: Nothing was said about condi clear as well. Reapers will roast us and digest us alive in the next patch.
(edited by NiloyBardhan.9170)
Warriors will stay in their graves unless some rework of traits/skills happen. If the preview was any hint about what they think about buffing sustain, its bye bye for warriors for next season as well. Also LB primal burst and gunflame needs nerf.
Good DHs aren’t the ones who spams traps all at once and wait for the enemy to trigger. The meditation (with only test of faith as trap) trapper who knows when to teleport and pull is far more dangerous than 99% of the trapper DH running around. With so many sources of blocks and renewal focus they are in a pretty good state IMO.
Vigor nerf should be reverted and access to vigor should be made more limited. This basically goes for every boons, CCs and condis. Since HoT released, all three of these are so abundant that people can’t decide which one to spam earlier.
Although these aren’t the full changes (their words), I have very little hope for real sustain buffs. No protection access, no reliable condi removals (necros will eat warriors alive), very slow attacks, instant adrenaline decay at a super rate, only 1 sources of healing while other professions have multiple sources. GG Anet
The quickness of adrenaline decay is my primary concern, I would say. I have had a lot of occasions where I`ve charged up my burst skill only to lose it as soon as my target drops. I don’t even have time to select another enemy and have to start the fight all over again, effectively.
If there was a delay of a few seconds, even, before it started to deplete, then that would make a huge difference. As it is, its so quick that I cant even activate an ability that gives me full rage and then immediately enter rage. In that split second it is already at 99 percent and thus useless.
An alternative would be to have us automatically enter the rage state when the bar fills. It doesn’t cost us anything and quite often I`ll trigger it for the bonuses even when I am not using the burst. I also know that it will hold my adrenaline. I know they are keen to have a lot of player interaction, but as it is, we are spamming rage anyway.
I really wished they would read this warrior forum once in a while.
Although these aren’t the full changes (their words), I have very little hope for real sustain buffs. No protection access, no reliable condi removals (necros will eat warriors alive), very slow attacks, instant adrenaline decay at a super rate, only 1 sources of healing while other professions have multiple sources. GG Anet
Seriously dude, Stop defending your op class
Seriously dude, Stop trolling
Agree.
I was counting on real sustain buffs not some minor passive buffs to HS which is useless against condi spams/burst builds/power creeps that has been introfuced since 23rd October.
Also, no change to Berserker trait line except for a nerf to burn duration?
As for DH, there are way too many counters to their trap style of play. If anything the following should be nerfed:
1) Rev (as a whole)- Jalis/Ventari are complete trash (Jalis hammers are good only in PvE)
- Hammer 5 is trash (3 and 4 are kinda just okay)
- Hammer has 0 kiting potential
- Sword 2 is almost entirely useless in PvP
- Sword 4’s second stage and Sword 5 are trash
- Shiro heal can be reflected (and heals the opponent)
- Phase Traversal frequently fails and can be interrupted by a Mesmer now (resulting in 3x CDs on occasion…on a class with no escapes)
- Mallyx is a confused mess and completely relies on all 3 trait lines to function
- Core Revenant is pretty bad overall
- Huge terrain issues with Sword 3, Hammer 2, and Jalis hammersRev as a whole should be nerfed?
Nah, only specific things need to be shaved and a lot of things need to be fixed just for the class to function properly.When I wrote as a whole, I meant the usual aspects like sustain/dmg of the legends I see everyday (Mallyx/Shiro and glint). Honestly, I haven’t seen a rev running Ventari in ranked so I won’t comment, but the sustain they have along with immunities (resistance uptime, tons of evades, blocks) while dealing massive damage is unbalanced. If you call certain hammer skills trash, what would you call warrior hammer skills? #5 skills are both similar except that rev can ground target and use it from a distance whereas warrior has to be in melee range. This is just an example.
That’s fine. I agree the sustain is too much, but “as a whole” means everything, not just sustain/damage.
Regardless, Warrior hammer is designed as a melee/control weapon (and it has the tools to do so) while Rev hammer is designed to be a ranged DPS weapon, yet has 0 kiting potential and relies almost entirely on CoR to be useful. Also, Rev’s Hammer 5 takes almost 2 seconds to do anything while Warrior hammer only takes 1 second and has a lot more CCs to fall back on.
You’re right, I had worded it incorrectly regarding the whole stuff thing. Its just that the three legends along with certain traits that needs major nerfs (95%+ of revs uses 2 of these 3 legends).
Speaking from a warr’s PoV, hammer rev is superior to ours. Being ranged in this meta already gives a huge difference in team fights (not to mention CoR). Warriors lack sustain to be in melee for too long whereas a DPS rev can survive better than a warrior. The bottomline is that melee damage should have higher power coefficient than ranged…CoR alone defies this.
As for DH, there are way too many counters to their trap style of play. If anything the following should be nerfed:
1) Rev (as a whole)- Jalis/Ventari are complete trash (Jalis hammers are good only in PvE)
- Hammer 5 is trash (3 and 4 are kinda just okay)
- Hammer has 0 kiting potential
- Sword 2 is almost entirely useless in PvP
- Sword 4’s second stage and Sword 5 are trash
- Shiro heal can be reflected (and heals the opponent)
- Phase Traversal frequently fails and can be interrupted by a Mesmer now (resulting in 3x CDs on occasion…on a class with no escapes)
- Mallyx is a confused mess and completely relies on all 3 trait lines to function
- Core Revenant is pretty bad overall
- Huge terrain issues with Sword 3, Hammer 2, and Jalis hammersRev as a whole should be nerfed?
Nah, only specific things need to be shaved and a lot of things need to be fixed just for the class to function properly.
When I wrote as a whole, I meant the usual aspects like sustain/dmg of the legends I see everyday (Mallyx/Shiro and glint). Honestly, I haven’t seen a rev running Ventari in ranked so I won’t comment, but the sustain they have along with immunities (resistance uptime, tons of evades, blocks) while dealing massive damage is unbalanced. If you call certain hammer skills trash, what would you call warrior hammer skills? #5 skills are both similar except that rev can ground target and use it from a distance whereas warrior has to be in melee range. This is just an example.
I am excited about warrior’s sustain buffs. Whether or not certain traits are gonna be baseline (like fast hands for eg.) I do not know but hopefully they give something to us to not make us drop like a fly after the initial endure pain runs out. Rifle buffs are gonna be interesting since its probably the least used weapon in serious gameplay (Gunflame is a pure gimmick build).
As for DH, there are way too many counters to their trap style of play. If anything the following should be nerfed:
1) Rev (as a whole)
2) Ele, mes, druid, scrapper sustain when at the same time they deal massive amount of damage (scrapper especially). Bunker builds shouldn’t deal high damage.
3) Certain sigils/runes like Energy, durability.
4) Condition spamming of certain classes (necro especially). Chill is too powerful a condition to be available with 100% uptime. Not only it reduces CD by 66%, it deals sustain dmg overtime when traited.
5) Amount of CC spamming by almost by every elite spec except berserker and DD.
Once my adrenalin starts to decay my burst skills are locked out anyone else with that problem or is this part and of the last balance solution we received?
You can use the burst skill as long as you have atleast 1 full bar of adrenaline after being in OOC. The decay is rapid and you have to be pretty quick in order to do that.
I’ve gotten 3 ascended armor chests (no weapons) from the reward tracks so far since the leagues started. I play around 5-8 matches per day depending on my mood :P
So yeah, they still drop
3! I bet you’re the type to have had multiple precursors drop as well.
In my 3.5 yrs, only 2 has dropped lol
I’ve gotten 3 ascended armor chests (no weapons) from the reward tracks so far since the leagues started. I play around 5-8 matches per day depending on my mood :P
So yeah, they still drop 
Please excuse me for necro’ing this thread but Anet needs to consider this now that balance patch (like they promised) is soon.
There’s a lot of additional negativity and cursing because of losses solely due to pip losses. My block list tripled since the leagues started. What I am suggesting is a point system where there will be no point loss BUT will be penalized accordingly for losses incurred during the league season.
How does this work?
Quite simple. For each division, you will need certain amount of points to advance to the next. Say for eg. For amber you need 50 pts, for emerald you need 150 and so on. At the beginning you start with 1 point gain per win, that is, if you win ‘x’ consecutive matches your point gain for the next match would be ‘x+1’ and for each loss, the point gain decreases by 2. For eg, say you won 4 matches in a row, so the next match will give you 5 pt for the win but if you lose the point gain for the next match will be reduced by 2. The point gain can’t be less than 1.
In addition make the point gain/loss number based on the division of the opponent you’re facing.
This method will still let you progress through divisions slowly or quickly depending on the wins/losses.
P.S. The numbers in my post is completely arbitrary which may be changed according to whar folks think.
(edited by NiloyBardhan.9170)
Everything will hopefully be nerfed to the ground by the end of January after the next balance patch and all will be peaceful again.
Scorching Earth (LB primal burst) should be nerfed by either increasing the CD from 2.5s to say, 4-5 sec or reducing the burn stacks. Other than this warriors sustain needs MASSIVE buffs and rework of adrenaline and traits.
Rytlock saw it coming and promptly changed from a warrior to a revenant…We missed the memo sadly
DS wouldn’t be this OP if it wasn’t for kittentons of access to healing (weapon healing skills, #6 skill, aura heal spam). Sustained heal allows them to stay above 90% hp most of the time.
I cringe everytime I spot either of the classes in my team (warrs especially). A good thief knows his job and will decap, +1 depending on the circumstances and most importantly is aware of the map mechanics but they are rare AF. On the other hand, warriors are not only useless but helps the opposition by acting as a rallybot.
Resetting divisions will be big slap on us, SoloQ’ers. Only thrice I’ve duo queued with a friend in amber div (where loss of pips doesn’t even occur) and now I am three pips away from ruby and is stuck in this tier for 4 days now (lol).
For next season, BRING BACK SOLOQ and remove TEAMQ to avoid exploitation
I’d rather they nerf the other elite’s dmg and ranger pets’ dmg than buff warr/thieves’ dmg. What warriors lack isn’t dmg but the ability to land it with blind spamming (mes/druids/guards/thieves etc. On the contrary warrs have the least access to it. Given that warrs’ attacks are pretty slow blind is more effective against them than any other class) and more importantly sustain. Any elite spec can grind a warrior down in 10 sec (after the initial endure pain) unless the warr runs away like a coward (which we are not supposed to). Berserker spec was a bad joke from Anet…
Stability nerf back in March 2015 killed melee. With warriors being UP and guardians pew pew’ing and the number of hammer revenants running around and ofcource CCs, no wonder very few runs melee classes. ZvZ is basically range wars 2 aka pirate ship. Run melee, get stunlocked to death in 40-50+ battles.
No servers are full atm. All T1 servers are set to Very High :P
On the flip side, I GAINED a pip after losing a match once back when I was in emerald. Wasn’t sure if it was a bug or if it was intended.
Its not a bug, rather being a very rare occurance where your team lost by a very close margin against a higher MMR ranked team.
You are asking why zerglings rather stay in 100man queue than go roam? I am sure brainless 11111 on a tag with fellow 100 zeglings is more fun.
Honestly speaking, I think it has got more to do with the maze BL more than being a zergling. Many enjoys it and many don’t. BLs being empty clearly implies that majority belongs to the latter section of the playerbase.
On topic, being an off hour (OCX-SEA) player who dislikes the new BL, JQ’s off hours outnumbers both us and BG combined atm and a huge blob runs around in EBG. Cant speak for EU-NA though.
I honestly think core DPS rampage warrior is better than berserker (power or condi). In PvP, STR/DEF/DISC offers too much for me to swap to berserker….Rest of the professions I agree with the exception of condi rev.
Bringing back SoloQ will help a lot…No kittening idea why they removed it
…resume playing in the BLs again.
Revert back to much simpler, old and beautiful alpine BL.
Reason: Dont want to play in a kittening maze with abundant PvE creatures and crappy unnecessary mechanics and gimmicks (mid area at the oasis). In addition to that the map absolutely sucks aesthetically (i know this is subjective) with so much verticality that turns me off.
Warriors are very good in PvE, but please do not play it in PvP (or in WvW) where chances ae high thar you will get wrecked against a similarly skilled player of another class. There are some gimmick builds like gunflame zerk/marauder build which only works against n00bs which you can try but don’t count on it against above average players lol.
What Anet doesn’t understand is that warrior’s problem isn’t damage, its the sustain. Heavy classes like guardians, revenant has strong and multiple sources of blocking and healing and access to protection and warriors have no access to protection and comparatively weak healing skills (HS is a joke in the current meta where you can be downed in 5 sec)
I would love to see the stats for class breakdown in all 3 game modes (PVE/WVW/PVP)
what percentage of players play warrior in these game modes vs pre HoT.
Warriors were nerfed on 23rd June, but with the availability of better spec with HoT, it just put the final nail in the coffin. I know many that that quit playing warriors back in June.
My main is a warrior but I stopped playing it in PvP 2 weeks after HoT launched because they aren’t viable against above average players. Gunflame build doesnt do kittens against anyone who knows his/her class. Sure, I can +1 but any class can do that…heck the ranger’s pet is even better in that regard since it can’t act as a rallybot lol.
Everytime I see a warrior or a thief in my team as a soloQ’er, I roll my eyes, basically treat the match as 4v5. That’s how bad these 2 classes are atm compared to other elite specs.
As a solo Q player, I completely agree with you. Losing pips as pugs when you lose a match against premades/guild groups is discouraging. Its impossible to go past the third division as a soloQ’er.
Stabilty also need buffs with the amount of CC’s (Maybe increase all stacks of stability skills by 5?). If you don’t have access to stability, you’re kittened.
While I wont say its name, my server name rhymes with jacks lend, have gotten HORRIBLE about hiding behind siege. They stopped do that for awhile, and now back to it. I have tried to explain, we are just cartoons, its ok if we fall down and can’t get up, we can try again. Won’t cost any money. Then again, and I have seen it some, the other two servers we do fight, HAVE gone after us two on one. Then again, we are guilty of it to. I am thinking its time for a transfer myself. Its just no fun…..and trying to go by your self, the other side is so desperate for any fun, entire zergs will chase down the lone toon……..Thats just sad, but I understand, what else is there to do but zerg gank the roaming toon……..
I wonder why don’t you transfer back to your home FA or any other server instead of constant whining in map chat for 2+ months now lol. You have bandwagoned to us when your own server needed unity among its people.
They will never do that otherwise they’ll lose revenues they get from the transfers. Transferring to a very high server is $22.5 per individual atm.
It could also be argued that they are losing revenue with all the people leaving due to brocken servers.
I’d like to believe they are not counting on WvW transfers to keep them in the black.
Few things:
1) There are far too many servers for too few WvW’ers
2) WvW population is at an all time low because of the “New overhaul” it got on 23rd October, 2015.
Keeping this in mind, its only a lose-lose situation for Anet if they decide to make transfers free. Judging by people’s response, going megaserver in WvW will also cause many to leave and Anet will have one of its sources of $$$ cut forever. Also, bandwagoning…we saw what happened with HoD in season 2.
Another vote for Friday night (or Saturday morning for me)
All in all, megaserver tech is a success so it serves as a great player pooling tool. It’s always fun with more players, and after all, we are taking about a player vs player environment here…
Yep, EoTM has been a great success so far…
EoTM is a waiting room… You can’t even pick your color, its not meant to be true WvW just a place to mess around for a couple mins.
Now if people were able to play together in real WvW that would be different story.
EoTM was designed for players to have a WvW,l experience and as an alternative when male are queued except for the fact that scores doesn’t matter there. Little did Anet know (or did they just pretend? Idk) the way it would turn out like it is now…
They will never do that otherwise they’ll lose revenues they get from the transfers. Transferring to a very high server is $22.5 per individual atm.
The new BL is more like a PvE map rather than a WvW map. With so much verticality, the map is a freaking maze. Despite knowing the routes from one place to another, its not fun to play in. Add to that, the number of PvE stuffs and mobs. Another important aspect is the distance between structures which prevents trebbing from say, the northern tower to the centre keep and vice versa.
Overall, the map is poorly designed for WvW. IMO, they got carried away by making the HoT maps thinking whatever pleased the PvE people would also please the WvW players.
My post will be flamed but I will say it. I wish t6 mats (in general) and the lodestones + giant eyes were preserved in terms of rarity. With these new map rewards, they are being handed out like candies. I am not asking map rewards to be removed but atleast lower the drop rates of these map rewards.
All in all, megaserver tech is a success so it serves as a great player pooling tool. It’s always fun with more players, and after all, we are taking about a player vs player environment here…
Yep, EoTM has been a great success so far…
If you’re good at using LFG to hop maps efficiently and quickly, SW is still the best IMHO. In an ideal situation, you can do 3 breach (tagging atleast 3 champs) + VW .(tagging all the champs) in an hour which is around ~20+ gold, depending if you wanna open up the bags on a level 80 or a 52 character.
Other alternative for open world farming is Cursed Shore.
(edited by NiloyBardhan.9170)
Ignoring all the matchup discussion by OP, I agree with the loyalty part. Currently, barring a few on few servers, most are transferring to tiers (90% of the cases to upper tiers) where its active or suitable to their play style (this is especially true after the disastrous 23rd October patch). More rewards for general WvW (scouting/sieging/defending/escorting yaks/ninja’ing/havoc/fights, etc) and staying on a server has to be implemented (maybe a title exclusive to a particular server for “x” duration?) and get rid of the current map or rectify the map to be much simpler and not a PvE maze map.
I only play on EBG. Didn’t like the new BLs, huge maps with lack of mobilty. I prefer an open field.
The new map is a kittening maze with added PvE kittens. The old map was much better in that regards and was fun to play in. I usually stayed in BL and did stuffs like upgrading keeps/camps, walking yaks and scouting while avoiding EBG as much as possible but with HoT, its the opposite – Absolutely dread going to the BLs. Can’t wait for the day till they bring back the Alpine BL.
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