Showing Posts For NinjaEd.3946:

Signet of Vampirism

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

No, only Dagger has a siphon on weapons. Only Signet of the Locust has a siphon on utilities. This means that unless you run main-hand dagger, trait, or plan on actually activating Signet of the Locust (yeah, nobody does this because the cooldown is way too long for the effect), your proposed passive literally does nothing. Signet passives need to be able to stand alone in function. Mesmers get a pass on Signet of the Ether because you literally cannot build a Mesmer that can’t generate illusions.

Well there are multiple methods of healing from dealing or being dealt damage based on trait functions. Dagger life siphon is just a plus but the passive would effect a lot more than 1 weapon skill and 1 utility.

Another alternative could be instead of effecting life siphoning directly since it could throw out some nasty imbalances, is something like “Consume your life force periodically to gain life. absorb 5% life force every 3 seconds to heal you for X(disabled while in deathshroud)”. That way it ties to the base of the class and gives a nice little format to its use rather than following the dull performance of healing signet.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Signet of Vampirism

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Suggestion:

Signet of Vampirisim:
[Passive] Life siphoning is 100% more effect.
[Active] Mark an enemy to be siphoned for life each hit.

Notes
-no ICD
-drastically lower damage dealt during siphon
-Max number of hits on active 25
-lower cooldown to ~20 seconds.

Pros:
-now allows certain builds (rapid hits) to make use of the heal.
-Gives a nice buff to life siphoning traits and skills (dagger #2 anyone?)
-Focuses less on group use (impossible to gain the siphoning cap on your own).
-Doesn’t overpower the damage siphon part.

Cons:
-would need careful attention and more than likely, frequent adjustments until it is well balance which doesn’t seem like the balance team’s strong suit.

Didn’t post any numbers because it really isn’t worth the time anymore. They rarely ever take out suggestions seriously :/

I don’t think this is a good idea since your “allies” can steal your health easily and the passive can not be used independly of a trait setup.

There is 2 weapons this would work on, axe and dagger. Axe because of ghastly claws and dagger because of life siphon being both rapid and life siphon related. Perhaps only add the ICD for allies but for each separate one. That way in a group you get the best portion guaranteed.

As for traits, yes it would pigeonholed its use to a selection of traits but what is it exactly being used for right now besides test golems? The end would be to further expand on life siphoning for necro. Maybe rather than just life siphoning have it grant both additional life siphoning and “healing” effects such as parasitic contagion, unholy sanctuary, unholy martyr, vampiric master, etc.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

I think I need to take a break...

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Why do people have to post every time they are leaving……

And for 60 bucks you got your money’s worth at the amount of time you played.

I’ve been playing sense beta I think I have 300 hours……

To (hopefully) let the dev’s know they are losing players. It’s hard to notice your ship is sinking when not a single crew member lets you know O.o

I’ve retired from gw2 already, I’m prolly number xxxxxxx but that’s 1 less person purchasing gems to support a failure. I do not care for gem store updates, I’ll purchase gems when there is lasting pve content and proper attention to pvp balance changes.

#onelessgw2supporter

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

LB OP QQ Threds

in Ranger

Posted by: NinjaEd.3946

NinjaEd.3946

Q.Q is inevitable, just ignore it. I mean as a ranger, I wouldn’t be worried about nerfs resulting from forum Q.Q.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Backstab Needs a Cooldown

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Original poster hasn’t responded.

They too busy sniping Sa based thieves. Try again later in 2015 when next balance patch takes place.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

death blossom replace , inspire the devs

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Half second evade that starts at the beginning of the frame, lower damage to compensate. It’s really not that hard.

It is though, because….[u] [/u]

(community feel free to fill in the blanks)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Which build is stronger for a D/D valk thief?

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Posted by: NinjaEd.3946

NinjaEd.3946

IMHO, critical hits are already a huge dmg bonus however if your main damage source is backstab and you aren’t guaranteeing a hit then there is little reason to such a build.

Sure you may have 1 build with semi-low power but it crit’s often. It is already a 50% dmg bonus compared to investing a lot for not much of a difference in damage + you also get on-crit effects to work into the mix.

tl;dr- you either go with more overall critical chance or you focus your primary dmg source to the fullest (int sigil, hidden killer, etc). With thief there is no viable middle ground.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Confused on backstabbing...

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

So has backstab never undergone a change?

The chance that backstab will crit has never changed. It’s the sacrifice you make for choosing executioner over hidden killer and a well balanced one.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Signet of Vampirism

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Suggestion:

Signet of Vampirisim:
[Passive] Life siphoning is 100% more effect.
[Active] Mark an enemy to be siphoned for life each hit.

Notes
-no ICD
-drastically lower damage dealt during siphon
-Max number of hits on active 25
-lower cooldown to ~20 seconds.

Pros:
-now allows certain builds (rapid hits) to make use of the heal.
-Gives a nice buff to life siphoning traits and skills (dagger #2 anyone?)
-Focuses less on group use (impossible to gain the siphoning cap on your own).
-Doesn’t overpower the damage siphon part.

Cons:
-would need careful attention and more than likely, frequent adjustments until it is well balance which doesn’t seem like the balance team’s strong suit.

Didn’t post any numbers because it really isn’t worth the time anymore. They rarely ever take out suggestions seriously :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Warrior single target ranged conditions.

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

do we have to remind you…sword bleed > rifle bleed. Sword also has torment…

For someone specializing in conditions you sure have a funny way of showing it.

Do I have to remind you, that the sword is a close quarters weapon and not a RANGED SINGLE TARGET weapon, as I clearly stated in the title?

And yes, I use dual swords too. For close quarters.

Looks at longbow >.>

Did you not read my post, and everything I said about the longbow?

I did and ignored it because as a warrior you already have the most weapon sets to play around with and dont need more or any revert to rifle. You have a single and aoe ranged condi application, not to mention rifle condi is not a build. If you rely on an aa bleed for your ranged “pressure” on a condi build I greatly question your build’s performance outside of light armor golems in the hotm.

Also why should a class with such strong defenses and already strong melee offense have high ranged pressure anyways? What else does warrior need to be playable?

You’re requesting a bad joke.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Escaping entangle, etc.

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Posted by: NinjaEd.3946

NinjaEd.3946

Entangle doesn’t provide a 5 or w/e secod immobilize, it applies a 1 second immobilze per second for 5 seconds. That is probably why you might cleanse it and still be stuck because it is reapplied.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

death blossom replace , inspire the devs

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Death blossom is fine for what it is aimed to do, its a numbers issue is all. D/d condi or hybrid dont need a nerf because people think d/d is a all power set. You already have your hard hitters and gap closers in d/d, death blossom just needs to work as a reliable evade and repositioning skill. The condi is nice for their respective builds and there is no need for power builds to use it for their damage.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Increase black powder initiative to 8?

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Posted by: NinjaEd.3946

NinjaEd.3946

This is a classic example of mislead nerfs. You want to nerf d/p stealth spam by indirectly nerfing s/p and p/p rather than addressing the stealth mechanic.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Nerf Wish list

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Posted by: NinjaEd.3946

NinjaEd.3946

Zero Day do you get owned THAT much by thieves? I can’t believe you spend so much time copying QQ threads.

Nerf the nerf collectors?

Oh dear what have we here

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Warrior single target ranged conditions.

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

do we have to remind you…sword bleed > rifle bleed. Sword also has torment…

For someone specializing in conditions you sure have a funny way of showing it.

Do I have to remind you, that the sword is a close quarters weapon and not a RANGED SINGLE TARGET weapon, as I clearly stated in the title?

And yes, I use dual swords too. For close quarters.

Looks at longbow >.>

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Thief redesign

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Really, I would be satisfied if they attempted to do a redesign, or showed signs of awareness at this point.

Awareness OP at this point. It’d be best to ignore the herd of elephants in the office and keep the gem store releases on schedule.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Is D/D Shadow build viable?

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

If you’re running backstab you need 6 in critical strikes. Always.

Any (almost) always hidden killer. The disappointment from a non-crit backstab is like missing the winning lottery by 1 digit.

@ OP,

D/D BS build is strong but it has such a heavy risk tied to it vs d/p. D/p with the right build can choose when to engauge at all times, d/d has to work off of a timer (stealth) and are otherwise ambient creatures waiting to be focus fired. It is a high risk high reward build that thief was made for, but unfortunately it was given lesser skilled versions which can get almost identical results.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

[Warrior] - 75% weakness uptime WHYYY

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

imho weakness on auto is far less OP than Poison on auto.
(thief, necro)

i’d gladly take a permanent 25% less direct damage (with condition damage unaffected)
than permanent 1/3 reduced healing.

how often can a thief actually sit there and just use their dagger auto attack freely?

A dead thief that’s who.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

I was thinking of a couple of alternatives for skelk venom seeing as how the current design is too much in too short of a time and this alternative is basically a lesser SoM with the possibility of being for your group.

Non-boon related regen is already a reality, so to stick with how skelk’s theme is without giving a ridiculous regeneration duration, it could go something along the lines of.

[Skelk Venom] (lasts 15 seconds upon preparation, followed by a 15 second cooldown upon expiration)Each hit adds a marker, after a target reaches 3(?) markers they are dealt minor damage and you regenerate health for a short time.
-Damage dealt ~300(0.08 power coefficient)
-Regeneration ~380(0.18 healing power coefficient) per second
-Regeneration duration 3 seconds.
-Regeneration duration does not stack, it will only refresh if you reach 8 markers on a target
(with a preparation time frame and the healing being done per second rather than hit, the actual healing both short and long term isn’t all that much. With 1,100 healing power it gets to about 8,670 over 15 seconds assuming 100% uptime )

Option B;

[Skelk venom]- (Venom lasts 15 seconds, followed by a 30 second cooldown upon expiration). Each hit applies a marker, upon reaching 10 stacks foes will be siphoned every hit for 5 seconds after which they cannot be effected by skelk venom for 30 seconds.
-Damage dealt ~300(0.02 power coefficient)
-Healing amount equals damage dealt.
(A tide turner, primarily aimed for venom share with AoE and/or focus fire prioritization. Low uptime with a short window, either focuses on rapid attacks or group attacks to make use of.)

Option C;

[Skelk Venom](passive venom application based off of other venoms being active). Venom strikes will heal you when they are applied (marker activates).
-Damage dealt ~320(.001 power coefficient)
-Healing ~450(0.35 healing power coefficient)
-venom still has a preparation time however it lasts indefinitely. Reason being is that while it is active, venom markers take an additional 33%(rounded up) hits to trigger. Hitting this venom while it is active will remove the effect and return venom trigger numbers to normal.
-no cooldown, only has a preparation time.
(this adds an effect to all venom marker effects however it makes them harder to apply. With such a requirement it could be safe to have venom markers lasts ~5 seconds so that heavy offense isn’t a requirement for all venom skills to be noticeable. Healing is high due to numerous draw backs of venom functionality.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Backstab Needs a Cooldown

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

First problem: thinking backstab has no cooldown (multiple variables, anywhere between 3 and X seconds)

Second problem: running pvt ranger :/

Third problem: expecting sympathy from a profession that is falling off the face of the earth because of unnecessary nerfs and growing bug lists.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

I’d say leave skelk as a power siphon skill rather than have it scale off condition power and heres why.

Scaling generally pushes a particular skill or trait to either be an investment or a base value that you work well with. For example, you don’t need to invest a whole lot of healing power to make use of the healing from mug or monk’s focus. If you put in a percentage scale off a rather low number (condition damage doesn’t get as high as power can since condition damage starts at 0) you either make it underwhelming like invigorating precision or you make it too strong to where it’s free damage for more stealth based builds who can already disengage quite well. End result is more annoying mechanics on already annoying builds. Primarily condition builds that can heal for a ton, which are well known nuisances.

With power scaling, it goes with either power offense which has balanced weaknesses or it goes towards a support role (pvt, or clerics, or zealot even) which thief needs and is also meant to be harder to take down due to their sustainability.

Healing/condi builds need to be toned down, so I’d say have it scale with power to avoid more monstrosities until an appropriate solution can be devised without completely nerfing such builds.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

In that case I’d say the 4 second duration would be better given its up all the time. I like the preparation idea though, gives it some planning but for how long it lasts it should be a bit harder to apply. Especially for quick aa attacks even if they would only apply them once, dagger is really quick and imagine sneak attack O.o

TBh however even with the amount of timers it would add, I’d say each attack having a separate counter on each stack because if someone bursts you with a ton of stacks and you see them getting up, you can put up your defenses to get those stacks to wear off. That way there is atleast some counter towards such venoms.

That too. Might even need to increase the cast time 2-3 seconds of venoms… it’s meant more for preparing (say for an ambush) before a fight and giving the allies venoms, then mid-fight re-application or in a zerg vs zerg before the zergs collide you would give venoms, maybe buff venomous aura at that point to give 10 people and a longer range, I’m sure you will get commanders on TS going “Might up! Venoms up! GOOOO”.
Though if you have 2-3 seconds mid fight, you might be urged to give venoms – which will mean you have to be careful for those few seconds as someone could potentially catch you off guard. (Actually gives me a good idea to drop stealth/apply revealed if re-applying venoms)

The amount of healing you’d be able to dish out would be quite impressive especially if each target has their own stacks and you have rapid attacks. Leeching venoms is actually quite good on certain spec I made awhile back where I just went strict power and healing power with vit/toughness in the mix. The dmg portion of leeching venoms goes up pretty well with might stacking and overall high power so you’re adding well over 500 damage per venom hit to your group in addition to the healing.

Even so, I always felt like I was a utility bot where I wasn’t providing sustainable support like an ele or engineer could.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

In that case I’d say the 4 second duration would be better given its up all the time. I like the preparation idea though, gives it some planning but for how long it lasts it should be a bit harder to apply. Especially for quick aa attacks even if they would only apply them once, dagger is really quick and imagine sneak attack O.o

TBh however even with the amount of timers it would add, I’d say each attack having a separate counter on each stack because if someone bursts you with a ton of stacks and you see them getting up, you can put up your defenses to get those stacks to wear off. That way there is atleast some counter towards such venoms.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

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Posted by: NinjaEd.3946

NinjaEd.3946

So each marker hit has a counter, it isn’t refreshing to 7-10 seconds each time you hit them?

So say it is 7 seconds and I hit them once, and a second later I hit them again I have a counter for 6 seconds and a 2nd counter for 7 seconds or do I have now 2 counters at 7 seconds?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

For the venom changes, I love the marker idea but a question I have is, how long will the markers last for? Is it a separate counter for each target? Also how do you want venom share to work exactly? Is it actually changing or is it sort of a quick application that it currently is just behaves on a maker system vs x number of hits?

Lastly, do you think an inevitable effect application is balanced or do you have a countermeasure towards such a thing so that it is skillfull? By this I mean, if for X seconds all your hits apply a marker then it’s only a matter of time before something happens where as now people can negate (blind, block, evade, etc) to reduce the severity of a condition from venoms.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Change Wish List

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Posted by: NinjaEd.3946

NinjaEd.3946

There you go ladies and gents… My idea of venom changes.
Also a bump to this thread, since I noticed people proposing changes… Don’t confusing them with nerfs (which should go to the big brother (heh…) thread the Nerf Wish List).

(If only I cared half as much for my school assignments… :| )

Almost forgot about this thread, lol. Nice read.

Who needs school assignments? Ace the test and call it a day like a true slacker!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Conditions being removed.

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

1. Remove condition pressure from auto attacks. (perfect condi application is crossfire requiring flanking hits to apply a condition, vs some attacks naturally applying long durations regardless of paramaters).

Let’s do the same with power weapons, power weapons auto attacks do not do any damage.

2. Re-evalutate all the profession’s condition removal options so builds aren’t pigeonheld into a select few builds (either you have condition removal or you melt quickly)

Always a good idea. Don’t forget that some classes are supposed to be condition weak and that by giving more options you can can create classes which are strong against conditions.

3. Remove or lessen passive condition application (bleed on crit/swap/poison/burn/etc. Things that you can’t by any means be countered.)

Let’s follow this up with removal of passive condition removal(remove condition on hit, pets attracts conditions, stealth removes conditions,…)/power damage(sigil of air, sigil of fire, …)/boon application/…. . All that would be left is a very boring game.

4. Adjust condition stacking both duration and intensity so multiple condi builds don’t overlap and lose dps.

The danger is that you remove the damage over time aspect.

5. Adjust condition removal to better reward timed use in respect to how frequent they can remove x conditions. (for example, if you used a skill such as contemplation of purity you shouldn’t just be easily reapplied with every condition given its long cooldown. What is the point in using it then?)

The fact that you cleanse more conditions is an advantage in itself since you negate cover conditions. Also contemplation of purity gives boons and is a stun breakers, which is common for several condition removal skills.

1. Not sure what your argument is supposed to do. There are multiple things to take into consideration but look at some of the commonly claimed “op” condi builds who have a auto attack applying lasting conditions. Maybe I overstepped saying remove, I meant adjust so that the auto attack isn’t so mindlessly strong. If you know a thing or 2 about condition removal, it prioritizes damaging conditions which is pointless when your auto attack can cover it all up.

2. Strong or weak is fine, but the range is wide and obvious. Also they can make condition removal traits not stack with others, its not exactly a unheard of game design. The point is give people options, not a care package worth of condi removal so they can ignore 50% of offense builds.

3. I’d be in favor of less passive everything actually, including the condi removal aspect such as empathic bond and purity. Passive play is more boring than giving 2 people a stick and saying “go at it”.

4. Again not sure what the concern is. Multiple professions running a similar damage source should not be punished because of a stack limit. The stack limit can’t exactly be raised given a dev responded saying they take up bandwidth (you want more lag?) and many people have posted suggestions to better the stacking system. It’s punishing to team comps especially with misc conditions getting in the way which is bad.

5. The point here is some builds can quite literally just dump conditions on you over and over. Have someone use up a 50 second cooldown only to get reloaded just defeats the purpose. Im not suggesting grant them immunity but maybe something like -20% condition duration for x seconds when you remove that condition (non-stacking by any means) so for those less fortunate can attempt to skillfully remove condition overloads. It falls back into condition application but just in general, condition removal doesn’t seem that thoughtful aside from pressing it as an “oh kitten” moment.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Remove useless Items from the Game

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

I definitely thought this thread was going to at least list damage vs X enemy type sigils, such a wasted MF result :/

It is kind of ironic to have such sigils in a game that does everything they can to dissuade players from ‘farming’ at a particular location

That’s why I wrote that I may have forgotten some items^^, I totally agree with you. But calling +10% dmg useless wouldn’t be correct so I would have to rename the thread. It’s just an unnecessary mechanic.

It is useless because farming the same spot over and over doesn’t yield better results. Even so you don’t come across the same exact enemy type if you’re champ farming so again, its useless. Can easily put on fire or air and see a little spike here and there vs swapping weapons for a 10% against X type each time.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Conditions being removed.

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

1. Remove condition pressure from auto attacks. (perfect condi application is crossfire requiring flanking hits to apply a condition, vs some attacks naturally applying long durations regardless of paramaters).
2. Re-evalutate all the profession’s condition removal options so builds aren’t pigeonheld into a select few builds (either you have condition removal or you melt quickly)
3. Remove or lessen passive condition application (bleed on crit/swap/poison/burn/etc. Things that you can’t by any means be countered.)
4. Adjust condition stacking both duration and intensity so multiple condi builds don’t overlap and lose dps.
5. Adjust condition removal to better reward timed use in respect to how frequent they can remove x conditions. (for example, if you used a skill such as contemplation of purity you shouldn’t just be easily reapplied with every condition given its long cooldown. What is the point in using it then?)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Does GW2 PvP require skill?

in PvP

Posted by: NinjaEd.3946

NinjaEd.3946

In GW2, bows lock-on to your target, and it seems to me that little skill is required in PvP except for mashing the (1) button and predicting enemy burst, and countering it with a dodge roll.

Thoughts?

Its no different from ranged champions in League who have click a target and automatically hit them with certain skills. I’d like more skill shots in the game but only a few skills are channeled to the point of “no skill” but they still require good timing to even execute.

Ranged dps is fine, LoS is a big counter to it.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Fix your agro!

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Thief is best in a situation like this. I can stealth, run to the other end of the boss room and watch the boss run straight at me when I drop stealth. Seems like we steal game mechanics too O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

So what is this company's focus?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Vix: "Great points. I had more fun in Guild Wars 1 the other night than I did in GW2 going back to launch. The original world was robust, engaging, and the rewards kept you coming back for more. I achieved GWAMM and still have 30 some odd quests to complete and there’s a lot more I never picked up.

An expansion done right would solve a lot problems and give disillusioned players (including myself) a reason to be active again.

The Living Story in its current form will not stop the hemorrhaging of players.
"

I agree 100%. I’ve actually “owned” a copy of gw1 back in the day but didn’t have the incentive to purchase any expansions towards it since I never really got involved in the game. Couple months back I actually purchased all but eotn (including proph again since I lost my old login info and pw retrieval wasn’t working :/) and made an assassin.

Still havn’t quite beaten my entire expansion of cantha but wow, talk about difficult and content. So far I’ve completed both prophecies and factions and even after the lass boss there is a ton to do, not to mention I fell in love with assassin because it doesn’t look like they’ve ever been nerfed into the ground (did some pvp too, pretty easy to spike people ^^)

I’d be glad if I had a way to link account age/creation date to not sound like I’m talking out of my kitten, but if I can purchase an older game from the same company and be so frustrated with their new material then something is clearly not working right. It doesn’t matter if its a different number of dev’s or different dev’s entirely, you have a reputation to maintain as a company and have strayed from it with gw2. The looks, the controls, the storyline, the encounters of course can’t just be gw1 2.0 but the experience and fulfilling content shouldn’t be lost. I had a great experience with gw1 back then and most definitely after I got rid of my henchmen and got new classes to play with. Why can’t the LS do the same?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

trick shot too op

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Posted by: NinjaEd.3946

NinjaEd.3946

I still suspect they look at that Nerf Wish List seirously.

they did, read recent patch notes and compare to nerf list… you will find quite few changes from patch in that list….

I actually shot choking gas at a power engineer after my d/d burst failed… suddenly I failed even harder ><

Old habits are the death of me

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Medi guard doesn’t hard counter thief, medi guard is just hard to take down. We the thieves, are not a special case… we don’t need straight up buffs, we need changes with over half of our kit being kitten useless!

Can I get an amen!?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

There are a lot of imbalances and they aren’t recent relating to this topic.

-change to ferocity meant a nerf to zerker amulet. To compensate, anet buffed the stats. Unfortunatly this made dps trait lines even less important.

-Might stacking from new and improved strength runes and going into boon duration trait lines meant using quick and heavy might stacking for your dps again, making dps trait lines less important.

-sigils were all given separate cooldowns which was great, except the air/fire combo now replaced dps spikes which again made dps trait lines less important.

-Overall, dps trait lines are less important because people were able to make builds that did heavy spike damage and then use the might to just get stronger and stronger and overwhelm the enemy. For w/e reason, might is not prioritized during boon steal/removal so it wasn’t really risky to use. Even if it was removed, they can obtain it all back rather quickly.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

here is what i would do with stealth

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Would have to rebalance remorseless for ranger’s, do you really want to nerf ranger? O.o

I know you’re all ok with nerfing thief but nerf Mesmer? Get a clone beat down.
Nerf ranger? Get tommy gunned down.
Nerf to engineer? Get melted like ice cream under the sun in Columbia.

/mindkittenderailingstrategy

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Divinity's Reach Reborn

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

More hubs around the city to avoid the clusters of Afk dancers in town? Yes please, although I already bought an airship pass but wouldn’t mind this for my other toons.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

An expansion forthcoming?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Anything to put some lasting content in to keep us busy long enough for another shipment is an A+ imo. This weak bi weekly updating system just isn’t working even if the formula seemed promising, there just isn’t enough you can add in 2 months (4 teams for LS I believe, each taking turns). Good content needs good dev’s and time, I can only hope they turn some of their efforts towards a larger update that justifies the time spent on it.

LS team wouldn’t be bad to keep around but it definitely shouldn’t’ be the only team releasing pve content, have them shake up the story while we play in it kind of like letting the player base decide a certain route in various parts of the story so people really never know what to expect, but have a bigger team for the expansions. Even if they require a small fee, I think if the content was good enough it would more than likely bring people back after seeing a change being made to the game’s formula. Also would help revenue so that they can keep the effort going strong.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Remove useless Items from the Game

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Yeah they should just add luck if you find the essences from salvaging or better yet let us right click them for an option to “use all” instead of clicking it a million times. Even if you use an artificer to condense them its still a long process for no reason.

I definitely thought this thread was going to at least list damage vs X enemy type sigils, such a wasted MF result :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

126k Karma Waisted

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Read description before buying an “expensive” item.
You can always send a ticket, but I doubt they would refund that.

They did it for me once when I purchased the same asc ring twice (prior to it being account bound). They gave me the right ring and said don’t let it happen again. Little things like that they do fix but don’t make a habit of it. The mix click N buy service people are the most responsive and appreciated group imho, they actually take care of people efficiently.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

running is not fun anymore

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

Mounts have a place in some games, and not in others. When you explore a map you unlock waypoints which are very cheap and immediate points of travel. Some might say we have too many way points but regardless, they are there.

It’s not very enjoyable from a pve perspective but it adds to the super convenience GW2 offers and greatly outweighs the need to add any sort of mount system. All mounts would do is let people skip content easier, and become broken in wvw.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why 11K as a starting health pool?

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Because we have the highest personal dps in game.

Warrior actually has the highest DPS in the game. Thieves have the best spike damage.

Eles actually have the highest DPS and burst in the game, although on two different builds.

Yeah, you are both wrong…

The dps ranking at the very moment are:

thief
Ele
Engineer
Ranger
Warrior
Guardian
Mesmer
Necro

Any facts to back that up yo?

I just see a list with warrior being somehow 4/8 which is incredibly wrong. They not only have high burst they have heavy sustained damage.

Yeah, you are both wrong…

The dps ranking at the very moment are:

thief (hardest hitting attack is Backstab with a 2.4 coefficient, required positioning in a small timeframe to achieve it; the second strongest attack a thief has is Heartseeker vs enemy @ 25% hp)
Ele (max burst rivals guard but otherwise reported to be the most powerful burst capability in the game)
Engineer
Ranger (most powerful long range attack)
Warrior (hardest hitting attack in the game with most attacks around or above a 2.0 coefficient, stacks might like its nothing compared to every other profession)
Guardian (Reported to have the best DPS in the game)
Mesmer
Necro

I really don’t need to explain how false you are. Your list is considered propaganda and you should be ashamed.

The list is made from actual dps tests after the september ballance patch.

No I didn’t make the list, and lol at the “propaganda” comment…

http://www.reddit.com/r/Guildwars2/comments/2gol18/dps_ranking/

And I guess we’re to assume that you’re not Nike_Phoros ?

Either way, until there’s a DPS meter in game… all of this is just “hand waving”.

No I’m not. As far as i know those tests were made by 2 guilds and not by 1 person. All characters had top tier gear etc.

You are free to believe whatever you like, and live within your delusional shell. I’m just saying how things are at the moment on planet earth and not on narnia.

You are free to believe whatever you like, and live within your delusional shell. I’m just saying how things are at the moment on planet earth and not on narnia.

Same goes to you and the 2 guilds that made those tests. W/o a proper in-game meter of some sort, we’re both living in our “delusional” shells.

You know there are ways to test your dps without a dps meter right? …

But even if there was one, I’m sure you people would find some sort of excuse. Not sure why I’m still replying tbh.. cyas!

Cuz you cannot resist the temptation of our riches O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

So what is this company's focus?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

This back and fourth between you guys doesn’t seem to be getting anywhere :/

Glad to see I’m not the only one disappointed with Anet’s direction with this game. Not really glad, but at the very least it would add to the list of complaints of poor customer interaction and satisfaction that is going to hack away at the limbs which built this game. I’d really hate to see this game crumble after 15k AP’s and almost 3k hours rank 42 pvp rank 296 wvw… I’ve played enough of what the game has to offer to feel deprived of my time ><

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

So what is this company's focus?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

And yet ANet continues to try to appeal to various demographics, who then come here to the forums to miss and poan about how it’s just not enough. I don’t like ANet’s offerings, particularly, but there are content offerings — and they’re consistent for the most part with what was advertised before launch.

It’s a shame we live in such an entitled society.

A lot of it comes from not understanding the challenges associated with software development, and specifically game development, along with running a business. I’ve seen so many people who have “easy” answers that would be “easy” to implement. Or people crying about bug fixes, thinking that because they know the problem, they’ve been able to isolate the cause.

If that is true then they’ve been digging themselves in this whole for over a year now because there are elements in the game already in play that are solutions to numerous problems but they stick to what they feel is best and try improving it for some odd reason. If you already have the wrench, why not use it?

Some people are suggesting changes as if they can be done with the flip of the switch but you know, when those suggestions have been around for months and they get positive feedback for being healthy for the game and also rational yet there is zero response from anet on a lot of those topics. They cannot get to every thread that is a known fact because there are just soo many but they sure do ignore a large portion and have very few responses towards anything the people are saying. You’d think the larger the crowd the more likely for a response but that is clearly not the case here. No efforts are being made to please those people, not even an up to date red post letting them know they are still looking into it or throw some ideas at the board (forum post) and see what most people like and why.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

The random Patch Note - Reaction

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Deep down, I think they fired the original designers of thief long ago and have been slowly trying to remove thief from the game because they don’t like it. That or they got a bet going around on who can disappoint thieves the most O.o

Have to say the changes they’ve done to thief seem like they have 0 clue on where they want thief to be. If only there could be some special guidance from the community… rhymes with CDI… oops ><

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

trick shot too op

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Someone is bored.

We’re all bored

Attachments:

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why 11K as a starting health pool?

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Because we have the highest personal dps in game.

Warrior actually has the highest DPS in the game. Thieves have the best spike damage.

Eles actually have the highest DPS and burst in the game, although on two different builds.

Yeah, you are both wrong…

The dps ranking at the very moment are:

thief
Ele
Engineer
Ranger
Warrior
Guardian
Mesmer
Necro

Any facts to back that up yo?

I just see a list with warrior being somehow 4/8 which is incredibly wrong. They not only have high burst they have heavy sustained damage.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

here is what i would do with stealth

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

allow mesmers , thieves to stay in it for as long as they want to . the moment they are attacked or attack they can not re enter stealth for 5 mins . so no in combat stealth ,

Where is the rest of your post?

What are you going to add to every skill a thief has to compensate for completely removing the one aspect it is balanced around?

^Waiting as well….

it’s at the top or did you not read ?

i think everyone did..so let me elaborate for them,

YOU need to go through every thief trait, utility, and weapon.

And compensate for the change that you want.

No not " lets just add more damage and defense".

You need to actively give the entire thief community and Anet since they would have to RECODE everything for an entire class a reason to even take this seriously. So far this has been a joke of a thread with half shot idea’s and heresay.

Then you need to go through the same thing with mesmer.
Every trait, utility, and weapon.

and you need to compensate the classes for an entire overhaul to the system.

Good luck.

^
And this, people, is true for 99% of all the complaints/ideas/QQs about stealth.

Another add on to the nerf wish list I say, since it is quite hilarious with its own unique twist XD

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

So what is this company's focus?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

I’m actually stunned that people think 300-350 people would be able to keep their jobs if their jobs resulted in what we’ve seen in terms of this game. That many people are capable of so much more.

It almost seems like a bad retailer with those numbers, where all you get is a bunch of low paid employees who can’t really stick around or communicate good ideas to release anything note worthy.

Even if they have ~300 which is apparently a very large increase from GW1 where exactly is their efforts being pumped into? I’m sure many people were excited for LS 2 with the promises that were made and it was pretty good, for about a week and then I waited an extra week for my next piece of candy to chew on, rinse-> repeat. Not enough content that is worth replaying and most certainly not the kind of quality content that has seen praise in the past. They started up some good combat formulas and then ditched it for the zerg busters again.

I’ve already hit my breaking point with this game after enough frustration caused me to say some pretty nasty things to people in pvp. Between the trolls, the lack of good content and the poor company decisions all I’m gana do is check on the forums and see whats up time to time. I really see no reason to support Anet anymore with gem purchases if this is the experience I get month after month.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

So what is this company's focus?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

98 gold for a skin that has to be obtained by blind chance or previously saved claim tickets is a much better deal than if the content was exclusive to paying customers.

I will never understand why people fret and whine about anything being placed in the gem store. Rather than put the skins behind content people might not want to even do, they can do whatever they want to save up the gold needed for a skin.

How is that bad? what’s with the :/ face; can someone explain the dissatisfaction with that option to me? Is saving 70-80 gold (it will likely deflate to that soon) too hard for people who otherwise do dungeons/fractals/Ktrain/WvW/Pvp/Mysticforge/Craftandsell/Blacklionflipping often?

I’m happy with it. chaos skins, which looked even better than these imo, dropped to about 60 gold before the price bump. and it gives them time to work on other maps, playable content, and the living story.

That depends entirely on how the incorporate said skins. If you toss a non-sense dungeon requirement with say 50,000 tokens then yeah some people are going to be kittened they have to waste such time grinding content for a skin they may actually want. But what your in favor of isn’t exactly pleasing everyone either, some people don’t like to grind the most cost effective events/dungeons just to go on the TP and buy the skin flat out. Some of the newer back skins have a nice model where you go out and explore/play the game’s content to craft them, the TP/gem store skins are just buy gems -> gold or rack up gold to purchase it, its a very dull experience.

With how the skins are being constantly attached to the gem store, it seems like a majority the content that end-game is meant for (skins) is through the gem store/trade post and less about actually playing the game. Easier to keep people pleased except the fact that its a lazy model that people lose interest in. Technically the guy with $50,000 on his cc can just buy his end game and be done without having to step foot into anything because it’s too much effort. It is way to convenient having content released in this style.

Then you get the few open world add on which offer the same experience as the older events and follow the same grind train that many people are sick of. Sadly most skins are just purchases and that’s what leaves me with a bitter taste when I play this game. Where is the quality work exactly? Its been shown in past releases but few and far in between not making enough of an impact. I see a nice thing here and there but followed by months of sighs and headaches.

Conveinience items like endless harvesting tools, airship pass, bag/bank/etc expansion slots and the occasional skin on the tp are fine. I understand they have to make money somehow. However I’m sick of these incredibly long pauses between updates with most of the rewards being tied to the gem store. I’m even more sick of extremely slow profession balancing because it also makes it near impossible to expand on the profession’s weapon selection and skills with so much of their kit being underused and being pigeon held into a few select builds that actually pull weight.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)