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if they didnt over do ele/engie then why...

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Posted by: NinjaEd.3946

NinjaEd.3946

Anyone see the list for the American qualifiers for this upcoming tournament?

See anything strange?

(pulled off front page; https://www.guildwars2.com/en/news/citizens-of-tyria-meet-your-champions/)

Representing North America: The Abjured

Heavily favored to take the North American Invitational Qualifier, the Abjured showed up on Sunday in full force, taking the final series against the The Uncivilized Rough Boys in a 3-0 sweep. Can the Abjured help bring the first international tournament win back for North America, or will Europe take their third consecutive event?
•Phantaram – Elementalist – United States
•Ostrich Eggs – Engineer – United States
•Magic Toker – Thief – United States
•Wakkey – Elementalist – United States
•Five Gauge – Engineer – Canada

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

rapid fire shouldn't track through stealth

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Posted by: NinjaEd.3946

NinjaEd.3946

You should not be able to stealth in line of sight

Blinding powder says “classic escape maneuver”.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Nerf Fire Fields, here's why-

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Posted by: NinjaEd.3946

NinjaEd.3946

There was a post related to this which involed a % of their offensive stats as opposed to nerfing fields or anything of the sort. Have to say I liked it a lot more because it made more sense when relating to the builds that abuse this might stacking kitten.

If only this forum search worked for once!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

The most common weapon of choice

in Necromancer

Posted by: NinjaEd.3946

NinjaEd.3946

Staff because its easy to use. Just like every other profession sadly.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Buff Condi and Healing Pwr for Duration

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Posted by: NinjaEd.3946

NinjaEd.3946

Troll much?

Really, how would a flat buff to conditions be at all necessary at this point? I’m all for buffing them if their application is a little more skill orientated than a 10 second ICD for a 6-12 second effect. Just sayin….

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

rapid fire shouldn't track through stealth

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

all channeled abilities track through stealth, it’s been like that since beta, endless treads about it have been buried and never once a-net replayed to any of them nor shown any interest.

so guess what’s gonna happen next…

They will feign interest and address a topic discussing something that is working as intended? Don’t be ridiculous.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

How do thieves attack me in stealth for 3-5 seconds??

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Posted by: NinjaEd.3946

NinjaEd.3946

yeah i get this problem in wvw as well. Anyone know how to fic this?

An uninstall generally helps with this problem.
Be warned though, if you re-install the problem will come back.

What if they reinstall and wait 6 months?!?!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Guardian has everything!

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Posted by: NinjaEd.3946

NinjaEd.3946

Everything! The longbow! The weapon kits! The passive runspeed! They got it aaaaaaaall!

[Want it all Parody]

I want it all, stuns lasting cc
diamond skin, endure pain and tool belts mane
Picking everything
I want it all, thousands of conditions,
my own phantasms and a couple of AI friends
I want it all, brand new traits and yall
can for once say I’m not in a good place at all
I want it all, all, all, I want it all, all, all

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

rapid fire shouldn't track through stealth

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Posted by: NinjaEd.3946

NinjaEd.3946

Annoying as it may be, it’s a valid counter for ranger vs stealth kites. Working as intended but it does hurt :/

@coglin, thief has a channel heal?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Guardian has everything!

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Posted by: NinjaEd.3946

NinjaEd.3946

As many have said, you shouldn’t nit pick specific skill functions and blindly compare it to another profession’s. A lot of professions have similar skills but they (almost) always behave entirely different. It’s so they can be called a profession and not a build.

In regards to the swiftness, unless that guardian has bigger symbols traited (idk the name of trait) you won’t get 2 pulses of swiftness without standing still. Although the Mesmer one doesn’t give swiftness if you already have it, it does give 12 seconds vs 4, then there is the crippeling effect vs damage, and the pull vs traited effects (altruistic healing), and the cooldown. There are a lot of different things to compare rather than 1 giving swiftness more reliably because it isn’t bugged.

Empower requires you to stand completely still and pulses might with a small heal at the end. Good except for the underlined part.

Line of warding is like spectral wall, or unsteady ground (which has a shorter cooldown), or slick shoes. Again, its different.

tl;dr Staff most certainly isn’t their provider of 6/6/6/6/6 and guardian does not have everything.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Adding some weapons.

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Posted by: NinjaEd.3946

NinjaEd.3946

Off-hand swords? Hmm? HMM?!

I mean Mesmer’s and warrior’s can do it, why not the dual wield masters?

That is all, good day.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

NinjaEd.3946 – I would have to agree with Jana.6831. I hardly see thieves use auto attack often, sadly I see more people abuse CnD because of the insane damage it does over and over, and wait until they can get them low enough to burst them down with a final backstab. Poison is really a game changer for most classes and can cancel out their entire build, people just need to learn to auto attack more for the poison on 3rd chain.

I know of the poison on auto attack, but as dancing dagger stands now it is entirely not worth the effort. POison is just a thought to help out s/d and p/d whom do not have poison, but its just a shot in the dark towards an entirely different discussion. If you wana add dancing dagger to this discussion I’d be happy to pitch in but right now its just in the crossfire of my problems with d/d (skills being un-used).

(Only reason I say poison is because some npc mobs have dancing dagger which do not bounce but instead apply poison. So not even my idea really lol).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

[Suggestion] Might Stacking Change

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Posted by: NinjaEd.3946

NinjaEd.3946

Seems reasonable. Wish we had a ptr to test the wild formulas anet could be making rather than hope for the best every 6 months :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

replace the bleed with vulnerability?

Eh, no. D/d is a hybrid set at heart, but if they simply would make the evade on DB reliable and fix dancing dagger to something else (I’d say exchange the bounce for poison but that’s a whole different discussion) it could be tailored to both power and condi without making a whole new weapon set. The skills have multiple functions, it’s parts of death blossom that reek.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

@ Chapell: This thread is about bringing up the utility side of DB so that it can be useful in both power and condi builds.

That is what i did, so its my fault now for spoon feeding all of you? oh dear, people in this sub forum need to play more and stop changing a non broken weapon skill.
No offense, i guess you need more another 5k hrs of play to do so.

It doesn’t need a damage boost as Crucify has pointed out, but the pre/after cast make it a detriment to the set as a whole.

Oh please, i did not say it need a damage boost and please pin point which of my statement that i ask for a damage boost on DB. please re read the whole thread and which is which asking for buff changes and compensation (please name and shame them). (and for the sake of defense) as i stated it doesn’t need a change for thy skill is working as intended didn’t i say its all about teaching the fools?

you’re welcome.

At least we all know who is the broken leg in this thread. Pulse some more negativity, love to see you’re infraction score raise the roof.

On to the topic, DB is not working as intended. If it was A) it’s complaint would be minor and easily buried in the forums (any sub-forum) and you would see it being used in game time to time on power builds and C) you would see it used time to time rather than spammed because it does no good on its own.

There is no learning DB, its a poor skill which only works on condi because it has 3x 10 sec bleeds. Even so, it is very easy to avoid, has a wide window where you cannot control your character from reacting to any incoming attack (love that aftercast, stick the landing!), and covers little ground making any attempt to reposition from this skill basically non-existent for power builds. So it works in 1/3 of effects (condi), the rest is thrown in there like a school lunch for a kid late to the bus.

It simply needs to be more reliable for power builds, condi can take it or leave it because it already has a use for them. Power builds generally treat DB like warriors treat HS active.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

One bearbow to rule them all

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Posted by: NinjaEd.3946

NinjaEd.3946

I see a bear’s bottom followed by a white bow shooting at the bottom half of a giant mordermoth flower.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: NinjaEd.3946

NinjaEd.3946

There is no reason to boycott anything. If you don’t like it, don’t play it. Simple as that. The rest of us will still be thankful we can get this good of an mmo without a sub fee.

Yeah, I already moved on to another game. The OP is basically in the same boat as a lot of others though (noticed quite a few “I’m quitting posts” over the years).

It’s the wasted potential that kitten’s people off. Such a good start even though the game was obviously incomplete, 2 years of polishing with no real changes really kicks you in a bad place :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

What do you think will happen to GW2?

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Posted by: NinjaEd.3946

NinjaEd.3946

gem store sales will remain (people love aesthetics), content will remain sloppy and short lasting, bugs will continue to grow and/or be ignored, dev’s will try to calm us down and fail because the fire just hasn’t been put out for years now.

I’d hope for some changes to their direction but it’s been a steadily declining experience for me for months now. Nothing exciting to even spectate and balance is very slow moving.

Why can’t numbers be tweaked every month? No one is asking for a “wac-a-mole” approach.

pve: bored
wvw: very bored
pvp: bored and disappointed from wasted potential.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

Snip.

No need to, it will turn to spoon feed. they can always do it anytime make a VoD of it and take all the credit, i don’t mind though. just press 3 repeatedly when you’ve been focus fire in small and large scale fights until you run out of initiative. make sure to ready your stunbreak and hide.

the fact that d/p is far easier to play

Ah, the terror of the scariest of all thief, D/p. yea, now i know where you came from.

the fact that it applies 1 condition just makes it really easy to remove. 12 stacks of bleed

Please stop doing 1v1, and stop watching your twitch.tv hero.

Thank goodness for logic.

You’re welcome

Funny how all of your posts (not just in this thread) are “prove me wrong” or “twitch.tv hero” and anything along the lines of “I’m better than you”. Feel free to throw your crayons at the wall some more, I’m not taking any of it to heart

Good to know you’re an 3 spammer, gives me a pretty good idea of what game mode you’re effective in.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

When will we ever get a 3rd Heavy class?

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Posted by: NinjaEd.3946

NinjaEd.3946

When healing signet active is used.

2005 ?

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“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Necrotic Rhapsody

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Posted by: NinjaEd.3946

NinjaEd.3946

+1 for sticking it to the man!

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Does anyone even like the sword auto lock?

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Posted by: NinjaEd.3946

NinjaEd.3946

Only time I use sword is for 2 and 3, aa likes to get sticky and refuses to let go more times than not. Damage is nice though, but I hate the rooted animation.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Beastmaster and Archer idea...

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Posted by: NinjaEd.3946

NinjaEd.3946

It’s already been said in the past (disappointing CDI for ranger) that pets will not be removed or made optional with compensation to the ranger’s own dps.

Believe me, a lot of people have asked for this and there is zero hope for such a change. Making stow actually work in the event you are traversing a dungeon or overall pve I imagine is possible but in the end the fuzzies will never stop clawing at your leg.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

Please save me from your babble, but you miss to quote the most important part where i am coming from.

Nope, sometimes i like to bait my enemy using his powerful attack against me (Structural PoV), and death blossom is perfect for that (you know skill spammer consist of 3 powerful attack combination i.e guardians) yes its spvp

will include it so that readers might not get confused. and some references for his predecessor http://wiki.guildwars.com/wiki/Dagger_spammer

basically the bleed effect is fine for baiting some condition removal of your opponent. again, i.e guardians. will add one more well necros.

you’re welcome. its all about learning and teaching. right.

Well spare me the lies, you can’t work with a .25 second evade frame to “bait” anything. Feel free to link a video where you are successfully baiting everything with DB and then we’ll talk.

If you honestly think DB is better at baiting then the enemy baiting you into using DB to smash you with a .5 second window of free hits, I’m afraid you’re living a fantasy. Far easier to laugh and attack a thief using DB than using DB as a thief to evade anything reliably.

Also feel free to name a single weapon set for thief that doesn’t have atleast 1 defensive skill. Thief needs them because they aren’t forgiving to play, and the fact that d/p is far easier to play than d/d and as rewarding if not more rewarding is a problem. DB is not the root but it is a culprit and needs a more suitable evade frame.

The aftercast and low damage (power) isn’t going to suddenly become op, and the fact that it applies 1 condition just makes it really easy to remove. 12 stacks of bleed and cripple(uncatchable commonly)? No problem, 1 condition removal and now you’re sitting at 0 initiative and bleed was prioritized. Thank goodness for game logic.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

When will we ever get a 3rd Heavy class?

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Posted by: NinjaEd.3946

NinjaEd.3946

When moa’s fly.

When zhaitan admits firework phobia

When tequatl gets bored of staring at his bone wall.

When Hills keep stops harassing water tower.

When healing signet active is used.

Pick one. O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

if you increase its evade frame, they will never hit you and will turn Daggers thief to imbalance again (even a.i in citadel of flame will never land a hit against you). of course you need to time it well. sometimes its not that bad to take some damage. i say working as intended, no need to change. please if you want some evasive type thief, you can always switch weapons, i heard s/d and s/p has a lot of evade to offer.

You basically contradict yourself in the same sentence. You have to time that evade frame, and not to mention the aftercast. The whole animation lasts near 3/4 seconds and only (atm) has a 1/4 second evade frame. So when it’s suggested to increase to 1/2 you still have a small window where your character is landing and cannot really do anything.

I can’t speak for the rest but if such an evade frame would cause “imbalance” i’d be perfectly ok with them shaving a little off the bleed duration to something like 7 seconds.

Right now death blossom is an incredibly clunky fire & forget skill with no real synergy with the rest of d/d because of that evade frame. If you use it for damage (condi) you’re subjecting yourself to easy incoming damage and being fairly easy to avoid altogether given the short distance it travels. Swiftness alone with some strafing can avoid DB and your guy will aim like a slow moving projectile almost always missing unless you’re in their face. Make it a skill shot and those with a thought could predict where to aim it (like ele with old dragon’s tooth) vs relying on their last location for a poor chance to actually hit.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Barrage & Meteor EXPLOIT

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Posted by: NinjaEd.3946

NinjaEd.3946

Zerker ele must stand still while casting meteor shower, NO EXCUSES!

I don’t think the OP knows what these skills warrant when you channel them.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Hunter's Call- Ranger Warhorn #4

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Posted by: NinjaEd.3946

NinjaEd.3946

Should cause vulnerability for a few seconds per hit or cause blind if it crits. Basically be a short lasting window of “get them off of me!”.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Steal is too strong (needs adjustments)

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Posted by: NinjaEd.3946

NinjaEd.3946

Steal, underwhelming w/o traits, “op” with traits.

It’s hard to justify any sort of change to steal or its associated traits without giving us alternatives to those results. I feel pretty wasteful having a 35 second cooldown and not putting up several traits to pump it up. The former is quite depressing in most situations.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Suggestions for Shouting

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Posted by: NinjaEd.3946

NinjaEd.3946

@OP

Guard: if the pet stands still it is just going to melt, even with a bear and having protection. The problem I’ve had with guard (outside of condi regen based on 1 trait…) is it doesn’t really guard anything since it cannot contest. So yes to that part, but it should rather than give invisibility give some condi duration reduction or some bonus survivability for the sake of pvp. As for pve, it would still work in turning your pet tank into a even stronger pet tank (some enemies do use conditions).

Search & Rescue: It really should be a drastically lower cooldown given most people can just stomp the target before the pet does anything. Give that it is the only function of search and rescue, it should be a little better functioning. Maybe when the pet arrives at the target ally’s location, an option for that ally to “get up” and the pet will have a 2nd cast on S&R to go towards a certain location with that ally to take them to safety. There are some pvp only related skills and it would be nice if you could depend on a skill like this. I’d say only slightly reduce the cooldown to something like 45 seconds with such a change, 18 (+ traits) is just too little given the shout traits.

Sic’ Em: no, no, no. You can’t Band-Aid fix an entire profession mechanic with a utility skill. The pathing issue should be solved period, especially when they have birds that need to take the scenic route over ledges (water combat traveling xyz axis says hello to birds…). As far as removing the reveal, its odd to have something simply apply reveal but it’s one of those neat tricks you get. Sadly engineer adapted and copy pasted the same thing so it isn’t as unique anymore but the idea is still there, “hunt that guy down boy!”. I’d be nice if the effect lasted a little longer but I think its a nice skill for pet enthusiasts and doesn’t need to teleport anything anywhere.

Guard: No argument really, especially since it can be negated once the pet dies and without a beefy pet, it will die. I’d prefer if it just transfer x% to your pet rather than 100%. It would certainly be an incentive to bring a beefy pet with this skill if you’re using say GS and trying to keep a point on your side.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why are ranger pet options so lackluster?

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Posted by: NinjaEd.3946

NinjaEd.3946

I’ve said it before, why add more pets to the list that they’ll probably give horrible F2 skills to anyways? Fix the current pets and the overall pet mechanic before piling on the manure.

We have 4 pigs doing the same kitten thing, I think they ran out of ideas once they got down the list O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Death Blossom

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Posted by: NinjaEd.3946

NinjaEd.3946

Isn’t there a post like on this page discussing the same thing?

Anyways, no need to turn DB into a power skill, just make it evade properly and turn it into a skill shot (like whirlwind attack on warrior GS).

The rest is fine imo.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Shadow arts needs to be removed

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Posted by: NinjaEd.3946

NinjaEd.3946

Put it this way: does anyone have fun fighting against SA thieves? Does it make interesting, engaging fights? I’m pretty sure the answer is no.

Depends on how much they abuse stealth. D/D for instance is fun to fight with and against, but most d/p players just hide for days and don’t engauge after they fail miserably to down you time after time.

Then what about warriors who just run away, reset, come back and do that for eternity?

Same as d/p stealth abusers, kitten’s boring but GS mace zerker can be enjoyable. Again, the set up alone isn’t always what frustrates people its also how those builds are played.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Game] Build Your Own Runes

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Posted by: NinjaEd.3946

NinjaEd.3946

Rune of Balance
1: +5 faith in good things to come
2: +1 ninja nerf to your build; +5 new bugs to your profession.
3: -5 faith
4: +6 months wait time
5: +1 nerf to skill that wasn’t OP, -0 bug fixes.
6: -5 faith; wait another 6 months.

Hate, hate, hate, hate

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Am I the only one who wants Spear on land?

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Posted by: NinjaEd.3946

NinjaEd.3946

In response to title, everyone wants land spears.. even thieves somehow.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

New Pet Suggestion

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Posted by: NinjaEd.3946

NinjaEd.3946

Feex currant petz pls. Tank you.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

petless option please

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Posted by: NinjaEd.3946

NinjaEd.3946

Honest, hard to argue with these folks and their strawman logics. Look up what “strawman” logic is .
“Option”, must I repeat. “OPTION”. There ! No one talking about forcibly taking pets away for everyone. If you love your pets and think they are awesome , fine, you can toggle it and keep it out as an OPTION. And of course, those that think they are better off would like to permanently tow their pet to focus on sniping target from afar, they should also have the OPTION to do it. And those that feel like to try both style will have the option to do both. That’s “OPTION” is all about. If you think rangers without pets suck , the problem is yours but don’t expect other people to have to be forced to play with a playstyle of your opinion. I’m sure you can find arguments against petless style, but again, that’s your opinion, your style. With all that rant about how AWESOME pets are, you are demanding people to respect your favorred pet playstyle, but have you done your part in respect other’s option?

Honestly even as an “option” you’re really not solving issues outside of pve agro. The pet is a portion of your dps, so even if it takes forever to make a path to your target and hits him for 1k, that’s your dps. The thing most people want is for ranger dps to not suck due to pet behavior, and there are many ways to go about it but removing the pet or making it optional are not a solution.

I’d say the easiest solution to band-aid and eventually fix the pet hate is,

-Change the % of dps the pet is meant to do for the ranger to something almost absent (if its 70/30, make it like 90/10).

-Look over all power related skills and make sure none of them go over the top due to the above change (conditions don’t get effected by pet really, not that I’ve noticed aside from immobilize utility spiders)

-In addition to increasing the stats for pet’s when investing into BM, now it will also change the conversion rate of dps more in favor of your pet (so if it is 90/10, each point will change the percent by 5% to a max of 60(you)/40(pet)).

-look over all utility pets to make them all useable so that rangers who do not go into BM have numerous options to utilize the pet seeing as it will have next to no dps.

-Lastly, merge follow me to attack (selection will depend on what the pet is currently doing), remove stow as an F3, and give the other 2 pet skills the option to make them player control only or leave them as AI selected.

Definitely a lot of work but for me, that would fix my issues with being pet bound to where it feels like an option without removing the pet from the game. Notice I said easiest despite the wall of text, that’s because fixing pet isn’t going to be easy :/

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Ranger (im)possible new mechanic?

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Posted by: NinjaEd.3946

NinjaEd.3946

Totally thought this would be like skill skins depending on the region you use your skills in. THAT would be probably the coolest addition to this game. I love games that pay attention to the little details.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

All those in Favor of Healing signet

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Posted by: NinjaEd.3946

NinjaEd.3946

I think we can just all agree (or most of us) that Mending and Healing Surge are weak alternatives for the Warrior and that both of these healing skills need to be buffed or changed in functionality (more so for Healing Surge).

Don’t forget the active of healing signet and defiant stance ^^

Sadly warrior is not the only victim for poor healing skill selection (cough necro…. cough)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

time for new class?

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Posted by: NinjaEd.3946

NinjaEd.3946

There are so many archetypes that can already be made, just so few are viable. Rather see (for once…) an effort made to revitalize all the completely useless traits and utilities and weapons that just do not work no matter how much you want it to. You would see a lot of diversity if the reward of such builds wasn’t like locating waldo.

Sure mix in an additional weapon selection for each profession just to spice things up but they gata address the tumbleweeds for kitten’s sake.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Shadow arts needs to be removed

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Posted by: NinjaEd.3946

NinjaEd.3946

Put it this way: does anyone have fun fighting against SA thieves? Does it make interesting, engaging fights? I’m pretty sure the answer is no.

Depends on how much they abuse stealth. D/D for instance is fun to fight with and against, but most d/p players just hide for days and don’t engauge after they fail miserably to down you time after time.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Why don't you use Venoms?

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

I use elite venom on s/d pvp thief.

Yea, basilisk is the one exception to the venom rule. =P

Or devourer venom and slot daggerstorm so you can laugh while you watch rangers pew pew themselves to death.

Or do the same thing without devourer venom and get the exact same result.

But I like combining DV and Sleight of Hand. Defacto -instant cast stun (daze+immob) with a strong immobilize on the end. I just think its crappy that our elite is less elite than a normal utility. Having those 2 together is sort of how BV used to be about 3 nerfs ago.

I think the only 2 reasons for BV being an elite is for “on-elite” rune effects and to combo our spike damage (backstab or pw set ups). It is an elite being on a thief kit, but give the same “elite” to other profession’s and its laughable in most cases.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Shadow arts needs to be removed

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Posted by: NinjaEd.3946

NinjaEd.3946

Solution, shadow rejuvanation now only heals for 20 hp per second, so if you wanna heal you would need Healing power gear.

Dat 0.1 healing power coefficient OP.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Nerf Wish list

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Posted by: NinjaEd.3946

NinjaEd.3946

20 hp per second,for just a GM trait.Still sounds OP to me…

If we had healing power it would jump to 50 hp per second… too much! (cuz we don’t get healing power gear…)

It’s amazing what numbers people can pull out of their kitten these days, next dagger storm needs to last 1.5 seconds because it reflects projectiles for too long O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

All those in Favor of Healing signet

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Lets talk about the alternatives for a bit and why they dont see a much use. If I had to suggest a band-aid fix for them,

[mending] same cd/healing but gain 15% reduced incoming condition duration for each condition removed (does not count restorative strength). Effect lasts 5 seconds.

[healing surge] same cd/healing but gain increased healing for every (full) bar of adrenaline you gain.

[defiant stance] same cd/healing but now break stun, lasts 4 seconds, an has a brighter animation while active.

[healing signet active] increased healing to ~6k base, same healing power scale, now gain up to 800 toughness ( depending on level) while casting. 1.25 second cast time, same cd.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

All those in Favor of Healing signet

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

I guess we have a different opinion of what acceptably well is. The way I see is is that the sustain from HS is just right. If every other heal is inferior to it that they are weak and unacceptable (Except zerging with defiant stance, that’s just OP). I am also speaking of PvP/WvW. PvE is a completely different requirement where other heals could be considered acceptable.

If the heal from mending were increased by 15% it would probably be a viable option and I would probably use it. Healing Surge as stated is just counter intuitive to our class mechanic and only works well in PvE where you sit on your adrenaline throughout the entire fight.

I don’t think a number is going to fix this. Its a functionality amoungst all healing skills warrior has to choose from. Mending although is nice as a dual purpose, you don’t really get any bang for your buck for timing it right (such as consume conditions). Healing surge is nice but with the adrenaline change you can’t really couple rapid burst skills with holding onto adrenaline. Lastly defiant stance is too situational and easy to counter to find its way into builds.

It just leaves you with healing signet, let it do its thing while you focus on offense and the defense here and there. There is no downside to using healing signet, and nerfing or buffing numbers is going to get nowhere.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

How many pets do you like to have?

in Ranger

Posted by: NinjaEd.3946

NinjaEd.3946

Better question, how many viable pets do you like to have?

After that, I’d take pet skins over new pets O.o

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Suggestion on upcoming Class balance

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

In response to the post about them making some adjustments to longbow as they feel too many rangers are using longbows now, i have this to say:

if they don’t want too many rangers using longbow, then perhaps they shouldn’t have nerfed shortbow range. i LOVED running shortbow / axe/warhorn on my ranger in the past, but 900 range (the nerf) when you’re trying to use a viable #3 skill, puts you out of range often after trying to be evasive. Give us back at least 1000 to 1100 range with a shortbow as rangers and i’ll gladly switch back to it. Rangers should have slightly more shortbow range than other classes using shortbow anyway.

Could give it the trait to make the distance happen. Just saying, back then it made no sense to have shortbow = longhbow range. Now if you traited for eagle eye you would increase shortbow and longbow so LB still wins but at least the range would be nice.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

death blossom replace , inspire the devs

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Maybe we could turn death blossom into a vulnerability, cripple, or just make it a power-based aoe evade skill. It’d be pretty cool if I could run into a group of people and press 3 to evade and deal 3-4k damage all around me.

No, no, no. Please, just make it a skill shot and a reliable evade frame. Even increase the initiative by 1 (5 total), it does not need to fit into a power skill or need any nerf to it’s conditions. Clunky skill’s don’t need buffs they need to be fixed.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[Game] Build Your Own Runes

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Hell half of these could replace the current list and I’d be ok. So many useless rune and sigil sets atm.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”