Showing Posts For NoTrigger.8396:

RIP Zerker Build

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

@razor
Wow…just wow.
So instead of finding a new way to play, or a different runset/traits you’re going to be an elitist jerk? Its that attitude that drove me away from zerk to begin with. I think the prevailing attitude about the nerf is positive. Yeah its down from what it is, and we are still adjusting to ALL the changes. Good luck finding a party now that more people are TRYING DIFFERENT THINGS. I can almost guarantee you’ll spend more time looking for your ideal party than it would take to just get over yourself and do the kitten dungeon.

Yeah – nah.
You’re the one who’s in the wrong. The smart players have already figured out that zerker is going to be even more enforced from now on and are working towards getting it if they didn’t have it.

Other players that are " trying out new builds " might think they’re doing good but in all honesty they’re just trying to find new and inventive ways to get kicked.

As zerker does less damage now so too do other builds. If you want to spend as LITTLE time as possible in those dungeons be prepared to bring zerkers only, since anything else will just result in longer clear times.

Maybe..but not everyone is into speed runs. MANY people run the dungeons because they are fun. I like to occassionally do a complete dungeon clear when I can. It’s fun, which is the point of the game.

many people run berserker gear because its fun.
its fun to get punished for doing mistakes.
its fun to see big damage numbers.
its fun to become better at the game.
its fun to not afk-tank encounters.
its fun to be active all the time.

its fun, which is the point of the game.

and im not going to let scrubs who dont even understand the basics of the game take away my fun.

if you hate berserker gear, if berserker isnt your playstyle,
you are always free to make your own LFG groups and name them “lf tank/healer, faceroll and kill everything”.

just ignore the berserker lfgs.
we ignore your lfgs too.

if you ignored ours to begin with, anet wouldnt have made stupid changes to the game.

and guys please stop calling it “zerk” or “zerker”. it makes you look like you are kittened.

[qT] Quantify

(edited by NoTrigger.8396)

Bloodlust on Underwater weapons intended?

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

I’m sure it will be patched out and they’ll ban anyone who “abused” this.

not sure if troll or just kittened

If you put a bloodlust sigil on your UW weapon, stack bloodlust on land and then unequip the land weapon with bloodlust you will keep the stacks. Is that intended?

if you were smart you wouldnt post this on the forums. all you accomplish is giving devs reasons to destroy the game even more.

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Unhappy with chest rewards

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

PvE ruined…….who the kitten cares…..

everyone who doesnt want to run around in wvw while being completely braindead or doesnt want to play pvp against players who are worse than scripted AI.

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thief basilisk venom [bug?!]

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

nope. it worked all the time. they changed it a while back to go through defiance stacks to make it more useful. and there is nothing in the patch notes about changing it again.

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thief basilisk venom [bug?!]

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

so i realized 2 minutes ago while fighting the risen abomination in arah path 2 “basilisk venom” doesnt work anymore when your target has defiance stacks. is this working as intended or just a bug?

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Aetherpath broke my heart, mind, and bank

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

While we at it, why not give aegis to other classes. maybe something like, whenever you enter deathshroud or use tainted shackles, give 2 seconds of aegis to those around you.

why not give new and cool stuff to already underwhelming classes instead of taking away something from guardians?

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Why hate the zerkers

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

The problem isn’t caused by the stat, it’s caused by the dungeon imbalance.

Currently, Berserker’s is ALWAYS the best solution to everything (well, maybe with rare exceptions, usually being Assassin’s) because we can bypass the difficulty by stacking/skipping etc.

If “exploits” weren’t possible, then we’d need more survivability in dungeons and thus Berserker’s wouldn’t always be the best option.

from this post alone i can say you dont know what you are talking about and you should spend your time to l2p the game instead of writing nonsense.

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(edited by NoTrigger.8396)

Lupicus losing aggro and resetting ?

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

dont push him into the gates. or simply dont push him into the wall to begin with.

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Compilation of Lupicus Speedclears

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

its about might and fury stacking. without consumables ofc.
its allowed for every record but it would be pretty stupid if it was allowed to have an ele on your party to stack might and fury for your lupicus solo run.

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Berserker Gear. It's viable!

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

I got quite a few non-crit reflects in my guardian lupicus solos while I had fury. As I’m using assassins gear + ranger runes there, I was at 107% critchance.

Anyway, considering sigil nerf and the ferocity transition on runes, traits and major traits, you get up to a 36% damage loss as elementalist. The 15% (without the sigil nerf) are pretty accurate, but don’t consider everything. 15-25% without sigil nerf is realistic, though.

glancing

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After a 4 Month Break

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

nothing has changed except that devs started to listen to the PVT casuals.

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Arah P4 Solo (except Simin)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

you can melee melandru too. you just have to dodge at the right time. but im not sure if the gorillas will move.

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Compilation of Lupicus Speedclears

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

4:24 guard

edit: waiting for Dub response aka wtf wtf wtf wtf

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(edited by NoTrigger.8396)

Guardian Lupicus Solo World Record 4:24min

in Community Creations

Posted by: NoTrigger.8396

NoTrigger.8396

can be beaten by about 30sec with some improvements.

exploits used:
- berserker gear (also called “zerker” or “zerk” by inexperienced players)
- scholar runes
- dps traits
- heavy abusing of reflections
- ranged weapon in melee range
- skill clicking

@guanlongwucaii:
i have 3600s flood control. i sold the last bit of stuff i didnt need to get enough gold together for a sigil ^^ im sitting at 50s now.

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(edited by NoTrigger.8396)

Berserker Gear. It's viable!

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

i would like to see a video of you running trough a dungeon with your guild without any support.

i cant believe people still dont understand that support is not depending on gear in this game. support in gw2 is defined by your weapons, traits and utilities.

You have no idea what you’re talking about do you? Take two seconds to do a youtube search and you can find thousands of videos of people running every single dungeon path in the game not only with no support, but with five zerkers, or even naked.

I have never even once seen a single dungeon run where support was warranted, let alone required. Maybe high level fractals, which have never interested me, but I’ve done speed runs in every path of every single dungeon but Arah and TA and never seen anybody request any type of support. You won’t find people refusing support either, except the full zerker groups, but nobody asks for support.

Granted I still have run support in dungeons, because I have several dungeon support builds that are a blast to play, and I don’t play for efficiency’s sake. But to say it’s required is laughable, you can bring whatever you want in dungeons and live so long as you have enough dodge uptime to avoid all damage, so yes because of that any build can enter a dungeon. But damage and dodge gets it done faster. And to say it is required can frankly only be said by one completely blind or ignorant to all of GW2s largest design flaws.

i run dungeons in one of the best pve guilds in the game and we support each other with:
- reflections
- projectile blocking
- might stacks
- fury
- banner
- regeneration
- protection
- aegis
- blinds
- swiftness

and so on. and all of that happens while using full berserker gear.

support does not depend on your gear. welcome to the game without a trinity and an active combat system.

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Berserker Gear. It's viable!

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

Doesn’t matter, no single group of stats is the problem. The problem is that power is the only viable damage option, dodge is the only viable defensive option, and support isn’t necessary so long as dodge and power damage are so foolproof.

They can nerf damage all they want and it won’t do anything except add a few seconds on to dungeon runs.

i would like to see a video of you running trough a dungeon with your guild without any support.

i cant believe people still dont understand that support is not depending on gear in this game. support in gw2 is defined by your weapons, traits and utilities.

dodge is the only viable defensive option

aha?

Defence: Since bosses one-shot you anyway, there’s not much point running knight or soldier gear which are as effective as goggles (do nothing), and deal less damage to boot

can you name me a few of the bosses who oneshot you?

i always love to see when people bring this up and make it sound like “every” boss. there are a few who hit you pretty hard but they can be counted on the fingers of one hand.

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(edited by NoTrigger.8396)

Guardians...?

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

Guardians are in a better spot than any other profession in the game in pretty much every aspect of the game:

PvE
Guards give DPS nearly on par with warriors while bringing reflects rivaled only by mesmers. They have 2 high end, meta builds (look up Obal’s guides for these). Most professions have 1 meta build and some have none (necros).

in groups guardians deal more dps than warriors.

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Real impact of critical damage changes

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

If they lower damage output to the point where all DPS groups can no longer consistently kill the boss before accumulated errors/damage wipes the party, you’ll see an absolute shift towards either self-sustain or party sustain.

from this post alone i can tell that you dont have a clue and have never tried berserker gear.

the “berserkers kill bosses before the bosses can kill them” bs was made up by stupid people who dont like other people to be faster.

if you had tried berserker gear you would know that berserker players cannot kill bosses before the bosses have a chance to kill the berserker players.

i can kill lupicus solo and naked. it took me between 15 and 16 minutes. do you really think i will ever need a defensive player in my group or a healer and defensive gear for myself?
no.
do you really think my naked damage was so op i killed lupi before he had a chance to kill me?
no.

wake up please.
gw2 is obviously not the game that you wanted to play. so either move on to another game or stop playing.

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Suggest Fix for current meta

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

all you people dont understand what the real problem is. its not berserker and its not bosses attacking very slow.

the problem is the content is stale, boring, old and even the worst player will be able to run berserker after running the same content for 2 years.

lupicus is the perfect example. no matter if pugs are tanky or use berserker gear. in 9/10 cases i end up soloing lupi.

make a new dungeon with bosses like lupicus and lets see how many people will run trough it in berserker gear.

the game was designed like that. if you are good and experienced with the content, you will need no defensive gear thanks to the active combat system. and this is the only reason why many people bought the game.

if i wanted a trinity or defensive gear i would be playing a different game.

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(edited by NoTrigger.8396)

Elementalist survival (PvE)

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

Elementalist still have the worst survival and they are a light armor class. My main is a Warrior and i have a Necro, Ele and Ranger alt at 80. My Warrior is superior in PvE content.

The Elementalist need a huge buff in survival. They have to sacrifice too much survival to be able to do damage or they have to sacrifice too much damage to be able to survive. Same with Ranger as well. Elementalist still has one of the best supports though. Necro is close to Warrior imo.

Edit: The Evade on Burning Speed is a good buff to Ele survival.

Never understood how that worked. logically as the weaks class defence wise. We should be producing top class dps as a counter balance. yet some how we aren’t.

eles are top dps in pve. just saying.

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Guardian - Do I have to change to Assassin?

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

berserker will be the best after the patch.

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How to end the Zerker Paradigm without Nerfs

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

(…)
So with the new blog post I’m sure people will be buzzing about the Crit damage nerf and their proposed reasoning of improving build diversity… except it really won’t have this effect.

Maximizing damage output will still be the way to play and this is true largely due to two reasons.

1. Time gated events.
– World bosses and the like.
– Some new world events like the poison sprout events are time gated as well.

(…)

More often than not, time is of the essence in this game and it is being utilized more and more as a significant factor in game-play.

Unfortunately this means that players are going to be forced to play in the most optimal way to combat this restriction as it is the singular greatest threat to group success and enjoyment by far.

So maximizing damage is the name of the game. That’s simple enough and it’s a fact that’s been well understood since shortly after the game was released.

The best way to maximize damage is clearly Berserker gear that maximizes Power, Precision and Critical Damage [now Ferocity] and Condition damage, the only indirect way to cause damage in GW2 has earned a bad rep for being a significantly weaker approach.

Right now the problem is over the top damage, there’s no point on trying to make it look like anything else, players are (were) dealing too much damage.

Anyone trying to do anything else just looks silly and was quite frankly absolutely useless.

I cannot stress this enough, that’s the reality, trying to make it look like anything else is just making excuses, full damage was always OP in GW2 from the start, the rest of your post then is just trying to shift focus from the problem, yes condi damage needs to be fixed, but so did crit damage, not to mention not every profession can go for condi damage and the problem would remain.

So the solution was either boost the HP, which would almost make zerker required and everything else even wrost, or cut back on the damage which is what was done.
Too much damage output was always the problem period.

Alternatively we could get more content like Teq that can’t be crit so we can have all the zerkers dead on the ground and crying for nerfs.

This reminds me, a week or so ago I read a post here of someone saying “with this change we’ll be less willing to run dungeons with people not in zerker”.
I have a sneaky suspicious pretty soon that kinda player is gonna be asking for tank/healer in the LFG…

it will be the other way around. more gearchecks. more players will be kicked for not using berserker. more cryhards when they realise this patch did absolutely nothing and made it even worse.

also, as long as the active combat system exists, there will be no reason to use defensive gear (when you are good enough).

it will be the other way around. more gearchecks. more players will be kicked for not using berserker. more cryhards when they realise this patch did absolutely nothing and made it even worse.

also, as long as the active combat system exists, there will be no reason to use defensive gear (when you are good enough).

I beg to differ, as is most zerkers aren’t nearly as good as they think they are, they get away with it because damage was OP.
Now you’ll get failed runs and people pointing fingers wondering who’s not in zerker not realizing that they are all in zerker and the problem is they can’t survive, while a party with someone defensive to pick zerkers from the floor is actually gonna be able to finish.

If I had a gold for every time I rezed someone with the twilight I could afford the stupid thing and never use it.

wrong. bad players get away with berserker gear because the content is old and stale. even the worst player will run trough the content without a lot of trouble after nearly 2 years of practice.

the “it works because monsters die so fast they cant deal damage to you” is actually the biggest bs ive ever heard.

lets take a full berserker PuG for example. they use suboptimal traits, bad dps rotations, bad ultities. they dont have perma 25 might, they dont have perma 25 vulnerability, they dont know what fury is. they use banner of tactics instead of strength and discipline.

they dont kill bosses fast enough. not even the best players and pve guilds do.
you do not kill bosses fast enough before they have the opportunity to kill you.

another example. lupicus.
if berserker damage was op, how the kitten am i able to solo lupicus naked then?
because it takes me 16 minutes and my damage is so op?
so op i can kill him so fast he doesnt even have a chance to touch me, right?

and its strange that in pugs, i am the berserker player who ends up soloing lupicus and picking up the defensive gear players.

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(edited by NoTrigger.8396)

Ferocity: A Failed "Solution"

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Ferocity is THE solution. Crit damage now scale down better and Berserker is less effective which means you may not want a team full of zerkers.

sorry.
but in pve there will be even more gearchecks now. there will be even more people who kick you if you are not wearing berserker. and there will be even more hate when all those “nerf berserker” people realize that this ferocity patch did actually nothing except changing the game to the worse.

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Zerker build has ruined this game !

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Creates bad player’s :
since player can kill bosses so fast, they have no clue on how to avoid getting hit or aren’t used to the idea of avoiding damage that if they are in a group that cant down a boss under 20 sec they start dropping like fly’s and start blaming there death for the lack of dps not b/c they didn’t use there dodge when standing on the red circle

its EXACLTY THE OTHER WAY AROUND.
1. of all, people dont kill bosses so fast they dont get hit.
2. the reason why most people arent used to getting hit is because they are running bad tanky builds with a lot of room for error.

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Stacking Sigils Update

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

arenanet hast learned absolutely nothing. they are destroying their own game. exactly what i expected when the devs said in the livestream “6/6 bonus of ranger runes is doing nothing”

all they are doing with this patch is reducing options.
i mean guards or warriors can simply use a stacking sigill in the new 2-handed weapon slot. but eles and engis, thiefs, rangers and mesmer are pretty much kittened.

It took them long enough to fix this exploit. I don’t see how anyone can not see a problem with how this was. I mean an extra +250 to a stat just for having an extra weapon in your inventory? That’s totally absurd.

I’m glad they finally got around to fixing this.

i dont think you even understand what the word exploit means. other than that you have to play well to keep 25 stacks. because death = stacks are gone.

people like you need to wake up.

You have two weapons, a Greatsword and a Staff.
You have Sigil of Bloodlust on your Greatsword.
You gain 25 stacks of Bloodlust using it and swap to your Staff.
You STILL have 25 stacks of bloodlust.

Now if you -completely unequip your Greatsword- for another Greatsword. You lose those 25 stacks because the sigil is no longer equipped anywhere on you.

This is how it should always have been.

^^^This is how it will work.

Anet are just ending a bug/exploit which loads of players, particularly in WvW have been using for 18 months. Essentially using 3 weapon sigils, you get the +25 stack then swap in another sigil but still keep stack, thus effectively having 3 sigils.

I suppose for those exploiters its a nerf just using 2 sigils now instead of 3…lol

it was working as intended by design. so no, it wasnt an exploit.

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(edited by NoTrigger.8396)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: NoTrigger.8396

NoTrigger.8396

do you have any proof or statistics for that? because my pug runs say otherwise. i rarely meet berserker players (and even more rarely good berserker players) and most of the time i end up soloing encounters for them. even when they are using the most extreme tanky gear in the game.
berserker is a minority in this game and as long as the active combat system exists good players will always use berserker.
and tbh with you its the only reason why i am even playing this game. because if i do a mistake i will be punished for it. challenge = fun.
if i wanted to be brainafk all day and press 1111111 i would be playing a different game.

you can finish all of the pve content in this game without armor. if they destroy my berserker gear i will run around naked and still be faster than most people.

Nearly everyone I know runs berserker for pve. We aren’t proud about it. You know why?

Because tbh running berserker isn’t that hard. Not hard at all.

Instead of saying "We are awesome! ", we are saying “The game does not punish berserker players enough.”

And btw, your gear is indeed part of what defines your build. Compare your stat naked with your stats will full gear on. That’s a huge difference in stats.

ok if its not hard at all can you post a video of your party running arah full melee and full berserker and with only 1 warrior in the party?

if anything the game doesnt punish tanky players enough who have so much room for error and leech 24/7 in events and dungeons.

and your argument “in other games you have to die to get better and learn mechanics” is flawed. do you know how many times i died in gw2 until i was able to melee lupi and even solo lupi? you dont.

I still don’t get where this fight is a DPS Test. 150 condition builds could do it with nothing but AA spam from a power-weapon they swapped to and some changed utility-skills.

How can that be a DPS “test”? Don’t need gear, don’t need build, just need to change one weapon and you’re good to go.

its a dps test because bad players are looking for excuses as always to reflect their own mistakes and failure on something else.

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"Expansion sized" patch

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

one thing is for sure, if the expansion is planned for 2015 and no big content patch will be released before, the game will die.

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DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: NoTrigger.8396

NoTrigger.8396

Yes berserker should always deal the highest damage, if the player can survive with it[/b]. At the same time, tanky characters should survive longer than berserker gear. The medium that Anet should aim for is hybrid, somewhere in the middle. Berserker is the extreme in damage, while tanky is the extreme in survival.

The biggest obstacle right now is that too many people is using berserker already.

do you have any proof or statistics for that? because my pug runs say otherwise. i rarely meet berserker players (and even more rarely good berserker players) and most of the time i end up soloing encounters for them. even when they are using the most extreme tanky gear in the game.

berserker is a minority in this game and as long as the active combat system exists good players will always use berserker.
and tbh with you its the only reason why i am even playing this game. because if i do a mistake i will be punished for it. challenge = fun.
if i wanted to be brainafk all day and press 1111111 i would be playing a different game.

main problem is content is stale and people have experienced the same content for 1,5 years.

you can do whatever you want, remove berserker, change AI, fine. in the end people will still be using the most efficient gear for their skill level and then the cryhards will post threads like this one again.

Yeah expect this idea these “unique snowflakes” have was the selling point to this game when it came out.. So people ARE entitled for playing how they want.

There’s an additional factor. The devs have been talking about “build diversity” as a design goal for quite some time. Required bosses that want lots of berserker gear is rather contrary to that goal.

Not exactly. It’s quite logical that they do.
The current meta is zerker. The game pretty much doesn’t have a place for any other roles in PvE atm. They want to change that, but it’s a goal. They’re not there yet.
As long as this goal hasn’t been reached, making the bosses require something the game cannot offer in its current state would be insane.

there are no roles in this game. its the concept of gw2.

Nope, build diversity is pretty much dead and that since not far after release. With DPS (DD) being the only role that exists in PvE, everything besides that is obsolete.

But this is not the players fault, it is just bad game design.

your build in gw2 is defined by your weapons and traits. not by your gear. dps isnt a role.
in top guilds every single player is support (offensive AND defensive support), cc, and
dps at the same time. exactly what the devs where talking about when they made this game.

If the mobs are successful in killing large quantities of berserker gear users, they will not WANT to play as berserker any longer. Dying isn’t fun.

you can finish all of the pve content in this game without armor. if they destroy my berserker gear i will run around naked and still be faster than most people.

Nope, build diversity is pretty much dead and that since not far after release. With DPS (DD) being the only role that exists in PvE, everything besides that is obsolete.

But this is not the players fault, it is just bad game design.

your build in gw2 is defined by your weapons and traits. not by your gear. dps isnt a role.
in top guilds every single player is upport (offensive AND defensive support), cc, and
dps at the same time. exactly what the devs where talking about when they made this game.

Your build in GW2 is defined by your gear. It is just so that everyone runs zerker gear, so you make up fine nuances to build an artificial build variety.

All are DDs in first place. Then they get some support to raise the DPS of the group. This has nothing to do with what the DEVs were talking about.

The system is broken, the encounters are all about burning down the boss, no other mechanic needed. No tanking – no tanking gear needed, no real healers – no healing gear needed, nothing else needed but DD.

This is why all group (zerg) content feels the same: Do as much damage as you can, dodge, damage.

gw2 doesnt have a trinity, so no healers and no tanks.
everyone is everything at the same time. that was 100% obvious from the beginning and thats how they advertised their combat and playstyle system.

and i have to disagree with “nothing else needed but dd”.
i know this thread is mainly about living story but maybe you should check out some record runs from top guilds. you will realize offensive and defensive support as well as cc is used.

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(edited by NoTrigger.8396)

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: NoTrigger.8396

NoTrigger.8396

too bad, warrior dps is only average.

There are a few other builds that can out DPS Warriors under very specific circumstances, and this is fine in things like PvP where the idea is to rush in and slaughter someone ASAP and then move on, but the Warriors are very strong in balanced damage, damage that lasts consistently and doesn’t get thrown off by much of anything. And they have better defenses than most on top. I say that as someone who plays Warrior at least part of the time, but it’s not my favorite.

not only a few other builds. 5 professions can deal more dps than a warrior in groups.
and you dont even need specific circumstances for that to happen.

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DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: NoTrigger.8396

NoTrigger.8396

No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.

That has nothing to do with anything.

Sure A.Net said a lot times “play how you want” but I am pretty sure they meant “play however you want, but try to be reasonable” and not “well yeah just don’t try at all, just press autoattack everything will be fine other people will piggyback you through this”

“Play however you want, so long as it’s a Zerker Warrior. We included seven other classes and a dozen or so other stat combinations, but they are all clearly inferior because pure, Powerbased DPS is the only thing that matters. Heck, we even added a two phases in this fight in which Condition damage is literally worthless.”

I’m starting to think people just want to hit a dragon totem for half an hour! You don’t have to DPS massively, you just have to stay alive which seems to be poorly explained given the number of dead people I see

I have never died in a Knight fight, and have only been downed a handful of times out of about two dozen so far. I’ve still been part of 3-5 failed events, because we were unable to deal enough DPS within the time limit.

too bad, warrior dps is only average.

there is no dps test in gw2. people are just playing really bad.

The condition reflect is stupid. Period.
A lot of people play full condition builds. What are they supposed to do?

they should stop using a damage type that was never designed to be the “main” damage type in this game, until arenanet changes it.

[qT] Quantify

(edited by NoTrigger.8396)

GW2 Devs Have In-game Powers?

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

On the live servers, special Dev abilities (like immortality or teleportation) are limited to GMs, and all dev commands are logged and reviewed to make sure no one is abusing the system. The integrity of our live servers is very important to us.

ArenaNet employees can join the ArenaNet guild, and when we’re representing it, we get the special ArenaNet tag by our name. We don’t have any special abilities, though, and we don’t necessarily represent all the time, so the tag isn’t always visible. (I often rep another guild, since it has a lot of my RL friends in it.)

take a look at 99% of the arah path 2 seller who exploit 24/7 because they are too lowskilled to press the dodge key…

… and then tell me again “immortality and teleportation is limited to GMs”

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Fixing the Zerker Mentality

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

I really haven’t seen a thread like this. There may be a few, as I did not do any amount of searching. If so, I apologize.

How would YOU incentivise using gear other than zerkers in PvE?

I’m not saying that players aren’t justified in forcing others to use zerkers, because they are. Zerkers gear is the optimal choice if you’re out in open world PvE or Dungeons.

I personally have never used zerkers and find no issue finding groups for content, but having this mentality clouding Guild Wars 2 is some what disheartening.

So, once again, how would you incentivise using gear other than zerkers?

My suggestion:

Cause defencive stats like Vitality and Toughness to interact with skill cooldowns. For example, toughness could lower a warrior’s stance cooldowns.

as long as the active combat system exists, good players wont need defensive gear. changing AI so monsters attack faster will only nerf the “fun”.

what arenanet can do so bad players will be punished for running berserker is simply developing new dungeons with bosses like lupicus.

content is stale and boring. even the worst players can get away after 1,5 years of playing the same content.

A saner option might be to restore the original design intent to make the GW2 replacement for tanking, the use of CC, to be a more reliable option, and to rebalance group content so it’s actually needed. While redesigning mob behaviors and the way boss mobs deal with CC would be a hefty undertaking, this would not affect PvP combat, and is therefore a more viable option.

I agree with this. Bosses with 30-60 stacks of Indignant, immunity to half your control skills (pulls, blinds, warding lines etc), “structural” bosses that can’t be critted (and the loss of all the CC that depends on crits), gigantic HP pools: these things contribute to the DPS fixation. If boss mechanics were redesigned to make CC viable & needed you would see less of the DPS mentality out of necessity because right now it’s 100% DPS.

I hear voip, and i hear kittening on PUGs. PVE should not be tuned for the former, and should be tuned for the latter. If you need a drilled group and VOIP to pull of interrupts, they are worthless.

as far as i know arenanet made explorer mode especially for organized groups and to provide them a “mind blowing experience”.
anet failed to reach that goal but im pretty sure this is going to change in the future.

dungeons shouldnt be tuned for PUGs.
99% of the game is tuned for them already. enough is enough.
no more easy-mode content.

[qT] Quantify

(edited by NoTrigger.8396)

Hardcore pve vs Hardcore wvw in gw2

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Go solo Lupicus, that’s what the actual hardcore dungeoneers do.

and also except lupicus.

lupicus solo and naked (without armor):
http://www.youtube.com/watch?v=rXvuSbAZFjk

problem?

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Enough with the zergs already...

in Battle for Lion’s Arch - Aftermath

Posted by: NoTrigger.8396

NoTrigger.8396

lol k so OP wants a small group to retake an entire city. Thank god he isn’t a game developer.

id rather retake the entire city in a 5 player group and have challenging fights than running around in circles with 200 people like completely braindead monkeys.

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Why do PvE - players complain...

in The Edge of the Mists

Posted by: NoTrigger.8396

NoTrigger.8396

this is what happens when good PvE players go into wvw:
http://www.youtube.com/watch?v=mCaEGzBkEuo

seriously, scripted AI is better than 99% of the wvw and pvp players.

note that this was a 1v4 senario, and the 4 skilled PvE players got destryed by one WvW veteran. iv have been one shotted by thieves, dealt roughly 0 damage to a warrior as a zerker ele using DD(10 second fight before he downed me), lost target of a mesmer 30 times in 2 minutes, and numerous other things. PvE players cant take this at all. it sucks. you find that you don’t deal any real damage to opponents, while at the same time they burst you down in seconds. its just not fun.

its exactly the other way around. he isnt a wvw veteran. HE IS THE PVE veteran.

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Why do PvE - players complain...

in The Edge of the Mists

Posted by: NoTrigger.8396

NoTrigger.8396

nice try but he is not. he is my guild mate. he is a PvE player named Dub from the top PvE guild retaliate [rT] and the guys chasing are the wvw ones.

gg no re

No wonder he was using one of the most broken, passive builds in the entire game then. The reason why 1vX happens in wvw is because the x are fairweathers and karma trainers; aka pvers using builds that are not suitable for small scale pvp while the 1 is using a build minmaxed for the purpose. It’s a zero skill win, just like 100% of pve.

Try winning a 1v3 as a gvg spec staff ele and you might qualify for moderately skilled at pvp.

if you think necros are that broken and if you have so much trouble against them when all you have to do is CC them, you should stop playing maybe.

try soloing lupi and you might qualify for moderately skilled at the game.
given you think there is zero skill involved, it shouldnt be difficult for you at all.
feel free to send me a pm with the link to your video when you are done.

[qT] Quantify

(edited by NoTrigger.8396)

Why do PvE - players complain...

in The Edge of the Mists

Posted by: NoTrigger.8396

NoTrigger.8396

Most of them just don’t like the idea that other players can kill them. Yes things attack and kill you in PvE too but they’re usually a lot easier to beat and not as persistent.

Why do pve players whine about LW in EoTM – fist of all there are now queues so you can get in anytime you want – no more “I can’t adjust it to my playtime” arguments. There are no server specifications so even low-pop servers gain same amount of people as T1 servers do. You are not restricted to playing alone. The only difference is that there are more hostile creatures – be it Legendary Bosses or players.

The two things that make PVE players complain about PVE:

1. PVE players basically have a sort of combination of fear, anxiety, and anger at competition and the idea of other players being able to kill them.

2. In GW2, the mechanics of NPCs are extremely easy to predict and avoid. This makes it hard for PVE players to go into PvP where they are just taking advantage of some poorly designed NPC that simply requires them to dodge at the right moment every few seconds.

this is what happens when good PvE players go into wvw:
http://www.youtube.com/watch?v=mCaEGzBkEuo

seriously, scripted AI is better than 99% of the wvw and pvp players.

Nice try but that is a wvw player and the guys chasing are the pve ones.

nice try but he is not. he is my guild mate. he is a PvE player named Dub from the top PvE guild retaliate [rT] and the guys chasing are the wvw ones.

gg no re

[qT] Quantify

(edited by NoTrigger.8396)

Why do PvE - players complain...

in The Edge of the Mists

Posted by: NoTrigger.8396

NoTrigger.8396

Most of them just don’t like the idea that other players can kill them. Yes things attack and kill you in PvE too but they’re usually a lot easier to beat and not as persistent.

Why do pve players whine about LW in EoTM – fist of all there are now queues so you can get in anytime you want – no more “I can’t adjust it to my playtime” arguments. There are no server specifications so even low-pop servers gain same amount of people as T1 servers do. You are not restricted to playing alone. The only difference is that there are more hostile creatures – be it Legendary Bosses or players.

The two things that make PVE players complain about PVE:

1. PVE players basically have a sort of combination of fear, anxiety, and anger at competition and the idea of other players being able to kill them.

2. In GW2, the mechanics of NPCs are extremely easy to predict and avoid. This makes it hard for PVE players to go into PvP where they are just taking advantage of some poorly designed NPC that simply requires them to dodge at the right moment every few seconds.

this is what happens when good PvE players go into wvw:
http://www.youtube.com/watch?v=mCaEGzBkEuo

seriously, scripted AI is better than 99% of the wvw and pvp players.

[qT] Quantify

(edited by NoTrigger.8396)

LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: NoTrigger.8396

NoTrigger.8396

and all of this is intended.

- autotarget is bad. you should have turned it off anyway. we didnt turn it off only for this kill. (there are even people who call turning it off an exploit, which is pretty stupid, lol)
- even in normal dungeon runs we have 25 might stacks for every boss fight.
- lupi doesnt change his phase if you kill him during his animation.
- people have always used timer start from first damage dealt frame to 1 frame after the kill for speedkills.
https://forum-en.gw2archive.eu/forum/game/dungeons/Compilation-of-Lupicus-Speedclears/first

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(edited by NoTrigger.8396)

7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

Why kill Lupi when you can just skip it?

why be a re#tard if you dont have to be one?

[qT] Quantify

7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

we have that dps mindset not because dps is too strong.
we have it because everything else is bad.

killing a boss before it has a chance to engage you is still Not Okay.

and how many times has that happened in the history of gw2?
one or two times?
and how many people are able to do stuff like this?
less than 100?

clearly a reason to nerf.

instead of nerfing our theorycrafting, communication, game-knowledge and coordination they should spend their time to fix arah exploits.

and most important to provide us new challenging and difficult dungeons.
99% of the players who use berserker gear would constantly be downed in new dungeons.

[qT] Quantify

(edited by NoTrigger.8396)

7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

i run zerker and rampager only on all my class.

However i run minion master, phantasm mesmer, beast mastery ranger (non sword), Meta zerk warrior and meta zerk guardian. None of my spec use clerics or are actualy based on tanking gear. I try for a balance between survival trait and damage trait when possible.

Im not hating on the zerker gear spec. Im hating on the direct damage specialisation wich limit trait to a single mind set. For all i care ill likely keep gearing for glass cannon on somewhat average damage specialisation.

I ran the whole game and get my fractal lvl 49 done as a meta guardian and im by far way better then the average player i just dont happen to like the ‘’burst everything or fail it’’ way of thinking around here. Im actualy a very good player reguardless of preferance toward trait lines. Sword/Sword… to be honest i run rifle/rifle battle rune as a off spec to my meta warrior when im bored and if i ever run a condition damage build its never as tank but always as rampager. Ranged is highly disregarded in this game, pet as well the only spec that actualy works right is direct contact personnal damage.

Ill keep it clear, i dont care what the gear gives what i care about is how the dps mindset limit our trait and specialisation choice to single options.

we have that dps mindset not because dps is too strong.
we have it because everything else is bad.

and thats exactly what arenanet has to improve. make condition damage and stuff better instead of nerfing the one playstyle that is ok.

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LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: NoTrigger.8396

NoTrigger.8396

U can´t talk about “the community” if only a few guilds claim the right to make rules everyone should follow for themthelves.

This is completly dumb and childish.

Kindly crawl back into your PUG groups, please. This discussion is between people who actually have a chance at setting a record, regardless of rules.

he is probably better than most of the people in specific guilds that you consider to have a chance at setting a record.

and now stop with this bad mannered stuff.

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LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: NoTrigger.8396

NoTrigger.8396

we did it under the lupicus speedclear compilation thread rules, because these rules have been used for lupi solos and stuff all the time.

[qT] Quantify

7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

So let me get this strait they killed a boss in 7 sec and your reaction isn’t “wow that’s pretty good how’d they do that. Can i learn how to improve from this?” it’s “Oh my gosh i can’t do that neither should they that’s wrong. we need to nerf something”

http://en.wikipedia.org/wiki/Crab_mentality

I dont care if i can do it or not i think i said it before. I think no one should be able to down a hard fought boss within less then 5 minute. Some things should simply remain impossible even at the highest skill cap

The idea and the hardwork actualy is good. The reason why it worked however is not.
At this point overdamaging a boss to the point of breaking the game to its simplyest is simply wrong no mather how skilled the players who did it were. The issue is not the player themselves its the tools theyve been given to do it.

I would rather see a world of tanks and support with damage as a back role in a heavy damaging mob fashion then a quick kill skip the mechanic game.

then what about if you get 5 kyubis together and do it? show us how easy it is

and it wasnt the fgs that made this kill possible. it was the ranger with frostspirit and spotter.

just sayin

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(edited by NoTrigger.8396)

7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

Congrats kyubi, you are the first person that I have come to truly hate on these forums. You represent everything I loathe in the human race. Your posts are never constructive, all you are trying to do is to shape the game in your image without a single spec of regard for other players.

But to the topic: speedruns are the meta, because there is not enough new content to challenge players to do anything else. Berserkers melt in a matter of seconds when things don’t go right, and unless you are experienced in running the dungeon, things never go right. All that you hate on are guilds and groups that do manage to do the things right, and receive proper rewards for their efforts, which are still sub-par to rewards from open world content which requires no effort other than time investment. You have never backed any of your claims by your own videos and findings, you have ever only hated on things others have done, which you could not.

Glass cannon meta build and yes im doing all in my power to murder it.

you need to visit a hospital or something. really. this is more psycho than anything else ive ever seen on this forum

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7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

we managed to do it because we have great players, great theorycrafters, great coordination and great understanding of the game.

just because one guild has done it, and just because 3 or 4 guilds would be able to do it, it doesnt mean everyone can do it.

and you cant kyubi, thats for sure. you are jelly and thats the only reason why you are doing this.

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7 second lupicus kill... balanced??

in Profession Balance

Posted by: NoTrigger.8396

NoTrigger.8396

it doesnt matter what the devs will do kyubi son.

because there will be always people who are better than you and kill things faster than you.

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LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: NoTrigger.8396

NoTrigger.8396

thanks but,

http://youtu.be/b2VhmwLwvrM?t=6m46s
i dont see alot more problems here.

and most “play how i want” people dont care about theorycrafting, coordination or organized dungeon groups. we care and this is our reward.

[qT] Quantify

(edited by NoTrigger.8396)

LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: NoTrigger.8396

NoTrigger.8396

[qT] Quantify

(edited by NoTrigger.8396)