It’s funny how everybody that defends the legendary usage either hasn’t done anything noticeable in years, or needs to be carried by bugged legendary scaling and watchwork portals to beat records cough
its funny how you recently started to do what other people did for the past 3 years.
also now that we have raids in gw2 3 year old easy mode dungeons really matter alot.
goku roundhouse kick confirmed.
That said, there are certainly cases where splitting skills or items is warranted – I’m not aware of any pressing balance problems where a split makes sense, but I’ve seen enough of them in other games to know that those situations do exist.
https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/
an easy example of why pvp and pve should be split:
ele has been op af for over 3 years, especially when using staff and they recently buffed staff auto by 17%. why? because of pvp l0l 3sp0rtZ.
because of ele and thief op dps people dont wanna bring other classes. also druid buffs are way too strong. stronger than replacing one druid with another ele with its op dps could make up for.
the balance problems in pve caused by pvp focused balancing are as clear as the difference between day and night honestly.
also reading balance patch previews written purely from a pvp perspective (for example: rev sword singleing out enemies) makes me hate the whole situation even more.
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instead of trying to change raids you should try to change yourself.
to be blunt you are pretty selfish.
one part about the difficulty in raids is (to a certain extend in gw2) and should be managing to do a perfect dps rotation while suriving. if you can just afk facetank stuff and not worry about dps then that huge part of difficulty will be lost and in the end it will only be easier.
and just because it’s not in the high level raid comps doesn’t mean it’s a bad class or needs buffing.
the main reason why its not in “high level raid comps” is because people dont understand the strength of the class nor how to play it properly.
a little dps buff wouldnt hurt tho.
also anet really needs to nerf ele and thief dps as well as druid buffs. they are the main reason why raid comps lack in variety.
double chrono comps becoming a thing looks quite dangerous.
i wouldnt worry about double chrono comps because double chrono is a dps loss.
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well you would lose like 500 dps at most. and there are builds, or lets say rotations with slightly higher dps output than the one i used in the video. its all situational.
also if you go 4-4-2 rev wont miss any of the chosen buffs.
the thing is, yes revenant needs a little dps buff, but the class is not as kittenome people make it seem to be.
You realize u can throw any number on a spreadsheet and say you did extensive testing. I’m calling bs that a rev can even come anywhere close to 30k dps on anything less than full buffs
it wasnt spreadsheet wars. it was a test on the golem. and the 23.5k with realistic buffs is far higher than your 15k and in the top 4.
It’s not a good calculation to be fair.
For some weird reason, the herald test, unlike for other classes, is done with perma alacrity which allows to use #2 more frequently and inflates the final results.
In any case, over 20k are totally possible, and that’s still a lot higher than 15k.
its a good calculation because its “realistic”. the revenant will always be in a party with a chrono. and the dps difference without alacrity is insignificant
You realize u can throw any number on a spreadsheet and say you did extensive testing. I’m calling bs that a rev can even come anywhere close to 30k dps on anything less than full buffs
it wasnt spreadsheet wars. it was a test on the golem. and the 23.5k with realistic buffs is far higher than your 15k and in the top 4.
https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/
looks like you have a long way to go in terms of pressing 1 and 7
revenant is number 4 in the dps rankings. if you combine personal dps + dps added from revenant buffs, rev needs a little buff, but “in the 3 weakest classes” isnt true at all.
I don’t know which realistic buffs you were using, but there has to be something wrong if you’re getting 15k on a Herald and 40k on Tempest.
You can actually get almost 50k dps, I said 40k because that’s actually realistic. If you don’t think tempest can do 40k dps then you need to learn the class.
As for the buffs, I used fury, spotter, banners, quickness, Empower allies, assassins presence, grace of the land at 3 stacks, and might
if thats the case and you got 15k dps only on rev, then you need to learn that class too.
Game balancing around Pvp is killing revenant, it is in the top 3 weakest classes in pve despite being top teir in pvp. Revenant literally does like 15k dps, the only reason to even bring one is 50% boon duration.
where did you get the 15k dps information from? its false.
The class is still riddled with bugs you guys haven’t bothered to fix and the constant unnecessary nerfs just make me want to not even play it again.
unnecessary nerfs because of pvp is completely true and anet should really split the balance. i agree with that.
but Honestly I find the nerfs to revenant ridiculous when the only thing happening to elementalists is that they are getting buffs despite already being the most rediculously overpowered class capable of doing over 40k dps now
also true
Also what u ppl dont understand is that all these nerfs are crippling it in pve.
thats what anet doesnt understand. rev needs slight dps buffs in pve, not nerfs. and shiro should be reworked. as soon as you have quickness in pve its completely useless. impossible odds should give like 10-15% dmg increase instead of quickness.
about -20 on a 1-10 scale.
I have no problems replicating the results the rotation is simple. But the rotation he is using is obals , obals simulations were from before we found out that Weapon modifiers do not apply to PS and UA and that is a 31% damage loss on PS (assuming you are using a ascended sword). If you think that such a massive damage loss doesn’t affect the calculations result you are severely mistaken.
I suggest trying this rotation without using PS and while using PS. And you’ll see it for yourself.
More testing seems to indicate that it’s associated with a slightly longer upkeep on Vengeful Hammers, a rather long after cast 1s~ and the weapon modifier bug.
obal had no idea how to play revenant and i am not using obals rotation, if anything he was using mine, because from the very first day i told him using all of the facets is a stupid idea and dps loss. and i just tested it again, you are still wrong.
and its not associated with a slightly longer upkeep on vengeful hammers, because you can use PS 2-3 times during your time in jalis and as soon as weapon swap is off cooldown you want to swap, or it will be a dps loss.
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There might be small balance tweak on Tuesday. If so, I believe both Power Rev and Condi Mes will get some nerf.
they can nerf rev in pvp esports as often as they want as long as they dont wreck the class even more in pve.
+ if they are doing any balance tweaks for pve before touching eles kittened overpowered dps then i will completely lose faith in anets balance team.
honestly i wish roy was still on the balance team.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
you are wrong.
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Rev dps is a joke honestly in current state pve wise.
what exactly do you mean? rev is still top 3/4 depending how you look at it, so its fine, even tho it could use a little buff.
The plan has always been thus:
- One complete raid per expansion.
- Each raid contains three raid wings, each delivered within ~3 months of one-another.
I think it’s possible some people (yourself included) may have taken “a new raid wing delivered every 3 months” to mean that a second full raid would be coming with Heart of Thorns, but that is not the case to my knowledge.
as far as i remember they said up to 6 raid wings per year would be possible. so where did you get the information from that the plan is only one full raid in HoT?
if that is true tho -> RIP gw2.
Rev will still be viable (borderline optimal)
rev will be stronger than before.
rev will deal more dps than before.
tempest will be slightly stronger or about the same dps.
condi warrior will do about the same dps.
guard will still be useless.
thief will do more damage but wont be optimal because no group support and still less dps than other classes.
PS warrior will lose a bit of dps.
chrono wont lose its spot.
druid is druid, necro is necro and pvp lol esports balance is pvp lol esports balance.
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Upon a glance, Burnzerker won’t get nerfed, while Revenant’s auto attack will see some damage reduction.
revenant will deal more dps than before.
I hope you are right and I hope you have more info that we do.
i dont have more info im just guessing. they said "and adjust the weapon’s abilities so that it’s less focused on autoattacking ". the only skill which comes to my mind is sword 2 and sword 2 is already op. it would take serious reworks to make sword 3 and axe 4 good. so revenant will most likely be the same or better dps than before.
Upon a glance, Burnzerker won’t get nerfed, while Revenant’s auto attack will see some damage reduction.
revenant will deal more dps than before.
burnzerker will get nerfed, indirectly because of the alacrity changes and tempest is still better than thief at dealing damage.
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Well then, I guess the meta has changed. Though it shows how insignificant non-auto attack damage is if a 3/4 second cast time is what seperates one stance from doing more than the other.
its not just the cast time. hammers are more dps than the stat boost from mallyx, they proc lifeleech trait and heal you + give you 20% damage reduction.
meta hasnt really changed, people are just super late to the party.
and as others have said, dont use metabattle for pve builds.
Including a video demonstration and explanation on how to do the jalis hammers. (PS Metabattle is bad.)
“Learn how to permanently maintain Vengeful Hammers while in Glint”
i would change that sentence to “learn how to play without using bugs”.
also your guide is missing other rotations/priority lists.
Maybe this could be remedied if revenant wasn’t such a passive class…I thought Warrior was passive, but rev’s take the cake.
/end
thats because you dont understand the class. rev isnt passive at all.
and you dont run glint mallyx, you run glint jalis.
There’s absolutely no difference between bad and great revenants in a raid setup. Because any bad can learn to manage the energy/rotation properly in less than 30 minutes. You’re a great player? Well sorry, that’s all what the class has to offer right now. Also, any moron can get a full ascended set in less than a week. Since reve is 95% auto-attack, the class lacks any “jukes” since pretty much most rev skills are a dps loss. I have many good players in my friends list, and every single one of them rerolled from reve because of the low skillcap that makes it so popular. Including myself. Frustrating, right?
alright, i am waiting for your parses then.
Im not saying its hard to pull off max dps on other classes. But there are certainly huge losses from dodging at the wrong time etc etc on all classes except for revenant. Thats the key difference.
dodging will always result in dps loss, thats why you dont dodge when you dont have to.
Erm revenant weapon skills still have cooldowns. The design flaw stems from a far too significant portion of the damage being on auto attack.
different classes are different, even tho i wish rev had a more complicated rotation because the difference between bad, good and great revs would be even bigger.
and so far 9/10 revs dont know how the class works.
I dont have a problem with the way the class is designed. I have a problem with its results from completely passive play. Its imbalanced.
Also before people were stacking burn warriors. They were stacking heralds for dps.
i dont know what you mean by “passive play”.
and people were stacking revs because they overestimated rev dps and underestimated tempest, condi warrior and engi dps.
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I would rely on my raiding experience as a revenant and call its 7k auto attacks(every ~0.66 seconds) and 9k(when target is under) 50% OP.
i hope you are not being serious here.
Pop an Elemental blast when it’s off CD and I do a solid 16-17k dps.
and a ps warrior can achieve more than 16-17k.
Not saying reve is OP, just saying a class should either be a strong DPS or a strong supporter, not both.
it isnt both. the only thing you have to bring is 50% boon duration. everything else can be covered by other classes and if you keep all of your facets up your dps will be trash tier. so the balance between good dps and strong support is already there and you cant do both at the same time.
increasing sword2/axe4/axe5 so it becomes a real “energy management” class, because the energy management now is a bad joke. If anyone finds hard doing a kittenton of DPS while keeping all asigned boons up, well sorry, they’re suffering for massive l2p issues
sword 2 hits 2-3 times inside boss hitbox when surrounded by adds, it doesnt need a buff. axe 5 is cc and wont be buffed anyway and wouldnt even make sense because most of the time you wouldnt use it even if its off cooldown.
and ye the energy management is a bad joke if you go the easy route. there are 3 or 4 different lists of priorities for raid boss fights and each of them requires different energy management. just because people are still running out of energy in every legend and think set rotations are the way to go it doesnt mean its the best way to play revenant (or other classes).
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AA only is indeed terrible dps.
15k dps with auto attacks
2/10 trolling made me reply
i wouldnt rely on what people say/said in bad class guides if i were you and as soon as there arent any adds in the boss fight your dps will be lower than PS warrior dps. happy birthday.
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And looking at the bigger picture. These nerfs would make the enrage timers tighter. Surely thats a good thing for those of us seeking challenge?
its the first raid wing/raid content in gw2. that should tell you why the enrage timers are what they are.
if they were wildstar level enrage timers no one would have killed the second and third boss yet.
AA only is indeed terrible dps. dont compare everything to reaper and look at the bigger picture dude.
https://wiki.guildwars2.com/wiki/Focused_Siphoning
https://wiki.guildwars2.com/wiki/Equilibrium
for example both traits dont show up in combat log along with a few other things.
Your just getting hung up on the fact that i brought up revenant auto dps first.
nah, im just wondering why its so hard for you to look at the bigger picture.
Even though you know im correct in terms of ideal balance philosophies.
what i know is you believe you are correct.
Revenant is in the top with those others its just as much a target as the others for warranted damage shaves.
since when is a few 1000 dps difference to the next class “up there with those others” ?
You should keep your bias out of these discussions. Saying “nerf these first before you nerf this” is just silly.
and so is making claims based on not understanding the design of the class.
what you can do on rev is limited by energy and even more so by the fact that all of the weapon skills except AA and sword 2 suck. on other classes you throw in skills with higher coefficients for higher dps, on rev you mainly AA and use sword 2, so ofc the AA is strong.
thats why i said make the class more rotational and nerf the AA at the same time is the way to go. in order to do this sword 3 and axe 4 need buffs or reworks.
compared to at least 3 classes revenant dps is not even close to overpowered, so why did you even bring up revenant dps to begin with?
But if just auto attacking on rev can yield higher dps than full rotations on other classes then theres clearly a problem.
AA only dps is terrible and to repeat myself again, yes the class should be more rotational for its dps.
Are you are talking about the combat log based damage meter? IIRC it was updated a while ago to be more accurate.
yes. i didnt know it was updated. will check it out again. but some things still dont show up in the combat log so still wont be 100% accurate.
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Revenant will be meta even without its broken damage.
the damage isnt broken when 3 other classes deal a good amount of dps more than revenant.
Dont see why you are so against minor nerfs to bring equality among the other classes.
im not against equality among classes. i am against dps nerfs to certain classes when other classes are far higher dps. on top of that it seems like you havent completely understood yet how revenant works and how the class design is different.
So the classes that are too high on the damage table need to be brought down a notch especially if they already have indispensable other roles (this goes for all classes in this category, not just revenant).
good, and anet should start with the 3 top dps classes first.
It doesnt make sense to give a class some of the best utility roles and the best damage at the same time. I dont understand why people dont get the logic of this concept.
in the case of revenant it isnt best utility and it isnt best damage. the only thing which is unqiue to revenant is the boon duration and you are not doing anything else except buffing fury anyway. but other classes could easily buff the fury.
Look at chronomancer. Its absolutely amazing for utility and unique buffs. But its damage is rather mediocre. Thats perfect balance wise. Its how it should be.
The only classes that should be top dps are the ones which have very little utility and group buffing.
“perfect” balance wise would mean all of the classes deal equal amount of dps on paper, have something unique and useful to offer and dps completely depends on player skill and situations in an encounter. and that has never been the case in gw2 and will probably never be unless anet starts to focus more on pve when designing classes and making balance decisions.
apart from that even if anet nerfs revenant dps, it wont change a single bit about necro, because some other classes will still be higher dps than necro and offer more useful utility at the same time.
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Burnzerker is not the only build that can get above 30k dps on VG https://www.youtube.com/watch?v=VEdIfhuEe7o
The new meter can be pretty unreliable. I’ve gotten over 60k dps on sabetha on condi war. I know there is a bit of cleave in the fight but I doubt the dps was that high.
This was just one of the screenshots I have from sabetha. http://puu.sh/maXLG/91338b712c.png
you didnt even reset the dps meter after the pulls.
The new meter can be pretty unreliable. I’ve gotten over 60k dps on sabetha on condi war.
This was just one of the screenshots I have from sabetha. http://puu.sh/maXLG/91338b712c.pngCheck the video description, I double checked this to be sure of this debate.
The numbers are quite accurate, through manual computation excluding damage dealt to Seekers I got to 31.5k DPS on VG. (pastebin of numbers here; http://pastebin.com/Tkp5qK3L)
most of the time it double counts numbers or numbers get lost depending on how fast you attack or how many targets you hit, at least when i was testing it when playing revenant it wasnt accurate at all.
anyway this is proof that people dont need to cry about revenant AA lol.
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And I get sad every time I see a rev that insists on running Shiro/Glint when they’re in a party with a mesmer.
if the mesmer isnt running perma quickness build then shiro makes sense.
I would not really consider revenant as too strong, imo its the most overrated class atm.
overrated because most people think rev AA = top dps. i laugh everytime when revs AA only and are like “yo im top dps”.
before anet touches revenant dps they should look into condi warrior, condi engi and tempest dps.
revenant literally only has 2 weapon skills to deal damage because its all about the utility skills and energy, thats why the AA needs to be good and thats the problem. rev is different compared to other classes and their design and thats what you have to keep in mind. if you just AA your dps will be kittening kitten. now imagine a boss fight in a raid wing without adds…..
if the class was more rotational i would agree with nerfing AA. but thats not the case and probably wont be.
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Scorched earth needs toning down to balance the condi classes. I dont see how its even a topic up for debate.
Also revenant sword auto needs nerfing. It has the same coefficient per second as gravedigger spam. While also having way more damage modifiers in traits and so much group buffing. How that came to be, i have no idea… Reminds me of old school warrior.
rev auto isnt what makes revenant dps strong and if they nerf it they will have to rework the class entirely.
Well it clearly is a big factor since it has the same coefficient per second as gravedigger and the class has way more damage modifiers….
And i dont see how they would need to rework it. Just tone the numbers down slightly. And reduce the damage modifiers from 7% to 5%. If its brought down to 1.3 per second instead of 1.5 then its still very strong but not brokenly strong on a buffer class.
revenant is all about using your utility skills and managing your energy and what makes the dps so strong is sword 2. if you nerf the autoattack the class will be kitten. so if they nerf it they will have to rework at least sword 3 and axe 4 to make up for the lost dps and to make the class more rotational + increase the base energy to 75, which is not going to happen because it would be op in pvp. and every class is a buffer class.
also there are classes that deal higher dps than revenant so if you are just tunnelvisioning on dps then warrior, ele and engi need massive nerfs.
if you want necro to be good then ask for buffs instead of nerfs for other classes.
Scorched earth needs toning down to balance the condi classes. I dont see how its even a topic up for debate.
Also revenant sword auto needs nerfing. It has the same coefficient per second as gravedigger spam. While also having way more damage modifiers in traits and so much group buffing. How that came to be, i have no idea… Reminds me of old school warrior.
rev auto isnt what makes revenant dps strong and if they nerf it they will have to rework the class entirely.
Which raid boss is heavy armor?
Gorseval?
Gorseval has “normal” armour though Sabetha receives a bit less damage from power specs.
Except on gorseval ive noticed much less direct damage than on VG. Im not really sure what “normal” armour is. But the standard 2600 armour i would actually consider as high armour. Especially since condition damage is so good now that a boss has to have “low” armour for direct damage to be a clear winner in non burst situations.
condi and direct damage is pretty balanced atm, except condi warrior.
also the 23-25k for most viable condi specs in the first post isnt really true.
condi warrior can hit the 25k but thats pretty much it.
I hope the next wings become harder. This first wing was too easy.
The DPS checks are very lenient considering the elitist guilds are finishing VG with just 5 people and other bosses with 3min left.But if they make hard content only sPvP players can finish it. Content isn’t never hard if you can just learn it.
where did you get that information from?
i dont nitpick his performance. i am just poiting out that there is a lot that players could do better outside of gear/builds and gameplay/execution is still the biggest factor when it comes to enrage timers.
also i agree with his advice.
what i dont agree with is leading people to believe ascended gear is absolutely must-have before they step into raids, because its bad for the community and the raids as a whole and could turn players away from raiding especially with the huge grind this game has turned into since HoT release.
and if you call my post nitpicky, i am just as nitpicky about my own gameplay and if people in the community were more nitpicky about their own gameplay there would be a lot less QQ threads about enrage timers and stuff like that.His advice is that you must have ascended gear before you step into the raid… This post is a big rambly tangent. I don’t care how much you criticize your own gameplay. The fact is that you are asserting a phantom (and heavily debatable) quality that will suddenly make it all better. “Skill” can’t be quantified, and since performance is variable you are basically saying “hey, if you get lucky, you won’t need ascended”. People are spending 10 hours on the first boss, and not getting “lucky”. “Skill” is of no comfort.
before players go like “yo need ascended gear before i can beat this boss” they should work on improving their skills. that is all i am saying. you could be a terrible player and ascended gear wont magically kill the boss for you. or you could improve as a player and beat the boss in exotic gear. ascended gear helps a bit but it will not turn a bad player or group into a good one.
https://youtu.be/0NBbAZwKXC4?t=1m36s
take this advice and think a bit about it because it is pretty much true no matter which game you play.
and every player who believes he is playing perfectly is a bad player, and if you believe exotic gear is holding you back then i dont really know how to help you.The difference between exotic and ascended is quantifiable and makes for a significant difference in performance. Take any success in exotic gear, shave 12% off of the time it took them to complete the event, and then you have the time it would’ve taken in full ascended. I.E. in the original video Gorseval was killed in 6: 51. With ascended, that kill would’ve been in 6:02. That is 49 seconds of extra time to be less skilled, to be downed and rezzed, to press the wrong button, to not have an optimized DPS rotation, etc.
“Skills” is not quantifiable. There’s no way to measure how well you are doing, or how theoretically good you could be in a given circumstance. There is no threshold where magically you’ll be able to do the raid reliably. You are asserting something that cannot be disproved and requires no evidence to assert. The fact is that ascended will allow you to magically kill the boss.
bad/wrong attitude and approach is also a bigger factor than exotic gear. just saying.
i dont nitpick his performance. i am just poiting out that there is a lot that players could do better outside of gear/builds and gameplay/execution is still the biggest factor when it comes to enrage timers.
also i agree with his advice.
what i dont agree with is leading people to believe ascended gear is absolutely must-have before they step into raids, because its bad for the community and the raids as a whole and could turn players away from raiding especially with the huge grind this game has turned into since HoT release.
and if you call my post nitpicky, i am just as nitpicky about my own gameplay and if people in the community were more nitpicky about their own gameplay there would be a lot less QQ threads about enrage timers and stuff like that.His advice is that you must have ascended gear before you step into the raid… This post is a big rambly tangent. I don’t care how much you criticize your own gameplay. The fact is that you are asserting a phantom (and heavily debatable) quality that will suddenly make it all better. “Skill” can’t be quantified, and since performance is variable you are basically saying “hey, if you get lucky, you won’t need ascended”. People are spending 10 hours on the first boss, and not getting “lucky”. “Skill” is of no comfort.
before players go like “yo need ascended gear before i can beat this boss” they should work on improving their skills. that is all i am saying. you could be a terrible player and ascended gear wont magically kill the boss for you. or you could improve as a player and beat the boss in exotic gear. ascended gear helps a bit but it will not turn a bad player or group into a good one.
https://youtu.be/0NBbAZwKXC4?t=1m36s
take this advice and think a bit about it because it is pretty much true no matter which game you play.
and every player who believes he is playing perfectly is a bad player, and if you believe exotic gear is holding you back then i dont really know how to help you.
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i dont nitpick his performance. i am just poiting out that there is a lot that players could do better outside of gear/builds and gameplay/execution is still the biggest factor when it comes to enrage timers.
also i agree with his advice.
what i dont agree with is leading people to believe ascended gear is absolutely must-have before they step into raids, because its bad for the community and the raids as a whole and could turn players away from raiding especially with the huge grind this game has turned into since HoT release.
and if you call my post nitpicky, i am just as nitpicky about my own gameplay and if people in the community were more nitpicky about their own gameplay there would be a lot less QQ threads about enrage timers and stuff like that.
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“I will not, in general, recommend anyone doing the raid in exotic gear as a group going in on their first run, regardless of what I’m about to show you, as even we were surprised by the tuning of some of the enrage timers”.
The video is of no comfort. It asserts you can do this raid in full exotic gear, but only after having done the raid countless times with ascended gear in the first place.
just from watching the PoV of the revenant, his gameplay is flawed, he autoattacks only, runs out of energy in glint, doesnt use sword 2 inside boss hitbox when surrounded by adds, makes super hero dodge jump moves which put him further away from the boss which is a dps loss because he has to run back and cant AA while doing so (even on vale guard and vale guard doesnt require any dodging at all), swaps to staff for breakbar when its completely overkill and not needed for any breakbar in the first raid wing. he would be able to deal a good amount of dps more than he does if he fixed the things i listed above.
what im trying to say, the timers in their current state arent tight or a problem at all if you are playing correctly and execution still matters more than the dps gain from ascended gear over exotics.
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1. equip zerk gear and sword
3. equip shiro
4. press 1
5. ????
6. top DPS chartsIt’s disgraceful that a class like this exists and also poops out boons like it consumed a bottle of laxatives at the same time.
99,9% of all revs are just horribel bad and don´t even understand the basics of this class.
And non-rev haters are even worse.Are you saying he is wrong? That is literally how to top charts with Rev.
yes he is wrong. you dont top anything by just autoattacking.
its not really hard to pull it off. also vale guard is the introduction boss, so of course timer of the second and third boss should feel “tight”.
that said there is still plenty of room for error in each boss fight.
you know that you can kill vale guard with something between 3 and 4 min left on the timer, without cheesing the fight?
Herald is still better with plenty of external quickness, as that allows them to run Shiro/Mallyx.
do you enjoy losing dps?
Not sure how you lose DPS, you can easily have full quickness uptime without shiro.
and thats exactly why shiro mallyx would be a dps loss compared to glint mallyx
Herald is still better with plenty of external quickness, as that allows them to run Shiro/Mallyx.
do you enjoy losing dps?