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I’ve had to chase the molten berserker a couple times because he kept moving towards my comrades in higher toughness specs who were on the opposite side of the room messing with the firestorm. He even completely ignored me for minutes.
not sure why you would ever be on the opposite side. it doesnt even make sense
Whether you need a “healing” guardian or not is besides the point, the fact that he can maintain health through everything that he throws at you WITH the poison dots is the point I’m trying to make. Fully amped, you’re armed with 32.5% additional outgoing healing from runes, sigils, and food, with the healing power you have, its becoming a bigger thing.
you can do the same with utility skills, your personal healing skill and teamplay (combo fields), while dealing more dps at the same time. which is how this game is meant to be played.
Fact is, there is going to be more pushes for those play styles that people want, you can deny it all you want, its happening. Just look at the new rice balls that came out with the lunar festival.
im not going to deny that some people still dont understand how PvE in gw2 works after 2.5 years. but thats ok. if they wish to be roleplaying something that doesnt really make sense, as long as they have fun im fine with that.
fun facts:
quite a large number of AI tendencies have been reworked
if its a “fact” do you have any proof?
with a +outgoing healing fully amped, a healing guard can maintain a full zerker warrior face tanking quite a large number of bosses within reason (only receiving none one shot mechanics) just like how healing is balanced in WoW, a healer can only maintain a tank in high level content only if his mitigation is perfect and only if he’s receiving unavoidable auto attacks, the moment anyone takes anything not needed, the risk in wiping shoots up to 99%.
by bringing a healing guardian against old tom on 50, you do enough healing through poison that you don’t even have to do the crystals
EDIT: I should clarify old tom with lower damage parties who can’t blow him up with a couple of might + win bow AoE rotations.
first of all, you can facetank like every encounter in this game. secondly, if you are a halfway decent player at least, you wont need pseudo healers or any defensive gear, because you will be able to sustain any damage with the skill based combat system (active defense) and group support from utility skills, weapon skills, traits, combo fields. exactly how the game is meant to be played in PvE.
and you dont need crystals or a “healing” guardian for old tom, ever, if you know what you are doing
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what has zerker gear to do with it? If GW2 introduces the aged trinity, yes, then you will possibly stop people demanding zerker gear. But here is the kicker: instead of one optimal gear, people will quickly identify the best gear for every role and will demand to use that. And then we will hear the same whining in here about “evil ‘elitists’ don´t let me play with them”. Have you guys actually ever played a trinity mmorpg?
Zerker has 3 stats that do the same thing it’s flaw design. Crit chance/damage are impairing others specs replace or remove will bring more synergy within stats.
if we could also remove all defensive stats it would bring more synergy within the community, because people would understand what active defense means.
“how do you handle elitists in dungeons”
i kick them on sight
Initially it was my understanding that skills that could “taunt” were not introduced into the game with the idea that a major point in the game was every class plays every roll, thus skills that taunted or did any significant amount of healing to other players were ‘taboo’ because we didn’t want the standard Tank/DPS/Healer triangle that bogged down every other MMO. Taunt I feel will introduce the concept of “dedicated tank” to GW2; as players will build themselves with large amounts of armor or blocking skills then taunt and soak up the damage while other players sit back and idly unleash their attacks and spells. Once this happens it’s a slippery slope before the other two roles are segregated out to specific classes, something I know anet was trying very hard to avoid.
Don’t get me wrong I see why taunt is being implemented, but it doesn’t change the fact that if this isn’t done correctly GW2 could easily wind up as another vanilla combat triangle mmo. Anyone who has played with me knows this makes me sound like a hypocrite (I built both my mesmer and necromancer to be dedicated healers), but I honestly cant say I support taunt. The risks it brings is just to…well risky.
Ok so it’s ok for you to play a Healer role which you enjoy, but not ok for people to play a tank role that they enjoy?
there wont be healer and there wont be tanks. accept it already and get over it.
Control has always been very useful in pve
Is this sarcastic because I can’t tell
are you sarcastic because i cant tell
if you think “control” has not always been useful in pve then you are probably part of the group of people who get carried through dungeons and fractals.
you dont need a trinity to make raids possible, and the “roles” are already there. anet is just creating more tools that help players and can work against players.
I liked it, forced the group to co-ordinate the CC in an immediately rewarding way (interrupt dangerous skills & DPS boosts).
or it killed the group when people didnt co-ordinate their CC perfectly.
phageborn convergance hammer says hi.
Is it Anet way to implement a tanks in gw2? I
lol no.
it depends on what they will release in terms of pve content.
you will probably use it to move a boss from A to B.
or what they could do is encounter mechanics that force the group to permanently keep up taunt on the boss (player 1 taunt > x sec > player 2 taunt > x sec > player 3 taunt > and so on) or wipe. thats it.
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DX9 is fine. The game already looks better than most mmo’s.
its not about how it looks, its about the performance. 64bit and dx 12 support would be the best for the expansion.
I did not like raids in Lord of the Rings online; it took 3 times as long to get enough people for the raid as it took to do the raid. Raids would be a waste.
so what you are saying is raids would be a waste because people are not efficient and have troubles with organisation? thats not a problem related to raids. its a problem related to the people you are playing with.
1) Wildstar – People make excuses, but one of the main things they’re trying to change to salvage the game is raiding
wrong. the only thing they changed about raiding is making DS 40 to DS 20. why? because its almost impossible to find 40 players who dont suck, dont slack and try to improve constantly.
i dont really like it when people who probably havent even spent a single minute in wildstar claim stuff that is far away from reality.
wildstar did not “fail” (it didnt even fail, the devs said from the beginning they are not looking for and dont need millions of players) because of the “hard” dungeons or raids.
performance, itemization, bugs and lots of issues with pvp are the reasons. performance is actually a big part of it. i have an i5 4690k and a gtx 970 and while raiding DS 40 and sometimes in the open world i had less than 20 fps. people with worse hardware and especially the ones with AMD CPUs are even worse off than me.
and one part of the performance issues comes from terrible carbine addons like the inventory addon. there was a command line (or w/e that stuff is called) that makes your inventory update each time when your character stats are updated, which happens alot during combat and this eats alot of CPU power.
what if they fix all the bugs and issues (already happend with drop 4 and drop 4 numbers are not taken into account in the NCSoft numbers) and maybe even change their model from subscription to b2p and the population increases? will you “anti-raider” come out then and say “wildstars population increases because of raiding” ? no you wont.
but as soon as something is doing worse than predicted you always point to raiding?
LOL
please stop cherry picking stuff to prove something.
Looking at analogs in GW2: They’ve stopped development on dungeons and didn’t even touch fractals for almost a year (up to the current round of bugfixes). We don’t have Arenanet’s internals, but what would the reason be if it weren’t poor player participation?
thats cherry picking.
anet didnt not touch anything except living story for almost a year.
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For Raids: A way to interpretate masteries.
in Guild Wars 2: Heart of Thorns
Posted by: NoTrigger.8396
Also, there’s no raids.
There is no raids yet.
This is what Mike or Colin said in the PAX: New challenges way beyond anything you have faced before. Also the ultimate group challenge.
Yeah, they didn’t said the magic word, but I could easily expect something like raids with that statement.You mean like a world boss? Because that’s what it will be. Raids would not work in GW2 because there is no trinity. Sooner people accept this the better.
dungeons would not work in gw2 because there is no trinity…………
logic????as long as bosses dont have extremely high autoattack damage and on top of that high attack speed tanks wont be needed.
and healers arent needed because people can heal and defend each other with waterfields, personal heal skill and defensive boons.raid bosses arent interesting because they are bound to a trinity, they are interesting, challenging and difficult to beat because of their mechanics.
the sooner people like you accept that they are wrong the better.
And most machcanics work well because of the trinity. World bosses are GW2 version of raids. They are fun, but regarded by most as easy. And it’s mostly down to ANet can only use certain machcanics dew to the lack of trinity. An this is a great thing as everyone can try it. Raids inherently split the player base. And we all know why that is. It’s bad enough when you see people saying you need 5KAP before they’ll let you join a dungeon party. And I personally think raids would be a bad move for the community.
no trinity = even more interesting mechanics. just saying. you can copy paste every mechanic from other MMOs into gw2 and make it work. except afk facetank patchwerk style bosses.
and raids would be a good move for the community. because there would be a reason for guilds to exist in PvE.
For Raids: A way to interpretate masteries.
in Guild Wars 2: Heart of Thorns
Posted by: NoTrigger.8396
Also, there’s no raids.
There is no raids yet.
This is what Mike or Colin said in the PAX: New challenges way beyond anything you have faced before. Also the ultimate group challenge.
Yeah, they didn’t said the magic word, but I could easily expect something like raids with that statement.You mean like a world boss? Because that’s what it will be. Raids would not work in GW2 because there is no trinity. Sooner people accept this the better.
dungeons would not work in gw2 because there is no trinity…………
logic????
as long as bosses dont have extremely high autoattack damage and on top of that high attack speed tanks wont be needed.
and healers arent needed because people can heal and defend each other with waterfields, personal heal skill and defensive boons.
raid bosses arent interesting because they are bound to a trinity, they are interesting, challenging and difficult to beat because of their mechanics.
the sooner people like you accept that they are wrong the better.
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I think that there will be more raid like content, for guilds in the open world. I
guilds and open world are 2 things that dont work very well together and chris whiteside specifically mentioned challenging instanced group content in the raid cdi.
Overwriting a might stack with a lower duration might stack, attacking with a lower damage multiplier and without a +15% damage boost are a net DPS loss?
I agree completely that there is no need for further discussion. You are not able to understand how the builds function or their roles, so there is no further benefit for you. And it should be readily apparent to anyone else reading the past few posts which build to use, so I’ve fulfilled my responsibility in that area to others as well.
Let’s return to the original point of the thread, this entire diversion belonged in the warrior subforums and not on a thread about Might. Have a nice day.
when i look at your signature i can see where your strange theory crafting and builds are coming from “WvW, WvW, WvW, WvW, WvW”
Beside the bugs in 3. that all sound to me exactly what is called hard endgame content.
you love to take things completely out of context and you dont even know what “hard endgame content” is.
- DS 40 roster boss is too strong.
Especially 2. is what people here always shout for .. hard .. harder .. unbeatable.
LOL. seriously….
google Roster Boss and try to understand what it means.
let me give you a hint: http://www.dict.cc/?s=roster
Roster Boss isnt a difficult raid boss.
Of course its not the
fact that they only want that to farm easier content so much faster than others .. no .. never ..
forcing your opinion on others doesnt make you look any smarter.
and your opinion is not a fact
3. reprogress every week .. also hardcore players are always unhappy when there is
no progress .. so sound great for me ..
you want to kill challenging stuff and not beta test for months. stop turning things around. thank you
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More like you need to find a game that suit your needs better, not every game can be every thing to everyone.
Wildstar tried to cater to the loud hard core players and found out within a few weeks that hardcore actually do not care for challenging content they just want the content that provides the best loot. the truth is the future is not with the “I m leet crowd”.
I mean you can keep fighting against reality but hard content is just a Fancy code word for best loot.
actually its you who is fighting against reality.
The problem with wildstar’s endgame content was that it was too hard. Unnecessary challenging content isn’t fun for the general crowd. There is a very very small fraction of players that enjoy it, but reality is that faction isn’t large enough to pay overhead cost of the game.
Alternative end game is the best course of action for an MMO. Having multiple paths of accomplishment is good for the general health and well being of a game. Fractals being one of the best examples of this. Scale-able content that offers diversity in challenge while not ending up a necessity. Because reality is, if fractals 50 offered the same look as fractals 1 the only people doing fractals 50 is that very very small percentage of people that like challenge. Most wouldn’t do it, because it’s not fun to most people.
wildstar didnt fail because of its hardcore endgame content.
the problems are:
- you cant really do anything outside of raids.
- DS 40 roster boss is too strong.
- DS had/has alot of buggy fights and guilds need to re-progress nearly every week.
the game needed more time in beta/developement. but they are going to fix all of the issues.
the hardcore content in wildstar is even something that casual players enjoy and i know alot of casual players who left gw2 for wildstar and who are still playing wildstar and raiding.
and difficult content means high replayability and something to strive for. unlike in wow where the raids are cleared after 4 days lol.
this is actually the best fight ive ever seen in any MMO so far and nobody has killed the boss yet after like 2 months of pulls.
https://www.youtube.com/watch?v=cesvnHP-BJM
if we had something like that in gw2 it wouldnt automatically mean anet wont focus on stuff for the casuals. raid content like that will be 1% of gw2 overall. so there is no need to worry about gw2 turning into a hardcore game.
want to raid? you can
dont want to raid? fine, you dont have to do it.
and since we dont have a gear treadmill there is nothing to worry about.
all of the anti-raid and anti-difficult arguments are just an outcry of people who are lazy and want to get everything in the game for pressing the 1 key on the keyboard.
i see people posting in this thread and claim “hardcore players dont want challenge and difficulty, they just want better loot”
who couldnt even kill the bosses in the glints lair living story instance after 1 hour of trying. thats a kittening joke right?
if you are that bad at gw2 or that stupid you dont even understand the simplest stuff then you shouldnt be posting lies and force your opinion on other people on a forum.
hardcore players dont want to take away casual content. so why cant the jelly people grant the hardcore players a little bit of content made with hardcore players in mind?
i can tell you why, because some people believe they are the center of the planet and everything has to be built around them.
the entitlement needs to go.
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Gee, looks like someone’s feeling a little hostile since transferring to NA after getting booted.
No he didn’t get booted, he left because Boryd wouldn’t tell him how to kill Lupicus in 2 seconds.
i never asked bordy how to kill lupicus in 2 seconds. please talk more kitten.
Gee, do you ever talk to your guild leader?
if thats “trying to insult you” for you, the internet is the wrong place for you.
you dont give a crap about what other people think, other people dont give a crap about what you think.
you think other players are average players, other people think you are an average player.
simple as that.
as i said, organize a meeting for unrestricted stuff if you feel everyone else shares your opinion and see how it turns out.
a meeting was held. people decided about the rules and people made restricted rules. thats enough proof. the interest in restricted runs is/was obviously bigger. you cannot deny that. the amount of restricted records is all we need to look at.
if you want unrestricted runs to become a thing then organize a meeting, change the timer, and see how it turns out. gl with that.
Besides i really dont give a crap what the average player thinks.
how can you be so sure that people give a crap about what you think?
and how do you know that you arent an average player?
arrogance is not going to help you or anyone else.
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the reason why most of the people use the restricted ruleset when doing their records is more than obvious. if people wanted to jump around like clowns and use exploits instead of skill we would have more unrestricted records today.
the only thing you can earn with unrestricted runs is even more disrespect from the gw2 community for the speedrun scene.
and i dont think i need to mention that every pug will watch your videos and copy paste exploits and then feel cool about it.
what will people do once we get content which is even halfway challenging and cheese/exploits dont work? cry the content is too hard?
in other games people call you out and insult you if you exploit during progression and other kitten because people have self-respect and want a competitive scene.
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The reason for its failure was the stupid timer rules. It wasnt the exploits used. Remember when people started fully glitching arah p3? Yeah it was kind of lame. But it was funny and it was probably the most active competition weve ever had.
the competition was the most active after the restricted ruleset was done.
Still the ideal for me would be consistant and fun no rules. The only rules id agree with are no gemstore items and consumables because obviously not everyone has executioner axes (except rT).
k
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That’s a possible 15 seconds save for extremely bad players but a 5-10 second loss for good players. I don’t even see it being used in any serious speedrun and if, just to get a safe kill done and not to go for the quickest time possible. You’ve got two elementalists which both hit for more damage in the open, just like the thief – even on moving targets.
without a mesmer? k
Its a competition. If you dont want to put the effort into being the best you dont deserve to win. .
agree. and this is why things that allow even bad players to be part of the competition and have a chance to win should be forbidden.
fast and clean lupicus kills were a major break point in arah speedruns. now even 3 year olds can perform clean kills. thats why i consider stuff like lupi wall oneshots lame.
if you allow that kitten you automatically take away everything from speedruns that makes the difference between average, good and great players/groups.
and why is it fun if cheesy kitten is allowed and no skill required?
the release of raid content will be a rough awakening for many players in the speedrun community.
phase 2: use 1 dodge roll and 1 block for the aoe when your wor isnt ready.
phase 3: use double dodge or dodge + block for the single target lifeleech and dodge + leap of faith for the lifeleech aoe. make sure your camera is in a horizontal angle when you use leap of faith because camera angle will affect the range of your leap.
no energy sigil needed
should ban lupi wall oneshot. as long as its allowed arah records dont make any sense.
i made a video to show you the basic functions of a dps meter addon called strikehard meter for wildstar.
maybe you can make something like that for gw2?
https://www.youtube.com/watch?v=qZZiaOEyIH8link for the addon so you can look into it:
http://www.curse.com/ws-addons/wildstar/224914-strikehard-meterI guess you’re talking about the window in which you can en- or disable functions with your mouse or move parts over the screen? Well, uh. I’ll probably make something to change colors, but rather not to drag elements.
i just wanted to show you how a dps meter looks like in wildstar. also you can see more detailed information about the abilities used, like how many critical hits a specific ability did, % dmg/dps of an ability in your rotation, copy-pasty the log into the chat, switch through logs of different encounters, clear the logs and so on.
i made a video to show you the basic functions of a dps meter addon called strikehard meter for wildstar.
maybe you can make something like that for gw2?
https://www.youtube.com/watch?v=qZZiaOEyIH8
link for the addon so you can look into it:
http://www.curse.com/ws-addons/wildstar/224914-strikehard-meter
Both classes offer good support so you’re good with group play.
Warrior has superior dps and health. It is also great for offering boons that boost everyone’s dps.
Guardian offers Wall of Reflection and Aegis, which are great for damage mitigation. Guardian staff is good for stacking might and tagging lots of targets, but does very little damage to an individual target.
IMO, if you want to be a dps beast that helps others do greater damage, go warrior. If you want to stand toe to toe with your enemy, and help those around you remain untouchable while still doing great dps go guardian.
depending on your UC uptime guardian is the DPS beast
Roles are separate from gearing.
This one statement, if people would only get it, would end most of the anti-meta discussions.
It would not, because this is the core of the problem. In the current game system, there’s no point for most of the gear sets to even exist in pve (and yet Anet keeps introducing more and more). They need to decide whether they really want that multitude of choices (but then they’ll all need to mean something, and be useful), or if they want the action system that makes most of them irrelevant (in which case they need to severely limit the options available).
wvw
Is not PvE.
It’s part of the game.
sPvP is also part of the game, and yet it can have separate stat sets. If there are some stat sets that exist for WvW, not PvE, then they should be acquirable in WvW, and WvW only.
Currently, it’s clear that for the majority of the game the action combat system and armor stat sets idea just do not work well together.
they work very well together. what doesnt work is the way some people think and wishes to turn gw2 into a trinity game.
Roles are separate from gearing.
This one statement, if people would only get it, would end most of the anti-meta discussions.
It would not, because this is the core of the problem. In the current game system, there’s no point for most of the gear sets to even exist in pve (and yet Anet keeps introducing more and more). They need to decide whether they really want that multitude of choices (but then they’ll all need to mean something, and be useful), or if they want the action system that makes most of them irrelevant (in which case they need to severely limit the options available).
wvw
Is not PvE.
and just because a gear set exists it doesnt mean it has to be perfect in every part of the game.
this discussion will never come to an end. people will explain stuff over and over again, and the ignorant people will refuse to accept and understand it over and over again.
pointless.
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Roles are separate from gearing.
This one statement, if people would only get it, would end most of the anti-meta discussions.
It would not, because this is the core of the problem. In the current game system, there’s no point for most of the gear sets to even exist in pve (and yet Anet keeps introducing more and more). They need to decide whether they really want that multitude of choices (but then they’ll all need to mean something, and be useful), or if they want the action system that makes most of them irrelevant (in which case they need to severely limit the options available).
wvw
id like to say that the underground champs in silverwastes would be perfect trash fights (or even mini boss fights, with a few mechanics added) for a raid in my opinion, if they were less forgiving. at the moment the aoes dont really scratch you even in full berserker gear.
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“not understanding the game” is not aimed at people who play other builds because thats what they enjoy and its not my intention to trashtalk them or hurt their feelings.
but my statement is directly aimed at the people who still believe 3 things that you can see over and over again in threads like this.
first of all many still believe that facetanking stuff is much more difficult and challenging to do than playing full class canon. this logic, if you can even call it logic, has been proven wrong multiple times with videos and other stuff. passive damage mitigation and healing gear is so ridiculously overpowered that you can basically ignore the intention behind the combat system, how it was built and yet succeed.
then you have the group of people who say
“Using full zerker damage builds locks you into playing one thing: Auto Attack the game. All you ever need to do is auto attack, dodge a bit, and then auto attack some more. It takes away any semblance of what class you are. You never need to use your heal skills. You never need to use your utility skills”.
and then it turns out that the experience they speak from is ONE hour in orr.
(no offense to you OP, you are a good guy, but this is a good example)
then there is another type of player who still thinks, and even make it seem like a fact, that full class canon groups do not use any support.
everyone who is smart enough to add 1 and 1 together will realize that this is simply a misbelief and berserker builds sacrifice dps to provide as much support as possible.
apart from that every meta build offers more support than most “play how you want” builds.
what most of the people who think what i listed above to this day dont want to realize or simply refuse to realize is that the game was built in a way to reward high risk and skillful play rather than eating hits for whatever the reason is.
most of those people (im not saying all) would do literally everything to take skillful play and high risk builds out of the game just so their new playstyle becomes meta or that they will be accepted in every single LFG group because of entitlement.
now tell me please, that i am wrong when i tell such a player “you probably dont understand the game”
and just for your info, i have never kicked any single player who did not use a meta build out of my groups. never. even if i would have been faster soloing the dungeon. instead i carried them through dungeons and tried to teach them stuff they didnt know.
when i want to pug and play 1 vs 5 (me vs 4 players + a boss) i even advertise my group with “lfm arah p x”, and everyone is welcome.
often enough i have even flamed some of my friends in teamspeak when they kicked people out of our groups because they had one knights piece in their berserker set.
there should be a witch-hunt for filthy berserker elitists like me.
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illegal picta sis. you must read COC with concentrat
Many CoC later I em educate neow
i laf at yu zerks j eberle oxtred not rigger. u slats and the rest of ur gild is very verbal abusing. you talk about CoC but i dont tink u reed it
report for tring to be genius.
illegal picta sis. you must read COC with concentrat
why is nemesis banned?
banners, vulnerability, might, fury, protection, stability, aegis, swiftness, spotter, frost spirit, regeneration, EA, blinds, quickness, stealth, projectile absorbs, conjured weapons such as icebow to cc a boss, blast finisher, combo fields ……..
all of that is very minor?
ever did fractals 50+ without all of that?
and who is the troll when you basically say wearing clerics makes a run harder than wearing full “zerk” ?
thats why its comedy gold. because your assumptions are so far away from reality its actually funny.
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Support in this game isn’t very deep at all. Reflect and condi removal are the only major ones needed while other support skills are very minor.
Wearing cleric shouldn’t make the run harder than wearing full zerk.
comedy gold
My issue is
this is what i was waiting for.
it is your issue. but this issue has absolutely nothing to do with the game or the meta.
the same counts for every other non existent issue that other people brought up in this thread.
if a new player asks for builds, you can tell him about a meta build, you can tell him about your 2-2-2-2-2 torch offhand only guardian, you can tell him he doesnt need any armor. he will try all of the builds. it doesnt drive him away.
They may be forced into thinking that the meta builds are the most fun the game has to offer.
maybe this new player will try all of your builds and thinks celestial ele is boring, maybe flamethrower engi in soldier gear is boring, maybe AH guardian is boring.
and maybe that meta build that someone else suggested will be the build that is the most fun for him. who knows?
or maybe this new player will be forced into thinking that your builds are the only fun builds the game has to offer.
whats fun for someone is not decided by what you feel is fun.
again, the issue you are talking about is non existent.
thats not a problem of gear, stats, the game.
its not arenanets job to change how some people act or what some people think.
and its not arenanets job to change the game because life is hard.When the way people act border on the line of harassment, I’m pretty sure it starts to go against the ToS.
Everytime I se someone asking something like “What’s a really fun build for Guardian/Warrior/A class I know a bit about for PvE?”
I’ll normally answer with an AH build or a Healing Banner build, or a lifesteal build, or a celestial Elementalist build.
EVERY time I do, I get called out and someone says that I don’t know what I’m talking about.
Those people then suggest the Meta builds.
i suggest a meta build called “growing thicker skin”. this meta build works like full nomands guardian, you dont take any damage. but this build is more of a mental thing.
this is the internet. and this is a MMO. when you meet other people and have to deal with them you need thick skin. because not everyone shares your desire, your opinion, your way of thinking, your whishes.
why does it even bother you if someone tells you you dont know what you are talking about? maybe he is right, maybe he is wrong. who cares.
the issue you are talking about that needs to be addressed is only in your head (im not trying to be rude so dont get me wrong)
and if someone is really insultig you, report him or simply /ignore. probem solved.
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But I have fun with my build and my gear. Why do you have a problem with that?
i never said i have a problem with that. im glad you are enjoying the game.
the only problem i have are people who want to destroy my playstyle because they dont understand the game and insist that their play how you want builds become meta. thats all.
again, why do people want to ruin my playstyle when i dont want to ruin theirs? i couldnt care less if someone runs pvt gear. i dont care about what other people do as long as it doesnt harm me.
thats why i dont understand why some people care so much about my playstyle being ruined.
and non-zerker who join zerker only lfgs and get kicked deserve the kick.
when people are too stupid to read lfg descriptions its their problem.
lfg descriptions are there for a reason.
LFG listing and attempt to kick people for not using Zerkers, and those that think Zerkers is the only true way to play the game ARE a real issue and have the potential to push new players away from the game.
thats not a problem of gear, stats, the game.
its not arenanets job to change how some people act or what some people think.
and its not arenanets job to change the game because life is hard.
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how is meleeing the troll in hotw “something stupid” ?
there are people who melee solo the troll… and guess what? in berserker gear.
guess why? because they are good enough.
and tbh i dont see how a “meta” can cause issues.
the only issue is in peoples heads and they created those issues themselves, because they refuse to understand the game for whatever reason.
everyone can play how they want. there is no issue to be fixed.
(edited by NoTrigger.8396)
The issue is when players that believe everyone should have zerker gear and everyone should focus on damage either attack, invade, or otherwise harass new and casual players.
i agree with you. but this issue has nothing to do with the game. this issue has something to do with anti social behavior. the same stupid behavior however, can be found in this thread from some anti berserker elitists.
Let me restate: All that it proves is that he has mastered the DPS race. It’s quite possible he has mastered all aspects of the game, but all that is proven by running zerk in dungeons is that he’s mastered the DPS race.
let me re-ask:
have you ever tried to solo lupicus or arah paths in offensive gear without defensive stats? and if yes, is there a dps race? is it “kill it before it can kill you” ?
if no, would you mind to try to do so and tell me about the outcome/how you feel about it when you have done it?
it would be cool if you would take part in this little experiement, optimally with documenting the experiment via video recording programs.
if you cant record videos, you can tell me what server you are on. i can come to NA if you are playing on NA and record it for you.
if you need gold to set up your berserker gear feel free to contact me ingame. i will help you to get your gear for this experiement and will provide you buff food as well.
this post then leads to my next question.
why should builds that revolve around the highest risk and 100% player skill not be the most optimal choice, given that the player has mastered the game?
Because he hasn’t mastered the game. He has mastered the DPS race. There is far more to the game than just that.
Except, you know, in current dungeons.
this post then again leads to another two questions.
who tells you that the player hasnt mastered the game? do you know every player of our beautiful community personally?
and have you ever tried to solo lupicus or arah paths in offensive gear without defensive stats? and if yes, is there a dps race? is it “kill it before it can kill you” ?
if no, would you mind to try to do so and tell me about the outcome/how you feel about it when you have done it?
it would be cool if you would take part in this little experiement, optimally with documenting the experiment via video recording programs.
if you need gold to set up your berserker gear feel free to contact me ingame. i will help you to get your gear for this experiement and will provide you buff food as well.
I’d just like to chime in and point out that this is not necessarily a true statement. It only holds for experienced loot-centric players, and probably not even all of them.
id like to say that this is only partly true. players such as myself use full offensive gear because we feel fun when being efficient, we feel its fun when content punishes us as hard as possible when we do a mistake, and we feel its fun to become better players.
(edited by NoTrigger.8396)
