Showing Posts For NoTrigger.8396:

October 15th Balance - Skills Updates

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Posted by: NoTrigger.8396

NoTrigger.8396

btw, where are guanglai kangyi and brazil?!

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

how is wall of reflects, spirit shield, shield 5 and everything else not party support?

A guardian can provide far more support than that. I’m not saying zerker isn’t good. I’m saying zerker isn’t the ‘one true way’. There are other viable builds.

yea. but making fights last longer than needed isnt the best support you can give a group.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

in case ur talking about pve, guard doesnt need any defense. full berserker is the way to go.

Only if you build selfish and don’t build in any party support. Not everyone follows the ‘zerker or bust’ philosophy. Some of us like helping our allies.

i help others with mightstacks, aegis, vulnerability, stability, regeneration, reflection, swiftness, protection, vigor, retaliation.
i guess thats all you can do except if ur going full “tank” and want to help your group with making fights last longer.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

I’d really love to see Guard scepter re-worked as well as the sword.

Scepter 1 hardly hits in pvp/wvw, counts as a projectile, but isn’t a projectile finisher.
Scepter 2 needs to do be rebuilt, it hardly hits the target in the center with all of the damage.
Scepter 3 is solid

Sword 1’s last chain attack needs some love, having each attack doing 269 base would bring it in line with other sword chain attacks.
Sword 2’s damage needs to be improved. I’ve flashing bladed onto a mosquito in wvw, it didn’t die as I ran through it and I was stuck in combat speed…
Sword 3…Sword 3 doesn’t track hardly at all (I’ve had it miss at 200 range with someone running by me), the block hardly blocks properly and the ‘utility’ of this doesn’t make sense. Why cast Sword 3 to only block projectiles instead of reflect, when I can dodge forward and have a better chance of hitting with sword 3 from a closer range. Ohh, and it can be reflected as a projectile but doesn’t get projectile finishers for some reason.

Greatsword is fine

Hammer is mostly fine, could use the same lock on target boost that Greatsword 3 got, would also like to see a little more range on the Hammer 2 but that might make it from a strong attack to OP.

Torch is hardly used because it has no defensive ability and condi Guard is useless without at least 1-2 more types of condition application.

Focus is solid

Shield is solid

Staff is solid

Mace is solid

I would also love to see Guards get a hard CC of some kind and symbols need to apply chill. We have decent ability to do damage to people fighting on ground we control, but we have ZERO way to keep them there on that ground.

just saying, 2 1h sword autoattack chains deal more dmg than 100b in the same time.

While thats true that it does more base damage a Guard has to put a ton more into defensive stats so it can survive in melee.

Lets be real, how often have you ever heard “OMFG That zerker Guard is OP”
ZZzzz….

in case ur talking about pve, guard doesnt need any defense. full berserker is the way to go.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

I’d really love to see Guard scepter re-worked as well as the sword.

Scepter 1 hardly hits in pvp/wvw, counts as a projectile, but isn’t a projectile finisher.
Scepter 2 needs to do be rebuilt, it hardly hits the target in the center with all of the damage.
Scepter 3 is solid

Sword 1’s last chain attack needs some love, having each attack doing 269 base would bring it in line with other sword chain attacks.
Sword 2’s damage needs to be improved. I’ve flashing bladed onto a mosquito in wvw, it didn’t die as I ran through it and I was stuck in combat speed…
Sword 3…Sword 3 doesn’t track hardly at all (I’ve had it miss at 200 range with someone running by me), the block hardly blocks properly and the ‘utility’ of this doesn’t make sense. Why cast Sword 3 to only block projectiles instead of reflect, when I can dodge forward and have a better chance of hitting with sword 3 from a closer range. Ohh, and it can be reflected as a projectile but doesn’t get projectile finishers for some reason.

Greatsword is fine

Hammer is mostly fine, could use the same lock on target boost that Greatsword 3 got, would also like to see a little more range on the Hammer 2 but that might make it from a strong attack to OP.

Torch is hardly used because it has no defensive ability and condi Guard is useless without at least 1-2 more types of condition application.

Focus is solid

Shield is solid

Staff is solid

Mace is solid

I would also love to see Guards get a hard CC of some kind and symbols need to apply chill. We have decent ability to do damage to people fighting on ground we control, but we have ZERO way to keep them there on that ground.

just saying, 2 1h sword autoattack chains deal more dmg than 100b in the same time.

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October 15th Balance - Skills Updates

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Posted by: NoTrigger.8396

NoTrigger.8396

that would be an idea but in pve you dont really need condition removal except if you are fighting against the slime in arah p1 for 3 hours.

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October 15th Balance - Skills Updates

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

its only 20 points into valor btw because its focused mind.
anyway. 10-25-20-5-10 is the only option then and judges intervention is the only meditation thats worth it for pve and it has a 45 sec cooldown….

id prefer 10% bonusdmg over a few seconds fury on a 45 sec cooldown.

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(edited by NoTrigger.8396)

October 15th Balance - Skills Updates

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

Traits are just a means to an end. You can make a very high PVE DPS build with a number of combinations of traits.

ofc but i wouldnt give up like 30% overall bonus dmg just for a bit of fury.

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October 15th Balance - Skills Updates

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

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October 15th Balance - Skills Updates

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

It won’t matter at all? It will matter alot … Anet is telling us we get significant crit damage AND crit rate from ONE line, along with a passive defense. I’m killing two birds with one stone here if I’m a DPS build in PVE … three if I’m doing PVP, especially if someone want to use 2H weapons. This is massive IMO.

yea and you will lose unscathed contender + elusive power/power of the virtuoes
if you put 30 points into valor……..
and running 3 meditations for a bit fury is stupid.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

since we will get a “support patch”, can we expect then a future “offensive patch”?
taking a quick look in the Elementalist forum you may notice that people are tired of being stuck into support roles.

i dont think you are aware of what an elementalist can do

most dps in pve, just saying.

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October 15th Balance - Skills Updates

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

Do tell aza, what do you like/dislike?

At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.

We already knew guardian was support oriented, so that’s nothing new.

What got my attention is the rework of monk’s focus or does it he means focused mind? Granting fury when using meditations makes them very attractive. Especially for dps builds.

The purging flames change is nice too and a definitely a good step to combat the condition meta. Before purging flames was weird, you would have to move in and out of the circle to remove conditions. The proposed change is so much better and I’d say makes it valuable. Now only if they reworked hallowed ground and sanctuary.

I also wanted to add:

With the change to meditations it makes valor even better. While radiance and zeal still lacking in comparison to virtues, honor and valor.

for pve dps builds it wont matter at all. nobody will put 30 points into valor for that one trait.

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Any recent Arah solo guides?

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

I don’t think anything has changed in path 2 aside from jumping over the waypoint wall.

Jumping over which wall? I made it to lupi, just didn’t have time to figure out the fight.

i guess he means the wall between the first boss and the waypoint after the spider path.

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I just realised how strong the staff is...

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

don’t forget it actually heals to, if your playing a guardian dps should never be your main concern because lets be honest every other class who’s skills don’t deal with healing/boosting or damage migation. are going to be doing way more damage than you.

and not to mention a zerker player who doesn’t have to use his heal skill is a zerker doing more damage.

“Every other class” being mesmers, thieves, and eles, I assume. Guardian is very firmly middle-of-the-road in terms of overall DPS output. If you want to heal so badly, play an engie or an elementalist. A tiny bit of regen and a 1.5k burst of healing every 20 seconds is not a healer. An engie heals for triple that in the same period of time just from using his own heal skill, and doesn’t have to give up a thing to do it. That’s not even including the other stuff you can take to burst even more healing if you really want it.

if you think that an ele or an engie is a better healer than a guardian than you have no idea about guardians.
every other class who’s 90% of skills don’t have to deal with damage mitigation or healing/boons giving.
curious how you didn’t include the king of pve which is the warrior, and really the only use mesmers have is portals and timewarp.
guardian may be middle of the road for dps, but their tier 1 for healing and support.
and the longer you can keep the tier 1 dps’r from not having to stop and use his heal skill the more damage they can do. which btw is much more than a guardians.

Maybe you’d like to tell me what skill guardians have that can outheal Healing Turret and Super Elixir, then. Which heals the group 4k and 2.7k respectively, and both remove conditions. Just because guardians have a lot of active defensive skills (protection, aegis, reflects, stability) doesn’t mean you have to build like a healer. Their actual healing (as in green numbers) is actually pretty crap outside of maybe the roll heal.

Also, guardians deal more than warriors with all the same boons. “Tier 1” DPS, as you call it, is mesmer, thief, and elementalist. Everyone else deals roughly the same amount with guardians being the highest among them, although not by a significant amount.

lets see shout heals, not only does save yourself take all of the conditions you can have it traited to take conditions and heal ppl when you use it.
the dodge roll, the heal skill itself, the shield bubble (it has a second action which heals) almost everything on the staff, the mace, the torch, the focus.
the elite which has a full heal meaning a warrior can go from 1 hp to full.

why is the pro speed running team 4 warriors and a mesmer for timewarp. it be 5 warriors if the mesmer didnt have timewarp.
guardians are poor for dps look at a classes skills and if it has 90% of them having to do with healing/boon giving/ damage mitigation then that class is gonna suck for dps.

Wow you’re behind the meta.

That hasn’t been the optimum teambuild for pve for like… a few months.

and… Guardians have just fine DPS. I’d bother showing you why, but you kinda already showed you have absolutely no idea what you’re talking about with your 4 Warrior 1 Mes comment.

Please be current with the meta if you’re going to bother making bold declarations about a class.

Healing isn’t useful in PvE and all of the Guardians support options don’t significantly hamper their DPS. In fact, they’re pretty valued in many team comps.

anet gives you 5 character slots, you don’t have to spend time defending guardians poor dps when you can just make a warrior and do more.
and no healing isnt useful in pve when you’re doing cof p1, or you’re running with a group who knows everything.
but a lot of people aren’t gonna run with the same pro team.
you may think my meta is late but im not wrong when 90% of a guardians skill/utilities have to do with buffing/healing.

you are like a full glass of water dude. its waste of time trying to continue to fill it.

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Ele needs to be easier to play.

in Elementalist

Posted by: NoTrigger.8396

NoTrigger.8396

make everything even more easy. so we can all stay in lions arch doing nothing forever.

seriously, instead of saying its too hard, practice a bit more. other than that, use lightinghammer and fgs.

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(edited by NoTrigger.8396)

Thank you zerk guards!

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

Its not worth it Swifty.

We all know necro has the highest dps, people just havent discovered the condi meta yet.

there were times when people believed the earth isnt ball shaped and laughed about everyone who said it is.

seriously. in organized dungeon groups guards deal more dmg than warriors. thats fact.
since most people dont have good dungeon groups i can understand why they keep being stupid and say “lol wtf noob, guard deals more dmg? lol brah”

I did a COE P1 run a little while ago where the warrior insisted on protecting at the consoles because “warrior auto deals more damage” despite the fact that we had two GS guardians and I kept pointing out that guardians have way better AOE. He then proceeded to fail to kill any of the incoming golems, like, six times in a row, until people started summoning adds to help him.

:D

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Thank you zerk guards!

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

Its not worth it Swifty.

We all know necro has the highest dps, people just havent discovered the condi meta yet.

there were times when people believed the earth isnt ball shaped and laughed about everyone who said it is.

seriously. in organized dungeon groups guards deal more dmg than warriors. thats fact.
since most people dont have good dungeon groups i can understand why they keep being stupid and say “lol wtf noob, guard deals more dmg? lol brah”

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(edited by NoTrigger.8396)

Thank you zerk guards!

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

Nobody hates you. I don’t think many people even know you.

By the way, you’re wrong about them being the second highest DPS.

nope. in organized dungeon groups its like ele>guard>thief>warrior

mesmer has the lowest dps if im not mistaken, not counting reflections

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(edited by NoTrigger.8396)

Thank you zerk guards!

in Guardian

Posted by: NoTrigger.8396

NoTrigger.8396

for pugs im not sure but
full berserker guardians deal ALOT more damage than warriors and are the 2. highest dealing dmg class in the game, in organized dungeon groups.
and this is fact.

now go hate me ^^

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(edited by NoTrigger.8396)

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: NoTrigger.8396

NoTrigger.8396

Congrats on designing one of the most blatantly obvious (but still devious) money grabs I’ve ever seen implemented in an MMO cash shop.

Cranking the difficulty all the way up to “insane” for world 2 NORMAL mode, implementing an hard mode based on trial and error, reducing lives from 5 to 1, brutally reducing the amount of baubles with which you used to be able to buy continue coins, AND introducing the infinite continue coin which can only be purchased from the shop.

I’m assuming you already have the “real” world 2 normal mode ready to go live as soon as the bean counters think they’ve gotten enough money off all of this.

You’re brilliant, Josh. In a different way from what most of the people here are meaning it, but still brilliant

That’s not how things work here. I don’t tell the commerce team how to do their job and they don’t tell me how to do my job. My goal is to make a really fun and compelling experience for players. Insofar as W2 is not fun right now because of the crazy difficulty, that’s on me because I made some poor judgement calls. I lost the forest for the mechanic-trees. I liked this tree and this tree and this tree and this tree… and jammed them all in without taking the big picture in often enough, especially near the end when everything comes together and starts interacting in unpredictable ways. Last time we were just excited to get 8-bit UI, a bounce mushroom and turtles you could knock over for platforms. Now we have projectile enemies, ice, moving platforms, water spout platforms, spin flowers, push blocks, several cooperative puzzles, etc. Now I know next time to give the elements time to breathe, and go hands-off earlier, and if a last minute fix is required to make a new mechanic work (what happened to the water spouts that ended up making them terribad) it should be cut and saved for next time. These are the reasons World 2 is too hard. If the reason was to sell coins I would not be here and you would not see a huge suite of fixes we put together over the last couple of days come out tomorrow.

As to the Infinite Continue Coin I’ll repeat what I said several pages back. I think it’s a great item because it expands the number of people who can experience SAB. There’s probably a good-sized portion of players who don’t want to play it like a real stand-alone old-school game where you have to really learn the levels, find the secrets, earn the resources to get the power-ups etc. In that way it’s like a Game Genie. It also gives people who are really into SAB a chance to vote with their money and support future development.

We decided to do Tribulation Mode in the platform hell style back before we launched the first SAB. Before the idea of an ICC was ever thought up. It matches our personality and humor. We knew there would be people who were really really good at SAB and would wrack up huge numbers of extra lives, and thought Trib Mode would be a great way to spend them.

As to a ‘real’ World 2, that will have to wait for next release when we have time to make the major renovations necessary to put it in the proper context between Worlds 1 and 3. In the mean time, check out the changes we made and see if it’s more fun for you.

leave it the way it is. challenging content is what this game needs because currently there is none.

i know there are many people who think even the easiest things in gw2 are too hard or ok. many people who still believe arah is too hard when its just as easy as every other dungeon.
but seriously, what about us players who would love to have some really difficult contents and dungeons?
every dungeon in gw2 right now is too easy.

for example lupicus. lupicus is your most difficult boss in the game currently.
look at that:
http://www.youtube.com/watch?v=2jv3_7SzSgo

…. the most difficult boss dies in less then 20 seconds just by pressing a few buttons and using reflection.

give us a hardmore for the dungeons and a few new permanent dungeons please.

this game has so much potential in pve. the fighting system is so good. i dont understand why you guys dont try to create some really difficult things, like dungeons that you have to try for about 200 times before you finish it successfully for the first time.

please make it happen.

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(edited by NoTrigger.8396)

Dungeons are difficult for the average player I think

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

There is some reverse trolling here, the Dungeons are way over the top difficult for the average player. Those thanking the Devs for increased difficulty are trolling the average players.

There was no need to increase the difficulty of AC or any other Dungeon. If you want them difficult then add a hard mode, and for regular mode add a sixth member or reduce the difficulty by 40%.

Right now all paths, all dungeons are absurd, GW1 was nothing like this, and this game had so much potential.

I will be looking at ESO, leaving and not returning.
ANET does not have their act together. Yes you may have my money, but you won’t be getting my money from the BLTC.

Support roles are weak and underpowered.
There are no control roles.
DAMAGE Warriors is about the only viable build.

Anet, you lost your way.

just to let you know,
story mode is for the average player. explorer mode is for the hardcore player and guilds.
but explorer mode is still too easy.

right now all paths, all dungeons are a joke. because all you have to do to finish them is autoattack. there is no difficulty.
if u have a hard time doing ac explorer, then you dont understand the game and you probably dont know where your dodge key is.

a little quote here for you

“For me, I always felt explorable mode was supposed to be hard mode and I would like to see us fix the dungeons to the point that they really fall into that category more than trying to add another mode on top of it.”

“For a lot of people their answer for playing the game has been “it’s really fun, but there’s not enough challenging stuff for me to do,” and I think for people who are looking for challenge, we need to build in more of that optional content that is challenging. Optional is the key, right, we don’t want to make it so that casual players don’t feel like they can’t play the game. But we’re trying to go back and rebuild a lot of stuff to just make it a lot more optionally challenging for people who are looking for that"

Whoever made that quote, is arrogant. I suspect that is an ANet employee. They should be ashamed of themselves. Most player’s work for a living in a job they don’t care much for, stressed, and look forward to their 3 hours of escape, and casual conversations over Team Speak with people they only know through voice chat. They don’t wish to study the current Meta’s, and turn the game into a second job.

If this is really the attitude of A Net, then they shot themselves by arrogance and ignorance of the average frustrations to the average joe player.

Again our Guild welcomes anyone from A Net to join in our runs and get real feed back from the average player. Not the elite of the game, as our guild will not start discriminating players going into dungeon based upon high or low skill. Gaming is a social behavior, not an exclusion.

there is no elite in this game. and to be good at this game you dont have to have skill.
you dont need 300apm and you dont need brutal aiming. all you have to do is think.
and i guess every human being is able to think.

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A plea to buff Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

Go suck on a lemon. Pre-patch the fight was unbearable. The sparks were unresponsive and the boss pratically mocked you unless you teamed up for peaked performance DPS. Plus the absolute need to exploit the fight with the 4-1 Spark gimmick. That’s not how a dungeon should work.

Did it pre-patch and post patch. The difference was astonishing. A four hour run turned into a two hour treck with no down-time. And even as it is, one of our members had to grab his Warrior because our DPS was just barely to get Simin to switch phases. A step in the right direction.

And the sparks look so cool now, all scorpion-ish.

you have no clue.
pre january patch you could do it with any group as long as you were smart enough to think about fast ways to put the sparks in. and you had to watch how sparks act to understand how you have to move around. u didnt need high dps. you didnt need 4-1.

after january patch, there were a lot of bugs and they still exist after february patch.
the 50%hp bug, the random disappear bug after 10 seconds and so on.
people thought this is how its meant to be and reported how hard it is, instead of telling the devs that there is a bug.
thats why we got nerfs, unnecessary nerfs, instead of bug fixes.

after february patch, despite that the bugs still exist, the healing is so low that u can go afk and make a pizza. and when u come back simin still isnt at 100%.

i ran arah p4 over 40 times, 2 times failed, first time because it was my first time arah p4. second time because it was bugged.
and i got my dungeon master before january patch without warriors, full berserkers and without 4-1, 1 week after my first char hit 80 (have been playing gw2 for 3 weeks then), because i use my brain.
i know what im talking about. and you dont.

SIMIN HAS NEVER BEEN A DPS RACE. IT WAS JUST ABOUT IF YOU ARE SMART OR NOT.

and btw: why does everyone think arah should be easy? its the high end dungeon in the game. if you cant do it, accept that your not a good player and try to get better at this game, instead of destroying the game for us players who love challenge.

@Dog.1472
if they do to simin what they did to ac it wouldnt be great, because ac is easier than before.

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(edited by NoTrigger.8396)

Dungeons are difficult for the average player I think

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

There is some reverse trolling here, the Dungeons are way over the top difficult for the average player. Those thanking the Devs for increased difficulty are trolling the average players.

There was no need to increase the difficulty of AC or any other Dungeon. If you want them difficult then add a hard mode, and for regular mode add a sixth member or reduce the difficulty by 40%.

Right now all paths, all dungeons are absurd, GW1 was nothing like this, and this game had so much potential.

I will be looking at ESO, leaving and not returning.
ANET does not have their act together. Yes you may have my money, but you won’t be getting my money from the BLTC.

Support roles are weak and underpowered.
There are no control roles.
DAMAGE Warriors is about the only viable build.

Anet, you lost your way.

just to let you know,
story mode is for the average player. explorer mode is for the hardcore player and guilds.
but explorer mode is still too easy.

right now all paths, all dungeons are a joke. because all you have to do to finish them is autoattack. there is no difficulty.
if u have a hard time doing ac explorer, then you dont understand the game and you probably dont know where your dodge key is.

a little quote here for you

“For me, I always felt explorable mode was supposed to be hard mode and I would like to see us fix the dungeons to the point that they really fall into that category more than trying to add another mode on top of it.”

“For a lot of people their answer for playing the game has been “it’s really fun, but there’s not enough challenging stuff for me to do,” and I think for people who are looking for challenge, we need to build in more of that optional content that is challenging. Optional is the key, right, we don’t want to make it so that casual players don’t feel like they can’t play the game. But we’re trying to go back and rebuild a lot of stuff to just make it a lot more optionally challenging for people who are looking for that"

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(edited by NoTrigger.8396)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

We still didn’t get video proof that a bug exists. I’m willing to bet that this “bug” is people not analyzing their own mistakes during the fight and instead blaming it on the game.

you have no idea what ur talking about.
once again for people like you.

before the january patch u had like 50 seconds to deal damage to simin every time u made her visible.
the first time i killed simin it took us 15 minutes, because our damage was really low and we had to make her visible a few times.
sparks were not bugged. u just had to take care of a few things and think about ways to put em into the circles very fast.
this is what most people failed to realize and couldnt do.
it wasnt a dps check, you just had to be smart.

after the january patch, she disappeared random after 10 seconds. the only way to kill her was 4-1 and hit her from 50% to 0.
this probably didnt happen on every server.
this is why you couldnt kill simin anymore except with an almost full berserker group + timewarp.

after february patch, she keeps hiding at 50%hp, stealth times are random again.
sometimes she is still visible and all sparks spawn.
but the healing is so low that monkeys can do it.

the nerf was not needed. bugfixes were needed. but since so many people without a clue reported how hard it was, it got nerfed instead of fixed.

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(edited by NoTrigger.8396)

How to Solve Everyone's issues with dungeons

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

I fully support hard modes in games.

However, I can see many players feeling entitled to besting hardmode and obtaining its rewards. If implemented, it would need to be made absolutely clear that the content is not meant to be accessible by the entire playerbase.

If you can’t beat Euro Extreme mode in the MGS games, you don’t write a letter to Hideo asking for the next game to be easier. Hell, Hideo would make the next game harder out of spite.

i wish this would happen in gw2. and all the kids who are too lazy to think and learn from mistakes get a slap in their face.

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Is GW2 Endgame pve worth it yet?

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

nope its not worth it, because every dungeon will get nerfed to the ground until all the crykids can finish dungeons by going afk.

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Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

My team on the Arah3 changes.

you mean path4 right?

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Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

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The new AC...

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

All new stuff in dungeons is going to be hard for the first few days. We see it all the time with new content – people fail and get knocked down when they aren’t used to that sort of thing, and they claim it is too difficult.
Give it a week or so for everyone to develop strategies, learn encounters, and build fundamentals, and they will claim it is too easy. Trust me when I say this, the numbers are punishing (but less than they were before), but knowing the mechanics will greatly mitigate the danger.

Uh. There is no mechanic for dealing with cc spamming gravelings. Eventually you will run out of endurance and stun breakers.

The spider queen has the same problem. Once upon a time, I would melee her. Now, that suicide as she’ll drop that poison/acid pool right before her web maintain and if that hits you and locks you in the pool, you die.

The boss fights are better (except Grast bugged into kamakize mode which made path 3 impossible), but everything else got worse. Even Kholer (you do know players skip him because he’s a pain, right?) got worse as he keeps spawning new ghostie adds.

the spider dies faster than ever before. you just need some stability in your group and condition removal.
the same with kholer. he lost a good amount of hp and the adds are really easy to kill. and care when he raises his sword. you have to dodge.

dodge is key. when i go into ac with pugs, most of the level 80 dont know how to dodge and thats why they die at kholer and skip him.

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The new AC...

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

ac has been nerfed tbh. its even easier than before. its so easy its not even funny. it actually makes me cry to see how with every update the difficulty leaves this game more and more.

arah p4 got nerfed to the ground. enjoy ur free dungeon master guys.

i guess soon we will be able to finish dungeons by entering them and going afk.

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Finally simin has been nerfed!!(Arah p4)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

according to the new patch:Explorable: Reduced the amount of healing Simin does while she is stealthed.
was trying to kill her for 5 hours,it’s about time! im so glad

glad about what? that u failed to kill an easy boss and it had to be nerfed to the ground so you will be able to do it?

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A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

path4 dwayna nerfed into the ground. the healing is so low, u can probably go afk for like 2 min when shes at 50% and when u come back she would still be invisible.
seriously sad what anet is doing with the dungeons because people cry too much instead of asking themselves what they are doing wrong and how they can play better.

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A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

Ok, 5th time on Simin and still no success.

Sparks are not bugged anymore, the mechanics work properly. Although, this dungeon run is not fun anymore because Simin is like an unbreakable wall for over 70% of us. I agree with everyone stating this is more of a DPS match rather than skill. No matter how good your team is at getting sparks, if you don’t have a good DPS then forget about winning.

Everyone who says it is possible is just lucky because maybe she bugged for 5 seconds or so and was able to do it. I really wish they change the battle as a whole. I don’t mind her going into stealth and regenerating but change the sparks.

I agree with who says we need a team who is prepared and knows what to do and not pick up anyone and do it.

you are wrong. its not a dps check.
path4 dwayna is bugged on some servers. wait until its fixed and try again.
i did it over 50 times and i can tell you that u can even kill her just with yellow gear and u dont even have to be a full berserker group, as long as its not bugged.

people dont have to be lucky to get this done. maybe they are just better than you.
“you are lucky because you can do something and i cant”
i hate this, like 1200 elo players in league of legends who believe elohell is the reason why they are at 1200. and highelo players are just lucky. instead of accepting how bad they really are.

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(edited by NoTrigger.8396)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

This fight is bugged, particularly the sparks. I find it strange that there are still people claiming that it’s not bugged at all.

sparks arent bugged. u just need to know1 thing. dont run close to each other when u put them.

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How are thieves doing PvE

in Thief

Posted by: NoTrigger.8396

NoTrigger.8396

Speak for yourself. I run a S/D Thief and play all 3 paths of CoE in constant melee almost every other day with zero issues. Icebrood are a cakewalk.

How much armor do you have? With 2500 to 2600 I still get one shot with that champion icebrood wolf occasionally using the AoE move that breaks the ground.

every attack/aoe has its own animation, and if you learn them, you can dodge everything.
+ if someone in your group is tanky and melee, you shouldnt aggro monsters anyway.

yes, guardians can tank like a boss, but guardians also deal zero damage compared to a full berserker thief.

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A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.

I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:

60 seconds MINUS time taken to put sparks in

And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.

we put sparks into the circles in just a few seconds. we ran arah path4 more than 10 times since january patch. after the second invisible phase the boss disappears in 10 seconds or something, no matter how fast u are with the sparks.
we arent noobs. we run arah p4 in 50 minutes(without skip), path3 in 23 (without skips) and kill lupi in 1.30 minutes (could be faster if everyone in the group would go melee in the first phase).
we run arah almost daily. i know what im talking about.

when its not bugged, most people fail to put the sparks fast enough. thats true. its not a dps check, its just about teamplay and smart play.

Post a video then, at least for the sake of convincing the devs that there’s an actual bug, and it’s not just another L2P issue.

didnt think about it, i will try to get a video done.

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A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.

I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:

60 seconds MINUS time taken to put sparks in

And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.

we put sparks into the circles in just a few seconds. we ran arah path4 more than 10 times since january patch. after the second invisible phase the boss disappears in 10 seconds or something, no matter how fast u are with the sparks.
we arent noobs. we run arah p4 in 50 minutes(without skip), path3 in 23 (without skips) and kill lupi in 1.30 minutes (could be faster if everyone in the group would go melee in the first phase).
we run arah almost daily. i know what im talking about.

when its not bugged, most people fail to put the sparks fast enough. thats true. its not a dps check, its just about teamplay and smart play.

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(edited by NoTrigger.8396)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

I dare the ones who made this encounter to upload video of doing Simin with 2 rangers in party and Necro and Engineer and guardian (and possibly other not so dps centered build composition). I realy wana see this done without 4 spark preplacement from their side without any exploit or whateva they claim is not correct way of killing it. Prove the masses that we are simply incapable, we are incompetent, we dont know our clases, we trait our clases wrongly…..

i would like to prove, but the thing is its bugged right now and unnecessary nerfs will be in the february patch

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A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

The time does not matter. She hides at 50% HP every time.

it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.

the only way to kill dwayna right now because of the bug is this (video from yesterday night)http://www.youtube.com/watch?v=bx2dBSZ3mz4&feature=player_embedded

4-1 + timewarp + damage from another planet + dmg her from 50%hp to 0 after the first invisible phase.

10 seconds isnt enough, even for a full berserker group.
before january patch you could kill dwayna with any group as long as the thing with the sparks worked.
http://postimage.org/image/7dmf0r8db/
we used this. red dot is where u fight the boss, blue dot is where u gather the tears,
red arrows is the way players aggro the sparks.
1 player takes the 3 at the entrance of the cave, 2 other players take the sparks in the north of the cave (or one player, depends on your mobility).

now its bugged.
and people dont realize this.
thats why i post here. because i want the bug to be fixed instead of unnecessary nerfs.

i play serious gw2 for like 2 month. 1 week after i hit lvl80 i was dungeon master. its seriously not that hard as long as bugs arent included and as long as you use your brain.

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(edited by NoTrigger.8396)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

http://gw2.junkiesnation.com/2013/02/13/dungeon-update-tweaks-to-arah-p4s-simin/

i saw this post from a dev about further changes to dwayna in arah path4.
he said he recieved more feedback concerning the difficulty.

the problem right now with dwayna is, dwayna is bugged since the january patch.
when she goes invisible for the second time and you make her visible again, you only have 10 seconds to deal damage to her instead of 60 or whatever it was before the january patch.
of course he recieved more feedback from people, saying its too hard.
but its seriously bugged. at least on the german servers.

before the january patch, my group killed dwayna without problems and we didnt even have a single full berserker player and our damage was low.

i dont want dwayna to be nerfed because of a bug.
i already sent a support ticket and ingame report.
arah is already too easy as long as you play smart. its probably the only dungeon in the game that rewards smart gameplay. dont make it easier please.

if someone needs more information about this, feel free to contact me.

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(edited by NoTrigger.8396)