Showing Posts For NoTrigger.8396:

Time to not let people play anyway they want

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

the game needs to expect an excellent comp to balance accordingly.

i agree that instanced PvE content needs to be balanced around an excellent comp (meta builds), because if you balance for 20 different stat combinations and include stuff like nomads, the instanced PvE content will always be a joke for the above average player. but i dont agree that the excellent comp is a trinity comp.

you dont need a trinity to design complex encounters and everything you do in a trinity game can be done in gw2 without a trinity, because each player in the party contributes to everything, instead of having dedicated roles.

you dont really have to be a genius to understand how gw2 works, why its great that way and why a trinity or hard roles or w/e you call it will not make it more interesting at all. if anything, it will make things less complex, easier and take away depth.

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No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

For all those who want higher difficulty and more challenge why don’t you just equip white armor and weapons, leave off trinkets….you’re happy to be challenged, others are happy the way it is…….win win.

YOU HAVE THE OPTION to make the content more challenging………….is it really that you want other people to be challenged more than they are….. or do you want yourself to be challenged?

You can transmute your stuff for the same looks as spendy gear!

do you think people havent done this before? the PvE content in gw2 is a joke and everyone smart enough to google a guide for their class and understand simple logic will be able to breeze through the content or even solo it.

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GW2 needs a new graphics engine!!!

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Well considering half of the cores on my i7 4790k are sleeping when I play the game, yes, the game needs “optimization”.

then, awaken your cpu core. unpark them.

http://www.coderbag.com/programming-c/disable-cpu-core-parking-utility

you seem to be an expert, kappa.

gw2 is running worse, performance wise, than MMOs and other games released in 2014/2015.
and gw2 is a few years old.

even blizzard is updating their 10 year old game and include newer DX versions.

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

this is what challenging means to me. and it wouldnt be too hard to make stuff like that for gw2.

I guess video does nothing for conveying difficulty unless the viewer has already played the game. That actually looked incredibly boring and repetitive. I assume that is not what you meant by challenging.

the fight took 500+ wipes and ptr experience to kill it. there is alot of stuff going on that you dont really see and it would be too much to explain.

the basic stuff is:
- the ball in the middle shoots a laser that needs to be interrupted. if you interrupt at the wrong time or not at all -> wipe.

- the red circles apply a debuff to you and everyone else who gets hit. if the debuff runs out after 40 sec -> you die. the only way to prevent that from happening is push the boss within the time or cleanse yourself using the bath (green telegraph). if you cleanse yourself adds spawn.
the red circle is distance based. so players who are closer to the boss get it first. when every player in the raid has the debuff, the circle will appear under a player who already has the debuff -> player dies.

- you have to be positioned in a way so there is always someone left who doesnt have the debuff.

- constant dot damage, healing is hard af and positioning of players matters alot, because you cant stack with people who are affected by the debuff -> harder to heal.

- when one of the bosses dies you have about 20 seconds to kill the others. if you dont, the dead bosses respawn with 50% of their max hp.

- bosses get corrupted in a set order. its north -> west -> east -> west -> east -> north.

- corrupted bosses are where the red debuff circles spawn first, but you deal 25% bonus damage to them.

- if one player dies before you start to push north from 20 to 0% its a wipe because you wont have the dps to meet the requirements.

- the maze (moving telegraphs) oneshots you at some point. with heavy armor you can eat an autoattack, medium and light armor dies instantly.

- you have to split the raid at some point, because you want west and east to be at 1% before you go to north with the raid, so 2 dps can go and kill them while the other people kill north.

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

If you really love hardcore go do high level dungeons in FFXIV. Personally, I game to relax.

this is the prime example of what makes me so mad about discussions like this.
you can easily turn this around and say
“if you game to relax go play a game on your smart phone, i game because of challenge”.

you should accept that people are different, have different wishes, play for different reasons and like different types of content.
the game should have something for every player and not only content that you personally enjoy.

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No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

There’s no difficult content in this game that I particularly enjoy. I can do it. I HAVE done it. I’m not lazy. I’m not interested in what you’re interested in. That doesn’t mean I don’t care. It just means that’s not my thing.

ok its not your thing and thats completely fine. no problem with that.
but why are people like you against something that wouldnt affect them at all?!

im not interested in the stuff that you enjoy, but do you see me on forums saying that i am against content for players like you? no.

Did you see the part where I said I agree we need more challenging content? Because I said it, in the first post you replied to me with.

I’m not against more challenging content being added to the game. I just think that most of the challenging content tends to get ignored. It always has in this game.

People ran CoF path 1 over and over again, not CoF path 3, which is definitely harder.

once a carbine dev said something like “players will always do the most efficient thing, its the developers job to make sure challenging content is fun and rewarding at the same time”.

That’s true, of course. However, I think there’s a percentage of people who work opposite to that. You make something challenging and give it a great reward and people will do stuff they don’t find fun in order to get that reward. I’ve done it, myself. Played content I didn’t enjoy to get something out of it.

So making that content rewarding enough to force people to do it, if there’s enough of it, could drive people from the game.

but if there is no higher tier of gear, the rewards will always be optional. so i dont really see that happen in gw2.

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No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

There’s no difficult content in this game that I particularly enjoy. I can do it. I HAVE done it. I’m not lazy. I’m not interested in what you’re interested in. That doesn’t mean I don’t care. It just means that’s not my thing.

ok its not your thing and thats completely fine. no problem with that.
but why are people like you against something that wouldnt affect them at all?!

im not interested in the stuff that you enjoy, but do you see me on forums saying that i am against content for players like you? no.

Did you see the part where I said I agree we need more challenging content? Because I said it, in the first post you replied to me with.

I’m not against more challenging content being added to the game. I just think that most of the challenging content tends to get ignored. It always has in this game.

People ran CoF path 1 over and over again, not CoF path 3, which is definitely harder.

once a carbine dev said something like “players will always do the most efficient thing, its the developers job to make sure challenging content is fun and rewarding at the same time”.

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No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

There’s no difficult content in this game that I particularly enjoy. I can do it. I HAVE done it. I’m not lazy. I’m not interested in what you’re interested in. That doesn’t mean I don’t care. It just means that’s not my thing.

ok its not your thing and thats completely fine. no problem with that.
but why are people like you against something that wouldnt affect them at all?!

im not interested in the stuff that you enjoy, but do you see me on forums saying that i am against content for players like you? no.
why? im not interested in it, it doesnt affect me, so i dont care. simple isnt it?

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Contrary to the belief of some people, some people play the game JUST to have fun. Not to get better. Not to play a meta build. Not to learn how to do things better.

implying that trying to become as good as possible cant be fun. kek

Sometimes those people are working hard all day and just want to relax. That makes them somehow lazy. Some people play games to unwind or relax.

just fyi, the people you are describing here are people who dont care at all and wouldnt be affected by challenging group content at all. because again, nobody will ever force you to play the challenging group content and to this day nobody has delivered a legit point against optional (i hope you understand what that means) content.

and the only points you see over and over again are:
1) gear grind → wont happen in gw2
2) some sentences that hide the simple fact that people think they arent good enough to acquire the rewards of challenging group content.

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

there is a difference between casual players (who simply cant invest a lot of time) and players who are lazy and refuse to get better and want everything for free. for the most part its the second group of players who doesnt want any challenging content. just saying.

and i dont think im part of the majority. i dont want to be part of the majority, i have some self respect. but if there werent enough people who ask for more challenging content to justify it, anet wouldnt be doing it.

and another thing is that many people believe raids or challenging content automatically means gear grind. that doesnt have to be the case and wont be the case in gw2. if these people understood that they wouldnt be complaining at all.

thats pretty much all i have to say.

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

For every player that wants difficult content or challenges, there’s another 100 that want to just play casually(and of those 100, probably 50% will be dedicated casual players)…which market would you go after?

i would like to see your metrics and statistics please.

if there werent enough players who want difficult content and challenges, anet wouldnt have announced it for the expansion.
so obviously you are wrong.

While I agree more challenging content is needed, the logic on which you base your conclusion is wrong. Adding something to an expansion as one feature of many, means some people want it. It doesn’t mean that most want it. THey’re trying to fill gaps. But the reason for the gap is that they didn’t consider it that important in the first place…for a reason I suspect.

if it wasnt important and if not enough people asked for it, they wouldnt be doing it. its simple.
the devs even said in multiple interviews that many people said there isnt enough challenging content and asked for it.

also the reason that this “gap” exists is simple. at launch anet believed the dungeon would be extremely challenging. they were wrong. they even admitted, that the instanced PvE content in this game is too easy in the raid cdi.

you can try to find excuses and keep your eyes closed. thats ok. fact is, if there wasnt enough interest in that type of content, anet wouldnt have announced it.

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

“video is private”

should work now

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No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

The thing is; how do you define “challenging”?

For me personally its having to use my wits and tools at hand to accomplish my goals, be it pve or pvp. Pve is less challenging because you can exploit the AI, but that’s fine by me, because it still has some challenge.

Pvp is the true challenging content for me because you have to outwit people in higher levels of play, play against the players, not just the build/profession. It’s dynamic, crazy things happen: be it stomps or comebacks.

My issue with people wanting harder pve content isn’t asking for things that make for better content overall, like better monster AI, and things that punish stacking. Instead its this bizarre need to throw back to all the old K&J grinders most people gleefully left to come play gw2. Wasting time with damage sponge monsters that require you to memorize rotations isn’t fun, that’s drudgery. Same with instant kill bosses. I’m all for more encounters that are more dynamic and take advantage of the combat system this game provides; the molten alliance twin boss for example are pretty enjoyable.

The thing people have yet to learn is there is no challenge in wasting time.
Those old MMORPGs you played? all arbitrary difficulty.

this is what challenging means to me. and it wouldnt be too hard to make stuff like that for gw2.

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No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

This is the entire reason I bought this game. I didn’t want to play another “HARDCORE” MMO that punishes players for not sinking every waking moment of their gameplay time into it. I -LOVE- being able to pick up and play Gw2 for 1-2 hours, or for a 6 hour stretch. It’s got just enough challenge to make it feel like you’re doing something in combat, while not making you feel like every single fight is a grinding bore.

if there is no better gear involved, you wont be forced to play the content. you can keep doing the same zerg content for another 3 years. nobody will tell you to stop or to do something else. so why are you complaining at all?

If you want to see the game be difficult, play sPvP. That’s where the challenge is, and if you’re not willing or not good at sPvP, then you really don’t have a place to complain about the lack of challenge.

you dont have any right to tell someone “you really dont have a place to complain about the lack of challenge” when they have paid money for the game just as you.
stop being such an egoistic entitled brick.

you enjoy zerg content? im fine with that.
i enjoy challenging content. you are not fine with that.

do you realize the problem here?
people like you are the reason why this game is so faceroll easy and why we cant have nice things in this game.
in my opinion there should be content for everyone.
you however, you only care about yourself. and that kind of behavior and attitude is simply disgusting.

there are people who would love to see and play content that doesnt feel like losing brain cells every minute you spend playing the content.

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(edited by NoTrigger.8396)

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

For every player that wants difficult content or challenges, there’s another 100 that want to just play casually(and of those 100, probably 50% will be dedicated casual players)…which market would you go after?

i would like to see your metrics and statistics please.

if there werent enough players who want difficult content and challenges, anet wouldnt have announced it for the expansion.
so obviously you are wrong.

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[Sugg/Ideas] Raids [merged]

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

And what if the raid simply includes cool weapon and armor skins? Or an achievement?

then he/she will be mad because not good enough to acquire the skins.

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PVE engineer build info

in Engineer

Posted by: NoTrigger.8396

NoTrigger.8396

The real downside Whines is the whole AE thing, you can burst a single trash mob decently with Incendiaries/blowtorch, but your AE stuff has a 4s ramp up (firebomb -> Throw Napalm) all while not doing much damage. That said, that’s kinda the build I was looking at using for my sinister guy, though I was thinking still pulling out Nades over Flame Turret, maybe if I could actually use the turret, but just Throw Napalm doesn’t seem worth it with that longer reuse. My thought, stack up the burning, then fall back on bleed and rotate.

I just continue to stack the burning, Typical rotation is Firebomb->Blowtorch->throw Napalm->Napalm->Incendary Ammo->Flame Jet->FireBomb->Flame Jet->Blowtorch->Flame Jet x2 Repeat

I can get a minimum of 10 stacks of burning continuous on my target and typically get around 15. at 6-8k ticks I am doing a fair amount of damage without mashing a billion buttons and getting carpal tunnel.

Well you mashing lots of buttons anyway and you have half of power dps:-)

After having run a zerker build in the previous build, I appear to be getting more dps and don’t have half of the spam 1 that I had with grenades. Remember that I am getting 6-8k ticks per second using just burning. Not sure what the FT itself is hitting for nor the bleeding and other conditions are throwing out, however I find it difficult to see I am getting half the dps.

power engi is 17.6k~ dps in groups atm. and that is without bugged grenadier.

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[Sugg/Ideas] Raids [merged]

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Most raiders in other games hate fighting through 45 minutes of trash mobs to take on the boss fights (which is what raiding should be about).

raiding is about trying to kill a boss for MANY MANY hours, learning the mechanics to solve the giant puzzle that a raid boss should be and improving as a player and as a group to eventually kill the boss.
fighting meaningless trash mobs isnt the interesting part.

Possible Raid Bosses would need high enough Toughness so normal Damage doesn’t melt them and high enoug Vitality so Condition Damage doesn’t melt them, but they should be killable in a decent amount of Time.

nothing would ever be melted by any type of damage, IF the mob hp would be tuned according to the possible dps output of good players, but that is not the case in gw2 atm.

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(edited by NoTrigger.8396)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

i wonder how high the dmg is when you reflect a rock of the risen giant champs in arah. 60k was easy before the patch already.

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

Who needs WoR on wall when you have guardsway.

i think with hammer and other traits the dmg goes even higher.

Attachments:

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

Right Hand Strength the trait from Guardians that increases 15% crit chance with One handed weapons doesn’t appear to be working..

Anyone else tested? My H %crit chance doenst update

do you mean the % in character menu? i think it was never showing the 15%. the tool tips of the weapon skills do.

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So whats your thoughts on Taunt?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

I think they should have picked a different name, it’s not meant to function in anyway similar to “taunt” in trinity games and it just confuses people who have a poor grasp on game mechanic/design. It’s meant to be the opposite of Fear instead of of pushing away it pulls in, it was never meant as PVE aggro control.
That said I can see how it could be interesting in PVP/WVW however it’s not accessible enough to really matter at the moment.

I disagree. Because it forces enemy to also auto attack the source of taunt.
Also it controls AI for NPC. Far different from Fear.

It forces them to auto attack while the taunt is in effect. Once the taunt ends the mob can continue attacking other players as normal, taunt has no effect on the threat list of the mob. It doesn’t put the taunter on the top of the threat list like taunts do in “aggro games”

From what I been testing, that’s not the case, except the one time I had the taunt fail all together and didn’t effect the enemy at all while the condition was on the NPC condition bar.

But in my testing, taunt held Aggro after the mob was taunted, meaning it places the taunted target at top of Aggro list. Just like in other MMOs with taunts in PvE.

and even if thats the case it still wont make “tanks” viable, because you can get good and avoid damage in gw2 instead of eating it.

What is a tank?
Somebody the controls mobs is it not?

Well with Defiance bar and taunt, thats more of a reality come HoT.

You were arguing that Taunt is simply a reverse fear. again, Taunt is in the game now, and proves you Nay Sayers wrong.

From testing, it totally changes the aggro list, and puts the caster at the top, even after effect ends. Even changes the target of the target just like Taunt in every other MMO with taunts.

Now what you have to say about that?

im saying, even if its the case, your facetank gear wont be optimal because you can avoid taking damage.

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So whats your thoughts on Taunt?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

I think they should have picked a different name, it’s not meant to function in anyway similar to “taunt” in trinity games and it just confuses people who have a poor grasp on game mechanic/design. It’s meant to be the opposite of Fear instead of of pushing away it pulls in, it was never meant as PVE aggro control.
That said I can see how it could be interesting in PVP/WVW however it’s not accessible enough to really matter at the moment.

I disagree. Because it forces enemy to also auto attack the source of taunt.
Also it controls AI for NPC. Far different from Fear.

It forces them to auto attack while the taunt is in effect. Once the taunt ends the mob can continue attacking other players as normal, taunt has no effect on the threat list of the mob. It doesn’t put the taunter on the top of the threat list like taunts do in “aggro games”

From what I been testing, that’s not the case, except the one time I had the taunt fail all together and didn’t effect the enemy at all while the condition was on the NPC condition bar.

But in my testing, taunt held Aggro after the mob was taunted, meaning it places the taunted target at top of Aggro list. Just like in other MMOs with taunts in PvE.

and even if thats the case it still wont make “tanks” viable, because you can get good and avoid damage in gw2 instead of eating it.

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Dungeons: Improvement in new expansion?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

The fact that nobody in a dungeon party has a designated role, other than trying not to go down, makes for difficult dungeon design.

thats just wrong. if you still think gw2 needs roles then you dont understand anything about the game.
in gw2 everyone contributes to everything instead of having a dedicated healer and tank. you dont need “roles”. the combat system could be much more complex and have more depth than any trinity combat system, if anet designed really hard pve content.

you could add any raid or dungeon boss from any other MMO to gw2, tweak some numbers and it would work. with the difference that people wouldnt be able to slack.

The argument is a bit moot, but I’ll point out anyway – no, it wouldn’t work at all.. and neither does it need to, because GW2 is not ‘every other MMO’. Without trinity, any raid boss that’s designed to smack the tank so hard that every hit brings even the super buffed tank down to 10% of their life – requiring healers to time and cycle a constant stream of full heals.. would wipe out a GW2 party, one character per hit – because there is no class in GW2 so dedicated to surviving that kind of beating.

Similarly an unavoidable AoE that GW2 party might survive, could likely wipe the glass cannons or healers of that same raid in another game. That’s neither a fault of GW2, nor is it fault of the other game – it doesn’t by itself make either of them better or worse. It’s simply an entirely different design philosophy.

‘Roles’ in dungeon party don’t have to equal ‘trinity’. There’s ‘roles’ in Tequatl fight for example – turret users, turret defenders, melee DPS, ranged DPS. There’s more complex mechanics and roles in Triple Trouble fight. Roles can simply mean that there are certain tasks that need to be accomplished simultaneously, and different members of party are assigned for those tasks.. and need to work together in a coordinated manner to clear the obstacle.

If things are reduced to ‘stack, spam 1, hit dodge when red circle appears’, there’s no real roles or strategy. And the only real challenge is to click the ‘other button’ at correct time.

in gw2 you can get good and avoid damage instead of tanking it. and you obviously didnt read the part where i said “tweak some numbers”.

mechanics make a good fight, a trinity doesnt. and the guy i was replying to was talking in another thread about tank and healers being useless even when the gear for these “roles” is in the game. just saying.

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(edited by NoTrigger.8396)

Dungeons: Improvement in new expansion?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

The fact that nobody in a dungeon party has a designated role, other than trying not to go down, makes for difficult dungeon design.

thats just wrong. if you still think gw2 needs roles then you dont understand anything about the game.
in gw2 everyone contributes to everything instead of having a dedicated healer and tank. you dont need “roles”. the combat system could be much more complex and have more depth than any trinity combat system, if anet designed really hard pve content.

you could add any raid or dungeon boss from any other MMO to gw2, tweak some numbers and it would work. with the difference that people wouldnt be able to slack.

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Meta-Battle New Venomshare PvE Build

in Thief

Posted by: NoTrigger.8396

NoTrigger.8396

people have tested it already and this is nowhere near 15900 dps, not even close.

also:
" It has the highest sustained DPS in the game right now (almost 16k) "

kappa
there are other classes and builds that are higher than 16k.

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(edited by NoTrigger.8396)

Meta-Battle New Venomshare PvE Build

in Thief

Posted by: NoTrigger.8396

NoTrigger.8396

Forum isn’t the place to post troll builds.

This isn’t a troll build. Bosses literally die in 3 seconds. RIP your petty world records.

as petty as 500 viewer lolesports pvp and wvw
are you still mad because you couldnt make it in PvE and because people abuse reflects?
)))))))

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(edited by NoTrigger.8396)

CGC - My one concern.

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

CGC wont dictate how often you have to play, your guild will. so its not a content problem.

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Things we know

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

PvE is great now, at last. Do Not Touch.

I don’t care for PvP, split traits and skills for PvP if you will, but PvE must stay as it is now and we may finally see the end of the zerker meta.

you wont see the end of “zerker” meta. not even right now.

and yes conditions are a bit op.

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Things we know

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

4) There are some overpowered builds

and some overpowered skills and abilities in PvE

hint: icebow 4

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Let's take a different approach (raids)

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

This is the MMO for people that don’t like raids. It was advertized this way from the beginning,

it was never advertized like that. people say it was because they turn everything around.
gw2 was never meant to be THE MMO for lazy and bad players.

and thankfully will remain this way.

so you can already tell us what challenging group content will be?

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Could we please get "raids."

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Question: From what we know so far of how you claim a guild hall, would you consider that to be a raid?

There are two possible hall locations. If you claim the second, you lose the first and would have to retake it to get it back, back and forth. It should be possible to make a guild just for this, even, if the mission turns out to be fun.

claiming the guild hall is not a raid, its content for roleplayers.

if thats what anet describes as challenging group content, then good night.

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Less "hard-core" content?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

there is no hardcore content in gw2 and there wont be.
what you are describing as “more hardcore” is probably content that requires you to use another key beside 1.

i would recommend a single player game with a difficulty slider tho.

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HoT Bundle: We've been heard.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

It’s fifty freaking dollars. Grow up. I gave them 100 so they can ignore 1 of you.

apparently, you paid 100 to get this post in this thread deleted.

:)

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HoT Bundle: We've been heard.

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

In a business setting, buyer and seller are enemies. It’s not at all unreasonable for us to pit our own greed against Anet’s.

get what you give.

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

too bad most people dont want to get their head out of tyria because they are somewhat fame and dont want to start from zero because they couldnt be the “best” anymore

Maybe we’re just really stingy kittens that don’t want to spend money considering most of the dungeoneers convert gold to gems when we want a shiny instead of using a wallet like so many others

f2p doesnt cost you any money

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

Wildstar Level 10 dungeon. Most fun Ive had in bloody forever. The clutch heals, the dodging. AHAHA

I need bind dodge to button like in gw2 though that doubletap is killing me.

TY NovaanVerdiano and NoTrigger (iirc) for the propaganda.

:)

too bad most people dont want to get their head out of tyria because they are somewhat fame and dont want to start from zero because they couldnt be the “best” anymore ….

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(edited by NoTrigger.8396)

gw2dungeons.net: Week 25 discussion

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

i dont understand this drama. as soon as HoT is released nobody will care about dungeons or speedruns anymore.

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In What Way Is HoT Adding "Progression"?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

you can afk in guild halls instead of during open world events or in lions arch. thats huge progression in terms of gw2.

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

W*… do you have to grind a lot in order to play dungeons? At least is what i heard on the begning…Is still like this?

nope. you dont have to grind at all. when you reach level 50 you can buy cheap blue crafted gear and put runes in it. thats enough for dungeons. everything else will come from drops and playing the content. there is no grind like ascended armor in gw2.

if you want to max ability and amp points really fast you can do that in a week by playing battle grounds 24/7.

Question for you — The one complaint I’m hearing that seems to be getting some traction about the Whiteside server is that the endgame seems to be very group focused, and that after hitting endgame, there isn’t much to do solo.

veteran shiphands, leveling dungeons, contracts, mount and pet hunting, housing, daily quests, pug dungeons and pvp battle grounds.

also there are large event chains on level 50 maps that you can do daily.

i think thats even more than gw2 has to offer.

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

but the content… ohh the content, just such perfection.

after your first few pulls in GA you will never look back

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

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Needs more Instanced PvE Content

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Oh .. i thought they were already all there because it was such a great game .. or do
you think that it gets sooo much better because its F2P ?

kek

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Needs more Instanced PvE Content

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Liadri was in the open world, not an instance. Just saying.

are you kappaing us?

So if you lock the challenging content away in instances that are so hard you need specific builds to beat them, as was sometimes the case in Guild Wars 1, you end up with people demanding certain builds and you have a more toxic community in general. You may not see this as a problem but I do.

here is the solution to this problem:
make raids, more room for different professions, only guilds can enter the raid instance.
problem solved.

“toxic community” in instanced pve content only exists because PHIW people think they are welcome in every single group and deserve to be carried trough content.

if instead of being ignorant, people learn to read and accept the requirements or make their own PHIW groups, there wouldnt be any toxicity at all.

btw challenging content isnt even meant for the PHIW crowd. its meant for the above average player and his like minded mates.

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(edited by NoTrigger.8396)

Needs more Instanced PvE Content

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

“open world content” will never be challenging. and you dont have to be a genius to understand why.

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Where is promised challenging HOT content?

in Guild Wars 2: Heart of Thorns

Posted by: NoTrigger.8396

NoTrigger.8396

It just boggles my mind to see people constantly say, “I dont want. I dont want. I dont want.” and not consider that any game has to appeal to a larger audience than just you.

i fixed this for you.

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Needs more Instanced PvE Content

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Nice try painting all of us with one brush.

im not trying to paint “all of you” with one brush.

im painting the people who want everything regardless of effort with one brush.

seriously vayne, being a white knight isnt going to help you or anyone else.
nice try tho.

But why would I, in a game, want to set my mind to something I don’t find entertaining.

why would you say no to something that you obviously dont find entertaining when nobody will force you to play it?

why would other people do it?
they do it because they want everything in this game, EVERYTHING, regardless of effort. and they think and hope they can get away with relying on other people and getting carried through content.
its possible in the open world zombie zerg fest, it isnt in decent instanced content. thats why they cry as soon as challenge and instance comes up.

why is it that the open world afk fanboys say no to everything that they personally dont want.
why is it that the instanced pve people never say no?!

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(edited by NoTrigger.8396)

Needs more Instanced PvE Content

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

Do you see whats the problem with gw2?You ask for something new that will give more options in game and ppl tell you to go play something else that already have it…

just going to leave this here
http://www.reddit.com/r/WildStar/comments/29173s/getting_epics_is_too_hard/cih9veu?context=3

thats pretty much the explanation of why these entitled and egoistic people are how they are and why they are afraid of instanced content.

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(edited by NoTrigger.8396)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NoTrigger.8396

NoTrigger.8396

I’m curious how you leveled in 3h…

it was possible to let one guy run level 50 veteran shiphands and invite you before the endboss, so you got all of the level 50 xp. 1 shiphand run was basically enough to get from level 1 to 18 and a run takes between 5 and 7 minutes if your gear is good enough.

You can solo the normal dungeons? Are the IA wipe-timers less important in the other instances? I tried soloing the academy but the bosses require 5 IA removal, and I didn’t think any of the classes had that much.

yes you can solo the normal mode dungeons. there are no IA wipe timers at level 50. but if you dont interrupt in raids its a wipe.

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Needs more Instanced PvE Content

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

… arah… …challenging content…

abusing reflects

i hope you forgot the kappa

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