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An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

This is actually hilarious.

“Anet does have an interest in making something like this happen” says you, when after almost a year there is still no sign of an easy mode raid and the devs themselves went as far as saying that adding a new difficulty is a huge amount of effort. Iirc they even said they have no plans, intention or interest in adding multiple difficulties to raids. If you can find me a post where they state they’re potentially interested in adding multiple raid difficulties (as in, easier ones) please feel free to link it.

Also, you are calling me out on an ad hominem, saying that me calling you selfish is childish, but then you go on and call us out on being selfish for “wanting to keep raids to ourselves” when there’s plenty of raiders who teach and help those willing? Way to go.

There is no need for an easy mode raid as raids as a whole, including their rewards, have never been intended to be cleared and gained by everyone. It really is that simple.

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The fractals, dungeons and raids can all be clared by any team comp with knowledge of the scenario and boss mechanics. Period.

Nope. Dungeons and fractals? Yeah, possibly, even likely, depending on the skill of the group. Raids? Nope. Not on all bosses anyway. There are some minimum requirements there that not all group comps would fulfill.

Is that an objectively bad thing? there is optimal, there is suboptimal-but-viable, there is reasonable and there is unreasonable. Is it too high a bar to ask people to run at least reasonable builds?

I don’t think so. I think the base line of have a healer, enough cc and meager dps needed to beat enrage isn’t a very constrciting paragdigm. That’s all it takes to qualify as reasonable. If that is too restricting for you I’d suggest that raids just aren’t for you the same way ESL pvp isn’t for me.

People run viable builds but nobody wants them because everyone and their mother just blindly follows elitists guides that most can’t even execute properly.

Makes sense to me. If you can’t run a good build properly why should I expect you’ll do any bether running a trash build? I’LL take my chances with bad player on good build vs bad player on bad build.

Other builds are not trash…..

Don’t bother arguing … left over relics from Dungeon meta days. The idea that players equipped ‘properly’ that don’t know how to play are more valuable than players knowing their class in and out that don’t play meta is just grasping at relevance.

In a game where skilled players can ‘short’ instanced PVE content so badly, thinking like this are a parody of themselves.

To be fair, he compared “bad player with good build” and “bad player with bad build” – he never mentioned “good player with bad build”, which is something different

In his mind people with “bad” build are bad, period. Not to mention, those builds are not even “bad”, they are just not most optimal for elitist 6 man raid runs.

That depends what builds we’re talking about. There is most definitely trash builds with no synergy within themselves or with other party/squad members or bringing any sort of (useful) utility/good damage

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The fractals, dungeons and raids can all be clared by any team comp with knowledge of the scenario and boss mechanics. Period.

Nope. Dungeons and fractals? Yeah, possibly, even likely, depending on the skill of the group. Raids? Nope. Not on all bosses anyway. There are some minimum requirements there that not all group comps would fulfill.

Is that an objectively bad thing? there is optimal, there is suboptimal-but-viable, there is reasonable and there is unreasonable. Is it too high a bar to ask people to run at least reasonable builds?

I don’t think so. I think the base line of have a healer, enough cc and meager dps needed to beat enrage isn’t a very constrciting paragdigm. That’s all it takes to qualify as reasonable. If that is too restricting for you I’d suggest that raids just aren’t for you the same way ESL pvp isn’t for me.

People run viable builds but nobody wants them because everyone and their mother just blindly follows elitists guides that most can’t even execute properly.

Makes sense to me. If you can’t run a good build properly why should I expect you’ll do any bether running a trash build? I’LL take my chances with bad player on good build vs bad player on bad build.

Other builds are not trash…..

Don’t bother arguing … left over relics from Dungeon meta days. The idea that players equipped ‘properly’ that don’t know how to play are more valuable than players knowing their class in and out that don’t play meta is just grasping at relevance.

In a game where skilled players can ‘short’ instanced PVE content so badly, thinking like this are a parody of themselves.

To be fair, he compared “bad player with good build” and “bad player with bad build” – he never mentioned “good player with bad build”, which is something different

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I think that’s arguable that there are some classes not viable … especially with the people that are skilled that don’t need specific classes to succeed anyways.

Again, it goes right back to how skilled the team is are and if they need to make up for a lack of skill with specific tools and professions. That ‘need’ to make up for lack of skill does not define what classes are viable and are not. It’s simply defines the skill threshold necessary to play those classes and succeed.

Everytime someone succeeds in a raid with a ‘not viable’ class, those arguments just get more and more nonsensical. Considering the margin that people are capable of completing raids, I would say the main culprit to failure isn’t a lack of specific classes or skills, it’s players sucking.

Again, just like in dungeons … we had people single manning dungeons, then groups turning around and insisting on meta builds and excluding classes because they ‘need’ certain things to succeed. Sure … because they sucked.

I completely understand your point, but looking at meta comps to make up for a lack of individual skill is not true as a whole. I mean sure, there’s definitely groups who pick meta comps because they’d not be able to finish with other, much less effective comps, but are high end players who turn to the meta because it’s the most effective thing bad? I doubt it. There’s plenty of players who could clear in whatever comp, my squad could too, doesn’t mean it’s something that should be done in an average run.

We’re talking about the latter group here, or at least that’s what I’ve gotten from this whole thread. Imo, Anet should balance the game in a way that each class is within range of each other in terms of efficiency. Currently, we have a bunch of classes that are so overly efficient so that you do not want to drop them (you can, however) and others that barely make sense to take for encounters, if at all. Classes should always have areas they excel at, thus rendering them more useful for specific content while having weaknesses which make them weaker at other types of content (within the same gametype, of course) but not to the point where you ask yourself “why do we even have this class when we could have another one which does basically the same + more and better?”
This is where our opinions differ though, so I doubt we’re gonna get to any kind of real “agreement”.

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

You, I agree with you but Chrono isn’t a gutted build that has been made bad here, and neither is Rev or Druid because as you can see, they are still very desireable with the people that think they don’t have the skills to complete the raids without them.

I’d argue about revs being desired, imo they are in quite a weird spot right now and it’d highly depend on your comp.
Neither chronos and druids have been gutted, the “attempt” to gut chrono backfired completely, at least for PvE. The problem here is, again, that both classes are so extremely important due to what they bring that you’re most likely looking for a very specific type of clear to not take them with you. Both classes are so important and desirable that it makes more sense to wait for someone to fill those roles than dropping them for something else, because otherwise you’d lose so much DPS and support that everything will be so much more difficult. Sure, you can go without chronos, druids, even PS, but that’s just not going to happen in a squad looking to clear with reasonable times and without giving themselves a major headache.

//Since you added an edit to this, of course not every build should be viable. However, every CLASS should be, this is currently not the case. If there’s people who mind/don’t mind what you play is also not up to debate since this is still not the point. There might be players who take 4 necros with them and manage to clear, that’s great and all; that doesn’t mean necro is suddenly anything remotely to a good class.

(edited by NovaanVerdiano.6174)

An issue: raids and their accesibility

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

In all those months where you desperately tried to get an easy mode raid (it’s been almost a year, shouldn’t it be time to realize something?) you could have learned raids and be really close to your legendary armor; yet, you decide to furiously type away.

Could have, but I wouldn’t have enjoyed that, and since this is a game, that seems like a stupid waste of my time, so I didn’t. Instead I’m pushing for a version where I would enjoy the experience.

I like that you dropped my last sentence, most likely fully realizing I’m right.
Let me just make this clear again: You are the one coming here, demanding devs to spend a huge amount of time in order to add a difficulty you can clear (lets remember that Gaile Gray herself openly warned you in the forums to not assume it’s “an easy thing to add a difficulty” and corrected you) for a type of content that was never meant to be easily cleared by everyone or done without putting the effort in. You are basically demanding that the world revolves around you, ignoring what this might mean for others. “But others want the same” doesn’t count, you’re merely using this to not feel as selfish about your demands.

Oh and while it is indeed easier to finish arah, if you are unwilling to put the time into it, you still won’t be able to. Also, if I have to remind you, back then Arah was considered extremely difficult for most of the community with p4 runs taking up to 6h+ and many groups having to drop out at Simin because it was too much for them. Time made it easier, same thing applies to raids.

Imagine there’s a machine with two colors. Each color corresponds to a danger level based on its hue. The higher the saturation, the more dangerous the machine is.

A colorblind person comes to operate the machine. He’s red-blue colorblind, not green-yellow. He pushes an azure button, thinking that it’s sapphire. He doesn’t learn anything, because he didn’t pull the levers.

This is why we only need one difficulty.

This post is satire, and intended to demonstrate how metaphors rarely contribute to the discussion.

This didn’t make any sense.

That is the point, or so I’d assume.

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

1. GW2 is the LEAST ‘ruined’ MMO on the market according to your definition, because instanced content has a very wide breadth of build variety where you can be successful
2. You can play the game ‘unruined’ by teaming with people that don’t care about optimizing their team compositions, knowing full well they can succeed without doing so.

1. Most of instanced content is a joke in terms of difficulty. It wasn’t designed for full ascended people, so of course full ascended people have a very wide breadth. In any MMO as you outclass content, it becomes trivial. It’s like soloing low level instance in WOW with a melee Warlock or Mage. You could do it, but it’s nowhere near a possibility for relevant content.
2. Sorry, but this was a part of “ruined” definition. Requiring to find a needle in a haystack is what’s ruining the game. Be it spending half an hour looking for chrono, or trying to find a group with a bad class.

That doesn’t change anything I said … GW2 isn’t ‘ruined’ in the sense you have to play specific builds to succeed in instanced content or have to wait hours to find that needle in the hay stack to succeed. So as I’ve already said … GW2 is not ruined by your very own definitions … These are ‘problems’ that are induced by player prejudices, not Anet game design.

You’re not wrong here in terms of “you don’t need this specific comp to clear”, however anet completely gutting builds and making them useless is bad. “Yeah but you can still take it” is not an argument when it’s so bad that no one in their right mind would, except they’re trying to make very specific clears.
No one argues that there are builds which cannot be taken, the whole argument here is that some builds are so bad that you SHOULD not take them while at the same time rendering classes useless in that regard.

An issue: raids and their accesibility

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

How is the arah thing a strawman when it’s literally the same thing, aka someone not willing to put in effort and time to learn something?
Only difference is what one would perceive as different levels of difficulty. There’s also some rewards locked behind the paths. “B-but muh legendary armor is worth more” yeah no, while it definitely costs more resources to assemble and is arguably more flashy, there’s only value in it if you see value – and with raids getting an easy mode, that value will drop in the eyes of many.

In all those months where you desperately tried to get an easy mode raid (it’s been almost a year, shouldn’t it be time to realize something?) you could have learned raids and be really close to your legendary armor; yet, you decide to furiously type away.
When will you accept that you are the selfish one here?

I'm disappointed

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Scourge is good because Palawa Joko was called the “Scourge of Vabbi”, so it kinda fits.

I’d be more worried about torch being the weapon for a sand-based specialization. Sounds kitten as hell.

I think you missed the joke.

How to Beat a Thief

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I actually agree with flow, if a necro plays well they definitely have a fair chance in beating an equally skilled thief or, at the very least, force him to retreat before he manages to kill you, which is also a win depending on the situation imo. Thieves have only so many ways to deal with CC and conditions, both necro has a lot of. On top of that, large amounts of our CC don’t even require a target, just a general idea of where our enemy is going to be. Problems arise if you get caught off guard or enter the fight at a huge disadvantage, obviously.

Also, I actually stumbled into flow a few times during season 2, both on my and the enemy team (the necro vs necro 1v1 were extremely fun) and he was indeed putting up quite the fight. Not that it matters much, but I can tell you that he definitely is not a bad player.

Fractal Builds

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Please don’t take Nemesis’ videos as guide on how to play necro.

http://gw2skills.net/editor/?vRAQRBLRtG2JNiQzNY1Ng3NAHOYpYwiCADgEQcPsImEnWBzgYAA

Is the best general setup. You get more out of the BM traits I picked for you by far. Basically everything on the right side of your skill bar can be changed on your situation, Flesh Golem is also a good elite pick. Chilled to the Bone I wouldn’t take, but if you enjoy it you can use it against trash mobs when you know there’s not going to be a (mini-)boss encounter for a while, wouldn’t be too bad.

how about gear, runes, etc?

Both the thorns as well as the berserker variant can be found in the link the OP posted ( http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror ), which variant to take for what case has also been discussed here. Enjoy

[PSA] 5-5=bad, Rev=fine, old comps still work

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Nice proof you got there.

Dear Anet, please nerf

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

This troll post is confusing me greatly for some reason.

The new best elite!

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Pretty sure the OP is joking. I hope.

How to Beat a Thief

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

In PvP it always is a matter of knowing what every class can do, otherwise you will lose. It’s always like that, no matter the game.
For thieves it helps having a feeling as to when they’re going to attack out of stealth and countering by going into shroud or messing with them otherwise. Fear them with your shroud, keep them a bit at bay… and if you’re condi, which I assume you are, autoattack them with your scepter. The average thief won’t have many condi cleanses and if you put condi pressure on them they will quickly crumble, the auto attack does this nicely.
For mesmers, the most important things to dodge are his shatters really. Since you have a staff and hopefully run Soul Reaping, your marks go through blocks, use that.
Also, most importantly, learn from your mistakes. Ask yourself “what could I have done better” “what major mistake did I just do to get destroyed all of a sudden” etc., your post makes it sound like you do not do this as it seems you’re repeating the same mistakes over and over again.

Other than that there’s probably necros here who are more focused on pvp than I am, so I’m sure they can give you further assistance.

Fractal Builds

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Please don’t take Nemesis’ videos as guide on how to play necro.

http://gw2skills.net/editor/?vRAQRBLRtG2JNiQzNY1Ng3NAHOYpYwiCADgEQcPsImEnWBzgYAA

Is the best general setup. You get more out of the BM traits I picked for you by far. Basically everything on the right side of your skill bar can be changed on your situation, Flesh Golem is also a good elite pick. Chilled to the Bone I wouldn’t take, but if you enjoy it you can use it against trash mobs when you know there’s not going to be a (mini-)boss encounter for a while, wouldn’t be too bad.

Is It Possible to Duo Dungeons?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

As long as there’s no mechanics which require multiple people you can even solo dungeon paths. So yes, duo is very much possible if you’re willing to invest the time and effort. They’re the easiest out of all instanced group content by now, so it’s actually a pretty good way to get better and understand your class more.

As has been said though, there is an LFG feature ingame where you can list your group and hopefully find some people, as dungeons are quite dead. No idea how fast LFGs fill, though.

Your Class's Peak

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

While recovering from the patch nerfs i been looking back and thinking of the old overpowered days..“what was my class’s peak? before all the nerfs” This is just a for fun thread where you say what your class is and what caused your class to “peak” I will start; necros and jagged horrors before the 30 second lifespan nerf, all those bleeds.

You mean that was our only peak. In PvE at least.
I guess the few weeks where our CPC destroyed every projectile no matter what were fun too.

Power vs condi

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Go with condi still. Gives you the benefits of better condi management if needed (aka matthias) and epidemic for adds. Also having scepter and thus being ranged allows you to take roles such as green circle duty and ranging on Sabetha if your group wants you on there.

Haven’t compared numbers with perma alacrity but I’d very much assume that condi pulls ahead dps wise because of this too.

Sadly, power necros in instanced group content were dead on arrival and have never been revived.

xXUltimate Fractal GuideXx

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

wait so i didnt get to see the op cuz its delete but was it like a guide for every class linking to viper horror 9 times? seems legit automatic 8/10 if this is the case

Nah he linked builds with only 1-2 traits and trait lines selected for the most parts, that’s about it. The traits mostly were the “on downed” and/or “on falling damage” traits of each respective class.

Easiest PVE HOT Necro?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The dagger build should be completely fine and offers enough ways to survive in most cases, also higher damage ends fights quicker = less room for errors. Kiting at range constantly isn’t going to help him. On top of that, you do HPs once per char, usually. He also seems interested in keeping reaper and playing a lot in shroud, neither which your build provide.
All in all your build definitely is a safe one, imo too safe and boring, however if you ever find yourself having to solo a champ which you can’t kill otherwise then it’d work I guess. Though even then I’d swap Death Nova for Corrupter’s Fervor and Unholy Martyr for Transfusion to keep your minions alive longer, as they’re supposed to facetank mobs for you, or so I guess.

I’m just providing a build that is inline with the OP’s request. Yup, it’s safe and boring but it is by far, the easiest HoT PVE build you can play.

Based on the OP’s feedback, he’s doing fine without the advice I provided, which is great because no one really should strive to play the easiest, boring and safe builds.

Well of course, it just sounded to me like he wanted to keep reaper as part of his request, which wasn’t the case with your build. If we’re just going by the thread title, then sure, your build definitely fits that.

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It wasn’t intended hence the fix. You can’t assume that everything that can be done within the game is intended otherwise you can use that same argument to conclude that exploits are intended.

Players on the whole don’t trial and error. That’s actually done by a handful of players.

Degeneration mechanic has been working like that for ages. You prolong lifespan of degenerating units by healing them. This kind of bugs either gets fixed fast (Glyph of Elemental Power) or is ignored until it can be reasonably rebalanced.

There is enough trial and error to make conclusions.

Yet that’s exactly how you should expect these changes to be made … new to MMO’s? It’s unrealistic to expect Anet to allow unintended, excessive effects to continue in the game, even ifyou think it ruins the current state of the game. That’s just sensational posturing.

The fact is that the way it was before was not a healthy game environment; I’ve already explained why a few times. You can pout, but it’s true.

Anet shouldn’t ruin the game in the first place. Jagged Horrors aren’t the only excessive effect. Quickness, Alacrity, 25 stacks of Might are also excessive effects. But they are still “intended” (until next patch?).

In all honesty, at this point I don’t think we’ll ever see PS getting gutted.

Easiest PVE HOT Necro?

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NovaanVerdiano.6174

I actually don’t remember, but I’m sure most of those enemies have breakbars. If you see the blue bar pop up, just use your CC on them in order to ruin their day and get some extra damage. The second skill of your reaper shroud (Death’s Charge) can be used as a gap closer in case something is trying to get away or jumps around. Getting the timing on the CC right might be difficult at first, but you’ll get a feeling for it.
Staff is still a decent pick if you’re looking to tag plenty of mobs during events for example and yes, it’s not bad if you’re still trying to learn. However I’d suggest not getting used to it too much for PvE as you’ll find yourself taking much longer to kill things with Staff. Having a proper one in your inventory should the need ever arise is still good, of course.

As for the scholar runes, they’re crafted by tailors, maybe that approach is more tangible for you over long term. It’s also 1g cheaper than buying them off the trading post if you put everything together on your own. Strength runes are interesting if you’re on your own and want to focus on shroud usage (for longer fights), though sticking to Scholar is a better investment and overall more efficient. You eventually want to replace your fire with force sigils, too. It’s just so very strong for power builds.

Fractal Difficulty Feedback

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“I want to keep running T4, everyone else can have higher difficulties starting T5+”
Why not just run T3 downwards instead, problem solved.
The difficulty is most definitely not out of control, they merely require you to understand your role and perform accordingly. I can see how the instabilities can be quite frightening for someone who encounters them for the first time(s), but you will understand them, realise how they work and play in a way to minimize their effect. This is part of the fractal experience and has always been. You should be glad we don’t have the old instabilities along with random fractals anymore, the combination of some fractals with certain instabilities was so ridiculous people simply skipped them.

Lastly, assuming that players who are good at this game have no life and “forget to breathe” is quite rude and gives me a rough idea of your attitude when actually inside T4 fractals, so I can fully understand why they’d be too challenging for you.

Raid Diversity is now Dead

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NovaanVerdiano.6174

Just wondering : how messy would it be to cancel subgroups in raid squads?

Things would be less controllable from player side so we should actually bring some covers around and the risk of redundancy would make the picking of support character a tougher choice right?

Not saying I want it, just philosophical speculations…

As in, forcing all ten players to be in the same subgroup?
If you mean that, I think it’s a bad idea. Boon sharing etc. would be an absolute mess.
I liked how it was before, you had 7-2-1, 5-5 and 4-4-2, so you had some freedom in how to set up your comp. Now you’re pretty much locked into 5-5, though I heard 4-4-2 still works, you just… lose a minute worth of dps on average in comparison to before? I assume 7-2-1 is completely busted.

An Idea that would sell like HOT CAKES

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NovaanVerdiano.6174

Player housing has been suggested millions of times, the closest thing we got are nodes and cats. Don’t think we will go much further than that.

Fractal Builds

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NovaanVerdiano.6174

The Viper Horror build still works, however you’d run blood magic mid-bot-bot instead. Death Magic is dead. Also take the berserker rune variant over thorns, except you plan on raiding with your necro and don’t want to dish out for two sets of gear.

If I’m with another necro in the group I absolutely take Blood/Epidemic, but since the nerf, I’m always like the only necro in my t4 groups and have found better success with Death/Rise since there’s nobody to play Epidemic-Pong with. Just a different sort of success, as you’re mainly using taking Death here for all the extra poison fields instead of the bleed stacks like before. (Also fueling Thorns.)

There really is no point in Death Magic anymore imo and Rise is usually meh for an utility. Blood magic is actually quite strong since it helps your group a lot, both vampiric presence and transfusion help not only with keeping your team alive & possibly the scholar bonus up if you have anyone who runs it, the latter is also a great skill to get off rezzes which would’ve otherwise been really painful.
The only thing Death Magic has going for it now is pretty much the Death Nova explosions and even that’s incredibly mediocre (even more so since you can’t fully control when the minions die, so it’d only work during longer encounters). If I find myself in the situation where I don’t need epi (which is basically only boss fights without adds) I just slot Suffer most of the time.

Fractal Builds

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The condi build you posted (the first one) with the trait-adjustments I mentioned will do just fine. Either gear setup will be fine if you’re unwilling to spend money on two sets, which is understandable. If you plan on raiding and you feel your squad will need every bit of DPS, Thorns is definitely recommended. Otherwise it still is for raids, but if you don’t care much etc. you can also go Berserker runes which will still be fine.

(edited by NovaanVerdiano.6174)

What's Missing from Material Storage?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

How about selling increases to the regular bank tabs like the material storage that way people will not need to worry about bank space so much. There are some items like vision crystals that should be in materials. But if things stack and the amount can be increased in the bank side of it then do that instead.

See how easy that is?

Might be because it’s very late, but I’m not even sure what you’re trying to say. I guess you’re trying to say there should be an option to sell bank tab capacity expanders (i.e. mats inside the item storage can be stacked up to 500/750/…/2000) but that would most likely be a whole lot of hassle as both storages work differently I assume.

Fractal Builds

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The Viper Horror build still works, however you’d run blood magic mid-bot-bot instead. Death Magic is dead. Also take the berserker rune variant over thorns, except you plan on raiding with your necro and don’t want to dish out for two sets of gear.
A power build works too, but that’s generally even more shunned and it definitely will not get you into raids (except you have a squad of friends/guildies who are okay with it), with condi necro you prolly still get taken. Also condi is easier to stay alive with, if that’s something that causes you concern.

Easiest PVE HOT Necro?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The dagger build should be completely fine and offers enough ways to survive in most cases, also higher damage ends fights quicker = less room for errors. Kiting at range constantly isn’t going to help him. On top of that, you do HPs once per char, usually. He also seems interested in keeping reaper and playing a lot in shroud, neither which your build provide.
All in all your build definitely is a safe one, imo too safe and boring, however if you ever find yourself having to solo a champ which you can’t kill otherwise then it’d work I guess. Though even then I’d swap Death Nova for Corrupter’s Fervor and Unholy Martyr for Transfusion to keep your minions alive longer, as they’re supposed to facetank mobs for you, or so I guess.

Petition! Save our Jaggeds :)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s “a minor bugfix”, duh.

@nightwulf: Pretty sure people are just crying for the change to get reverted because it wasn’t op in a way Rise was (I’m not sure how Rise worked in the beta besides what you mentioned as I got dragged back into the game by a friend few days before HoT was released, so I wasn’t able to participate in any of that, but I assume it gave damage reduction back then too) and, to be honest, I don’t think most people know what else to do. They see the change, they see how hit it hard and their only solution is “revert, it was uncalled for”. That’s partly due to them not having any idea how else to fix the problems caused by this, probably them knowing Anet won’t give us plenty of buffs otherwise and in a way they’re right; even something as cheesy as this did not make us overpowered. If this really caused problems, they could’ve slapped a cap on it as emergency solution (even if it was 5 which still would’ve been bad but much better than what we have now) or simply waited until they have an idea on how to buff us otherwise.

Saying “they’re preparing us for the next spec” is an extremely lazy and unexcuseable thing to say/do. Remember how elite specs were supposed to be sidegrades, providing simply a different style of play? We all know how true that held the first time around, repeating it another time would be straight up insulting. Worst case scenario is that they will, no one is gonna take reaper anymore because scourge will be so much better and then they’ll slowly nerf the new elite specs until the next ones arrive. I really hope this won’t happen.

I'm disappointed

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

God.
Friggin.
kitten.
Didn’t expect.

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Hey, just a quick thought and a little bit off topic, what about all the level 80 food and potion buffs. Might be easy to just add them to the material deposit so it’s easy to make alot of them just to deposit for other characters to use.

Definitely not. There are way too many of them and I don’t think Material Storage is an appropriate place to store that stuff.

That being said, is a “food inventory” (aka a portable storage just for food and utility items, similar to the normal inventory) something you would ever consider? There is more and more food in this game that can see potential use, and carrying many of those around can either clog up your inventory or your bank, even worse if you have to share them between chars. We also only have so many shared slots. Could be a gemstore unlock too, but I’d give a lot for being able to stack my food in a seperate, account-wide inventory.

As for items being added to the storage, pretty sure everything has been said. Elonian wine wasn’t mentioned I think?

Easiest PVE HOT Necro?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Berserker gear, scholar runes, spite/blood magic/reaper, wells, dagger/focus (I personally use dagger trait for movement speed) is easiest PvE build. Probably the most damage as well.

Condition does not kill as fast in general PvE and I don’t think the sustain is as good either.

Yes this is pretty much perfect. As for traits, it’s spite top-top-mid, blood magic mid-bottom-top and reaper mid-bottom-mid
Utility would be Well of Suffering + Corruption, Signet of Spite (never use the active, you want the 180 power), heal of your choice (consider Consume Conditions if you struggle with them as you don’t really have cleanses otherwise) and for elite, flesh golem is best. If you like messing around in open world, Chilled to the Bone is really fun to use imo.
Feel free to look at your utilities and trait lines too, changing stuff if necessary. If you do plenty of big open world events with tons of mobs around + you enjoy reaper shroud a lot, using Your Soul Is Mine as heal along with Augury of Death + Reaper’s Onslaught in the Reaper line and Rending Shroud in the Spite line might be more suiting for you etc., however this would perform worse in instanced group content such as fractals in comparison to the former builds

Petition! Save our Jaggeds :)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m not sure they do, but I assume so. Would be weird for them to not at least have someone read this, the question would be who reads it and if they even agree with us, which I have a feeling they don’t more often than not.

Petition! Save our Jaggeds :)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

To be fair, the 4war1mes comp was mostly due to people not understanding how things work.

I’m not sure I agree with you there. The dungeons were never hard even before the power creep, just a matter of learning mechanics. It could be argued though that because the composition was so overpowered those who ran these parties didn’t need to learn the mechanics… stuff just died too quickly to be a threat. This is just like how necro had one super strong skill which allowed all necro parties (or 4 with a druid) to be done with all 3 t4 dailies in no time at all with minimal effort.

The only difference is when they finally addressed the issue, warrior gained a new more party friendly role of ps warrior. What role does necro have now in raids? other than as the joke.

I do agree with you that the jagged horrors are a symptom of the problem and some work needs to be done to the skills. I really like your idea in fact. Make the skills stronger if used strategically. That would promote learning the class and encourage players to become more skilled. Skilled players + supported class = awesome fun. Playing a mash 1 to win (or press elite, skill 4, exit elite) isn’t really playing at all.

Oh, I’m not talking about not understanding dungeons. I’m talking about not understanding fundamental game mechanics such as that banners don’t stack, 100b shows the total damage and not the damage of the current hit…
Those were misconceptions floating around often back then, as far as I remember. Once people realised that those things simply aren’t true it started to break apart.

Exactly. People always say it’s a super easy faceroll class simply because you have a lot of HP + shroud which forces you to facetank most things, but they never look past that, let alone on how to get a (close to) perfect dps rotation, including the timing on when you enter shroud (as you obviously can’t see your shroud cooldowns) and the positioning required in order to have to facetank/dodge the smallest amount of hits possible, even more so than other classes have (not saying other classes don’t have to watch that, necro just has to do so even more) and the rotation by itself is honestly on par with half the other classes in this game.

If you keep the skills as they are and add damage by fulfilling conditions etc. the players less comfortable on necro can still get some sort of okay dps-output while those who fully know how to get the most out of necro can excel in what would still mostly be single target condi damage. On top of that, there’s less reason for people to run their mouth on “how easy everything is with necro”. It’s a win in every way.

To continue that, deathly swarm for example could have part of its swarm latch onto each target it hits, continuously inflicting bleed and torment ticks for a set amount of time with the swarm getting removed if the affected enemy dodges. (In WvW this probably wouldn’t be strong and in PvP the necro would have to make sure his targets won’t be capable of dodging when the skill is used.)
I guess Enfeebling Blood could be a pulsating AoE too, can’t really come up with anything right now. Maybe something that triggers if the target already suffers from weakness.

Petition! Save our Jaggeds :)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The problem was when you got 4 necros together with a druid/healing tempest…and could maintain 10-12 jagged horrors per necro throughout an entire fractal.

So anet fixed it in typical anet fashion.

I agree this is not something to be promoted. It is no different from the earlier years of the game when dungeon runs were greatly overtaken by the 4 warriors 1 mes party composition. But the answer is not to make Necro a burden to the rest of the party either. This will only reinstate the exclusion Necro has faced for the greater half of this game’s life.

To be fair, the 4war1mes comp was mostly due to people not understanding how things work.

Killing off jagged horrors like this was a good thing, really. What we need/would’ve needed though was more damage on our skills. Higher numbers alone most likely would’ve been detrimental to other areas, so changing how skills work would’ve been necessary; i.e. giving us bonus effects if certain conditions are met (Feast of Corruption does this, more conditions = more torment and LF) or, for example, changing scepter 2 into a pulsing AoE – with this we would get more damage in PvE and potentially WvW/PvP, however no one in their right mind would stay still in there. If necessary, the radius of the pulsing area could be smaller than the initial impact etc.

Bank and Bag space

in Guild Wars 2: Heart of Thorns

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

You can get up to 100 bag slots just from using 20 bag slots.
General way to handle things is asking yourself “do I REALLY need this?” and then either put it away, keep it or discard it.
Having some more bank space definitely helps though, so does more material storage. If it helps, you can buy gems with ingame gold once you saved up enough and feel like you can “waste” it on the luxury it offers.

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

A healthy meta includes every class with possible multiple builds, thus giving diversity WHILE RETAINING EFFICIENCY.

Yeah, that sounds about right to me … but GW2 isn’t even close to doing that and the tools that Chronos and Revs that got nerfed weren’t achieving that either …

So tell me why again that these changes are bad if the goal is to achieve a healthy game environment?

Because they made it overall worse and other changes should’ve been made in its place.
Also, just because GW2 isn’t close to doing that doesn’t mean they shouldn’t strive to do so.

Petition! Save our Jaggeds :)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

No need to revert the jagged horror change; I’d much rather get better dps from my skills to encourage better play in order to make up for the huge loss in jagged horror uptime, even if it means some skills have to be changed in how they work in order to not make it too strong for WvW/PvP (aka not going to happen).

Raid Diversity is now Dead

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s not maybe … you don’t need a Chrono or 2 Chrono.

There is nothing healthy about any meta. It’s fundamental nature is exclusivity. Here is the best part about this thread. The OP wants diversity … but is complaining about nerfs on exclusive tools that establish a strong metagame promoting exclusivity. /shrug

Are you… are you serious?
A healthy meta includes every class with possible multiple builds, thus giving diversity WHILE RETAINING EFFICIENCY.

I’ll say this again: No, you do not need a chrono or two for quickness. You neither need warriors for might or druids for their combination of heals and buffs. Would you ever set up a group without either of those classes simply because no one in your squad wants to play them in a raid setting?

They “succeeded” as far as raids can be cleared with every setup whatsoever, yes. If that’s your point sure. We are on about it also being efficient, which only allows a small amount of builds. A good, healthy meta has plenty of useful builds close within each other.

Are you "Faring quite well"?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

My power necro never fared well in group PvE, nothing new here.

[Feedback] Thaumanova Boss Arena Update

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Did you know that Headbutt is a stunbreak
Also Necros don’t get to have a stunbreak by default either, for example

TP let all type prefix to be there

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s an incentive to buy HoT. It won’t change.
Time to buy HoT.

are you telling me, HoT people can buy/sell in TP those prefix?

No, but it keeps non HoT people from being able to buy them from HoT players

^

Even as HoT-player, you can’t buy those stat combinations on the TP. You simply get access to the necessary recipes to craft them yourself.

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

As fair as lack of diversity in raids, you can blame that on the players who insist that the meta builds are the only builds capable of beating raids. It’s a player issue and not an Anet issue. If Anet were to change things, there would be a new meta and we’d be right back to where we are again.

Yes and no.

Do players have a way of locking in on an optimal comp (META) yes. Is it the players insisting they want to be optimal (yes). Remember this however, the players aren’t the ones in charge of this games balance that’s on the devs. If more builds were competitive with what people deem meta we’d have more diversity. But when the devs don’t even know what niche they want to carve out for the core of each class, let alone its elite specs we end up with the mess we have now where each class has 1 build that performs its role and several others that are exceedingly lackluster.

So you’re saying that all balance updates should be around maintaining the meta which is created by players? If there are any classes or builds that are not equal to those that are part of the meta then it’s Anet’s responsibility to make it so?

I honestly think so yes. Not necessarily equal, as classes all have their own strengths through utility ofc, but within a decent margin. IMO there should never be a scenario where one can honestly say that there’s 0 reason to bring a class. I find reaper a prime example here. The way it got absolutely gutted is something that should’ve never happened, especially considering the lack of utility.

…or how it was like that for core necro all the time until HoT got released.

If the meta created by the players is healthy, Anet should seek to maintain it. If it’s something like what we’ll see now or is grossly overpowered or completely broken in other ways, it should be fixed. Boonsharing was overpowered in WvW so it needed to be fixed there, but two very important words were missing at the end of, for example, the SoI change: “WvW only”

TP let all type prefix to be there

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s an incentive to buy HoT. It won’t change.
Time to buy HoT.

Need PS, Chrono, Ele, Necro, Druid, NO REVS!

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Necros are still super strong in fractals after the nerf. The minion nerf on lich doesn’t matter that much in fractal since the fights aren’t long like raids and if you’re pugging there ain’t nobody healing yo minions.

You are also complaining about necros as a class when you are looking at the trash players who play it which is the wrong way to judge what a class brings. A good necro can bring epi (clears ads), projectile absorb (CPC) and support allies by removing condis as well as bring solid CC in reaper form as well as transfusion to pull people out of bloomhunger stomps. Just because they don’t bring fury/might doesn’t mean they’re useless and just because the class can be good doesn’t mean there aren’t trash players playing it poorly.

I wouldn’t consider them super strong. The things a necro brings are usually already covered by other classes in organized groups. At best, a necro would remove some “pressure”, if there even is any, in most cases. Transfusion is indeed strong and the combination of transfusion + vampiric presence helps your team maintaining scholar buffs.

They’re basically back to “it’s pretty decent to have one when playing in pugs/completely unorganized groups, but the more organized it is, the less need there is for one”

Condi/Power Hybrid for raids?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I really don’t think it would perform well. Did you bother checking dps rotations at the golem? I would possibly take the blood fiend over consume conditions though and swap the warhorn for dagger. Also Flesh Golem would beat CttB tbh.

Need PS, Chrono, Ele, Necro, Druid, NO REVS!

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Wow that was actually difficult to read

How does meeting some, lets say less pleasant necros justify nerfing the class once more into the ground? It was trash-tier in PvE all the time before HoT and just a bit after it turned out to be viable until now, where it’s back to “lol nope”
Necro didn’t get any condi buffs whatsoever.
I agree that the whole minion thing was dumb and greatly reduced any skill you need, but they should have compensated this otherwise.
Revs are actually still fine for the most part, too.

Not to mention there’s plenty of nice necros and kitten revs around.
Sorry to hear you had a bad experience, but hoping a class gets completely gutted (not that there’s much left to gut besides some few skills…) because of a/some bad experience(s) is not very nice either.