Showing Posts For NovaanVerdiano.6174:

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Having only done swamp on a low level once (gonna do T4 later), the main problem I had was the time gate every 25%, which can apparently be ended early if you kill mobs inside the wisp aoe (which we did, but didn’t trigger anything?). Should be common knowledge by now that timegates which can’t be ended prematurely by the party/squad just accomplishing their goal faster are annoying as hell. So I hope that something just went weird on our end and you can move to the next phase before the minute is over.

[Suggestion] Improving Staff

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

And with all this, Staff is the second least used weapon after focus.

I would love to know where you got this statistic, considering Staff has been included in just about every single Necromancer build for the last 3 years, with the exception of the Viper Horrors PvE build, which uses Sc/WH & Sc/D

Staff has never been included in any PvE Necro build, at least not any meta one.
Staff is used in WvW and PvP because it’s the best way for us to get life force (despite locking us into Soul Reaping) and well, because there really aren’t any other good options. It’s a weapon you use because it’s the lesser evil, so to say. I mean to be fair, the staff utility isn’t too bad and does help out, but it’s still not great and the damage on it is pretty much kitten imo. I mean, what else would you take over staff, even if you had the option?
Staff marks should have innate LF-regen, we should be able to manually detonate them and the auto should be slightly improved imo.

Well said, especially the part where LF generation should be implemented in the weapon, not as trait. If there is similar trait in Soul Reaping it should even must affect all weapons!!!
We take Staff in PvP because of LF generation and 3 of its marks are decent, but thats not enough. We take it only because we have no alternative in both LF generation and long range. It need better and more persistent utility or damage buff.
And of course changing/buffing our other weapons is needed too and if it happens(I almost gave up hopes) staff will be even less usable.

I feel this is slowly turning into less of a “Staff could use help” thread, and more of a “Necromancer needs buffz boiz” thread. Staff marks having the capacity to be “detonated” is pretty worthless in my opinion. There are only three major times a mark goes off: An enemy activates it by touching it and gets hit by it, an enemy dodges through it and evades it, or an enemy triggers it while you’re blinded and it misses. In every single one of these cases, detonating the mark yourself does literally nothing extra. A mark not activating on something considered an “enemy”, such as Tequatl, is either a fringe occurrence, or is generally a waste of your time and cooldowns anyway; Tequatl isn’t exactly difficult, so why bother wasting your marks on it or Staff-autoing it when you could just use Axe, Scepter, or Dagger for greater DPS?

I never hear any of the other high-level players I play with complain about Staff, not because it’s “bad” or “good”, but because it has a pretty clearly defined role/playstyle of being a ranged area-denial weapon used for pressure and resource acquisition. The downsides of Staff are pretty easily offset by the rest of the class. If the argument here is becoming about how mandatory Soul Reaping is, or how bad other weapons might be, then I think we need to make another thread.

Also, “Staff has never been included in any PvE Necro build, at least not any meta one” because until at least the Specialization update a year ago, or more aptly until the release of HoT, Necromancer in PvE was never meta to begin with

Even though they weren’t exactly meta, they still had their meta-builds to play.

Also, being able to detonate marks would help against downed players, buildings and would allow for proper utilisation of the combo field and -finisher found on staff. Just because it wouldn’t have all that many uses doesn’t mean it wouldn’t be a helpful change.

blood ruby accessory

in Guild Wars 2: Heart of Thorns

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I do wonder if part of their logic of introducing the Legendary unbound Guardian in the new map was a way for people who wouldn’t normally raid to experience raid mechanics in a setting that’s not as high pressure as a raid. That way people can learn the basic mechanics and realise that they do actually stand a chance at least at clearing Vale Guardian.

If that was their intention, it backfired, as after the first day i have yet to see a map that is even interested in spawning him, much less fighting him. If it’s going to make average players realize something, it would be that this boss is definitely beyond their reach.

What? That’s just not true. Some people in our guild went so far as to constantly jump maps after the meta is done to farm blood rubies and they were able to jump maps 10+ times in a row, that was around midnight too. lol
There’s enough people doing that event and it’s easy, not sure what maps you are on or if you’re NA or EU.

[Suggestion] Improving Staff

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

And with all this, Staff is the second least used weapon after focus.

I would love to know where you got this statistic, considering Staff has been included in just about every single Necromancer build for the last 3 years, with the exception of the Viper Horrors PvE build, which uses Sc/WH & Sc/D

Staff has never been included in any PvE Necro build, at least not any meta one.
Staff is used in WvW and PvP because it’s the best way for us to get life force (despite locking us into Soul Reaping) and well, because there really aren’t any other good options. It’s a weapon you use because it’s the lesser evil, so to say. I mean to be fair, the staff utility isn’t too bad and does help out, but it’s still not great and the damage on it is pretty much kitten imo. I mean, what else would you take over staff, even if you had the option?
Staff marks should have innate LF-regen, we should be able to manually detonate them and the auto should be slightly improved imo.

Do we have a chance? Can it be possible?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Are you not happy with the fantastic stale Necro balance? Are you not happy with our only 1 viable mediocre condi build that we have been using even before the expansion, till now and for the next 3 months? Do you not enjoy having half of your weapons being useless? Do you not like getting pounded into submission whenever you try to melee Revs, Wars, DHs and Scrappers?

ofc you do….that why you still play a necro, ya kitten masochist :p

Or because necro is the most complete faceroll mechanic trivializing class in pve.

lol

Just because you can go stupidly tanky with condi necro in pve doesn’t mean it’s useful or particularly good

Power necro has been completely kittened since forever (I remember even in 2012 parties not wanting me due to me being a necro) and even condi necro isn’t that strong as people make it out in many situations (not to mention that many players don’t even have a kittening clue how their build and skills work, what they should use and when, despite condi necro being comparatively easy to pick up, or maybe exactly because of this reason)

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“So you have ranger and mesmer suffer in all formats but raiding, and in raids they are pigeonholed and punished far more than similar utility classes like warrior and revenant who do so much more DPS while providing substantial utility.”

I agree 100% Zenith. That’s sadly the problem with the raids, way under-balanced and they make certain classes only good (barely) for only a few things. In trying to not have the “Holy trinity” they are crippling the whole raid experience in what you have to bring to a group.
What’s wrong with a tank, if needed, some heals and ANY DPS? Ah well, its what makes this game different I reckon.

We already got a trinity. Chronos can tank, and druids are pigeonholed into healer roles.

The problem is not lack of roles, it’s that some classes utterly dominate those roles and push everybody else to the side.

It’s not just chronos that can tank. Anyone can tank, it’s simply that chronomancers have such low damage that you lose the least from sticking them in that role. It’s not any particular ability that makes chronomancers such popular tanks, it’s their inability to deal competitive damage.

Well, yeah, and in many encounters there is no strict tank so much as a trigger for who gets aggro.

But chronomancers are not just appealing for the tank job because of terrible DPS. Blurred Frenzy is a stupidly low cd evasion, and you’ve got 2 shield blocks on top of signet invulnerability.

More importantly, the chrono can use his meta weapons to effectively tank, whereas most other classes like say revenant would be resorting to the garbage staff or offhand shield, etc.

Nevertheless, you are right in that it just so happens that the two classes with terrible DPS happen to be the classes pigeonholed to tank and healer respectively.

Well, necro seems to be able to tank well using meta weapons and traits for the most part. However, I’m not sure how much the “Rise!” nerf affected this.

You never needed Rise in order to tank as necromancer. If you had to rely on that in order to tank properly, you’re bad at your job.

No one got DPS nerfed, only buffed

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Elementalist and thief didn’t get damage nerfed, they are still in the #1 and #2 spot respectively. Since the bracket didn’t budge, I find it hard to declare them as “nerfed”. But the gap with other professions (ranger, engineer, mesmer, guardian, warrior) was closed, so other professions with less DPS got indirectly buffed

lol gap was closed?

You do realize mesmer is doing 13.7k DPS while an ele is doing 34-36k, right? Power ranger is a pitiful 17-18k DPS.

And don’t bring this crap about utility/support because PS warrior with scholar runes does 26k DPS and brings the strongest raid buffs in the game, while being ahead of power mesmer by 12k DPS and ahead of power ranger by 8-9k DPS.

PvE DPS balance is terrible and so is role competitiveness.

Hurray, at some point that they nerf ele enough you’ll stack 3 daredevils or 3 condi engineers or 3 guardians instead.

Such wonderful design.

While I agree that Phalanx Strength is an absolute bullkitten trait, keep in mind that Mesmer and Ranger buffs are much more unique while you could easily have other classes to generate might, even though it wouldn’t be as simple as with a PS.

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Option to set keybinds for classes seperately, that would be great. Other things have already been mentioned here

Living World Story so solo unfriendly

in Living World

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

How… is this difficult?
After what Marjory said, I knew right away how to remove the shield of the mobs. Clever thinking is going to tell you that running to a point Adrienne will soon pass is extremely helpful and once she gets into the laser, she even gets slowed by a lot. I also completely ignored the spawning mobs since the NPCs were fighting them and I didn’t die while being a full berserker Ele without any defensive utilities.

This really isn’t difficult, neither is it badly explained.

Because even without using the Asura skill you can remove the shield.

But Marjory tells you. She pretty much says “everything caught in its flux will have its magic reversed”
Not to offend you, but I’d expect someone who plays for the story to pay more attention to the dialogue.

Living World Story so solo unfriendly

in Living World

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

How… is this difficult?
After what Marjory said, I knew right away how to remove the shield of the mobs. Clever thinking is going to tell you that running to a point Adrienne will soon pass is extremely helpful and once she gets into the laser, she even gets slowed by a lot. I also completely ignored the spawning mobs since the NPCs were fighting them and I didn’t die while being a full berserker Ele without any defensive utilities.

This really isn’t difficult, neither is it badly explained.

//Oh yes also mobs don’t even reset anymore when you die, so you end up killing them at some point anyway…

[Suggestion] More Healing in New Raid?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

No, it’s not something that works for GW2 and nothing ANet wants to do (“We don’t want you to have to wait for your healer to come online”)

Living World 3- Spoilers

in Living World

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Am I the only one who found the reveal of primordus being active to be completely out of place and just… weird and unfitting? Especially with it just ending right after that

Did we just get 3 new maps?

in Living World

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Nope just one map. The thing to the left is a guild hall and the one above the new map is the raid.

B-but…those look like the exact same size as Silverwastes or DT… That must be the largest guild hall and raid map ever in the game, if they are the same size as a full-fledged PvE map. ;/

you mean these zones? it’s a raid zone, and the one in the left is Lost precipice guild hall

Why is a guild hall and a raid on the world map, though? Even dungeons were their own instanced thing, so they don’t actually visibly show up on the map. Since I don’t do raids, I guess that spot will be forever blank for me?

Raids are actually open world in a weird way I guess
If you want to explore the raid maps, you could find someone who has cleared the raid for the week and open the map for you, you can then run around, interact with NPCs and other stuff that can be found on the map; bosses and events will all be done, though.

legendary armor in developement hell.

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

And people were complaining about not getting enough insights… :^)

So... now what with +16 AR infusions? [Merged]

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

As someone who has been doing daily T4 for a while now and previously climbed through from level 50 to 100 fractal by fractal it is really obnoxious to sign on and have your AR knocked off. And then basically be told go spend your money on the market.
There was a lot of time, effort, and gold put into hitting 150+ AR (I play guard main) and to have it wiped away with no ready exchange to make me level 100 ready again is a real slap in the face.
Thank you for rewarding the players who play your content in such a fashion.

Reminds me of the fractal reset (never forget) if you put it like this.
But no, this time you haven’t lost any progress, just break down your infusions in your rings and reapply as necessary. Basically no gold spent.

News In: Greatsword Still Trash

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Pretty sure Anet has a secret rule which states “Power necro shall never be useful”, because that’s how it feels
Which is a shame as power necro is the most fun build for me to play in this game.

Deep Sixer not awarding

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Been through the fractal multiple times getting it to 19 without going to 20 multiple times on each run, and it still will not award the achievement. Either there is something extremely picky about how it works that no one has bothered to write down or the achievement is broken.

The 21st stack is the one that makes him explode iirc, so you have to get to 20, then stop. Not 19.

Any advice/ guide for a Guard starting T3?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Quickness? Who cares? If you double 0 attack speed, you’re still at 0. By contrast, dealing up to ~5k dps to yourself is rather unhealthy.

Actually, 5k is still too low. I forgot quickness.

You would be surprised that I actually see chronos not giving quickness on bosses because “they can steal it” and how people get completely annihiliated by bosses once they have quickness on them, kinda depressing to watch tbh. And I don’t even pug often. At the same time, even if the boss has retal on him, most pugs I’ve seen don’t blow themselves up since because they don’t even get enough multi-hits in; of course that’ll be more of a problem if someone gets their rotation down and plays a class that has many multi-hits, but at that point I’d argue they know to watch out for retal in specific comps. I’m not even saying that retal is a non-issue, because it can very well be, but it’s definitely not something that should make you stop playing your class.

Besides (and yes, I’m aware that’s not an argument whatsoever), I think retal is great to get pugs out of their eternal sleep and actually make them pay attention.

@skarpak: We only have one necro at best whenever we run fractals, actually. If you mean that, that is

Any advice/ guide for a Guard starting T3?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

We sometimes have a guard in T4 fractals (whenever someone feels like playing guard that day pretty much), no problem whatsoever. We generally strip most boons easily, without having to use any bonus corruption/removal.
Also, if guardian is so bad to you due to the boons they generate, what about chronos and their quickness? Do you not take them because it could speed up bosses to the point where the party destroys themselves due to being unable to react fast enough?

Any advice/ guide for a Guard starting T3?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Unfortunately due to boon thieves you can’t use a guardian (unless you play very very carefully) in the highest fractal tiers (81+). The enemies will steal retaliation and cause your group to wipe a lot. So you might want to start transitioning to a different class.

That’s bullkitten, honestly
The instability has a cooldown per player and most parties have at least a necro, often a mesmer too, i.e. enough boonstrip to counteract. On top of that most players probably aren’t going to blow themselves up hard to retaliation with a few exceptions and I’m convinced that watching enemy boons isn’t a difficult thing to do.
Yes, retal can be annoying, but it’s definitely not as bad as you make it out to be.

[Opinion] Enrage Timers don't fit GW2.

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Other games are also more traditional MMOs whereas GW2 is an Action MMO with focus on, big surprise, active defense (i.e. negating damage by dodging and intelligent use of skills). Especially in PvE this is important and the game should never force you to go with defensive gear just to be able to do an encounter. That would be bad design.
Besides, doing raids in tanky gear is perfectly doable, see already mentioned videos of kills which take 40min+ on purpose. I actually think the only boss where enrage means wipe is Sabetha due to the cannons activating, other than that you could just ignore the enrage and keep fighting. lol

Gorseval only has 4 updrafts, after that you’re done for. Similarly I doubt you could do Xera that way because of the stacks you get. Sloth would also get increasingly difficult because of the amount of evolved slublings around.

The rest… myeah probably.

Oh yeah right I keep forgetting you normally have to use updrafts at gorseval lmao
Haven’t had Xera in enrage yet, neither did I bother to check what actually happens if she goes into kittened mode, but you’re probably not wrong with that. As for Sloth, true, though you might be able to hold them at bay for a good amount of time.

Real question is why you’d want to put yourself through that anyway except being a masochist :^)

[Opinion] Enrage Timers don't fit GW2.

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Other games are also more traditional MMOs whereas GW2 is an Action MMO with focus on, big surprise, active defense (i.e. negating damage by dodging and intelligent use of skills). Especially in PvE this is important and the game should never force you to go with defensive gear just to be able to do an encounter. That would be bad design.
Besides, doing raids in tanky gear is perfectly doable, see already mentioned videos of kills which take 40min+ on purpose. I actually think the only boss where enrage means wipe is Sabetha due to the cannons activating, other than that you could just ignore the enrage and keep fighting. lol

Record Necro solo Aquatic Ruin f76 19:12

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

As a necro main this is depressing, jesus christ…

I’m looking forward to seeing your video of the same fight.

Gz to the OP.

I don’t see the need of doing yet another condi necro video, especially not underwater where condi nec is absolute trash. lol
The problem with this is that everyone and their mother picks up a necro, doesn’t even know how to properly make use of traits and whatnot, goes in with half a bar full of defensive utility such as rise, slowly gets the HP down while staying at range and then calls it a record.
While they’re not technically wrong as long as there isn’t anything faster uploaded and approved, especially in a speedrun community participatants and “judges” alike should strive to set a quality standard. With all those cheap necro runs this is currently not given and on top of that makes the class look even more faceroll than it actually is, which in turn makes more people who watch this play the class wrong, snowball effect yadda yadda

Also, as a note, I’m not directing this just at the OP, but rather mention this in general in response to the influx of condi nec solos which lately surfaced.

Record Necro solo Aquatic Ruin f76 19:12

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

As a necro main this is depressing, jesus christ…

[IMz] SE p2 | 29:30

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Wanna see some of our Bloomhunger solos?

Touché lel

[IMz] SE p2 | 29:30

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Wouldn’t have expected anything else from IMz :^)

dream weapon?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Condi has to be next, we already have so many power weapons. Condi scythe is my dream weapon

I’d rather have a support elite next. Condi is pretty strong right now but support is still lacking.

ANet doesn’t exactly want necros to be supporters, so I doubt they’ll get a full spec around it except if its all about debuffing, which likely won’t end up being good, at least in PvE

That’s actually a false assumption. Its very clear that Arena net had support plans for the necromancer in the past, but they failed at it. Up until recently the necromancer has had very poor support. Now we have some through Transfusion, Vampiric presents, Last rites, Ritual of life, Blood Bond, life from death, Unholy Martyr, Well of Blood, Well of Power, Signet of Undeath(Admittedly its a terrible skill), Plague signet, Vampiric signet and lets not forget about the old removed trait healing blast. Which had a massive heal on life blast. The trait was removed because aiming it to actually heal any of your allies was impossible to do unless they where standing completely still which negated the usefulness of the trait. But If we got an elite specialization with a ground targetted Aoe shroud skill one that trait could easily resurface.

Its not that the necromancer wasn’t designed with a support roll in mind for the future. Its that its lacking compared to other professions at the moment. Many of its supports are just included in existing damage type builds purely as a bonus but never as a focus. So good support isn’t out of the question at all. Its inevitable actually.

Yes you’re right with that and I realized that “supporter” is a bit too broad of a term.
What they (iirc a dev said something along those lines) don’t want is necro spreading plenty of (unique) buffs as they think it does not exactly fit thematically; the support options we currently have are mostly based around condition juggling and forms of healing, boons or buffs are only sparely given to other players by a necromancer. They mostly help in ways which end up debuffing enemies in one way or another (e.g. pull condis from team → throw them on enemy) or removing debuffs from the team, it’s either that or straight up healing for the most part.

In which case I’d argue they’d be better off to buff skills that currently don’t work well (signet of undeath… for example) instead of making a full elite spec centered around things we already have and would likely only get more of.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

then look at how many copies of HoT sold

Link?

i dont have one but it can be derived from the earnings spike from ncsofts report for the relevant time period and is somewhere around several million. check reddit, theres always a thread on earnings there.

Sub has ~129k people.
By doing some “math” and assuming a lot of stuff like gem store sales not increasing with the release and that everyone bought cheapest version of HoT I ended up with ~ 281k – ~300k copies sold.
That’s really not that big of a difference.

I heavily doubt such a high percentage of people visit and then even subscribe to the GW2 subreddit.

Only three shared inventory slots?

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Yeah I meant that; I already have 10+1 and now we can buy three more for a total of 14. I was wondering if that’s intended or just a mess-up that we’re not able to buy 5 more and if it’s not if there’s any particular reason we can only buy 3 now.

Only three shared inventory slots?

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Hi,

just saw there’s new shared inventory slots, which is great. But is there a reason we can only buy (as it seems) three? I need more of them, but I’d much prefer to buy five, especially if this is just a bug and I’d end up wasting gems otherwise.
Or does it have something to do with the free slot we got from the Lv80 boost?

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

More shared inventory slots please? 11 are not enough. :v

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If this requirement was made 4 years or so ago people would all be like “I thought you said no grind philosophy?”

These days its “Everything has a price, grinding doesnt matter”

Personally I’ll be glad if can finish the bosses once. Getting it done so many times after that effort feels like a cheap way to keep people playing.

The game threw it’s “no-grind” philosophy out of the window not even a month after release and MMOs don’t work without grinding anyway, so there is no issue imo.

dream weapon?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Condi has to be next, we already have so many power weapons. Condi scythe is my dream weapon

I’d rather have a support elite next. Condi is pretty strong right now but support is still lacking.

ANet doesn’t exactly want necros to be supporters, so I doubt they’ll get a full spec around it except if its all about debuffing, which likely won’t end up being good, at least in PvE

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Well considering there are 6 developers out of 300 working on raids (aka 2%), I would consider it a smashing success.

Edit: And to get partially back on topic, I think I found out another reason you hate raids like no tomorrow: you play a thief.

Well, not in raids, for what little time I’ve dabbled in raids it was Ele or Necro. I have 12 level 80s at the moment, and while my Thief is my main, my first launch character, the one I cleared HoT’s content with first, etc., I play with most of the others daily as well, to varying degrees. For the most part whichever class they would make viable, I’d be fine enough with that, but I do think they should all be viable in all boss fights in some role (and not just “it won’t hurt us too badly if you tag along”).

Deliberately miss the point all you like it doesn’t change the fact that raids are a successful feature in GW2 which are contributing to player retention.

That’s highly dubious thing to state as a fact.

Having 1/10th of the player base doing content that’s not meant for everyone in the first place is pretty good.
Some types of content are simply bound to achieve higher numbers since you get slapped in the face with them and are available from the beginning of the game (story, events, maps/events) while raids are completely optional and basically the last stop for a player after they leveled their character, gained knowledge on their class and improved their gameplay in other content such as fractals.

Fractal information is inaccessible

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

As for the “what fractals can I run with my AR”; ideally, you upgraded your AR as you played your way through all the scales in order, but that’s a long lost way of progressing through fractals…

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Godkitten combo fields and blast finishers seem like such a foreign thing these days.
And if you want a mechanic where most/all of the squad has to be stealthed in the matter of a second or two mid combat (i.e. making blasts due to the kittenton of fields unreliable so that you have to rely on, for example, shadow refuge), then that would be an absolute kitten mechanic.

Dear ANet Redux

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m surprised neither of you guys understood his sarcasm.
He’s complaining about those noisy as kitten tools, such as the ones mentioned and I agree there should be an option to, at the very least, turn the sounds of those tools off.

dream weapon?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m actually fine with the current weapons necros have, I’d rather see them tweaked appropriately to be better (if necessary, which sadly is the case for plenty of weapons imo – Here’s to hope they’ll do good with PvE/PvP-skillsplits), but if I had to pick a weapon it’d be a torch for those sick burns on condimancers.

Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Requiring specific classes is bullkitten
Instead of making thief more desirable by forcing it into raid encounters, they should make taking thieves more desirable by changing them in a way that makes them more useful in raids in general.

Coding Quality of Life

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If the devs are unable to fix different kinds of Lv20 scrolls existing, they should quit their jobs. (Before anyone jumps at me, I’m saying they’re definitely capable of fixing it, otherwise they wouldn’t be working on the game) Same with plenty of other fixes.
It’s just a priority matter, and those things really have no high priority.
As for the boosters, they have different durations and whatnot, so it’s expected that those don’t stack.

Stuff that you think that is simple, may not be that easy to change.
Maybe retroactively change the ID of those items will make the track of how, when and who got those items desapear and that information may be used somewhere else and a cascade of issues and bugs happen because of that.

Resuming, just because you can doesn’t mean you should

It doesn’t even matter if it’s simple or not (besides, I never said that it’s simple), every coding related problem can be solved. If a dev working on an AAA game doesn’t know how to use the tools at their disposal to eventually find the issue, they’re lacking experience.
What I’ve been on about is that they definitely COULD do it (which was my whole point since the guy I originally quoted said they might simple not be capable of fixing it), but it is simply not worth the time/effort when looking at what is gained and the problems that can potentially pop up by going through with that change.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

They are six INDIVIDUAL pieces. Equipping one is no different that equipping a weapon, backpack, or any other item

So?

How does calling it 6 pieces change anything? Do you expect us to stop after 3 or 4 or 5?

Your just trying to complicate it, we want the SET, so we call it as it is.

It’s kind of weird you say you want something, yet don’t know how it’s going to look like nor are willing to put some effort/time in.

So now that the raid is finished...

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

They said towards the end of summer, so if I had to take a blind guess it’ll start in 2-3 months, then gets releases every three months.

Coding Quality of Life

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Really people? You think it’s as simple as them “forgetting” to “clean” the code? Have you considered it’s an “UNABLE to ‘fix’” and not a “wont ‘fix’”? Besides, maybe they dont perceive it as a problem because players hoarding those things are an anomaly? It’s not an issue if people use them.

If the devs are unable to fix different kinds of Lv20 scrolls existing, they should quit their jobs. (Before anyone jumps at me, I’m saying they’re definitely capable of fixing it, otherwise they wouldn’t be working on the game) Same with plenty of other fixes.
It’s just a priority matter, and those things really have no high priority.
As for the boosters, they have different durations and whatnot, so it’s expected that those don’t stack.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

who gets the real money that buys the gems to get the gold to pay for the raid runs?
who locked legendary armour behind raids?
who set the difficulty so only 5% could do raids?
who set the price at 150 insights?
who condones the selling of runs?

Your theory that anet is using raids and legendary armor to promote gem sales is all cool (it really isn’t) but where do you get 5%? Also, how can you be sure that only 5% can actually do raids? With all the complaints about raids from people who haven’t even properly tried them, I’m sure half the people who claim they can’t do them just can’t be kitten d and want the easy way out.
I’m not gonna say raids are easy for everyone because that they are not, but they are on a reasonable, albeit higher level of difficulty. I can tell you that everyone who is capable of playing GW2 at a normal level is able to get the required LIs, if they try enough.

I have never once said anet would involve themselves in the selling of legendary s for real cash.i just asked a few questions.Anet just sell the gems.and i get the 5% doing raids from these here forums .Does it matter what the exact percentage is.this thread was opened to ask anet to please reduce what some think is a excessive time gate and grind of LI 150.
I also dont know the exact percentage of those that come on this thread supporting 150 LI that are the same people selling these raid runs for obscene amounts of gold.
And again exact percentage doesn’t matter.What matters is that give or take a few percent everything i have said is true.

Neither did I, no idea where you got that from. I might’ve misunderstood you, but the first question sounds like “remember that anet gets the money other people buy gems with so they can get gold to buy raids”

We also don’t know the exact percentage of players who are opposed to 150 LIs or those who simply do not care. As I’ve already shown, the time gate is fine imo. If it was twice that or something I’d probably be opposed to it, but it’s just gonna get easier over time.

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Raids are already casual-friendly if you put in the effort.

LOL. This is saying “OH yah it’s casual if you are a hardcore player”

Love these kinds of posts.

Resets per week. Progress is getting saved after each boss. Getting rewards by wiping.
That’s about as casual-friendly as raids can get.
Oh and casual just means that the person in question is someone who doesn’t play much, they don’t have to be bad. So even someone who plays 1h a day in a casual guild can be able to clear all raids weekly and still have time to do other things in game, it’s just stretched out over a longer time frame. And no, you don’t need everything the second it’s released, that’s just called being impatient.

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s as casual-friendly as it could be, it’s just that the casuals see barriers that don’t exist for some reason. There’s a reason raids reset weekly and don’t have to be cleared in one go along with the possibility to jump in at any boss, given someone has appropriate instance-progress.

Wing 3 would be the easiest to jump in, as it has overall the lowest difficulty across the three wings.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

who gets the real money that buys the gems to get the gold to pay for the raid runs?
who locked legendary armour behind raids?
who set the difficulty so only 5% could do raids?
who set the price at 150 insights?
who condones the selling of runs?

Your theory that anet is using raids and legendary armor to promote gem sales is all cool (it really isn’t) but where do you get 5%? Also, how can you be sure that only 5% can actually do raids? With all the complaints about raids from people who haven’t even properly tried them, I’m sure half the people who claim they can’t do them just can’t be kitten d and want the easy way out.
I’m not gonna say raids are easy for everyone because that they are not, but they are on a reasonable, albeit higher level of difficulty. I can tell you that everyone who is capable of playing GW2 at a normal level is able to get the required LIs, if they try enough.

Why is everything so unfriendly to melee?

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Ok so the answer to “content is pretty badly designed for melee characters” is “Use ranged, faceroll with a group or abuse terrain so they can’t reach you at all”.

You people crack me up. Do you not realize that such “advice” only proves my point? I can switch to my shortbow and solo every enemy given enough time, however, I shouldn’t HAVE to. Why have melee in the game at all if that’s the only way to do things?

Anyway, I got my answer so I’ll just play my Necromancer instead and pick my nose while playing.

So edgy. I melee with my chrono/scrapper/Daredevil/Reaper and as others have concluded, this is an l2p issue. What’s wrong with using terrain/los’ing an enemy? What’s wrong with learning how to defeat an enemy? Are you seriously suggesting those are design flaws? Since you didn’t find the answer you wanted and decided to take your toys and go home, might I suggest you find a nice quiet tree in Queensdale to beat on?

Yeah, I’m such a bad player. I mean, I only soloed the three frogs and vampire hp without abusing bad ai or terrain. Just my stick of doom.

If you can do that I’m honestly wondering why you struggle with most mobs; they blow up before they get to do much, too…

Not once have I said I struggle with any normal mobs, that’s just what you assume because I voiced my criticism of mobs in HoT. I think they are poorly designed and overly punishing for melee compared to ranged, but that does not mean I struggle with them.

Well, I worded that badly: I meant that most things should die so fast that they don’t even get the chance to be annoying.
Only mobs that kitten me off are those who decide getting iframes or something similar is a great idea (looking at wyverns, froggies and smokescales in particular) so that they can waste my time by having to wait before I can blow them up. Such a thing works for champs/boss-fights, but not what is considered trash-/basic-mobs

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I actually think the idea of using raid-maps for open world once the next raid is out isn’t bad. The bosses inside the instances are all dead at that point (chronologically speaking) so those places could be made open for exploration and events, with normal open world rewards and whatnot. Biggest problem would be how the maps are set up though, they’re very linear; so it wouldn’t exactly make for a good experience if they’d end up opening raid zones as open world maps.

Why is everything so unfriendly to melee?

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Ok so the answer to “content is pretty badly designed for melee characters” is “Use ranged, faceroll with a group or abuse terrain so they can’t reach you at all”.

You people crack me up. Do you not realize that such “advice” only proves my point? I can switch to my shortbow and solo every enemy given enough time, however, I shouldn’t HAVE to. Why have melee in the game at all if that’s the only way to do things?

Anyway, I got my answer so I’ll just play my Necromancer instead and pick my nose while playing.

So edgy. I melee with my chrono/scrapper/Daredevil/Reaper and as others have concluded, this is an l2p issue. What’s wrong with using terrain/los’ing an enemy? What’s wrong with learning how to defeat an enemy? Are you seriously suggesting those are design flaws? Since you didn’t find the answer you wanted and decided to take your toys and go home, might I suggest you find a nice quiet tree in Queensdale to beat on?

Yeah, I’m such a bad player. I mean, I only soloed the three frogs and vampire hp without abusing bad ai or terrain. Just my stick of doom.

If you can do that I’m honestly wondering why you struggle with most mobs; they blow up before they get to do much, too…