My guess is it’ll arrive in july, june if we’re lucky.
You still get the ground chest for every boss once a week, with relatively high chances for good loot. Furthermore, any ascended gear you get can salvage to 60 shards and any minis can be sold back for 40. I would still consider it wholly worth it to run all 3 wings even if you cap on shards. I still think the liquid rewards for the bosses could be better (2g for old wings is terrible), but overall I still find it worth it.
I think asking if this is good design is the wrong way to think about it. In my mind, the shards from the kills are “extra”, so whether I get 10 or 20 or cap at 100 doesn’t phase me. To me, they’re serving as a hedge fund for when I want things but didn’t get the drop I want. For that function, I find them very well designed.
I just don’t get you man. Shards is way more rewarding than the chance of loot at each boss. Like I said. Shards give you between 10 and 17gold per hour of reward, which is by far the biggest portion of your reward from raid, unless you are really lucky in your drops. And even if shard were just a small reward, the thing is you said it yourself. The current reward for raid is meh, but you are ok with 1 or the 3rd wing having less reward because of the cap. I just can’t understand your point of no giving a kitten about losing a big part of your reward for 1 of the 3rd wing.
Then what they have to do isn’t upping the shard cap, but the boss kill rewards instead.
Raids in fractals. People have been asking for easy-mode raids but I don’t think that’s a good thing. So instead of that add the Raid bosses in Fractal format (for 5 people) with all the usual fractal rewards.
Want Raid rewards? Play the Raid.
Want to experience the story of the Raid? Play it in fractal formThis could work to a point. I could see the Rewards for Completion being benign (IE: No legendary stuff) in the “Non-Agony” fractal levels, but once you get to the Fractal Level where you need Agony Resist, this would become “Raid Boss with a Gear-Check and Mist-Instability” It would be fitting that they should get in on the Legendary Action.
With that minor change, I think that would be a great solution.
No, because those encounters would be scaled down to 5 man and fractal difficulty, i.e. they’re considerably easier than the normal raid versions, besides the instability which may or may not be annoying.
As for fracs; Battle on the Breachmaker as has been said, maybe something related to the war between Balthasar and Menzies, or something to do with Luxon and Kurzick.
Less People =/ Less Challenge.
And there is no such thing as a Mist Instability that is not Annoying.
Mechanics would require less people to pull off. Balance would have to be made for 5 people. It would’ve been balanced to be on par with other fractals because if they were to put something with the difficulty of a raid encounter into the otherwise rather easy fractals, large parts of the community would go completely ballistic. So no, if raid encounter (variants) make it into fractals, they would not be on the same difficulty as actual raid encounters and they should not reward anything related to raids.
Raids in fractals. People have been asking for easy-mode raids but I don’t think that’s a good thing. So instead of that add the Raid bosses in Fractal format (for 5 people) with all the usual fractal rewards.
Want Raid rewards? Play the Raid.
Want to experience the story of the Raid? Play it in fractal formThis could work to a point. I could see the Rewards for Completion being benign (IE: No legendary stuff) in the “Non-Agony” fractal levels, but once you get to the Fractal Level where you need Agony Resist, this would become “Raid Boss with a Gear-Check and Mist-Instability” It would be fitting that they should get in on the Legendary Action.
With that minor change, I think that would be a great solution.
No, because those encounters would be scaled down to 5 man and fractal difficulty, i.e. they’re considerably easier than the normal raid versions, besides the instability which may or may not be annoying.
As for fracs; Battle on the Breachmaker as has been said, maybe something related to the war between Balthasar and Menzies, or something to do with Luxon and Kurzick.
Stop doing swamps of the mists and you won’t struggle with vials/globs/shards
This is an ignorant thing to say. Firstly if all he did was swamp he wouldn’t have those other Mist essences to begin with. And secondly the drop rate on essences in terrible. I can count the amount of times i got some without have to farm them on my fingers. And I’ve done a few hundred fractals.
Your grievances are completely misplaced in this thread.
@OP: Farm scale 52 mobs at the beginning with MF boosters/food for shards of mist essence, either solo or with a party. It’s really the only way to get them at a decent pace.
I don’t know, I always had enough of those essences back then, or at least tons of shards to turn them into globs/vials.
The problem is that these days, mostly fractals with barely any trash are run, thus resulting in barely any of those drops. Believe it or not, mists essences are actually rather common drops, which you got more than enough of back then when you got forced into certain fractals. Of course you didn’t have enough for all rings + a surplus in a matter of a few days, but it was enough to properly progress; still is, too.
So yes, if he starts running fractals with plenty of trash he will have less problems with mists essence.
Stop doing swamps of the mists and you won’t struggle with vials/globs/shards
Just give me the option to buy a basic ascended backpiece with no special skin for less than 600 shards so I can get vipers stats on that too; that alone would make me happy tbh
That is not the impact I was talking about. Comprehensionnnnnnn
You’re also ignoring the fact that I’ve stated many times now; Legendaries aren’t being removed so they will still have whatever impact to the game as they always had. I’m not projecting on you simply because you aren’t willing to understand or even read my posts.
Not throwing new legendaries into the game does have an impact too, though.
I use my fractal toon in PvE all the time. +70 toughness is a drop in the bucket in pve and wont make or break you for any content. Seems like you are complaining over nothing. If you want the +5/5 you are gonna have the pay the price for it. Also +7 isnt required for fractals, its a luxury, just like +5/5.
For 91+ (which, admittedly, no one runs) it would be a requirement though; or at least, you’d blow up your wallet forever if you go +5+5 with high ring trinket infusions.
Also, this is something that should be adressed simply because people spent money on it + even if you think that’s not a large amount of stats, it still matters for minmaxers.
Can we please, please get this?
Currently, when you press “toggle squad”, you can only see your own subgroup instead of all players inside the squad. Being able to see everyone would be a huge improvement, especially with wing 2 being so heavy on conditions.
it’s reaaaaaal, hype
now we just need the other good stuff back
As I’ve said, VG is easy. If you can beat VG, then there is no wall. There may be one for you but that’s because you’ve got absolutely no experience and you despise challenge and effort.
Yes, hence the problem.
i.e. the problem is you, not the game.
Do you know what CC is? Because proper CC kittens a Necro.
Also, one of the reasons Necro is one of the stronger classes currently is because conditions are stupidly strong and almost every class has what feels like a boon-output of 10 per second
There should be a bit more density in areas where renowed hearts are active and require you to kill enemies imo, but other than that, nah.
Well you see, the thing is:
ANet only fixes what they see as problem; current dungeon population is not a problem in their eyes.
They said they are looking into rewards, but that can mean anything.
Ohoni.6057:
But if either of those bothered you, then you should, and I would support you. If they don’t actually bother you then you’re just raising a straw man position.
It’s not a strawman when it’s your actual position.
Yes, that’s what I said. If Sabetha is actually bothered that you need to WvW for Mistforged, or PvP for Ascension, then she should be making the case that they should be available elsewhere, and I would support her 120% in that effort. If she doesn’t actually care about those things, and just raises them as reason to NOT expand rewards in other areas of the game, then it’s just raising the point to shoot it down.
I care about those rewards and I still think they should stick to their respective areas without them being butchered because there’s people who prefer to invest their energy into crying on the forums instead of going to play the game and working on getting those rewards. What now?
A better LFG system would also increase the number of raiders overnight without splitting the community into 2 parts.
I really don’t think it could. Maybe by a very small amount, but not nearly as much as actually releasing the easy mode. The problem isn’t finding groups, people can find groups easily enough. The problem is that once you have the group together, the raid itself is too hard.
It is doable with less than 10 man, so it is not too hard. You, or your squad, simply doesn’t have enough experience with the bosses or the mechanics so you have to practice more in order to kill it.
You just want everything thrown after you.
He has to beat Matthias first before he can buy the weapons with shards. I think some of you are forgetting that. Buying a kill isn’t a bad idea.
Yes, but that still means he’ll have to raid on a frequent enough basis to afford the skin(s) he want; so at that point, he might as well gear up 2-3 classes and find a squad he can run with on a regular basis.
Just lost with 3 necros in my team. kitten .
Ha, I was in that match.
Why would we waste time on a lost match?
What’s the difference for players losing 500-350 or 500-20?Well… since you lose, why not losing it to gain some MMR?
If you lose at 400 or more and the opponent team got higher MMR than you, you are raising it.
To goes out of MMR hell you all need to lose closed matches. If not… well GL HF losing more games.
It was easier to work on MMR when it was used for BOTH team. Now since it’s only on your team… it’s way harder to raise it.
At least, lose your matches better to have your only way out of that low mmr… or play with people who want to play with you to stop complaining about MM.
There is no such thing as MMR right now.
It’s more based on Div and amount of pips.
MMR is still taken into account for your team.
Just reduce the massive CC spam, condi spam, boon spam, AoE spam, rework combo fields and finishers, put more focus on them and suddenly everything’s bueno. :^)
An easy mode for raids should never happen as it lowers the overall difficulty of raids.
If they do something so that everyone can experience the story, then it should be instances completely without events/the bosses and just some trash mobs around + more lore bits directly related to the bosses so you understand what’s going on. No achievements, no masteries, nothing.
Berserker with Scholar runes, Force + Air sigils and that’s it for your gear.
If you get ascended gear, start with trinkets and weapons, get armor last (except you happen to get drops or something obviously)
You get an icon above your head
You get a text message in your chat + on the middle of your screen
You get a voice notification when you get the poisonPretty sure that’s enough
The icon is kinda buggy. UI elements and squad markers/commander tag can overwrite it for some reason.
I play with sounds on and have yet to hear the voice notification, which is kinda what im asking for when i say a unique sound. Perhaps you’re confusing it for the targeted sound ?
Nope; however, both the targeted + the volatile poison sound are the same. Changing that would probably be helpful, just like turning the text popup on your screen into something more similar to the “Player x has been fixated”-message.
You get an icon above your head
You get a text message in your chat + on the middle of your screen
You get a voice notification when you get the poison
Pretty sure that’s enough
This thread is gold.
Am I really the only one?! O.o
No, I would like to see that too. It’s really annoying to not be able to.
Grats
15charsofwhatever
There were some rumors that they might end up introducing new dungeons with the next expansion, but I don’t think that’s likely.
They flat out said that without dungeon team there will be no dungeons, or even any bigger changes to currently existing ones. They also said, that not only they don’t have a dungeon team now, but they are not planning to change it in any foreseeable future.
So, the best we can hope for is that they may ease off a bit on rewards nerf. Which they seem to be considering, but with no decision reached yet.
Exactly why I said it’s not very likely. It’s very much so a shame though.
Like seriously. If you use Executioner’s Scythe and enemy dodges it, why is there still an aoe after it? Most of you will probably call me an idiot, but there is nothing idiotic in counterplay.
Because the skill is basically an AoE-field with a single tick of damage when placed.
Maybe it’s in your best interest to get better at pvp. The better you are, the more you’ll win…. and the less time you’ll waste doing something you don’t enjoy.
Meh, I get better all the time, but there’s a limit to how much better I can do, and really my own personal skill has almost nothing to do with the outcome of most matches, it’s more to do with the quality of the other players I’m matched with, and the quality of the team we end up matched against.
Oooooor you just don’t PvP and straight go to something you enjoy. Extremely crazy idea, I know.
Man, I wish, that would be awesome. But for the time being, the only way to earn the components for The Ascension come exclusively from ranked PvP. I agree that it would be much better for everyone involved if they offered alternatives, so that PvEers could stop junking up the solo queues, but so far ANet has been pretty silent about fixing it, so we are where we are.
Or you could realize that there’s things you can get in certain ways and you can a) decide to suck it up, do those things, get better at them and get what you want or b) say kitten it and do something you enjoy more. You seem to be stuck somewhere in between, which doesn’t really work.
I mean in high lvl difficulty fractals what should keep you alive are skills, not some infusions.
I mean it seems lazy. You can have an unskilled guy with high AR who survives a lvl 75 fratal, but a Highly skilled player who will automatically die in a high lvl fractal because he chose a character without AR.Oh and AR forces you to play with a limited amount of character.
I only have 2 chars with AR.
Now i know that people who played the game since day 1 and had a lot of time to kill, might have all they’re character with full ascended gear but… I was under the impression that new players could also enjoy the game after lvl 80.
You’re only forced to get AR for scales 91+ and boss fractals.
Oh no, you have to fight for wins? How horrible.
/sarcasm
Yes, horrible. As I said, some people might enjoy that sort of thing, but I have absolutely no interest in it. I just want to get my wins and move on to something I actually enjoy doing, and ever round where winning does not occur is nothing more than a complete waste of my time.
Oooooor you just don’t PvP and straight go to something you enjoy. Extremely crazy idea, I know.
The best thing about this thread is that the OP keeps editing the thread name, increasing the amount of wins in a row.
For PvE, Necros don’t offer all that much for the group while having mediocre dps, which is why they’re not really sought after.
much skill such balance
This new mmr is HILARIOUS and i’m loving every second of it. ALTHOUGH, I have had to hard carry plenty of games I would have otherwise lost. But still…. the advantage is so ridiculous on average.S2 is glorious.
Realistically, when everyone is thrown into a single tier at the start, and MMR matches people to others with relatively close skill, AND they are good enough to make the higher tiers, there’s really nothing that should be all that surprising about it. The new MMR isn’t broken, it’s just different, and does close to no hand-holding, which is why you see outliers with huge win steaks and losses, because realistically, that’s feasible until people get to (or are stuck in) an appropriate division. Unfortunately, people don’t understand that on a system that tries to rank people against one another, there are often clear cut losers, and Amber/emerald might actually be where people belong. It sucks, but someone has to be that person. Luckily for them, at least they can grind their way to Sapphire and maybe even Ruby, but that’s leniency on the developer’s part.
Now, before I get hopped all over, I realize there may be a few unluckies who got swept up in a bad chain of events. I’m going to be honest though, and say I can safely assume that isn’t the majority of people upset with Season 2, which in many cases is just a hard wake up call for people who no longer get paired with people intentionally to carry them (Unranked). And then there are those who tanked their MMR in the past, which I can’t really feel sorry for…
Anyways, as it evens out through the divisions, it’s not as bad as people think. The bigger problem seems to be sore losers and what to do with them, along with wonky class Balance which favors a certain few, likely making it easier for them to get their wins.
blah blah blah STOP defending it. NOT EVEN PROFESSIONAL ESL PLAYERS get 40 wins in a row!! 40 wins?! 40 WINS?! Lol and you say it’s not broken, but “different”?!
HA! Oh it’s different alright, broken in different pieces! You DENIERS always amuse me.
You should get that shift/caps lock key checked, seems to be broken
As mentioned in another thread; if you keep losing, stop playing for a while, then try again later. Communication helps. Picking up multiple classes and learning to play them helps a whole lot too. Matchmaking can give you some really bad matchups, but there’s a lot you can do yourself.
Getting cyber bullied for playing warrior, anet please do something
they say they want to come to my house and kill me and all that mean stuffYou will have to explain to me why the “wisdon” of the guy is relevant in any way shape or form?
I mean, I get that you can just walk away but how does it make any difference in describing what the people indulging in such sad behavior do?
Oh, you probably want to imply to the people talking of cyber-bullying that they play victim right? Sadly depending on the context it can be a lot more complicated than that…
I shall stop here before we go farther on that tangent. Let’s just say that I’m not sure I would ignore that behavior and blame the “victim” more than I would the offender.
He was joking
Yeah, that’s pretty important.
Also, while we’re at it, there’s something simple that helps a whole lot: Communication. I see so many people not writing anything in teamchat and/or ignoring it; start using it. Don’t write essays, but give vital information to your team and keep an eye out information they might be giving to you. Most people here are probably in solo- or duo-Q so voice chat is usually not existing in those groups, which is what makes the proper use of teamchat all the more important.
Hello dungeon fellas,
So how’s the game doing at the moment?
Just got word that Colin is leaving and Mike O’Brien is taking a double-job post. Is this a good thing for dungeons/raids challenging content in general, considering his latest endeavours? Meanwhile while they don’t find a replacement for the job, does this game need an outside person to come in and shake things up more than never?
Dungeon-team is still rip so “progress is very slow at best”, but they are looking into dungeon rewards again. There were some rumors that they might end up introducing new dungeons with the next expansion, but I don’t think that’s likely.
Fractals are so-so, fractal leaderboards ETA never, legendary fractal backpiece unlinked from leaderboards, they have plenty of plans for fractals apparently including completely new ones, reworking AR and instabilities and whatnot. Raids are still good imo, next wing on tuesday.
They also drop from the recommended fractal daily chests; but those can drop any fractal-reward anyway (ascended boxes etc.)
Necros aren’t op, just counter them properly. lol If you know you can’t win an 1v1 against them, avoid them if possible… Also, five nec comps are utter kitten and they shouldn’t even win if the players on both teams are on equal level imo, you can just bomb them away.
Also, next balance patch will hit after this season, they already said they’ll handle it like this and only make minor adjustments during leagues, which makes sense.
I think the grinding ends in Emerald. I was stuck for days. If players make it to Sapphire, they have some skills. I think the system is about right as it is.
Consider this; one of the requirements of advancing the ascension is to cross division barriers. If the divisions could be lost at lower levels.. then why not throw a couple of games on amber and cross into Emerald multiple times?
Because it wouldn’t count; you only get rewards and everything related to it once per season, no matter how often you cross a tier.
And, finally, he did confirm that the backpiece will also function as a glider skin.
I can die in peace now.
Someone I know has those problems; they’re on an incredibly kittenty PC. Someone else sometimes ends up having green circles at VG permanently active and Sabetha’s flamewall is flickering for them. Again, it’s a kittenty PC. Both on windows.
Now, this doesn’t exactly help you but it might be rather something related to specs rather than mac, but then again mac’s aren’t really customizable when it comes to hardware from what I know.
GS + Dagger/Focus is the best you can use in PvE.
Why not warhorn for swiftness + Life Force gen?
You get really nice amounts of LF with Focus #4 and generally you would run blood magic anyway, which gives you the Quickening Thirst trait; so if you’re on your dagger, you get 25% IMS. Swiftness would be 8% more, sure, but you are also unable to use it when running past mobs because the second you hit something, you’re in combat. D/F is also better DPS.
nonononono. Not ruby+. Make it diamond+
Ruby in a lot of ways is the worst possible division. You have a lot of people who got there by grinding, but not can’t advanced because of the tier pip loss. You end up with a lot of bads there.
…but then you have those people in diamond, so what gives?
Oops. I meant to say protect Diamond from the Ruby people. I won’t want them in Diamond.
I strongly recommend you contact Donald Trump to build a wall between Ruby and Diamond. That may help.
2am and I’m laughing my kitten off, thanks
nonononono. Not ruby+. Make it diamond+
Ruby in a lot of ways is the worst possible division. You have a lot of people who got there by grinding, but not can’t advanced because of the tier pip loss. You end up with a lot of bads there.
…but then you have those people in diamond, so what gives?
GS + Dagger/Focus is the best you can use in PvE.