Barely anything really interesting for me as PvE player, but it’s something I guess.
Since when are we flooding the general discussion with salt?
Oh noes … the Meta police are coming! There is a rumor no one should be able to finish the raid without 99% conformance rating to meta.
What does that have to do with anything?
I play reaper tank in our group usually, just running a normal DPS setup (Spite up up mid, blood mid bot top, reaper mid bot mid – though you could swap chilling nova for augury of death if that helps you when running Rise) using some food that gives Toughness so I can hold aggro. If, for some reason, you need to go even tankier, you could take Death Magic top bot mid and faceroll forever; also helps in case you have people getting downed often and/or your PS warriors keep forgetting that they shouldn’t pick people up by manually rezzing them. For gear you can just go full berserker, valkyrie would work but I’m not really a fan of that.
Btw, Soul Reaping wouldn’t do much for your damage; Death Perception is simply not necessary and you only have one 5% damage modifier in that line. Vulnerability will be capped anyway, which leaves you with more life force (gain) + slower natural degen and a free spectral armor should you drop below 50%.
As for the rest of your build, you shouldn’t have issues building enough life force; I’d suggest D/F over your current A/W as it’s more damage and quicker life force if necessary, Summon Blood Fiend (or Signet of Vampirism if you want to help your squad a bit more) are better healing choices, Flesh Golem would be a better choice if you want to CC, Lich for more minions. You are all weaklings doesn’t do much either as VG doesn’t care about weakness (only the seekers do) and you should be might capped all the time.
Pre HoT classes with a CC as an elite:
ThiefHoT elite specs with CC as an elite:
Mesmer
Thief
Necro
Warrior
GuardianThe game is already experiencing an overabundance of CC and power creep. And you want to make it worse by making CTTB require zero thought to use?
Flesh Golem has CC, Lich Form has CC. Mesmer kind of has CC with the Moa Signet. Just saying.
Just want to let you guys know, we haven’t forgotten about this issue. We’re investigating a fix and hope to have it out to you as soon as possible.
Stay tuned!
How about now? Have you forgotten about it now?
What are you on about? The fractal collection has been fixed last month.
It most definitely wasn’t.
Too bad everyone in my guild (among many others) got their finished fractal weapon collection since the patch.
It always hit for that amount.
Just want to let you guys know, we haven’t forgotten about this issue. We’re investigating a fix and hope to have it out to you as soon as possible.
Stay tuned!
How about now? Have you forgotten about it now?
What are you on about? The fractal collection has been fixed last month.
It was ever alive?
Sent another commission in. :P
No one cares anymore simply because why would they? It’s been forever, if its going to happen it’ll be like “eh, they finally got it down after a bunch of years” and then, like spoj said, the way it’s implemented has a high likelyhood of ranking people after something silly.
I’d be fine with that too, but the amount of consumables that have actual use in this game is starting to get quite overwhelming, so having to get each of those on every of your chars is becoming an increasingly annoying task. lol
Now that we have shared bag slots you’re clearly capable of adding such things; would there a possibility of adding accountwide bags/an extra inventory exclusively for non-gemstore consumables? i.e. utilityfood/nourishment/items like harpy feathers… Basically all those items that get used on a regular basis by people and have an actual effect on gameplay/character performance and aren’t QoL-related.
Considering the steadily growing amount of consumables (with some sort of use across multiple classes) in this game, it would be a great improvement to have such a thing. The single shared bag slots clearly don’t cut it in this case, but they have the advantage of allowing everything to be stored inside them so there would still be enough of an incentive to buy them.
Any thoughts on this?
It indeed is one slot for 700 gems, some people I know bought them and told me about it.
Well, item description strongly makes it sound like it’s a single slot per purchase.
Guess my money’s safe for now, had high hopes I could finally share all my food between characters
Is it actually a single item slot? Or do they mean you get an additional shared bag, just worded it weirdly? I really hope it’s the latter, as the former would be… well, near useless.
nah sry Reaper isnt close to perfect with such a poor weapon as GS and I feel let down.
GS isn’t an universally bad weapon, though. It needs adjustments for PvP, yes, but in PvE it works well.
For DS: Faster Life Blast, Dark Path loses its projectile, Doom should act as stunbreak imo (so should Infusing Terror, though)
Axe needs some love, Staff too (faster projectile, maybe some other buffs for the marks)
I’d like to see a damage modifier for chilled enemies in the reaper line, even if it’s just 5%
Since they’re specifically talking about the reaper traitline, I doubt they’ll do much to basic traitlines; however I’d like to see Lingering Curse losing its +150 Condi bonus, instead gaining another secondary effect, removing Path of Corruption and instead moving the effect of this trait into a DS/RS skill, maybe Doom/Infusing Terror (as it would make sense to strip them of stability first, then send them running) and adding a +150 Condi damage trait similar to Empower Allies/Spotter/etc. – This suggestion might end up being pretty strong though, so I’m not sure about it myself
Signet of Souls
Passive: Gain 1% life force on hit. Lifeforce gained when at 100% heals you.
Active: Cast a Shadow/Soul Storm at the target location which deals AoE damage and applies Torment on hit. (Number of Impacts: 24, Number of Targets: 3, Damage: 1.2 per impact, Impact radius: 120, Area radius: 240, Torment: 4 seconds per hit). Cast 1 second, range 900, duration 6 seconds and cool down of 45 seconds.
The idea is to give as a competative AoE skill which competes with skills like Meteor Shower, Glyph of Storms and Ice Storm. Would actually majorly improve our PvE dps problem on power builds as well. Not really sure about the passive. Open to other suggestions.
I’m too tired to come up with a good passive right now, but I had an idea of something along the lines of “(Life Force gain from skills is improved.) Striking an enemy with a (non-auto attack) skill that grants life force deals additional damage and inflicts a damaging condition.” The condition and amount of stacks afflicted would depend on the skill; the non-auto attack part is there so it wouldn’t end up getting ridiculous, but it might as well be tweaked to work a bit differently/weaker on AAs.
Pretty rough idea and can probably be refined quite a bit, but yeah.
I would actually love to see The Battle on the Breachmaker/the Prime Hologram as raid boss, tweaked for 10 players and with additional and more punishing mechanics. Might just be because I actually enjoyed that fight a lot, but yeah.
I was looking at games and came across mario maker which allows you to make levels and post them for people to play. So I was thinking why doesn’t anet make this concept for dungeons, they already stated they are done making dungeons so why not let us make dungeons?
Pretty sure you’re underestimating this.
Trailblazer’s set would be ideal for Reaper on “tanking” duty I guess. Still nearly the same Condition damage and same condition duration. Loss on Power and Precision isn’t that impactful. Swap CPC/Suffer for Rise! if needed, you’re done.
Less precision means less crits = less bleeding from Barbed Precision, also less condition damage from target the weak and if you’re running earth sigil, less crits from that too etc.
Huh, they indeed are. Imo they really shouldn’t be though, especially with VG’s rings not being unique either and no proper way of getting the new stat combos on your trinkets.
Something to add:
Got “Spectral Balm” tonight.
This is the gorseval accessory.
No viper stats.
Apparently there is 2 accessories, however I’m going to suggest that the other one is unique, just like my new spectral balm ( which has zealot stats, which I may use for my druid).Given that its unique – no having 2 asc zealots accessories?
Alternatively no having two viper accessories?
Same applies for the other stat options I suppose – but these two i know are popular choices for raiding.Seems like they need to include a wider selection of stats, or not be unique.
The former of those two seems like a better option to me.I’m guessing this hasn’t been noticed much as they are rng and probably not too many players have them yet.
There are four accessories at gorseval; equivalents of assaulter, malicious, defender, healer; neither of them should be unique. Could you post a screenshot of yours, with the description being up?
Reaper tank can just go with the normal Spite/Blood/Reaper setup while grabbing toughness from some external source (food, infusion), run Rise and call it a day. Everything after that isn’t necessary but “nice to have”, I guess.
Condi reaper would just run Curses/Death/Reaper and like desade said, full vipers hype. Also different utilities, of course. VG shouldn’t move much, so you can make at least something out of your lich minions. Also solves the issue with toughness.
You wouldn’t take Soul Reaping in either scenario.
For seekers you’d have the problem that you apply chill with fear so they wouldn’t really move much, however conditions like weakness do have an effect on them.
I personally run power reaper tank in our group and it works fine, you shouldn’t ever feel any form of pressure, even less so if you slot rise, and starting at 50% I can pretty much set my AA to GD and use other skills once off cd.
I’m not defending the exploit i’m just pointing out why it’s being used
Except you aren’t since a proper mossman should be faster.
Yeah but you know, proper mossman or 11111…. proper mossman… or 11111….
How about actively test your game patch before releasing, you know like every other game companies do, no matter the size of the team?
Who’s to say they didn’t? The bug fix for mesmers was to fix a stuck continuum rift when the ability expired naturally. So imagine if you would a QA member makes a mesmer, F5’s, then waits. Ability expires, rift disappears. Retest a few times to confirm the result. Bug marked as fixed.
What you’re asking for is impossible, for any development or QA team with a large project. A specific bug is entered. That specific bug is fixed. That specific fix is tested.
Why would you not test it with 1/2/3 illusions up? That’s part of QA, it’s directly connected to it and the fix might not even work with illusions up. Would’ve taken 2minutes more to notice at best.
A dev said they’re working on it, post is in the bug forum.
It’s still disgusting that they’re not reverting the change for now as it’s a major issue.
Dinosaurs pretty much nailed it. I would mention that a good dragonhunter can also manage green circle duty on VG without too much of a DPS loss, which is something. =P
Overall, if you just want to roll an alt to get a spot in a raid, a burnzerker is currently your best bet. Chronos and druids are great, but if that role’s already covered, you won’t have much chance on getting in the group. Burnzerkers are great, even if you have a bunch in your group.
Having 2 warriors in a group to cover banners for both squads is ideal, but even after you cover this, additional burnzerkers can bring different utility skills that will boost their personal dps or give more options for handling breakbars.
Now…that being said, I wouldn’t be surprised if the nerf hammer strikes burnzerkers on the next balance patch. If it does, they may still be a great choice, but considering the cost of building a full set of vipers/sinister gear, it would suck if you went through all the trouble of gearing a condi set for a warrior only to see it get nerfed too hard and pushed to the back of the line in terms of meta builds.
I expect the nerf hammer to hit Chronos more than Burnzerkers.
I’m sure they’ll make an adjustment so that distortion doesn’t allow groups to bypass mechanics, like the green circles. However, I don’t expect anything else to really nerf them in PvE.
Alacrity and Quickness I think, these are too easy to apply constantly.
They’re easy to apply, but they’re the counter balance to mesmer’s low personal dps. I seriously hope they don’t change this since mesmers are one of the few professions that fill a unique role like this. There’s enough homogenous damage builds and very, very few viable support builds.
So you’re saying the amount of quickness a single chrono can throw around is reasonable?
Fear shouldn’t be affected by resistance. Fear dealing damage should also be baseline for necro imo with tweaked numbers if necessary.
That’s very nice to hear, thanks.
You can get ascended boxes from lower dailies, chance is just extremely low.
We had a bunch of box drops in our guild since the patch; they don’t seem to be extremely high, but they’re not completely horrible either.
Something about a Rev and Molten Boss. I’m sure you know it.
Not only Rev but also Ele. I’m sure you know it.
Guard and war can do it aswell. :<
What are the chances that my necromancer can do it too? :c
Your necromancer can do it.
Is there any chance we’re going to be able to buy the ascended rings/accessories/amulets dropped from VG/Gors/Sab at some point, presumably for the same pricetag current boss specific drops with a new skin can be bought?
Considering the only way to get ascended trinkets with quad stats (besides the amulet, which can be gotten once) are those random raid drops as of now, it would be very helpful; the pricetag of 600 shards would also ensure they’re not easily gained, as it would take 6 weeks to get one of your choice.
Mesmer, Warrior, Revenant, Druid are pretty much taken all the time. Engis and Eles are taken quite often too, Necro can have some good use too albeit you won’t see all that many groups taking them. Guardian and Thief are barely ever taken.
Final raid boss should honestly be a group of legendary pocket raptors and rolling devils.
Bosses can be killed with a lot of time left, people are just going to step up their game. Besides that I doubt there’s going to be a lot of extreme nerfs.
You’re funny. You judge your opinion on:
- people who keep rerunning the content (have to be addicts and bragartists, can’t be due to the content being fun)
- people who don’t do them (my guess is most have not tried or tried and failed). Great way to get to know content, ask people who haven’t done the content.If you had spent the time talking to people who do the raids, you’d get quite a few to answer that the raids are a lot of fun. The mechanics for the 3 bosses are interesting (Goreseval is usually the one everyone mentions as least interesting due to the dps check aspect) and quite fun.
Now this might not extend to people trying with bad pugs, but most regular raiders will tell you exactly this: the first wing is a lot of fun and most are looking forward to the next wing.
I’m sorry but I’ve played the raids multiple times. Personally I don’t find it good content at all, it’s just boss fights with gimmicky mechanics and gated by annoying timers. There is no story, nothing to explore, no real motivation to keep banging your head on the wall either. It’s a shame on the endgame content that was to be found in Guild Wars 1. I think it’s a complete fail, it’s not going to keep people playing this game.
So you’d rather fight trash with no mechanics and no timers? Open world it is for you.
Story is there, just not thrown at you, but hidden in those letters and what you can see from the encounters/small bits of dialogue. Gear/drops you can only get there are your motivation, if that’s not for you, again, there’s open world.No I’d rather GvG and PvP, stuff that actually is skill-wise challenging, instead of the false difficulty or high HP and timers. I want hard content in a game that can get you involved from both a story and gameplay perspective, but the raid here are just boring as hell. Look for a party for 2 hours minimum, fight this boss with a million HP and probably fail 10 times until people quit, then this other boss with a million HP if you have a good party, then this other boss with a million HP, repeat. Even the Arah dungeon initially was way better developed than this.
Seriously, I can’t believe people can’t see how kittening cheap the raid content is. It’s not what I paid 50$ for. For 50$ you can get amazing games that have had so much more work in them than this expansion, like the latest Assassin Creed. I don’t see why anyone would waste their time with this just to get an armor skin.
Yes, from what I heard current GvG meta is stacking Hammer-Revs and current PvP-meta is pretty much everyone bunkers, cc-spams and whatnot. Really fun and challenging. The raid offers some starting lore for it, since it’s a side story and the first out of three wings, what do you expect? We’ll get more lore in the other two wings.
Where’s false difficulty in raids? If you fail because of the timer, you suck really badly and raids are too hard for you, it’s pretty simple considering decent teams can kill all bosses with 3min+ on the timer.
Looking for a party 2 hours minimum? Your fault if you’re pugging, raids are meant to be enjoyed with a guild or friends.
Also, you didn’t pay 50€ just for raids; you paid for the full package of HoT, raids are part of that. Even if you don’t enjoy them, and that’s your right, that doesn’t mean no one else enjoys them and you can just ignore that part of the package, instead focusing on things you have more fun doing.
Something about a Rev and Molten Boss. I’m sure you know it.
Not only Rev but also Ele. I’m sure you know it.
Guard and war can do it aswell. :<
There’s even more classes that can.
Also, a properly done mossman is faster than doing him while afking.
As for the bugs, yes they need fixing, but we already saw how much dedication put into fixing those things; slap “fixed …” into the HoT-patchnotes while only actually fixing one or two problems and causing a dozen new bugs.
Tell me this is a joke pls.
Condi warrior is disgustingly effective in raid on huge targets, and i totally expect a nerf
How can the second part of his post not make you realize he’s joking?
You’re funny. You judge your opinion on:
- people who keep rerunning the content (have to be addicts and bragartists, can’t be due to the content being fun)
- people who don’t do them (my guess is most have not tried or tried and failed). Great way to get to know content, ask people who haven’t done the content.If you had spent the time talking to people who do the raids, you’d get quite a few to answer that the raids are a lot of fun. The mechanics for the 3 bosses are interesting (Goreseval is usually the one everyone mentions as least interesting due to the dps check aspect) and quite fun.
Now this might not extend to people trying with bad pugs, but most regular raiders will tell you exactly this: the first wing is a lot of fun and most are looking forward to the next wing.
I’m sorry but I’ve played the raids multiple times. Personally I don’t find it good content at all, it’s just boss fights with gimmicky mechanics and gated by annoying timers. There is no story, nothing to explore, no real motivation to keep banging your head on the wall either. It’s a shame on the endgame content that was to be found in Guild Wars 1. I think it’s a complete fail, it’s not going to keep people playing this game.
So you’d rather fight trash with no mechanics and no timers? Open world it is for you.
Story is there, just not thrown at you, but hidden in those letters and what you can see from the encounters/small bits of dialogue. Gear/drops you can only get there are your motivation, if that’s not for you, again, there’s open world.
Gravedigger instantly finishing off enemies who were previously standing on their feet would be way too strong. If at all, give it some bonus damage against downed targets. Executioner’s scythe should turn into a finisher move; maybe make it so that it’s not affected by Reaper’s Onslaught’s CDR on kill if you finish an opponent this way, though I don’t think it would be all that necessary.
As for not hitting; well, you can set it up; get your blind/cc/etc. out first, you have enough options to increase the chances of your GD hitting, from skills, traits and even your equip.
Dagger OH is used by condi reapers in raids while focus is used pretty much everywhere in PvE by power reapers. The weapons are good and have their use, but aren’t useful everywhere.
Now, axe on the other hand still seems weak to me.
If there was no timer, i would….
Timers are an old and tired trick that shows nothing so much as lack of creativity and innovation on the part of Anet. This is what that OP was complaining about.
If you slapped a timer on a Moa in Metric Province, would it be fun? By your standards, it would….
Okay, so what would you do to stop people from going full def stats and facerolling through the encounter? Everything would end up being a timer. It’s necessary and timers are relaxed enough that they should only pose a problem at the beginning, if at all. Most parties wipe to mechanics anyway.
I disagree, necro is not selfish anymore. He is the best kitten reviver ingame (transfusion + last rites), has might for party (blood is power) and now even a projectile blocking field (corrosive poison cloud)
Except that BiP is kitten (might duration not long enough and, at least in pve, you should be easily mightcapped anyway) and cpc makes power necros cry because of the weakness.
Where’s our +150 Condition Damage for the party trait, kittenmit.
What would also be interesting imo would be skills/traits which buff the party in various ways the lower the HP of the target is. This way we would have unique support for the party while sticking kind of to the theme of the necro. Would likely be difficult to balance, though.
Sylvari are the true masterrace tbh
“oh god I had bad luck two days in a row and I’m not getting showered in ascended gear while completely ignoring guaranteed rewards and gold in form from materials, update sucks, Anet kittened up”
Where do you guise farm iron, wood n’ so on, a.k.a. Pressing F Nets More Money Than Clearing The Raid?
For iron I just go and get some rich nodes. Wood depends on the map, Maelstrom has good amounts of hard wood and platinum ore, I rarely ever farm seasoned or soft wood.
If you wipe due to the timer, your party sucks and you have to improve a lot. That’s not the timer’s fault. Raids are currently clearable in full exotics; just getting asc trinkets isn’t difficult at all though and those aren’t class dependant. By the time the meta would change that drastically, you should have enough asc gear collected from raids.
All classes have working builds for raids, although it’s true thieves and guardians are the least seen.
VG and Gors wouldn’t work like they do without their aggro mechanics.
A mode where you need to go through the whole thing in one go would actually be nice, should include a title and whatnot.