No, iirc all of them were solo-Q just like I was
its funny too see all these people saying necro isnt op
then explain why you only see necros in pvp? , i just tried the metabuild of necro and its soo easy to play… , just press all skills of staff , then fill some with scepter , go shorud press everything and stomp
you guys are killing pvp
Because you play against people who have no idea how the game works?
Of course you can roll your face over the keyboard when the enemy is basically doing nothing…
Make your own raid group, boom. Suddenly you have people to raid with, are able to learn the encounters and master them.
I still agree that I’d like to see more frequent fractal love.
PuGs can require whatever they want. No one has to respect it.
That doesn’t mean it wouldn’t be incredibly rude.
The same could be said of pug reqs.
Obvious bait, but whatever: This would also mean no one has to respect you and can kick you whenever they want – just like those people will do.
…how does a losing streak promote losing on purpose?
Who in their right mind would spend the time for losing three matches, then trying to get a winning streak going when they just as well could win and get more pips in a shorter amount of time? That makes no sense whatsoever
Not having read through all those posts; why is MMR not solely based on personal performance, not taking losses/wins into account or at a smaller degree? I guess it would be really difficult (if even possible) to get such a system working properly, but it would be so much better.
Because Wins/Loses generally have more to do with your skill than the match point system.
Eh, I never said it’s supposed to take the match point system into account, everyone knows that one’s bullkitten.
Not having read through all those posts; why is MMR not solely based on personal performance, not taking losses/wins into account or at a smaller degree? I guess it would be really difficult (if even possible) to get such a system working properly, but it would be so much better.
You already have the option to get the Fractal legendary backpack in PvE if you like that mode so much.
You mean the one that’s still unobtainable six months after we were supposed to get it and three to four months after being told it will “definitely be available by the time people finished their first three collections”?
Despite me being extremely salty about Anet once again not keeping their promises AND throwing the first legendary backpiece into PvP instead of PvE, I think Ascension shouldn’t be any easier to obtain, neither by providing different paths nor by simply lowering requirements and it’s nice to see that there’s actually something with bling that’s unique to PvP while not being obtainable by everyone (though I’m pretty sure most people will still be able to get the achievements done + enough tickets by the end of the year, even if they’re eh at PvP).
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
I didnt have any issues with the lord prior to the last meta change. Since we now have a huge clusterferk of damage spammed out like never before, one person can actually solo the lord now. When it requires max 2 people to kill the lord and with only two they can kill the lord in a few seconds, how the ferk do you think the team can be there in time? It just require right classes at lord and its dead in a few seconds.
If your gate is open and losing your lord would cause issues for your team, why do you leave him unprotected?
If your gate is not open, why do you ignore the warnings?People dont ignore the warnings but when you get the warning and start running, before you hit the doors to go inside its dead. Thats what i mean by the damage is too high for the lord to have so little hp right now. 150 points for a faceroll is redicilous.
Can’t say that happened to me yet, not gonna say you’re lying though.
Just how I see it; since you’re aware that lord drops really, really fast currently you have to keep an eye on eventual lord-rushs which could put you into a bad position/make you lose the game and try to stop them before it even starts.
If they end up buffing lord then sure, I wouldn’t have a problem with that, but as long as they don’t (and I kinda see them not doing it because they’d eventually have to readjust it again and again and again… depending on the current balance/meta) you’ll have to adapt.
@Malediktus: See the questions I asked above.
//Of course I’m just talking from my experience here, which is that I’ve not seen lord just dropping before there was any time to react, even with some high damage comps going for him.
(edited by NovaanVerdiano.6174)
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
I didnt have any issues with the lord prior to the last meta change. Since we now have a huge clusterferk of damage spammed out like never before, one person can actually solo the lord now. When it requires max 2 people to kill the lord and with only two they can kill the lord in a few seconds, how the ferk do you think the team can be there in time? It just require right classes at lord and its dead in a few seconds.
If your gate is open and losing your lord would cause issues for your team, why do you leave him unprotected?
If your gate is not open, why do you ignore the warnings?
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
Did you even see how fast some classes/builds can solo the lord?
Sure, some classes can do it fast; but that’s why you watch your map, keep an eye out for things and listen to the oh so obvious “your base is under attack” which gives you enough time to respond and get someone there if necessary. It’s very much so possible to defend your lord for a reasonable amount of time, I’ve seen it.
Just saying. I’ve received one double pip for a comeback and it was only a deficit of 50 points. I won a comeback from 350 – 495 ending in 500-495, no comeback pip. Just won on legacy 50 – 350 cameback and won 570 to 380. Wtf?
You get a comeback-pip after losing three+ games in a row, then winning one.
You don’t get a bonus pip for turning a game after you almost lost/were behind by a cubic ton points. Not that I know, at least.
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
Yes to pretty much all of this. Those are really basic things that should be added. Although I’d understand if things such as the black lion bag wouldn’t be implemented due to shared character slots existing. Consumable bag is extremely important though, even more so with the ever growing amount of useful consumables that exist.
Also, a “forge all” button for the mystic forge would be amazing, i.e. a button that automatically creates as many of the item you threw the components in for as possible (have 20 charged cores etc., get 10 charged lodestones with one click) because this is something we desperately need too.
Punch does about 6k if you have no reduction on you
The Magic Aura is a permanent DoT which should tick for about 2k, which is probably what you mean. Can’t avoid that.
The point is rewards offered.
AI fighting rewards are Ascended and legendary.
Player fighting rewards are scraps in comparison.
AI fighting is looking up dulfy to memorize boss and beat them to get best loot.
Players fighting other players is vastly more difficult and there are not any crutches or do overs, but those wvw and spvp players get awful loot.
Priorities.
Fighting other players is not necessarily more difficult, because your enemies can be complete kitten. lol
Seen and had it happen already, it’s quite sad that some people do this just because you don’t join their squad, but just ignore them and move on. lol
Tormented weapons would be nice to get again, along with some other old skins. They’ve been out of rotation for so long, they should get re-introduced for 2 weeks or so imo.
Just add a slider for weapon sound effect volume, problem fixed.
Yes player with exotic gear could complete raid.
And healer Druid is totally needed in raid as well
That being said you use Druid less for healing itself and more for the buffs it brings; the healing can help though, yes.
Your so called pros will have had 2 raid wings since hot,what have the rest of the players who payed for this expansion had? sweet f all.
…basically all of HoT? Lmao
Good, content for pro player only…
“Pro players” as you call them have been waiting for appropriate content for 3 years.
Now then why do pro player exclude adequate skill, geared players from that very content? I never had a bigger issue then finding a spot in raid, and i went true a lot of trouble to get a full viper set for two professions, including the hard to get mordrem loop amulet. Usually i’m the player making the fewest mistakes on VG.
The problem here would be that you’re trying to pug raids.
You can get viper stat currently without legendary back piece. It’s called sabetha’s assaulter crucible. I turned mine into commander stats for my chrono, but I wish I had turned it into vipers. Can always get another one, though I used a lot of my tokens on the ghostly infusion
.
*Malicious Crucible, Assaulter doesn’t have Viper afaik.
But “it confuses people”
yup thats it and force you to read your traits and kills
What I’m saying is, iirc a dev stated this as one of the main reasons why pvp/pve/wvw balance split isn’t going to happen which is… well.
But “it confuses people”
What I can’t understand is how matchmaking can put me into pretty much the same team multiple times (four times in a row as of now) when the team always loses; how or why does the matchmaking not notice that this team simply doesn’t work and instead mixes them differently? Knowing you’ll lose the second you see your team isn’t fun at all, even less so if they’re unwilling to listen to any kind of strategy you try to develop and whatnot despite being in sapphire.
I was not aware this existed but I need this so badly.
Also as has been mentioned, wide rim glasses, bunny ears, aviator sunglasses. Maybe even some skins you were able to get in GW1 (including things that were only released with EotN, i.e. different gloves but also various armor sets as actual armor, not outfits along with weaponskins.), but that’s a bit more far-fetched.
It doesn’t seem like they’re talking about the condition and more about the fact that you move slower by default while in combat.
I’d assume she means all stats will be available, rather than 1/4.
That would bring up the question if this will retroactively affect ascended gear from raids and/or if we will be able to trade in old versions for new ones.
Other than that, we’re making improvements to show ascended gear is awarded. You’ll have a lot more choice instead of getting something you can’t use.
Regarding this; will we be able to exchange ascended pieces of gear dropped from inside the raids against identical pieces with other stat choices? i.e. for example exchanging a defender amulet against a malicious amulet or will we still have to do deal with it? I’d assume we’re just out of luck and nothing along those lines is planned, but I got a defender crucible today and I’d like to know if I can safely trash it or if I should hold on to it because I will be able to get some sort of use out of it.
Lets be honest though, even on higher scales bosses are no threat whatsoever, they just live longer.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
Specifically RANGERS as an entire class. You can’t say the other classes are shunned entirely. Rangers can only join if they run Druid. The other classes don’t have to really change what they actually do – DAMAGE. The ranger MUST change and become a healer only class. Get off your elitist bandwagon and stop mincing words.
I’m telling you again; Rangers do not have to take on a full healer role which does nothing but healing. If your squad demands that of you and can’t survive without you healing them up to 100% all the time then your squad is kitten. Simple as that. We run our Druids as Berserker/Viper and they heal to keep GotL on people up or to get them back to full when someone drops low on HP. Between those heals they deal damage like every other class. They usually don’t even run Staff, nor are they the ones who catch Sabetha’s Flak Shots. 15% bonus damage from GotL is simply nothing to laugh at, it just so happens that those come from healing people; which again, wouldn’t be the fault of the raid, but of the trait.
For the most part I wouldn’t take most classes if they run without their elite specs, just because so much is lost. That being said, I’ll agree that Ranger’s elite spec changes the playstyle more than many others do, yeah. But as I mentioned, it still doesn’t make you a dedicated healer and you should very well be able to combine dps and healing/support into some sort of rotation.
Oh and please stop throwing the term elitist around, it’s silly and not even applicable here.
//Ranger always was about the support. Spotter, Spirits… Those are the reasons you took a ranger, not his super amazing dps. Druid enhances your support further, GotL being one of the best things to be available. Obviously you’ll take it and try to keep the buff up WHILE doing damage; like every other class. Warrior is taken for his offensive utility too, it’s just more passive than Druid is.
I call it elitist because it is. Raids have created an elitist attitude and a LTP resurgence. The “You just want easy content” answer to anyone complaining about content of the raid and what the problems observed in their opinion. So, yes, elitist is a very good term to use.
As for why I chose the ranger is not listed by you – so don’t assume you know why.
And yet here you are, blaming the content for something that, in reality, is caused by people who don’t even know their own kittening class and people you wouldn’t even want to run the content in question with in the first place.
Get a group of friends or a guild which understands that you are not a healbot and stop kittening about pugs with their skewed ideas of what a class should and shouldn’t do.
If your last paragraph is in response to mine; I never said that is why you chose Ranger/Druid, I said that is the role a Ranger/Druid is supposed to take. A class which enhances the rest of the group immensely in various ways.
Well, I suppose “Those are the reasons you took a ranger” was not well written then. It looked more directed at me. Your explanation is better here.
On the other note, now that there is a meta and the success rate is such that taking a ranger doesn’t mean success said group of friends would rather not take a ranger anymore.
I blame the content because it has forced a type of play and brought about the attitudes that are on display here in response to my post and any post in opposition to the, I’ll say it again, elitist mindset. Though many of those attitudes have always been around. L2P folks are always lurking around to spout off. Makes them feel better.
The content is challenging and I like a challenge. But it should have been more based on skill than having to have a meta developed to kill a boss quickly. Having a good build is necessary, but the problem is the forced play style instead of skill. If it was based on skill a party with good pve builds could have walked in and done it.
Oh well, I’m sure there will be more L2P posts and you aren’t any good posts.
Enjoy your day.
I don’t think I told you that you’re bad/you have to L2P after the first post where I already said that you made it sound differently from what you actually meant.
I don’t see why a group would want to give up on a class with as much group support and % buffs as a Druid either.
Again, the content isn’t forcing a type of play. Pugs try to enforce it because its what they see as path of least resistance, the easiest and fastest way to get through something, even if that’s not the case. There’s tons of group comps that are in a range of “works well enough” to “works amazingly well” which can all clear the raid; groups who can actually do more than copypasting builds posted on metabattle know that and play around with various comps, seeing what’s viable/worthwhile and what is not, if it’s not already obvious before trying it out or just go with what’s efficient while working well for them. If you think this only existed since raids, you might wanna look far back, because this way of thinking exists since forever.
By the way, a meta always exists because there’s always things that are more efficient than others.
And yes, raids are still about skill and having decent builds, I don’t understand why you think its not. Send 10 people in with the best group comp there would be, if they lack skill they’re still going to wipe left and right. At the same time, there’s comps that would be considered complete garbage which got through the raid because they are skilled enough.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
Specifically RANGERS as an entire class. You can’t say the other classes are shunned entirely. Rangers can only join if they run Druid. The other classes don’t have to really change what they actually do – DAMAGE. The ranger MUST change and become a healer only class. Get off your elitist bandwagon and stop mincing words.
I’m telling you again; Rangers do not have to take on a full healer role which does nothing but healing. If your squad demands that of you and can’t survive without you healing them up to 100% all the time then your squad is kitten. Simple as that. We run our Druids as Berserker/Viper and they heal to keep GotL on people up or to get them back to full when someone drops low on HP. Between those heals they deal damage like every other class. They usually don’t even run Staff, nor are they the ones who catch Sabetha’s Flak Shots. 15% bonus damage from GotL is simply nothing to laugh at, it just so happens that those come from healing people; which again, wouldn’t be the fault of the raid, but of the trait.
For the most part I wouldn’t take most classes if they run without their elite specs, just because so much is lost. That being said, I’ll agree that Ranger’s elite spec changes the playstyle more than many others do, yeah. But as I mentioned, it still doesn’t make you a dedicated healer and you should very well be able to combine dps and healing/support into some sort of rotation.
Oh and please stop throwing the term elitist around, it’s silly and not even applicable here.
//Ranger always was about the support. Spotter, Spirits… Those are the reasons you took a ranger, not his super amazing dps. Druid enhances your support further, GotL being one of the best things to be available. Obviously you’ll take it and try to keep the buff up WHILE doing damage; like every other class. Warrior is taken for his offensive utility too, it’s just more passive than Druid is.
I call it elitist because it is. Raids have created an elitist attitude and a LTP resurgence. The “You just want easy content” answer to anyone complaining about content of the raid and what the problems observed in their opinion. So, yes, elitist is a very good term to use.
As for why I chose the ranger is not listed by you – so don’t assume you know why.
And yet here you are, blaming the content for something that, in reality, is caused by people who don’t even know their own kittening class and people you wouldn’t even want to run the content in question with in the first place.
Get a group of friends or a guild which understands that you are not a healbot and stop kittening about pugs with their skewed ideas of what a class should and shouldn’t do.
If your last paragraph is in response to mine; I never said that is why you chose Ranger/Druid, I said that is the role a Ranger/Druid is supposed to take. A class which enhances the rest of the group immensely in various ways.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
Specifically RANGERS as an entire class. You can’t say the other classes are shunned entirely. Rangers can only join if they run Druid. The other classes don’t have to really change what they actually do – DAMAGE. The ranger MUST change and become a healer only class. Get off your elitist bandwagon and stop mincing words.
I’m telling you again; Rangers do not have to take on a full healer role which does nothing but healing. If your squad demands that of you and can’t survive without you healing them up to 100% all the time then your squad is kitten. Simple as that. We run our Druids as Berserker/Viper and they heal to keep GotL on people up or to get them back to full when someone drops low on HP. Between those heals they deal damage like every other class. They usually don’t even run Staff, nor are they the ones who catch Sabetha’s Flak Shots. 15% bonus damage from GotL is simply nothing to laugh at, it just so happens that those come from healing people; which again, wouldn’t be the fault of the raid, but of the trait.
For the most part I wouldn’t take most classes if they run without their elite specs, just because so much is lost. That being said, I’ll agree that Ranger’s elite spec changes the playstyle more than many others do, yeah. But as I mentioned, it still doesn’t make you a dedicated healer and you should very well be able to combine dps and healing/support into some sort of rotation.
Oh and please stop throwing the term elitist around, it’s silly and not even applicable here.
//Ranger always was about the support. Spotter, Spirits… Those are the reasons you took a ranger, not his super amazing dps. Druid enhances your support further, GotL being one of the best things to be available. Obviously you’ll take it and try to keep the buff up WHILE doing damage; like every other class. Warrior is taken for his offensive utility too, it’s just more passive than Druid is.
(edited by NovaanVerdiano.6174)
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
@Rising Dusk and Novaan:
You apparently didn’t understand my post since you went right to the LTP stance. My advice is learn to read. This raid should be based on skill not elite snobbery so only a select few can brag and tell others to learn to play.I noticed Novaan said there are many class comps but fails to mention that Rangers are booted immediately. Part of the reason I mentioned how screwed up it was that ranger can ONLY be a healer druid now that the “meta” is set. Rangers need no apply because ANeT saw to it that we don’t have the DPS needed thanks to the way the raid is set up.
I adjusted my build for the raids, I just wasn’t a healer I played a condi druid/ranger. Utilized several of the druid utility skills to aid in this(knocking away energy balls and such). I have all ascended and even made an entire set of new ascended(Vipers) along with trinkets to get a build that would help win. Gets expensive, but I bit the bullet and made or purchased everything necessary. I was almost always where I was supposed to be when needed(green circle duty and on the condi sub-boss I was assigned to.) Occasional hick-ups happen. I know the mechanics very well. My game play is very high – you just don’t know anything about me or other players who honestly try their best to succeed. Instead, you make assumptions and look down you nose at players who are trying to point out the flaws in the “raid’s” design. Not to mention the devs lack of vision when creating an elite that places a class into a niche that other classes are not forced to do. A zerker warrior can still be a zerker warrior and not have to adjust his play type. A tank and still be a tank and not adjust his play style. But you suggest, no DEMAND, that a ranger MUST play a druid healer to play in your elitist reindeer games.
Sorry, you miss the point and intent of my post.
note: I’ve never played anything with Nomad settings. I’m also one of the top 1000 players in the game.
That’s not true. Raids are very much so about skill, you can clear them in a squad running full on exotics and there’s been boss kills with less than 10 people, which is proof enough that you do not need full ascended in order to get through; it merely helps, as it should be.
We never run full healer druids in our groups. They’re either Berserker or Viper’s setup; the heal they give out by default is enough and in the end it’s more about keeping GotL up; add the other kinds of support to that and you’re good. Condi Druid also has pretty reasonable dps.
Besides, almost every class is using their elite spec because it enhances the class much more than a third normal spec could; for the ranger it just so happens to be even more support.
What you mention here is not a flaw of raid design, it’s a flaw of player thinking. Don’t blame the raids for this, blame the people who think a ranger can only be a healing bot with no dps whatsoever and should camp staff/celestial 24/7 while running full zealot/cleric. Also, if a squad really needs a druid to heal them permanently just to keep them from dying, that’s usually a bad sign.
If you’re good at the raid that’s great, however your post simply made it sound different.
As for “some classes deal more damage than others and thus those with less dps are left out”; A good part of every raid squad consists of classes which don’t necessarily have the highest dps, but instead are there to boost everyone’s dps in whatever way they can.
Other than that it’s pretty much what perry said.
inb4 it’ll be Korga 2.0 with the base speed of a bugged Korga.
What I really want to know though… Is there actually any lore behind this boss?
I kind of gave up on raids after spending hours and hours and hours trying to beat the first boss. It always came down to mechanics and not enough DPS. Did not enjoy it. And it really shouldn’t be called a “raid”. It should be called an “Elite Boss Fight.” There’s no raid involved.
Too much meta(which I thought ANeT was trying to do away with – especially when one of them said “goodbye, zerker” or something to that effect) and exact class combinations – not to mention the alienation of an entire class, unless they are running Druid only. That is just bull kitten. ANeT locked ranger into one specific build because they won’t up the dps ability like they did so many other classes. Everyone else got more attack and ranger, already lacking dps, got Druid. So it’s heal or go home.
And of course the creation of a new in game business of selling access to beating a boss. Thanks, ANeT. Not looking forward to anymore “raids.”
Oh, and locking Legendary Armor behind only one aspect of the game is bull kitten as well.
What I’m reading is “I want to play my special snowflake nomads tank support build while ignoring mechanics and still get through”.
There’s tons of different class comps that work in raids. There are some core classes you want to have in order to cover basic things, yes; but even then you can do some swaps and some interesting choices. What however is required that you actually support your team in an actual meaningful way (dps/buffs etc.)
You’re clearly not willing to step up your game, adapt and/or learn the mechanics, so raids aren’t meant for you in the first place.
On Difficulty
With Salvation Pass you should see comparable difficulty with the bosses to Spirit Vale. Things like No Updraft Gorseval weren’t really possible the first week when players learned the encounter. We definitely don’t want to make the encounters so challenging that things like that are never possible since all it does is make raids less accessible to others. It’s fun to be able to master them and get better and do things like this.
I actually think this is the way it should be. The encounters themselves aren’t easy for most people, weren’t at release and still aren’t. Yet at the same time, good squads can push for things like the no updraft challenge for bonus bragging rights and pushing themselves further. If such things could get achievements liked to them, maybe with a title or a mini to boot, then it would be perfect imo.
@Amineo: Pugs making up “stupid” requirements doesn’t make it less accessible when you could always start your own raid squad; with pugs, friends, your guild or even pugs who end up being friends or even your guild. Ascended trinkets are reasonably cheap to get and the most important part; and I’m pretty sure that, if you’re looking to do raids, you’re at the point where you have at least a few or can afford a few ascended weapons.
(edited by NovaanVerdiano.6174)
Andrew McLeod answered in another post about it.
It will come with the 2nd wing
Oh that’s really good to hear; you don’t happen to have a link to the post or at least know if it was on the forums/reddit? //Nvm lmao it’s in the very same subforum…
(edited by NovaanVerdiano.6174)
So what I’m reading is “It will be implemented, but we have no idea when exactly”, is that right?
Basically, but I can’t make promises on the development team’s behalf.
Of course not, but that’s still better than nothing.
Any update on this?
The team is definitely aware of the issue, though I am unaware if they’re going to get it into the 2nd raid release or not at this point. Hopefully they do.
So what I’m reading is “It will be implemented, but we have no idea when exactly”, is that right?
Any update on this?
You should have some condi-transfer which would make the weakness a non-issue and instead actually helpful.
Pretty sure they mentioned all three wings of this raid will use the same currency. If we ever were to get a whole new raid, that one would definitely use a different one.
Haven’t spend any of my shards yet and I honestly don’t care if there’s a new currency or not; a new currency per wing would actually mean you could buy more things faster (especially ascended gear), which is why Anet probably won’t do it. lol
Oh i completely understand why people do it. I just dont see why people try and justify it on a public forum. Its beyond absurd. And rather pathetic. Id be ashamed to admit i do or even support something this cheesy. And even if i wasnt i certainly wouldnt try to justify my actions.
It’s because they (well…we) were pretty content to cheese our way through tedious or difficult encounters and don’t have a strong need to prove our skill. Some people think the sole purpose of fractals and dungeons is to provide challenging content, but a lot of us enjoy them for completely different reasons. And differing opinions make for more interesting discussion.
Thats exactly my point. Why are you justifying your actions on a public forum if you dont need to prove your skill.
Its almost as if people who are justifying it are against the idea that extreme exploiting is wrong and shouldnt be fixed. And this is coming from someone who actually doesnt have a problem with most exploits.
The way i see it is if you dont care and you take part. You just keep quiet and accept how things are. The idea of speaking up and justifying your own crimes instead of supporting the fixing of said exploits is rather ridiculous.
Extreme exploits like these should never be justified or encouraged in public. And they certainly shouldnt be common practise or widely known. The real jokers are those that immediately went to find the next spot straight after a fix though. Thats some real dedication to cheese.
People do fractals to farm ascended gear – not to prove skill.
People want to farm them with as little hassle as possible.
“Exploit” enables them to do their farming with minimal hassle.
How are you surprised the pole stack has defenders?FOTM might be a skill-proving experience for you – but for others it’s just a farm. A farm they want to get done with as little trouble as possible.
Also the pole stack isn’t an exploit. He can hit you, just not as effectively.
I don’t understand how you can’t accept that people just want their farm.
I’m pretty sure he understands, it’s simply that such methods of making the content easier shouldn’t exist as it’s clearly not intended.
Also of course it’s an exploit lol People exploited the pole to get mossman in a position where he is less of a danger while they can use their skills freely on him.
People have their farm, they just can’t safespot mossman anymore. That’s good. If it’s not difficult and he’s basically no threat anyway, what’s the problem with that? You’ll just keep facerolling him, even faster than with those safespots. God forbid you actually have to do something in a game to get rewards.
Pretty much what the topic says, is there a chance we can get slots for those in our material storage? Especially considering crests are now used in crafting amalgamated gemstones, which are quite an important part of the new legendaries.
Set the daily fractals to something fixed instead of letting us pick and be kittening done with it, it really isn’t that hard and would effectively kill all 3x swamp runs for high levels.