What does 3,000 hours really mean though? There are players with over 10,000 hours still playing the game. They’re not losing those by a long shot.
It’s just a variation of the “appeal to authority” logical fallacy known as “appeal to accomplishment.”
~EW
Did you just quote yourself? Lol, you must have a lot of friends.
From what I’ve seen he always ends posts with his user-initials, that isn’t quoting himself.
>majority of customerbase
>spvp and wvw
sure thing lmao
Besides, I’d like to point out once again that a separate team of roughly what, 6-10 people worked on raids. They were especially hired for this iirc and don’t really work on other projects. Also, raids were pretty much finished on HoT (or at the very least Spirit Vale release), they simply decided to release them slowly over the course of 8 months instead of going with a release alongside with HoT/in one go, likely to not just throw “OH HEY LOOK WHITE MANTLE, NOW WAIT 10 MONTHS” at us. That other releases are slow doesn’t have anything to do with the raid-team, really. Besides that WvW-players have gotten quite a bit of love recently, didn’t they?
Why is 150 LIs along with roughly 3k gold spent (from what I know) over the course of four months, spending just a few hours every week, such an ridiculous amount which has to be reduced?
Because GW2 isn’t other MMOs and has made its reputation from that. Time gating is a thing in GW2, and it’s fine as a concept, but the time gate associated with 150 LIs is uncharacteristically long compared to any other time gate in the game. That’s why people are upset over it.
But is it really? We have legendary weapon collections taking at least up to three months if you don’t end up buying the ascended materials or get them from other sources, where they’re still random drops. In the same way, you can buy raids; of course, it’s much more expensive, but a lot more effort goes into it too. It’s only 9 bosses a week too, this is very important as you don’t have to kill said 9 bosses every day for 4 months straight. You also end up progressing slowly (i.e. actually seeing results) as each of the pieces is crafted on their own. And lastly, while I understand people wanting the armor as fast as possible, you’re not required to kill every boss each week, you can take it slower without losing the chance to ever craft the armor, as it is with the PvP backpiece. This doesn’t change the amount of LIs required obviously, but it still gives you the option to do it at whatever pace you want.
To compare, for the legendary backpiece you end up with, at the very least, 45h of playtime simply for the 60 days played, given you say “three games a day over a timespan of 45min” (which certainly doesn’t hold true all the time, even more so with horrible queue times). Then add (class) wins and division-crossing into the mix which is a problem for plenty of players (as can be seen) and you’re easily looking at much, much more hours. To add to this, you can only play ranked during certain times and once the four seasons are over, any chance to ever get the backpiece are gone, as long as you didn’t finish the achievements.
On the other hand, the legendary armor. Now, lets say after the players learned the encounters they take roughly 3h to clear the full raid; this is completely based on the stories I heard from guild members who pugged out of boredom with experienced groups. 16*3 puts us at 48 hours. Even if we say 5h a week we end up at 80h, maybe 90h if we count in learning phases. “This is twice as much as the backpiece!” Yeah it is, but we’re comparing a full set of armor with a single backpiece here. If you end up only wanting specific armor pieces, the requirements turn out to be even lower, though that’s not exactly an argument imo.
So yes, legendary armor acquirement seems to be in line with other legendary gear for me, it’s just more expensive to bypass the timegates, given you choose to buy your way through instead of playing.
People cry about everything that kills them while wanting their class buffed
nothing new, really
What I’d like to know:
Why is 150 LIs along with roughly 3k gold spent (from what I know) over the course of four months, spending just a few hours every week, such an ridiculous amount which has to be reduced?
Every other MMO would’ve said “yeah you gotta farm 1500 of those AND legendary armor will have better stats than ascended”, there’s barely no grind
Stop making problems out of non-issues
You can buy energy crystals off the tp for cheap now, just saying
They should just remove all consumables besides normal bufffood and utility-food tbh, problem solved. :^)
30min cd on this thing does seem a bit harsh, but imo it would be fine if they lowered the cost instead and refund those who bought the device the shard-difference. Otherwise yeah, gotta reduce the cd on it.
Have to say though that I’m personally adverse to consumables that give you new/different skills/options your class shouldn’t have access to as I personally think that’s extremely lame, especially when doing solo/low-man content (and I actually can’t understand why consumables besides food are allowed in solo/duo record runs), but that’s just me and I know there’s plenty of ground to argue about consumables being good or bad.
Imo, the worst offenders for “can’t see kitten” are still Mossman (thanks to brown on brown on top of brown with a bit of brown mixed in) and the Anomaly.
Positioning goes a long way, as in your example the ettin has a blind spot where he doesn’t hit with his swing, given you don’t have aggro and otherwise you’ll get a feeling for when he’s attacking/you should be able to at least somewhat spot the longer animations through the effects, same with the shaman.
Do you have effect LOD turned on in the settings? If not, do it, it’ll likely help you a lot.
I simply wanted to take a moment and say how great the 3rd wing is. From the environment to the boss design
The raid team has completely outdone themselves
Xera boss fight is jaw dropping the first time you attempt her.
I am seriously impressed by your hard work.
Keep it up!
Except I heard new raiders still can’t find groups to raid with. Thus only fun for a very limited # of players in game.
Yes, because it definitely is difficult to find a guild to raid with, especially with the amount of teaching guilds around.
150 (25 per piece) is very fine. No changes needed. After all a set of armor is 6 pieces and should take a lot of effort to get 6 legendaries.
No, dont lower the LI, lower the insane amount of T6 mats…
Seconded!
Also disagree on this one. 100 T6 mats per legendary is not insane. It is very generous
You know people think only about their own interests. For them it’s not insane to ask someone who has never raided to kill 9 bosses every week during 17 weeks to get a legendary armor, because they have more than 100+ Lis so it’s ok for them to be privileged. But when they’re asked to do something they don’t have that will also require a lot of time, there they’ll disagree and they it’s insane and too much etc. Humans.
Goes the other way around too. People who raided from the very beginning, not knowing how many LIs will be necessary kept doing it and now there’s people who don’t want to put the same amount of effort in, instead crying for a reduction of LIs required.
NO. why does everything have to be casual please let us have something that takes at least a bit of dedication.
^^^
Yes it might take you longer if you can’t get 9 kills a week, so what?
This is a legendary armor, a supposed sign of prestige which on top offers no actual bonuses besides fancyness whatsoever (no I don’t count stat-swapping as a plus as long as there’s no free rune-swapping along with it lol), so why do you feel like you have to get it asap? It’s a MMO, some things aren’t just given out straight away. And I wouldn’t even consider this much of a grind despite how long it is stretched out, you don’t spend those weeks constantly farming raids to make progress.i think you completely misunderstood my comment
No I didn’t lol
The first part was agreeing with you, the second was just me adding to your comment why it should stay like this and not be nerfed
more OP Archdiviner is the higher tiers.
He is easy as f… heck! There’s no challenge at all to beat him at the higher/highest level.
I’d argue he’s more difficult as he was before, especially if careless players get quickness and might stolen. Obviously a “git gud”-issue, but old Archdiviner was definitely less challenging (and more of a drag to fight) than the new one imo.
According to this italian site (third paragraph), google translate is telling me that ANet is planning to release a set of fractals throughout LS3, based on things happened after Zhaitan’s death; someone took over Zhaitan’s power and now controls “the dungeon” (Arah, most likely) and players have to find out what’s happening, why it’s happening and who’s behind this (inb4 Livia). This fractal-story also is supposed to span across multiple fractals instead of just one.
Given this is true, what do you think about this? I for one think the idea behind this is pretty good and can make for some interesting fractals, but on the other hand I’m not sure if I’m a fan of spanning a story across multiple fractals, which are still supposed to be somewhat random by design. Lupicus 2.0 would be neat af though.
NO. why does everything have to be casual please let us have something that takes at least a bit of dedication.
^^^
Yes it might take you longer if you can’t get 9 kills a week, so what?
This is a legendary armor, a supposed sign of prestige which on top offers no actual bonuses besides fancyness whatsoever (no I don’t count stat-swapping as a plus as long as there’s no free rune-swapping along with it lol), so why do you feel like you have to get it asap? It’s a MMO, some things aren’t just given out straight away. And I wouldn’t even consider this much of a grind despite how long it is stretched out, you don’t spend those weeks constantly farming raids to make progress.
I honestly think it’s fine. Yes, it takes a lot of time but again, you are not crafting the full set in one go, you craft single pieces; you still get to make some progress every three weeks, given you kill all the bosses. Even less do I think they assumed anyone to get all three armors really fast.
On top of that, we’ll get more raids in the future which, in turn, will give us more LIs, so yeah.
-
they dont. legendary does not give a statistical advantage, so its a non issue if they cant
I think the “I want it all – I want it now” crew is pathetic and needs to reduce their feeling of entitlement.The “mine mine mine, you can’t have it” crew is the one that need to reduce their entitlement. The goal should be the most happiness for the largest number, not to allow a tiny few to feel like special snowflakes because the devs happen to reward their preferred play mode better than others.
The “I don’t want to do this but I still want my shinies” crew you’re in has to reduce their entitlement, thinking they should be able to get anything in a godkitten video game for basically no effort. Put the energy you’ve thrown into crying that anet is supposed to make the PvP-back and the legendary armor accessible to everyone (which they are, the problem is people not willing to go through it) into something useful, would be much better.
Anyhow, while the info on legendary armor is welcome it’s really disappointing that, after (at the very least) 8 months, the armor still cannot be completed and there is no ETA on when we will be able to. This wouldn’t be as bad if we could at least see the finished product (which likely doesn’t even exist as of this point, nor does the refined armor I take it) so we still have no idea what we are actually working towards…
Accessible to anyone you say are you willing to carry the aussie people with 400-600 ping?
Or the 50-70 age people that dont have young whippersnappers dexteritiy anymore.
Seriously think before you type young one.
We have someone in our guild who fights against a worse ping than that more often than not and he doesn’t end up getting carried through raids and does his part.
I have dyspraxia, making my reactions delayed, making me press wrong buttons/nothing sometime and whatnot. I’m still doing fine in raids.
I also knew someone who did raids despite her being in the early 50s, but she stopped playing now.
Honestly, it is definitely doable by everyone who can normally play GW2 in the first place.
Besides, all this doesn’t matter because the steps here are required for legendary gear and ANet can’t take a step back on this because they’ll shoot everyone who went through raids for the armor in the foot, especially those in the “I might not like raids but I want the shiny so I’ll do it anyway”-camp.
If the info on reddit is true, 6 condensed gifts of might and 6 of magic, that’s extremely expensive… What happened to “Whole Legendary set wont cost more then a single legendary weapon” …
So?
We don’t know what else will be used. Maybe there’s no amalgamated gemstones added?We do know now and there are. 150 in total.
I might be missing something because I’m tired, but 150? I can only see the 100 crystalline ingots as requirement, which would be 100 gemstones in turn.
The trait itself is… okay. It has its uses and while I get the idea behind it, I do think adding a second condition through a trait so you can transfer it is a bad idea imo.
Also, MoC is especially stupid on Consume Conditions. Blind yourself because you have to heal…? what? lmao
I mean sure, you just do an auto attack and the blind is gone, but come on.
If the info on reddit is true, 6 condensed gifts of might and 6 of magic, that’s extremely expensive… What happened to “Whole Legendary set wont cost more then a single legendary weapon” …
So?
We don’t know what else will be used. Maybe there’s no amalgamated gemstones added? Not to mention that we seemingly don’t have to pay for upgrading the precursor-armor yet, which is where roughly half the costs go for the new legendaries. You can kitten about the price once all the recipes are out, everyone knows exactly what’s necessary and the prices stabilized after the initial rush.
As for the amount of LIs required, this seems absolutely fine. Yes, it does take some time, but you don’t need 150 LI or you can’t craft it; you’re free to craft the pieces one by one or even skip some. Also, as we’re getting more raids in the future, I’m pretty sure acquisition will get easier and easier in the long run.
Please add descriptions to raid collection items. I don’t think any item in this collection had us have it activate it first (we just had to have it in the inventory) and then gets removed on downstate too (talking about the spirit poison in particular, but I’m sure the other items behave the same way). While it’s far from being something big/important, adding 2-3 lines of text isn’t difficult either and would go a long way in making things less obscure.
These pre armors don’t really have me jazzed up, so could we get a look at the final versions for each race and gender?
Won’t they follow the current precursor -> legendary design, meaning they will look the same, but with more sparkles?
Well, following the “theme” they have the first attempt is generally considered a “failure”, then it gets better, so I assume it would be the same with legendary armor.
It’s just a shame that this looks… well. It seems like the designer(s) wanted to incorporate too many ideas and tried out way too many things. Since we still don’t know how the later stages of the armor (and ultimately, the final result) look like, this isn’t exactly encouraging to keep on with the journey. Many players (including me) will just wait for someone who is going to craft it anyway and then release screens (or wait until it’s accessible through the wardrobe as that’s not possible yet, is it?) and then decide.
To be fair, if the precursor-armor is any indicator on how the finished product will look like, I’m certainly going to pass. lol
Gonna grab the free ascended set and that’s it.
Without going into details I know for a fact that long-term this is better for the economy.
Nice bait.
Why
the
kitten
This is an absolutely horrible decision.
There is nothing in this game that shows that you are good, but it shows that you are most likely very dedicated about fractals.
I’m sorry, just how exactly does a random drop with an extremely small chance which also just so happens to be gated behind dailies show that you’re dedicated? It might as well drop very early in, as it has happened for players while there are people who’ve been running fractals daily since release and don’t have it. Your argument is, frankly said, bullkitten.
So is the idea of keeping this drop as is. There is no novelty behind a random drop that requires no skill to acquire (i.e. pretty much most of GW2’s rewards), at least for me all it does is making me go “oh, guess he got lucky. Good for him.” The tonic should be put into a collection which makes you do some actually difficult stuff inside fractals, but that’s not going to happen, so might as well go with Rising Dusk’s solution of demanding a cubic ton of pristines from the player.
The law of large number dictates that only an insignificant amount of people will be lucky enough to get it in small amount of attempts (dailies). If the chance is 1 in 1000 (the chance is actually much lower), there is still a 36% chance to not have it after 1000 dailies.
While I get your point, it’s still RNG in the end. It either gives you to tonic or not, and while it should swing statistically into a certain direction that doesn’t mean it has to or will.
It’s a bit tedious because you can’t see kitten, they should rework the visibility of the platforms, the effects on it and the boss itself. Difficulty-wise he’s fine.
There is nothing in this game that shows that you are good, but it shows that you are most likely very dedicated about fractals.
I’m sorry, just how exactly does a random drop with an extremely small chance which also just so happens to be gated behind dailies show that you’re dedicated? It might as well drop very early in, as it has happened for players while there are people who’ve been running fractals daily since release and don’t have it. Your argument is, frankly said, bullkitten.
So is the idea of keeping this drop as is. There is no novelty behind a random drop that requires no skill to acquire (i.e. pretty much most of GW2’s rewards), at least for me all it does is making me go “oh, guess he got lucky. Good for him.” The tonic should be put into a collection which makes you do some actually difficult stuff inside fractals, but that’s not going to happen, so might as well go with Rising Dusk’s solution of demanding a cubic ton of pristines from the player.
I actually wish they’d kill off PS and many other of the passive boon-generations, but the game went down that line for way too long and too far for this to happen. Also, they’d have to reduce the amount of combo-fields (why are things such as overload air even fields…) and increase the amount of finishers, maybe making it so that your own fields always have the highest priority when using a combo finisher (so that only you can kitten it up for yourself and not someone else)
But yeah if it was just PS that’d be gone, revs and eles would stack and share along with chronos. Maybe throw a wild blast into a fire field from other classes into the mix here and there, should be option arise.
I wish they had a solo form map with no raid bosses. Just normal mobs and the NPCs that you could speak to.
I’d settle for a way to just tick a box and you go in after it’s been “cleared” by the troops and your just there for “reports”
That sounds absolutely fine. In the meantime you can try lfg in order to find a kind soul who opens cleared instances for you.
That might be because T4 fractals are stupid easy.
Also, Necs having pretty much no group-buffing abilities whatsoever, so why would they need a nerfThey’ve got two big ones (the signet and the well), but they’re condition removers, as opposed to true buffs.
Those aren’t group-buffs. I’m talking about ways to share damage modifiers and whatnot. Necros are debuffers, so one of them in a five man group is enough. Multiple necros with plague signet would just hurt each other anyway. lmao I wouldn’t call Well of Power, if you mean that, a big one either tbh.
Welp, bad timing for our group but nice to see that they’re releasing it rather early.
That might be because T4 fractals are stupid easy.
Also, Necs having pretty much no group-buffing abilities whatsoever, so why would they need a nerf
Valk is only good in organized groups where you can expect the important buffs. Otherwise it’ll fall off fast as you’re going to be lacking crit chance from Decimate (when less than 25 stacks of vuln, which will happen often in PvE when just running around solo), not exactly good access to fury and lack of buffs such as spotter. The funny though is that most organized groups wouldn’t bring a power reaper anyway.
Did that small time when dungeon rewards were nerfed really pull that many skilled players out of dungeons?
If stealthing through half the dungeon is really a skill…..then we’ve hit a pretty big low.
Considering how much power creep we have in the game, its a lot easier just to face rush and kill everything than waste time on an outdated method.
I’ve been saying this for so long lol
Old habits die hard though I guess
It sounds like the Necro/Reaper have some problems contributing directly to team-situations, but are still viable when compared directly with other individual classes?
Necros/Reapers are horrible team supporters, that is true. Vampiric Aura is a joke and that’s pretty much all the group-buffs they bring; transfusion is actually pretty decent utility, CPC isn’t bad either as it destroys projectiles now and then there’s stuff like well of power which is okay, but gets easily outclassed and you shouldn’t really have many reasons to ever take it. Necros don’t bring any party-wide DPS increases, they don’t share boons etc.
However, they strive when conditions/debuffing come into play, which is what makes them mostly desired for raids and high level fractals where those things gain in importance.
That’s mostly for condi necro. Power necro is pretty much just kittened, sadly.
ITT: Proof that people get kitten about everything these days.
Yes, it sucks for Ithilwen that they have this disability and no one should suffer from such a thing, but as has been mentioned, most video games, especially MMOs, are built around having two hands. Try setting your controls up in a way that you only need one hand and can play as well as with two hands. Good luck, you’ll need it. It simply isn’t even possible for anet to cater towards their disability and as much as it sucks for them, they’ll have to accept this. And obviously, pushing yourself to do 11h+ marathons of GW2 PVP just to get a single win so desperately surely can’t be good for your health either.
Don’t really see the problem with thieves but if at all they should look at the amounts of damage thieves can deal while dodging so much instead of the dodges themselves.
4k backstabs so OP nerf anet pls
backstab confirmed for dodge, thanks for teaching me something new
I was rather talking about bounding dodge/vault/etc, but like I mentioned, I don’t think nerfs are necessary there either, just that it would be a better to point to start at than reducing the amount of dodges a thief has, should anet decide they need to tone it down…Thief sees some play and people immediately call for nerfs its hilarious. Please, tell me where you plan to buff thief then if you’re going to gut it’s damage to trash tier again.
I’m sorry what the kitten are you on about? lmao
I’m not even saying thief needs nerfs
Yes, but even though you might use the blocklist only for that reason, you can bet your rear plenty of people will use it in the way I mentioned should this ever find its way into the game. Of course it’s not optimal, but people blocking each other left and right just to get better teams would be so much worse.
I can see that happening. But doesnt the matchmaker get people with similar mmr? so that blocking would be for nothing, since they will still get paired with people that have their mmr on par with them.
The matchmaker tries to do so, yes. But what do you think will happen if everyone keeps blocking more and more players? Population is small enough already, pvp will be ded for good if that happens. lol
Don’t really see the problem with thieves but if at all they should look at the amounts of damage thieves can deal while dodging so much instead of the dodges themselves.
4k backstabs so OP nerf anet pls
backstab confirmed for dodge, thanks for teaching me something new
I was rather talking about bounding dodge/vault/etc, but like I mentioned, I don’t think nerfs are necessary there either, just that it would be a better to point to start at than reducing the amount of dodges a thief has, should anet decide they need to tone it down…
I’ve seen retaliation wipe a skilled team in less than five seconds,
Just gonna point out, this is an oxymoron.
So you basically said DnT has no skill. GG mate, WP.
Not that guy but yep. If you can’t even pay attention to the boons of a mob and kill yourself with something as cheap as FGS-rushing then yes, that’s pretty bad. Doesn’t matter what guild you are in.
“Oh let me just block all the bad players I see so I can only get matched with good players”
Or I rather not to queue up with poeple who are negatively vocal on chat.
And when blocked and we get paired, there really isn’t any strategy going on, since I won’t unblock them.
Yes, but even though you might use the blocklist only for that reason, you can bet your rear plenty of people will use it in the way I mentioned should this ever find its way into the game. Of course it’s not optimal, but people blocking each other left and right just to get better teams would be so much worse.
Don’t really see the problem with thieves but if at all they should look at the amounts of damage thieves can deal while dodging so much instead of the dodges themselves.
“Oh let me just block all the bad players I see so I can only get matched with good players”
oh my god people have to dodge, a class with access to boonstrip is recommended AND you have to pay attention, how horrible.
The instability is fine as is, it was much more annoying before the rework.
To grind for the backpiece.
As long as you can’t drop all the way back to 0 pips amber it’s that, yes
Did you consider cleaving him
OK, I’ve been playing 11 hours straight and have 27 straight stompings to show for it. Kitten it, I’m staying until I can log with a win.
The matchmaking is clearly not working correctly.
A real competitive system would make it harder to win if you won and easier if you lost. ANET chooses to favor players by doing the opposite.
The problem here most likely is that you push yourself to keep playing for insane amounts of time, which doesn’t help you at all. You get more and more kittened, more and more unfocused and it’s all gonna go south even further. Take a break, take it easy. Since you apparently have a problem with one of your hands, did you consider getting one of those one-handed mouse-keyboard-hybrids? Might help you, too.
Is it wing 3 or raid 3 though? after all, the 2nd wing is still part of ‘envoy armor I : experimental armor’. Supposedly there will be a II and III to follow, possibly even an IV as with the fractal backpack.
From what I can tell it seems that the next wing will only make the first precursor-step obtainable, meaning it’ll probably be another 2 years or so before we get the full legendary. I may be misunderstanding things though.The precursor is what you get from completing the first collection. Legendary armor follows a theme with each raid, and considering this raid only has three wings, it will be available with the upcoming wing. The only other collection that I can see them doing is for the gift.
What do you base this on? that would make this the shortest collection anet has done.
its only been drawn out buy waiting time.
They’ll shove insane material costs down our throats, don’t worry.
7) Don’t enter as Necromancer or Revenant or Ranger
8) Use appropriate, non-magic find Food and oils/stones/crystalsFixed for you
What are you on about lmao
All of those classes do fine in fractals…
I honestly just wish people would know what their skills and traits can do tbh, would help a lot. Bonus points if they would actually swap between them according to the situation.
You should get roughly 100 additional shards per week if you turn in all the minis and salvage all the ascended junk the raids throw at you.
Ah yes, the “I get really good RNG, so everyone that doesn’t get good RNG should suck it” argument…
^
I mean come on, getting 5 wvw chests + 2 teq chests in the matter of a few days? I didn’t even see that many chests in total outside of fractals lol