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Necro lack of survivability is unacceptable

in PvP

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The thing is, when you allow necros to have good escapes and survivability, they become broken. I’d suggest Spectral Walk become an F2 skill and that’s it. Nothing else.

That would actually be quite interesting and would give more meaning to actually positioning yourself using “trick jumps”, or simply crates and barrels around the map because right now there’s some classes who just press a button and are right up there with you ready to burst, making it a lot less useful against some classes.

Necro QoL changes

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

1. Wouldn’t mind.

2. It’s used in PvP and WvW, if at all I’d like to see the “gain life force when hit” mechanic being made baseline at lower values in order to conform with the “necros can take punishment” kitten they say

3. Skill can stay as is imo, would rather see it working properly and maybe a small cd reduction.

4. Nah, as annoying as self-conditioning can be, it helps in playing around with condis and gives us more to work with. Also, sacrificing HP worked in GW1 because it had dedicated healers, here it would not imo, even less so at 10% HP per corruption and with necro being easily focused down in fights (WvW/PvP).

5. Yeah gimme.

Why does no one do Dungeon anymore?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

They’re old content and aren’t as rewarding as the newer stuff. So people just hold off on them. Also they haven’t been touched in ages, doesn’t help either.
My suggestion would be finding a guild that still does them.

Make minions great again

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The one thing I want in terms of minion-control is being able to blow them up without using a transformation. That honestly would be enough control-wise.

Dungeon Recipes

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Hell no man, the only reason I still do dungeons is to get them all. If you can buy them, like with the fractal tonic, it just removes another reason why i still play the game.

How would this possibly discourage you from playing dungeons?

He’s farming dungeons to collect all recipes.
If he can buy them from the vendor, his incentive to farm them by running dungeons is gone.
Pretty simple tbh. One could argue he could just ignore it and keep farming, but yeah.

Coliseum & Capricorn Achivements

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Posted by: NovaanVerdiano.6174

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Currently working on getting the capricorn achievements since I didn’t have time for PvP before and… it’s pretty hellish. If the map gets picked, there’s usually a person or more afking (my last four games, all losses, had an afk or two on my team) and the amount of hate blindly directed at anyone who might’ve picked the map in chat is ridiculous going to the point where I had people saying “Everyone who voted this map, kill yourself or I’ll do it for you”

Timegated achievements are bad enough, having two timegated achievements at the same time sharing the same queue in a PvP-environment is even worse. I know what you wanted to achieve, but I can’t even give feedback on the maps because what good does feedback do from someone who constantly plays in 4v5. All the feedback I can give is that those temporary achievements cause a lot of genuine toxicity and are giving me a huge headache (so to speak) instead of enjoying the new maps.

Necro lack of survivability is unacceptable

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Lets also keep in mind that half the necros kit, especially the good heals, have ridiculous cast times which can be interrupted by virtually everyone who isn’t asleep.
The fact that necros stand or fall with their team comp/having someone who babysits them should be proof enough that necro’s survivability isn’t good enough. Not to mention that life force gets easily bursted down and isn’t a replacement for blocks or evades etc.

Yes, positioning is important, but necro doesn’t even get good chances to reposition themselves once they’re getting focused (and lets face it, the enemy team is going to push into the backline early on just to get you)

(FotM + Raids) Power spec still trash

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group.
.

I’m not gonna bother going through most of that but this alone is utter bullkitten

Our balanced groups clear frac dailies faster than 4 nec + 1 druid combos do. It’s a lazy comp that does not bring everything for a good and fast run and the fact that you think they are truly faster than a balanced comp in which everyone knows what they do shows that you have no idea what you are talking about. The one thing that the 4 nec 1 druid combo has as advantage is that it’s absolutely safe.

Of course an organised group is going to clear faster than a pug group. But that’s just it. Most people prefer to pug. And you never know what the skill level of a pug will be, so you go with the easiest/safest option. Which is letting your minions soak up all the damage and sit at 300 range spamming conditions.

I haven’t denied that. For pugs it surely is the easiest and most consistent route. That however doesn’t make it the best route for (somewhat) organized groups. If you’d balance around the average pug, we’d have a really bad time in this game.

//Oh and besides, since this is about the power spec, the buffs could, for example, affect the spite line since that is the power based line and something condi necros generally wouldn’t consider picking since they’d have to give up other important things. That would either put them into the situation where they have to decide or where the buffs aren’t worth it as condi nec but a power nec can very well put them to use.

(edited by NovaanVerdiano.6174)

(FotM + Raids) Power spec still trash

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

By any metric there is no encounter that a pact of ‘squishy’ viper necro can’t do faster and better than any power or balanced group.
.

I’m not gonna bother going through most of that but this alone is utter bullkitten

Our balanced groups clear frac dailies faster than 4 nec + 1 druid combos do. It’s a lazy comp that does not bring everything for a good and fast run and the fact that you think they are truly faster than a balanced comp in which everyone knows what they do shows that you have no idea what you are talking about. The one thing that the 4 nec 1 druid combo has as advantage is that it’s absolutely safe.

4 necro 1 druid?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

4 Necs + 1 Druid is far from being good, it’s just really difficult to die as death magic necro, especially if you go even more overkill with rise and whatnot. The druid makes it virtually impossible to die. Since you have ranged dps and your minions are basically free dps, it makes it easy to get some sort of okay-ish dps without much effort. Good dps/actual good useage of utility skills takes much more of course, but those groups don’t care about it at all, they just wanna get through easy; this comp enables them to.

Is there too much CC?

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Posted by: NovaanVerdiano.6174

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Good to see I’m not the only one who thinks this is disgusting lol

This and class stacking (though I can understand the latter, if they limited it to one per class per team the Q times would be even more horrible…) basically kill off my desire to play PvP at all. I did one ranked game this season and that was just to get my free sapphire rewards.

I’m not sure why the balance team thinks more is better, when in this case it really isn’t, especially considering both CC and especially stability distribution are so uneven it’s ridiculous.

Thaumanova Anomaly.

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Posted by: NovaanVerdiano.6174

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It would be more cool if I could see any AOE circles in that boss arena, though.

FTFY

Swamp - Not worth the aggravation

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I wonder how all those whiners are actually playing fractals. Blindfolded with one hand tied behind their back (or to something else that’s not mouse and keyboard)? Bloomy does not require anything but a minimal amount of attention. His deadly attacks have clear and rather long windup times, so you can usually simply walk out. If dodges are needed, you have plenty due to the wisp regeneration buff. Trash in the onslaught phase dies from a few autoattacks.

So wtf is supposed to be difficult about swampland? Paying a little bit of attention for a few minutes? Very demanding …

I’ll answer that. My necro has 32k hp, and bloomhunger was still able to oneshot me in scale 89. And it does a lot of 24k+ hits. Which I think is complete BS.

My problem isnt his mechanics. Those are easy. My problem is that even with a tanky build his numbers are way too overtuned. But perhaps its my fault for not kicking the garbage condi necro’s that were in squad. Who knows.

>the mechanics are easy
>I die to him with a 32k necro who also has access to shroud

pal, the problem is you, not the fight. Get better at the game and learn to use the dodge button at the right time. Bloomhunger got even easier with the removal of lethargic as you have normal endurance regen everywhere now and double that inside the wisp fields. That’s before anything else such as vigor you might get from whatever sources.

Can’t dodge while I’m knocked down. Can’t use shroud if you get one shot. Endurance regen isn’t even a factor for something you couldn’t dodge.

Did you even read my post? 32k hp in ONE hit. That’s a bit much don’t you think?

But ofc all the idiots will say “just learn to dodge”, or “you have shroud”, as if i dont already kittening know that.

And what’s the reason for getting knocked down? Exactly, you didn’t dodge in the first place nor did you consider bringing a stunbreak if this is an issue for you. Do you, by any chance, also bring Rise most of the time?

Also, the highest hit from bloom I remember was a 24k crit on my necro, no idea if getting hit for 32k actually happens, but since I don’t remember all damage values I’ll give you the benefit of the doubt with that one, could be possible on 89 I assume.

Is there too much CC?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Curious on everyone’s view on the amount of CC (and stability) currently in the game. Is it too much, is it fine?

Imo it feels like it’s way too much as you can spam CC and don’t really have any meaningful negative impact if you miss one or two/target gets stability, at the same time there’s things like stability on dodge (scrapper, rev) which are apparently ANet’s way to counter the immense amounts of CC in the game.

IMO both CC and stability should be something that’s not handed out left and right, but instead be tools you have (rather) infrequent access to, being required to use them just in the right moment to secure a kill/rezz/not die/etc., instead of just throwing it around like it’s nothing.

Does anyone feel the same or am I just being “weird” here?

Swamp - Not worth the aggravation

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I wonder how all those whiners are actually playing fractals. Blindfolded with one hand tied behind their back (or to something else that’s not mouse and keyboard)? Bloomy does not require anything but a minimal amount of attention. His deadly attacks have clear and rather long windup times, so you can usually simply walk out. If dodges are needed, you have plenty due to the wisp regeneration buff. Trash in the onslaught phase dies from a few autoattacks.

So wtf is supposed to be difficult about swampland? Paying a little bit of attention for a few minutes? Very demanding …

I’ll answer that. My necro has 32k hp, and bloomhunger was still able to oneshot me in scale 89. And it does a lot of 24k+ hits. Which I think is complete BS.

My problem isnt his mechanics. Those are easy. My problem is that even with a tanky build his numbers are way too overtuned. But perhaps its my fault for not kicking the garbage condi necro’s that were in squad. Who knows.

>the mechanics are easy
>I die to him with a 32k necro who also has access to shroud

pal, the problem is you, not the fight. Get better at the game and learn to use the dodge button at the right time. Bloomhunger got even easier with the removal of lethargic as you have normal endurance regen everywhere now and double that inside the wisp fields. That’s before anything else such as vigor you might get from whatever sources.

Fractal Relic Sink Needed

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Like it or not, it’s a viable alternative.

For those that don’t care to craft, or are veteran runners (with excess pages/matrices/relics/etc. and due to bad rng, a lack of chests) it’s a viable alternative.

Nothing wrong with having options

It’s not exactly viable when you could sell the mats needed to buy a box from the NPC and go craft the piece in question from that money alone, ignoring the other costs.
It’s a choice and you may do it, but comparing to crafting it definitely isn’t viable.

New Lazarus Theory! (SPOILERS)

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Posted by: NovaanVerdiano.6174

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Ok but why is it not a hostile creature? I’m invulnerable to damage…. so why make the creature non-hostile? It could attack me and I’m just invulnerable… but that isn’t what happens.
The dismissal of my argument seems to focus on the fact that A-Net wouldn’t make a thing like that hostile if your skill bar is locked… but if you are invulnerable than does that matter?

Like I said, the destroyer crabs are hostile to you even when in Mursaat Armor. Not sure where you got it from that they’re friendly.

Attachments:

Road to a new RAID

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Your point being?

Just pointing out at real participation numbers, because some people are becoming too delusional.

Fair enough. Still, 10%-15% active participation rate or so would be good enough for raids. Not that you could use gw2efficiency to draw any real conclusions anyway.

Yes. the only conclusion we can draw is that the numbers will be lower than that (because gw2eff skews the result towards the more hardcore/invested players), but how much lower we can’t really say.

There’s also that info from way behind (that may be no longer accurate) that half of the active accounts are f2p now – and those are definitely not raiders, for obvious reasons.

I’d say that efficiency skew is likely high enough that the real results would be much lower than 10-15%, but it’s only speculation at this point.

I wouldn’t say that. There’s lots of more casual players using it and you don’t even have to be all that hardcore to raid; I know a bunch of people who play really casually or don’t even do PvE normally, yet still raid on a regular basis because they find it enjoyable. It is really difficult to draw any conclusions, only ANet knows and they’re most likely not going to tell us, because why would they?

Road to a new RAID

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Your point being?

Just pointing out at real participation numbers, because some people are becoming too delusional.

Fair enough. Still, 10%-15% active participation rate or so would be good enough for raids. Not that you could use gw2efficiency to draw any real conclusions anyway.

I disagree with the Legendary Weapon system

in Guild Wars 2 Discussion

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m sorry, but if you do not intend to do WvW or PvP , you do not deserve a Legendary/ Legendary weapons are for those who enjoy GW2 holistically, not just in ‘how i want’.

Imagine how WvW and PvP players must feel if they want the skin but are forced to play PvE.

PvP shouldn’t even be in the game at all, to be honest. It will never compete as a bona fide Esport they way other MMOs have. Sorry guys, but the real pros don’t play GW2 PvP. It has created balance issues since day 1 and I would love to see it removed from GW2 entirely.

More on topic, yes I agree with you, OP. I have Bolt and I am not in any hurry to chase another legendary with the current PvP requirements.

…they not only named their game after it…

Common misconception, it’s not named after “Guild Wars” as in GvG and whatnot, it’s named after the “Guild Wars” that actually happened in the story line of the series. Nothing to do with it being a PvP game.

(FotM + Raids) Power spec still trash

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Posted by: NovaanVerdiano.6174

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Yeah we definitely need more damage on our power weapons/more and better modifiers.
Sadly, anet seems to be hesistant to give us both direct damage buffs (oh we should be all about debuffing/finishing off what’s basically dead and getting our power from that!!!! smh) and neither do they want to give us anything meaningful for group play. Vulnerability is thrown around like there’s no tomorrow and besides vampiric presence we don’t really have any special buffs only we can bring, which further diminishes any reason to pick a power nec. We should’ve gotten the +150 Ferocity buff Rev got, but as someone’s signature nicely put it, “Revenant is proof that devs read the Necro forums”

Meaningful for group play?
You can go to youtube and watch a necro solo lvl 97 thermo and lvl 100.
Necro doesn’t need game play. That is why the optimal group is 5 necro’s in fractals. They melt anything and everything. End of story.

…lmao?

You can go to youtube and watch a mesmer solo old 50 cliffside. You can go to youtube and watch an engi solo 100 Mai Trin. You can watch a Thief solo old 50 Mossman without HUD. Your point?

“Necro doesn’t need gameplay” must be the dumbest and most trollish statement I’ve read in some time so I’m not sure why I’m even taking the bait but whatever. Necros are doing well when it comes to being self-sufficient and have a good spot when condis are in play, even more so in combination with adds, but that’s about it. They’re not the highest dps, they don’t bring much group support and the second you have 2+ necros it is even less overall and despite popular belief, 5 necros or 4 necros 1 druid is far from being the most effective comp to do fractals. It is the easiest one because if the people sitting behind the PCs have half a brain they can stay alive without having to rely on their team too much (which can be a real problem in pugs), but it is neither the fastest nor the most effective if you’re talking about actual groups.

On the path to Viper's, Alternatives?

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Posted by: NovaanVerdiano.6174

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Power is better for open world and dungeons overall
Condi wins in (high scale) fractals and raids

Road to a new RAID

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If the Data is in any way representive, than 31% of all active GW2 Players are doing Raids. which for MMo Standards would be Mind Blowing

But there is still Room for Error so 15% less and we would have 16% which is much more Realistic but still great.

And well GW2 Raid Bosses in average are not a Joke and we have only one really bad designed Boss here with KC but otherwise the Bosses are pretty Challenging.

Right. Lets calculate some stuff, then. So, let’s assume that we have a Joe the Wannabe Raider. Let’s be generous and say that Joe missed like a whole W1 release and started after W2 release because people said him that raids are awesome and he should try.
Joe tried it ofc, he raided literally every week, but he was so bad that he managed to kill only one boss per week since W2 release. That’s 29 weeks, 29 insignias.
But hey, Joe is still a raider, right? Maybe one of the worst possible ones, but still. And now lets see where is his place on graphic, on “All” one…
In top 9%.
Lol.

Your point being?

Buying Armor chests vs Crafting

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Posted by: NovaanVerdiano.6174

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Those vendor boxes are much, much expensive except matrices would suddenly drop a few silver/less than that (at which point, anet would fix that “problem”)

As has been said, they want crafting to be the main way to get them and only offer different ways to get ascended armor/weapons to people who absolutely refuse to craft

(FotM + Raids) Power spec still trash

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Posted by: NovaanVerdiano.6174

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(>)><(BUT IT NO FIT OUR VISION OF NECROMANCER!!!)

[\[•.•]/] <(Okay anet! We get it…)

Edit: Improved artwork.

Truly an artistic masterpiece

AoEs bigger than displayed

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Posted by: NovaanVerdiano.6174

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This has been a problem for a long time, but with the current release it has been taken to new levels of ridiculousness.

A large chunk of the AoEs in this game damage you in a radius that is larger than displayed by the game, making proper movement around/out of AoEs a game of “getting to know where you can actually stand/not stand” and all it does is being misleading, really.

This ranges from things such as the cannon barrage in the Mai Trin fractal to some of the lava pools in ember bay and the fire AoEs in Taimi’s game, with the latter two being… quite extreme.

Attached is one example of how bad it can get, first me standing on what’s clearly not even close to lava and still having the debuff, then me basically being inside lava already and not getting the debuff.

In case of the AoE’s from the destroyers in Taimi’s Game… well, you can step out of them, take a few steps back/to the side and still get hit by them.

It’s not as extreme for most other AoEs in the game, but it’s still bad and especially when there’s lots of AoEs everywhere (for example, Mai Trin fractal’s cannon barrage) it can get really awful. This is nothing caused by lagging/desynching either.

I’m aware fixing this is a huge undergoing (and can’t even entirely be fixed in the first place I assume), but especially in instanced (group) content this should be investigated as it can cause a lot of frustration and in case of some groups/situations even wipes.

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(FotM + Raids) Power spec still trash

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Posted by: NovaanVerdiano.6174

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Yeah we definitely need more damage on our power weapons/more and better modifiers.
Sadly, anet seems to be hesistant to give us both direct damage buffs (oh we should be all about debuffing/finishing off what’s basically dead and getting our power from that!!!! smh) and neither do they want to give us anything meaningful for group play. Vulnerability is thrown around like there’s no tomorrow and besides vampiric presence we don’t really have any special buffs only we can bring, which further diminishes any reason to pick a power nec. We should’ve gotten the +150 Ferocity buff Rev got, but as someone’s signature nicely put it, “Revenant is proof that devs read the Necro forums”

A Darker Story

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Posted by: NovaanVerdiano.6174

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Quick solution: everyone dies next episode three times or more. Make them all die to death.

You mean “kill them till they’re dead, because that’s worse”?

People die when they are killed.

Die the death!

[Suggestion] Fractal Armor

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

They said in the Fractal CDI thread ages ago that they dont have the resources to dedicate to an armor for fractals. Seeing that legendary armor is taking almost 2 years of development to come out, I would have to assume thats true.

This is correct. Art resources that would be spent on a set of armor that works across all races and professions would be better spent on creating new fractals. However, new weapons are much easier to make.

Hi Benjamin, can you briefly explain your development process for making new armour? Surely modelling up the 6 items or 12 for male vs female doesn’t take that long, even with the various scale differences of the different races? What software do you guys use to develop your design themes? I would be fascinated into hearing a bit about it and the reasons on your end why it is so time consuming.

While I’m not a game dev, I imagine this is how it goes:

Come up with a good design which works for both genders and all races while hopefully looking good (this includes getting different ideas/brainstorming, probably pre-designing more than one armor…) once you have that, you can start designing the armor, at which point you have to get all the details right, make it fit on everyone and the daunting part of not having any clipping on any race with any armor combination in any situation whatsoever, because otherwise adjustments have to be made and everything has to be checked again in case there’s a new error. Then you need to make sure dye channels/dye behaviour is correct etc. – Not to mention that elaborate projects take more time by default.

I’m pretty sure I’m missing a bunch of steps here, but I’m sure this is roughly how it goes.

is anyone other seen nerf coming for necro

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Posted by: NovaanVerdiano.6174

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Content that wasn’t intended to be soloable is being solo’d.

Name one thing only condi (necros) can solo.
Because even back then there were solos of old 50 cliffside etc. on power classes and whatnot. As long as the content doesn’t have mechanics that prevent you from soloing it, it can be soloed by someone, even if the content wasn’t scaled with a single player in mind.

DD, ele, and guard meta?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

You never had to stick to your necro in the first place
Neither did you have to swap off any other classes

New Lazarus Theory! (SPOILERS)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

The crabs spawn when a player activates the machine, they’re coming through the hole in the corner of the room.
They attack whoever they aggro, including players in Mursaat disguise, you’re simply invulnerable.
As to why they’re there, probably because they’re just scouting or whatever, or it was a really silly attempt at stopping the player/they noticed the machine being turned on

T4 fractal still punishes melee/power builds.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

viper necro,brazil build,enjoy.

Absolutely not contributing, good job

Yes I agree, there’s a lot of melee hate in fractals and toxic trail might not even be that bad if you could at least properly see where it ended (sadly, to this day, basically ALL AoE indicators are not accurate and larger than shown, even with the new circles. Even the first story instance of the new LS chapter painfully reminds you of the fact that anet cannot get this down.) and the mob pathfinding wasn’t so weird. But you can’t, so while melee is definitely still possible, it’s less fun than it could be imo.

Love the new fractal changes

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Posted by: NovaanVerdiano.6174

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“infinite” potions… what’s the deal with those? Just peaked my curiosity but stuck at work >.<

Same ones as before (Offense/Defense/Mobility), just infinite use

Also, the mist convergence instability is going to need some restrictions, most likely.

Death's charge doesn't block projectiles

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Funnily enough, there’s a few instances where the skill is able to destroy projectiles which aren’t meant to be destroyable. Not sure if there’s any of those in PvP, but I know there is in PvE.

Necro not optimal for fractals

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Friends- I understand that necromancer has “longevity” and that conditions are good in high toughness environments- but it is ridiculous that people assume a full team of necromancers is “optimal”. I was kicked from a party because the other 4 players decided removing a chronomancer for a 5th necro was the “elite” and “meta”

No use getting upset over stupid, you can’t beat it.

but can it be nipped in the bud? i wouldnt have taken the time to write a post about it if i didnt see it every day in the t4 lfg /sigh

The first problem here would be that you’re trying to talk to a portion of the playerbase which, for the most part, doesn’t read the forums in the first place, let alone the donjon sub.,

Raids aren't working better than dungeons

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Raids are easier and have less deversity.

sure

Raids aren't working better than dungeons

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“It’s a fact.” “Why?” “Because I don’t like it.”
nice/10

I agree there should be more incentive for rerunning raids during the week, though. Sure, it’s fun, but everyone likes rewards.

The new Swamp [Merged]

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

new swamp is also a faceroll with 4necro and a druid… only annoying part is the onslaught.. oh well

Why would you run 4 necros there?

Because Brazil said so, duh

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I was in his raid, so let me explain the whole story why he got kicked.

On the last part when the boss spawn, the commander told everyone to stack on the boss and kill the warg as it spawns. When OP refused to do so and he stood next to Glenna, the commander asked him a few more times, OP started yelling on teamspeak because he thought what he did was right. The commander told him again (after he yelled at the commander on TS) it would be ok to move away from Glenna at that point, the debuff does not kill the npc but if he keep standing next the npc, the boss might teleport to him and kill the npc. He started raising his voice and keep yelling on TS. At that point, it was really stressful for everyone in the raid, so the commander decided to kick him from the raid.

But of course, the people telling OP that his kick was deserved are the toxic ones, amirite :^)

I quit.

in PvP

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

okay.

/15characters

(sorry) AR RANT !

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

To anet: I’d like to see a barrier check, if you enter a fractal, and your AR is so low you instantly die at the boss stage from the very air, you shouldn’t even be able to enter, you have no business being there. Block them at the gate, ask them for ID, and if their AR is below 18 don’t let them in.
Or at least, give people a way to see their AR, like, replace their level with AR, since everyone’s 80 anyway

Players should not be restricted from entering fractals because their AR is too low. Many maps are possible even with zero AR if you know the mechanics well enough, and it also prevents you from carrying your lower AR friends through for dailies.

However, replacing players’ level in the party UI with their AR is an extremely good idea. We already have level replaced by spent mastery points in the UI and we have general dailies swap to fotm dailies in the observatory, so there is precedent and there shouldn’t be any technical issue. It also makes AR a more obvious mechanic than being just another tiny number on the stats panel (“what is the zero by my name?!?”).

I think he’s specifically talking about boss fractals.
I have a much better idea though: Remove the AR you get from entering boss rooms because that does nothing besides acting as gating, which is utter bullkitten in my opinion
Bad enough that 91+ are gated

Necro negativity - do the devs care?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I was under the impression that life steal damage and healing was affected by power and healing power, which would mean that might would affect it. Vulnerability should also affect it. Is this some weird glitch I was unaware of? (Need to go test things…)

The power/healing power scaling is there, it’s just so bad it might as well not be and it would make no difference. Vuln doesn’t affect it since it bypasses basically everything.

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

they said they’re gonna “balance” (aka nerf) it anyway, so why keep complaining, it’s going to happen
As long as there’s no bugs left it’ll be fine, even though I’m still not a fan of the oakheart champs (they don’t really add much imo, but might just be me), the timegates and the poison blooms. Well, not the blooms themselves as much as the fact that you can’t kittening see the AoEs properly. Green on green sucks and so do thin, red lines obscured by various things.

Legendary Armor >> when?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Tbh it’s most likely going to be november; that would not only be one year after SV release, but also shortly(ish) after the next LS3 episode, which, knowing anets track record, would likely release in october. They can drop some (hopefully interesting) stuff in episode 2, then make a side story in raids

Makes the most sense imo

Legendary Armor >> when?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

My guess is november.

Necro negativity - do the devs care?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Devil’s advocate post here (pve only):

I don’t find necro to be weak at all, if anything the opposite. My power reaper wrecks everything that stands in front of it, and my condi MM necro has no problems whatsoever. I’d take either one into dungeons or fractals without reservation. Most of the complaints I’ve heard comes primarily from pvp main players, so you’ll have to ask them what the problem is.

The problem with power reaper is that GS auto and GD are slow as hell and pretty much all you bring to groups is mediocre dps. So why bring you, a power reaper, when they could have a class with higher dps and/or a class with more utility, especially if it’s utility only their class can bring? Our blinds are okay at best, we have almost no class-specific buffs and we don’t exactly have much else of worth either. Then there’s stuff such as CPC which isn’t even that bad on paper, but a condi necro utilizes it much better without crippling their dps and even then there’s classes which do a better job at managing enemy projectiles. Condi necro has the “advantage” as in that basically everyone can pick it up due to them surviving quite a bit while not having an overly complex rotation (even though most people manage to kitten up badly here), condis being extremely strong in a good chunk of current content and well, epidemic.

One: Who said I had to use greatsword?

Two: My build uses Blood Magic, so I provide everyone with a dps boost and healing through all the Vampiric stuff, and make use of the two good wells. So I do provide something to the group.

In any case, only raids get that picky, and at that point, it depends on who’s leading it as to what gets picked. I’ve seen some who would want a power necro, and some who don’t. And the same for pretty much every other build in the game.

One: Greatsword is one of your best DPS-options, not using it would be weird; especially with Warhorn being a meh swap and OH dagger not exactly doing much for power builds anyway. Not to mention the pull on GS can be helpful.

Two: Sure. A condi necro can do the same, give additional support through transfusion (keeping scholar buffs up) and even then, vampiric isn’t as good as, lets say, Empower Allies. Not to mention the warrior could also stack 25 might for the group on his own and bring banners on top, along with more reliable blast finishers and other things.

You can say what you want, unique necromancer support is sub-par compared to what other classes bring; at least classes such as thief make up for it with much higher dps. Also, just for the record, I never said necro brings nothing, I said they don’t bring enough and what they bring often isn’t that good in comparison either.

Necro negativity - do the devs care?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Devil’s advocate post here (pve only):

I don’t find necro to be weak at all, if anything the opposite. My power reaper wrecks everything that stands in front of it, and my condi MM necro has no problems whatsoever. I’d take either one into dungeons or fractals without reservation. Most of the complaints I’ve heard comes primarily from pvp main players, so you’ll have to ask them what the problem is.

The problem with power reaper is that GS auto and GD are slow as hell and pretty much all you bring to groups is mediocre dps. So why bring you, a power reaper, when they could have a class with higher dps and/or a class with more utility, especially if it’s utility only their class can bring? Our blinds are okay at best, we have almost no class-specific buffs and we don’t exactly have much else of worth either. Then there’s stuff such as CPC which isn’t even that bad on paper, but a condi necro utilizes it much better without crippling their dps and even then there’s classes which do a better job at managing enemy projectiles. Condi necro has the “advantage” as in that basically everyone can pick it up due to them surviving quite a bit while not having an overly complex rotation (even though most people manage to kitten up badly here), condis being extremely strong in a good chunk of current content and well, epidemic.

Wing 3 weird since the patch?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

We had wargs teleport during the escort today, that was interesting

[Suggestion] Improving Staff

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Even though they weren’t exactly meta, they still had their meta-builds to play.

Also, being able to detonate marks would help against downed players, buildings and would allow for proper utilisation of the combo field and -finisher found on staff. Just because it wouldn’t have all that many uses doesn’t mean it wouldn’t be a helpful change.

Detonating marks on downed players doesn’t really matter, as it’s easy enough as a Necromancer to cleave out downs through other means, and if someone else comes to ress then they’ll pop the marks for you. The finisher argument is very valid, although blasting the staff’s own field is a poor example, as the field blasts weakness on opponents, meaning having it actually hit anything would involve having an enemy trigger it as normal for you. Having it affect structures is pretty wasteful too, since structure damage is generally abysmal, so it’s just kind of a waste of those cooldowns and there are better ways to damage structures anyway.

I sometimes find myself winning an 1v1 on point in PvP, barely having any LF left. Now I have to cap the point, I either have to delay the cap in order to get some LF back or stomp him, keep low LF and get the point earlier. In this case I could just detonate my marks on him, get some LF back and then stomp him right after. Of course one could argue “yeah, so you have to decide what’s going to be more helpful over the course of the game”, but I personally think that’s… not exactly good.
I never talked about using those two fields in combination, just mentioned that they could both be used in a better way.
Sure, there’s definitely better ways to damage structures, but that’s even more reason to give staff this option; it’s definitely not going to be too strong; it would simply be a (worse) option.