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Raid Modes Suggestion

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Raids are out for two days. Give it some godkitten time.

I also completely agree with what Rising Dusk said.

To all "casual" players

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Ok, then let’s also ask Anet to expend only the proportional amount of work hours and funding on raids. You know, proportional to the number of people who do play them.

Worked wonders for dungeons, didn’kitten

You are aware that ANet hired an entirely new team of people for raids? None (or not many, I think) original devs worked on raid-content.

So about that zerker meta...

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m completely fine with Berserker being needed, and Sinister being needed.

I’m not fine with needing to step down from my Herald Zerker, when my group needs condition damage, because Sinister Revenant isn’t viable, compared to Sinister Engineer.

I am fine with zerker.
I am fine with sinister.

I am not fine with 80% of your team must be zerker or sinister. As it is an absolute MUST.

Naturally it’s a must. 80% of your team is there to smack the bosses’ kitten, one’s there to keep everyone alive, and one’s there to mitigate the damage from the boss.

I’m not okay with the fact that your team isn’t necessarily able to actually make it, even WITH zerker/condi gear, simply because some classes are miles behind others.

I like needing to deal the max amount of damage possible, to beat the enrage timer. Hybrid survivability builds should generally be discouraged – which they are. They serve as training wheels, allowing for sloppy play, with a sloppy outcome.

Raids shouldn’t allow for sloppy play.

Sloppy play isn’t tied to gear-the most common false dichotomy and lie spread out throughout the community. Nowhere has ever officially stated that “passive stats” are meant to train you for “pro gear”, as there’s none in the game, unless Viper’s/Berserker’s makes you feel better about yourself, which is fine but no reason to belittle the “lesser” stat combos (in your mind.)

No, it hasn’t been stated, but it’s what makes sense for PvE.
PvE in this game is all about active defense and preventing to take or at least damage by whatever means you have at your disposal with said active defense. I mean why do you think this is an Action-MMO?
Besides, pretty much every content up to now was clearable in any kind of gear, with any kind of traits. It might’ve taken longer, sure, but it was doable.
Raids are meant to be hardcore content, having strict environments and not leaving much space for error while optimizing your efficiency in every way possible – among it, who would’ve thought, dps, along with support and control, because this is the trinity in this game, not dps heal tank. Guess what, support and control work just as nicely in glass-gear.
This isn’t a failure on ANets part, this is a failure on your part recognizing the fact that this is how raids are supposed to be, not a snoozefest where you can sleep your way through.

Personal attack, as expected, along with assumptions. Just disagree if you are going to do that, and move on.

I’m sorry, where do you see a personal attack and assumptions? Please don’t tell me that last part insulted you. lol

Personal attack, as expected, along with assumptions. Just disagree if you are going to do that, and move on. In addition, any post with “lol” is not to be taken seriously in any case. You know what was wrong with the post, and which assumptions were made.

Why would I ask if I did? I honestly do not see where I am attacking you personally, except that you might’ve taken the last part as attack.

But sure, go ahead.

How is Necro/Reaper for PVE now?

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

That’s… a pretty good idea.

How is Necro/Reaper for PVE now?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Necros are possibly looking to becoming potential meta tanks in raids. And by that i mean full dps tanks.

So would that mean zerker gear with some cavalier trinkets? How much toughness would you probably need for most groups?

If the rest of your group is full glass, 1-2 cavaliers rings would suffice (since they’re the easiest thing to get)
Alternatively you can give up BM/Spite if really necessary and roll DM for at least 300 additional toughness you shouldn’t have any issues keeping up, though that’s a higher DPS loss especially if you give up Spite for it (which I did and the numbers were still very acceptable, but it could’ve been even higher of course).

//@TheLastNobody: We can do that, yes. We also have “Rise!”, Shroud and other ways to simply laugh at incoming damage.

Music in Spirit Vale

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I haven’t listened to it but it’s very likely that those tracks are newly composed, thus no one’s gonna have the name of them.
iirc Anet has a soundcloud where you might get lucky, unlikely though.

So about that zerker meta...

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m completely fine with Berserker being needed, and Sinister being needed.

I’m not fine with needing to step down from my Herald Zerker, when my group needs condition damage, because Sinister Revenant isn’t viable, compared to Sinister Engineer.

I am fine with zerker.
I am fine with sinister.

I am not fine with 80% of your team must be zerker or sinister. As it is an absolute MUST.

Naturally it’s a must. 80% of your team is there to smack the bosses’ kitten, one’s there to keep everyone alive, and one’s there to mitigate the damage from the boss.

I’m not okay with the fact that your team isn’t necessarily able to actually make it, even WITH zerker/condi gear, simply because some classes are miles behind others.

I like needing to deal the max amount of damage possible, to beat the enrage timer. Hybrid survivability builds should generally be discouraged – which they are. They serve as training wheels, allowing for sloppy play, with a sloppy outcome.

Raids shouldn’t allow for sloppy play.

Sloppy play isn’t tied to gear-the most common false dichotomy and lie spread out throughout the community. Nowhere has ever officially stated that “passive stats” are meant to train you for “pro gear”, as there’s none in the game, unless Viper’s/Berserker’s makes you feel better about yourself, which is fine but no reason to belittle the “lesser” stat combos (in your mind.)

No, it hasn’t been stated, but it’s what makes sense for PvE.
PvE in this game is all about active defense and preventing to take or at least damage by whatever means you have at your disposal with said active defense. I mean why do you think this is an Action-MMO?
Besides, pretty much every content up to now was clearable in any kind of gear, with any kind of traits. It might’ve taken longer, sure, but it was doable.
Raids are meant to be hardcore content, having strict environments and not leaving much space for error while optimizing your efficiency in every way possible – among it, who would’ve thought, dps, along with support and control, because this is the trinity in this game, not dps heal tank. Guess what, support and control work just as nicely in glass-gear.
This isn’t a failure on ANets part, this is a failure on your part recognizing the fact that this is how raids are supposed to be, not a snoozefest where you can sleep your way through.

Personal attack, as expected, along with assumptions. Just disagree if you are going to do that, and move on.

I’m sorry, where do you see a personal attack and assumptions? Please don’t tell me that last part insulted you. lol

Guild Raid Testing

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I never understand why people want to be world’s 1st/best in everything.

Self-gratification/fun/etc.

How is Necro/Reaper for PVE now?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Necros aren’t optimal in PvE. However, they are viable and if you’re not going for record runs, your party usually shouldn’t have any issues with you running Nec as long as you know what you’re doing.
D/F and GS would be your preferred weaponsets for maximum damage output along with Spite/Blood Magic/Reaper trait lines.
If you enjoy Necro, go for it.

Stats - help!

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

For PvE, use viper armor + weapons and sinister trinkets, that’ll work best.
I don’t play WvW so I can’t say too much.

The near future of raids

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Why they invested resources into something like this? Because GW2 was lacking difficult endgame content. Besides, there were Elite Zones in GW1 too and no one really complained, at least later on (Wasn’t around for the first two~ years of the game)

Daggers is the best pve weapon

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Both GS and Dagger are good and you want to rotate between both weapon sets instead of camping either.

Dungeons got destroyed

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Can’t believe I’m saying this, but the powercreep is so strong by now that you still get okay-ish gold for the time you spend. Of course, I too would prefer the old rewards, but we’re never going to see them again.

1st Day in Raiding as a Necro.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Thanks, I’m going to give this a shot, if my guild leader will let me. If nothing else, it’ll be awesome for fractals. That said, I’m going to be a bit of a cheap-kitten and keep using my strength runes rather than buy scholar.

Ehh, I wouldn’t advise using it for fractals at all, at least not in this form. If you’re looking to solo fractals, you might want to run Spite/Death Magic/Reaper because that’s already enough faceroll or just go with Spite/Blood Magic/Reaper which is a bit less faceroll in solos, but works nonetheless; it also just so happens to be our best setup for parties in fractals. Traits for Death and Blood Magic would be the same as in the screenshot, Reaper would usually change the Adept Trait into Chilling Nova. For BM, if you know your party is going to get downed a lot and you won’t be able to carry them through it, Transfusion might be worth a shot.

Strength works, not as well as Scholar imo, but it’s not horrible.

Spirits buffs bugged?

in Ranger

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Please remember to report this to the Ranger Bugs thread along with the circumstances under which you experienced it! It is probably a priority target issue, but this makes/breaks spirits in higher-level content.

Can’t exactly say I’m a ranger-player, so I have no idea where to find that thread. Mind giving me a link or just posting the bug in said thread?

And yeah, it’s most likely a priority issue.

So about that zerker meta...

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m completely fine with Berserker being needed, and Sinister being needed.

I’m not fine with needing to step down from my Herald Zerker, when my group needs condition damage, because Sinister Revenant isn’t viable, compared to Sinister Engineer.

I am fine with zerker.
I am fine with sinister.

I am not fine with 80% of your team must be zerker or sinister. As it is an absolute MUST.

Naturally it’s a must. 80% of your team is there to smack the bosses’ kitten, one’s there to keep everyone alive, and one’s there to mitigate the damage from the boss.

I’m not okay with the fact that your team isn’t necessarily able to actually make it, even WITH zerker/condi gear, simply because some classes are miles behind others.

I like needing to deal the max amount of damage possible, to beat the enrage timer. Hybrid survivability builds should generally be discouraged – which they are. They serve as training wheels, allowing for sloppy play, with a sloppy outcome.

Raids shouldn’t allow for sloppy play.

Sloppy play isn’t tied to gear-the most common false dichotomy and lie spread out throughout the community. Nowhere has ever officially stated that “passive stats” are meant to train you for “pro gear”, as there’s none in the game, unless Viper’s/Berserker’s makes you feel better about yourself, which is fine but no reason to belittle the “lesser” stat combos (in your mind.)

No, it hasn’t been stated, but it’s what makes sense for PvE.
PvE in this game is all about active defense and preventing to take or at least damage by whatever means you have at your disposal with said active defense. I mean why do you think this is an Action-MMO?
Besides, pretty much every content up to now was clearable in any kind of gear, with any kind of traits. It might’ve taken longer, sure, but it was doable.
Raids are meant to be hardcore content, having strict environments and not leaving much space for error while optimizing your efficiency in every way possible – among it, who would’ve thought, dps, along with support and control, because this is the trinity in this game, not dps heal tank. Guess what, support and control work just as nicely in glass-gear.
This isn’t a failure on ANets part, this is a failure on your part recognizing the fact that this is how raids are supposed to be, not a snoozefest where you can sleep your way through.

1st Day in Raiding as a Necro.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Okay my leader decided to go ahead and post the video because there’s probably enough Vale Guardian kills by now:

I really enjoyed watch you tank as reaper. Tbh you did a better job than others classes in others videos i watched.

Glad you liked it as much, but I see many things that could still be improved by a lot. It wasn’t a horrible run by far, though.

What’s your build? Looks like reaper MM from the skills. Are you using viper or sinister?

http://puu.sh/lqDGj.jpg
It’s complete overkill, everyone’s gonna tell you that, but since the content is new, all of us were running glass-gear (most other party comps had a few people with more defensively laid out gear from what I heard, but I can’t confirm any of that) and we had people who were tired as hell, we decided to roll a bit safer on that and… yeah, as you can see in the video it was pretty faceroll for me (despite the fact that I might be one of those tired as hell people). Most squads aren’t going for insane kill times anytime soon either, so if you want to just clear the raid, this will do and you shouldn’t have any issues staying alive and keeping aggro.

As for gear, I’m not a fan of condition specs on necro at all and it wouldn’t synergize with my skills in the first place; I ran full berserker with Scholar Runes.

I should probably edit this into the video description once I can be kitten d to do so. lol

To the devs: How many buckets?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Judging from what I’ve seen and heard, the servers can run on tears for the next few years.

1st Day in Raiding as a Necro.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Okay my leader decided to go ahead and post the video because there’s probably enough Vale Guardian kills by now:

I really enjoyed watch you tank as reaper. Tbh you did a better job than others classes in others videos i watched.

Glad you liked it as much, but I see many things that could still be improved by a lot. It wasn’t a horrible run by far, though.

Ghostly Infusions, 5AR only?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Might I ask why? The aura is cool and everything, but with fractals requiring up to 150 AR now, why would I swap out my +7s for them, especially with the fractal patch next month?

Please tell me that you will increase those infusions to 7AR with the december patch and add recipes to upgrade the normal crafted 5/5AR infusions to 5/7AR ones, otherwise those new ones are just there to look fancy, but have no practical use at all and won’t be used by some players because they want to keep the AR.

1st Day in Raiding as a Necro.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Okay my leader decided to go ahead and post the video because there’s probably enough Vale Guardian kills by now:

Problem w/ Necro Tank in Raids

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s only based on toughness.
However, the Vale Guardian seems to prioritize people who are reviving others even more.

Spirit Vale - List of Issues

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Non-issues imo.

As for a raidfinder, Anet stated they have no plans to add one as they don’t feel this content should be tackled by pugs. Of course this will happen at some point, but I don’t think ANet will change their stance on this any time soon. Think of it what you will.

Can’t say anything about joining Squads, however my leader didn’t encounter any issues inviting people from anywhere.

Enrage timer is necessary to provide pressure, believe me this little timer adds a lot to it.

I can agree on the UI, 90% of the things not being resizeable, wasted space, lack of being able to turn certain window-borders (like the inventory) transparent and still no build templates are extremely annoying. I don’t think they’ll ever work on this though, sadly.

So about that zerker meta...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Easier said than done, if we focus to much on the enraged spirits when they spawn, the rage timer will tick down to 0 making him unbeatable.

The same issue keeps coming up. I could do X to help beat Y, but we lose the DPS/condi we need.

It is definitely easier said than done, which is why the fight is absolutely brutal and beautiful.

The push – pull of having to give up DPS to deal with mechanics and not having enough dps to beat the enrage is what makes raids compelling content. Keep doing pulls and you’ll get better and better.

Gorseval is a much better fight than the stupid guardian however 8 pure DPS is barely enough, that’s the biggest issue.

We cannot battle the mechanics for victory because we cannot lose a single dip in DPS, we have the skill, we have the characters and mechanics we need.

We just lack the zerker gear on our characters in the ‘raid that are to end the zerker meta’


I cannot tell you how many times we swapped characters for the best results, that I liked. I tried my daredevil, chronomancer, ranger and warrior for Gorseval. With Gorseval, the challenging part was the kitten orbs and enraged spirits.

What I don’t like is the same issue ALWAYS appears. Sorry, I cannot bring half my characters because we would lose the damage we need for victory.

It’s a sad state when Soldiers will not cut it for DPS, I’m not saying DPS is not important, but for GW2 raids, it’s the MOST important. So important you need 8 people to not have a single stat into healing power, toughness or vitality.


There are much better ways to design fights that does not include a timer.

Soldiers has two defensive stats, with its only offensive stat being raw power. I’d argue that this is a defensively balanced statset. Maybe a Valkyrie or a Cavalier-set might be more suited? Maybe even a mix of either with Knights, though that’s might not cut it either. You’d still be lacking precision, however you can get at least a decent chunk from party buffs. Insignias and Inscriptions for those sets should be cheap, so crafting/stat-changing shouldn’t be too expensive; Raids shouldn’t allow any type of gear to make it.

Out of curiosity though, what kind of design would be better in your opinion? I can only guess that Gorseval doesn’t wipe the party once the timer runs out either, but I don’t know what buff he gets; I only know the Vale Guardian deals 200% (more?) damage upon Enrage, which is clearly no instant-wipe.

1st Day in Raiding as a Necro.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

For Vale Guardian, I played the anchor with a DM/BM/Reaper setup (Yes I feel dirty for dropping Spite, but since we were still practicing the content it helped us getting through better than dropping BM for DM) and we killed it with 37s left on the timer, even though the run wasn’t exactly the smoothest. Utilities were Blood Fiend/Rise/WoC/WoS/Flesh Golem. Lich would be worth a shot I guess, although you’re going to give up something to hurt breakbars on demand.

I’m uploading the kill right now, however I might hold off posting it for a bit (even though I personally don’t think it’s necessary, but I have no idea about the progress of other guilds and yeah.) If anyone wants to see it though because they’re curious or whatever, I can send it to you/post it here once we feel like we should post it.

So about that zerker meta...

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Easier said than done, if we focus to much on the enraged spirits when they spawn, the rage timer will tick down to 0 making him unbeatable.

The same issue keeps coming up. I could do X to help beat Y, but we lose the DPS/condi we need.

It is definitely easier said than done, which is why the fight is absolutely brutal and beautiful.

The push – pull of having to give up DPS to deal with mechanics and not having enough dps to beat the enrage is what makes raids compelling content. Keep doing pulls and you’ll get better and better.

I have to agree with this, if you’re a person to give up easily, raids aren’t for you.
The beauty of this content is that you’re running into a massive brickwall and have to practice, try around, change things up until you finally find something that works best for your squad. Even things that look incredibly minor to you or your squad can have a major impact on the outcome of an encounter.

Is reaper raid viable?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Let me clarify what “viable” means:

Will a reaper always inferior to another profession in a raid group?
– No. If you already have your other utility covered (PS Wars, Chrono, etc.), then a reaper can fit in and do respectable damage.

Will you ever want a reaper instead of another profession?
– Probably not. If you need boon strip, a mesmer can do it better. Vuln is easy to stack. Vamp Aura is the only really unique group buff it’s not really much of a selling point on its own.

We found that Reaper was the best class suitable to Anchor Vale Guardian at least due to the fact they can get toughness without really giving much up and have crazy sustain by default. On top of that they have a good amount of CC and other things to offer.
That being said, we didn’t look further yet, so I can’t say all too much about how good Reaper’s abilities are going to be at Gorseval and Sabetha.

So about that zerker meta...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Fair question : Can some DPS wear a mix stuff like Knight armor and weapon + Zerk Jewels ? Or Apothecary armor, giver weapon and sinister/viper jewel?
If yes then the diversity is achieved.

What I mean is that the minimal requirements is not just a prefix, but stats.

If someone comes and say that a DPS players needs (maybe I’m way too far) 2200 Power, 60% crit (or less crit but more ferocity) then I guess it is up to the player to find the more suitable itemization for his character. If you want to bring HP, more damage, condis, toughness then you have the choice… hence diversity.

If someone has tried I’d be curious to hear about it.

For my experience, my guild felt like going hybrid damage was not only pointless but punishing. I know we had a full ascended soldier herald, I was celestial/commander Tempest and one other was Rabid/shaman mix engineer.

When we got to Groseval it really felt like we lacked the damage as the Enraged spirits would be eaten before we got the chance to kill them. Granted, it was late and we all were tired. I should have snagged my zerker chronomancer before going to bed and giving that a try.

But in the end, it felt like us 3 did not have enough DPS for our team who was already zerker/vipers. Groseval enraged is significantly worse than Vale Guardians, making DPS the prime source of success.

So you need to give up defenses for more DPS in order to beat content?
Welcome to raids my friend

Welcome to the zerker meta, again.

Welcome to QQ, again.

Suggestion: Make transfusion to heal yourself

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

No, it would be insanely imbalanced. You can get upwards of 7k healing, its already one of the strongest allied AoE heals in the game, and the only reason it is as strong as it is, is because it can’t heal you. Otherwise you are suggesting that a single trait allows you to proc a healing skill for your entire team, including you when you can’t be damaged, on the same CD as a normal healing skill.

The skill is just shy of being OP as is (I’d only argue its not too strong because it has good counterplay, and just healing a bunch isn’t that crazy anymore), this would make it near mandatory, not increase build variety.

Agree with this, as much as I’d love to see it. lmao

Is reaper raid viable?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

some of the bosses require condi/heavy boonstrip, you will be needed. stop using the word viable, you can play what u want, just find a good group.

Except you can’t play what you want if you want to get through raids as they’re pretty strict, besides requiring a good amount of skill and coordination.

It’s a game, find a group who aren’t strict. Skill/coordination can be on all builds, its not limited to the one ones posted on metabattle for the sheeple to worship.

Where did I say that? “Playing what you want” still won’t get you through raids, as you’re going to require minimum amounts of DPS and whatnot, so you can’t go in there with a rather defensive team because your damage will be lacking.

You imply that playing what you want means “does no dps atall” so again, op play what you want find a group of people who arent kittenheads, and have fun.

No, but it includes such builds.

So about that zerker meta...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“waaaaaah we have to full glass and actually try to survive instead of slowly wittling down bosses over the course of 30min waaaah”

This is an action based MMO, enforcing mostly full glass specs is the right thing to do in PvE, ANet knows that.

I don’t understand what people don’t understand here.

The fact that you require DPS gear to kill the boss makes it HARDER not EASIER. Isn’t the complaint about zerker that it trivializes a lot of older content (dungeons) because you can kill everything extremely fast without caring much about their mechanics? Well, you can’t do that here, so why is everyone up in arms?

This is good game design for, like you said, an action MMORPG.

People hate the berserker meta because it pigeonholes them into a single build. Putting people into berserker specs does not make it harder at all. The fight is over quicker and thus you need to the mechanics less. It seems harder because a single hit might kill you, but it is equally as hard to keep doing mechanics for long periods of time because concentration wains, luck falters, and resources run low.

This is absolute terrible game design. GOOD game design would allow any spec played with equal skill to complete the boss because what they give-up on offense would give them survivability to last longer. GW2 does not do this and that’s one of it’s biggest issues. The class balance is a mess and the meta balance is just as bad. Any raids designed with those in mind will be just as bad. The game needs a solid foundation and what we have is some Styrofoam.

How is one type of gear = one type of build? You have lots of variables in your traitlines and utilities which you change depending on situation.

Also, why exactly is enforcing active instead of passive defense inside PvE of a, let me say it again, action based MMO, bad design? You want to turn the game into something it isn’t with full blown tanks and healers.

Also, just fyi, the Vale Guardian enrage is “simply” 200% damage, not a party wipe. So yeah, if you’re full nomads party then glhf, you can probably still wittle him down over time.

Spirits buffs bugged?

in Ranger

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

We were doing fractal dailies when we noticed that the spirit buffs don’t apply properly, not applying on us most of the time, but instead on all kinds of pets (Minions, Ranger Pet, the spirits themselves). This means the priority for spirit buffs is likely bugged and instead of having party members as highest priority it’s, well, everything else.

Did anyone notice the same behaviour? We had it happen on multiple fractal scales.

Guild Raid Testing

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I don’t like DnT but Anet policy is really shameful…

What’s shameful about it?

So about that zerker meta...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“waaaaaah we have to full glass and actually try to survive instead of slowly wittling down bosses over the course of 30min waaaah”

This is an action based MMO, enforcing mostly full glass specs is the right thing to do in PvE, ANet knows that.

I don’t understand what people don’t understand here.

The fact that you require DPS gear to kill the boss makes it HARDER not EASIER. Isn’t the complaint about zerker that it trivializes a lot of older content (dungeons) because you can kill everything extremely fast without caring much about their mechanics? Well, you can’t do that here, so why is everyone up in arms?

This is good game design for, like you said, an action MMORPG.

Most people just kitten about Zerker because they’re apparently not allowed to play what they want (when in reality, any gear is fine, or well, was, until raids – but it only applies for them, for everything else it still doesn’t really matter) and there’s groups that like to achieve a certain minimum amount of efficiency/dps by only taking people with glass-gear.
That being said, yeah, glass-specs and powercreep make bosses in old content just drop on sight which is why imo dungeons are enjoyed best with 3 man or even less, as long as the paths allow for it.

Is reaper raid viable?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

No, you need faster classes. Necro will lack speed against first boss.

What do you mean by “lacking speed”?

So about that zerker meta...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

“waaaaaah we have to full glass and actually try to survive instead of slowly wittling down bosses over the course of 30min waaaah”

This is an action based MMO, enforcing mostly full glass specs is the right thing to do in PvE, ANet knows that.

Cant join squad

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Well I mostly got that impression from this:

dissolving your face in acid.

Hardly difficult to get a good pug. All I did was type this in map chat,“who wants to try raids? Must join my teamspeak”. And then I talked to them.

I think there is a lot of confirmation bias when it comes to pugs. What about the guardian who pops aegis perfectly on diviner? The necro that uses his blind field perfectly in the city fractal? The thief that knows where to drop his smoke fields in the arah p2? No one ever notices good players.

Oh I do, I’ve been pugging for close to three years. There’s good players pugging, but imo the average isn’t exactly good or well geared. If you find good pugs, that’s great.

As for the quoted part, that was mainly directed at the process of finding said good pugs, communicating with them and getting them to stick around/replacing eventual leavers/people not willing to change things up etc.

Guild Raid Testing

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

kittening.
amazing.

Raids (in anticipation of...)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

What do you think “Legendary” stands for? It’s the highest grade of armor you can get, it’s supposed to be a statement of skill/wealth (in case of the legendary weapons pretty much only wealth, which is where ANet messed up). Legendary armor should stay locked behind raids and only be given to those who can reliably clear it to show that they deserve this armor and it’s not something every second person is running around with, like we have with current legendary weapons.

Is reaper raid viable?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

some of the bosses require condi/heavy boonstrip, you will be needed. stop using the word viable, you can play what u want, just find a good group.

Except you can’t play what you want if you want to get through raids as they’re pretty strict, besides requiring a good amount of skill and coordination.

It’s a game, find a group who aren’t strict. Skill/coordination can be on all builds, its not limited to the one ones posted on metabattle for the sheeple to worship.

Where did I say that? “Playing what you want” still won’t get you through raids, as you’re going to require minimum amounts of DPS and whatnot, so you can’t go in there with a rather defensive team because your damage will be lacking.

Bug: Gravedigger won’t recharge

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Can confirm it’s fixed, just tried it. Didn’t test if it’s fixed when you’re affected by Sluggish, but I assume that works too now.

Cant join squad

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I like how no one invites unless you have full ascended. Yet I finallyy get in one of these groups, they all die before me to the mechanics and the fact they don’t have two brain cells to rub together.

Edit: for clarity, the pug did fail, as expected. Still lots of fun.

Can’t get a group consistantly due to the stupid gear check.

Why are you pugging raids in the first place? It’s like dissolving your face in acid.

I just got done pugging it. We all joined a TS and talked. We were all realistic that we probably would fail, but we all wanted to try it. We had a great time, talking, discussing strategy, etc. Pugs are pretty normal people once you start talking to them.

I’m not saying pugs aren’t normal people, not sure where you are seeing this.
I’m simply saying that it’s going to be hard to find decent pugs like you did, which are willing to get into TS, properly strategize etc. and it’s going to cause a lot of headache. Also you’re playing with people you never played before, making things even more difficult.

Cant join squad

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I like how no one invites unless you have full ascended. Yet I finallyy get in one of these groups, they all die before me to the mechanics and the fact they don’t have two brain cells to rub together.

Can’t get a group consistantly due to the stupid gear check.

Why are you pugging raids in the first place? It’s like dissolving your face in acid.

Is reaper raid viable?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

some of the bosses require condi/heavy boonstrip, you will be needed. stop using the word viable, you can play what u want, just find a good group.

Except you can’t play what you want if you want to get through raids as they’re pretty strict, besides requiring a good amount of skill and coordination.

My quick thoughts on Necro thus far...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Spite/Soul Reaping/Reaper can work well when soloing and you don’t want minions. GS is far from bad, yes the AA is slow but you gain some great utility and damage on it. D/F for the other set except you need more CC. Spite/Death Magic/Reaper is by the far the most relaxed solo setup for Necros, though.

Cant join squad

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

You don’t have to be on the same server; I’m on Elona Reach and got invited by someone from Whiteside Ridge.

Is reaper raid viable?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Reaper can make a pretty decent tank/aggro-holder and delivers some good sustain + support, makes him valuable enough for at least the first boss. Can’t exactly say something about the rest of the raid since we have yet to get there.

General Dungeon Discussion Thread - Part 3

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

what reaper could have been, https://youtu.be/x1iWmbJKvf4?t=5

What game is it ?

Black Desert I think.

Is Axe any good now?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Axe is not meant to be used as a direct damage dealing weapon, but rather as a power up weapon for DS 1 and for that it is very good yes.

You never want to be hit accidentally, come out of DS and be stuck with a staff for the next 10 sec, and GS is not always an option since the range glass build variant doesn’t use reaper.
Dagger lacks the 10% damage modifier that axe gets which does work with DS 1.

Axe – focus is used to powerup your lifeforce so you can go back into DS1s.

Why is sometime range better to melee ?…

Despite what some people have thought the community for over 2 years, melee can suffer for major losses to DPS especially since you can’t use “teh icebow” to freeze something while you do 80K DPS to it, which means you have to dodge.

Even if you play perfectly in melee and the only time you don’t DPS is when you dodge…
5 dodged in 30 sec = 5-10 sec of DPS uptime loss = 15-30% overall DPS loss
A penalty which a range build does not suffer from.

Also don’t pay much attention to that guide, it’s filled with misleading information.

Of course, you neither take into account that even as ranged build you have to stay pretty much in melee range for party buffs, range weapons in general have lower DPS and that you have to dodge as ranged weapon user too as there is enough that makes you. etc

A huge Meta-Disappointment

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

1) PVE is not 90% of the game.
2) I disagree on Anet here.
3) Why then you want to stack vit or thougness if you are gonna be dead anyway?
4) Again, if you know what to dodge or block, whay do you want vit or thoug?
5) Go and fight lupi on nomads (is boring as hell but you won’t die at all) or do it on zerk; then we talk about skill. What is the matter? If you are good enough you can go glass cannon. That is how it should be in my opinion.

The problem is that people wants that support = healing. Well, sorry, but in this game support = reflects, blinds, aegis, alacrity, quickness, etc. That is how the game is designed and I love it for that.
On the other hand, pvp and WvW are 2/3 where you cna play the healer role.

By the way, if you think that “all is dps dps dps”, sorry, but you have been carried all this time.

We can tal,k and probably agree, about smarter AI, but that is another issue and has nothing to do about classical trinity or lack of it.

the only skill you need in lupicus fight is ressing people fast enough when they fall. it is just putting lupicus on the wall and stack until it dies. there is no skill in this, just press 1 to 5, f for revive, end

ok please go do that and record it, no dodging, no utilities/heal, kill him like this and then come back thank you very much.

i did it like this, we stacked on lupicus on the wall, the elementalists were dying like there is no tomorrow, me (mesmer) and the guardian ressing them. lupicus dead in about 20 seconds, i didn’t even realize the phase changing.
yes, well i self healed my self once.
i was so surprised lupicus could be fought like that i was disappointed that i spent so much time in the past fighting lupicus from range payng attention to all tells

edit: if you manage to use well a wall of reflect people will never dies

Pfft, I hope you’re aware the guardian threw up a wall of reflection and oneshotted Lupicus with that, which is a kittening sad way to kill him. Besides, the real fun starts in phase 2.

As for that DnT-Kill, yeah sure it’s possible thanks to insane DPS/low HP on Lupi, but do you really think pugs do that? They even fail the Oneshot-Tactic I mentioned on a regular basis…

I’m also pretty sure you wouldn’t be able to solo him without reflect-cheesing despite claiming that he’s so easy.