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A huge Meta-Disappointment

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

1) PVE is not 90% of the game.
2) I disagree on Anet here.
3) Why then you want to stack vit or thougness if you are gonna be dead anyway?
4) Again, if you know what to dodge or block, whay do you want vit or thoug?
5) Go and fight lupi on nomads (is boring as hell but you won’t die at all) or do it on zerk; then we talk about skill. What is the matter? If you are good enough you can go glass cannon. That is how it should be in my opinion.

The problem is that people wants that support = healing. Well, sorry, but in this game support = reflects, blinds, aegis, alacrity, quickness, etc. That is how the game is designed and I love it for that.
On the other hand, pvp and WvW are 2/3 where you cna play the healer role.

By the way, if you think that “all is dps dps dps”, sorry, but you have been carried all this time.

We can tal,k and probably agree, about smarter AI, but that is another issue and has nothing to do about classical trinity or lack of it.

the only skill you need in lupicus fight is ressing people fast enough when they fall. it is just putting lupicus on the wall and stack until it dies. there is no skill in this, just press 1 to 5, f for revive, end

ok please go do that and record it, no dodging, no utilities/heal, kill him like this and then come back thank you very much.

A huge Meta-Disappointment

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

At the initial release of the HoT jungle was hard but now it is really watered down and now it is typical pre HoT.

You know what to dodge nothing will happen you, the problem with GW2 there is either one shot damage or not damage.

A healer can not to anything for one shot damage and it can’t do anything for no damage.

A healer can only do something, if there is continuous source of small damage or more frequent attacks with smaller damages, which we don’t have at the moment, until we have it, there is no need for a healer.

People hate so much tanks/healers in this game that ministrel amulet removed from the game in one week. It is better have 1000s of hybrid that can self heal and do damage then having this 2 stereotypes.

I am waiting for 3 years these 2 stereotypes to have an existence reason in this game other wise lets delete the skills and gears for those, there is no reason to confuse new players…..

This game has no classic trinity and will never have, if you’re looking for that go play something else.

A huge Meta-Disappointment

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If you’re not a good player, you use passive defenses to keep yourself alive, learn content and how to get through it, improve yourself, slowly swap the gear for something more offensive. This is perfectly fine and how it should be in PvE.
Trying to put defensive specs on the same level as offensive ones would be extremely dumb; Anet is aware of that. That “horrible” berserker/full offensive-meta can’t be killed without making really bad design decisions that limit your gear choice. Sure, you could argue “enrage timers force a minimum amount of dps and thus offensively laid out gear”, but this also forces a certain skill level on it. I’d argue you could kill at least some of the raidbosses without berserker/sinister/viper gear on everyone in your squad, but that will require more effort in terms of perfect rotations, buff uptime etc. while more glassy comps will be able to mess up a bit more often when it comes to those things, but have less room for error when it comes to staying alive.

[Fractals] Instability: Last Laugh

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I actually think out of the instabilities we have, this is the only acceptable one. Social Awkwardness just acts as more lenient form of an AR-gate and most other instabilities are either meh or flat out horrible (looking at Boon Fumbler and No Pain No Gain…) – Boon Thieves is okay too I guess.

Explosion-radius depends on the enemy size and you can dodge straight after something dies; if you have lag/high ping/whatever, then you need to dodge earlier, yeah.

Forced to exploit.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Stop crying nobody is forcing you to do anything.
Since the dawn of time people tried to bug mossman for some reason.
This shouldn’t be bannable just as the old avoid wolves tactic people used to solo wasn’t.

I’d actually like to see some temp bans on safespotters so that they finally get up their kitten. Or, and this is the much more unlikely case, ANet just finally gets around to fix all those safespots etc.

(PvE) Warhorn use i dont understand

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Blood Magic is not the inferior traitline. lol

Warhorn wins if your party is going to keep vuln at cap anyway and you don’t encounter many boons and/or having access to another breakbar-reducing skill is more helpful; WH5 is some bonus damage on the side along LF-regen, basically use and forget. It really depends on what you want and need; that being said, I find myself slotting focus more often.

Is Axe any good now?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Necros can use an axe?
(What I’m saying is it’s bad don’t bother.)

I disagree. You should personally bother with every single weapon and skill you have, at least for a bit to see how it feels. Maybe you’ll like it and find a use for it.

I did, I can’t find any use for axe. It doesn’t feel right using it imo, the damage feels lacking, everything feels lacking. This is from a PvE point of view.

Is Axe any good now?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Necros can use an axe?
(What I’m saying is it’s bad don’t bother.)

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

How bout reducing the HP on some of the bosses? The fights are just way too long due to the break-bar mechanics (e.g. grawl shaman (stone shields interrupts break bar braking) or the ice elemental in dredge at +60 and above). The fights are BORING when they are that long.

…??? They’re adressing the toughness, which is the main issue. More HP on high scales is fine, it’ll still be much faster with the reduced toughness.

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Is this change coming this Tuesday?

It specifically states december.

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Still waiting the day, when you remove Agony all together. This mechanic only adds up to grind for agony resistance and there are only minor difficulty related pros. Not having enough AR for higher levels is hardly defined as difficult content.

I don’t see the issue with AR. It’s a way to progress through fractals, but it is for the most part not a requirement. I’d like to see the guaranteed boss room Agony gone though.

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If you nerf their toughness, please increase their power scaling. When I did Mai Trin on lvl 100 it felt like she was doing less damage than on the old lvl 50. On lvl 100 she should one hit low health classes!

Disagree, guardians are already squishy enough with their 11k hp. Don’t need to be one shotted on top of that and since base hp is dictated by class this will lead to some classes not being used at all and discriminated against.

???

Before HoT-Fractals, it was exactly like this. Basically everyone besides Necs and Wars (if they were lucky and at full HP) were oneshots by most hard-hitting attacks if there were no buffs/debuffs up, no class was discriminated because of their HP-pool.

Or, let me say this differently: If you keep dying, it would be a learn to play-issue and not an issue of your class.

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Are there any plans to change FRACTAL DAILIES?

FYI currently people only run swamps and molten duos to get their dailies done (56-67-77 or something like that) and there is absolutely no incentive to run anything else. I have only done lvl 100 Mai Trin once – and there is absolutely no point to run it again.

If those changes go through and the rewards are appropriate, this issue should fix itself as other scales will be more fun to play and are going to give more rewards than the 56-60-67 dailies we’re doing currently. If people just want their daily rewards, they’re still going to do those of course, but people will continue to run the easiest scales until you lock them into certain ones.

I don’t see how changes listed by Gaile gonna promote playerbase to run anything but swamp/duo/maw. Even if you add 75-100 daily, people will run 77-80-90 and will be done with it. We need a daily “Do lvl 94 fractal” to get it to work.

Higher scales won’t take close to as long as they do now
Higher scales drop more loot/encryptions
Encryptions will have a higher price on the TP (they already jumped up from 10s to 30s again as we’re talking)
And most importantly, higher scales will be more fun overall again

I agree with you that there’s going to be people who will take the easy route, but I’m already getting bored with that and so are others; I for my part will run other scales and get some more loot while I’m at it. At that point it will be an issue of “I just want to be done asap” instead of “this is the only way I’m not going to die of boredom while doing my high-scale dailies”

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Are there any plans to change FRACTAL DAILIES?

FYI currently people only run swamps and molten duos to get their dailies done (56-67-77 or something like that) and there is absolutely no incentive to run anything else. I have only done lvl 100 Mai Trin once – and there is absolutely no point to run it again.

If those changes go through and the rewards are appropriate, this issue should fix itself as other scales will be more fun to play and are going to give more rewards than the 56-60-67 dailies we’re doing currently. If people just want their daily rewards, they’re still going to do those of course, but people will continue to run the easiest scales until you lock them into certain ones.

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

@Yelloweyedemon: Adding toughness doesn’t make things more challenging, it makes them more tedious. All it did was changing zerker (which isn’t even 100% applicable anymore since there’s classes better played on condi) meta into a condi-meta, which is literally the same thing just with another name and more restricting.

That’s exactly what I said. They did it thinking it will make things more challenging. The plan obviously failed, but now what? We go back to plain 100% simple zerker meta all over again?

That’s what I’m asking.

Ah, fair enough. It seems so, not like this would be a bad thing. It’s how it should be, after all.

@dutchiez: I agree that this would be ideal, but that would also mean that they have to significantly reduce the rewards per daily since we now have 10 of them. If they manage to keep it balanced though… I’d like it.

Since we’re at it, are there any plans to rework the damage dealt by enemies (or rather bosses) in high scale bosses or do you (the devs) feel that the damage is fine in combination with the instabilities we currently have? Damage dealt by bosses feels very low to me on high scales.

Upcoming Fractal Changes

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

A daily for 1-20, 21-50, 51-75 and 76-100 would be amazing.
Otherwise someone slap me please, I think I’m dreaming because this is great news.

@Yelloweyedemon: Adding toughness doesn’t make things more challenging, it makes them more tedious. All it did was changing zerker (which isn’t even 100% applicable anymore since there’s classes better played on condi) meta into a condi-meta, which is literally the same thing just with another name and more restricting.

(edited by NovaanVerdiano.6174)

Vid: Brazil's Fractal Discussion

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Issues with fractals right now are (for me, at least):

  • Dumb toughness scaling
  • Mobs barely dealing any damage whatsoever
  • Rip ascended chest and skin drops
  • Rip random nature of fractals, even though this can also be something positive.
  • Less dailies
  • Lots of wasted instability-potential, instead of tailoring them to the islands they took lazy, boring instabilities and slapped them on 10 scales each, with most of them punishing you playing well when they could’ve gone with things that heavily change the whole fractal or a certain encounter, making you to actually come up with different strategies. You can basically go through things by just ignoring them.

Monetary rewards from fractals aren’t even >that< bad, I admit that. They feel better than before.

is it a bug?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If you really can’t find it anywhere (and you’re sure you didn’t sell/trash it on accident) then of course it’s a bug and you should write a ticket.

I created a +12 infusion myself two days ago and I didn’t experience this, however.

What you DON'T want in raids list

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Given the first boss has 20m HP you only really need an average of 33k DPS over the duration of the fight, obviously when you include the splitting it’s sligthtly higher but never the less that’s not a particularly difficult number to achieve. If you can shave off some pure damage in favour of consistency you will be far better off in the long run.

I also recall their being Adrenal Mushrooms(?) inside which inflate the DPS of cool-down based classes exponentially making raw DPS even less of an issue.

Unless there has been major changes to this boss it’ll definitely be a case of strategy/efficiency over pure DPS IMO.

I think those were Speed Mushrooms (as in cooldown reducers, not resetters), but I’ve only took a glimpse at some videos. Still makes it easier, though.

What you DON'T want in raids list

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I fear raids MAY kill Guild Wars 2.

They should stick to World Open Bosses, they did it great like no other game did, they just had to improve map queue for more people to come in into maps, but the fights themselves are cool.

Raids do exist in other games, they have a lot more experience in doing them, plus, more content, all the raiding and forced end-game style causes us to leave that style of game and made us go to guild wars 1 and more pvp game and then to Guild Wars 2 because there was NO RAIDING.

Some people will enjoy raiding, yes, but from the people that can enjoy raiding, and from the people that will actually enjoy raiding will be reduced, add to the factor that most people that play guild wars 2 do not like raiding because of certain factors such as guild, getting a group, organizing, seeing tactics and so on that are often solved in world bosses will cause a mess.
This can be solved if the rewards for raiding will not be exclusive, say a pvp track, if they are exclusive to raids…and people won’t raid because they merely do not want to raid, even if they are good and could success, im seeing the game having a bad time.

I compare this more or less to jumping puzzles, some people do not like them, however since they are optional it is fine, and by optional i mean you can literally get everything you could get from them (except achievements) in other places.

You’re someone who doesn’t like to raid, but still wants the rewards, right?

It’s not gonna happen and that’s good. Being able to get unique raid rewards from PvP Tracks would be disgusting.

Forced to exploit.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Its quite funny that people still savespot Mossman, while his gauge literally hits 7k now and you can just facetank him

^

Pugs be scrubs…

They’d probably safespot Lv2 Bloomy, given they had the choice.

Mai Trin Ellen Kiel exploit back

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Yes, it was announced.
That doesn’t mean it was actually fixed/the fix is working.
I think the only fix that actually works is not being able to pull Mossman underwater, and afaik pugs already found a way around that, too.

Mai Trin Ellen Kiel exploit back

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It was never fixed, just like pretty much everything else on the list of HoT-Release Fractal fixes

(edited by NovaanVerdiano.6174)

Why does everyone think necros are bad?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

You’re trying hard to get people to use that melee reaper zerker necro with dhuumfire in raids which will probably get them to do 3K DPS for the whole 15 seconds which they will be alive.

Thank you for making me lose my sides

Reaper shroud = hammer

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Posted by: NovaanVerdiano.6174

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Intentional, as the weapon you use in reaper shroud counts as exotic hammer.

Reaper build for open world?

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Posted by: NovaanVerdiano.6174

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If you want to be lazy, Spite/DM/Reaper. Good dps and minions make it pretty faceroll.

Item Restrictions in Raids

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Can you universaly remove them from the game? :P

Or even better, turn them into Force and Air sigils. /cough

I can see why the sigils are disabled, but potions aren’t even close to being on the same level of annoying to carry around/costs imo.

Fractal Master Collection Bug

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

What happened with fixing this bug?

Gonna be fixed when fractal leaderboards are released, dw. :^)

What you DON'T want in raids list

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

What I don’t want?
Easy fights and/or lenient timers.

Sugg: Increase Gold reward for Raids

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It will be 2g at some point, so saying it’s 4g seems silly.

Anyway, while I’m not a fan of the low gold rewards either, it’s going to be all about the fashion and whatnot.

What to expect: A Fractal 100 run

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Posted by: NovaanVerdiano.6174

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Oh, and BTW, higher fractals aren’t broken you kitten . ANET did a decent job at it, good team play, setups, tactics make it seem easier. That’s all we did and we didn’t even setup for any sort of speedy run, this is casual, low pressure, high success, no wipes, proper mechanics.

Lost my sides so hard at this
Enemies do barely any damage anymore (67 Mossman hits for 2x 3k with Gouge, wtf is this? That skill was able to OHKO pretty much everyone pre-HoT) and mobs just got tons of toughness, dragging fights out and making them boring. I don’t think we needed proper strats at any point and there wasn’t really much pressure either, despite our party being full zerker/sinister.
Anet did a horrible job at fractal scaling.

General Dungeon Discussion Thread - Part 3

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NovaanVerdiano.6174

After some talking, their personal level were around 30-35… So, what about “you can0t join a fractal beyond your level” rule?

There’s no rule like that.
You can’t access the lfg for those scales if you didn’t reach them yet, but yeah. That can be easily bypassed I guess.

Raidrewards...

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Carrot here isn’t gold. Its unique skins and legendary armor precursors. And probably ascended drops. Also, since when is ‘fun playing’ has to equal monetary reward?

The amount of gold entering the system from dungeons was silly. The whole point of the change was to rebalance the economy with lower gold influx. If raids were showering us with gold, it would have simply shifted the source of gold influx, not reduced it.

The key question is: how fun the encounters will be, how good are non monetary rewards and how long will the raids take to complete. If the raids will take 10+ hours for 10g and 5% chance at ascended with 0.1% chance at unique skins, they’ll die quicker than high level fractals.

I believe that the chance for ascended was 15% per chest or some such number, significantly higher than anywhere else in the game. That means that ~2 people will get an ascended per boss per run (likely higher with better magic find) which puts it at a pretty generic loot chance with other MMOs. A solid example is WoW, with a 10 man raid boss dropping 2 epics (ascended equivalent).

Ascended chest drops were never affected by Magic Find. Magic Find only affects loot dropped directly by bosses, no bags, chests or anything else. Basically, it’s mostly useless.

what is the way to go for agony resist now?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

+7 versatiles, +10 agony infusions. With full ascended you end up at 148 AR. If you want 150 badly, go +12 or 2x +11 on some agony infusions.

Why does everyone think necros are bad?

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Spreadsheets are not why people think necro is bad. The reality of the classes previous lack of utility was the reason. Had nothing to do with dps and it had nothing to do with spreadsheets. You dont calculate utility on spreadsheets.

Maybe those players should rely less on teammates preventing them from dying and rely more on their own skill then there wouldn’t be this stupid persecution of classes. Honestly, I’ve played every class in the game quite a bit. I don’t find necromancers lacking at all.

“Prevent them from dying” what the kitten lmao
It’s not about people relying on others not to die, it’s about bringing useful tools to the party like fields, blasts, reflects/projectile destruction, unique buffs etc. so that the party can achieve higher efficiency and a smoother run.
That being said, yes, Necromancers got better over time but back then we didn’t have as much to bring.

So what? rely on yourself and not everyone else. Rely on what YOU can bring to a team not what everyone else can. Necro does bring things to the table so I’m not really sure where all this is coming from. We have projectile destruction, party wide life siphon Great dps and guess what? we don’t have to rely on ele’s or ps warriors for our own might generation. Aoe blinds for team support in bosses where people are dying all the time. Transfusion etc. Not to even mention boonstripping and team condi cleanses.

Our support is different, but it does not make it bad by any means.

Sorry come again?
Why in hell would I >not< expect my party to bring things? If I want to rely on myself I solo.
Besides, I especially mentioned that Necros didn’t have much BACK THEN, because we surely didn’t have CPC, leech and other things in their current form months or years ago, which is the time that stigma is coming from in the first place. DPS is also okay, not great. Other classes outperform us.
Yes, even back then Necro was capable of some nifty tricks, the issue however was that it wasn’t as easily accessible or was plagued by other issues when another class was able to do this in a much easier fashion. One of the reasons Necro isn’t optimal and, back then, much less viable. Now we’re finally closing this gap, though I doubt we’ll ever see a spot in optimal party compositions except things are going to change in one way or another.

If you’re dying all the time in a party, chances are it’s probably you being bad and not your party, people really need to stop blaming everyone else when they fail at things. And quite honestly, if you aren’t going for world record runs, 2-3 minutes extra on a dungeon path is no big deal.

Now that dungeons are dying, the only real place we’ll see the " meta" bs that forces us to play classes we don’t even like are going to be in raids. Completely discriminating against classes is not good for the health of this game. I agree there are inherent flaws with necromancers, but there are flaws to any class.

Why are you so fixated on people dying? No one ever said they’re dying left and right.

Also, it is your fault for letting yourself get discriminated in a godkitten videogame, when the solution the your “issue” would’ve been “open own lfg” or “join a guild”. As a Necro main over three years, I never had any issues. Don’t join groups which are looking for specific things when you can’t fulfill the requirements and you won’t have issues, really.

Cliffside Hammer Bug

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Chanters never despawned on higher scales, which is why the achievement exists in the first place. Run it on 22 or so and it’s pretty easy as long as no one messes up with the hammer/aggro

Also, why would they remove it from dailies lmao
I’m not fond of cliffside myself, as I find it boring and dragged out, but that’s no reason to remove it.

I agree on bugs being fixed though, but yeah… ETA: soon

Why does everyone think necros are bad?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Spreadsheets are not why people think necro is bad. The reality of the classes previous lack of utility was the reason. Had nothing to do with dps and it had nothing to do with spreadsheets. You dont calculate utility on spreadsheets.

Maybe those players should rely less on teammates preventing them from dying and rely more on their own skill then there wouldn’t be this stupid persecution of classes. Honestly, I’ve played every class in the game quite a bit. I don’t find necromancers lacking at all.

“Prevent them from dying” what the kitten lmao
It’s not about people relying on others not to die, it’s about bringing useful tools to the party like fields, blasts, reflects/projectile destruction, unique buffs etc. so that the party can achieve higher efficiency and a smoother run.
That being said, yes, Necromancers got better over time but back then we didn’t have as much to bring.

So what? rely on yourself and not everyone else. Rely on what YOU can bring to a team not what everyone else can. Necro does bring things to the table so I’m not really sure where all this is coming from. We have projectile destruction, party wide life siphon Great dps and guess what? we don’t have to rely on ele’s or ps warriors for our own might generation. Aoe blinds for team support in bosses where people are dying all the time. Transfusion etc. Not to even mention boonstripping and team condi cleanses.

Our support is different, but it does not make it bad by any means.

Sorry come again?
Why in hell would I >not< expect my party to bring things? If I want to rely on myself I solo.
Besides, I especially mentioned that Necros didn’t have much BACK THEN, because we surely didn’t have CPC, leech and other things in their current form months or years ago, which is the time that stigma is coming from in the first place. DPS is also okay, not great. Other classes outperform us.
Yes, even back then Necro was capable of some nifty tricks, the issue however was that it wasn’t as easily accessible or was plagued by other issues when another class was able to do this in a much easier fashion. One of the reasons Necro isn’t optimal and, back then, much less viable. Now we’re finally closing this gap, though I doubt we’ll ever see a spot in optimal party compositions except things are going to change in one way or another.

Item Restrictions in Raids

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Balance? Who needs it? Just ban the things you couldn’t test! BRILLIANT! sigh…

How are they just banning it? They said way before HoT launched that they didn’t want slaying sigils/potions for HoT.

And yet fractal potions….

Please don’t complain, otherwise they’ll take them away and high scales will take even longer.

Why does everyone think necros are bad?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Spreadsheets are not why people think necro is bad. The reality of the classes previous lack of utility was the reason. Had nothing to do with dps and it had nothing to do with spreadsheets. You dont calculate utility on spreadsheets.

Maybe those players should rely less on teammates preventing them from dying and rely more on their own skill then there wouldn’t be this stupid persecution of classes. Honestly, I’ve played every class in the game quite a bit. I don’t find necromancers lacking at all.

“Prevent them from dying” what the kitten lmao
It’s not about people relying on others not to die, it’s about bringing useful tools to the party like fields, blasts, reflects/projectile destruction, unique buffs etc. so that the party can achieve higher efficiency and a smoother run.
That being said, yes, Necromancers got better over time but back then we didn’t have as much to bring.

2 gold weekly per raid boss kill

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

This one made me laugh though. Is Anet even capable of pushing out content in a complete form?

They could just not tell us about it and make you think it’s “complete”. There’s always things “in development” it’s just a matter of most companies don’t tell their player base about these things as early as Anet does.

I guess ignorance is bliss though.

Sure, there’s always things devs are working on. That’s okay and telling us is nice, too. But if they’re already splitting up raid wing releases + pushing them out after actual release, you could at least expect them to release one wing completely.

Also, yeah, leaderboards are a great example of things that take forever and keep getting pushed back.

2 gold weekly per raid boss kill

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Guaranteed rewards sound pretty bad, depends on if the droprates for the other stuff are good/if we can get something out of those.

While not present at the release of raids, we’ll also be adding new guild decorations that can be built to showcase your guild’s raiding accomplishments.

This one made me laugh though. Is Anet even capable of pushing out content in a complete form?

Item Restrictions in Raids

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Fine by me.

15chars

Dungeons Story mode Rewards???

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Because ANet butchered (read: reduced liquid gold and exp rewards from the chest at the end) explorable path rewards by 66%. As people generally only run story once for the unlocks, they probably just decided not to change anything there as it’s not really worth it in the first place.

Beware: Ad Adfinitum (FoTM Legend)

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Dulfy made an article about the known costs (it is nearly at the bottom): http://dulfy.net/2015/11/08/gw2-hot-weapons-armor-and-backpieces-guide/
So crafting the bagpack will cost you to salvage ~12 ascended armor/weapons (assuming the last recepie will only need 3 Balls of Dark Energie).
So the cost is pretty high

You actually only need 2 balls at start.
2 to make finite result then you salvage it and get 5 back.
2nd collection you need 3, IF (we don’t know what’s next at this point) you also get 5 back for salvaging upper bound, then you have 7 for the 3rd collection.

You can what
You really get five guaranteed balls back and you don’t need the previous iterations of the backpiece to upgrade?

You need an item that you get from salvaging the previous iteration
And not sure if it’s guaranteed, but I got 5x dark energy as well

I see. Originally thought to just use my Finite Result for a random alt, but I guess that works too.

Beware: Ad Adfinitum (FoTM Legend)

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Dulfy made an article about the known costs (it is nearly at the bottom): http://dulfy.net/2015/11/08/gw2-hot-weapons-armor-and-backpieces-guide/
So crafting the bagpack will cost you to salvage ~12 ascended armor/weapons (assuming the last recepie will only need 3 Balls of Dark Energie).
So the cost is pretty high

You actually only need 2 balls at start.
2 to make finite result then you salvage it and get 5 back.
2nd collection you need 3, IF (we don’t know what’s next at this point) you also get 5 back for salvaging upper bound, then you have 7 for the 3rd collection.

You can what
You really get five guaranteed balls back and you don’t need the previous iterations of the backpiece to upgrade?

Official stance on fractal exploits?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Tbh, I don’t see why it would be an exploit. The event is labeled as “bonus event”, so it implies that it is not necesssary to finish it.
If Anet doesn’t want people to do this, they have to fix it and remove the “bonus” from it. Banning people for this would be insanely weird.

Really? You don’t see why it would be an exploit? You don’t think that jumping into a pit in a very specific place which then downs you all to skip past a bridge which has not been raised isn’t an exploit?

And what’s this? If you kill the monsters the bridge raises? Oh my! But no. It says bonus event. That means you don’t have to do it. Even though it’s the only legitimate way to raise the bridge.

That’s Like me saying, “Oh no, look at those big scary monsters! Maybe if I kill myself I won’t have to fight them.”

Banning people for this wouldn’t be insanely weird. I think they definitely have the grounds to do it. Especially those who have done hundreds and hundreds of runs. Do I think they will? Probably not. People have gotten away with much worse.

It can be laid out both ways, really and I can see why it would be considered one, I just don’t think it applies. For me, if it’s labeled as bonus, i.e. optional, then I’m allowed to skip it. Pretty simple. The way to do so is kind of sketchy I guess, but there’s been more weird skips in the past which weren’t punished.

Besides, we wouldn’t have these problems if ANet actually decided to work on fractals instead of thinking of the best ways to butcher them while ignoring important bugs and issues which have been haunting fractals for years. The saddest thing not even being the “rework” of fractals but the fact that they added various fixes into the HoT-Release patchnotes with only… 1 or 2 of them actually applying, with the rest of the bugs/issues being exactly like before. I digress, though.

Anyway, if you’re afraid this might get you banned; don’t do it, leave parties where you see someone doing it (not like it’s difficult to spot). In my opinion, this should not be punishable as the event is clearly labeled as “bonus” event and you give up an additional loot chest for killing an enemy that’s not difficult at all and only wastes time on higher scales. You still have to fight the endbosses as intended.

Official stance on fractal exploits?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Tbh, I don’t see why it would be an exploit. The event is labeled as “bonus event”, so it implies that it is not necesssary to finish it.
If Anet doesn’t want people to do this, they have to fix it and remove the “bonus” from it. Banning people for this would be insanely weird.

Beware: Ad Adfinitum (FoTM Legend)

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

We’re probably going to be kittened when it comes to the costs of going from unbound to ad infinitum. Can already see it taking a bunch of the new ascended materials + more mats.

Collections and its complete nonsense!

in Necromancer

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It’s currently bugged and should be fixed soon, according to Anet.

The eleventh raider

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Get your top 8 locked in. Then have the remaining members make armorless/skill less/ dodge less run across the second arah p2 skip. What ever 2 makes it the fartherest will be the 2 who get to raid.

Yeah i’m not seeing how skipping things is supposed to make sure players are good for raid content.

He was joking