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Dragon Hunter, not worth taking?

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Obtena.7952

Yeah, they could get bigger. :p

Pure disadvantages (i hope not real)

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Obtena.7952

Hell, if a Reaper comes at me, it would be one of the FEW times I would think “Geez, I’m glad I don’t have Traveler’s runes, this boy wants a FIGHT”

pure range guard

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Obtena.7952

Um … off the cuff, this is what I would use with a Scepter/LB but I don’t think it’s that spectacular.

http://dulfy.net/gw2traits#build=AgIBnAVUBrg~

I don’t find that for a PURE ranged build, DH is actually that good. You have to knockback to get access to the the 10% multiplier from Dh2 AND take DH6 and 8. DH9 is nicer for PVE damage but then their isn’t much in the Adept and Master to take that seems useful. It’s not pretty.

It’s definitely easier to maintain Aegis for UC though which might make it worth the effort.

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why everyone getting 25% speed...

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Obtena.7952

I think people are asking for the wrong buffs here. We don’t need speed, we need better CC or at least some form of single target control option.

This was one conclusion that many people came to when this Ready Up was released. I would rather have exactly what you mention and would likely be implemented as weapon skills or in traits, hence Dulled Senses.

We can’t forget that our front line in the fight option is very significant. The drawback of ‘getting in the fight’ is quite reasonable, considering that there are methods to do that, albeit at the cost of some build flexibility. While this does limit our ability to play more solo options, this is the concept of the class.

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Dragon Hunter, not worth taking?

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Obtena.7952

OK, that’s still pretty subjective if you ask me. I wouldn’t mind understanding why you think the traits are poor. Not all of them are great, but I can still see ways to use the line for a bunch of things. They do appear a little random to appeal to the new things we are getting but they aren’t haphazard. I’m eager to try a DH2,6,8 with LB/Hammer for instance.

I’ve explained earlier in this thread some of the traits I feel are weak, feel free to read what I’ve said there.

OK I’ve had a look. While I have to agree with some of the traits you’ve pointed out, I think it’s important to see how some of you list will work with the other traits/skills we have. Analyzing them by themselves does not give them all the full appreciation for what they can do. Some examples with your text:

Pure of Sight: Just plain bad. This damage multiplier will never be active with PvE’s current state. Why not bake this into the Longbow AA?

How will this never be active? It’s up to the Guardian to ensure they set their range to the mob they attack in PVE. This could be active a significant amount of time. The main issue I have with this trait isn’t that it wouldn’t be active, it’s that it’s range doesn’t overlap the knockback range on DH 8.

Dulled Senses: This trait feels like it was implemented purely to synergise with the bad GM trait that knocks back.. as is the guard has minimal knockbacks, certainly not worth traiting for.

While it has limited use, this trait would be critical to the LB/Hammer build I outline above. Yes, while I do agree it was formulated specifically for a skill we have limited access to, it’s a very strong one.

Heavy Light: Tiny knockback with a sizeable ICD that only applies to ONE weapon.. No thanks. What’s more it’s not even controllable, it could proc at a stupid time that serves you little to no benefit, passive rubbish at its finest.

I think this trait is part of the whole idea on how Anet envisions a LB guardian will operate; effective LB users will not likely camp this weapon. I feel that the ranges should be adjusted to be bigger (at the detriment of my build suggestion no less). A knockback every 7 seconds can be very powerful as it also interrupts. I think that’s more than appropriate; any more would be ridiculous IMO.

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Dragon Hunter, not worth taking?

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Obtena.7952

I don’t think all these arguments are PVE perspective. I know my own are certainly not. I’m very serious when I’m suggesting that a DH2,6,8 with LB/Hammer may be a very potent combination. Traps are situational, but I think they have merit depending on what a person wants to accomplish. Again, to take my own example, there are two traps that would work with the above build.

From a PVE perspective, I regard the DH as a nice alternative though admittedly, I find less of the traits useful for PVE, especially Defender’s Dogma (because I don’t think I fully understand how Justice ‘charges’). I can already anticipate trying DH2,6,9 for PVE, but I don’t know if it will be better than any of the lines we have now without some real theorycrafting. It’s hard to ignore the potential to deal an additional 25% damage in PVE that you can get from DH, even if some traits are not useful in PVE.

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Dragon Hunter, not worth taking?

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Obtena.7952

I think it’s degree of awesome is not established yet so it’s pretty speculative to say its poor. The fact is that if you rock a LB, you are playing a specific kind of role in PVP and I think the traits decent enough in DH to support the LB properly. The LB itself appears to be a pretty good weapon though we don’t what it’s coefficients are on the skills. The other prof elite specs aren’t any different in that respect; they have a specific kind of play in mind if you choose them.

For me the only complaint is that necro spec appears to be formed around 3 themes which really has potential to give more than one style of play. DH does not appear to have that variety.

I was saying the traits are poor, which isn’t at all speculative as we have access to them now (even if they do go on to get tweaked). It is a shame that no such themes exist in the line, it seems loosely thrown together with a few synergies tacked on to make it look like thought was put in.

OK, that’s still pretty subjective if you ask me. I wouldn’t mind understanding why you think the traits are poor. Not all of them are great, but I can still see ways to use the line for a bunch of things. They do appear a little random to appeal to the new things we are getting but they aren’t haphazard. I’m eager to try a DH2,6,8 with LB/Hammer for instance.

Feedback: Dragon Hunter [merged]

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Obtena.7952

Actually I believe the main issue is that people are viewing Specializations as something that is supposed to be as the OP states “logical extension of the flavor and theme of the Guardian.”

That’s the biggest mistake I think everyone is making.

Elite Specializations are designed to be horizontal progression, not vertical. We’re taking a piece of our main profession and specializing further into that aspect.

Chronomancers -> Mesmers who decided to focus more on the time aspect of their profession (which admittedly was pretty sparse to begin with).

Reapers -> Necromancers who decided to focus more on being as powerful as Death itself.

Dragonhunters -> Guardians who decided to focus more on zealous justice.

These are all just one piece of each profession that is being extended, the 2nd Elite specializations for these professions will then delve into another facet of the base profession.

A future elite spec for each could be:

Mesmer -> Some kind of mage-thief that focuses more on its stealth aspects.

Necromancer -> A Demonologist-ish kind of summoner with more focus on minions.

Guardian -> Cleric-ish boon giver/supporter with more focus on tomes.

OP is clearly one of the many that think Elite specs are supposted to be vertical progression but they aren’t. They’re just another choice to play the profession in a different way, a more focused (specialized) role.

We can even use the Druid as an example. It is not the total encompassing progression of what a Ranger is, it is just an extension of the Nature Magic part of the Ranger.

Yes but those focus their whole theme on one thing. Guardians by themselves have nothing to do with hunting, dragons or hunting dragons.
Mesmers have time magic thus Chronomancer.
Rangers have nature magic thus Druid.
Guardians have 0 relation to hunting or dragons which is why it makes no sense.

As phys has pointed out, the playstyle of the DH is to switch back and forth between melee and range, heck they even show this on the Ready-Up with the build from Tirzah.

It’s not supposed to be staying at range like a Ranger with a longbow, that’s the entire point of introducing a new playstyle but having a different flavor to it.

Reapers become melee fighters like Warriors/Guardians but the Reaper’s playstyle is different enough from both as well.

Guardians have zeal and/or can be zealous. Thus some focus on that and turn into Dragonhunters.

Remember, Dragonhunters are basically Witchhunters, everything makes a lot more sense if people stop being so literal with the name which is where most of the issue is coming from.

If we’re supposed to use this spec to alternate between ranged and melee combat, then why is the new spec focused exclusively on traits meant for the longbow?

Actually, a DH 2,6,8 with a LB/Hammer build swapping between the two would be VERY good. So I guess my answer is that the new spec is not as focused on traits exclusively for LB as you think it might be.

Besides that, there are other trait lines that favour specific weapon categories that are already in existence, along with builds that swap weapons all the time that those trait lines are NOT optimized for.

So bottom line, you aren’t really saying anything that is exceptional here. We currently have builds that we can swap between ranged and melee where a trait line is focused on one weapon and not the other … and yet, this hasn’t been a problem until someone decides is useful to use as a point to decry the name of a elite spec … convenient.

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"DragonHunter" name feedback [merged]

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Obtena.7952

I still don’t see how Defending->Hunting is a natural evolution. Defending->Attacking is, but not hunting. Also if the name needs defending and it garners such a response, there is something wrong with it.

That association is simply not true. The name is not wrong or right and that’s why everyone’s arguments to change it fail. It’s fair to say people don’t like it.

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Dragon Hunter, not worth taking?

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Obtena.7952

Those are very subjective questions and observations that don’t indicate DH isn’t an exciting well-thought out spec. Again, DH has delivered many of the things that people have been asking for in PVP for a long time. If the DH spec delivering those things isn’t good for PVP, then it just proves people don’t understand what the class needs in PVP.

Traps aren’t not ‘the DH spec", so who good they are has no indication of the Dh spec itself.
I think there is synergy in the traits; I don’t think a few singular instances proves there isn’t any.
Conditions subject to cleansing isn’t a ‘bad DH spec’ problem
The virtues thing is to be proven in play. Values will be critical to that assessment once they reach live.

What good is addressing the issue of poor ranged weapons if the weapon itself is tied to a poor trait line?

I think it’s degree of awesome is not established yet so it’s pretty speculative to say its poor. The fact is that if you rock a LB, you are playing a specific kind of role in PVP and I think the traits decent enough in DH to support the LB properly. The LB itself appears to be a pretty good weapon though we don’t what it’s coefficients are on the skills. The other prof elite specs aren’t any different in that respect; they have a specific kind of play in mind if you choose them.

For me the only complaint is that necro spec appears to be formed around 3 themes which really has potential to give more than one style of play. DH does not appear to have that variety.

(edited by Obtena.7952)

Staff Autoattack

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Actually it’s easy enough to prove. You might get loot if you crit but if you don’t, I think you don’t do enough damage. It’s not about zerkers or not, it’s about getting a certain damage threshold on a mob.

I mean, if people want to rock staff, go ahead but they shouldn’t delude themselves on how good it is.

Tome Change ideas

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Obtena.7952

Expecting a reply on any day isn’t a smart idea. Usually, Anet doesn’t ‘discuss’. They present a question, maybe provide one explanation then do as they see fit with what they read and how they think. It’s a pattern wee have seen over the last 3 years. The only dev that will have an actual back and forth with people is John Smith.

Dragon Hunter, not worth taking?

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I don’t think that’s a fair statement. Why is DH not an exciting, well though-out spec? Aside from continuing calls for 25% RS buff, it delivers many things people have asked for PVP-wise. From a PVE view, I don’t think we needed anything so the fact that any of the DH spec is even useful in PVE is just icing.

Excitement is subjective, to me it didn’t have the wow-factor that the mesmer or necro elite specs did.

Of course they aren’t; those classes needed MUCH more work to get them to whatever Anet’s baseline performance is. As indicated by Anet, Guardian was already quite close or right on top of where they wanted it. Granted, that does limit the excitement to people wanting something new but even then, Anet did deliver something new to us, though to more limited game areas.

Dragon Hunter, not worth taking?

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Obtena.7952

Those are very subjective questions and observations that don’t indicate DH isn’t an exciting well-thought out spec. Again, DH has delivered many of the things that people have been asking for in PVP for a long time. If the DH spec delivering those things isn’t good for PVP, then it just proves people don’t understand what the class needs in PVP.

Traps aren’t not ‘the DH spec", so who good they are has no indication of the Dh spec itself.
I think there is synergy in the traits; I don’t think a few singular instances proves there isn’t any.
Conditions subject to cleansing isn’t a ‘bad DH spec’ problem
The virtues thing is to be proven in play. Values will be critical to that assessment once they reach live.

Why can't you farm materials?

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Obtena.7952

You can’t farm mats because of gem store. ANet wants you to buy stuff with real money, no to get stuff by actually playing the game.

Wow, that’s nonsense. There is no link between Gemstore and ability to farm mats. Availability of mats, farmed or purchased from TP doesn’t change if people do or don’t by gems.

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Staff Autoattack

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Obtena.7952

People using staff in PVE mass tagging run the risk of not getting any loot because it’s damage is so bad and mobs die so quickly. Hammer #2 is better and guarantees lootrights. Staff is a sad, sad weapon and yes, it’s AA animation is a little weird.

Dragon Hunter, not worth taking?

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Obtena.7952

I don’t think that’s a fair statement. Why is DH not an exciting, well though-out spec? Aside from continuing calls for 25% RS buff, it delivers many things people have asked for PVP-wise. From a PVE view, I don’t think we needed anything so the fact that any of the DH spec is even useful in PVE is just icing.

condi guard

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Obtena.7952

That’s a pretty good reason to use traps in PVP if you ask me. How many times you want to hold points? Lots, and we do it well, now even better.

It won’t be a idiot or a newbie getting F’ed Up either. Trap effects will be applied to everyone equally.

Except any smart person & or person who has played for any length of time will do everything possible to get away from that spot as quickly as they can.
And with the wide array of stability & condition cleanses out there they likely will.

I don’t see the relevance. The trap is already sprung, even if they try to leave it. In fact, 2 of the traps punish or prevent players from leaving the trap.

I don’t care how smart or newbie you are, if a person activates a trap, they’re going to feel it’s effects. A person’s experience level only dictates how they will respond to the effect.

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Dragon Hunter, not worth taking?

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Obtena.7952

I think the OP’s analysis is a little short. Traps has little to do with how good DH elite traits are, so struggling to find a reason to use DH because traps aren’t good makes little sense.

DH 2,6,8 is a no-brainer for PVE if you use a Hammer, and I think it’s clear that LB will have more value over Scepter if you demanda long range weapon in PVE build. Little utility is sacrificed to obtain this massive increase in damage. I’m going to wait for the theorycrafting because we don’t have alot of cooldown information.

The PVP options for DH are very good, even if you don’t use traps. In fact, I think the weakest trait is DH1. The trap synergy is weak, but this says more about the how good traps are vs. how good the DH trait is. I don’t think the LB was made to camp and that’s a smart approach.

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Liked the ready up, name still doesn't fit.

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Obtena.7952

Nobody is saying “explanation = bad name”. They are saying that in addition to all the other points in this and in the other much bigger thread, the fact they even had to explain the name is already pointing to a problem.

Yes, actually there are people that are saying that. That problem which is being pointed to because of the explanation isn’t one with the name itself. Put it this way, people though the name was a problem, explanation or not,. The explanation is an opportunity for people to understand why the name was chosen.

I just wish we could get a dev response on this, is it even a possibility that the name/theme can be changed? Or are we all wasting our time giving this feedback?

A simple “we are considering changing the name/theme please continue providing feedback” or “we apologise but we are far to deep into development to change the name/theme it is permanent” would be greatly appreciated.

Yes, it would and the fact we haven’t seen that …

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Liked the ready up, name still doesn't fit.

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Obtena.7952

Look up a few posts.

condi guard

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Obtena.7952

That’s a pretty good reason to use traps in PVP if you ask me. How many times you want to hold points? Lots, and we do it well, now even better.

It won’t be a idiot or a newbie getting F’ed Up either. Trap effects will be applied to everyone equally.

Liked the ready up, name still doesn't fit.

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Obtena.7952

If someone needs to explain something as simple a name as DragonHunter, it means people are obtuse to generate fuel for their fire ot justify their bad arguments for why the name is ‘bad’. As I already said, there is likely one of these justifications for every profession, so the fact that it was provided is simply a courtesy ot further people’s understanding. It’s not some massively revealing evidence of poor work or bad ideas. It’s actual an opportunity that people are wasting; the explanation was meant to engage in discussion and give people a chance to make smart comments about why they dislike the name, not ones like “OMG, explanation = bad name”.

I’m not debating if the name is good or not, but the reasons people are giving for why it’s bad are rather dumb.

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Liked the ready up, name still doesn't fit.

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Obtena.7952

We have to explain why we have that bad feeling.

Yes, and you don’t have a bad feeling because Jon gave an explanation of the DH theme. That is a stupid reason for thinking the name is bad. If you don’t put forth the effort to understand my point, don’t bother responding to me.

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condi guard

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^^ You’ve just explained why people hate traps; people are going to have to play smart to use them.

Liked the ready up, name still doesn't fit.

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That still doesn’t make it a bad name. I get people don’t like the name, but they can be much smarter about the way they complain about it. The name is not bad because we were given an explanation. That’s just dumb. IF people want Anet to take this name business seriously, then don’t waste time with “bad name because <explanation>”

(edited by Obtena.7952)

Liked the ready up, name still doesn't fit.

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Obtena.7952

^
The mere fact that this name (and specialization) needs so much justification shows how bad it is.

+1

Actually, I bet EVERY profession elite special has such a justification. It’s just that we don’t see them. The fact that Jon came and explained this is NOT an indicator of how bad the name is.

Why can't you farm materials?

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20S per hour? I guess you mean as gold drops from mobs?

Why can't you farm materials?

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Obtena.7952

^^ Which would prove absolutely nothing … except that the casual player is probably having a more enjoyable experience obtaining his legendary.

What about other specializations?

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Why is that bad game design exactly?

why everyone getting 25% speed...

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Obtena.7952

I found it. Episode 15 here http://www.twitch.tv/guildwars2/c/4456907 starts at about 41:15 when they talk about mobility. The main point for the argument against mobility was amazing sustain which to me, even as a medi-guard, doesn’t compare with a Warrior, Ele and Engineer who DO have amazing sustain and mobility.

They don’t play guardians I guess. That annoying dude in the middle says " guardians cant have both, in and out of combat."….what a pile of crap.

You probably guess wrong. These arguments have already happened; this Ready Up is over a year old. Anet defines the concept of the profession, not us. If Anet thinks we don’t need runspeed buff because of how they want the concept of the profession to progress, then it’s not right or wrong, it just IS.

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dh vs other classes

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Great place? Spirit Weapons! Signets! Tomes. Meditations in PVE! Sword#AA3! Hammer#5! Torch! Shield!

Guardian could also be more offensive. More fire, more fury. That might be fixed via the new traits. And elite shout.

Don’t get me wrong. The LB seems to be good and an enhancement of our kitten nal. Especially the projectile speed is the real bonus.

Even though we have some issues, those things do not reflect the professions state as a whole. It is in a good place, we will be even better with HoT

Why can't you farm materials?

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Obtena.7952

In every other MMO out there, you can farm to acquire materials to create something, it takes some time, but you can, you have a DECENT drop rate. But in GW2 you can’t, even with high magic find you only get junk and the drop rate of good materials (the T6) are ABYSMAL (to be gentle).

“B-but you have moldy bags!”
Do you mean those bags that have a 0.0000000000000000001% chance of T6 mats and a lot of Thick Leather Section?

Yes, it is a complain, but what i want to know is, why we can’t farm the materials? Why it boils down to farm gold like a madman in dungeons and fractals?

I don’t really know what your talking about. This game follows the same model as all the others; you kill stuff, they drop things and many of those things are mats or stuff you can convert into mats.

Invul Skills Hard Counters Traps = bad

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I think people miss the fact that PVP is a little more complex than “Guardian vs. X” … even when they play the game.

dh vs other classes

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when hot will come ithink it ill be the end of gurdians i can bet on it actully for use well with bow you need to sacrfaise atraits line so it is bad and traps = lame honstley
new dh animatione horribe comper to reaper and crenomter the are not bad but comper to those too they are.
even if you going to stick with medi build it not going to be as good as befeore since reaper got way much condi and even with his sohuts he can dmg and condi..

That’s absolute nonsense. IF the new traits are bad, people will simply revert to the old ones, which are admittedly already quote good and being changed to be even better in HoT. Also, the notion the profession is at an end because of something like animations is ridiculous. Medi build will still be good and will not be diminished because of a single profession’s access to a new skill. Please stop.

"DragonHunter" name feedback [merged]

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Obtena.7952

That could be, but it doesn’t mean it couldn’t happen. That gap could be bridged, even if you think it’s very big. That’s the great thing about how fantasy is developed in a game. It doesn’t actually need to make a whole lot of sense. The only rules that govern this are the ones that are completely made up by the devs. As long as the link can be made, you can say “Oh, that could happen” and that’s enough.

dragon hunter just left behind

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One thing what is good for guardians is longbow…but…..other stuff is just….NOT.
As I said in my thread, guardians will be last and least played in HoT, all other classes getting better stuff and feel better and fresh.
“We are in a good place” so we dont need new stuff or more than few hours of tweaking by devs (hint- look at its specialization name)

So far:
Chronomancer – almost perma slow
Reaper – perma chill on autoattack (with better shouts and 3.5k heal on 20 sec O.o)
DH – nothing good except LB …

lets wait for others As I said r.i.p. guardians in HoT ;(

Did anyone else burst in laughter at the bolded statement? I almost fell out of my chair

I thought it was one of the most clueless things I have read for a long time. How does someone claims that a class that fulfills a good role in every element of the game BEFORE HoT actually get worse in HoT … without anyone even having played it? Crystal balls in overdrive.

dh vs other classes

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Obtena.7952

From the POV that this game promotes an active defense with high damage to reduce encounter time, Guardian has one of the best positions in the game for PVE. The DH trait line only reinforces our position in that PVE hierarchy as one of the best professions to play for optimal performance.

From a PVP perspective, it appears that many of the concerns are addressed. We got a Long range weapon that allows us to continue our support role and maintain our other strengths as well. Also, Anet has ensured there exists a (healthy) deficiency in other aspects to maintain the challenge of playing the class in PVP.

I don’t really feel that anyone complaining about the changes in either aspect of PVE or PVP has a really objective perspective on the game. As far as other classes are concerned from the recent reveals on elite spec, they barely come close to achieving the same status as Guardians.

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Chilling Nova

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Obtena.7952

Well the point of elite specializations isn’t to provide a buff, so that was probably not their intention.

I think it’s worth reviewing this. People should not be so assuming that they understand what the ‘point’ of things are. Each profession has a palce ANet wants them to be and those professions will get the tools from Anet to close the gaps. I’m no so certain that the point of elite specs isn’t to provide a buff. That’s entirely dependent on how Anet sees the profession in it’s current and future states. Based on what I see for Mes and Necro, elite specs are actually entirely about buffing those classes.

Chilling Nova

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That’s completely reasonable, I also biased. I think it was very hard for the devs to come up with a theme that fits the Guardian AND fills our gaps for certain gameplay aspects without making the profession go beyond their comfort zone for performance.

without being too defensive, lI think the balance is struck well here. They gave some some new aspects of diverse gameplay filling some gaps without pushing us into a spot where future development couldn’t be achieved because of already being everything they want us to be.

People forget, there are more chapters to come. I’m almost certain that if the HoT expansion is successful from a business perspective, we will get more specs over time, likely not attached to expansions that will open up our gaming options even more. It’s inevitable that future specs appeal as much or more than this one. Of course I’m assuming that granting more spec options is a ‘thing’ in this game but I don’t see how it wouldn’t if HoT really worked out for them.

reaper=no meta for necros

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Obtena.7952

And there’s a tendency to massively over-analyze these things.

People going crazy over ‘selfish’ classes or not, its just not a meaningful problem in the vast majority of cases.

In the case here, looks like Reapers get a pretty big DD buff and some potentially interesting condition support (mostly in chill, weakness, some vuln).

On those shouts by the way, I hope they improve the condition uptime on them. less than 33% uptime (presuming full cooldown reduction) doesn’t seem great to me.

There is also a tendency to believe that something is crap because it’s not exactly how a player thinks it should be. People want to play an unselfish class, but demand it be necro. That’s not how game dev works people. If you want non-selfish classes, they exist, play them.

I’m actually a little jealous because of the approach Anet took to making Reaper have 3 themes in the single elite spec. That’s a pretty thoughful approach IMO.

Chilling Nova

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Posted by: Obtena.7952

Obtena.7952

I like the idea that Chilling Nova spreads when pulsing. I’m not aware of any changes where Permeating Wrath would work the same way. Right now it just covers an AOE on activation.

I just get the impression that Robert has a much better grasp on what players want with these specializations than Karl does. If the rest of the specs look more like the Reaper and Chronomancer, we’ll have been completely shafted.

To be fair, I don’t think the specs are only worked on by a single dev at every stage of their development. We’ve only seen three and let’s be honest, we are biased for Guardian. I think that Of the three we have seen, the goal for Mesmer and Necro was to bring them up to the baseline of the other professions. Guardians IMO were already at that baseline.

(edited by Obtena.7952)

reaper=no meta for necros

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

I don’t think we need to be persecuting ANet or whatever, and the class is very fun to play, …

Anyone ever consider that THIS is actually the real goal that Anet wants to achieve?
I get there are deficiencies but if Anet wants the class to be fun, it could be said Necro is successful as a profession. I’m not sure we should be so assuming with what Anet thinks the professions should do or be.

You seem to forget that they have been trying to push esports and play equality, stronghold is their next attempt at getting popularity in the competitive scene, also last I recall they want to address clear dominances in our current proxy with the next set of PvE content as clearly stated by Colin Johanson himself.

You can’t just design something for the sake of fun and not think about the numbers when one of your core objectives is to push Esports, it does not make sense. Yes their esports push is in regards to sPvP and not dungeons but that doesn’t change the fact that they also need to be thinking about the numbers for the sake of their goal as a whole.

If they just designed things for the sake of fun, we wouldn’t soon be facing “balance” adjustments to ice bow and lightning hammer neither would we have a balance team to begin with.

I’m not forgetting that. I think the fact is that if people find a profession deficient in PVP/WvW and they want to compete, then smartly, they will avoid it. There is a difference between playing to win and playing to entertain. If you’re lucky you get both, but I don’t want to get tied up into a “PVE != competitive” argument here. So again, from a PVE perspective, if Necro is a fun class, in a casual-oriented, non-competitive environment, … what’s the problem? That’s a win.

Besides, isn’t the point of the thread about PVE?

if we're not getting dungeons?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

This was an interesting discussion. I only want to add a suggestion that was implied earlier in the thread. We need open world content where groups are required not only to beat bosses but also to navigate the zone.

Yes, a very important point. If the zones can just be skipped or soloed, it would defeat the whole purpose. I yearn for a whole zone with a Nightmare Tower flavour so badly. I don’t want to get too excited but I believe that’s what is in store for HoT.

Chilling Nova

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Posted by: Obtena.7952

Obtena.7952

I didn’t forget. Good place doesn’t mean we are ignored for development. I’m also intrigued by the way the Reaper elite trait was developed with 3 ‘lines’, each having a theme. Very promising overall.

Chilling Nova

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Posted by: Obtena.7952

Obtena.7952

Super cool Reaper trait …

Perhaps we might get a Burning Nova ability some day? SO close.

Longbow Symbol of Energy

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Posted by: Obtena.7952

Obtena.7952

I think we are more successful to request a trait in a future elite that will change our light to something else. I doubt we would get fire even though thematically, we burn stuff.

reaper=no meta for necros

in Fractals, Dungeons & Raids

Posted by: Obtena.7952

Obtena.7952

I don’t think we need to be persecuting ANet or whatever, and the class is very fun to play, …

Anyone ever consider that THIS is actually the real goal that Anet wants to achieve?
I get there are deficiencies but if Anet wants the class to be fun, it could be said Necro is successful as a profession. I’m not sure we should be so assuming with what Anet thinks the professions should do or be.

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

What are you talking about? Jon’s statement was just flat-out wrong. It did not make any sense. He used words incorrectly. He came across as condescending. He contradicted the movie.

Are my short sentences getting to you?

Jon’s idea (and his team’s) are wrong about what they want the concept of the Guardian elite spec to be? Wow. Perhaps he wasn’t condescending and straight forward enough considering people are implying they are absolute idiots for how wrong they are about how they want the concept developed.

His entire post and reasoning made no sense. He used words incorrectly, and failed to qualify why the Dragonhunter was chosen. Especially when we were told they are big game hunters, and then given a video of them hunting ‘big game’. There was a very large disconnect between his post, and the reality they showed us.

Maybe that’s how you feel. It’s still a pretty bad reason to justify changing the name of the elite spec. See below.

Fair enough. I don’t feel it’s presumptuous at all considering expansions take months/years to develop. Perhaps you feel that the amount of rework required for a name change is justified but I would rather see the devs focus on stuff that has a real impact to the game like skills, traits and weapons. I’m also not keen on delays because of the added changes and work that would be necessary. I’m certain these changes aren’t trivial for same, said expansion development timeframe.

In fact, I’m going to make another presumptuous statement: I bet it’s released with ALOT of mechanics and descriptions still needing to be fixed/added/worked on because they have done that already. I would feel that if any of that would be compromised because of wasting time rethinking a name, it would be stupid and an insult to me as a paying customer.

Ridiculous. You would excuse anything this way.

Because it’s reasonable to assume that if there isn’t a good reason to change something that has been worked on, likely complete, they shouldn’t do it. Thematic inconsistencies would be one of those reasons because changing the name doesn’t fix whatever inconsistencies people have got stuck over. If your hang up is about incorrect language or whatever you’re going on about, the fix is to request a more ‘marketing oriented’ description of how the DH theme fits with the game, not a whole new name change.

Let’s be honest though .. you don’t actually care what Anet says, you just want the name to change based on whatever reason you can think of simply cause you don’t like it; I don’t get the impression your the scholarly type that is all that concerned about language and theme accuracy. The ‘Jon post’ and the thematic inconsistencies are just convenient excuses to latch on to because you don’t have better ones.

(edited by Obtena.7952)

if we're not getting dungeons?

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Loot rights? Really?

Yeah, really. Loot right calcs or the mechanincs of how players get loot can be changed. Much easier than making instances for all team content as well.