Technically with the stat buff you’ll gain 10% extra DPS and an extra 10% sustain. The change sounds like only a 10% advantage but in reality it’ll be having a character which is 20% better overall than an exotic wearer.
Gvg guilds also have the advantage of spending gold on the best wrenches/oils which puts that on top of the extra 20% overall better characters. Mixed in with the better organization and skill level, gvg guilds can do some serious blob busting.
World of warcraft had a page that showed what dungeons you’ve already done and wouldn’t get the credit reward for due to already being done. Is there anything like this for dungeon parts or world boss events in guild wars 2?
That was it. Thanks
When looking at my stats through the Hero tab it says 22k health. Actual health pool on my skillbar is 24k health. Nothing on the buff bar increases health and my traits are 00464.
Where is the extra 2000 health coming from?
Alright, seems the streamer wasn’t really playing the beta.
I’m seeing streamers already playing the beta. I got the portal to maguuma, an email, and have a beta character slot. I don’t see anywhere to actually make the character.
Tried deleting one of my normal characters, hitting the “Create” button, didn’t work. How do I make a beta character?
Endless mage potion for 800 gems is a good deal
Grats to BOO and TFH for winning their first matches
Character and IGN: Ogre.3124 and ‘Crushy Educates’
WvW rank: Silver Invader
Internet: 25 down 7 up
References: Kripp
Benefits to having me be in beta: i’m good at finding bugs, am a skilled map puzzle jumper, and know how to lead via commander tag.
Pets: Have a dog named Scruffles
Other: Can jump three feet in the air.
Schooling: Have a 3.8 GPA at MIT
Stats: 6’4 and 195 lbs
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Literally every time I pop dolyak signet (10 stacks of stability) to stomp an engineer, their 2 skill blows through all of my stacks and then stuns me. Pretty certain this is a bug and is not intentional. Might be something to do with them channel the skill before the stability stacks are presented or something?
Maguuma a year back was known for having the most skilled everything in WvW. Right now its sitting in tier 3 and a lot of its populace transferred servers. But, for solo roaming it could still be a good place to be. And if you want to fight their players, go to any other tier 3 server to do so.
Tier 2 could be fine, you can judge whether you like it or not through WilsonStorm’s twitch stream. He’s on fort aspenwood.
People will end up selling portals for something like 100g a piece. Which isnt a bad thing; would make farming more than one portal worthwhile
Yeah, I had the portal drop and don’t have a beta character slot either.
Just got one after maybe 15 hours of play. From a mob while doing an event
http://postimg.org/image/z4husdh3j/full/
This is an unedited screenshot of a fight between players from NA servers and EU servers in our “made up game mode” we call GvG here in GW2.
While we may all agree that simple team deathmatch 20v20 in a flat surface can be bland and is hardly a game mode, I think that this picture shows you the real interest in large scale PvP. Keep in mind, this is a completely and totally unofficial game-mode, with very little publicity or advertisement. The viewers on this are kitten near what ESL got, with all the publicity and whatnot you guys had on that. Imagine if you had hyped this.
I just ask that you folks at ArenaNet reconsider what your true focus is as far as what the PvP in this game entails. I love PvP, I’m rank 80, play it a lot. I loved large scale WvW fighting as well.
But the lack of a true player versus player mode with a larger scale basis that focuses on the true mechanics of the game’s combat system is a huge business blunder and something I definitely believe could benefit your company.
I think we all understand that WvW is a bit more casual of a game mode – there is no true rewards or incentives to play. This is totally fine, but ANET, you’re missing a massive business opportunity sitting right under your nose by overlooking the community of players that are interested in larger scale COMPETITIVE PvP. You’re never going to compete with League of Legends with Stronghold. But you’re overlooking an entire market because it seems to me, from the outside, that from a business standpoint you’re trying to get a slice of the MOBA pie when you could have a whole pie all to yourself.
Your game has an amazing combat system and an amazing capability to have very intense, teamwork-oriented fights at a larger scale. To be completely honest, I legitimately don’t think I’ve ever seen a game come close to the ability that you have currently to create a PvP mode to support a mid-scale (10-20 vs. 10-20) competitive PvP scene with the success I believe you would have.
I am not asking for GvG. I am asking for you to consider the possibility of having “raid size” COMPETITIVE player versus player, as I believe there is an entire untapped market out there that you would be able to benefit from without having to compete with games like SMITE, League, or DotA.
Just food for thought.
What you and the other gvgers seem to miss is the lessons your own scene teaches.
Why do you think your scene is dead? Why do you think smaller scale pvp is preferable from a business perspective?
If I were to look at the player based mode as a dev, I would think gvgs (or whatever you want to use as a codeword) as a waste of time to invest in.
If you are going to shoot down an idea, put some facts up please.
Fact: your gvg guilds quit the game regularly.
Fact: small scale pvp is more watchable than the visual clusterkitten gvg would be and already is.
Fact: 20 pvp teams could form from the same number of people it would take to make 5 20-man gvg guilds.
It’s a waste of resources for a scene that doesn’t even have guilds playing consistently.
They do not play consistently because there’s zero support. Many of them stated that they would come back permanently if it is supported.
Your fact about watchable? That’s an opinion not a fact. I do not find it pleasurable to watch 1v1 or 2v1 for a point. Not interesting to me. I love the teamwork it takes to do a Gvg battle and is much more interesting for me to watch.
I’m not sure what statement you were making wiTh your last fact.
Who cares what their reasoning is behind leaving? If I’m a developer, there’s no chance I’m designing a game mode for a wishy washy crowd.
GvG being unwatchable is not an opinion. It is a fact. There’s no camera that can cover the entire thing or single out intricate play. If you showed it to someone outside of the GW2 player base, they wouldn’t be able to distinguish much from it.
Why sink resources into a mode that you couldn’t promote on Twitch or where ever? It would be silly.
You gvg guys can scream for the mode you all want, but you need to take a healthy and honest look at why the chances of it happening is less than 2% in the next few years.
The fact is that the OP linked a screenshot to a gvg having 800+ viewers. What are you even saying?
+1
The streamer, tv/docgotgame, gets on average 650+ viewers a day and is starting to move towards the GvG also. Objectively, gvg is the most fun aspect about Gw2. A supported 15v15 or 20v20 game-mode by the devs would get peoples’ attention.
Servers which reside GvG guilds typically hate open siege. You’re on Maguuma which is like the premier fights-only server making this thread hilarious.
Open field siege pretty much tells the other server that you suck so hard that you need siege to win an otherwise fair fight.
Can’t tell if serious
Edit: Definitely hacking. Ban that guy, Anet! Those cheaters with their hacks deserve to have their accounts closed
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I just don’t want to see them ever. They do nothing but detract from the game, and the primary method of counterplay is to completely disengage from fighting them. It’s almost a hilarious definition of un-engaging gameplay.
This. Searching near-highest mmr and if our team has no engineers and the other has 2-3 turret engineers; it’s almost an automatic loss (unless our team goes insanely HAM). The strat against turret engi is to avoid the node that they turret then win playing 5v4. Against 2+ engis, that strategy doesn’t work and the game is heavily in that team’s favor.
If you guys want people to take pvp in Guild wars 2 seriously turret engis need to either be nerfed heavily or simply replaced with something else. I’m sure in these LAN tournaments you hold the top teams can easily do better just using turret engineers. I imagine they have an agreement not to use them; but if they did use them be assured people will laugh at the game and just tune out. Turret engineer is absolute cancer and existing alone makes spvp a joke. If a team ran 2-3 turret engineers in that ESL (sp?) finals people would never take this game’s pvp seriously ever and go to another MMO remembering Gw2 for its insanely moronic “pvp”. This is just with twitch live streaming; people in pvp matchmaking right now are experiencing this and they are just not playing anymore because they have a perfectly justifiable reason to; spvp right now is a joke with turret engineers
Yeah, there are builds to counter turret engineers; however, winning that fight literally takes more than a minute because of the insane sustain turret engineers have. You could probably do something like shoutbow using both dolyak signet and balanced stance then Rampage and win a 1v1 against turret engineer after a full minutes meanwhile they’re running the scoreboard having the capped node. If farming spvp didnt give so much gold/rewards a lot of day-to-day players would just not touch spvp with the current system of “who has more turret engineers”. Understandably a fix can’t be made over a couple weeks but for the sake of the game deal with this before the expansion release by replacing the skills/traits or something more creative. In the short term have matchmaking only allow one engineer per team. If a premade has more than one engineer, well, they’re never going to find a game. They try swapping to engineer during the countdown? They get an error. Something like that would be awesome (might take a while to code and not be realistic but its an idea)
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Every “competitive” WvW guild is having fun with this april fool’s thing. It’s fun and doesn’t affect anything other than your ‘le epic roleplaying experience’. Some people are just Squidwards
It annoys the hell out of me. I see an ally in trouble (maybe was part of the zerg and got isolated) and think I can help him. I do so
Exactly what I think. After I stomp the guy my fellow server bro complains something about “1v1” or whatever. These are just words, not really something you should pay attention to.
Server lag is apparent in zerg fights. This is an issue with latency and its universal so its to do with Anet’s servers (they’ve acknowledged this and are working to fix the lag.)
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/page/2#post4890699
If you ever plan on being a commander pick guardian. Warrior is more flexible in fights otherwise.
Top of the leaderboard aren’t bots. Played against them all day yesterday and the day before. About the AFK thing; having high points right now even one guy being AFK is an automatic loss for the team. Unless there’s someone top 50 with less than 30% wins, this really is a non-issue.
Svanir pushes are a good way to tell. If you team doesn’t kill Svanir at the start, you have a high mmr. If your entire team goes to kill Svanir, you have a low mmr. Also can tell by teammates running to uncontested nodes while someone else is capping the node. Fighting way off of the node(s). Things of that nature are indicators of low mmr
Lots and lots of coffee.
Warriors are definitely worth it. A good warrior will do plex onto the other team’s backline and casters. There is also the blasting waters by warriors and guardians if they run hammer. I do gvgs every other day in NA as a warrior and the stability change hasn’t really hindered me much. Some guilds are running engineers and doing cc bombs; still though, just pop a dolyak signet if you’re caught and dodge/leap out of the bomb.
Before the stability nerf people used a focus of the immobility debuff with more warrior flurries and a huge focus on venom sharing. Since the stability debuff its been less about the immob debuff and more about hard cc like stuns, pulls, knockbacks, and knockdowns. Not really a more difficult meta for melee, just different.
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The issue here is we’re having a lot of people giving their opinions on something they know entirely nothing about.
PM me around prime time tonight and you can try smashing #1 and lopping AoE at your feet against my guild. We’ll tromp you and farm you for bags 15v30. I’ll give 39g if you win.
As for gvg in gw2 simply being deathmatch; it is. If you want wvw battles and objectives then you can go build some catapults and knock around some yaks. I’m sure gw1’s gvg was pretty good, I don’t doubt that its gvg was. However, if you’re going to say gvg in this game is easy then I invite you to beat any reputable guild for even one round. Regarding NA, here’s a list: [FUN], [EP], [Agg], [HOPE], [Syn], [IX], [Hymn], [DUI], [BMO], [NS], [PYRO], [RET], [Ark]
Example of GvG, #1 NA vs #1 EU: https://www.youtube.com/watch?v=YfspnJulrGA
As the video above shows, gvg is not running forward mindlessly spamming 1. Other than giving examples and offering to beat you guys silly, not sure how to convince a lot of you guys that gvg’ing is not the same as wvw blobbing. GvG is a fun game mode, and in certain perspective the most fun in Gw2. Many people agree, including the many many guilds who participate in gvgs.
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I’ve seen it first hand, 10, 20… 50+ queue on my home server BL, by the time I get in there’s about 10 tags up for GvG and we are barely holding any objectives.
I haven’t bought onto anything, like I said, I’ve seen it first hand.As for ruins and bloodlust, they came along when a significant number of players kept demanding something for a small group to do that would give a real map wide impact.
The only problem with ruins is lack of loot and wxp, thats why they go mostly ignored (except when they’re up for a daily) despite of being exactly what so many people asked for so long, small fights with big map wide impact.I just find it funny how GvGs could go to EotM, or OS (with an arena built for them) but no, because reasons.
So BL it is, and everyone should just stop playing WvW because GvGs want to play their own made up game an feel entitled to call names to anyone that doesn’t go but their own rules.
Its like me saying “No one attacks Ulgoth, I wanna see if I can down him with retaliation alone” and when everyone just ignores that and jumps in, I call the entire map a bunch of trolls for not playing by my made up rules and funny game.
15 or 20 players GvG out of 100 on a borderland. If the other players stop doing ppt just to watch a GvG which stops ppt on a map; then more people simply enjoy GvG’s than ppt. In NA servers there literally is no one complaining about ppt while GvGs are going on. Perhaps its an EU thing and there are GvG rotations on borderlands instead of OS; however, in NA servers people only rotate GvGs in obsidium.
Any case, instanced gvg rooms would prevent this issue, though I’m sure it’s minor. And with EoTM, the gvg locations are questionable and run a high chance of having uplevels run into the battle whether on purpose or on accident. Keep in mind that gvg groups typically raid before and after their gvg rounds and help the server by fighting blobs around the borderland.
So I got to thinking, what could be a minimum effort anet could do to satisfy the needs of the gvg community.
Then I realized. There is one instanced map with enough room for GvGers to duke it out. And that’s the keg brawl arena. This arena is really an instanced map of the norn capitol, and you can easily jump the fence to access it. It would still be a lot of work for anet to implement it – would need UI interfaces to be able to create it and invite people into it, the ability for it to follow wvw rules instead of spvp etc but as far as minimal effort that is the best I can come up with.
The other possibility is a private invite only instance of OS.
Keg Brawl instance would be perfect
What does competitive have to do with it? Are you suggesting there are more professional GvG teams then PvP teams?
I do not understand your obsession with competitive teams. If there is not enough average players who can enjoy it, then there is no community. If there is no community, then there are no players supporting purchases in the gem store from that community.
You also push posters away from your cause, when you mock guild teams, and suggest anyone who is not competitive enough to be in the big tournaments doesn’t count.
there is no “casual gvg”. Its called WvW and its pretty kitten popular to me…
There is also no evidence of much of a professional GvG either. So why are you arguing for Anet to waste resources on it?
last I looked, WvW and GvG were too separate game modes. If you are suggestion they are the same, then why on earth are you arguing in this thread that there is no place to GvG?
Tpvp is professional because Anet themselves provide tournaments for tpvp. The decision to focus mainly on tpvp is because of matches being more easy to queue for and there will only twitch streams on for 2-3 hours around prime time to advertise Gw2 and its pvp mode(s) regarding GvGs. This dev neglect is also stemmed from the fact that trolls who assume gvg is similar to blobbing over people in wvw troll social media and downvote anything gvg related, which made Anet believe there is disinterest in a gvg mode rather than just something which was ignored. Though that is, there are people currently playing the game or do not currently own the game who want a large scale organized pvp mode (other than wvw which has a bad reputation of attacking doors.)
The guild wars 1 players alone agree that gvg in this game is much different; however, they probably agree that not having supported gvg is untapped fun in the game. Not asking for anything complicated like a leaderboard or anything; just an instanced flat area to where we can duke out 20v20 or 15v15. Tpvp is fun and great due to strategy of certain point rotations and 2v2, 2v3, 3v3 battles, where the battles occur, and other small details which make the mode great. GvG is just simply the raw combat-only pvp that a lot of people want and will be interested in while they’re buying the game.
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Because the GvG meta is built around a melee train, a periphery, and a focus/assist party. Guilds have 20-30 people and would have to sit so many others, and the fight wouldn’t even be recognizable as a GW2 type of GvG because you just couldn’t limit the numbers that low or you won’t have people for all the roles. It also diminishes position play as things like necros could never survive in such low numbers, they’d be focused to death.
Obviously the meta would change and guilds would have to trim some fat or form more teams. Are those that are currently getting carried afraid of losing a spot?
Using pvp rooms is more of a last resort if there is a limitation to a max of ten players. The more players in a gvg the better the matches are. So you won’t be seeing people doing GvGs in Heart of the Mists unless there was a 20v20 player cap. Even then some guilds might prefer obsidium unless there was a sort of a leaderboard or there are too many guilds doing rotations.
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There were 10K viewers in the last WTS, “slightly” more than any GvG. People prefer to watch the most skilled players with good individual and team plays, not zerg versus zerg.
Your comparing something promoted by Anet a company to something fans put up on youtube or w/e site. 1k views for a gvg is pretty darn good.
It doesn’t change the fact that 15 v 15 or 20 v 20 is unwatchable and does not require a high level of mechanical skill.
Imagine a 5v5. Now increase that 3-4x fold. 15v15 and 20v20 combat is more complex regarding positioning and teamwork.
Hahaha
Sorry
… more people, more potential for teamwork. More damage / skills from the other team, takes better positioning.
Video w/ Caed an above average tpvp player doing gvg: https://www.youtube.com/watch?v=rx151_7QU0A
He dies the first minute. This is from him being assumingly inexperienced, but that’s the whole point. Not to say tpvp doesn’t take skill; even more-so in its own aspects. GvGs take more skill regarding a more straight forward manner of non-environmental positioning and communication due to there being a larger team.
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There were 10K viewers in the last WTS, “slightly” more than any GvG. People prefer to watch the most skilled players with good individual and team plays, not zerg versus zerg.
Your comparing something promoted by Anet a company to something fans put up on youtube or w/e site. 1k views for a gvg is pretty darn good.
It doesn’t change the fact that 15 v 15 or 20 v 20 is unwatchable and does not require a high level of mechanical skill.
Take a 5v5. Now increase that 3-4x fold. 15v15 and 20v20 combat is more difficult regarding positioning and teamwork. The mechanical skill I’d imagine is probably the same in both areas as its the same game. Every gvg always has at least 40+ people watching in obsidium and as I mentioned before; a gvg attracted 1000+ viewers over twitch without any advertisement or help from Anet.
Use the middle area under the center of eotm, hardly anyone goes there, plus you get to add knocking people off the edge as a hazard to gvg fights, positioning would be so much more meaningful especially with pulls knockbacks fears after the stabo changes coming. XD
You also get access to multiple tiers so not to worry about waiting on a certain matchups (which frankly is broken now) to fight certain guilds.
Or wait on Anet to do nothing and let gvg die.
The GvG ‘community’ is actively trying to make it work. However a lesson learned from Starcraft 2 is that a community itself can’t carry a game alone. Anet needs to actually support GvG further than obsidium sanctum (which we’re thankful for) and into instances in preparation for the population influx regarding HoT. This could be as simple as just allowing 15v15 and/or 20v20 in already made 5v5 map settings.
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With the growing in population of late with Gw2, more and more trolling of GvGs are taking place. All it takes is for one dude to ruin a GvG match whether its in the obsidium sanctum or by the windmill. Last year and before that I’d say 99% of players respected gvgs and stayed on the side lines. New players are not familiar with this and there seems to be here-and-there players with no guild tags shooting arrows into the arena. This is solved by many things; one of which being instanced matches.
As to why this is important; contrary to belief, GvG is popular among servers and especially the WvW community. Any person who even casually delves into WvW probably knows who the guild [Agg] is yet doesn’t know the top 3 tpvp teams. The matchup of the #1 ranked gvg guild in NA against the #1 EU guild got more than 1000 viewers on a channel which typically got maybe 20. Though many people like to watch gvgs and know the scores of who won/lost, people are discouraged from entering the scene due to two things: the gvg scene is simply dying off and the only support dev-wise is an open arena in obsidium sanctum (which everyone is thankful for.)
However, times have changed and near HoT release towards after HoT release; doing gvgs will be almost impossible without trolling. If GvGs were instanced similar to an spvp or tpvp matchup, many more people would be interested. As for the rampant disappointment of Stronghold only being 5v5, the players really want a viable way to do large-scale matchups of 15v15 or 20v20. For the gvg scene to continue into HoT, having instanced matches would save from having 100% of the people surrounding a matchup to simply not run forward and start pressing skills.
There is also the issue of there not being enough spaces for guilds to gvg. On Tier 2 NA servers there is always at least two guilds on the same server taking turns doing their GvGs in obs. Two nights ago there were three guilds rotating on fort aspenwood, of which isn’t really helped by doing gvgs at separate times due to guilds only being on around NA prime time. This is also including the current state of gvg which many would agree is in a dying state — imagining a surplus of guilds trying to gvg in HoT would be ridiculous in the amount of waiting and taking turns. Instanced 15v15s and/or 20v20s would help grow not only the gvg scene but interest in Gw2 pvp as a whole.
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Been trying to buy either 800 gems or 1600 gems but does not work. Have been trying for 48 hours and sent a support ticket with no response. This message appears:
“Unfortunately an error has occurred. Please try again later!”
Personally, I went on a seven game losing streak yesterday. Every game I did well, scored most points every game, won my 1v1s, avoided out-numbered fights, ect. Usually I match with and against really good players such as Five Gauge or Good Fights players. Yesterday however, I searched at 1:30am in the morning on a Thursday.
What I assume happened: Anet took my high mmr into a field of only low-to-medium mmr players since it being only 1:30 am. Anet assumed with my mmr than I can carry four really trash players against five decent players. In a perfect world of Gw2 being like a first person shooter where a person can actually consistently win 1v2’s, Gw2 is not that game. From there, every game was a 150+ point difference loss. Note that I’m a warrior. Thieves and rangers might be able to pull this off with good positioning as a ranger on certain maps and the mobility/burst as a thief.
Lesson: If you have high-ish mmr, only search around prime time.
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Been noticing some insane lag in spvp tonight. In WvW for fort aspenwood, the lag was just completely insane with like 10,000 ping due to the servers being congested. Starting to feel like that in spvp, though I’m not sure why?
Moar/bigger servers plx, Arenanet
Here’s the deal. I took a half year break and am stuck on Maguuma which is a tier 4 server at the moment. I used to be in PYROmancers and RETicle and can make your guild 3x better in open field battles. I can carry your guild for a low price of 190g to transfer servers, this includes the current meta being used by top guilds and me personally participating in your hammer train.
Only limitation is that your server must be either Tier 1 or Tier 2.
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You are attacking my solutions as if you found a problem with them. They are solutions, and they will work. I can see you are in a blind, zealous approach to giving in to a rebellious internet cause because there are minor bugs in a temporary video game event, so throwing any more logic your way won’t really do much.
If people can’t find solutions to very minor problems around the gauntlet, then they aren’t really smart enough to make it that far anyways. I see no issue.
Edit: Try putting your game to ‘Window Fullscreen’. My game went from stuttering laggy to perfectly non-laggy and smooth.
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Also, here are really simple solutions off of the top of my head for your issues:
- If you have low FPS, lower your settings or upgrade your computer
- If bosses are being buggy you can guest to another server or simply try again
- If an arena is better than another… then go to the better arena.
- The timing system can be dealt with a full Berserker setup and doing the right things at the right time by either practice or learning of so elsewhere
Not beating around the bush, I’m pretty much annoyed with the amount of whining and ‘give up’ mentality going about the forums. The gauntlet is possible, you can do it, and you don’t have to do it if you don’t want to.
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Okay, so I should find which arena is the best for the fight and put my graphics on lowest settings. Thanks.
So far I’m on Project 7 and loving the gauntlet so far. This gives an opportunity for people to do something incredibly difficult for a reward to show off that they’re good players. For those of you saying it’s impossible, the final boss has been defeated by every class now. The only fault for not succeeding in the gauntlet is your own, and you’ll have to deal with that.
The only challenge that I didn’t get done on the first try on my Warrior was the Pirates, and that took roughly 10 tries to do. Had to plan which order to kill, what to dodge, and get an order of rallying myself by strategically keeping at least one pirate around 5% health. Great learning experience and made me rethink my character almost entirely, making me a better player in the process. Can’t wait to reach the last boss and get that mini!
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