Showing Posts For OriOri.8724:

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

And it was changed precisely because that’s too kittening powerful. How can you not understand that basic concept?

Sigil Proposals

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Posted by: OriOri.8724

OriOri.8724

The biggest change that I would like to see to this list, is to limit players to only taking 1 on swap sigil that deals a condition per weapon set. Being able to instantly apply 2 cover conditions for free is bullkitten, 1 cover condition is fine considering you don’t burn any skill CDs to do so.

Time to remove energy probes

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Posted by: OriOri.8724

OriOri.8724

They add nothing to the world, and do nothing except confuse new players who see this interactable object that they can’t actually interact with. Scarlet is dead, her story arc is over, and the energy probes don’t do anything. Its time that they are removed from Tyria.

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

Diamond skin doesn’t even use resistance. You’re grasping at straws here, and quite heavily.

Sigil Proposals

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Posted by: OriOri.8724

OriOri.8724

Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)
Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)

Are you for real? You were supposed to stop the power creep, not join them…

Are you saying you would always take those two sigils for every build?

This is simply awful. Two big points here, the removal of air fire is a huge nerf to thief in particular (and on top of that you’ll have every player on every class running reveal on swap due to every other sigil being useless anyway.) The other suggestions to air fire were fine (giving them a buff on the bar when they’re off cd and the hit for it can be dodgable.) And I can’t stress hard enough that all of these sigils are kittening USELESS. So you might as well run reveal and slow on every build, yes. If you want to add 0 viable options, don’t add reveal on swap.

LMFAO go figure its a thief complaining about a reveal sigil.

@Evan Lesh – Changes look pretty good. I still hate on swap sigils, I think its brainless play to be able to apply 2 cover conditions instantly. It makes condi bombs way more potent than they otherwise would be, and only further points out the need for a cleansing hierarchy in GW2 that prioritises the most dangerous conditions first.

Let me clarify I have 0 problem with that sigil being added to the game as long as the reveal is a reasonable duration and it has a buff on the bar so it isn’t just a random niche. However, when you completely remove all the viable options and leave that as the best sigil in the game it’s pretty unbalanced. I can’t believe that you’re so shortsighted to not even see that much.

Why should it have a buff on the bar? That defeats the purpose of the sigil in that it would alert the thief that they can be forced out of stealth. Its fine as it is, has an incredibly small radius at only 240 units. You have to be on top of the thief to reveal them, which is blind luck when they are invisible anyway.

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

Resistance is the root of the problem. You can pretend like it isn’t all you want, but that won’t make it true. And of couse resistance wasn’t touched. The Devs implemented this within a week, 2 weeks max. That’s not nearly enough time to address a Boon and rebalance the effects of changing its effects or even removing it entirely.

Once you consider their responses in the last AMA about balance, where they repeatedly told us they didn’t have time to do it, you must be insane to think they would have had time to actually address resistance since the last patch.

But go ahead and keep deceiving yourself into thinking epi was the problem. It was nothing more than a symptom of a clearly broken boon.

Sigil Proposals

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Posted by: OriOri.8724

OriOri.8724

Also I think a good next step would be to take the same aggressive look at the runes available in PvP. Changing some set effects, removing some runes, potentially adding new ones. Would be nice.

Sigil Proposals

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Posted by: OriOri.8724

OriOri.8724

Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)
Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)

Are you for real? You were supposed to stop the power creep, not join them…

Are you saying you would always take those two sigils for every build?

This is simply awful. Two big points here, the removal of air fire is a huge nerf to thief in particular (and on top of that you’ll have every player on every class running reveal on swap due to every other sigil being useless anyway.) The other suggestions to air fire were fine (giving them a buff on the bar when they’re off cd and the hit for it can be dodgable.) And I can’t stress hard enough that all of these sigils are kittening USELESS. So you might as well run reveal and slow on every build, yes. If you want to add 0 viable options, don’t add reveal on swap.

LMFAO go figure its a thief complaining about a reveal sigil.

@Evan Lesh – Changes look pretty good. I still hate on swap sigils, I think its brainless play to be able to apply 2 cover conditions instantly. It makes condi bombs way more potent than they otherwise would be, and only further points out the need for a cleansing hierarchy in GW2 that prioritises the most dangerous conditions first.

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

Right, but condi builds still viable despite resistance offering total immunity. This wouldn’t be true for power builds with a 100% protection buff.

I’m not saying they’re isn’t justification for different approaches to resistance, but it’s not a straight comparison with protection.

its the only boon that directly does kind of the same thing with resistance but then again aegis is a more similar boon.

Also you cant exploit protection while you can exploit resistance and we see it with the epi bombs

Again, the problem is epidemic, not resistance.

Also, his point is that you’re trying to compare an apple to an orange. It’s pointless.

Condi builds are very much viable even with resistance offering 100% immunity. Protection offering 100% damage reduction would make all power useless. (I’m simply re-iterating his point.)

Epidemic is absolutely NOT the problem. The problem lies almost entirely with resistance and the absurd amount of condis it allows you to stack on yourself, and the rest of it comes from how freely condis are handed out by every build now. Without resistance, you wouldn’t be able to stack this many condis up on someone before they died, so epidemic wouldn’t be able to transfer ~70+ total stacks of condis at once. The root of the problem is resistance and the proliferation of condis.

Resistance is just way too powerful to be a boon. If it has to stay in the game it needs to be turned into an effect. But ideally it should be removed completely.

I hate to say I told you so. But the devs seem to disagree with you, and agree with me. They just nerfed epidemic.

Implying that the devs can’t make mistakes. Which is absurd.

And FYI, they made it so that you can’t hit a target with resistance with epi, which implies that resistance is the root of the problem since its the only thing allowing players to reach that many stacks of conditions without dying. All they did was sidestep the issue, and you know it. Resistance remains the root of this problem, and removing it from the game would make epidemic almost perfectly balanced.

[Discussion] Epidemic STEALTH NERFED

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Posted by: OriOri.8724

OriOri.8724

The resistance thing was necessary because of how detrimental demon stance revs were to zergs. They would absorb all the conditions from allies around them, then necros would just target them with epi and cause mass downs once the resistance ran out.

A change that would have helped revs more would have been removing resistance and redesigning Revs legends. Resistance can still be corrupted and revs are still kitten out of luck.

No single boon should be powerful enough for you to ignore all condition damage, on top of ignoring all soft CC and other effects from conditions. And now that same boon also makes you immune to 1 skill even being used on you.

This needs to end. Resistance needs t be removed at this point, not continuously made stronger

How would you redesign the mesmer?

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Posted by: OriOri.8724

OriOri.8724

I’d rather have the Pledge be a flat CD reduction on torch skills of 15%. I am not a fan of these conditional recharge faster traits. Either way, it would be nice to not have it encourage stealth camping.

Grandmaster weaponsmith mark

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Posted by: OriOri.8724

OriOri.8724

The discount you get fluctuates with the market, but its already cheaper to craft depending on what stats you want last time I checked, so no the discount is nowhere close to 20%.

[Discussion] Epidemic STEALTH NERFED

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Posted by: OriOri.8724

OriOri.8724

Thoughts on it? This was a stupid and shortsighted nerf to a skill that was pretty well balanced. All this did is make resistance even more powerful, since now on top of being immune to conditions, it is also making you immune to skills being cast on you period.

Resistance was already way too strong, and this did nothing but make resistance even stronger, and throw epi into the ground since groups have such high resistance uptimes. This is ridiculous. Now you can’t even use epi most of the time due to resistance.

This didn’t miss the mark, they saw the mark and ran in the opposite direction of it.

When is the next anticipated content update?

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Posted by: OriOri.8724

OriOri.8724

The “boss bad guy” would be the dragons, not Caudecus. We still have a few more episodes of LWS3 left.

Legendary Crafting

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Posted by: OriOri.8724

OriOri.8724

The “a guaranteed precursor” no longer works, since it’s cheaper and quicker on the tp.
The collections are more if you are the “journey, not the destination” kind of person. If you find satisfaction in doing it yourself, without worry of cost, the collections are for you.

A – Its not cheaper for every precursor.

B – Even if it was, how would this mean “a guaranteed precursor no longer works”? Its still guaranteed to you if you do the collection. That hasn’t changed just because the price on the TP has dropped

Precursor prices

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OriOri.8724

I think its fine. It gives players a guaranteed way to get their precursors without RNG and without being forced to buy it from the TP. It doesn’t have to have a competitive price with buying the precursors. And I don’t see any reason to artificially force the cost of precursors on the TP higher so they match the price of crafting them

Ghost thief needs to go.

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Posted by: OriOri.8724

OriOri.8724

Ranger attacks from stealth > revealed.
Engi attacks from stealth > revealed.
Mesmer attacks from stealth > revealed.
Ghost teef attacks from stealth >

Stop coming with this nonsense when its completely irrelevant to the ghost build.

Mesmer has 2 Shatters that can stack quite a bit of condi from stealth while also summoning Illusions for extra condi/dps…
I believe there’s also runes like Balthazar and Perplexity that can stack conditions while in stealth…
Why not have conditions reveal similar to power? That would fix peoples issues no?

The shatters reveal the mesmer, so I don’t understand why this is relevant to the discussion. Regardless, the illusions themselves won’t be stealthed when the mesmer shatters, so you’d be able to see them coming at you for the shatter.

But yes, the best way to deal with this issue is to simple make it so that applying a damaging condition breaks stealth. Its all the change that is needed.

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

Its not facetious as long as Resistance remains at 100% damage reduction.

Why is it that people can understand why this is too powerful for protection, but still insist that its fine for Resistance to not only give 100% damage reduction from condis, but to also protect you from soft CC, the effects of blind/weakness and poison as well?

What 3 Fractals would you like to see?

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Posted by: OriOri.8724

OriOri.8724

Something with Glint’s lair in it. Or alternatively Glint and Destiny’s Edge fighting Kralk. As long as either Glint or her lair are the main focus of the fractal.

Twisted Marionette would be an awesome way to reintroduce that fight for players who didn’t play during LWS1.

And something darker. I really love the idea of being a mordremoth minion during the takedown of the Pact Fleet. Fighting against the pact.

Or something exploring Orr. Either post Zhaitan Orr where we have to take down several of the more powerful commanders left alive, or even farther back in history near when the Vizier Khilbron sank it into the ocean.

Are we happy with the ascended gear change?

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Posted by: OriOri.8724

OriOri.8724

Ideally they would leave in the old way to obtain ascended gear from the fractal vendors (with the satbilizing matrices and research pages), while lowering the cost a bit so that it isn’t ~75% more expensive than crafting. A 33% markup would be pretty decent opportunity price to avoid crafting. That way players who want to pay extra can still avoid crafting.

Predicting Mesmer Ability Giveaway

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Posted by: OriOri.8724

OriOri.8724

One class has to hit a button and the reaction is instant

Mesmers have to hit a button to create a resource and then hit and additional button to get a reaction.

This isn’t really true, since phantasms usually deliver an attack soon after being summoned and clone summoning skills are usually coupled with some other effect (although, admittedly, that other effect doesn’t always contribute to DPS).

More importantly, though, is that really the problem? In most PvE situations, sustained DPS is sustained DPS. Doesn’t really matter how many steps there are in the rotation. Taking the appropriate chronomancer traits means that you can use shatters without having to rebuild your illusions from scratch. Play your cards right and this is an increase in your sustained DPS.

The question is… is it enough? While there are some people that would probably find a reason to demand buffs even if their profession was clearly the best at everything, it’s probably reasonable to say that it isn’t. Mesmers are still noticeably lacking when it comes to sustained DPS for PvE boss fights (unless they can abuse reflects), or to being able to quickly bring down packs of weaker creatures. Their damage mechanics are pretty much optimised for fighting players, making them weak in PvE scenarios that aren’t even trying to mimic those conditions, while other professions have mechanics more optimised towards PvE (staff ele I’m looking at you).

In the chronomancer’s case… my solution would be to give greater rewards for existing mechanics rather than to overhaul them. Buff Confusion and Torment in PvE. Buff Mind Wrack and Cry of Frustration in PvE so that they’re more impactful in situations that aren’t about spiking a PC down before they can get their heals off or otherwise reset.

Future elite specialisations, on the other hand, might overhaul the mechanics in other ways. There are probably limitations in how much of an overhaul can be made without conflicting with existing traits: like rangers and their pets, mesmers are probably always going to have clones and phantasms floating around. However, one could, for instance, imagine an elite specialisation that has the shatters replaced by a set of skills that trigger shatter-related traits, but do not consume your illusions – making a phantasm-based build stronger.

The problem with this approach is that it ties us to chronomancer line to get sub-optimal sustained DPS in 95% of PvE situations, and its still the best we can get. This just needs to be addressed at the core mesmer level somehow. The new changes to phantasm skills are in the right direction at least, but they are too little to really change much.

Price of Maguuma Lily

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

It’d be easy enough to limit it to only 1 of the heros choice chests (say TD), which would further limit how many enter the market. And at that rate, you would need 18 days of doing that specific meta to get enough to make an entire set. A lot of people wouldn’t want to wait that long and would still buy them off the TP.

Healers vs. Damage Dealers

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Posted by: OriOri.8724

OriOri.8724

AI suspect Guardian’s next elite spec will be a healer-oriented specialization

Well that’d be a waste since they can already heal. =/

See you say that, but mesmers got another support spec with chrono. So its not out of the question that guard will get a heal spec.

Price of Maguuma Lily

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Posted by: OriOri.8724

OriOri.8724

@Ayrilana – I see where your argument is coming from, but I have to disagree with it. Maguuma lilies are needed for trailblazer gear, which at the moment is one of the strongest gear sets in WvW due to giving you extremely high condi damage alongside extremely high personal sustain.

However, like Astralporing pointed out, Maguuma Lilies have had a high price long before the new content came out, which indicates that the demand is fairly constant. Short of a “panic” after the July 2016 patch that changed a lot of builds, the price hasn’t dipped below 7 gold each since Feb 2016, and even then they hovered right around 6-7 gold each since early Jan 2016. Putting them in the heros choice chest will lower the price significantly, but it won’t crash it.

Resistance needs to go. (or be reworked)

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Posted by: OriOri.8724

OriOri.8724

Epidemic is supposed to be a strong condi bomb skill. That is what the skill was designed for. Taking away its ability to condi bomb players, and you might as well take the skill out of the game. It needs that ability. But removing resistance would naturally limit how many stacks of condis you can spread with epidemic by a ton.

Resistance needs to go. (or be reworked)

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Posted by: OriOri.8724

OriOri.8724

No. Resistance is FINE.

Anet SHOULD REWORK epidemic and stat Dire/Trailblazer’s.
They make the same damage then zerk build….. and if u play zerk, u dont have 2000+ toughness with 24k hp.

You must be realistic.

Epidemic is fine. It only gets to transfer such ridiculous stacks because of the resistance boon. If players weren’t ignoring conditions with it, then you wouldn’t be able to stack condis so high, and epidemic wouldn’t be able to kill you in 1-2 ticks. Resistance is the core of the problem, the skill epidemic is fine

Metaphysical Rejuvenation outside of combat

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I haven’t tested the trait myself, but are you sure that the trait wasn’t on CD? It has a 15 sec ICD on the regen.

Ghost thief needs to go.

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Posted by: OriOri.8724

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@TiNG – While adding direct damage to thief traps would solve the problem now, I think a better solution is to just make applying damaging conditions break stealth. This would also solve the current problem, but it would also prevent any similar problems from coming up in the future. I can easily see another elite spec getting some skills that don’t deal direct damage and can be traited to deal pretty high bleeds/confusion/burning which they could use from stealth without being revealed if ANet fixed the current problem by just applying direct damage to thief traps

Are we happy with the ascended gear change?

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Posted by: OriOri.8724

OriOri.8724

Current market prices for 20 Grandmaster Marks are, according to the wiki:
2d) 378g 26s 40c for 20 armoursmith marks
2e) 416g 68s 00c for 20 leatherworker marks
2f) 421g 92s 00c for 20 tailor marks

Just to remind you that to get a full set of Ascended armor using the “old” version took 44 days minimum, now it’s 29 days minimum. It also required 354 liquid gold (!!!) plus 117 Integrated Fractal Matrices, that’s another 340 gold extra for a total of 694 gold.

You can say all you want about not liking the new system, however, the truth is that the new system is by far cheaper than the previous one. Even if you buy everything from the TP to level to 500, the difference is huge. The “new” price isn’t a problem at all

The old way of purchasing ascended gear was always marketed as having a high markup over crafting it. That was the price we paid to not have to craft it. Now we pay the same amount, or more, to purhcase it, yet have more crafting than just regular crafting ascended armor,

Ghost thief needs to go.

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Posted by: OriOri.8724

OriOri.8724

Mesmers could always apply damage even when stealthed via clones.

I keep seeing this used in these threads by ignorant people. There is a clear difference.

1. Those clones in a condi build don’t do much, they either shoot winds of chaos or backfire for a whopping 3s of burn every 6s.

2. Those clones are incredibly easy to kill and finally the biggest point…

3. You can actually see what is attacking you.

Don’t get me wrong I’m against stealth camping mesmers and I do appreciate a mesmer can shatter clones to apply conditions but it also reveals the mesmer.

Don’t bother. Some people refuse to admit that ghost thief is the only class that can deal damage without breaking stealth. Babazhook is one of them.

And @Babazhook – the illusions are the ones dealing damage, not the mesmer. As soon as the mesmer attacks you, it breaks stealth. And if any illusion is given stealth, as soon as it attacks you, it breaks stealth. Thief remains the only class that can deal damage without breaking stealth.

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

If you have ever payed attention to my posts, you would notice that I want dire and trailblazer gear removed or nerfed. So your arguments are not only irrelevant, but also completely baseless.

Just because condi builds overperform is not a good excuse to keep such a broken boon like resistance in the game in its current state.

Resistance needs to go. (or be reworked)

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Posted by: OriOri.8724

OriOri.8724

Resistance as it stands is integral to a frontline Revenant. A change to Resistance would require an entire rework of Revenant. You really think ANet is going to completely rework their first “new profession”?

Even without Resistance, rev would still work as backline support with the new buffs to ventari.

Besides, the class needs to be redesigned anyway

"Don't Knock Yourself Out" achievement tips?

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Posted by: OriOri.8724

OriOri.8724

Its substantially easier with 2 or 3 players. That way they can take care of the seekers and you just have to worry about the attacks from the statue itself. Plus, with more people, you kill it faster which means substantially less time to screw up and get hit with a knockdown

Mesmer Elite Spec Axe?

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Posted by: OriOri.8724

OriOri.8724

@Ithilwen – GW2 is in the same universe as GW1. It is a continuation of GW1 in that the lore and the universe is the same, and that’s it. Other than that they are fundamentally different games, as evidenced by everything. Combat system. Movement system. Open world system versus districts. Limited and set skills. No dual classes. Not all GW1 classes represented in GW2. Not all GW1 weapon types represented in GW2.

They are not the same game. Just because something was a certain way in GW1 does not mean it needs to be that way in GW2.

Ghost thief needs to go.

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Posted by: OriOri.8724

OriOri.8724

You say I use straw man arguments, when all you can do is deflect and start talking about stealth stacking and how thief has a traitline revolving around stealth. That isn’t the problem here, even though a lot of people do have problems with it. Stealth stacking is irrelevant to thief being allowed to damage you without breaking stealth. End of story. Its broken that thief can damage you without breaking stealth. Plain and simple. Write out all of the long posts you want, it won’t make this a good nor fair mechanic, and it won’t change the fact that thief can ignore this mechanic that was intended to balance stealth.

Predicting Mesmer Ability Giveaway

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Posted by: OriOri.8724

OriOri.8724

Ranger has a very watered down version of mimic with their quick draw trait, which itself (mimic I mean) is a very watered down version of CS. So yea, I can actually see another elite spec getting something similar to mimic at some point. But I’m not sure on any elite spec getting anything on the same level as CS

Mesmer Elite Spec Axe?

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Posted by: OriOri.8724

OriOri.8724

But this is GW2, not GW1. Eventually people will have to admit that they are 2 different games.

Sigil Update

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Posted by: OriOri.8724

OriOri.8724

On weapon swap

Sigil of Agility Gain 5s of Swiftness and 1.5s of Quickness
Sigil of Battle Gain 2 stack of Might for 20 seconds
Sigil of Cleansing Remove 1 Condition
Sigil of Concentration removed
Sigil of Doom removed
Sigil of Energy removed
Sigil of Geomancy removed
Sigil of Hydromancy inflict Chilled for 2.5s
Superior Sigil of Intelligence removed
Sigil of Leeching removed
Sigil of Mischief Launch 1 / 2 / 4 blinding snowballs at foes in front of you
Sigil of Vamp your next attack heals you for 25% dmg dealt (cooldown 5 seconds)
Sigil of Defense for 2 seconds next attack you suffer heals you for 50% of damage dealt instead
Sigil of Block Gain 4s of Aegis
Sigil of Condition Removal Remove 1 Condition from nearby allies (Max 4), doesn’t work on yourself. Gain 200 Toughness for each removed for 9 seconds (cooldown: 9 seconds)
Sigil of Renewal Heal allies within 360 range for 350 health. Allies under 50% health are healed for 100% more
Sigil of Blocked if your next attack is blocked, remove 2 conditions from yourself and gain protection for 3 seconds

These look pretty solid as long as the damage component of hydromancy is removed. 1.5 sec Quickness on Sigil of Agility is too much, I wouldn’t put it over 1 sec.

Change Protection Boon- 100% damage reduction

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Posted by: OriOri.8724

OriOri.8724

No, enough with the buffs please! 100% protection is only going to encourage condi spam since you cannot inflict direct damage.

Power creep is just going to kill this game even further. Condis from elite specs are the problem. They need to be slashed.

That’s the point of this thread. OP is trying to point out how ridiculous it is that Resistance is 100% immunity to both damage and control effects from condis, as well as blind, heal reduction from weakness, endurance regen reduction from weakness etc…. Its ridiculously overpowered. OP is trying to get people to admit that by getting them to admit how ridiculous it would be if protection offered the same results against power damage and hard CC. Resistance is just way too powerful to be a boon. Its handed out like candy, and you can double the duration of this clearly broken effect. It needs to be nerfed or flat out removed.

Resistance only seems balanced because condis have been buffed extensively, both in power and in application. But these buffs to condis didn’t come out until after resistance was in the game. Resistance is just not a healthy buff in the game. Never was, never will be in its current state.

Didn’t resistance get added after HoT and at the same time that condi stack limits were removed? What other major buffs got added after resistance?

So both slow and taunt were added with resistance. Plus HoT brought insane amounts of condi application with elite specs, way too much condi application. And since April 2016 patch, condi skills have been steadily buffed in the game.

Ghost thief needs to go.

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Posted by: OriOri.8724

OriOri.8724

Just because it would be a lot of work is not a good reason to leave a build in the game that openly breaks game mechanics! Why is it that thief is the only class in the game that is allowed to deal damage without breaking stealth? Answer me that question, or stop defending this build. There is no reason for this build to not be brought into line with other builds and make the traps reveal the thief.

Stealth stacking has existed since day one just as things This is not a break of game mechancis.

From day one a thief could use things like caltrops while stealthed. Uncatchable has been used by stealthed thieves since day one. This was a design choice given thieves which by design , are stealth reliant.

No other class has a traitline focused on stealth. No other class can cleanse conditions or heal or steal boons are do special attacks only by gaining stealth. There a whole lot of things other classes can not do when stealthed because no other classes have an SA like traitline.

This is a design decision just as mesmer clones was. It not a broken mechanic. It may or may not be a good decision , but that hardly means it a break of game mechanics. The simple fact is if you want stealth you can play a number of classes. If you want to play a class that gets many added benefits from being stealthed you play thief.

Stealth stacking, while some people view it as bullkitten and think it needs to leave, is not breaking game mechanics. Dealing damage in stealth without being revealed is what is breaking the game mechanics. In GW2, dealing damage while stealthed forces you out of stealth and applies revealed. Its part of the “balance” surrounding stealth. Answer me my question. Why is it ok for thieves to be the only class in the game who is allowed to deal damage in stealth without breaking stealth? Why is it that thieves get to ignore this game mechanic, which exists solely for the purpose of balance? Why is it that thieves get to ignore balancing mechanics completely?

Are we happy with the ascended gear change?

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Its a poor change in my opinion. Price aside, the ascended vendors were introduced specifically as an alternative to crafting ascended, and yet the new recipes for the marks requires more crafting than ever to “purchase” ascended. This change defeated the point of purchasing ascended armor

Predicting Mesmer Ability Giveaway

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Posted by: OriOri.8724

OriOri.8724

If the devs still feel that way then they need to redesign mesmer. Our shatters are not strong enough to justify losing such a substantial portion of our sustained DPS. They just aren’t.

I think that’s part of the idea behind Chronophantasma: it allows you to make use of shatters while still maintaining phantasm DPS (you can arrange it so that when you shatter a phantasm and it doesn’t come back, it’s recharged anyway and you resummon it).

Future elite specialisations might have different solutions.

This is a problem with core mesmer though, and should be fixed at the core mesmer level, not at the elite spec level.

Change Protection Boon- 100% damage reduction

in WvW

Posted by: OriOri.8724

OriOri.8724

In my eyes condi should be the slow steady killer from my experience with other mmos in general dot dmg takes a time to.build up and to get really dangerous which gives you time to react also such condi classes had kitten hp pools or w/e so they had the chance to dish out their dmg since it took time to build up.
From what iv seen tho in the last couple of days 1 can dish out so many condis that it looks more like burst rather than conistent building dmg.
I think there needs to be a distinctive factor between power and condi since power build rely more on burst and then some downtime until they are reasy to repeat but condi seems to flat out have high dmg at all times.
But then again not sure how the developers wanted conditions to work and exist in this game.

Condis used to be like that in gw2, but as you say, it’s not like that anymore. I’m actually ok with condis being able to burst (makes for more exciting combat), but boosting protection to 100% against direct damage (or cutting resistance to 33%) would so badly skew the balance between the two that you’d rarely see power builds out there.

Resistance only seems balanced because condis have been buffed extensively, both in power and in application. But these buffs to condis didn’t come out until after resistance was in the game. Resistance is just not a healthy buff in the game. Never was, never will be in its current state.

[Idea/Speculation] Expansion 2 Masteries

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I think we will go to Crystal Dessert. There were leaks of it from the same source that leaked Eureka, the Eternal Colisseum PvP map and several other things that turned out to be correct. Plus that SS of Amnoon Oasis.

Guild Wars 3?

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

There won’t be a GW3. There will be a GW2 with brand-new engine! yaaay

What even is the difference? WoW effectively has a new engine every major release, or at least, significantly upgrades their graphics components every time. Nobody really cares, except the same people who believe that DirectX 11 must be better than 9, because it’s a BIGGER NUMBER ZOMG!

Upgrading their graphics does not necessarily mean they have updated their engine. I would be surprised if their engine was upgraded with every single release. Maybe a few things are tweaked for new mechanics, but the core engine should remain more or less steady.

Mystic Coin Price

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

Paying for a second account is not a reasonable way to go about acquiring MC. I can’t comprehend how people are ok with having multiple accounts being the only viable way to acquire enough MC in a reasonable time to craft anything with them barring the TP.

Sigil Update

in PvP

Posted by: OriOri.8724

OriOri.8724

I would like to see Sigils with more functionality where they affect current skills.

ex
Sigil of HealingYour heal skill now cleanses one condition in combat.
Sigil of EmpowermentActivating a sigil grants 1 stack of Stability (3s)

In that same train of thought we can create sigils to add a functionality on a skill category basis (physical, elite) or even specific skills.

I don’t think they should be powerfull but good enough to make a player debate it’s usage, for instance activate your sigil that doesn’t usually provide stability in order for a uninterruptable stomp. But there is risk reward if you are in a big fight because you used a CD.

Just brainstorming!

Those are some pretty good ideas. I would like to see more sigils like this in the game.

Geo doom swap is an active swap that allows for outplay potential and therefore promotes skillful play. There’s no reason to nerf it

Just stop already. On Swap sigils do not promote “skillfull play” at all, they promote damage spam and everyone here knows it.

rework mesmer portals in wvw

in WvW

Posted by: OriOri.8724

OriOri.8724

It has something to do with the entry portal. When it was last brought up by the devs, they were specifically responding to someone who requested that portal entre be placed on the minimap when you place it down, so that you can see how far away you are. And the devs said that there was something weird with portal that didn’t allow them to do that, and then heavily alluded that they also cannot check if you are too far away until it is placed down.

I think its an issue of portal just being extremely legacy code that they don’t want to change because it works right now.

Ghost thief needs to go.

in WvW

Posted by: OriOri.8724

OriOri.8724

Stealth is fine when you are forced to reveal yourself to actually kill your opponent. This ghost thief build is 100% stealth and can still kill you. That’s absurdly broken.

I disagree. A 3s window to kill an attacker with a host of evades and teleports before they go back into stealth for long periods of time is not a well balanced mechanic. Stealth stacking should be removed. At least then stealth builds would have to “come up for air” every few seconds allowing some counter play. It also eliminates the Ghost Thief.

FYI A visible ghost thief is in trouble because they have to burn there only 2 dodges to generate caltrops and they don’t have room on there utility bar for teleports (traps are in that place)

A ghost thief literally has to burn his steal, both dodge rolls, and all his utility to take a target down. If this damage is cleansed or stun break is used then the trapper looses the kill entirely and the target runs away.

So in short conclusion a trapper thief has to burn his entire repertoire of utlity and dodge rolls, and steal to take down 1 target, how is that OP?

If he kills an entire group of players that refused to bring heal/cleanse support then you all deserve to die.

It’s WORLD vs WORLD vs WORLD not 5v5 sPvP. It’s not fair and it’s not an even matched game mode, it’s survival of the fittest.

BRING A BIGGER ARMY!

You need to watch Hollow Man.

I don’t need to watch anyone play thief, I main thief. I understand the mechanics completely and play trapper thief when I get bored of my D/D build at times.

A class that has nothing else going for it than single target kills and stealth does not need to be nerfed.

Thieves bring absolutely nothing to group mechanics via heals or support

It has been said by many other thief players that it would take a complete rework of the thief class to fix it because if you nerf there ability to stealth they have little build options and there to squishy to be competitive.

It’s a double edged sword, take stealth away now there just a trash class with no group support skills or healing abilities to make up for what you take away.

Just because it would be a lot of work is not a good reason to leave a build in the game that openly breaks game mechanics! Why is it that thief is the only class in the game that is allowed to deal damage without breaking stealth? Answer me that question, or stop defending this build. There is no reason for this build to not be brought into line with other builds and make the traps reveal the thief.

Predicting Mesmer Ability Giveaway

in Mesmer

Posted by: OriOri.8724

OriOri.8724

If the devs still feel that way then they need to redesign mesmer. Our shatters are not strong enough to justify losing such a substantial portion of our sustained DPS. They just aren’t.