Yea, a character could gather these mats. But the amounts are still pretty high. It sounds reasonable-ish for heavy/medium armor, you need less than 10,000 of the T5 mat. But good kittening god, 21,000 silk scraps for the light set? That is not something that is gatherable. Even if there were dedicated silk nodes, you would need to hit 7,000 of them to gather all of that. That’s not an acceptable number for something.
And unfortunately the amount of silk needed was put so high because of how cheap it is currently, but if a future patch changes that and silk goes back up, this recipe will never be adjusted if recent trends continue.
Also at least a few revs on the forums have posted SS of absolutely insane heals being had with ventari now. I don’t think Rev is dead as a support class in organized content.
Given how relatively stingy light fields are I agree that just 1 condi removal is a bit bland, still though 2-3 condis might be a bit much.
@Ashen – Doesn’t that defeat the purpose of being able to craft your own gear though? Yea its pretty cheap to buy exotics now, and maybe it should always be cheaper to buy them than craft them, but crafting them should not be 10x more expensive than crafting for something as baseline as exotics.
I mean come on. An intricate gossamer insignia costs 10+ gold depending on which one you want just due to the gossamer patches alone. Depending on the stats you want and which armor class, you can buy almost 2 entire sets of exotic armor for the same price as that 1 insignia.
That is not remotely balance. Crafting should be a viable alternative to buying off the TP, and currently for exotic armor it is anything but. As of right now, due almost solely to the two-fold effect from the ridiculous price of leather and the ridiculous recipes to create patches to make anything, crafting everything is way too kittening expensive. I get it if ANet wants ascended crafting to be expensive as hell for new players. But making it so that you have to pay 70+ gold to craft a single exotic set of armor? That’s kittening ridiculous, and its made even more ridiculous by how easy exotics are to acquire.
ANet even has exotics from the laurel vendor. At 2 pieces per 5 laurels, rounding up to 2 for 6 laurels due to RNG in what you get, that means that Anet values exotic pieces at 3 gold maximum, yet they are fine with it costing almost 4 times that much to craft it yourself. How can anyone defend leather prices? Seriously? Because I don’t get it.
The nerf to meteor shower for non player targets is huge because siege counts as non player targets. I hope this is an over sight on there end or there simply no way to counter siege unless you use siege (still waiting on my dam deployable mortar for a real counter tool.)
This is the END of dmg ele in wvw.
TBF there is a whole group of players, not sure on how large though, who do think that siege should only be easily killed by other siege. I’m willing to bet they are in the vast minority but that opinion is out there, and for them this is a win.
Depending on what skill level you play at core guard is pretty good.
If we wanted a personal DPS option at this point I would be ok with an inverse scaling personal damage modifier. It would start at +30% damage for our personal attacks and decrease by 10% for each phantasm we have summoned.
Is this balanced? No. Is it good design? No. Would it promote healthy gameplay? No. Would it be good for the class? No. But if the goal was personal damage this would at least get the job done.
All the people saying “I wouldn’t worry about Rev” are missing the point as to why others are upset.
Your own statements. Calling them fluff in a derogatory way. Saying that we don’t need more achievements like that in the game. It indicates you don’t enjoy them.
The only thing missing from this is a thread titled “We’ve heard your feedback” and the only thing the post has is a selfie of a dev sitting in the office with his middle finger extended.
Naah, they will just ignore it as that leather farm thread.
You’re probably right. The “leather farm” is just another example of them giving the players an “alternative” to something, but in reality it’s no better than what we already had. In fact, worse since you have to actually team up with others to do the farm.
It does seem at this point any time they listen to feedback and give us other ways to acquire certain things, those new ways are always going to be worse than what we originally had.
So yeah. For a long time players complained about leather prices and all. As I said, they only give us these new ways to get things to shut people up.
It doesn’t seem to be working because people are complaining even more than they were before.
The direction of the game seemed to be going good for a while. But now it seems almost as if ArenaNet has become resentful, or even spiteful, of the community.
I wouldn’t go that far. I just think that they have lost touch with the average playerbase. To the average player, 300 gold being the “discounted” price of a set of ascended armor (which mind you does not include a weapon nor the cost of leveling your crafting disciplines) is huge. And its highly discouraging for the average player. That’s a huge cost for equipment that does gate endgame content behind it. And you will need to triple that cost if you want to be able to take all 3 weight classes through said content, nevermind the cost of switching the stats when you switch classes.
It costs about 300 gold to craft the gifts needed to purchase a full set of light ascended armor. So after doing all of that work to complete the Byzantium chest 18 times, you will only be left over with ~60 gold.
Everything you listed is time locked. You can only complete the byzantium chests during a PvP season, and Wintersday reward track is only available for 4-6 weeks a year
And yet not all achievements need to be “meaningful” (even though that depends on who you ask as to which ones are meanigful in the first place). Personally, I much prefer achievements like slayer and weapon master ones because I don’t have to work at them. I’m just playing the game, and suddenly a popup that tells me I completed something that I wasn’t intentionally working towards. That’s a well designed achievement. A good game needs achievements like that.
The new one is basically a quest. Its hidden behind achievement and collection form, but its nothing more of a quest in GW2. While yes its a good achievement, and any good game deserves lots of achievements like it, its not nearly as much fun to have to specifically work towards it to get it. A healthy game needs both types of achievements, just because you don’t prefer the former is not a good reason to not make new ones.
Today’s patch was average because it didn’t nerf all of the elite specs. Thief got a slight nerf to their evade spam (which in turn nerfed DD evade spam), DH got slight nerfs via Purification and F1, Tempest got a very justified nerf to Air overload, but I don’t think any other elite spec was nerfed, and none of the above nerfs were enough.
Elite specs are still too forgiving of bad play. They still carry too hard, do too many things at once.
Epidemic should get the SoI treatment lol it should transfer only 1 stack of every condition on the target.
But seriously it does need a cap. Either a cap per condi on how many stacks it can trasnfer that is substantially lower than whatever it is right now, or a total cap on how many stacks of condis it can transfer period. Both methods would have their pros and cons, but one of them needs to be implemented.
Quickness buffing is something that is very likely to be given to other professions.
Engineer sounds like a good candidate.Absolutely. Not that quickness was ever a “mesmer only” thing, it’s just that Anet seems to want quickness to be the only thing chrono is good for.
And that, to me, is the perfect reason to not give this level of quickness support to any other profession ever. At this point its all chrono is in PvE, a quickness and alacrity bot. Its not good at anything else, at least not good enough to where another class isn’t already better. So if another class gets even a portion of the quickness uptime that chrono does, chrono deserves some serious changes to make it better.
The problem with ghost thief trapper build is that it can damage you without breaking stealth. That is fundamentally broken and needs to be removed from teh game. As annoying as condi chrono is, it can’t damage you without breaking stealth
Honestly with how perma group alacrity has become such an important part of raids I think spreading alacrity about a bit is good for the health of Mesmer and future Mesmer elite specs. The same can be said about Quickness too.
Of course this should go hand in hand with compensating Mesmer in other areas.
I find that while lots of people are quick to say this, a lot of them also don’t agree with spreading GotL out among other classes, or spreading warrior’s banners out among other classes. Funny.
That’s pretty impressive. Do you mind posting a video of you doing the staff rotation as well? I find that comparisons are always best if we can control everything, which would mean that the best comparison would be made if the same player did both the staff and the scepter rotations.
I think it has more to do with they didn’t want to let it go all night and have to go through a 10 page thread in the morning where most of it is full of stupid questions or insults thrown at the devs. I hate that it was locked, but I understand why they would want to
One of the next elite specs will be able to maintain about 90% quickness uptime on targets and pull 2.5-3.5x as much personal DPS as chrono tank can, effectively pushing chronos out of raids altogether.
One of the next elite specs will get a portal
And I wouldn’t be surprised if its a different class that gets a double life feature in the next elite spec, even though its WM mesmers who feature that.
@Takashiro – You forgot that DD also stole the power block notion and then made it about 10 times better.
Well that’s because it was turned into discounted crafting. A huge portion of the expense of buying ascended gear is bound up inside of the required crafting. its not even as if you have the option to just hand Bling9000 300 gold + 3,000 relics and get the whole set, you still have to craft it. And now that you need even more mats, the crafting will be even more tedius. I mean, regular ascended light armor crafting would require you to refine 10 thousand silk scraps, now you have to refine more than twice that. They introduced more crafting with this alternative
I was actually replying to OP and not to you. I’m pretty sure she had another comment in here that was deleted that I was directly replying to
I think lack of resources are more tied up in ANet trying to do too many things at once. They have at least 70 devs working on the next expac (number taken from an AMA a while back, I’m sure that number has just grown since then), devs working on fractals, devs working on WvW, devs working on PvP, 2-3 teams working on LWS3 (I say 2-3 because we don’t know if team 1 will have another episode to complete or not), devs working on raids and more. Its no wonder they have trouble finding time to balance something…..
I do think that was intentional on ANet’s part. A subtle way to reduce the impact of our access to stealth, yet ghost thief still wasn’t addressed.
How does the analysis hold up across the various stat sets?
I don’t know much beyond the notes and various posts….
he crafted a very cheap set, the difference is more substantial on just about every other item combination.
I honestly just chose the first name in alphabetical order. Even still for something like Commanders, the different in price for crafting it is only ~60 gold more, since all you need is to craft the cheapest ascended pieces and then craft the exotic insignias and convert the stats. The discount is not that high, and its still non-existent once you account for possible opportunity costs of the fractal relics. Yes, not everyone needs more 20 slot bags, but if you do that’s an opportunity cost that makes purchasing the ascended armor just as expensive as crafting it, despite being substantially more annoying
Ive got plenty of relics, and if you really want to pick at opportunity costs you arent even factoring in the cost for the recipes to craft the gear… youre just assuming you have it.
Thats some laurels and gold.
And ~25% cheaper on a set isnt that bad… not sure how much you were expecting them to cost, the whole point of them changing to this system is because the pvp set was way too cheap.
So if you expected to get this set for a fraction of what it costs to craft it the old way… well you just had some very unrealistic expectations.
My point is that it isn’t even close to 25% cheaper. Its about 50 gold cheaper out of 360 gold. That comes out to about 13% cheaper. I didn’t count the cost of buying the ascended recipes because you buy it once and you never have to pay that gold/laurel cost again to craft more of them. But you will always end up paying the 3,000 fractal relics for each set you buy. That’s also why I didn’t mention the opportunity cost of the pristine fractal relics to buy the recipes for the new gifts. Its a one time thing that you can use over and over until you never want a new piece of ascended gear.
And I do think that its important to consider the opportunity cost of the fractal relics. A player that already has ascended is far more likely to already have their 20 slot bags and be all decked out. A player who doesn’t have ascended armor is far less likely to have 20 slot bags on all of their characters, just in terms of basic account progress. It happens, some people just don’t care about ascended, but its far less likely. Overall its not that much cheaper to buy it than to craft it, and it needs thousands of extra materials. Which really does turn it into buying what you need. How realistic is it to go out and farm 21 thousand silk scraps? Not at all, not even remotely close to being realistic. For that matter neither is 10,000.
ANET gave away alacrity as it did confusion and Moa.. thereby invalidating an entire HoT specialization, the Chronomancer.
This is a joke right? You paid for a new specialization.. but we’ve decided to take it away from you.. because reasons.
Tired of your qq threads bud. I didn’t see the guardian community coming out in force to qq years ago the moment another class gained access to stability.
Stability was not the primary thrust and signature ability of Guardian. Let’s not forget that ANET also gave away confusion and Moa.. both supposedly unique to Mesmer.
/cough Aegis
Mesmers stole my Aegis. So I’m glad something was stolen from them.
Mesmer’s access to aegis relies on RNG on skills with long CDs (with SoI having 10 possible boons and applying every 10 seconds, the average turnaround time for getting aegies is once every 100 seconds from it) and a single well we got with chrono. Until we got chrono we didn’t even have a reliable method of obtaining aegis. Rev’s access to alacrity does not rely on RNG. They are hardly comparable.
I’m not talking about the random access but that well. That well is so amazing that any Guardian would kill for it. Compare the well to hallowed ground and tell me that makes sense. I swear Mesmers do not realize how over powered Chrono still is.
3 applications of aegis on a 30 sec CD. Guardians still have far higher access to aegis than mesmers do. Is WoP strong? Yea, but after the nerfs its had its hardly OP as you seem to think it is
Yes, because PvP is the only part of GW2, how silly of ANet to change something for the sake of PvE or WvW
Frontline Guardians are now stronger than before (Stronger virtues, stronger GS, Recieve the Light buffed)… lol k. We also see a nerf to the evil DH pull.
Ele staff has some small buffs, and thank god Overload Air was only PvE nerfed
I’m not sure PvE and WvW are now considered as separate since as a general rule WvW is still considered part of PvE. Can anyone confirm Overload air is still the same in WvW ?
All changes not listed as “PvP Only” are currently affecting WvW. If it’s intended or not, it’s up Arena Net to say.
Really? That’s odd since in the past they stated whether a change affected WvW or not. Still though I’m glad that thief’s evade spam was lowered in both PvP and WvW
No, TW was not quadrupled in power. A chrono tank will shoot for close to 100% boon duration, which means that even before this change the TW stacks would conflict with each other, since they would be 2 sec of quickness applied every 1 second. Now, at 100% boon duration you will see the same effect, but it will just happen every 2 seconds instead of every second. That extra second buffer will be enough so that TW stacks don’t override other stacks that were applied before TW was.
tldr; We added the recharge to stealth attacks to insure that there would be appropriate cost to failing to hit with a stealth attack. We’re pretty happy with this change and aren’t planning to revert it.
Lol. I can’t believe thief players are still kitten and confused about why stealth attacks needed a CD. And its still pretty kitten forgiving too.
We would really like to do some in-depth passes on underused utility types across most professions. We did not have time to do that for this update, sadly.
Kits on Engineer are an outlier; as utilities they provide an insane amount of versatility. Inherently it is difficult to bring a single skill up to the level of five skills. This is a difficult conundrum and one we discuss regularly. That said, we do have a few ideas for creating gameplay with other utility revisits in the future.
In particular I’d like to review and revisit Elementalist Conjures, Guardian Spirit Weapons, Engineer Gadgets and potentially Mesmer Mantras.
This is really interesting to me, and I understand if you can’t answer it. But when you say you don’t have time to do balance changes such as reworking entire under-used or clunky skill types, what exactly does this mean? How long does it take to re-design a skill versus tweak a few numbers? How much time are you guys given per balance patch? IE will you start working right away on what should go into the next balance patch, or do you wait until 2-3 weeks before you decide to have one and then start working on it?
On a somewhat related note, why don’t we see smaller but substantially faster balance patches? If we got balance patches every month or faster, then it would be fine if you didn’t fully test something and it turned out to be overperforming, because it would be balance again relatively quickly. But with the current iteration, I feel that you guys spend too long testing it internally, because if it is overpowered it will stay that way for 3+ months at a minimum. A faster balance schedule would eliminate this problem. And even if you did screw up and nerf something way too far you could always just undo it in a hotfix.
this requires a whole thread? it was clearly designed to do two things
A: fight condi meta
B: prevent guards from instantly killing ele’s by granting team retal
Yea. Is it too strong? Too weak? Should it cure more condis than it does? Should it go back to retal/light aura? Should it do something else entirely?
I guess the real question is: Does this change anybody’s builds, or does it just make the existing ones (that don’t rely on permastealth) a little nicer to play?
It made TW more appealing to raid groups. Now that it applies quickness every 2 seconds it has less of a chance of overlapping with other quickness stacks, which means you are wasting fewer sources of quickness. And making the slow unblockable was a nice change for PvP/WvW as well. But I don’t think any raid build will change substantially due to this.
How does the analysis hold up across the various stat sets?
I don’t know much beyond the notes and various posts….
he crafted a very cheap set, the difference is more substantial on just about every other item combination.
I honestly just chose the first name in alphabetical order. Even still for something like Commanders, the different in price for crafting it is only ~60 gold more, since all you need is to craft the cheapest ascended pieces and then craft the exotic insignias and convert the stats. The discount is not that high, and its still non-existent once you account for possible opportunity costs of the fractal relics. Yes, not everyone needs more 20 slot bags, but if you do that’s an opportunity cost that makes purchasing the ascended armor just as expensive as crafting it, despite being substantially more annoying
- The additional effects on phantasm summons for mesmer are interesting (still have to test them myself to see how effective they are), but why didn’t iBerserker or iWarden get the same love?
We’d actually planned for more phantasm changes in this update including iWarden, but we weren’t satisfied with how some of them turned out. When developing these new phantasm skills it was important for us to add functionality that had meaningful combat effects without deviating too much from the purpose of the phantasm or the weapon. We’d like to do more of these in the future but we are being careful not to power creep them so much that we have to weaken the phantasm to counterbalance it.
Good to hear that you guys are trying to do this right. I’m excited to see what we do eventually get for iWarden, as its one of my favorite phantasms.
And thanks for the answers to my other 2 questions as well
Likely because the slayer achievements serve no real function and the newer sets of achievements are all functionality based.
in which case is , or was “white mantle slayer” not functionally based with the current LW episode?
In what case is slaying thousands of creatures for a +2AP functionally worth the time of creating or for players to do ?
By counterpoint, see today’s update and the reforging Caladbolg which has a function and apt rewards. This is the pattern Anet has been trending towards for a while. Not fluff kill x achievements.
Small notes, but slayer achievements give 16 AP each, not 2. And why shouldn’t they be implemented. They are perfect medium-long term goals, which in turn is perfect for an achievement.
How does the analysis hold up across the various stat sets?
I don’t know much beyond the notes and various posts….
I can do medium and heavy armor a bit later. But right now its kind of a pain to do so since GW2Effciency hasn’t updated to include the new crafting recipes. I have to check the amounts of every mat by hand and plug them all in. I imagine that it will be similar though, superficially it will be just a bit less expensive to buy them, but when you factor in the opportunity cost of the fractal relics it gets much more expensive.
Can’t remember which ones specifically where I’ve done that right now, but I have done that several times and it really sucks. Or I’ll be on a class with a rush skill and I will misjudge how much room I have left before the ground stops and end up rushing off the ledge before realizing it and have to find my way back up.
- What was the thought process behind giving Alacrity to ventari? From my understanding its the clunky mechanic of the tablet that is keeping ventari from being a viable legend, and alacrity won’t change that. It feels like putting burn cream on frostbite. You tried to help but will it actually do anything?
- Why did AT on mesmers only get a CD reduction in PvP? It doesn’t see any use in PvE so what harm would it be to also reduce its CD in PvE as well?
- The additional effects on phantasm summons for mesmer are interesting (still have to test them myself to see how effective they are), but why didn’t iBerserker or iWarden get the same love?
ANET gave away alacrity as it did confusion and Moa.. thereby invalidating an entire HoT specialization, the Chronomancer.
This is a joke right? You paid for a new specialization.. but we’ve decided to take it away from you.. because reasons.
Tired of your qq threads bud. I didn’t see the guardian community coming out in force to qq years ago the moment another class gained access to stability.
Stability was not the primary thrust and signature ability of Guardian. Let’s not forget that ANET also gave away confusion and Moa.. both supposedly unique to Mesmer.
/cough Aegis
Mesmers stole my Aegis. So I’m glad something was stolen from them.
Mesmer’s access to aegis relies on RNG on skills with long CDs (with SoI having 10 possible boons and applying every 10 seconds, the average turnaround time for getting aegies is once every 100 seconds from it) and a single well we got with chrono. Until we got chrono we didn’t even have a reliable method of obtaining aegis. Rev’s access to alacrity does not rely on RNG. They are hardly comparable.
Shameless plug, but this is a comparison of crafting a set of ascended armor versus buying it now.
https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-crafting-buying-comparison/first#post6505271
The price is almost the same, substantially more expensive to buy once you account for the opportunity cost of using 3,000 fractal relics to buy from the fractal vendor.
Now there’s an idea. I wonder how kittened off thief mains would be if PI couldn’t proc off an interrupted auto attack lol. Probably would be UP at that point but it would be funny to see their reactions to it.
See here
https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-crafting-buying-comparison/first#post6505271
Its actually barely any cheaper to purchase ascended than it is to just outright craft it.
The recent changes to ascended vendors made it so that you had to craft something to buy ascended gear from them now. I thought it would be nice to see a comparison between what is required to craft the ascended armor or buy it now. Note that this all assumes you already have 500 crafting in the necessary disciplines.
Requires 365 gold to craft a single set of light ascended armor, and it would require 35 days to craft all of the time gated items. Some items deserve special mention in that you need a metric kittenton of them. They are
- T5 raw leather – 4800
- Silk scraps – need over 10 thousand
- 90 Obsidian shards (this is actually quite low, just thought some people would like to know how many are needed to craft ascended)
Requires 299 gold to craft all of the required components, + another 14 gold to purchase the ascended armor from the vendor, + 3,000 fractal relics + 88 fractal research pages (+ 30-40 pristine relics to buy the crafting recipes)
Requires 40 days to craft all of the timegated components. There are also some items that deserve special mention in that you need a metric kittenton of them to craft:
- 2000 mithril ore, for light armor of all things
- T5 raw leather – 4000
- Silk scraps – You need 21 THOUSAND
- 0 obsidian shards (again, just included in case anyone is remotely interested in them)
Quite frankly I’m extremely disappointed with this implementation. It takes longer to purchase ascended armor now due to needing more time gated, account bound ascended mats to craft the gifts required for purchasing. You need over twice as many silk scraps (seriously, 21 thousand is extreme), nearly the same amount of thick leather sections, 2000 mithril ore, T2-4 refined metal for light armor. Its ridiculous honestly.
I understand that you wanted to promote crafting ascended instead of purchasing it. But as of now, the discount you get for purchasing it is 50 gold for the entire set, which is not that much if you are crafting an ascended set. And if you have to level up to 500 to be able to craft the gifts, it will cost far more than that 50 gold. It takes an even larger amount of mats than regular crafting does for no real reason, and takes ridiculous amounts of fractal currency on top of all of this. If you also accounted for the cost of the 3,000 fractal relics (afaik you can’t directly turn them into gold, but since you can buy a 20 slot bag for 250 relics and 20 silver, the following is a good enough approximation). A 20 slot bag requires a 10 gold sup rune of holding, and lets pretend the rest of the components have negligible price. Then 3,000 fractal relics are equal to 12 sup runes of holding, or 120 gold (ish). This now shoots the price of purchasing ascended armor way higher than crafting it, coming in at 434 gold to purchase the set versus crafting it yourself.
ANet this is a bit ridiculous. You said there would be a moderate discount if we chose to craft the gifts and purhase it. Instead, purchasing takes more time, takes ~10,000 more mats to craft, and is more expensive if you include the basic opportunity cost of the fractal relics. Even if you don’t count them, you are barely getting any sort of discount at all.
All in all I think this was a pretty poor way to go about this. If your goal was to make getting ascended gear cheaper/easier to acquire this did not achieve that goal.
Also I feel the need to point out, even though I hate how expensive MC are, John Smith did say in the AMA that the incoming supply of MC was about 10% higher than the amount of MC being used. Which means that the price should now stay about the same.
As a rev main you can calm down; we never wanted this and as a whole we are still going to get melted against a condi mesmer, plus don’t expect to see many revs this upcoming season anyways since they did not address what most of us were asking for anyways.
That’s part of our frustration. This change won’t make ventari a relevant legend, so there wasn’t even a point in giving away alacrity to it in the first place.
@Simonoly – I asked the same question in the last balance patch that made some PvP only buffs and never got an answer. I think its safe to say that this would be far from overpowered in PvE, especially since it would only be a condi cleanse, the amount of mobs with boons in PvE is so small as it is.
Ithilwen.1529ANET gave away alacrity as it did confusion and Moa.. thereby invalidating an entire HoT specialization, the Chronomancer.
This is a joke right? You paid for a new specialization.. but we’ve decided to take it away from you.. because reasons.I’d almost agree with this if the alacrity change looked viable. It’s weird enough that they’d give them alacrity (instead of a unique buff that fits the class flavor), but you can’t seem to have 100% uptime on it, and the fact that rev can’t provide quickness means they can’t actually replace a mesmer, and still have no place in the meta. I’m very confused about this change.
Its less about whether this will make Ventari viable (it won’t) or whether it will allow Rev to provide 100% uptime on alacrity (I’m doubtful, and even if they could it would mean they couldn’t do much else, especially not switch legends), or even whether this will allow Rev to replace chronos in raids (definitely not). Its more about the fact that Chrono is the only class who got its marketed unique mechanic given away for no reason other than ANet didn’t want to redesign a rev legend. Every other class now has a unique effect they can apply. Every other class except for mesmer. And for most of those classes, one or more of the unique effects they can apply is a core class effect, it wasn’t even tied up in the elite spec in the first place, yet for mesmer alacrity was.
And it won’t even make ventari viable. So why did it happen? Why does mesmer get kittened like this? Why can’t mesmer have nice things? Other classes got access to moa, other classes now received access to alacrity as well. Frankly I wouldn’t be surprised if at this rate other classes will have better access to partywide quickness than chrono does within a year, and if another class gets a portal with the second expac.