Showing Posts For OriOri.8724:

Gift of Battle Feedback [merged]

in WvW

Posted by: OriOri.8724

OriOri.8724

Get a build and join a zerg and have fun! Wvw is the most fun part of the game.

That’s entirely subjective. A lot of players don’t like WvW, and of those that do there is still a substantial amount that don’t like blob wars. Some of them participate because they feel that there is no other real way to quickly up your contribution and earn lots of reward track progress right now. But that doesn’t mean they enjoy doing it

A change that doesn't promote K-train?

in WvW

Posted by: OriOri.8724

OriOri.8724

Explain how the fact that the 5 minutes timer means that attackers are guaranteed points on an objective lowers the incentive to defend. For me that increases it, as I don’t want them gaining any points. Before when it was near the start of the timer people often didn’t care if something was flipped because they could wait 5 minutes, flip it back and the other world wouldn’t gain any score from it. That isn’t the case now, so now it actually promotes wanting to defend your structures and camps

Gift of Battle Feedback [merged]

in WvW

Posted by: OriOri.8724

OriOri.8724

They mentioned at the start of beta that they would remove the gift of battle vendors and add it to the reward tracks once they were out of beta.

Did they ever tell us when reward tracks would come out of beta testing though? Because I don’t remember them telling us that on June 14th the beta testing would end. Yes everyone should have read the notes and known that this change was eventually coming. But honestly how were people supposed to know it would happen today? I’m not trying to argue to bring back the merchant, just playing devils advocate

Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

No I didnt. If someone went to the same mechanics / same RNG to get the tonic, the rarity or prestige was not negatively affected. It is only is negatively affected, if the means of aquireing the item was changed to make it faster/easier/more reliable to get.
The “I want it all, I want it now” crew sure lacks basic understanding of how MMOs, rarity and prestige work together.

No one here is calling for Anet to just hand the tonics out, which is the only thing you ever seem to take from other comments. What they are calling for is for ANet to change how the tonic is obtained so that you actually can grind out for it and earn the tonic instead of relying solely on RNG for one of the lowest drop rates in the game. That’s not asking for a handout. You are the only one in this thread that has even mentioned this. This really isn’t that difficult of a concept

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

I’d rather a raid that is scaled for single player. Playing content that actually requires players to talk to each other has taught me how disgusting this game’s community really is. The only reason people say this game has a “good community” is because everything below Raids doesn’t require us to converse with each other.

The community here is way better than in other games. And no its not because “we arent required to converse with each other”. I never find any shortage of people in game who are willing to stop what they were doing and answer the questions I have, or help me with content that I am struggling with. If they are running by and see my struggling with a champion then more often than not they stay for a bit and help.

I haven’t found that to be the case in other games. The community will ignore you, they won’t answer your questions, at least not politely, they are not very willing to help you clear content because they could earn better rewards by not bringing along someone who doesn’t know what they are doing yet.

Gift of Battle Feedback [merged]

in WvW

Posted by: OriOri.8724

OriOri.8724

~snip~

With all due respect, ANet, this is not going to get me play WvW, let alone like it. It just made me drop all legendary aspirations alltogether.

~snip~

This pretty much sums up my thoughts on the matter.

Why couldnt they just have both – the track and the vendor? That way WvWr’s could get them and everyone else could too without having to slog through stuff they aren’t interested in.

It just seems….. unnecessary.

If WvW players could buy the gift of battle then none of them would use the reward track. Besides the fact that its quicker to get the badges and then buy the gift of battle, but while you are getting the badges you are gaining reward track progress that could be put towards unique skins instead of something you are planning on buying

Three months with this matchmaking

in PvP

Posted by: OriOri.8724

OriOri.8724

I think a hotfix for the matchmaking would be healthy for PvP. I have talked to a lot of players in game that stay away from PvP partially because of the toxicity and partially because the terrible matchmaking this season is sparking extra hostility when you get grouped up poorly. Implementing a hotfix would get them to at least consider playing again, and the more players in PvP the better it is

Yes, the matchmaking system does a great job at giving you an overall winrate of 50% but it sucks at giving you fair teams to fight in individual matches. Its mostly completely one sided matches and the system merely alternates which side you are on.

Request with respect to Legendary Weapons

in WvW

Posted by: OriOri.8724

OriOri.8724

Legendary weapons are something you have to work for. If you want them then work for them, they shouldn’t be handed out to people just because they don’t want to do the work required to get them. If you really hate PvE that much then get the gold and buy the weapons from the TP.

That’s funny because I remember a time when pve players had to get wvw map completion as part of their work for a legendary….

I fail to see how that is relevant, in fact it supports my argument. WvW map completion being required forced players to participate in WvW (or wait for possibly months on end if you kept getting the same 2 colors for the matches) in order to get all of those vistas and POI. That forced players to do different game modes, which is exactly what OP is complaining about now. He wants to not have to do PvE in order to get legendary weapons

Mat list for legendary armor please?

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Well if those are the actual recipes that is quite a staggering list for legendary armor. I guess ANet thought it had become too easy to make legendaries?

Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Increasing the drop rate hurts no one. It just doesn’t, and no matter how much you go on, that won’t change the truth of the matter.

While not true (see scarcity creates value just above this reply), the same can be said about not increasing the drop chance. The item has no benefit or grants no benefit so not having it does not put someone at a disadvantage except for bruising their ego.

I completely agree. Increasing the drop rate hurts no one, and leaving it the same as it is now also hurts no one. But because increasing it hurts no one, @malediktus argument for leaving the drop rate alone is moot. And that is all I want him to understand. If ANet wants to leave the drop rate as it is then no one is worse off. But likewise if they wanted to just mail a tonic to every player in the game, still no one would be worse off. But that is exactly what @Malediktus is arguing, and it doesn’t make any sense at all.

I think you missunderstood my point.

I’m saying that the idea that no one is worse off when increasing the drop rate is incorrect. The mere fact that the item itsself loses value through reduction in rarity is already a loss, even if not measurable in some monetised quantity. While at the same time reducing the value of the item to its current owners.

On the otherhand, not increasing the quantity does not make anyone worse off since no one is negatively affected (since no one owned the item or could expect to own the item due to its pure rng drop nature). It’s the same as with lottery winners. No one who is not winning is worse off if nothing changes, but splitting the winnings between all players leaves the original winners with less winnings.

I disagree. People who want the tonic for fun are worse off if the drop rates stay the same. Whereas people who already have the tonic are not affected. Its not like they worked hard for it. It won’t be taken away from them. Any perceived slight is simply that, perceived by them alone. No one will have “less winnings” if the drop rate is increased. If you already have a tonic then it won’t get worse, it won’t suddenly lose a few of the possible transformations, it won’t suddenly have a limit on how often you can use it before it doesn’t work anymore. The tonic will stay the same. No one will be worse off for it. The only thing that will happen is some people will be extremely buttsore because they can’t stand the thought of other players being able to receive the tonic.

And @Maledikus yes actually that is exactly what you said

Mastery point madness

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I actually think that they are in a good spot. You don’t need to do all of them, just most of them. You have almost 30 that you can skip for whatever reason (too difficult, can’t get to it at the right time etc…). I don’t think that it should be too easy to finish your mastery tracks, I do think that you should have to work for it

The number of times this topic comes up suggests otherwise, imo.

The effort:reward ratio for mastery points is a bit too high. Of course we don’t need everything handed to us for just showing up, but content shouldn’t be more frustrating than fun.

The topic comes up often yea. So does other stuff like always nerf mesmer, conditions are too powerful etc… but that doesn’t mean that following those suggestions is a good idea. For everyone who thinks the mastery points are too hard to get there are more players who think its fine and just don’t bother making a forum topic because there isn’t any need for one.

Achievement cap [Merged]

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I use those Zenith skins, I happen to like some of them.

"Key" chains

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

We’re getting more and more topics like this now. I can’t understand why ArenaNet can’t turn certain keys into a map currency so they go straight to the wallet.

I thought that somewhere they said there were technical limitations that was stopping them from implementing this.

New report options please

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

We could definitely use a new option for abusive players.

[Suggestion] Adventure rewards

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I would like mystic coins to be more accessible to players, but being able to obtain 6 easy mystic coins every day (some adventures are kitten-easy to get gold on) seems like overkill. What about 1 coin for silver and 2 coins for gold? Or have it be a randomly chosen adventure every day, similar to dailies, and you can only obtain the mystic coins from that adventure to keep people from farming coins on the easiest adventures

Mastery point madness

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I actually think that they are in a good spot. You don’t need to do all of them, just most of them. You have almost 30 that you can skip for whatever reason (too difficult, can’t get to it at the right time etc…). I don’t think that it should be too easy to finish your mastery tracks, I do think that you should have to work for it

Spoiler: Why did ANet kill...

in Living World

Posted by: OriOri.8724

OriOri.8724

I’m not surprised that Faolin did it either, but that doesn’t make me like it any more

Possibility for more HoT MPs in LS3?

in Living World

Posted by: OriOri.8724

OriOri.8724

@Konig Des Todes even if it is only for HoT owners, that doesn’t change the fact that so far the only HoT mastery points we have obtained have been from HoT exclusive maps. All mastery points from central Tyria maps are central tyria mastery points, even though they are still locked behind owning HoT. If LWS3 doesn’t take place in the heart of magguuma then it would just make sense to not have it award HoT mastery points.

Carapace Armor Box

in PvP

Posted by: OriOri.8724

OriOri.8724

I would like to know this as well. Will the track be unlocked for everyone to complete again? Or are the people who previously completed it just out of luck?

Gift of Battle Feedback [merged]

in WvW

Posted by: OriOri.8724

OriOri.8724

I don’t really agree with this change either

All Stat Sets Available in WvW

in WvW

Posted by: OriOri.8724

OriOri.8724

As predicted, the prices for most of the runes at this vendor are absolutely horrible, and will in no way replace (or even really supplement) the amount of PVE required if you need multiple sets for different characters. Apparently Anet is unaware of the drop rate of Proofs of Heroics, versus the acquisition rate of HoTs map currency.

Many of the recipes however seem in line, especially the ones that cost crystalline ore from the PVE vendor.

Quit complaining. ANet didn’t have to offer you any way to obtain these runes through WvW. The fact that you even have the option should be good enough for you. But that doesn’t change the fact that these runes were introduced with the goal of being exclusive to the new content, so even offering a way for you to get them, however tedious, other than the exclusive content is a gift

Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Increasing the drop rate hurts no one. It just doesn’t, and no matter how much you go on, that won’t change the truth of the matter.

While not true (see scarcity creates value just above this reply), the same can be said about not increasing the drop chance. The item has no benefit or grants no benefit so not having it does not put someone at a disadvantage except for bruising their ego.

I completely agree. Increasing the drop rate hurts no one, and leaving it the same as it is now also hurts no one. But because increasing it hurts no one, @malediktus argument for leaving the drop rate alone is moot. And that is all I want him to understand. If ANet wants to leave the drop rate as it is then no one is worse off. But likewise if they wanted to just mail a tonic to every player in the game, still no one would be worse off. But that is exactly what @Malediktus is arguing, and it doesn’t make any sense at all.

one would think people will hate mes less

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Considering the relatively high skill floor to be a good mesmer, much less a great one that can dominate in PvP, there is no reason to nerf core mesmer skills. And its laughable that he thinks our confusion is on the same level of evil as a necromancer’s condition application

Biggest fear of next expansion?

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Making it like HoT instead of like the core game.

I’m sorry WHAT??!! PLZ NO. core game content is literally close your eyes press 1 and win. Seriously find any regular mob, press 1 and close your eyes. The game literally wins the fight for you. How is that fun?

Some people find that more fun than actually having to fight mobs. I personally enjoy HoT maps more, now. But seeing as how I was still a relatively new player when I bought the expansion and first entered those maps I can understand why it would be off putting to a lot of players. There is just no ramp up in difficulty between central tyria and HoT difficulty. Due to people being able to faceroll mobs, up through champions, in central tyria for years, a lot of people got used to that and never learned how to properly fight mobs. Then they didn’t do so hot in HoT maps and blamed the maps’ difficulty instead of the ease of central tyria which never forced them to learn how to fight mobs. I hope that ANet learned from this, and that if LWS3 introduces new maps that will be the entry maps to the maps in the next expansion (a la Drytop and silverwastes were to HoT) that those maps will have increased difficulty compared to central tyria so the jump in difficulty between central tyria and the second expansion happens in steps instead of all at once.

Achievement cap [Merged]

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Its fine that you see it differently, but its still nonsense. There is literally zero achievement in doing the dailies nowadays. Back in the old days there were times where you needed 4 hours of effort if you wanted to get all daily AP (I think the max was 16 AP per day back then), now you get 10 free AP for spending 5min to do the most trivial 3 out of 12 choices.
The historic achievements are a reward for doing specific tasks as a specific point in time – tough luck if you missed them, I am missing 20 of them, too. If they were added to a combined daily/monthly/historic cap it would have basically been a waste of time to do most of them. Example: Who would redo festival minigames dozens of times if you can get the same in a few days of dailies of 5min each?
There were a lot of things I only did to get an edge over other people so I would be very upset if people could make up for it by doing a few days of trivial 5min dailies.

You are so petty. Wanting to lock newer players out of not insignificant account bonuses because you think they somehow don’t deserve it due to joining the game after you did. No new player is going to catch up to your AP, whatever it is, by doing dailies even if the amount of AP given from them was doubled. Both you and these players share the same AP cap from dailies (and you also benefited from being able to do monthly achievements and get more AP from dailies for a while, something the newer players don’t have the benefit of), yet the new players are forever locked out of the historical achievements that you finished. They won’t catch up to you, they just won’t. So I don’t see why you are so kitten worried about it.

But that doesn’t change the fact that these players still deserve the same chance that you had at getting the account bonuses and skins from the achievement chests. If you’ve been playing since launch then you could have started obtaining pinnacle skins before you had been playing GW2 for 3 years. But for a newer player, unless LWS3 comes with thousands of new AP to collect, they will have to spend the better part of 5 years to get their first pinnacle skins. That’s not fair to them, and there is no reason to be so petty over this since it literally doesn’t affect you at all.

Really now its the account boni? They are hardly worth mentioning and I would not even notice if Anet would remove the useless account boni entirely.

http://wiki.guildwars2.com/wiki/Achievement_rewards
Really the boni are very small for the effort spent, Anet might as well switch them over to the 30 days login reward.

I think it’s less to do with people catching up but rather devaluing AP over time if the cap was removed.

You’d basically make the permanent achievements worth less over time since you get 10 AP every day, forever.

Personally I have 32.4k AP and I don’t use any of the reward skins so I don’t care if people can get it easier or whatever but I’d rather they add more content which will in turn mean more AP rather than devolve the game further into daily wars 2.

I frequently use the high AP rewards because they actually take effort to get. I could produce several legendaries per month if I wanted to do that, reaching the next AP reward takes much more effort.

Yes…. Hardly worth mentioning. At 30k AP you have gotten
+18% gold find
+18% magic find
+24% karma gain
+36% XP
All of the zenith skins
More than half of the Hellfire and radiant skins
Several Pinnacle skins
2,400 gems
6 exclusive titles

Those rewards aren’t insignificant. But even if they were then that is all the more reason to make them more accessible to newer players. According to you these rewards are meaningless anyway, so why does it matter if ANet helps newer players by allowing them to get the same rewards you got for the same amount of time and effort put into the game instead of almost double that? Newer players deserve the exact same chance that older players got at getting these rewards. And making newer players do dailies for almost 5 years straight, on top of completing nearly all other currently available achievements, to get there is not giving them the same chance. Like I said before, there is nothing a newer player could do to catch up to your AP because of all of the historical achievements that you did, all the AP you have that is simply inaccessible to newer players. You shouldn’t even be bothered by newer players earning AP because they quite literally cannot catch up to you unless you quit the game, even then it would take them several years.

Action Camera, it could be perfect!

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I tried action camera. Once. It confused me so much with my view moving with my mouse, apparently that just doesn’t work for me. But if these changes would make it work for you that would be awesome

Biggest fear of next expansion?

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I’m a little afraid that the new elite specs are going to be even more powerful than the current ones. I trust ANet to do a good job balancing them with the current elite specs (if not the core specs), but if they are more powerful I don’t think it would be healthy for the game.

That and combat while gliding. Underwater fighting is already not super enjoyable for me. I can’t imagine fighting while gliding would be any better

Summer Quarterly update

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

I’m hoping we get Queen’s Gauntlet back. I wasn’t around last time it was here, but I have heard nothing but good things about it and have heard a lot of players that experienced it talk about how much fun they had doing that content. Would love the chance to participate in it myself

Spoiler: Why did ANet kill...

in Living World

Posted by: OriOri.8724

OriOri.8724

I kind of thought it was fitting that Eir was the one who died (and I loved Eir), just hear me out. I’ve only run a few dungeons so far so I don’t have all of the Destiny’s Edge story figured out, but between the dungeons I have run and the personal story, Eir is the one who has by far worked the hardest to bring Destiny’s Edge back together in order to help Tyria fight the elder dragons. Yea, superficially Caithe did the work, but really it was Eir doing stuff behind the scenes that brought them back together. When Eir is killed its a metaphor for how Destiny’s Edge is also done (which sorta makes sense as ANet clearly seems to be moving towards having Destiny’s Edge 2.0 be the main focus). They accomplished their goal of fighting, and killing, an Elder Dragon. Something that had been hanging over the group since Snaff was killed when Logan ran away from Kralkatoric. Along with the Pact they were torn apart by Mordremoth when storming the Magguuma jungle. Separated and imprisoned, Logan and Zojja are in bad shape from Mordremoth’s prison sacs, and can no longer fight (at least for now, they may recover who knows). Caithe went rogue in LWS2, completely abandoning the group. She came back in HoT but only because she feels like she is doing her dream mission, not to reform Destiny’s Edge. And now Eir is killed, sealing the deal. Destiny’s Edge is now officially done, both metaphorically and physically. The group is split up, now 2 are dead, 2 more are potentially taken out of the fight for good depending on how bad Mordremoth hurt them, 1 has been forever changed by the mists and the other one went rogue.

The only thing I didn’t like about it was that Eir was not allowed to go down fighting. She was taken down by a sucker punch from a coward trying to use her as bait so she could get away herself.

Possibility for more HoT MPs in LS3?

in Living World

Posted by: OriOri.8724

OriOri.8724

Nope, LWS3 should give Central tyria mastery points, along with an additional central tyria mastery track(s). With the only exception being if any instances are played in heart of magguuma maps. Otherwise it defeats the purpose of locking HoT mastery points to HoT maps and central tyria mastery points to central tyria maps

I'm abandoning ForestNifhel games from now on

in PvP

Posted by: OriOri.8724

OriOri.8724

Look, If I can deal with the obnoxious timer based cluster kitten that is Temple of the Silent Storm, you can deal with a couple NPCs.

Best map is obviously Foefire.

Ew, no. The large capture point in the middle ruins it. They should remodel it so that its a small capture point but with more obstructions around it for cover.

No way the big node and big map size overall is what makes it the best map. Someone laying traps or AoE otherwise isn’t going to get free decap progress. One change I’ll agree with for Legacy is replacing Lord with the new Skyhammer mechanic of decaps if you charge a fourth node and make Khylo’s mid bigger, taller, and have the decap node while turning it into a four cap map (caps replace trebs).

The point of having different maps is that they have different secondary mechanics/objectives. Making 3 of the maps share the same secondary mechanic defeats that purpose, and only further alienates those players that don’t particularly enjoy that decap mechanic. But I agree that the big node size is really important on foefire. I honestly wish that all nodes in PvP were increased in size so that they couldn’t be covered completely with 1 trap or mark. You should be able to freely contest/defend a node without being forced into a trap because its the same size as the node

why is foefire so popular?

in PvP

Posted by: OriOri.8724

OriOri.8724

Because its a straightforward, flat map without any real gimmicks. Its the purest conquest PvP map there is because the secondary objective in foefire is the least distracting and least rewarding one considering the time it takes to kill the gates and then kill the lord.

Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

The rarity is what makes this tonic special – I see no reason to change it. And no I do not own a fractal tonic.
Not everyone needs to own everything. There is no right to have everything just because you bought the game, that is not how online games work.

You, falsely, assume that everyone wants this tonic because people like you see it as “special” due to its rarity. There are plenty of people that want it just to have fun with it. These are the people that don’t care if noone or everyone around them can also tonic into Mai trin for 15 minutes, as long as they can have fun doing so themselves. I don’t see a reason to keep the drop rate so incredibly low since its essentially just a toy

Why are the people that want it as a toy more valuable and worth more then the players that want it to be rare?

I already have a guess as to what your answer will be.

Why are the players that want it to be rare more valuable and worth more than the players that want it as a toy?

You didn’t pose an argument, you’re just disagreeing to disagree. If you’re just going to be rude to other people on the forums then maybe you should just leave the thread. No players are more valuable or worth more than other players. But considering how making the tonic slightly more accessible literally does not negatively impact anyone’s gameplay experience, yet will positively impact the gameplay experience for others, there is no real reason to keep it as rare as it is for the sake of keeping it rare. None.

They are more valuable because the item was meant to be that way. People who have the item now didnt act as cry babies on the forums demanding to be catered for them, 99% of them played tons of fractals and eventually got lucky. It would be unfair to devalue their work of playing tons of fractals to get said tonic. It would also be unfair to punish the luck of the extremly few who got it within a few fractal runs.

Maybe Anet could put it into the vendor for 10000 pristine fractal relics as a fall back mechanic if you still do not have it after a long time.

Except that the tonics aren’t valuable at all. Those items have no inherent value. None. And again I tell you, not one player is any more valuable than any other character in this game. The only one acting as a cry baby in this thread is you quite frankly. Because of the absurdly low drop rate, no one farms fractals with the goal of getting a fractal tonic out of it because that’s unrealistic and quite frankly a waste of time. The people who have the tonics will still have the tonics if the drop rate is increased. That won’t change. They will still be able to use the tonics whenever. People will still be jealous of their RNG luck. There is nothing unfair to them to increase the drop rate. Nothing. Likewise increasing the drop rate devalues absolutely nothing that they did because its all RNG. Someone could theoretically get a tonic by being carried through every single fractal they have ever run, not killing 1 mob the entire time and still end up with a tonic. And here you are trying to argue that not only would their tonic, which they did zero work for, be “devalued” if the drop rate was increased, but that they are somehow a more valuable player to ANet than someone who wants it to be more available.

Increasing the drop rate hurts no one. It just doesn’t, and no matter how much you go on, that won’t change the truth of the matter.

Level 80 Booster - Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

You could go around playing the game to level your character up I guess.

As for getting a level 80 boost from tomes, no thanks. The boost not only got you to level 80, it also fully unlocked all of your specializations and skills, gave you a full set of exotic gear specific to your class, with nice runes applied to the gear as well. Thats way too much to get from just turning in tomes.

Bosses are unbalanced in HoT maps

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

We wouldn’t have this discussion, at least in my opinion, if player builds in PvE would be more spread out in terms of: What does this character actually do?

And in regards to CC?
I quite often get to hear from people, yes, now just as often as at the start of HoT: Why should i use CC when i don’t need it most of the time.

Yes, in Dragon’s Stand CC is quite common but honestly? I’ve seen enough players so frustrated with the difficulty in HoT, and the need for specific (“specific”) mechanics, in contrast to how easy the core game is that they don’t even bother going there.

If anything a few things from HoT should get carried over to the core game to ease players into this whole thing.

I agree. I think that central tyria is actually in a good place difficulty wise for new players. Even up through the Orr maps if you are still learning your profession they can be decently challenging depending on your class. But Dry top needs to made harder, and then silverwastes needs to be made harder than that so that players are properly scaled up to HoT content without the large jump in difficulty that currently exists. But the difficulty in HoT is fine where it is

Just wondering

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

Is there anything in place to keep one person from making a meta map fail? For example this weekend in auric basin all the sides were done and waiting for south which had about half. and it got me thinking Someone could remove the stacks from east due to it being easy and tell the map to send them one gold or they will kill the east one. There would be no way or at least very unlikely that south could kill in time.

Chances are that there’s enough hitpoints left on the Octovine that one person couldn’t burn it before the stacks went back up. Ime, peeps pull away earlier than later in order to avoid an accidental kill.

Also, if someone were to send that type of message in map chat it would constitute extortion. In the GW2 Rules of Conduct it states:

“1. While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players.”

https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/

~EW

IDK whenever I do octovine my group usually leaves the vine with just about no health before stopping if we are one of the first 3 group to finish. Its usually due to new players who don’t pay attention to chat and keep attacking after they shouldn’t. But too often it comes way too close for comfort. I don’t know where these groups are that leave a “substantial” amount of health left on the octovine for the final burn

Request with respect to Legendary Weapons

in WvW

Posted by: OriOri.8724

OriOri.8724

Legendary weapons are something you have to work for. If you want them then work for them, they shouldn’t be handed out to people just because they don’t want to do the work required to get them. If you really hate PvE that much then get the gold and buy the weapons from the TP.

Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

The rarity is what makes this tonic special – I see no reason to change it. And no I do not own a fractal tonic.
Not everyone needs to own everything. There is no right to have everything just because you bought the game, that is not how online games work.

You, falsely, assume that everyone wants this tonic because people like you see it as “special” due to its rarity. There are plenty of people that want it just to have fun with it. These are the people that don’t care if noone or everyone around them can also tonic into Mai trin for 15 minutes, as long as they can have fun doing so themselves. I don’t see a reason to keep the drop rate so incredibly low since its essentially just a toy

Why are the people that want it as a toy more valuable and worth more then the players that want it to be rare?

I already have a guess as to what your answer will be.

Why are the players that want it to be rare more valuable and worth more than the players that want it as a toy?

You didn’t pose an argument, you’re just disagreeing to disagree. If you’re just going to be rude to other people on the forums then maybe you should just leave the thread. No players are more valuable or worth more than other players. But considering how making the tonic slightly more accessible literally does not negatively impact anyone’s gameplay experience, yet will positively impact the gameplay experience for others, there is no real reason to keep it as rare as it is for the sake of keeping it rare. None.

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Again, folks, lets leave the trading post out of it. Subjective vs Objective. The issue is, you have 4 main materials and 2 of which are acquired by harvesting. You go out, you search, you harvest and you get what you need. Then you have 2 other materials that you are subject to RNG to acquire, this is a hit or miss situation. You get lucky or you do not. The rub is that the recipes require more of the RNG material for light and medium armor wearers making their armor harder to craft. The cost of materials is subjective in view, for player “A” it is expensive while for player “B” it is not. That depends on if you know how to make money in this game or not. However the requirements in material cost is objective and is clearly skewed in favor of heavy armor wearers.

This doesn’t really make any sense. You can’t leave context out of the situation or you’ll come to the wrong conclusion. It’s like saying:

I have 100 pennies and 50 quarters. We have to leave dollar amounts out of the equation, it is objective that you have more pennies therefore the pennies are worth more.

The TP, useage, acquisition, supply and demand all play integral roles in the value of things. You can’t just arbitrarily ignore parts of the equation. Mithril only takes 2 per ingot because its demand is orders of magnitude times higher. I know people who buy 100,000 mithril ore PER DAY. Leather and Cloth does not have the same kind of demand, so it does not need the high volume deterministic sources. However you get blue/green gear from all aspects of play, most of which salvages into cloth and leather. This is a significant source. There are many other factors to consider. You can’t just single out one factor and pretend it gives any insight.

He wasn’t leaving out any context, all you did was add irrelevant “context”. The price of the materials is not important. All that OP is trying to point out is that it fundamentally doesn’t make sense to require more materials which are only available through RNG than materials which you can go find whenever you want. You can’t go out in GW2 and just find a leather node to harvest for your leather, you can’t find a thread node to harvest either. But you can find metal and wood nodes to harvest. By that logic alone, the refining recipes for metal and wood should require the same amount of base materials as refining recipes for leather and thread instead of requiring fewer base materials. That is the only context needed. Prices and demand are completely irrelevant because they don’t influence the base problem, which is just inconsistency.

No. Read the bolded part of their post. It really doesn’t have anything to do with the method of acquisition. Demand is very much relevant despite what you appear to believe.

No, go reread the entire thread. The TP has nothing to do with the thread, despite how insistent you seem to be on derailing it. This isn’t a thread talking about prices, which is the only thing you are caught up on. This thread is only about the single fact that it fundamentally does not make sense for ascended refinement to require more materials that can only be gained through RNG than it requires materials that can reliably, if tediously, be farmed. That’s it. Price has literally nothing to do with it. The thread is only about the lack of logic in this decision. That is something that fundamentally does not make sense, and the TP has nothing to do with it.

And even if it did, by bringing it up and focusing on how the RNG materials cost more than the ones that can be farmed, that’s just another argument in favor of OP and having Anet take a new look at the refinement recipes and adjust the material cost down. Not only are you missing the point of the post, your arguments are supporting OP despite the fact that you are so clearly against his post.

"Tyria: UNTAMED"

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Who won?

Watch out for deer in core tyria. They are king in the wild…

Elite Chak won, but only by a sliver. the veteran Bristleback put up a hell of a fight.

The Smokescale died first, which was satisfying

I would say so considering he almost took down an elite

Achievement cap [Merged]

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Its fine that you see it differently, but its still nonsense. There is literally zero achievement in doing the dailies nowadays. Back in the old days there were times where you needed 4 hours of effort if you wanted to get all daily AP (I think the max was 16 AP per day back then), now you get 10 free AP for spending 5min to do the most trivial 3 out of 12 choices.
The historic achievements are a reward for doing specific tasks as a specific point in time – tough luck if you missed them, I am missing 20 of them, too. If they were added to a combined daily/monthly/historic cap it would have basically been a waste of time to do most of them. Example: Who would redo festival minigames dozens of times if you can get the same in a few days of dailies of 5min each?
There were a lot of things I only did to get an edge over other people so I would be very upset if people could make up for it by doing a few days of trivial 5min dailies.

You are so petty. Wanting to lock newer players out of not insignificant account bonuses because you think they somehow don’t deserve it due to joining the game after you did. No new player is going to catch up to your AP, whatever it is, by doing dailies even if the amount of AP given from them was doubled. Both you and these players share the same AP cap from dailies (and you also benefited from being able to do monthly achievements and get more AP from dailies for a while, something the newer players don’t have the benefit of), yet the new players are forever locked out of the historical achievements that you finished. They won’t catch up to you, they just won’t. So I don’t see why you are so kitten worried about it.

But that doesn’t change the fact that these players still deserve the same chance that you had at getting the account bonuses and skins from the achievement chests. If you’ve been playing since launch then you could have started obtaining pinnacle skins before you had been playing GW2 for 3 years. But for a newer player, unless LWS3 comes with thousands of new AP to collect, they will have to spend the better part of 5 years to get their first pinnacle skins. That’s not fair to them, and there is no reason to be so petty over this since it literally doesn’t affect you at all.

Elite Specialization cost too high

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

I’d just like to say that HoT was a £30 expansion for the game, most DLC of this price point would add the following:
- more than 5 hours of content
- added features that aren’t walled behind 20+ hours of grind

HoT added neither. The story is a lost cause, and would take far too much work and money for ANet to fix, but the hero points would be one tweak of one number to fix the problem and stop gating the content behind unreasonably hard to solo content, which no-one who has done it before will join a group to complete, because there’s no incentive to. This would be solved if one of the following were true:
- there would be enough hero points in central Tyria to complete the elite specialization for a character
or
-the hero challenges in Heart of Thorns areas would be possible for most players to do without a group

EDIT: Grammar

There is nothing wrong with the amount of HP needed to fully unlock an elite spec. If you do all of the HP in central Tyria then you only need a handful of HoT hero points to finish the spec anyway, less than 5 iirc. And most of them are easy to solo, especially after the difficulty was nerfed. I’m not even that great of a player and I’ve only run into 2 so far that have given me real trouble to get through alone.

And I have no idea how you finished all the HoT content in 5 hours. Each meta event takes at least an hour, and in each map there are multiple different parts of the meta that you can do, which necessitates doing each meta multiple times to see all the content.

Elite Specs, Build Diversity, Balance Issues

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

The elite spec certainly has made this pretty dire.

And an example of this would be Scrapper, Necro combo as this combo can destroy a group, especially since they can just place down aoe skills on the capture point and wait or in wvw I have seen 3 people face a single scrapper and the scrapper still won.

if they will not do a big rework then they need to at least remove it from things like the League and ranked games.

Usually if someone wins a 1v3 fight its because they are just a much better player than the ones trying to kill them. Yes Scrapper does have amazing sustain right now, but I would bet he was just a really good player and the other 3 werent

Remove profession achievements in ranked

in PvP

Posted by: OriOri.8724

OriOri.8724

That would be nice. I never understood why the achievements were locked to ranked in the first place.

Fractal Tonic Realistically Unobtainable

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

The rarity is what makes this tonic special – I see no reason to change it. And no I do not own a fractal tonic.
Not everyone needs to own everything. There is no right to have everything just because you bought the game, that is not how online games work.

You, falsely, assume that everyone wants this tonic because people like you see it as “special” due to its rarity. There are plenty of people that want it just to have fun with it. These are the people that don’t care if noone or everyone around them can also tonic into Mai trin for 15 minutes, as long as they can have fun doing so themselves. I don’t see a reason to keep the drop rate so incredibly low since its essentially just a toy

Are Proof of Heroics really necessary?

in WvW

Posted by: OriOri.8724

OriOri.8724

I don’t see a problem with it. It still goes in the wallet so its not like its taking an inventory space away from you.

Achievement cap [Merged]

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Seriously? That’s ridiculous, how many dozens of thousands of items were they salvaging? Did they do anything else in the game at all?

Anyway back on topic, it does need to be capped. Like others have said it requires no skill to get the dailies, many other achievements that are much more time consuming to complete give fewer AP, and you are already rewarded every day for doing dailies with 2G and 3 spirit shards. You don’t need more AP on top of that for doing something that requires no effort.

That said I do wish ANet would increase the AP you can receive from dailies by giving you more AP if you complete more dailies each day (10 AP for 3 dailies in each game mode, for a max of 30 AP per day if you actually work for it). As a newer player its quite annoying to see that I will have to finish my dailies every day for almost 5 years to max out those AP whereas people who have been playing since the start have capped it in under 3 years because they got extra AP through the now defunct monthly achievements. I don’t want to be on the leaderboards for AP, but I do want to be able to access those skins from the higher AP reward boxes before 2020, and I don’t think that is an unreasonable request.

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Again, folks, lets leave the trading post out of it. Subjective vs Objective. The issue is, you have 4 main materials and 2 of which are acquired by harvesting. You go out, you search, you harvest and you get what you need. Then you have 2 other materials that you are subject to RNG to acquire, this is a hit or miss situation. You get lucky or you do not. The rub is that the recipes require more of the RNG material for light and medium armor wearers making their armor harder to craft. The cost of materials is subjective in view, for player “A” it is expensive while for player “B” it is not. That depends on if you know how to make money in this game or not. However the requirements in material cost is objective and is clearly skewed in favor of heavy armor wearers.

This doesn’t really make any sense. You can’t leave context out of the situation or you’ll come to the wrong conclusion. It’s like saying:

I have 100 pennies and 50 quarters. We have to leave dollar amounts out of the equation, it is objective that you have more pennies therefore the pennies are worth more.

The TP, useage, acquisition, supply and demand all play integral roles in the value of things. You can’t just arbitrarily ignore parts of the equation. Mithril only takes 2 per ingot because its demand is orders of magnitude times higher. I know people who buy 100,000 mithril ore PER DAY. Leather and Cloth does not have the same kind of demand, so it does not need the high volume deterministic sources. However you get blue/green gear from all aspects of play, most of which salvages into cloth and leather. This is a significant source. There are many other factors to consider. You can’t just single out one factor and pretend it gives any insight.

He wasn’t leaving out any context, all you did was add irrelevant “context”. The price of the materials is not important. All that OP is trying to point out is that it fundamentally doesn’t make sense to require more materials which are only available through RNG than materials which you can go find whenever you want. You can’t go out in GW2 and just find a leather node to harvest for your leather, you can’t find a thread node to harvest either. But you can find metal and wood nodes to harvest. By that logic alone, the refining recipes for metal and wood should require the same amount of base materials as refining recipes for leather and thread instead of requiring fewer base materials. That is the only context needed. Prices and demand are completely irrelevant because they don’t influence the base problem, which is just inconsistency.

Charged Quartz Crystals/Celestial

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Super charge x5 per day for 40% increase cost in quartz crystals.

Really though, it takes 30 days to make a celestial armor set. If you truely believe that celestial is your endgame gear, 30days of time gating is nothing.

Yea but if you just want to try it out and see how you like it then 30 days is a pretty big commitment

HoT is Not Enticing to Returning Players

in Guild Wars 2: Heart of Thorns

Posted by: OriOri.8724

OriOri.8724

You don’t have to pay for the extra character slot, that’s personal choice. The expansion only costs 50 bucks, and you just missed a pretty big sale on that as well.